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Revision 1aedf874

Added by Leszek Koltunski about 7 years ago

Revert "Beginnings of support for DistortedEffects.drawPrivFeedback()"

This reverts commit a22c66287b616833b0ad72d81d40cc321e4bc920.

View differences:

src/main/java/org/distorted/library/MeshObject.java
71 71
       {
72 72
       GLES30.glGenBuffers(1, mPosVBO, 0);
73 73
       GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, mPosVBO[0]);
74
       GLES30.glBufferData(GLES30.GL_ARRAY_BUFFER, dataLength*POSITION_DATA_SIZE*BYTES_PER_FLOAT, mMeshPositions, GLES30.GL_STATIC_DRAW);
74
       GLES30.glBufferData(GLES30.GL_ARRAY_BUFFER, dataLength*POSITION_DATA_SIZE*BYTES_PER_FLOAT, mMeshPositions, GLES30.GL_STATIC_READ);
75 75
       }
76 76
     if( mNorVBO[0]<0 )
77 77
       {
78 78
       GLES30.glGenBuffers(1, mNorVBO, 0);
79 79
       GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, mNorVBO[0]);
80
       GLES30.glBufferData(GLES30.GL_ARRAY_BUFFER, dataLength*  NORMAL_DATA_SIZE*BYTES_PER_FLOAT, mMeshNormals  , GLES30.GL_STATIC_DRAW);
80
       GLES30.glBufferData(GLES30.GL_ARRAY_BUFFER, dataLength*  NORMAL_DATA_SIZE*BYTES_PER_FLOAT, mMeshNormals  , GLES30.GL_STATIC_READ);
81 81
       }
82 82
     if( mTexVBO[0]<0 )
83 83
       {
84 84
       GLES30.glGenBuffers(1, mTexVBO, 0);
85 85
       GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, mTexVBO[0]);
86
       GLES30.glBufferData(GLES30.GL_ARRAY_BUFFER, dataLength*    TEX_DATA_SIZE*BYTES_PER_FLOAT, mMeshTexture  , GLES30.GL_STATIC_DRAW);
86
       GLES30.glBufferData(GLES30.GL_ARRAY_BUFFER, dataLength*    TEX_DATA_SIZE*BYTES_PER_FLOAT, mMeshTexture  , GLES30.GL_STATIC_READ);
87 87
       }
88 88

  
89
     if( mPosTBO[0]<0 )
89
     if( mPosTBO[0]<0 ) // Buffer for Transform Feedback. Since we are rendering with GL_TRIANGLE_STRIP, after passing N vertices
90
                        // we will get (N-2) triangles back, each 3 vertices of 12 bytes.
90 91
       {
91 92
       GLES30.glBindBuffer(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, mPosTBO[0]);
92
       GLES30.glBufferData(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, dataLength*POSITION_DATA_SIZE*BYTES_PER_FLOAT, null, GLES30.GL_STATIC_READ);
93
       GLES30.glBufferData(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 3*(dataLength-2)*POSITION_DATA_SIZE*BYTES_PER_FLOAT, null, GLES30.GL_STATIC_READ);
93 94
       GLES30.glBindBuffer(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0);
94 95
       }
95 96

  

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