Revision 22f537a5
Added by Leszek Koltunski over 5 years ago
| src/main/java/org/distorted/library/main/DistortedFramebuffer.java | ||
|---|---|---|
| 187 | 187 |
for(int i=0; i<mNumFBOs; i++) mDepthStencilH[i] = 0; |
| 188 | 188 |
} |
| 189 | 189 |
|
| 190 |
GLES30.glDeleteFramebuffers(mNumFBOs, mFBOH, 0); |
|
| 191 |
for(int i=0; i<mNumFBOs; i++) mFBOH[i] = 0; |
|
| 190 |
if( mNumFBOs>0 && mFBOH[0]>0 ) |
|
| 191 |
{
|
|
| 192 |
GLES30.glDeleteFramebuffers(mNumFBOs, mFBOH, 0); |
|
| 193 |
} |
|
| 194 |
|
|
| 195 |
for(int i=0; i<mNumFBOs; i++) |
|
| 196 |
{
|
|
| 197 |
mFBOH[i] = 0; |
|
| 198 |
} |
|
| 192 | 199 |
} |
| 193 | 200 |
|
| 194 | 201 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 206 | 213 |
mDepthStencilCreated = NOT_CREATED_YET; |
| 207 | 214 |
mDepthStencilH[0] = 0; |
| 208 | 215 |
} |
| 216 |
for(int i=0; i<mNumFBOs; i++) |
|
| 217 |
{
|
|
| 218 |
mFBOH[i] = 0; |
|
| 219 |
} |
|
| 209 | 220 |
} |
| 210 | 221 |
|
| 211 | 222 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Correct a subtle bug iin Framebuffer: in recreate(), we need to mark the FBOs as deleted on GPU; otherwise later we might delete them - and when we do, they might belong to another Framebuffer already!