Project

General

Profile

Download (12.2 KB) Statistics
| Branch: | Revision:

library / src / main / java / org / distorted / library / effect / PostprocessEffectBlur.java @ 1dfc9074

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2017 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Distorted.                                                               //
5
//                                                                                               //
6
// Distorted is free software: you can redistribute it and/or modify                             //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Distorted is distributed in the hope that it will be useful,                                  //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.library.effect;
21

    
22
import android.content.res.Resources;
23
import android.opengl.GLES30;
24

    
25
import org.distorted.library.R;
26
import org.distorted.library.main.Distorted;
27
import org.distorted.library.main.DistortedFramebuffer;
28
import org.distorted.library.main.DistortedRenderState;
29
import org.distorted.library.program.DistortedProgram;
30
import org.distorted.library.program.FragmentCompilationException;
31
import org.distorted.library.program.FragmentUniformsException;
32
import org.distorted.library.program.LinkingException;
33
import org.distorted.library.program.VertexCompilationException;
34
import org.distorted.library.program.VertexUniformsException;
35
import org.distorted.library.type.Data1D;
36

    
37
import java.io.InputStream;
38

    
39
///////////////////////////////////////////////////////////////////////////////////////////////////
40

    
41
public class PostprocessEffectBlur extends PostprocessEffect
42
  {
43
  private static final int MAX_HALO = 50;    // Support effects creating up to MAX_HALO pixels wide 'halo' around the object.
44

    
45
  private Data1D mBlurRadius;
46

    
47
  private static final float GAUSSIAN[] =   // G(0.00), G(0.03), G(0.06), ..., G(3.00), 0
48
    {                                       // where G(x)= (1/(sqrt(2*PI))) * e^(-(x^2)/2). The last 0 terminates.
49
    0.398948f, 0.398769f, 0.398231f, 0.397336f, 0.396086f, 0.394485f, 0.392537f, 0.390247f, 0.387622f, 0.384668f,
50
    0.381393f, 0.377806f, 0.373916f, 0.369733f, 0.365268f, 0.360532f, 0.355538f, 0.350297f, 0.344823f, 0.339129f,
51
    0.333229f, 0.327138f, 0.320868f, 0.314436f, 0.307856f, 0.301142f, 0.294309f, 0.287373f, 0.280348f, 0.273248f,
52
    0.266089f, 0.258884f, 0.251648f, 0.244394f, 0.237135f, 0.229886f, 0.222657f, 0.215461f, 0.208311f, 0.201217f,
53
    0.194189f, 0.187238f, 0.180374f, 0.173605f, 0.166940f, 0.160386f, 0.153951f, 0.147641f, 0.141462f, 0.135420f,
54
    0.129520f, 0.123765f, 0.118159f, 0.112706f, 0.107408f, 0.102266f, 0.097284f, 0.092461f, 0.087797f, 0.083294f,
55
    0.078951f, 0.074767f, 0.070741f, 0.066872f, 0.063158f, 0.059596f, 0.056184f, 0.052920f, 0.049801f, 0.046823f,
56
    0.043984f, 0.041280f, 0.038707f, 0.036262f, 0.033941f, 0.031740f, 0.029655f, 0.027682f, 0.025817f, 0.024056f,
57
    0.022395f, 0.020830f, 0.019357f, 0.017971f, 0.016670f, 0.015450f, 0.014305f, 0.013234f, 0.012232f, 0.011295f,
58
    0.010421f, 0.009606f, 0.008847f, 0.008140f, 0.007483f, 0.006873f, 0.006307f, 0.005782f, 0.005296f, 0.004847f,
59
    0.004432f, 0.000000f
60
    };
61
  private static final int NUM_GAUSSIAN = GAUSSIAN.length-2;
62

    
63
  // The (fixed-function-sampled) Gaussian Blur kernels are of the size k0=1, k1=2, k2=2, k3=3, k4=3, k5=4, k6=4,...
64
  // i.e. k(i)=floor((i+3)/2).  (the 'i' in k(i) means 'blur taking into account the present pixel and 'i' pixels
65
  // in all 4 directions)
66
  // We need room for MAX_BLUR of them, and sum(i=0...N, floor((i+3)/2)) = N + floor(N*N/4)
67
  private static float[] weightsCache = new float[MAX_HALO + MAX_HALO*MAX_HALO/4];
68
  private static float[] offsetsCache = new float[MAX_HALO + MAX_HALO*MAX_HALO/4];
69

    
70
  private static DistortedProgram mBlur1Program, mBlur2Program;
71
  private static int mRadius1H,mOffsets1H,mWeights1H,mDepth1H, mColorTexture1H;
72
  private static int mRadius2H,mOffsets2H,mWeights2H,mDepth2H, mColorTexture2H;
73
  private static float[] mWeights = new float[MAX_HALO];
74
  private static float[] mOffsets = new float[MAX_HALO];
75

    
76
///////////////////////////////////////////////////////////////////////////////////////////////////
77
/**
78
 * Blur the object.
79
 *
80
 * @param blurRadius The 'strength' if the effect, in pixels. 0 = no blur, 10 = when blurring a given pixel,
81
 *                   take into account 10 pixels in each direction.
82
 */
83
  public PostprocessEffectBlur(Data1D blurRadius)
84
    {
85
    super(EffectName.BLUR);
86
    mBlurRadius = blurRadius;
87
    }
88

    
89
///////////////////////////////////////////////////////////////////////////////////////////////////
90

    
91
  public boolean compute(float[] uniforms, int index, long currentDuration, long step )
92
    {
93
    return mBlurRadius.get(uniforms,index,currentDuration,step);
94
    }
95

    
96
///////////////////////////////////////////////////////////////////////////////////////////////////
97

    
98
  public int apply(float[] uniforms, int index, float qualityScale, DistortedFramebuffer buffer)
99
    {
100
    buffer.setAsOutput();
101

    
102
    float w1  = buffer.getWidth();
103
    float h1  = buffer.getHeight();
104
    float near= 1.0f - buffer.getNear();
105

    
106
    int radius = (int)(uniforms[index]*qualityScale);
107
    if( radius>=MAX_HALO ) radius = MAX_HALO-1;
108
    computeGaussianKernel(radius);
109

    
110
    int offset = radius + radius*radius/4;
111
    radius = (radius+1)/2;
112

    
113
    // horizontal blur
114
    GLES30.glViewport(0, 0, (int)w1, (int)h1);
115
    mBlur1Program.useProgram();
116
    buffer.bindForOutput(1);
117
    buffer.setAsInput(0);
118

    
119
    GLES30.glUniform1fv( mWeights1H, radius+1, weightsCache,offset);
120
    GLES30.glUniform1i( mRadius1H, radius);
121
    GLES30.glUniform1f( mDepth1H , near);
122
    GLES30.glUniform1i( mColorTexture1H , 0 );
123
    for(int i=0; i<=radius; i++) mOffsets[i] = offsetsCache[offset+i]/h1;
124
    GLES30.glUniform1fv( mOffsets1H ,radius+1, mOffsets,0);
125
    GLES30.glVertexAttribPointer(mBlur1Program.mAttribute[0], POS_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadPositions);
126
    GLES30.glVertexAttribPointer(mBlur1Program.mAttribute[1], TEX_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadTexture);
127

    
128
    DistortedRenderState.useStencilMark();
129
    GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
130
    DistortedRenderState.unuseStencilMark();
131
    GLES30.glActiveTexture(GLES30.GL_TEXTURE0);
132
    GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, 0);
133

    
134
    // vertical blur
135
    mBlur2Program.useProgram();
136
    buffer.bindForOutput(0);
137
    buffer.setAsInput(1);
138

    
139
    GLES30.glColorMask(true,true,true,true);
140
    GLES30.glClearColor(0.0f,0.0f,0.0f,0.0f);
141
    GLES30.glClear(GLES30.GL_COLOR_BUFFER_BIT);
142

    
143
    GLES30.glUniform1fv( mWeights2H, radius+1, weightsCache,offset);
144
    GLES30.glUniform1i( mRadius2H, radius);
145
    GLES30.glUniform1f( mDepth2H , near);
146
    GLES30.glUniform1i( mColorTexture2H , 0 );
147
    for(int i=0; i<=radius; i++) mOffsets[i] = offsetsCache[offset+i]/w1;
148
    GLES30.glUniform1fv( mOffsets2H ,radius+1, mOffsets,0);
149
    GLES30.glVertexAttribPointer(mBlur2Program.mAttribute[0], POS_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadPositions);
150
    GLES30.glVertexAttribPointer(mBlur2Program.mAttribute[1], TEX_DATA_SIZE, GLES30.GL_FLOAT, false, 0, mQuadTexture);
151

    
152
    DistortedRenderState.useStencilMark();
153
    GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
154
    DistortedRenderState.unuseStencilMark();
155
    GLES30.glActiveTexture(GLES30.GL_TEXTURE0);
156
    GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, 0);
157

    
158
    return 2;
159
    }
160

    
161
///////////////////////////////////////////////////////////////////////////////////////////////////
162

    
163
  public static void createProgram(Resources resources)
164
  throws FragmentCompilationException,VertexCompilationException,VertexUniformsException,FragmentUniformsException,LinkingException
165
    {
166
    int gl             = Distorted.getGlVersion();
167
    int GLSL           = (gl==3 ? 300:100);
168
    String GLSL_VERSION= (gl==3 ? "#version 300 es\n" : "#version 100\n");
169

    
170
    final InputStream blur1VertexStream   = resources.openRawResource(R.raw.blur_vertex_shader);
171
    final InputStream blur1FragmentStream = resources.openRawResource(R.raw.blur1_fragment_shader);
172

    
173
    try
174
      {
175
      mBlur1Program = new DistortedProgram(blur1VertexStream,blur1FragmentStream,
176
                                          GLSL_VERSION, GLSL_VERSION + "#define MAX_BLUR "+MAX_HALO, GLSL);
177
      }
178
    catch(Exception e)
179
      {
180
      android.util.Log.e("EFFECTS", "exception trying to compile BLUR1 program: "+e.getMessage());
181
      throw new RuntimeException(e.getMessage());
182
      }
183

    
184
    int blur1ProgramH = mBlur1Program.getProgramHandle();
185
    mRadius1H       = GLES30.glGetUniformLocation( blur1ProgramH, "u_Radius");
186
    mOffsets1H      = GLES30.glGetUniformLocation( blur1ProgramH, "u_Offsets");
187
    mWeights1H      = GLES30.glGetUniformLocation( blur1ProgramH, "u_Weights");
188
    mDepth1H        = GLES30.glGetUniformLocation( blur1ProgramH, "u_Depth");
189
    mColorTexture1H = GLES30.glGetUniformLocation( blur1ProgramH, "u_ColorTexture");
190

    
191
    final InputStream blur2VertexStream   = resources.openRawResource(R.raw.blur_vertex_shader);
192
    final InputStream blur2FragmentStream = resources.openRawResource(R.raw.blur2_fragment_shader);
193

    
194
    try
195
      {
196
      mBlur2Program = new DistortedProgram(blur2VertexStream,blur2FragmentStream,
197
                                          GLSL_VERSION, GLSL_VERSION + "#define MAX_BLUR "+MAX_HALO, GLSL);
198
      }
199
    catch(Exception e)
200
      {
201
      android.util.Log.e("EFFECTS", "exception trying to compile BLUR2 program: "+e.getMessage());
202
      throw new RuntimeException(e.getMessage());
203
      }
204

    
205
    int blur2ProgramH = mBlur2Program.getProgramHandle();
206
    mRadius2H       = GLES30.glGetUniformLocation( blur2ProgramH, "u_Radius");
207
    mOffsets2H      = GLES30.glGetUniformLocation( blur2ProgramH, "u_Offsets");
208
    mWeights2H      = GLES30.glGetUniformLocation( blur2ProgramH, "u_Weights");
209
    mDepth2H        = GLES30.glGetUniformLocation( blur2ProgramH, "u_Depth");
210
    mColorTexture2H = GLES30.glGetUniformLocation( blur2ProgramH, "u_ColorTexture");
211
    }
212

    
213
///////////////////////////////////////////////////////////////////////////////////////////////////
214
// This implements the 'Better separable implementation using GPU fixed function sampling' from
215
// https://software.intel.com/en-us/blogs/2014/07/15/an-investigation-of-fast-real-time-gpu-based-image-blur-algorithms
216

    
217
  private void computeGaussianKernel(int radius)
218
    {
219
    int offset = radius + radius*radius/4;
220

    
221
    if( weightsCache[offset]==0.0f )
222
      {
223
      float z, x= 0.0f, P= (float)NUM_GAUSSIAN / (radius>3 ? radius:3);
224
      mWeights[0] = GAUSSIAN[0];
225
      float sum   = GAUSSIAN[0];
226
      int j;
227

    
228
      for(int i=1; i<=radius; i++)
229
        {
230
        x += P;
231
        j = (int)x;
232
        z = x-j;
233

    
234
        mWeights[i] = (1-z)*GAUSSIAN[j] + z*GAUSSIAN[j+1];
235
        sum += 2*mWeights[i];
236
        }
237

    
238
      for(int i=0; i<=radius; i++) mWeights[i] /= sum;
239

    
240
      int numloops = radius/2;
241
      weightsCache[offset] = mWeights[0];
242
      offsetsCache[offset] = 0.0f;
243

    
244
      for(int i=0; i<numloops; i++)
245
        {
246
        offsetsCache[offset+i+1] = mWeights[2*i+1]*(2*i+1) + mWeights[2*i+2]*(2*i+2);
247
        weightsCache[offset+i+1] = mWeights[2*i+1] + mWeights[2*i+2];
248
        offsetsCache[offset+i+1]/= weightsCache[offset+i+1];
249
        }
250

    
251
      if( radius%2 == 1 )
252
        {
253
        int index = offset + radius/2 +1;
254
        offsetsCache[index]=radius;
255
        weightsCache[index]=mWeights[radius];
256
        }
257
      }
258
    }
259
  }
(17-17/25)