Revision 1aedf874
Added by Leszek Koltunski over 8 years ago
| src/main/java/org/distorted/library/DistortedEffects.java | ||
|---|---|---|
| 52 | 52 |
*/ |
| 53 | 53 |
public class DistortedEffects |
| 54 | 54 |
{
|
| 55 |
static final int MAIN_PROGRAM = 0; |
|
| 56 |
static final int FEED_PROGRAM = 1; |
|
| 57 |
static final int NUM_PROGRAMS = 2; |
|
| 58 |
|
|
| 59 |
// THIS IS FOR MAIN AND FEEDBACK PROGRAMS /// |
|
| 55 |
/// MAIN PROGRAM /// |
|
| 56 |
private static DistortedProgram mMainProgram; |
|
| 57 |
private static int mMainTextureH; |
|
| 60 | 58 |
private static boolean[] mEffectEnabled = new boolean[EffectNames.size()]; |
| 61 | 59 |
|
| 62 | 60 |
static |
| ... | ... | |
| 69 | 67 |
} |
| 70 | 68 |
} |
| 71 | 69 |
|
| 72 |
/// MAIN PROGRAM /// |
|
| 73 |
private static DistortedProgram mMainProgram; |
|
| 74 |
private static int mMainTextureH; |
|
| 75 |
|
|
| 76 | 70 |
/// BLIT PROGRAM /// |
| 77 | 71 |
private static DistortedProgram mBlitProgram; |
| 78 | 72 |
private static int mBlitTextureH; |
| ... | ... | |
| 86 | 80 |
mQuadPositions.put(positionData).position(0); |
| 87 | 81 |
} |
| 88 | 82 |
|
| 89 |
/// DEBUG PROGRAM /////
|
|
| 83 |
/// DEBUG ONLY /////
|
|
| 90 | 84 |
private static DistortedProgram mDebugProgram; |
| 91 | 85 |
|
| 92 | 86 |
private static int mDebugObjDH; |
| 93 | 87 |
private static int mDebugMVPMatrixH; |
| 94 |
|
|
| 95 |
/// FEEDBACK PROGRAM // |
|
| 96 |
private static DistortedProgram mFeedbackProgram; |
|
| 97 |
|
|
| 88 |
/// END DEBUG ////// |
|
| 98 | 89 |
|
| 99 | 90 |
private static float[] mMVPMatrix = new float[16]; |
| 100 | 91 |
private static float[] mTmpMatrix = new float[16]; |
| ... | ... | |
| 113 | 104 |
static void createProgram(Resources resources) |
| 114 | 105 |
throws FragmentCompilationException,VertexCompilationException,VertexUniformsException,FragmentUniformsException,LinkingException |
| 115 | 106 |
{
|
| 116 |
//// BOTH MAIN AND FEEDBACK PROGRAMS /////// |
|
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final InputStream mainVertStream = resources.openRawResource(R.raw.main_vertex_shader); |
|
| 108 |
final InputStream mainFragStream = resources.openRawResource(R.raw.main_fragment_shader); |
|
| 109 |
|
|
| 117 | 110 |
String mainVertHeader= Distorted.GLSL_VERSION; |
| 118 | 111 |
String mainFragHeader= Distorted.GLSL_VERSION; |
| 119 | 112 |
|
| ... | ... | |
| 148 | 141 |
//android.util.Log.e("Effects", "vertHeader= "+mainVertHeader);
|
| 149 | 142 |
//android.util.Log.e("Effects", "fragHeader= "+mainFragHeader);
|
| 150 | 143 |
|
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////////////////////////////////////////////////////////////////////////////////////// |
|
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////////// MAIN PROGRAM ////////////////////////////////////////////////////////////// |
|
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////////////////////////////////////////////////////////////////////////////////////// |
|
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final InputStream mainVertStream = resources.openRawResource(R.raw.main_vertex_shader); |
|
| 155 |
final InputStream mainFragStream = resources.openRawResource(R.raw.main_fragment_shader); |
|
| 144 |
String[] feedback = { "v_Position" };
|
|
| 156 | 145 |
|
| 157 |
mMainProgram = new DistortedProgram(mainVertStream,mainFragStream, mainVertHeader, mainFragHeader, Distorted.GLSL); |
|
| 146 |
mMainProgram = new DistortedProgram(mainVertStream,mainFragStream, mainVertHeader, mainFragHeader, Distorted.GLSL, feedback);
|
|
| 158 | 147 |
|
| 159 | 148 |
int mainProgramH = mMainProgram.getProgramHandle(); |
| 160 | 149 |
EffectQueueFragment.getUniforms(mainProgramH); |
| 161 |
EffectQueueVertex.getUniforms(MAIN_PROGRAM,mainProgramH);
|
|
| 162 |
EffectQueueMatrix.getUniforms(MAIN_PROGRAM,mainProgramH);
|
|
| 150 |
EffectQueueVertex.getUniforms(mainProgramH); |
|
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EffectQueueMatrix.getUniforms(mainProgramH); |
|
| 163 | 152 |
mMainTextureH= GLES30.glGetUniformLocation( mainProgramH, "u_Texture"); |
| 164 | 153 |
|
| 165 |
////////////////////////////////////////////////////////////////////////////////////// |
|
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////////// FEEDBACK PROGRAM ////////////////////////////////////////////////////////// |
|
| 167 |
////////////////////////////////////////////////////////////////////////////////////// |
|
| 168 |
final InputStream feedVertStream = resources.openRawResource(R.raw.main_vertex_shader); |
|
| 169 |
final InputStream feedFragStream = resources.openRawResource(R.raw.feedback_fragment_shader); |
|
| 170 |
|
|
| 171 |
String[] feedback = { "v_Position" };
|
|
| 172 |
|
|
| 173 |
mFeedbackProgram = new DistortedProgram(feedVertStream,feedFragStream, mainVertHeader, Distorted.GLSL_VERSION, Distorted.GLSL, feedback); |
|
| 174 |
|
|
| 175 |
int feedProgramH = mFeedbackProgram.getProgramHandle(); |
|
| 176 |
EffectQueueFragment.getUniforms(feedProgramH); |
|
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EffectQueueVertex.getUniforms(FEED_PROGRAM,feedProgramH); |
|
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EffectQueueMatrix.getUniforms(FEED_PROGRAM,feedProgramH); |
|
| 179 |
|
|
| 180 |
////////////////////////////////////////////////////////////////////////////////////// |
|
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////////// BLIT PROGRAM ////////////////////////////////////////////////////////////// |
|
| 182 |
////////////////////////////////////////////////////////////////////////////////////// |
|
| 154 |
// BLIT PROGRAM //////////////////////////////////// |
|
| 183 | 155 |
final InputStream blitVertStream = resources.openRawResource(R.raw.blit_vertex_shader); |
| 184 | 156 |
final InputStream blitFragStream = resources.openRawResource(R.raw.blit_fragment_shader); |
| 185 | 157 |
|
| ... | ... | |
| 200 | 172 |
mBlitTextureH = GLES30.glGetUniformLocation( blitProgramH, "u_Texture"); |
| 201 | 173 |
mBlitDepthH = GLES30.glGetUniformLocation( blitProgramH, "u_Depth"); |
| 202 | 174 |
|
| 203 |
////////////////////////////////////////////////////////////////////////////////////// |
|
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////////// DEBUG PROGRAM ///////////////////////////////////////////////////////////// |
|
| 205 |
////////////////////////////////////////////////////////////////////////////////////// |
|
| 175 |
// DEBUG ONLY ////////////////////////////////////// |
|
| 206 | 176 |
final InputStream debugVertexStream = resources.openRawResource(R.raw.test_vertex_shader); |
| 207 | 177 |
final InputStream debugFragmentStream = resources.openRawResource(R.raw.test_fragment_shader); |
| 208 | 178 |
|
| ... | ... | |
| 219 | 189 |
int debugProgramH = mDebugProgram.getProgramHandle(); |
| 220 | 190 |
mDebugObjDH = GLES30.glGetUniformLocation( debugProgramH, "u_objD"); |
| 221 | 191 |
mDebugMVPMatrixH = GLES30.glGetUniformLocation( debugProgramH, "u_MVPMatrix"); |
| 192 |
// END DEBUG ////////////////////////////////////// |
|
| 222 | 193 |
} |
| 223 | 194 |
|
| 224 | 195 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 311 | 282 |
GLES30.glVertexAttribPointer(mDebugProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions); |
| 312 | 283 |
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4); |
| 313 | 284 |
} |
| 285 |
|
|
| 314 | 286 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 315 | 287 |
|
| 316 | 288 |
void drawPriv(float halfW, float halfH, MeshObject mesh, DistortedOutputSurface surface, long currTime) |
| 317 | 289 |
{
|
| 290 |
int error; |
|
| 291 |
|
|
| 318 | 292 |
mM.compute(currTime); |
| 319 | 293 |
mV.compute(currTime); |
| 320 | 294 |
mF.compute(currTime); |
| ... | ... | |
| 326 | 300 |
mMainProgram.useProgram(); |
| 327 | 301 |
GLES30.glUniform1i(mMainTextureH, 0); |
| 328 | 302 |
surface.setAsOutput(currTime); |
| 329 |
mM.send(MAIN_PROGRAM,surface,halfW,halfH,halfZ); |
|
| 330 |
mV.send(MAIN_PROGRAM,halfW,halfH,halfZ); |
|
| 303 |
mM.send(surface,halfW,halfH,halfZ); |
|
| 304 |
mM.send(surface,halfW,halfH,halfZ); |
|
| 305 |
mV.send(halfW,halfH,halfZ); |
|
| 331 | 306 |
mF.send(halfW,halfH); |
| 332 | 307 |
|
| 333 | 308 |
GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, mesh.mPosVBO[0]); |
| ... | ... | |
| 337 | 312 |
GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, mesh.mTexVBO[0]); |
| 338 | 313 |
GLES30.glVertexAttribPointer(mMainProgram.mAttribute[2], MeshObject.TEX_DATA_SIZE , GLES30.GL_FLOAT, false, 0, 0); |
| 339 | 314 |
|
| 340 |
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.dataLength); |
|
| 341 |
GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, 0 ); |
|
| 342 |
} |
|
| 343 |
|
|
| 344 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 345 |
|
|
| 346 |
void drawPrivFeedback(float halfW, float halfH, MeshObject mesh, DistortedOutputSurface surface, long currTime) |
|
| 347 |
{
|
|
| 348 |
mM.compute(currTime); |
|
| 349 |
mV.compute(currTime); |
|
| 350 |
mF.compute(currTime); |
|
| 351 |
|
|
| 352 |
float halfZ = halfW*mesh.zFactor; |
|
| 353 |
|
|
| 354 |
GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight ); |
|
| 315 |
GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, mesh.mPosTBO[0]); |
|
| 355 | 316 |
|
| 356 |
mFeedbackProgram.useProgram(); |
|
| 357 |
surface.setAsOutput(currTime); |
|
| 358 |
mM.send(FEED_PROGRAM,surface,halfW,halfH,halfZ); |
|
| 359 |
mV.send(FEED_PROGRAM,halfW,halfH,halfZ); |
|
| 317 |
GLES30.glBeginTransformFeedback(GLES30.GL_TRIANGLES); |
|
| 360 | 318 |
|
| 361 |
GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, mesh.mPosVBO[0]); |
|
| 362 |
GLES30.glVertexAttribPointer(mFeedbackProgram.mAttribute[0], MeshObject.POSITION_DATA_SIZE, GLES30.GL_FLOAT, false, 0, 0); |
|
| 363 |
GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, mesh.mNorVBO[0]); |
|
| 364 |
GLES30.glVertexAttribPointer(mFeedbackProgram.mAttribute[1], MeshObject.NORMAL_DATA_SIZE , GLES30.GL_FLOAT, false, 0, 0); |
|
| 365 |
GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, mesh.mTexVBO[0]); |
|
| 366 |
GLES30.glVertexAttribPointer(mFeedbackProgram.mAttribute[2], MeshObject.TEX_DATA_SIZE , GLES30.GL_FLOAT, false, 0, 0); |
|
| 319 |
error = GLES30.glGetError(); |
|
| 320 |
if (error != GLES30.GL_NO_ERROR) |
|
| 321 |
{
|
|
| 322 |
throw new RuntimeException("1 glError 0x" + Integer.toHexString(error));
|
|
| 323 |
} |
|
| 367 | 324 |
|
| 368 |
GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, mesh.mPosTBO[0]); |
|
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GLES30.glEnable(GLES30.GL_RASTERIZER_DISCARD); |
|
| 370 |
GLES30.glBeginTransformFeedback(GLES30.GL_POINTS); |
|
| 371 |
GLES30.glDrawArrays(GLES30.GL_POINTS, 0, mesh.dataLength); |
|
| 325 |
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.dataLength); |
|
| 372 | 326 |
|
| 373 |
int error = GLES30.glGetError();
|
|
| 327 |
error = GLES30.glGetError(); |
|
| 374 | 328 |
if (error != GLES30.GL_NO_ERROR) |
| 375 | 329 |
{
|
| 376 | 330 |
throw new RuntimeException("2 glError 0x" + Integer.toHexString(error));
|
| 377 | 331 |
} |
| 378 | 332 |
|
| 379 | 333 |
GLES30.glEndTransformFeedback(); |
| 380 |
GLES30.glDisable(GLES30.GL_RASTERIZER_DISCARD); |
|
| 334 |
GLES30.glFlush(); |
|
| 335 |
|
|
| 381 | 336 |
GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, 0 ); |
| 382 |
/* |
|
| 383 |
int len = mesh.dataLength*MeshObject.BYTES_PER_FLOAT*MeshObject.POSITION_DATA_SIZE;
|
|
| 337 |
|
|
| 338 |
int len = 3*(mesh.dataLength-2)*MeshObject.BYTES_PER_FLOAT*MeshObject.POSITION_DATA_SIZE;
|
|
| 384 | 339 |
|
| 385 | 340 |
Buffer mappedBuffer = GLES30.glMapBufferRange(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, len, GLES30.GL_MAP_READ_BIT); |
| 386 | 341 |
FloatBuffer fb = ((ByteBuffer) mappedBuffer).order(ByteOrder.nativeOrder()).asFloatBuffer(); |
| ... | ... | |
| 394 | 349 |
android.util.Log.d( "Feedback", msgB); |
| 395 | 350 |
|
| 396 | 351 |
String msgA = ""; |
| 397 |
for(int d=0; d<mesh.dataLength; d++)
|
|
| 352 |
for(int d=0; d<3*(mesh.dataLength-2); d++)
|
|
| 398 | 353 |
{
|
| 399 |
msgA+="("+fb.get(3*d+0)+","+fb.get(3*d+1)+","+fb.get(3*d+2)+")";
|
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| 354 |
if( d==0 || d==1 || ((d-2)%3)==0) |
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msgA+="("+fb.get(3*d+0)+","+fb.get(3*d+1)+","+fb.get(3*d+2)+")";
|
|
| 400 | 356 |
} |
| 401 | 357 |
android.util.Log.d( "Feedback", msgA); |
| 402 | 358 |
|
| 403 | 359 |
android.util.Log.e( "Feedback",msgA.equalsIgnoreCase(msgB) ? "identical":"not identical"); |
| 404 | 360 |
|
| 405 |
GLES30.glUnmapBuffer(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER); |
|
| 406 |
*/ |
|
| 407 | 361 |
|
| 408 | 362 |
/// DEBUG ONLY ////// |
| 409 | 363 |
// displayBoundingRect(halfW, halfH, halfZ, surface, mM.getMVP(), fb, currTime ); |
| 410 | 364 |
/// END DEBUG /////// |
| 411 | 365 |
|
| 412 |
GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0); |
|
| 413 |
|
|
| 414 |
|
|
| 415 |
|
|
| 416 |
|
|
| 417 |
mMainProgram.useProgram(); |
|
| 418 |
GLES30.glUniform1i(mMainTextureH, 0); |
|
| 419 |
mM.sendFeedback(MAIN_PROGRAM,surface,halfW,halfH,halfZ); |
|
| 420 |
mV.sendZero(MAIN_PROGRAM); |
|
| 421 |
mF.send(halfW,halfH); |
|
| 422 |
|
|
| 423 |
GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, mesh.mPosTBO[0]); |
|
| 424 |
GLES30.glVertexAttribPointer(mMainProgram.mAttribute[0], MeshObject.POSITION_DATA_SIZE, GLES30.GL_FLOAT, false, 0, 0); |
|
| 425 |
GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, mesh.mNorVBO[0]); |
|
| 426 |
GLES30.glVertexAttribPointer(mMainProgram.mAttribute[1], MeshObject.NORMAL_DATA_SIZE , GLES30.GL_FLOAT, false, 0, 0); |
|
| 427 |
GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, mesh.mTexVBO[0]); |
|
| 428 |
GLES30.glVertexAttribPointer(mMainProgram.mAttribute[2], MeshObject.TEX_DATA_SIZE , GLES30.GL_FLOAT, false, 0, 0); |
|
| 366 |
GLES30.glUnmapBuffer(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER); |
|
| 429 | 367 |
|
| 430 |
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.dataLength); |
|
| 431 |
GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, 0 ); |
|
| 432 | 368 |
} |
| 433 | 369 |
|
| 434 | 370 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/library/DistortedNode.java | ||
|---|---|---|
| 264 | 264 |
if( input.setAsInput() ) |
| 265 | 265 |
{
|
| 266 | 266 |
mState.apply(); |
| 267 |
mEffects.drawPrivFeedback(mSurface.getWidth()/2.0f, mSurface.getHeight()/2.0f, mMesh, surface, currTime);
|
|
| 267 |
mEffects.drawPriv(mSurface.getWidth()/2.0f, mSurface.getHeight()/2.0f, mMesh, surface, currTime); |
|
| 268 | 268 |
return 1; |
| 269 | 269 |
} |
| 270 | 270 |
|
| src/main/java/org/distorted/library/EffectQueueMatrix.java | ||
|---|---|---|
| 46 | 46 |
private static float[] mTmpMatrix = new float[16]; |
| 47 | 47 |
private static float[] mViewMatrix= new float[16]; |
| 48 | 48 |
|
| 49 |
private static int[] mObjDH = new int[DistortedEffects.NUM_PROGRAMS];
|
|
| 50 |
private static int[] mMVPMatrixH = new int[DistortedEffects.NUM_PROGRAMS];
|
|
| 51 |
private static int[] mMVMatrixH = new int[DistortedEffects.NUM_PROGRAMS];
|
|
| 49 |
private static int mObjDH; // This is a handle to half a Object dimensions
|
|
| 50 |
private static int mMVPMatrixH; // pass in the transformation matrix
|
|
| 51 |
private static int mMVMatrixH; // pass in the modelview matrix.
|
|
| 52 | 52 |
|
| 53 | 53 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 54 | 54 |
|
| ... | ... | |
| 191 | 191 |
|
| 192 | 192 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 193 | 193 |
|
| 194 |
static void getUniforms(int index,int mProgramH)
|
|
| 194 |
static void getUniforms(int mProgramH) |
|
| 195 | 195 |
{
|
| 196 |
mObjDH[index] = GLES30.glGetUniformLocation(mProgramH, "u_objD");
|
|
| 197 |
mMVPMatrixH[index]= GLES30.glGetUniformLocation(mProgramH, "u_MVPMatrix");
|
|
| 198 |
mMVMatrixH[index] = GLES30.glGetUniformLocation(mProgramH, "u_MVMatrix");
|
|
| 196 |
mObjDH = GLES30.glGetUniformLocation(mProgramH, "u_objD"); |
|
| 197 |
mMVPMatrixH= GLES30.glGetUniformLocation(mProgramH, "u_MVPMatrix"); |
|
| 198 |
mMVMatrixH = GLES30.glGetUniformLocation(mProgramH, "u_MVMatrix");
|
|
| 199 | 199 |
} |
| 200 | 200 |
|
| 201 | 201 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 259 | 259 |
|
| 260 | 260 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 261 | 261 |
|
| 262 |
synchronized void send(int index,DistortedOutputSurface projection, float halfX, float halfY, float halfZ)
|
|
| 262 |
synchronized void send(DistortedOutputSurface projection, float halfX, float halfY, float halfZ) |
|
| 263 | 263 |
{
|
| 264 | 264 |
constructMatrices(projection,halfX,halfY,halfZ); |
| 265 | 265 |
|
| 266 |
GLES30.glUniform3f( mObjDH[index] , halfX, halfY, halfZ); |
|
| 267 |
GLES30.glUniformMatrix4fv(mMVMatrixH[index] , 1, false, mViewMatrix, 0); |
|
| 268 |
GLES30.glUniformMatrix4fv(mMVPMatrixH[index], 1, false, mMVPMatrix , 0); |
|
| 269 |
} |
|
| 270 |
|
|
| 271 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 272 |
|
|
| 273 |
synchronized void sendFeedback(int index,DistortedOutputSurface projection, float halfX, float halfY, float halfZ) |
|
| 274 |
{
|
|
| 275 |
constructMatrices(projection,halfX,halfY,halfZ); |
|
| 276 |
|
|
| 277 |
GLES30.glUniform3f( mObjDH[index] , 0.5f, 0.5f, 0.5f); |
|
| 278 |
GLES30.glUniformMatrix4fv(mMVMatrixH[index] , 1, false, mViewMatrix, 0); |
|
| 279 |
GLES30.glUniformMatrix4fv(mMVPMatrixH[index], 1, false, mMVPMatrix , 0); |
|
| 266 |
GLES30.glUniform3f( mObjDH , halfX, halfY, halfZ); |
|
| 267 |
GLES30.glUniformMatrix4fv(mMVMatrixH , 1, false, mViewMatrix, 0); |
|
| 268 |
GLES30.glUniformMatrix4fv(mMVPMatrixH, 1, false, mMVPMatrix , 0); |
|
| 280 | 269 |
} |
| 281 | 270 |
|
| 282 | 271 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/library/EffectQueueVertex.java | ||
|---|---|---|
| 45 | 45 |
private static final int NUM_UNIFORMS = 12; |
| 46 | 46 |
private static final int NUM_CACHE = 3; |
| 47 | 47 |
private static final int INDEX = EffectTypes.VERTEX.ordinal(); |
| 48 |
private static int[] mNumEffectsH = new int[DistortedEffects.NUM_PROGRAMS];
|
|
| 49 |
private static int[] mTypeH = new int[DistortedEffects.NUM_PROGRAMS];
|
|
| 50 |
private static int[] mUniformsH = new int[DistortedEffects.NUM_PROGRAMS];
|
|
| 48 |
private static int mNumEffectsH;
|
|
| 49 |
private static int mTypeH;
|
|
| 50 |
private static int mUniformsH;
|
|
| 51 | 51 |
|
| 52 | 52 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 53 | 53 |
|
| ... | ... | |
| 58 | 58 |
|
| 59 | 59 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 60 | 60 |
|
| 61 |
static void getUniforms(int index, int mProgramH)
|
|
| 61 |
static void getUniforms(int mProgramH) |
|
| 62 | 62 |
{
|
| 63 |
mNumEffectsH[index]= GLES30.glGetUniformLocation( mProgramH, "vNumEffects");
|
|
| 64 |
mTypeH[index] = GLES30.glGetUniformLocation( mProgramH, "vType");
|
|
| 65 |
mUniformsH[index] = GLES30.glGetUniformLocation( mProgramH, "vUniforms");
|
|
| 63 |
mNumEffectsH= GLES30.glGetUniformLocation( mProgramH, "vNumEffects"); |
|
| 64 |
mTypeH = GLES30.glGetUniformLocation( mProgramH, "vType"); |
|
| 65 |
mUniformsH = GLES30.glGetUniformLocation( mProgramH, "vUniforms"); |
|
| 66 | 66 |
} |
| 67 | 67 |
|
| 68 | 68 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 133 | 133 |
|
| 134 | 134 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 135 | 135 |
|
| 136 |
synchronized void send(int index, float halfX, float halfY, float halfZ)
|
|
| 136 |
synchronized void send(float halfX, float halfY, float halfZ) |
|
| 137 | 137 |
{
|
| 138 |
GLES30.glUniform1i( mNumEffectsH[index], mNumEffects);
|
|
| 138 |
GLES30.glUniform1i( mNumEffectsH, mNumEffects); |
|
| 139 | 139 |
|
| 140 | 140 |
if( mNumEffects>0 ) |
| 141 | 141 |
{
|
| ... | ... | |
| 146 | 146 |
mUniforms[NUM_UNIFORMS*i+7] = mCache[NUM_CACHE*i+2]-halfZ; |
| 147 | 147 |
} |
| 148 | 148 |
|
| 149 |
GLES30.glUniform1iv( mTypeH[index] , mNumEffects, mName ,0);
|
|
| 150 |
GLES30.glUniform4fv( mUniformsH[index],(NUM_UNIFORMS/4)*mNumEffects, mUniforms,0);
|
|
| 149 |
GLES30.glUniform1iv( mTypeH , mNumEffects, mName ,0); |
|
| 150 |
GLES30.glUniform4fv( mUniformsH,(NUM_UNIFORMS/4)*mNumEffects, mUniforms,0); |
|
| 151 | 151 |
} |
| 152 | 152 |
} |
| 153 | 153 |
|
| 154 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 155 |
|
|
| 156 |
synchronized void sendZero(int index) |
|
| 157 |
{
|
|
| 158 |
GLES30.glUniform1i( mNumEffectsH[index], 0); |
|
| 159 |
} |
|
| 160 |
|
|
| 161 | 154 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 162 | 155 |
// Do various post-processing on already computed effects. |
| 163 | 156 |
// 1) here unlike in the fragment queue, we don't have to multiply the points by ModelView matrix because that gets done in the shader. |
| src/main/java/org/distorted/library/MeshObject.java | ||
|---|---|---|
| 71 | 71 |
{
|
| 72 | 72 |
GLES30.glGenBuffers(1, mPosVBO, 0); |
| 73 | 73 |
GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, mPosVBO[0]); |
| 74 |
GLES30.glBufferData(GLES30.GL_ARRAY_BUFFER, dataLength*POSITION_DATA_SIZE*BYTES_PER_FLOAT, mMeshPositions, GLES30.GL_STATIC_DRAW);
|
|
| 74 |
GLES30.glBufferData(GLES30.GL_ARRAY_BUFFER, dataLength*POSITION_DATA_SIZE*BYTES_PER_FLOAT, mMeshPositions, GLES30.GL_STATIC_READ);
|
|
| 75 | 75 |
} |
| 76 | 76 |
if( mNorVBO[0]<0 ) |
| 77 | 77 |
{
|
| 78 | 78 |
GLES30.glGenBuffers(1, mNorVBO, 0); |
| 79 | 79 |
GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, mNorVBO[0]); |
| 80 |
GLES30.glBufferData(GLES30.GL_ARRAY_BUFFER, dataLength* NORMAL_DATA_SIZE*BYTES_PER_FLOAT, mMeshNormals , GLES30.GL_STATIC_DRAW);
|
|
| 80 |
GLES30.glBufferData(GLES30.GL_ARRAY_BUFFER, dataLength* NORMAL_DATA_SIZE*BYTES_PER_FLOAT, mMeshNormals , GLES30.GL_STATIC_READ);
|
|
| 81 | 81 |
} |
| 82 | 82 |
if( mTexVBO[0]<0 ) |
| 83 | 83 |
{
|
| 84 | 84 |
GLES30.glGenBuffers(1, mTexVBO, 0); |
| 85 | 85 |
GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, mTexVBO[0]); |
| 86 |
GLES30.glBufferData(GLES30.GL_ARRAY_BUFFER, dataLength* TEX_DATA_SIZE*BYTES_PER_FLOAT, mMeshTexture , GLES30.GL_STATIC_DRAW);
|
|
| 86 |
GLES30.glBufferData(GLES30.GL_ARRAY_BUFFER, dataLength* TEX_DATA_SIZE*BYTES_PER_FLOAT, mMeshTexture , GLES30.GL_STATIC_READ);
|
|
| 87 | 87 |
} |
| 88 | 88 |
|
| 89 |
if( mPosTBO[0]<0 ) |
|
| 89 |
if( mPosTBO[0]<0 ) // Buffer for Transform Feedback. Since we are rendering with GL_TRIANGLE_STRIP, after passing N vertices |
|
| 90 |
// we will get (N-2) triangles back, each 3 vertices of 12 bytes. |
|
| 90 | 91 |
{
|
| 91 | 92 |
GLES30.glBindBuffer(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, mPosTBO[0]); |
| 92 |
GLES30.glBufferData(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, dataLength*POSITION_DATA_SIZE*BYTES_PER_FLOAT, null, GLES30.GL_STATIC_READ);
|
|
| 93 |
GLES30.glBufferData(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 3*(dataLength-2)*POSITION_DATA_SIZE*BYTES_PER_FLOAT, null, GLES30.GL_STATIC_READ);
|
|
| 93 | 94 |
GLES30.glBindBuffer(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0); |
| 94 | 95 |
} |
| 95 | 96 |
|
Also available in: Unified diff
Revert "Beginnings of support for DistortedEffects.drawPrivFeedback()"
This reverts commit a22c66287b616833b0ad72d81d40cc321e4bc920.