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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2023 Leszek Koltunski leszek@koltunski.pl //
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// //
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// This file is part of Distorted. //
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// //
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// This library is free software; you can redistribute it and/or //
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// modify it under the terms of the GNU Lesser General Public //
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// License as published by the Free Software Foundation; either //
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// version 2.1 of the License, or (at your option) any later version. //
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// //
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// This library is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
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// Lesser General Public License for more details. //
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// //
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// You should have received a copy of the GNU Lesser General Public //
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// License along with this library; if not, write to the Free Software //
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.helpers;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class MatrixHelper
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{
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public static void setIdentity(float[] output)
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{
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output[ 0] = 1;
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output[ 1] = 0;
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output[ 2] = 0;
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output[ 3] = 0;
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output[ 4] = 0;
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output[ 5] = 1;
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output[ 6] = 0;
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output[ 7] = 0;
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output[ 8] = 0;
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output[ 9] = 0;
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output[10] = 1;
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output[11] = 0;
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output[12] = 0;
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output[13] = 0;
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output[14] = 0;
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output[15] = 1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public static void multiply(float[] output, float[] m1, float[] m2)
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{
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output[ 0] = m1[ 0]*m2[ 0] + m1[ 4]*m2[ 1] + m1[ 8]*m2[ 2] + m1[12]*m2[ 3];
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output[ 1] = m1[ 1]*m2[ 0] + m1[ 5]*m2[ 1] + m1[ 9]*m2[ 2] + m1[13]*m2[ 3];
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output[ 2] = m1[ 2]*m2[ 0] + m1[ 6]*m2[ 1] + m1[10]*m2[ 2] + m1[14]*m2[ 3];
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output[ 3] = m1[ 3]*m2[ 0] + m1[ 7]*m2[ 1] + m1[11]*m2[ 2] + m1[15]*m2[ 3];
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output[ 4] = m1[ 0]*m2[ 4] + m1[ 4]*m2[ 5] + m1[ 8]*m2[ 6] + m1[12]*m2[ 7];
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output[ 5] = m1[ 1]*m2[ 4] + m1[ 5]*m2[ 5] + m1[ 9]*m2[ 6] + m1[13]*m2[ 7];
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output[ 6] = m1[ 2]*m2[ 4] + m1[ 6]*m2[ 5] + m1[10]*m2[ 6] + m1[14]*m2[ 7];
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output[ 7] = m1[ 3]*m2[ 4] + m1[ 7]*m2[ 5] + m1[11]*m2[ 6] + m1[15]*m2[ 7];
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output[ 8] = m1[ 0]*m2[ 8] + m1[ 4]*m2[ 9] + m1[ 8]*m2[10] + m1[12]*m2[11];
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output[ 9] = m1[ 1]*m2[ 8] + m1[ 5]*m2[ 9] + m1[ 9]*m2[10] + m1[13]*m2[11];
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output[10] = m1[ 2]*m2[ 8] + m1[ 6]*m2[ 9] + m1[10]*m2[10] + m1[14]*m2[11];
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output[11] = m1[ 3]*m2[ 8] + m1[ 7]*m2[ 9] + m1[11]*m2[10] + m1[15]*m2[11];
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output[12] = m1[ 0]*m2[12] + m1[ 4]*m2[13] + m1[ 8]*m2[14] + m1[12]*m2[15];
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output[13] = m1[ 1]*m2[12] + m1[ 5]*m2[13] + m1[ 9]*m2[14] + m1[13]*m2[15];
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output[14] = m1[ 2]*m2[12] + m1[ 6]*m2[13] + m1[10]*m2[14] + m1[14]*m2[15];
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output[15] = m1[ 3]*m2[12] + m1[ 7]*m2[13] + m1[11]*m2[14] + m1[15]*m2[15];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public static void frustum(float[] output, float l, float r, float b, float t, float n, float f)
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{
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output[0] = 2 * n / (r - l);
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output[1] = 0;
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output[2] = 0;
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output[3] = 0;
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output[4] = 0;
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output[5] = 2 * n / (t - b);
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output[6] = 0;
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output[7] = 0;
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output[8] = (r + l) / (r - l);
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output[9] = (t + b) / (t - b);
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output[10] = -(f + n) / (f - n);
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output[11] = -1;
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output[12] = 0;
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output[13] = 0;
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output[14] = -(2 * f * n) / (f - n);
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output[15] = 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public static void ortho(float[] output, float l, float r, float b, float t, float n, float f)
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{
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output[0] = 2 / (r - l);
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output[1] = 0;
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output[2] = 0;
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output[3] = 0;
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output[4] = 0;
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output[5] = 2 / (t - b);
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output[6] = 0;
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output[7] = 0;
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output[8] = 0;
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output[9] = 0;
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output[10] = -2 / (f - n);
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output[11] = 0;
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output[12] = -(r + l) / (r - l);
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output[13] = -(t + b) / (t - b);
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output[14] = -(f + n) / (f - n);
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output[15] = 1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public static void setLookAt(float[] output, float eyeX , float eyeY , float eyeZ ,
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float lookX, float lookY, float lookZ,
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float upX , float upY , float upZ )
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{
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// TODO
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public static void rotate(float[] output, float angle, float axisX, float axisY, float axisZ)
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{
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android.opengl.Matrix.rotateM(output,0,angle,axisX,axisY,axisZ);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public static void translate(float[] output, float dx, float dy, float dz)
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{
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output[12] += ( output[ 0]*dx + output[ 4]*dy + output[ 8]*dz);
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output[13] += ( output[ 1]*dx + output[ 5]*dy + output[ 9]*dz);
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output[14] += ( output[ 2]*dx + output[ 6]*dy + output[10]*dz);
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output[15] += ( output[ 3]*dx + output[ 7]*dy + output[11]*dz);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public static void scale(float[] output, float sx, float sy, float sz)
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{
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output[ 0] *= sx;
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output[ 1] *= sx;
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output[ 2] *= sx;
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output[ 3] *= sx;
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output[ 4] *= sy;
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output[ 5] *= sy;
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output[ 6] *= sy;
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output[ 7] *= sy;
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output[ 8] *= sz;
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output[ 9] *= sz;
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output[10] *= sz;
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output[11] *= sz;
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}
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}
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