Revision 194ab46f
Added by Leszek Koltunski almost 8 years ago
src/main/java/org/distorted/library/Distorted.java | ||
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import android.content.Context; |
23 | 23 |
import android.content.res.Resources; |
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import android.opengl.GLES20;
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import android.opengl.GLES30;
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25 | 25 |
import org.distorted.library.program.*; |
26 | 26 |
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27 | 27 |
import java.io.InputStream; |
... | ... | |
113 | 113 |
{ |
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final Resources resources = context.getResources(); |
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116 |
GLES20.glDepthFunc(GLES20.GL_LEQUAL);
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GLES20.glEnable(GLES20.GL_BLEND);
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GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA);
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GLES20.glEnable(GLES20.GL_CULL_FACE);
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GLES20.glCullFace(GLES20.GL_BACK);
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GLES20.glFrontFace(GLES20.GL_CW);
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GLES30.glDepthFunc(GLES30.GL_LEQUAL);
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GLES30.glEnable(GLES30.GL_BLEND);
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GLES30.glBlendFunc(GLES30.GL_SRC_ALPHA, GLES30.GL_ONE_MINUS_SRC_ALPHA);
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GLES30.glEnable(GLES30.GL_CULL_FACE);
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GLES30.glCullFace(GLES30.GL_BACK);
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GLES30.glFrontFace(GLES30.GL_CW);
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DistortedEffects.createProgram(resources); |
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EffectQueuePostprocess.createProgram(resources); |
src/main/java/org/distorted/library/DistortedEffects.java | ||
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20 | 20 |
package org.distorted.library; |
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22 | 22 |
import android.content.res.Resources; |
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import android.opengl.GLES20;
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import android.opengl.GLES30;
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import android.opengl.Matrix; |
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import org.distorted.library.message.EffectListener; |
... | ... | |
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mDebugProgram = new DistortedProgram(debugVertexStream,debugFragmentStream, "#version 100\n", "#version 100\n"); |
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int debugProgramH = mDebugProgram.getProgramHandle(); |
128 |
mObjDH = GLES20.glGetUniformLocation( debugProgramH, "u_objD");
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mMVPMatrixH = GLES20.glGetUniformLocation( debugProgramH, "u_MVPMatrix");
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mObjDH = GLES30.glGetUniformLocation( debugProgramH, "u_objD");
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mMVPMatrixH = GLES30.glGetUniformLocation( debugProgramH, "u_MVPMatrix");
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// END DEBUG ////////////////////////////////////// |
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} |
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... | ... | |
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Matrix.translateM ( mTmpMatrix, 0, halfX,-halfY, 0); |
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Matrix.multiplyMM ( mMVPMatrix, 0, df.mProjectionMatrix, 0, mTmpMatrix, 0); |
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228 |
GLES20.glUniform2f( mObjDH , 2*halfX, 2*halfY);
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GLES20.glUniformMatrix4fv(mMVPMatrixH, 1, false, mMVPMatrix , 0);
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GLES30.glUniform2f( mObjDH , 2*halfX, 2*halfY);
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GLES30.glUniformMatrix4fv(mMVPMatrixH, 1, false, mMVPMatrix , 0);
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GLES20.glVertexAttribPointer(mDebugProgram.mAttribute[0], 2, GLES20.GL_FLOAT, false, 0, mQuadPositions);
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232 |
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
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GLES30.glVertexAttribPointer(mDebugProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
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GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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mP.compute(currTime); |
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float halfZ = halfInputW*mesh.zFactor; |
245 |
GLES20.glViewport(0, 0, df.mWidth, df.mHeight);
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GLES30.glViewport(0, 0, df.mWidth, df.mHeight);
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if( mP.mNumEffects==0 ) |
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{ |
... | ... | |
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mM.send(df,halfInputW,halfInputH,halfZ); |
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mV.send(halfInputW,halfInputH,halfZ); |
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mF.send(halfInputW,halfInputH); |
254 |
GLES20.glVertexAttribPointer(mProgram.mAttribute[0], POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mesh.mMeshPositions);
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GLES20.glVertexAttribPointer(mProgram.mAttribute[1], NORMAL_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mesh.mMeshNormals);
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GLES20.glVertexAttribPointer(mProgram.mAttribute[2], TEX_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mesh.mMeshTexture);
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GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, mesh.dataLength);
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GLES30.glVertexAttribPointer(mProgram.mAttribute[0], POSITION_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mesh.mMeshPositions);
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GLES30.glVertexAttribPointer(mProgram.mAttribute[1], NORMAL_DATA_SIZE , GLES30.GL_FLOAT, false, 0, mesh.mMeshNormals);
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GLES30.glVertexAttribPointer(mProgram.mAttribute[2], TEX_DATA_SIZE , GLES30.GL_FLOAT, false, 0, mesh.mMeshTexture);
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GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.dataLength);
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} |
259 | 259 |
else |
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{ |
... | ... | |
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mProgram.useProgram(); |
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mBufferFBO.resizeFast(df.mWidth, df.mHeight); |
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mBufferFBO.setAsOutput(); |
271 |
GLES20.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
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GLES30.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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GLES30.glClear( GLES30.GL_DEPTH_BUFFER_BIT | GLES30.GL_COLOR_BUFFER_BIT);
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mM.send(mBufferFBO,halfInputW,halfInputH,halfZ); |
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mV.send(halfInputW,halfInputH,halfZ); |
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mF.send(halfInputW,halfInputH); |
276 |
GLES20.glVertexAttribPointer(mProgram.mAttribute[0], POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mesh.mMeshPositions);
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GLES20.glVertexAttribPointer(mProgram.mAttribute[1], NORMAL_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mesh.mMeshNormals);
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GLES20.glVertexAttribPointer(mProgram.mAttribute[2], TEX_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mesh.mMeshTexture);
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GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, mesh.dataLength);
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GLES30.glVertexAttribPointer(mProgram.mAttribute[0], POSITION_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mesh.mMeshPositions);
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GLES30.glVertexAttribPointer(mProgram.mAttribute[1], NORMAL_DATA_SIZE , GLES30.GL_FLOAT, false, 0, mesh.mMeshNormals);
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GLES30.glVertexAttribPointer(mProgram.mAttribute[2], TEX_DATA_SIZE , GLES30.GL_FLOAT, false, 0, mesh.mMeshTexture);
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GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.dataLength);
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Matrix.setIdentityM(mTmpMatrix, 0); |
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Matrix.translateM(mTmpMatrix, 0, 0, 0, -df.mDistance); |
... | ... | |
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static void drawNoEffectsPriv(float halfInputW, float halfInputH, MeshObject mesh, DistortedFramebuffer df) |
298 | 298 |
{ |
299 |
GLES20.glViewport(0, 0, df.mWidth, df.mHeight);
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GLES30.glViewport(0, 0, df.mWidth, df.mHeight);
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Matrix.setIdentityM(mTmpMatrix, 0); |
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Matrix.translateM(mTmpMatrix, 0, 0, 0, -df.mDistance); |
... | ... | |
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EffectQueueFragment.sendZero(); |
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EffectQueuePostprocess.sendZero(df.mWidth, df.mHeight, mMVPMatrix); |
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310 |
GLES20.glVertexAttribPointer(mProgram.mAttribute[0], POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mesh.mMeshPositions);
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GLES20.glVertexAttribPointer(mProgram.mAttribute[1], NORMAL_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mesh.mMeshNormals);
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GLES20.glVertexAttribPointer(mProgram.mAttribute[2], TEX_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mesh.mMeshTexture);
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GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, mesh.dataLength);
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GLES30.glVertexAttribPointer(mProgram.mAttribute[0], POSITION_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mesh.mMeshPositions);
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GLES30.glVertexAttribPointer(mProgram.mAttribute[1], NORMAL_DATA_SIZE , GLES30.GL_FLOAT, false, 0, mesh.mMeshNormals);
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GLES30.glVertexAttribPointer(mProgram.mAttribute[2], TEX_DATA_SIZE , GLES30.GL_FLOAT, false, 0, mesh.mMeshTexture);
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GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.dataLength);
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/library/DistortedFramebuffer.java | ||
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package org.distorted.library; |
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import android.opengl.GLES20;
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import android.opengl.GLES30;
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import android.opengl.Matrix; |
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import java.util.Iterator; |
... | ... | |
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{ |
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if( colorIds[0]==NOT_CREATED_YET ) |
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{ |
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GLES20.glGenTextures(1, colorIds, 0);
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, colorIds[0]);
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GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_REPEAT);
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GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_REPEAT);
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GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST);
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GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
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GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, mTexWidth, mTexHeight, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, null);
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GLES20.glGenFramebuffers(1, fboIds, 0);
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GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboIds[0]);
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GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, colorIds[0], 0);
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GLES30.glGenTextures(1, colorIds, 0);
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GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, colorIds[0]);
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GLES30.glTexParameteri(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_WRAP_S, GLES30.GL_REPEAT);
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GLES30.glTexParameteri(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_WRAP_T, GLES30.GL_REPEAT);
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GLES30.glTexParameterf(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_MIN_FILTER, GLES30.GL_NEAREST);
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GLES30.glTexParameterf(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_MAG_FILTER, GLES30.GL_LINEAR);
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GLES30.glTexImage2D(GLES30.GL_TEXTURE_2D, 0, GLES30.GL_RGBA, mTexWidth, mTexHeight, 0, GLES30.GL_RGBA, GLES30.GL_UNSIGNED_BYTE, null);
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80 |
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GLES30.glGenFramebuffers(1, fboIds, 0);
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GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, fboIds[0]);
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GLES30.glFramebufferTexture2D(GLES30.GL_FRAMEBUFFER, GLES30.GL_COLOR_ATTACHMENT0, GLES30.GL_TEXTURE_2D, colorIds[0], 0);
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checkStatus("color"); |
86 | 86 |
} |
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if( mDepthWanted && depthIds[0]==NOT_CREATED_YET ) // we need to create a new DEPTH attachment |
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{ |
89 |
GLES20.glGenTextures(1, depthIds, 0);
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, depthIds[0]);
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GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_REPEAT);
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92 |
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_REPEAT);
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93 |
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST);
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GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST);
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GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_DEPTH_COMPONENT, mTexWidth, mTexHeight, 0, GLES20.GL_DEPTH_COMPONENT, GLES20.GL_UNSIGNED_SHORT, null);
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GLES30.glGenTextures(1, depthIds, 0);
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GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, depthIds[0]);
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GLES30.glTexParameteri(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_WRAP_S, GLES30.GL_REPEAT);
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GLES30.glTexParameteri(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_WRAP_T, GLES30.GL_REPEAT);
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GLES30.glTexParameteri(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_MIN_FILTER, GLES30.GL_NEAREST);
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GLES30.glTexParameteri(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_MAG_FILTER, GLES30.GL_NEAREST);
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GLES30.glTexImage2D(GLES30.GL_TEXTURE_2D, 0, GLES30.GL_DEPTH_COMPONENT, mTexWidth, mTexHeight, 0, GLES30.GL_DEPTH_COMPONENT, GLES30.GL_UNSIGNED_SHORT, null);
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96 | 96 |
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GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboIds[0]);
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98 |
GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_DEPTH_ATTACHMENT, GLES20.GL_TEXTURE_2D, depthIds[0], 0);
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97 |
GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, fboIds[0]);
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98 |
GLES30.glFramebufferTexture2D(GLES30.GL_FRAMEBUFFER, GLES30.GL_DEPTH_ATTACHMENT, GLES30.GL_TEXTURE_2D, depthIds[0], 0);
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99 | 99 |
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100 | 100 |
checkStatus("depth"); |
101 | 101 |
} |
102 | 102 |
if( !mDepthWanted && depthIds[0]!=NOT_CREATED_YET ) // we need to detach and destroy the DEPTH attachment. |
103 | 103 |
{ |
104 |
GLES20.glDeleteTextures(1, depthIds, 0);
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104 |
GLES30.glDeleteTextures(1, depthIds, 0);
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105 | 105 |
depthIds[0]=NOT_CREATED_YET; |
106 | 106 |
} |
107 | 107 |
} |
... | ... | |
110 | 110 |
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111 | 111 |
private boolean checkStatus(String message) |
112 | 112 |
{ |
113 |
int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER);
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113 |
int status = GLES30.glCheckFramebufferStatus(GLES30.GL_FRAMEBUFFER);
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114 | 114 |
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115 |
if(status != GLES20.GL_FRAMEBUFFER_COMPLETE)
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115 |
if(status != GLES30.GL_FRAMEBUFFER_COMPLETE)
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116 | 116 |
{ |
117 | 117 |
android.util.Log.e("DistortedFramebuffer", "FRAMEBUFFER INCOMPLETE, "+message+" error="+status); |
118 | 118 |
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119 |
GLES20.glDeleteTextures(1, colorIds, 0);
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120 |
GLES20.glDeleteTextures(1, depthIds, 0);
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121 |
GLES20.glDeleteFramebuffers(1, fboIds, 0);
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119 |
GLES30.glDeleteTextures(1, colorIds, 0);
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120 |
GLES30.glDeleteTextures(1, depthIds, 0);
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121 |
GLES30.glDeleteFramebuffers(1, fboIds, 0);
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122 | 122 |
fboIds[0] = 0; |
123 | 123 |
colorIds[0] = FAILED_TO_CREATE; |
124 | 124 |
depthIds[0] = FAILED_TO_CREATE; |
... | ... | |
140 | 140 |
|
141 | 141 |
if( depthIds[0]>=0 ) |
142 | 142 |
{ |
143 |
GLES20.glDeleteTextures(1, depthIds, 0);
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143 |
GLES30.glDeleteTextures(1, depthIds, 0);
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144 | 144 |
depthIds[0]=NOT_CREATED_YET; |
145 | 145 |
} |
146 | 146 |
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147 |
GLES20.glDeleteTextures(1, colorIds, 0);
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147 |
GLES30.glDeleteTextures(1, colorIds, 0);
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148 | 148 |
colorIds[0] = NOT_CREATED_YET; |
149 | 149 |
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150 |
GLES20.glDeleteFramebuffers(1, fboIds, 0);
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150 |
GLES30.glDeleteFramebuffers(1, fboIds, 0);
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151 | 151 |
fboIds[0] = 0; |
152 | 152 |
} |
153 | 153 |
|
... | ... | |
158 | 158 |
|
159 | 159 |
void setAsOutput() |
160 | 160 |
{ |
161 |
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboIds[0]);
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161 |
GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, fboIds[0]);
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162 | 162 |
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163 | 163 |
if( depthIds[0]!=NOT_CREATED_YET ) |
164 | 164 |
{ |
165 |
GLES20.glEnable(GLES20.GL_DEPTH_TEST);
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166 |
GLES20.glDepthMask(true);
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165 |
GLES30.glEnable(GLES30.GL_DEPTH_TEST);
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166 |
GLES30.glDepthMask(true);
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167 | 167 |
} |
168 | 168 |
else |
169 | 169 |
{ |
170 |
GLES20.glDisable(GLES20.GL_DEPTH_TEST);
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171 |
GLES20.glDepthMask(false);
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170 |
GLES30.glDisable(GLES30.GL_DEPTH_TEST);
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171 |
GLES30.glDepthMask(false);
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172 | 172 |
} |
173 | 173 |
} |
174 | 174 |
|
... | ... | |
176 | 176 |
|
177 | 177 |
void setAsInput() |
178 | 178 |
{ |
179 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, colorIds[0]);
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179 |
GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, colorIds[0]);
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180 | 180 |
} |
181 | 181 |
|
182 | 182 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
388 | 388 |
DistortedFramebuffer.deleteAllMarked(); |
389 | 389 |
DistortedTexture.deleteAllMarked(); |
390 | 390 |
createFBO(); |
391 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, fbo.colorIds[0]);
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391 |
GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, fbo.colorIds[0]);
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392 | 392 |
effects.drawPriv(fbo.mWidth/2, fbo.mHeight/2, mesh, this, time); |
393 | 393 |
} |
394 | 394 |
} |
src/main/java/org/distorted/library/DistortedTexture.java | ||
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21 | 21 |
|
22 | 22 |
import android.graphics.Bitmap; |
23 | 23 |
import android.graphics.Matrix; |
24 |
import android.opengl.GLES20;
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24 |
import android.opengl.GLES30;
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25 | 25 |
import android.opengl.GLUtils; |
26 | 26 |
|
27 | 27 |
import java.util.Iterator; |
... | ... | |
84 | 84 |
|
85 | 85 |
if( mTextureDataH[0]==0 ) |
86 | 86 |
{ |
87 |
GLES20.glGenTextures(1, mTextureDataH, 0);
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88 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataH[0]);
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89 |
GLES20.glTexParameteri ( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR );
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90 |
GLES20.glTexParameteri ( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR );
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91 |
GLES20.glTexParameteri ( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE );
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92 |
GLES20.glTexParameteri ( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE );
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|
93 |
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, flipBitmap(mBmp), 0);
|
|
87 |
GLES30.glGenTextures(1, mTextureDataH, 0);
|
|
88 |
GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, mTextureDataH[0]);
|
|
89 |
GLES30.glTexParameteri ( GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_MIN_FILTER, GLES30.GL_LINEAR );
|
|
90 |
GLES30.glTexParameteri ( GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_MAG_FILTER, GLES30.GL_LINEAR );
|
|
91 |
GLES30.glTexParameteri ( GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_WRAP_S, GLES30.GL_CLAMP_TO_EDGE );
|
|
92 |
GLES30.glTexParameteri ( GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_WRAP_T, GLES30.GL_CLAMP_TO_EDGE );
|
|
93 |
GLUtils.texImage2D(GLES30.GL_TEXTURE_2D, 0, flipBitmap(mBmp), 0);
|
|
94 | 94 |
} |
95 | 95 |
else |
96 | 96 |
{ |
97 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataH[0]);
|
|
98 |
GLUtils.texSubImage2D(GLES20.GL_TEXTURE_2D, 0,0,0,flipBitmap(mBmp));
|
|
97 |
GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, mTextureDataH[0]);
|
|
98 |
GLUtils.texSubImage2D(GLES30.GL_TEXTURE_2D, 0,0,0,flipBitmap(mBmp));
|
|
99 | 99 |
} |
100 | 100 |
|
101 | 101 |
mBmp = null; |
... | ... | |
111 | 111 |
{ |
112 | 112 |
//android.util.Log.e("Texture", "deleting "+mID); |
113 | 113 |
|
114 |
GLES20.glDeleteTextures(1, mTextureDataH, 0);
|
|
114 |
GLES30.glDeleteTextures(1, mTextureDataH, 0);
|
|
115 | 115 |
|
116 | 116 |
mTextureDataH[0] = 0; |
117 | 117 |
mBitmapSet= false; |
... | ... | |
133 | 133 |
{ |
134 | 134 |
if( mBitmapSet ) |
135 | 135 |
{ |
136 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataH[0]);
|
|
136 |
GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, mTextureDataH[0]);
|
|
137 | 137 |
return true; |
138 | 138 |
} |
139 | 139 |
|
... | ... | |
144 | 144 |
|
145 | 145 |
static void getUniforms(int mProgramH) |
146 | 146 |
{ |
147 |
mTextureH= GLES20.glGetUniformLocation( mProgramH, "u_Texture");
|
|
147 |
mTextureH= GLES30.glGetUniformLocation( mProgramH, "u_Texture");
|
|
148 | 148 |
|
149 |
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
|
|
150 |
GLES20.glUniform1i(mTextureH, 0);
|
|
149 |
GLES30.glActiveTexture(GLES30.GL_TEXTURE0);
|
|
150 |
GLES30.glUniform1i(mTextureH, 0);
|
|
151 | 151 |
} |
152 | 152 |
|
153 | 153 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/library/DistortedTree.java | ||
---|---|---|
22 | 22 |
import java.util.ArrayList; |
23 | 23 |
import java.util.HashMap; |
24 | 24 |
|
25 |
import android.opengl.GLES20;
|
|
25 |
import android.opengl.GLES30;
|
|
26 | 26 |
|
27 | 27 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
28 | 28 |
/** |
... | ... | |
214 | 214 |
{ |
215 | 215 |
mData.mFBO.setAsOutput(); |
216 | 216 |
|
217 |
GLES20.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
|
218 |
GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
|
|
217 |
GLES30.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
|
218 |
GLES30.glClear( GLES30.GL_DEPTH_BUFFER_BIT | GLES30.GL_COLOR_BUFFER_BIT);
|
|
219 | 219 |
|
220 | 220 |
if( mTexture.setAsInput() ) |
221 | 221 |
DistortedEffects.drawNoEffectsPriv(mTexture.mHalfX, mTexture.mHalfY, mMesh, mData.mFBO); |
src/main/java/org/distorted/library/EffectQueueFragment.java | ||
---|---|---|
19 | 19 |
|
20 | 20 |
package org.distorted.library; |
21 | 21 |
|
22 |
import android.opengl.GLES20;
|
|
22 |
import android.opengl.GLES30;
|
|
23 | 23 |
|
24 | 24 |
import org.distorted.library.message.EffectMessage; |
25 | 25 |
import org.distorted.library.type.Data1D; |
... | ... | |
54 | 54 |
|
55 | 55 |
static void getUniforms(int mProgramH) |
56 | 56 |
{ |
57 |
mNumEffectsH= GLES20.glGetUniformLocation( mProgramH, "fNumEffects");
|
|
58 |
mTypeH = GLES20.glGetUniformLocation( mProgramH, "fType");
|
|
59 |
mUniformsH = GLES20.glGetUniformLocation( mProgramH, "fUniforms");
|
|
57 |
mNumEffectsH= GLES30.glGetUniformLocation( mProgramH, "fNumEffects");
|
|
58 |
mTypeH = GLES30.glGetUniformLocation( mProgramH, "fType");
|
|
59 |
mUniformsH = GLES30.glGetUniformLocation( mProgramH, "fUniforms");
|
|
60 | 60 |
} |
61 | 61 |
|
62 | 62 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
115 | 115 |
|
116 | 116 |
synchronized void send(float halfX, float halfY) |
117 | 117 |
{ |
118 |
GLES20.glUniform1i( mNumEffectsH, mNumEffects);
|
|
118 |
GLES30.glUniform1i( mNumEffectsH, mNumEffects);
|
|
119 | 119 |
|
120 | 120 |
if( mNumEffects>0 ) |
121 | 121 |
{ |
... | ... | |
127 | 127 |
mUniforms[NUM_UNIFORMS*i+7] = mCache[NUM_CACHE*i+3]; |
128 | 128 |
} |
129 | 129 |
|
130 |
GLES20.glUniform1iv( mTypeH , mNumEffects, mName ,0);
|
|
131 |
GLES20.glUniform4fv( mUniformsH,(NUM_UNIFORMS/4)*mNumEffects, mUniforms,0);
|
|
130 |
GLES30.glUniform1iv( mTypeH , mNumEffects, mName ,0);
|
|
131 |
GLES30.glUniform4fv( mUniformsH,(NUM_UNIFORMS/4)*mNumEffects, mUniforms,0);
|
|
132 | 132 |
} |
133 | 133 |
} |
134 | 134 |
|
... | ... | |
136 | 136 |
|
137 | 137 |
synchronized static void sendZero() |
138 | 138 |
{ |
139 |
GLES20.glUniform1i( mNumEffectsH, 0);
|
|
139 |
GLES30.glUniform1i( mNumEffectsH, 0);
|
|
140 | 140 |
} |
141 | 141 |
|
142 | 142 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/library/EffectQueueMatrix.java | ||
---|---|---|
19 | 19 |
|
20 | 20 |
package org.distorted.library; |
21 | 21 |
|
22 |
import android.opengl.GLES20;
|
|
22 |
import android.opengl.GLES30;
|
|
23 | 23 |
import android.opengl.Matrix; |
24 | 24 |
|
25 | 25 |
import org.distorted.library.message.EffectMessage; |
... | ... | |
191 | 191 |
|
192 | 192 |
static void getUniforms(int mProgramH) |
193 | 193 |
{ |
194 |
mObjDH = GLES20.glGetUniformLocation(mProgramH, "u_objD");
|
|
195 |
mDepthH = GLES20.glGetUniformLocation(mProgramH, "u_Depth");
|
|
196 |
mMVPMatrixH= GLES20.glGetUniformLocation(mProgramH, "u_MVPMatrix");
|
|
197 |
mMVMatrixH = GLES20.glGetUniformLocation(mProgramH, "u_MVMatrix");
|
|
194 |
mObjDH = GLES30.glGetUniformLocation(mProgramH, "u_objD");
|
|
195 |
mDepthH = GLES30.glGetUniformLocation(mProgramH, "u_Depth");
|
|
196 |
mMVPMatrixH= GLES30.glGetUniformLocation(mProgramH, "u_MVPMatrix");
|
|
197 |
mMVMatrixH = GLES30.glGetUniformLocation(mProgramH, "u_MVMatrix");
|
|
198 | 198 |
} |
199 | 199 |
|
200 | 200 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
288 | 288 |
{ |
289 | 289 |
constructMatrices(df,halfX,halfY); |
290 | 290 |
|
291 |
GLES20.glUniform3f( mObjDH , halfX, halfY, halfZ);
|
|
292 |
GLES20.glUniform1f( mDepthH, df.mDepth);
|
|
293 |
GLES20.glUniformMatrix4fv(mMVMatrixH , 1, false, mViewMatrix, 0);
|
|
294 |
GLES20.glUniformMatrix4fv(mMVPMatrixH, 1, false, mMVPMatrix , 0);
|
|
291 |
GLES30.glUniform3f( mObjDH , halfX, halfY, halfZ);
|
|
292 |
GLES30.glUniform1f( mDepthH, df.mDepth);
|
|
293 |
GLES30.glUniformMatrix4fv(mMVMatrixH , 1, false, mViewMatrix, 0);
|
|
294 |
GLES30.glUniformMatrix4fv(mMVPMatrixH, 1, false, mMVPMatrix , 0);
|
|
295 | 295 |
} |
296 | 296 |
|
297 | 297 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
303 | 303 |
Matrix.translateM(mTmpMatrix, 0, halfX-df.mWidth/2, df.mHeight/2-halfY, -df.mDistance); |
304 | 304 |
Matrix.multiplyMM(mMVPMatrix, 0, df.mProjectionMatrix, 0, mTmpMatrix, 0); |
305 | 305 |
|
306 |
GLES20.glUniform3f( mObjDH , halfX, halfY, halfZ);
|
|
307 |
GLES20.glUniform1f( mDepthH, df.mDepth);
|
|
308 |
GLES20.glUniformMatrix4fv(mMVMatrixH , 1, false, mTmpMatrix, 0);
|
|
309 |
GLES20.glUniformMatrix4fv(mMVPMatrixH, 1, false, mMVPMatrix, 0);
|
|
306 |
GLES30.glUniform3f( mObjDH , halfX, halfY, halfZ);
|
|
307 |
GLES30.glUniform1f( mDepthH, df.mDepth);
|
|
308 |
GLES30.glUniformMatrix4fv(mMVMatrixH , 1, false, mTmpMatrix, 0);
|
|
309 |
GLES30.glUniformMatrix4fv(mMVPMatrixH, 1, false, mMVPMatrix, 0);
|
|
310 | 310 |
} |
311 | 311 |
|
312 | 312 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/library/EffectQueuePostprocess.java | ||
---|---|---|
20 | 20 |
package org.distorted.library; |
21 | 21 |
|
22 | 22 |
import android.content.res.Resources; |
23 |
import android.opengl.GLES20;
|
|
23 |
import android.opengl.GLES30;
|
|
24 | 24 |
|
25 | 25 |
import org.distorted.library.message.EffectMessage; |
26 | 26 |
import org.distorted.library.program.DistortedProgram; |
... | ... | |
105 | 105 |
|
106 | 106 |
private static void getUniforms(int mProgramH) |
107 | 107 |
{ |
108 |
mNumEffectsH= GLES20.glGetUniformLocation( mProgramH, "pNumEffects");
|
|
109 |
mTypeH = GLES20.glGetUniformLocation( mProgramH, "pType");
|
|
110 |
mUniformsH = GLES20.glGetUniformLocation( mProgramH, "pUniforms");
|
|
111 |
mObjDH = GLES20.glGetUniformLocation( mProgramH, "u_objD");
|
|
112 |
mMVPMatrixH = GLES20.glGetUniformLocation(mProgramH, "u_MVPMatrix");
|
|
108 |
mNumEffectsH= GLES30.glGetUniformLocation( mProgramH, "pNumEffects");
|
|
109 |
mTypeH = GLES30.glGetUniformLocation( mProgramH, "pType");
|
|
110 |
mUniformsH = GLES30.glGetUniformLocation( mProgramH, "pUniforms");
|
|
111 |
mObjDH = GLES30.glGetUniformLocation( mProgramH, "u_objD");
|
|
112 |
mMVPMatrixH = GLES30.glGetUniformLocation(mProgramH, "u_MVPMatrix");
|
|
113 | 113 |
} |
114 | 114 |
|
115 | 115 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
160 | 160 |
|
161 | 161 |
synchronized static void sendZero(float w, float h, float[] mvp) |
162 | 162 |
{ |
163 |
GLES20.glUniform1i( mNumEffectsH, 0);
|
|
164 |
GLES20.glUniform2f( mObjDH , w, h);
|
|
165 |
GLES20.glUniformMatrix4fv(mMVPMatrixH, 1, false, mvp , 0);
|
|
163 |
GLES30.glUniform1i( mNumEffectsH, 0);
|
|
164 |
GLES30.glUniform2f( mObjDH , w, h);
|
|
165 |
GLES30.glUniformMatrix4fv(mMVPMatrixH, 1, false, mvp , 0);
|
|
166 | 166 |
} |
167 | 167 |
|
168 | 168 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
174 | 174 |
mProgram.useProgram(); |
175 | 175 |
df.setAsOutput(); |
176 | 176 |
|
177 |
GLES20.glUniform1i( mNumEffectsH, mNumEffects);
|
|
178 |
GLES20.glUniform2f( mObjDH , w, h );
|
|
179 |
GLES20.glUniformMatrix4fv(mMVPMatrixH, 1, false, mvp , 0);
|
|
177 |
GLES30.glUniform1i( mNumEffectsH, mNumEffects);
|
|
178 |
GLES30.glUniform2f( mObjDH , w, h );
|
|
179 |
GLES30.glUniformMatrix4fv(mMVPMatrixH, 1, false, mvp , 0);
|
|
180 | 180 |
|
181 | 181 |
if( mNumEffects>0 ) |
182 | 182 |
{ |
183 |
GLES20.glUniform1iv( mTypeH , mNumEffects, mName ,0);
|
|
184 |
GLES20.glUniform4fv( mUniformsH, (NUM_UNIFORMS/4)*mNumEffects, mUniforms,0);
|
|
183 |
GLES30.glUniform1iv( mTypeH , mNumEffects, mName ,0);
|
|
184 |
GLES30.glUniform4fv( mUniformsH, (NUM_UNIFORMS/4)*mNumEffects, mUniforms,0);
|
|
185 | 185 |
} |
186 | 186 |
|
187 |
GLES20.glVertexAttribPointer(mProgram.mAttribute[0], POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mQuadPositions);
|
|
188 |
GLES20.glVertexAttribPointer(mProgram.mAttribute[1], TEX_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mQuadTexture);
|
|
189 |
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
|
|
187 |
GLES30.glVertexAttribPointer(mProgram.mAttribute[0], POSITION_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadPositions);
|
|
188 |
GLES30.glVertexAttribPointer(mProgram.mAttribute[1], TEX_DATA_SIZE , GLES30.GL_FLOAT, false, 0, mQuadTexture);
|
|
189 |
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
|
|
190 | 190 |
} |
191 | 191 |
|
192 | 192 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/library/EffectQueueVertex.java | ||
---|---|---|
19 | 19 |
|
20 | 20 |
package org.distorted.library; |
21 | 21 |
|
22 |
import android.opengl.GLES20;
|
|
22 |
import android.opengl.GLES30;
|
|
23 | 23 |
|
24 | 24 |
import org.distorted.library.message.EffectMessage; |
25 | 25 |
import org.distorted.library.type.Data1D; |
... | ... | |
60 | 60 |
|
61 | 61 |
static void getUniforms(int mProgramH) |
62 | 62 |
{ |
63 |
mNumEffectsH= GLES20.glGetUniformLocation( mProgramH, "vNumEffects");
|
|
64 |
mTypeH = GLES20.glGetUniformLocation( mProgramH, "vType");
|
|
65 |
mUniformsH = GLES20.glGetUniformLocation( mProgramH, "vUniforms");
|
|
63 |
mNumEffectsH= GLES30.glGetUniformLocation( mProgramH, "vNumEffects");
|
|
64 |
mTypeH = GLES30.glGetUniformLocation( mProgramH, "vType");
|
|
65 |
mUniformsH = GLES30.glGetUniformLocation( mProgramH, "vUniforms");
|
|
66 | 66 |
} |
67 | 67 |
|
68 | 68 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
135 | 135 |
|
136 | 136 |
synchronized void send(float halfX, float halfY, float halfZ) |
137 | 137 |
{ |
138 |
GLES20.glUniform1i( mNumEffectsH, mNumEffects);
|
|
138 |
GLES30.glUniform1i( mNumEffectsH, mNumEffects);
|
|
139 | 139 |
|
140 | 140 |
if( mNumEffects>0 ) |
141 | 141 |
{ |
... | ... | |
146 | 146 |
mUniforms[NUM_UNIFORMS*i+7] = mCache[NUM_CACHE*i+2]-halfZ; |
147 | 147 |
} |
148 | 148 |
|
149 |
GLES20.glUniform1iv( mTypeH , mNumEffects, mName ,0);
|
|
150 |
GLES20.glUniform4fv( mUniformsH,(NUM_UNIFORMS/4)*mNumEffects, mUniforms,0);
|
|
149 |
GLES30.glUniform1iv( mTypeH , mNumEffects, mName ,0);
|
|
150 |
GLES30.glUniform4fv( mUniformsH,(NUM_UNIFORMS/4)*mNumEffects, mUniforms,0);
|
|
151 | 151 |
} |
152 | 152 |
} |
153 | 153 |
|
... | ... | |
155 | 155 |
|
156 | 156 |
synchronized static void sendZero() |
157 | 157 |
{ |
158 |
GLES20.glUniform1i( mNumEffectsH, 0);
|
|
158 |
GLES30.glUniform1i( mNumEffectsH, 0);
|
|
159 | 159 |
} |
160 | 160 |
|
161 | 161 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/library/program/DistortedProgram.java | ||
---|---|---|
19 | 19 |
|
20 | 20 |
package org.distorted.library.program; |
21 | 21 |
|
22 |
import android.opengl.GLES20;
|
|
22 |
import android.opengl.GLES30;
|
|
23 | 23 |
import android.os.Build; |
24 | 24 |
|
25 | 25 |
import org.distorted.library.DistortedEffects; |
... | ... | |
47 | 47 |
private int createAndLinkProgram(final int vertexShaderHandle, final int fragmentShaderHandle, final String[] attributes) |
48 | 48 |
throws LinkingException |
49 | 49 |
{ |
50 |
int programHandle = GLES20.glCreateProgram();
|
|
50 |
int programHandle = GLES30.glCreateProgram();
|
|
51 | 51 |
|
52 | 52 |
if (programHandle != 0) |
53 | 53 |
{ |
54 |
GLES20.glAttachShader(programHandle, vertexShaderHandle);
|
|
55 |
GLES20.glAttachShader(programHandle, fragmentShaderHandle);
|
|
54 |
GLES30.glAttachShader(programHandle, vertexShaderHandle);
|
|
55 |
GLES30.glAttachShader(programHandle, fragmentShaderHandle);
|
|
56 | 56 |
|
57 | 57 |
if (attributes != null) |
58 | 58 |
{ |
... | ... | |
60 | 60 |
|
61 | 61 |
for (int i = 0; i < size; i++) |
62 | 62 |
{ |
63 |
GLES20.glBindAttribLocation(programHandle, i, attributes[i]);
|
|
63 |
GLES30.glBindAttribLocation(programHandle, i, attributes[i]);
|
|
64 | 64 |
} |
65 | 65 |
} |
66 | 66 |
|
67 |
GLES20.glLinkProgram(programHandle);
|
|
67 |
GLES30.glLinkProgram(programHandle);
|
|
68 | 68 |
|
69 | 69 |
final int[] linkStatus = new int[1]; |
70 |
GLES20.glGetProgramiv(programHandle, GLES20.GL_LINK_STATUS, linkStatus, 0);
|
|
70 |
GLES30.glGetProgramiv(programHandle, GLES30.GL_LINK_STATUS, linkStatus, 0);
|
|
71 | 71 |
|
72 |
if (linkStatus[0] != GLES20.GL_TRUE )
|
|
72 |
if (linkStatus[0] != GLES30.GL_TRUE )
|
|
73 | 73 |
{ |
74 |
String error = GLES20.glGetProgramInfoLog(programHandle);
|
|
75 |
GLES20.glDeleteProgram(programHandle);
|
|
74 |
String error = GLES30.glGetProgramInfoLog(programHandle);
|
|
75 |
GLES30.glDeleteProgram(programHandle);
|
|
76 | 76 |
throw new LinkingException(error); |
77 | 77 |
} |
78 | 78 |
|
79 | 79 |
final int[] numberOfUniforms = new int[1]; |
80 |
GLES20.glGetProgramiv(programHandle, GLES20.GL_ACTIVE_UNIFORMS, numberOfUniforms, 0);
|
|
80 |
GLES30.glGetProgramiv(programHandle, GLES30.GL_ACTIVE_UNIFORMS, numberOfUniforms, 0);
|
|
81 | 81 |
|
82 | 82 |
//android.util.Log.d("program", "number of active uniforms="+numberOfUniforms[0]); |
83 | 83 |
} |
... | ... | |
181 | 181 |
int maxV,maxF; |
182 | 182 |
int[] param = new int[1]; |
183 | 183 |
|
184 |
GLES20.glGetIntegerv(GLES20.GL_MAX_VERTEX_UNIFORM_VECTORS, param, 0);
|
|
184 |
GLES30.glGetIntegerv(GLES30.GL_MAX_VERTEX_UNIFORM_VECTORS, param, 0);
|
|
185 | 185 |
maxV = param[0]; |
186 |
GLES20.glGetIntegerv(GLES20.GL_MAX_FRAGMENT_UNIFORM_VECTORS, param, 0);
|
|
186 |
GLES30.glGetIntegerv(GLES30.GL_MAX_FRAGMENT_UNIFORM_VECTORS, param, 0);
|
|
187 | 187 |
maxF = param[0]; |
188 | 188 |
|
189 | 189 |
//Log.d("program", "Max vectors in vertex shader: "+maxV); |
... | ... | |
210 | 210 |
private static int compileShader(final int shaderType, final String shaderSource) |
211 | 211 |
throws FragmentCompilationException,VertexCompilationException |
212 | 212 |
{ |
213 |
int shaderHandle = GLES20.glCreateShader(shaderType);
|
|
213 |
int shaderHandle = GLES30.glCreateShader(shaderType);
|
|
214 | 214 |
|
215 | 215 |
if (shaderHandle != 0) |
216 | 216 |
{ |
217 |
GLES20.glShaderSource(shaderHandle, shaderSource);
|
|
218 |
GLES20.glCompileShader(shaderHandle);
|
|
217 |
GLES30.glShaderSource(shaderHandle, shaderSource);
|
|
218 |
GLES30.glCompileShader(shaderHandle);
|
|
219 | 219 |
final int[] compileStatus = new int[1]; |
220 |
GLES20.glGetShaderiv(shaderHandle, GLES20.GL_COMPILE_STATUS, compileStatus, 0);
|
|
220 |
GLES30.glGetShaderiv(shaderHandle, GLES30.GL_COMPILE_STATUS, compileStatus, 0);
|
|
221 | 221 |
|
222 |
if (compileStatus[0] != GLES20.GL_TRUE )
|
|
222 |
if (compileStatus[0] != GLES30.GL_TRUE )
|
|
223 | 223 |
{ |
224 |
GLES20.glDeleteShader(shaderHandle);
|
|
224 |
GLES30.glDeleteShader(shaderHandle);
|
|
225 | 225 |
shaderHandle = 0; |
226 | 226 |
} |
227 | 227 |
} |
228 | 228 |
|
229 | 229 |
if (shaderHandle == 0) |
230 | 230 |
{ |
231 |
String error = GLES20.glGetShaderInfoLog(shaderHandle);
|
|
231 |
String error = GLES30.glGetShaderInfoLog(shaderHandle);
|
|
232 | 232 |
|
233 | 233 |
switch(shaderType) |
234 | 234 |
{ |
235 |
case GLES20.GL_VERTEX_SHADER : throw new VertexCompilationException(error);
|
|
236 |
case GLES20.GL_FRAGMENT_SHADER: throw new FragmentCompilationException(error);
|
|
235 |
case GLES30.GL_VERTEX_SHADER : throw new VertexCompilationException(error);
|
|
236 |
case GLES30.GL_FRAGMENT_SHADER: throw new FragmentCompilationException(error);
|
|
237 | 237 |
default : throw new RuntimeException(error); |
238 | 238 |
} |
239 | 239 |
} |
... | ... | |
268 | 268 |
|
269 | 269 |
sanitizeMaxValues(); |
270 | 270 |
|
271 |
final int vertexShaderHandle = compileShader(GLES20.GL_VERTEX_SHADER , vertexHeader + vertexShader );
|
|
272 |
final int fragmentShaderHandle = compileShader(GLES20.GL_FRAGMENT_SHADER, fragmentHeader + fragmentShader);
|
|
271 |
final int vertexShaderHandle = compileShader(GLES30.GL_VERTEX_SHADER , vertexHeader + vertexShader );
|
|
272 |
final int fragmentShaderHandle = compileShader(GLES30.GL_FRAGMENT_SHADER, fragmentHeader + fragmentShader);
|
|
273 | 273 |
|
274 | 274 |
mProgramHandle = createAndLinkProgram(vertexShaderHandle, fragmentShaderHandle, mAttributeName); |
275 | 275 |
|
... | ... | |
277 | 277 |
|
278 | 278 |
for(int i=0; i<mNumAttributes; i++) |
279 | 279 |
{ |
280 |
mAttribute[i] = GLES20.glGetAttribLocation( mProgramHandle, mAttributeName[i]);
|
|
280 |
mAttribute[i] = GLES30.glGetAttribLocation( mProgramHandle, mAttributeName[i]);
|
|
281 | 281 |
} |
282 | 282 |
} |
283 | 283 |
|
... | ... | |
298 | 298 |
*/ |
299 | 299 |
public void useProgram() |
300 | 300 |
{ |
301 |
GLES20.glUseProgram(mProgramHandle);
|
|
301 |
GLES30.glUseProgram(mProgramHandle);
|
|
302 | 302 |
|
303 | 303 |
for(int i=0; i<mNumAttributes; i++) |
304 |
GLES20.glEnableVertexAttribArray(mAttribute[i]);
|
|
304 |
GLES30.glEnableVertexAttribArray(mAttribute[i]);
|
|
305 | 305 |
} |
306 | 306 |
} |
307 | 307 |
|
Also available in: Unified diff
Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)