Revision 20ee7cc9
Added by Leszek Koltunski over 8 years ago
| src/main/java/org/distorted/library/main/DistortedRenderState.java | ||
|---|---|---|
| 121 | 121 |
|
| 122 | 122 |
static void colorDepthStencilOn() |
| 123 | 123 |
{
|
| 124 |
sState.colorMaskR = cState.colorMaskR; |
|
| 125 |
sState.colorMaskG = cState.colorMaskG; |
|
| 126 |
sState.colorMaskB = cState.colorMaskB; |
|
| 127 |
sState.colorMaskA = cState.colorMaskA; |
|
| 128 |
|
|
| 124 | 129 |
if( cState.colorMaskR!=1 || cState.colorMaskG!=1 || cState.colorMaskB!=1 || cState.colorMaskA!=1 ) |
| 125 | 130 |
{
|
| 126 |
sState.colorMaskR = cState.colorMaskR; |
|
| 127 |
sState.colorMaskG = cState.colorMaskG; |
|
| 128 |
sState.colorMaskB = cState.colorMaskB; |
|
| 129 |
sState.colorMaskA = cState.colorMaskA; |
|
| 130 | 131 |
cState.colorMaskR = 1; |
| 131 | 132 |
cState.colorMaskG = 1; |
| 132 | 133 |
cState.colorMaskB = 1; |
| 133 | 134 |
cState.colorMaskA = 1; |
| 134 | 135 |
GLES30.glColorMask(true,true,true,true); |
| 135 | 136 |
} |
| 137 |
|
|
| 138 |
sState.depthMask = cState.depthMask; |
|
| 139 |
|
|
| 136 | 140 |
if( cState.depthMask!=1 ) |
| 137 | 141 |
{
|
| 138 |
sState.depthMask = cState.depthMask; |
|
| 139 | 142 |
cState.depthMask = 1; |
| 140 | 143 |
GLES30.glDepthMask(true); |
| 141 | 144 |
} |
| 145 |
|
|
| 146 |
sState.stencilMask = cState.stencilMask; |
|
| 147 |
|
|
| 142 | 148 |
if( cState.stencilMask!= STENCIL_MASK ) |
| 143 | 149 |
{
|
| 144 |
sState.stencilMask = cState.stencilMask; |
|
| 145 | 150 |
cState.stencilMask = STENCIL_MASK; |
| 146 | 151 |
GLES30.glStencilMask(cState.stencilMask); |
| 147 | 152 |
} |
| 148 | 153 |
} |
| 149 | 154 |
|
| 155 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 156 |
|
|
| 157 |
static void colorDepthStencilRestore() |
|
| 158 |
{
|
|
| 159 |
if( sState.colorMaskR!=cState.colorMaskR || sState.colorMaskG!=cState.colorMaskG || sState.colorMaskB!=cState.colorMaskB || sState.colorMaskA!=cState.colorMaskA) |
|
| 160 |
{
|
|
| 161 |
cState.colorMaskR = sState.colorMaskR; |
|
| 162 |
cState.colorMaskG = sState.colorMaskG; |
|
| 163 |
cState.colorMaskB = sState.colorMaskB; |
|
| 164 |
cState.colorMaskA = sState.colorMaskA; |
|
| 165 |
GLES30.glColorMask(cState.colorMaskR==1,cState.colorMaskG==1,cState.colorMaskB==1,cState.colorMaskA==1); |
|
| 166 |
} |
|
| 167 |
if( sState.depthMask!=cState.depthMask ) |
|
| 168 |
{
|
|
| 169 |
cState.depthMask = sState.depthMask; |
|
| 170 |
GLES30.glDepthMask(cState.depthMask==1); |
|
| 171 |
} |
|
| 172 |
if( sState.stencilMask!=cState.stencilMask ) |
|
| 173 |
{
|
|
| 174 |
cState.stencilMask = sState.stencilMask; |
|
| 175 |
GLES30.glStencilMask(cState.stencilMask); |
|
| 176 |
} |
|
| 177 |
} |
|
| 178 |
|
|
| 150 | 179 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 151 | 180 |
|
| 152 | 181 |
static void switchOffDrawing() |
| ... | ... | |
| 166 | 195 |
|
| 167 | 196 |
static void setUpStencilMark() |
| 168 | 197 |
{
|
| 198 |
sState.stencilTest = cState.stencilTest; |
|
| 199 |
|
|
| 169 | 200 |
if( cState.stencilTest!=1 ) |
| 170 | 201 |
{
|
| 171 |
sState.stencilTest = cState.stencilTest; |
|
| 172 | 202 |
cState.stencilTest = 1; |
| 173 | 203 |
//android.util.Log.d("State", "stencil test on");
|
| 174 | 204 |
GLES30.glEnable(GLES30.GL_STENCIL_TEST); |
| 175 | 205 |
} |
| 206 |
|
|
| 207 |
sState.stencilFuncFunc = cState.stencilFuncFunc; |
|
| 208 |
sState.stencilFuncRef = cState.stencilFuncRef; |
|
| 209 |
sState.stencilFuncMask = cState.stencilFuncMask; |
|
| 210 |
|
|
| 176 | 211 |
if( cState.stencilFuncFunc!=GLES30.GL_ALWAYS || cState.stencilFuncRef!=1 || cState.stencilFuncMask!=STENCIL_MASK ) |
| 177 | 212 |
{
|
| 178 |
sState.stencilFuncFunc = cState.stencilFuncFunc; |
|
| 179 |
sState.stencilFuncRef = cState.stencilFuncRef; |
|
| 180 |
sState.stencilFuncMask = cState.stencilFuncMask; |
|
| 181 | 213 |
cState.stencilFuncFunc = GLES30.GL_ALWAYS; |
| 182 | 214 |
cState.stencilFuncRef = 1; |
| 183 | 215 |
cState.stencilFuncMask = STENCIL_MASK; |
| 184 | 216 |
//android.util.Log.d("State", "stencil func on");
|
| 185 | 217 |
GLES30.glStencilFunc(cState.stencilFuncFunc,cState.stencilFuncRef,cState.stencilFuncMask); |
| 186 | 218 |
} |
| 219 |
|
|
| 220 |
sState.stencilOpSfail = cState.stencilOpSfail; |
|
| 221 |
sState.stencilOpDpfail= cState.stencilOpDpfail; |
|
| 222 |
sState.stencilOpDppass= cState.stencilOpDppass; |
|
| 223 |
|
|
| 187 | 224 |
if( cState.stencilOpSfail!=GLES30.GL_KEEP || cState.stencilOpDpfail!=GLES30.GL_KEEP || cState.stencilOpDppass!=GLES30.GL_REPLACE ) |
| 188 | 225 |
{
|
| 189 |
sState.stencilOpSfail = cState.stencilOpSfail; |
|
| 190 |
sState.stencilOpDpfail= cState.stencilOpDpfail; |
|
| 191 |
sState.stencilOpDppass= cState.stencilOpDppass; |
|
| 192 | 226 |
cState.stencilOpSfail = GLES30.GL_KEEP; |
| 193 | 227 |
cState.stencilOpDpfail= GLES30.GL_KEEP; |
| 194 | 228 |
cState.stencilOpDppass= GLES30.GL_REPLACE; |
| 195 | 229 |
//android.util.Log.d("State", "stencil op on");
|
| 196 | 230 |
GLES30.glStencilOp(cState.stencilOpSfail,cState.stencilOpDpfail,cState.stencilOpDppass); |
| 197 | 231 |
} |
| 232 |
|
|
| 233 |
sState.colorMaskR = cState.colorMaskR; |
|
| 234 |
sState.colorMaskG = cState.colorMaskG; |
|
| 235 |
sState.colorMaskB = cState.colorMaskB; |
|
| 236 |
sState.colorMaskA = cState.colorMaskA; |
|
| 237 |
|
|
| 198 | 238 |
if( cState.colorMaskR!=0 || cState.colorMaskG!=0 || cState.colorMaskB!=0 || cState.colorMaskA!=0 ) |
| 199 | 239 |
{
|
| 200 |
sState.colorMaskR = cState.colorMaskR; |
|
| 201 |
sState.colorMaskG = cState.colorMaskG; |
|
| 202 |
sState.colorMaskB = cState.colorMaskB; |
|
| 203 |
sState.colorMaskA = cState.colorMaskA; |
|
| 204 | 240 |
cState.colorMaskR = 0; |
| 205 | 241 |
cState.colorMaskG = 0; |
| 206 | 242 |
cState.colorMaskB = 0; |
| ... | ... | |
| 208 | 244 |
//android.util.Log.d("State", "switch off color writing");
|
| 209 | 245 |
GLES30.glColorMask(false,false,false,false); |
| 210 | 246 |
} |
| 247 |
|
|
| 248 |
sState.depthMask = cState.depthMask; |
|
| 249 |
|
|
| 211 | 250 |
if( cState.depthMask!=1 ) |
| 212 | 251 |
{
|
| 213 |
sState.depthMask = cState.depthMask; |
|
| 214 | 252 |
cState.depthMask = 1; |
| 215 | 253 |
//android.util.Log.d("State", "switch on depth writing");
|
| 216 | 254 |
GLES30.glDepthMask(true); |
| 217 | 255 |
} |
| 256 |
|
|
| 257 |
sState.stencilMask = cState.stencilMask; |
|
| 258 |
|
|
| 218 | 259 |
if( cState.stencilMask!= STENCIL_MASK ) |
| 219 | 260 |
{
|
| 220 |
sState.stencilMask = cState.stencilMask; |
|
| 221 | 261 |
cState.stencilMask = STENCIL_MASK; |
| 222 | 262 |
//android.util.Log.d("State", "stencil mask on");
|
| 223 | 263 |
GLES30.glStencilMask(cState.stencilMask); |
| ... | ... | |
| 269 | 309 |
*/ |
| 270 | 310 |
public static void useStencilMark() |
| 271 | 311 |
{
|
| 312 |
sState.stencilMask = cState.stencilMask; |
|
| 313 |
|
|
| 272 | 314 |
if( cState.stencilTest!=1 ) |
| 273 | 315 |
{
|
| 274 |
sState.stencilTest = cState.stencilTest; |
|
| 275 | 316 |
cState.stencilTest = 1; |
| 276 | 317 |
GLES30.glEnable(GLES30.GL_STENCIL_TEST); |
| 277 | 318 |
} |
| 319 |
|
|
| 320 |
sState.stencilFuncFunc = cState.stencilFuncFunc; |
|
| 321 |
sState.stencilFuncRef = cState.stencilFuncRef; |
|
| 322 |
sState.stencilFuncMask = cState.stencilFuncMask; |
|
| 323 |
|
|
| 278 | 324 |
if( cState.stencilFuncFunc!=GLES30.GL_EQUAL || cState.stencilFuncRef!=1 || cState.stencilFuncMask!=STENCIL_MASK ) |
| 279 | 325 |
{
|
| 280 |
sState.stencilFuncFunc = cState.stencilFuncFunc; |
|
| 281 |
sState.stencilFuncRef = cState.stencilFuncRef; |
|
| 282 |
sState.stencilFuncMask = cState.stencilFuncMask; |
|
| 283 | 326 |
cState.stencilFuncFunc = GLES30.GL_EQUAL; |
| 284 | 327 |
cState.stencilFuncRef = 1; |
| 285 | 328 |
cState.stencilFuncMask = STENCIL_MASK; |
| 286 | 329 |
GLES30.glStencilFunc(cState.stencilFuncFunc,cState.stencilFuncRef,cState.stencilFuncMask); |
| 287 | 330 |
} |
| 331 |
|
|
| 332 |
sState.stencilMask = cState.stencilMask; |
|
| 333 |
|
|
| 288 | 334 |
if( cState.stencilMask!= 0x00 ) |
| 289 | 335 |
{
|
| 290 |
sState.stencilMask = cState.stencilMask; |
|
| 291 | 336 |
cState.stencilMask = 0x00; |
| 292 | 337 |
GLES30.glStencilMask(cState.stencilMask); |
| 293 | 338 |
} |
| 294 |
if( cState.depthMask!=0 ) |
|
| 339 |
|
|
| 340 |
sState.depthMask = cState.depthMask; |
|
| 341 |
|
|
| 342 |
if( cState.depthMask!=0 ) |
|
| 295 | 343 |
{
|
| 296 |
sState.depthMask = cState.depthMask; |
|
| 297 | 344 |
cState.depthMask = 0; |
| 298 | 345 |
GLES30.glDepthMask(false); |
| 299 | 346 |
} |
| 347 |
|
|
| 348 |
sState.depthTest = cState.depthTest; |
|
| 349 |
|
|
| 300 | 350 |
if( cState.depthTest!=0 ) |
| 301 | 351 |
{
|
| 302 |
sState.depthTest = cState.depthTest; |
|
| 303 | 352 |
cState.depthTest = 0; |
| 304 | 353 |
GLES30.glDisable(GLES30.GL_DEPTH_TEST); |
| 305 | 354 |
} |
Also available in: Unified diff
Bugfix in RenderState