Revision 22f537a5
Added by Leszek Koltunski over 4 years ago
src/main/java/org/distorted/library/main/DistortedFramebuffer.java | ||
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187 | 187 |
for(int i=0; i<mNumFBOs; i++) mDepthStencilH[i] = 0; |
188 | 188 |
} |
189 | 189 |
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GLES30.glDeleteFramebuffers(mNumFBOs, mFBOH, 0); |
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for(int i=0; i<mNumFBOs; i++) mFBOH[i] = 0; |
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if( mNumFBOs>0 && mFBOH[0]>0 ) |
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{ |
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GLES30.glDeleteFramebuffers(mNumFBOs, mFBOH, 0); |
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} |
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|
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for(int i=0; i<mNumFBOs; i++) |
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{ |
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mFBOH[i] = 0; |
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} |
|
192 | 199 |
} |
193 | 200 |
|
194 | 201 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
206 | 213 |
mDepthStencilCreated = NOT_CREATED_YET; |
207 | 214 |
mDepthStencilH[0] = 0; |
208 | 215 |
} |
216 |
for(int i=0; i<mNumFBOs; i++) |
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{ |
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mFBOH[i] = 0; |
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} |
|
209 | 220 |
} |
210 | 221 |
|
211 | 222 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Correct a subtle bug iin Framebuffer: in recreate(), we need to mark the FBOs as deleted on GPU; otherwise later we might delete them - and when we do, they might belong to another Framebuffer already!