Revision 241d3e5f
Added by Leszek Koltunski 7 months ago
| src/main/java/org/distorted/library/effectqueue/EffectQueue.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
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// // |
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// This file is part of Distorted. // |
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// // |
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// This library is free software; you can redistribute it and/or // |
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// modify it under the terms of the GNU Lesser General Public // |
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// License as published by the Free Software Foundation; either // |
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// version 2.1 of the License, or (at your option) any later version. // |
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// // |
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// This library is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
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// Lesser General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU Lesser General Public // |
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// License along with this library; if not, write to the Free Software // |
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.library.effectqueue; |
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import org.distorted.library.effect.Effect; |
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import org.distorted.library.effect.EffectName; |
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import org.distorted.library.effect.EffectType; |
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import org.distorted.library.main.DistortedLibrary; |
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import org.distorted.library.main.InternalMaster; |
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import org.distorted.library.main.InternalStackFrameList; |
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import org.distorted.library.uniformblock.UniformBlockFloatUniforms; |
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import org.distorted.library.uniformblock.UniformBlockIntUniforms; |
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import java.util.ArrayList; |
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import java.util.HashMap; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Not part of public API, do not document |
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* |
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* @y.exclude |
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*/ |
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public abstract class EffectQueue implements InternalMaster.Slave |
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{
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public static final int MAIN_VARIANTS = 4; // Number of Main program variants (ATM 4: MAIN, MAIN OIT, PREPROCESS, FULL) |
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static final int VERT_INT_UBO_BINDING = 5; |
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static final int VERT_FLO_UBO_BINDING = 6; |
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private static final int CREATE = 0; |
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private static final int ATTACH = 1; |
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private static final int DETACH = 2; |
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private static final int DETALL = 3; |
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int mNumEffects; // 'ToBe' will be more than mNumEffects if doWork() hasn't |
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private int mNumEffectsToBe; // added them yet (or less if it hasn't removed some yet) |
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Effect[] mEffects; |
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UniformBlockFloatUniforms mUBF; |
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UniformBlockIntUniforms mUBI; |
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private long mID; |
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private final int mIndex; |
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private boolean mCreated; |
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private static class Job |
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{
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int type; |
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int num1, num2; |
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boolean bool; |
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Effect effect; |
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Job(int t, int m1, int m2, boolean n, Effect e) |
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{
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type = t; |
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num1 = m1; |
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num2 = m2; |
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bool = n; |
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effect= e; |
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} |
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} |
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private final ArrayList<Job> mJobs; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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EffectQueue(int numFloatUniforms, int numIntUniforms, boolean useUBO, int index) |
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{
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mCreated = false; |
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mID = 0; |
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mNumEffects = 0; |
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mNumEffectsToBe = 0; |
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mIndex = index; |
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mJobs = new ArrayList<>(); |
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mJobs.add(new Job(CREATE,numFloatUniforms,numIntUniforms,useUBO,null)); // create the stuff that depends on max number |
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InternalMaster.newSlave(this); // of uniforms later, on first render. |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// this is not thread safe! The 'source' might change while we're copying it. |
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EffectQueue(EffectQueue source) |
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{
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if( !source.mCreated ) |
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{
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mCreated = false; |
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mID = 0; |
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mNumEffects = 0; |
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mNumEffectsToBe = 0; |
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mIndex = source.mIndex; |
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mJobs = new ArrayList<>(); |
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int numJobs = source.mJobs.size(); |
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for(int i=0; i<numJobs; i++) |
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{
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Job job = source.mJobs.get(i); |
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mJobs.add(job); |
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} |
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InternalMaster.newSlave(this); |
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} |
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else |
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{
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mCreated = true; |
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mID = source.mID; |
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mNumEffects = source.mNumEffects; |
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mNumEffectsToBe = source.mNumEffectsToBe; |
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mIndex = source.mIndex; |
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mJobs = new ArrayList<>(); |
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int max = InternalStackFrameList.getMax(mIndex); |
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if( max>0 ) |
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{
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mEffects= new Effect[max]; |
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mUBI = new UniformBlockIntUniforms(source.mUBI); |
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mUBF = new UniformBlockFloatUniforms(source.mUBF); |
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if( mNumEffects>=0 ) |
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{
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System.arraycopy(source.mEffects, 0, mEffects, 0, mNumEffects); |
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} |
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} |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static void allocateQueues(EffectQueue[] queues, EffectQueue[] from, int flags) |
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{
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queues[0] = (flags & DistortedLibrary.CLONE_MATRIX ) != 0 ? from[0] : new EffectQueueMatrix(); |
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queues[1] = (flags & DistortedLibrary.CLONE_VERTEX ) != 0 ? from[1] : new EffectQueueVertex(); |
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queues[2] = (flags & DistortedLibrary.CLONE_FRAGMENT ) != 0 ? from[2] : new EffectQueueFragment(); |
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queues[3] = (flags & DistortedLibrary.CLONE_POSTPROCESS) != 0 ? from[3] : new EffectQueuePostprocess(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static void compute(EffectQueue[] queues, long currTime, long step) |
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{
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((EffectQueueMatrix )queues[0]).compute(currTime,step); |
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((EffectQueueVertex )queues[1]).compute(currTime,step); |
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((EffectQueueFragment )queues[2]).compute(currTime,step); |
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((EffectQueuePostprocess)queues[3]).compute(currTime,step); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static void send(EffectQueue[] queues, int programH, float distance, float mipmap, |
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float[] projection, float inflate, int variant ) |
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{
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((EffectQueueMatrix )queues[0]).send(distance, mipmap, projection, variant); |
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((EffectQueueVertex )queues[1]).send(inflate, programH, variant); |
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((EffectQueueFragment)queues[2]).send(variant); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// variant: 0 --> MAIN 1 --> OIT 2 --> prePOST 3 --> FULL |
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public static void getUniforms(int programH, int variant) |
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{
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EffectQueueFragment.uniforms(programH,variant); |
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EffectQueueVertex .uniforms(programH,variant); |
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EffectQueueMatrix .uniforms(programH,variant); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Every effect queue has an ID, which should be the same iff two queues hold the same effects. |
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// (this is a speedup: then both queues can be applied once, which seriously speeds up stuff - |
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// especially important in case of postprocessing) |
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private void regenerateID() |
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{
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if( mNumEffects>0 ) |
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{
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HashMap<ArrayList<Long>,Long> map = InternalStackFrameList.getMap(); |
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ArrayList<Long> list = new ArrayList<>(); |
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for (int i=0; i<mNumEffects; i++) list.add(mEffects[i].getID()); |
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Long id = map.get(list); |
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if( id!=null ) |
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{
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mID = id; |
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} |
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else |
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{
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mID = InternalStackFrameList.getNextQueueID(); |
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map.put(list,mID); |
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} |
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} |
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else |
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{
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mID = 0; |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public long getID() |
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{
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return mID; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static boolean setMax(int index, int m) |
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{
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return InternalStackFrameList.setMax(index, Math.max(m,0)); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static int getMax(int index) |
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{
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return InternalStackFrameList.getMax(index); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// this assumes 0<=effect |
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private void removeNow(int pos) |
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{
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if( mNumEffects>pos ) |
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{
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mNumEffects--; |
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mEffects[pos].remQueue(this); |
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System.arraycopy(mEffects, pos+1, mEffects, pos, mNumEffects-pos); |
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mUBI.remove(pos, mNumEffects); |
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mEffects[mNumEffects] = null; |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void addNow(int pos, Effect effect) |
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{
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mEffects[pos] = effect; |
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mUBI.addOrdinal(pos, effect.getName().ordinal() ); |
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effect.addQueue(this); |
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if( mIndex==EffectType.VERTEX.ordinal() ) |
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{
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mUBI.addAssociations(pos,effect); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public synchronized int removeByName(EffectName name) |
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{
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int ret = 0; |
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for(int i=0; i<mNumEffects; i++) |
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{
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if( mEffects[i].getName() == name ) |
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{
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mJobs.add(new Job(DETACH,0,0,true,mEffects[i])); |
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ret++; |
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} |
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} |
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if( ret>0 ) |
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{
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InternalMaster.newSlave(this); |
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mNumEffectsToBe-=ret; |
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} |
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return ret; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public synchronized int removeById(long id) |
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{
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for(int i=0; i<mNumEffects; i++) |
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{
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if( mEffects[i].getID() == id ) |
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{
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mJobs.add(new Job(DETACH,0,0,true,mEffects[i])); |
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InternalMaster.newSlave(this); |
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mNumEffectsToBe--; |
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return 1; |
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} |
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} |
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return 0; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public synchronized int removeEffect(Effect effect) |
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{
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for(int i=0; i<mNumEffects; i++) |
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{
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if( mEffects[i]==effect ) |
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{
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mJobs.add(new Job(DETACH,0,0,true,mEffects[i])); |
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InternalMaster.newSlave(this); |
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mNumEffectsToBe--; |
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return 1; |
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} |
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} |
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return 0; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// we do want to notify Listeners if they called 'abortAll' themselves but don't want to notify |
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// them if it is the library itself which is releasing resources. |
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public synchronized int removeAll(boolean notify) |
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{
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mJobs.add(new Job(DETALL,0,0,notify,null)); |
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InternalMaster.newSlave(this); |
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mNumEffectsToBe = 0; |
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return mNumEffects; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public boolean add(Effect effect) |
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{
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if( InternalStackFrameList.getMax(mIndex)>mNumEffectsToBe || !mCreated ) |
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{
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mJobs.add(new Job(ATTACH,-1,0,false,effect)); |
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InternalMaster.newSlave(this); |
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mNumEffectsToBe++; |
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return true; |
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} |
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return false; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public boolean add(Effect effect, int position) |
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{
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if( InternalStackFrameList.getMax(mIndex)>mNumEffectsToBe || !mCreated ) |
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{
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mJobs.add(new Job(ATTACH,position,0,false,effect)); |
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InternalMaster.newSlave(this); |
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mNumEffectsToBe++; |
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return true; |
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} |
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return false; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public boolean exists(long id) |
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{
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for(int i=0; i<mNumEffects; i++) |
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{
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if( mEffects[i].getID() == id ) return true; |
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} |
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return false; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public int getNumEffects() |
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{
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return mNumEffects; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public int getNumEffectsToBe() |
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{
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return mNumEffectsToBe; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public Effect getEffect(int position) |
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{
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if( position>=0 && position< mNumEffects ) |
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{
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return mEffects[position]; |
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} |
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else |
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{
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DistortedLibrary.logMessage("EffectQueue: getEffect: out of range "+position);
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return null; |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void setAssociation(long effectID) |
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{
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for(int j=0; j<mNumEffects; j++) |
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{
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if (mEffects[j].getID() == effectID) |
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{
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mUBI.addAssociations(j,mEffects[j]); |
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} |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void markForDeletion() |
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{
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mUBI.markForDeletion(); |
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mUBF.markForDeletion(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public String retEffects() |
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{
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String dbg=""; |
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for(int i=0; i<mNumEffects; i++) |
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{
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dbg += (i+": "+mEffects[i].getString()+" "); |
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} |
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return dbg; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void doWork() |
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{
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boolean changed = false; |
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int num = mJobs.size(); |
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Job job; |
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for(int i=0; i<num; i++) |
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{
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job = mJobs.remove(0); |
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switch(job.type) |
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{
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case CREATE: int max = InternalStackFrameList.getMax(mIndex); |
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if( max>0 ) |
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{
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mEffects= new Effect[max]; |
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mUBF = new UniformBlockFloatUniforms(job.num1, max, job.bool); |
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mUBI = new UniformBlockIntUniforms (job.num2, max, job.bool); |
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} |
|
| 469 |
mCreated = true; |
|
| 470 |
|
|
| 471 |
break; |
|
| 472 |
case ATTACH: if( InternalStackFrameList.getMax(mIndex)>mNumEffects ) // it is possible that we have first |
|
| 473 |
{ // added effects and then lowered mMax
|
|
| 474 |
int position = job.num1; |
|
| 475 |
|
|
| 476 |
if( position<0 ) |
|
| 477 |
{
|
|
| 478 |
addNow(mNumEffects,job.effect); |
|
| 479 |
mNumEffects++; |
|
| 480 |
changed = true; |
|
| 481 |
} |
|
| 482 |
else if( position<=mNumEffects ) |
|
| 483 |
{
|
|
| 484 |
System.arraycopy(mEffects, position, mEffects, position+1, mNumEffects-position); |
|
| 485 |
mUBI.makeHole(position, mNumEffects); |
|
| 486 |
addNow(position,job.effect); |
|
| 487 |
mNumEffects++; |
|
| 488 |
changed = true; |
|
| 489 |
} |
|
| 490 |
} |
|
| 491 |
else |
|
| 492 |
{
|
|
| 493 |
DistortedLibrary.logMessage("EffectQueue: failed to add effect "+job.effect.getName());
|
|
| 494 |
} |
|
| 495 |
break; |
|
| 496 |
case DETACH: for(int j=0; j<mNumEffects; j++) |
|
| 497 |
{
|
|
| 498 |
if (mEffects[j] == job.effect) |
|
| 499 |
{
|
|
| 500 |
removeNow(j); |
|
| 501 |
changed = true; |
|
| 502 |
break; |
|
| 503 |
} |
|
| 504 |
} |
|
| 505 |
break; |
|
| 506 |
case DETALL: for(int j=0; j<mNumEffects; j++ ) |
|
| 507 |
{
|
|
| 508 |
changed = true; |
|
| 509 |
mEffects[j] = null; |
|
| 510 |
} |
|
| 511 |
|
|
| 512 |
// TODO: notify listeners? |
|
| 513 |
/* if( job.bool ) |
|
| 514 |
{
|
|
| 515 |
// ... |
|
| 516 |
} |
|
| 517 |
*/ |
|
| 518 |
|
|
| 519 |
mNumEffects= 0; |
|
| 520 |
break; |
|
| 521 |
} |
|
| 522 |
} |
|
| 523 |
|
|
| 524 |
if( changed && mIndex==EffectType.POSTPROCESS.ordinal() ) regenerateID(); |
|
| 525 |
} |
|
| 526 |
} |
|
| src/main/java/org/distorted/library/effectqueue/EffectQueue.kt | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// This library is free software; you can redistribute it and/or // |
|
| 7 |
// modify it under the terms of the GNU Lesser General Public // |
|
| 8 |
// License as published by the Free Software Foundation; either // |
|
| 9 |
// version 2.1 of the License, or (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// This library is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
|
| 14 |
// Lesser General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU Lesser General Public // |
|
| 17 |
// License along with this library; if not, write to the Free Software // |
|
| 18 |
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
|
| 19 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 20 |
|
|
| 21 |
package org.distorted.library.effectqueue; |
|
| 22 |
|
|
| 23 |
import org.distorted.library.effect.Effect; |
|
| 24 |
import org.distorted.library.effect.EffectName; |
|
| 25 |
import org.distorted.library.effect.EffectType; |
|
| 26 |
import org.distorted.library.main.DistortedLibrary; |
|
| 27 |
import org.distorted.library.main.InternalMaster; |
|
| 28 |
import org.distorted.library.main.InternalStackFrameList; |
|
| 29 |
import org.distorted.library.uniformblock.UniformBlockFloatUniforms; |
|
| 30 |
import org.distorted.library.uniformblock.UniformBlockIntUniforms; |
|
| 31 |
|
|
| 32 |
import java.util.ArrayList; |
|
| 33 |
import java.util.HashMap; |
|
| 34 |
|
|
| 35 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 36 |
/** |
|
| 37 |
* Not part of public API, do not document |
|
| 38 |
* |
|
| 39 |
* @y.exclude |
|
| 40 |
*/ |
|
| 41 |
public abstract class EffectQueue implements InternalMaster.Slave |
|
| 42 |
{
|
|
| 43 |
public static final int MAIN_VARIANTS = 4; // Number of Main program variants (ATM 4: MAIN, MAIN OIT, PREPROCESS, FULL) |
|
| 44 |
|
|
| 45 |
static final int VERT_INT_UBO_BINDING = 5; |
|
| 46 |
static final int VERT_FLO_UBO_BINDING = 6; |
|
| 47 |
|
|
| 48 |
private static final int CREATE = 0; |
|
| 49 |
private static final int ATTACH = 1; |
|
| 50 |
private static final int DETACH = 2; |
|
| 51 |
private static final int DETALL = 3; |
|
| 52 |
|
|
| 53 |
int mNumEffects; // 'ToBe' will be more than mNumEffects if doWork() hasn't |
|
| 54 |
private int mNumEffectsToBe; // added them yet (or less if it hasn't removed some yet) |
|
| 55 |
Effect[] mEffects; |
|
| 56 |
|
|
| 57 |
UniformBlockFloatUniforms mUBF; |
|
| 58 |
UniformBlockIntUniforms mUBI; |
|
| 59 |
|
|
| 60 |
private long mID; |
|
| 61 |
private final int mIndex; |
|
| 62 |
private boolean mCreated; |
|
| 63 |
|
|
| 64 |
private static class Job |
|
| 65 |
{
|
|
| 66 |
int type; |
|
| 67 |
int num1, num2; |
|
| 68 |
boolean bool; |
|
| 69 |
Effect effect; |
|
| 70 |
|
|
| 71 |
Job(int t, int m1, int m2, boolean n, Effect e) |
|
| 72 |
{
|
|
| 73 |
type = t; |
|
| 74 |
num1 = m1; |
|
| 75 |
num2 = m2; |
|
| 76 |
bool = n; |
|
| 77 |
effect= e; |
|
| 78 |
} |
|
| 79 |
} |
|
| 80 |
|
|
| 81 |
private final ArrayList<Job> mJobs; |
|
| 82 |
|
|
| 83 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 84 |
|
|
| 85 |
EffectQueue(int numFloatUniforms, int numIntUniforms, boolean useUBO, int index) |
|
| 86 |
{
|
|
| 87 |
mCreated = false; |
|
| 88 |
mID = 0; |
|
| 89 |
mNumEffects = 0; |
|
| 90 |
mNumEffectsToBe = 0; |
|
| 91 |
mIndex = index; |
|
| 92 |
|
|
| 93 |
mJobs = new ArrayList<>(); |
|
| 94 |
|
|
| 95 |
mJobs.add(new Job(CREATE,numFloatUniforms,numIntUniforms,useUBO,null)); // create the stuff that depends on max number |
|
| 96 |
InternalMaster.newSlave(this); // of uniforms later, on first render. |
|
| 97 |
} |
|
| 98 |
|
|
| 99 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 100 |
// this is not thread safe! The 'source' might change while we're copying it. |
|
| 101 |
|
|
| 102 |
EffectQueue(EffectQueue source) |
|
| 103 |
{
|
|
| 104 |
if( !source.mCreated ) |
|
| 105 |
{
|
|
| 106 |
mCreated = false; |
|
| 107 |
mID = 0; |
|
| 108 |
mNumEffects = 0; |
|
| 109 |
mNumEffectsToBe = 0; |
|
| 110 |
mIndex = source.mIndex; |
|
| 111 |
|
|
| 112 |
mJobs = new ArrayList<>(); |
|
| 113 |
|
|
| 114 |
int numJobs = source.mJobs.size(); |
|
| 115 |
|
|
| 116 |
for(int i=0; i<numJobs; i++) |
|
| 117 |
{
|
|
| 118 |
Job job = source.mJobs.get(i); |
|
| 119 |
mJobs.add(job); |
|
| 120 |
} |
|
| 121 |
|
|
| 122 |
InternalMaster.newSlave(this); |
|
| 123 |
} |
|
| 124 |
else |
|
| 125 |
{
|
|
| 126 |
mCreated = true; |
|
| 127 |
mID = source.mID; |
|
| 128 |
mNumEffects = source.mNumEffects; |
|
| 129 |
mNumEffectsToBe = source.mNumEffectsToBe; |
|
| 130 |
mIndex = source.mIndex; |
|
| 131 |
|
|
| 132 |
mJobs = new ArrayList<>(); |
|
| 133 |
|
|
| 134 |
int max = InternalStackFrameList.getMax(mIndex); |
|
| 135 |
|
|
| 136 |
if( max>0 ) |
|
| 137 |
{
|
|
| 138 |
mEffects= new Effect[max]; |
|
| 139 |
mUBI = new UniformBlockIntUniforms(source.mUBI); |
|
| 140 |
mUBF = new UniformBlockFloatUniforms(source.mUBF); |
|
| 141 |
|
|
| 142 |
if( mNumEffects>=0 ) |
|
| 143 |
{
|
|
| 144 |
System.arraycopy(source.mEffects, 0, mEffects, 0, mNumEffects); |
|
| 145 |
} |
|
| 146 |
} |
|
| 147 |
} |
|
| 148 |
} |
|
| 149 |
|
|
| 150 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 151 |
|
|
| 152 |
public static void allocateQueues(EffectQueue[] queues, EffectQueue[] from, int flags) |
|
| 153 |
{
|
|
| 154 |
queues[0] = (flags & DistortedLibrary.CLONE_MATRIX ) != 0 ? from[0] : new EffectQueueMatrix(); |
|
| 155 |
queues[1] = (flags & DistortedLibrary.CLONE_VERTEX ) != 0 ? from[1] : new EffectQueueVertex(); |
|
| 156 |
queues[2] = (flags & DistortedLibrary.CLONE_FRAGMENT ) != 0 ? from[2] : new EffectQueueFragment(); |
|
| 157 |
queues[3] = (flags & DistortedLibrary.CLONE_POSTPROCESS) != 0 ? from[3] : new EffectQueuePostprocess(); |
|
| 158 |
} |
|
| 159 |
|
|
| 160 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 161 |
|
|
| 162 |
public static void compute(EffectQueue[] queues, long currTime, long step) |
|
| 163 |
{
|
|
| 164 |
((EffectQueueMatrix )queues[0]).compute(currTime,step); |
|
| 165 |
((EffectQueueVertex )queues[1]).compute(currTime,step); |
|
| 166 |
((EffectQueueFragment )queues[2]).compute(currTime,step); |
|
| 167 |
((EffectQueuePostprocess)queues[3]).compute(currTime,step); |
|
| 168 |
} |
|
| 169 |
|
|
| 170 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 171 |
|
|
| 172 |
public static void send(EffectQueue[] queues, int programH, float distance, float mipmap, |
|
| 173 |
float[] projection, float inflate, int variant ) |
|
| 174 |
{
|
|
| 175 |
((EffectQueueMatrix )queues[0]).send(distance, mipmap, projection, variant); |
|
| 176 |
((EffectQueueVertex )queues[1]).send(inflate, programH, variant); |
|
| 177 |
((EffectQueueFragment)queues[2]).send(variant); |
|
| 178 |
} |
|
| 179 |
|
|
| 180 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 181 |
// variant: 0 --> MAIN 1 --> OIT 2 --> prePOST 3 --> FULL |
|
| 182 |
|
|
| 183 |
public static void getUniforms(int programH, int variant) |
|
| 184 |
{
|
|
| 185 |
EffectQueueFragment.uniforms(programH,variant); |
|
| 186 |
EffectQueueVertex .uniforms(programH,variant); |
|
| 187 |
EffectQueueMatrix .uniforms(programH,variant); |
|
| 188 |
} |
|
| 189 |
|
|
| 190 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 191 |
// Every effect queue has an ID, which should be the same iff two queues hold the same effects. |
|
| 192 |
// (this is a speedup: then both queues can be applied once, which seriously speeds up stuff - |
|
| 193 |
// especially important in case of postprocessing) |
|
| 194 |
|
|
| 195 |
private void regenerateID() |
|
| 196 |
{
|
|
| 197 |
if( mNumEffects>0 ) |
|
| 198 |
{
|
|
| 199 |
HashMap<ArrayList<Long>,Long> map = InternalStackFrameList.getMap(); |
|
| 200 |
ArrayList<Long> list = new ArrayList<>(); |
|
| 201 |
for (int i=0; i<mNumEffects; i++) list.add(mEffects[i].getID()); |
|
| 202 |
Long id = map.get(list); |
|
| 203 |
|
|
| 204 |
if( id!=null ) |
|
| 205 |
{
|
|
| 206 |
mID = id; |
|
| 207 |
} |
|
| 208 |
else |
|
| 209 |
{
|
|
| 210 |
mID = InternalStackFrameList.getNextQueueID(); |
|
| 211 |
map.put(list,mID); |
|
| 212 |
} |
|
| 213 |
} |
|
| 214 |
else |
|
| 215 |
{
|
|
| 216 |
mID = 0; |
|
| 217 |
} |
|
| 218 |
} |
|
| 219 |
|
|
| 220 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 221 |
|
|
| 222 |
public long getID() |
|
| 223 |
{
|
|
| 224 |
return mID; |
|
| 225 |
} |
|
| 226 |
|
|
| 227 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 228 |
|
|
| 229 |
public static boolean setMax(int index, int m) |
|
| 230 |
{
|
|
| 231 |
return InternalStackFrameList.setMax(index, Math.max(m,0)); |
|
| 232 |
} |
|
| 233 |
|
|
| 234 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 235 |
|
|
| 236 |
public static int getMax(int index) |
|
| 237 |
{
|
|
| 238 |
return InternalStackFrameList.getMax(index); |
|
| 239 |
} |
|
| 240 |
|
|
| 241 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 242 |
// this assumes 0<=effect |
|
| 243 |
|
|
| 244 |
private void removeNow(int pos) |
|
| 245 |
{
|
|
| 246 |
if( mNumEffects>pos ) |
|
| 247 |
{
|
|
| 248 |
mNumEffects--; |
|
| 249 |
mEffects[pos].remQueue(this); |
|
| 250 |
System.arraycopy(mEffects, pos+1, mEffects, pos, mNumEffects-pos); |
|
| 251 |
mUBI.remove(pos, mNumEffects); |
|
| 252 |
mEffects[mNumEffects] = null; |
|
| 253 |
} |
|
| 254 |
} |
|
| 255 |
|
|
| 256 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 257 |
|
|
| 258 |
private void addNow(int pos, Effect effect) |
|
| 259 |
{
|
|
| 260 |
mEffects[pos] = effect; |
|
| 261 |
mUBI.addOrdinal(pos, effect.getName().ordinal() ); |
|
| 262 |
effect.addQueue(this); |
|
| 263 |
|
|
| 264 |
if( mIndex==EffectType.VERTEX.ordinal() ) |
|
| 265 |
{
|
|
| 266 |
mUBI.addAssociations(pos,effect); |
|
| 267 |
} |
|
| 268 |
} |
|
| 269 |
|
|
| 270 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 271 |
|
|
| 272 |
public synchronized int removeByName(EffectName name) |
|
| 273 |
{
|
|
| 274 |
int ret = 0; |
|
| 275 |
|
|
| 276 |
for(int i=0; i<mNumEffects; i++) |
|
| 277 |
{
|
|
| 278 |
if( mEffects[i].getName() == name ) |
|
| 279 |
{
|
|
| 280 |
mJobs.add(new Job(DETACH,0,0,true,mEffects[i])); |
|
| 281 |
ret++; |
|
| 282 |
} |
|
| 283 |
} |
|
| 284 |
|
|
| 285 |
if( ret>0 ) |
|
| 286 |
{
|
|
| 287 |
InternalMaster.newSlave(this); |
|
| 288 |
mNumEffectsToBe-=ret; |
|
| 289 |
} |
|
| 290 |
|
|
| 291 |
return ret; |
|
| 292 |
} |
|
| 293 |
|
|
| 294 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 295 |
|
|
| 296 |
public synchronized int removeById(long id) |
|
| 297 |
{
|
|
| 298 |
for(int i=0; i<mNumEffects; i++) |
|
| 299 |
{
|
|
| 300 |
if( mEffects[i].getID() == id ) |
|
| 301 |
{
|
|
| 302 |
mJobs.add(new Job(DETACH,0,0,true,mEffects[i])); |
|
| 303 |
InternalMaster.newSlave(this); |
|
| 304 |
mNumEffectsToBe--; |
|
| 305 |
return 1; |
|
| 306 |
} |
|
| 307 |
} |
|
| 308 |
|
|
| 309 |
return 0; |
|
| 310 |
} |
|
| 311 |
|
|
| 312 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 313 |
|
|
| 314 |
public synchronized int removeEffect(Effect effect) |
|
| 315 |
{
|
|
| 316 |
for(int i=0; i<mNumEffects; i++) |
|
| 317 |
{
|
|
| 318 |
if( mEffects[i]==effect ) |
|
| 319 |
{
|
|
| 320 |
mJobs.add(new Job(DETACH,0,0,true,mEffects[i])); |
|
| 321 |
InternalMaster.newSlave(this); |
|
| 322 |
mNumEffectsToBe--; |
|
| 323 |
return 1; |
|
| 324 |
} |
|
| 325 |
} |
|
| 326 |
|
|
| 327 |
return 0; |
|
| 328 |
} |
|
| 329 |
|
|
| 330 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 331 |
// we do want to notify Listeners if they called 'abortAll' themselves but don't want to notify |
|
| 332 |
// them if it is the library itself which is releasing resources. |
|
| 333 |
|
|
| 334 |
public synchronized int removeAll(boolean notify) |
|
| 335 |
{
|
|
| 336 |
mJobs.add(new Job(DETALL,0,0,notify,null)); |
|
| 337 |
InternalMaster.newSlave(this); |
|
| 338 |
mNumEffectsToBe = 0; |
|
| 339 |
return mNumEffects; |
|
| 340 |
} |
|
| 341 |
|
|
| 342 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 343 |
|
|
| 344 |
public boolean add(Effect effect) |
|
| 345 |
{
|
|
| 346 |
if( InternalStackFrameList.getMax(mIndex)>mNumEffectsToBe || !mCreated ) |
|
| 347 |
{
|
|
| 348 |
mJobs.add(new Job(ATTACH,-1,0,false,effect)); |
|
| 349 |
InternalMaster.newSlave(this); |
|
| 350 |
mNumEffectsToBe++; |
|
| 351 |
return true; |
|
| 352 |
} |
|
| 353 |
|
|
| 354 |
return false; |
|
| 355 |
} |
|
| 356 |
|
|
| 357 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 358 |
|
|
| 359 |
public boolean add(Effect effect, int position) |
|
| 360 |
{
|
|
| 361 |
if( InternalStackFrameList.getMax(mIndex)>mNumEffectsToBe || !mCreated ) |
|
| 362 |
{
|
|
| 363 |
mJobs.add(new Job(ATTACH,position,0,false,effect)); |
|
| 364 |
InternalMaster.newSlave(this); |
|
| 365 |
mNumEffectsToBe++; |
|
| 366 |
return true; |
|
| 367 |
} |
|
| 368 |
|
|
| 369 |
return false; |
|
| 370 |
} |
|
| 371 |
|
|
| 372 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 373 |
|
|
| 374 |
public boolean exists(long id) |
|
| 375 |
{
|
|
| 376 |
for(int i=0; i<mNumEffects; i++) |
|
| 377 |
{
|
|
| 378 |
if( mEffects[i].getID() == id ) return true; |
|
| 379 |
} |
|
| 380 |
|
|
| 381 |
return false; |
|
| 382 |
} |
|
| 383 |
|
|
| 384 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 385 |
|
|
| 386 |
public int getNumEffects() |
|
| 387 |
{
|
|
| 388 |
return mNumEffects; |
|
| 389 |
} |
|
| 390 |
|
|
| 391 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 392 |
|
|
| 393 |
public int getNumEffectsToBe() |
|
| 394 |
{
|
|
| 395 |
return mNumEffectsToBe; |
|
| 396 |
} |
|
| 397 |
|
|
| 398 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 399 |
|
|
| 400 |
public Effect getEffect(int position) |
|
| 401 |
{
|
|
| 402 |
if( position>=0 && position< mNumEffects ) |
|
| 403 |
{
|
|
| 404 |
return mEffects[position]; |
|
| 405 |
} |
|
| 406 |
else |
|
| 407 |
{
|
|
| 408 |
DistortedLibrary.logMessage("EffectQueue: getEffect: out of range "+position);
|
|
| 409 |
return null; |
|
| 410 |
} |
|
| 411 |
} |
|
| 412 |
|
|
| 413 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 414 |
|
|
| 415 |
public void setAssociation(long effectID) |
|
| 416 |
{
|
|
| 417 |
for(int j=0; j<mNumEffects; j++) |
|
| 418 |
{
|
|
| 419 |
if (mEffects[j].getID() == effectID) |
|
| 420 |
{
|
|
| 421 |
mUBI.addAssociations(j,mEffects[j]); |
|
| 422 |
} |
|
| 423 |
} |
|
| 424 |
} |
|
| 425 |
|
|
| 426 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 427 |
|
|
| 428 |
public void markForDeletion() |
|
| 429 |
{
|
|
| 430 |
mUBI.markForDeletion(); |
|
| 431 |
mUBF.markForDeletion(); |
|
| 432 |
} |
|
| 433 |
|
|
| 434 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 435 |
|
|
| 436 |
public String retEffects() |
|
| 437 |
{
|
|
| 438 |
String dbg=""; |
|
| 439 |
|
|
| 440 |
for(int i=0; i<mNumEffects; i++) |
|
| 441 |
{
|
|
| 442 |
dbg += (i+": "+mEffects[i].getString()+" "); |
|
| 443 |
} |
|
| 444 |
|
|
| 445 |
return dbg; |
|
| 446 |
} |
|
| 447 |
|
|
| 448 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 449 |
|
|
| 450 |
public void doWork() |
|
| 451 |
{
|
|
| 452 |
boolean changed = false; |
|
| 453 |
int num = mJobs.size(); |
|
| 454 |
Job job; |
|
| 455 |
|
|
| 456 |
for(int i=0; i<num; i++) |
|
| 457 |
{
|
|
| 458 |
job = mJobs.remove(0); |
|
| 459 |
|
|
| 460 |
switch(job.type) |
|
| 461 |
{
|
|
| 462 |
case CREATE: int max = InternalStackFrameList.getMax(mIndex); |
|
| 463 |
if( max>0 ) |
|
| 464 |
{
|
|
| 465 |
mEffects= new Effect[max]; |
|
| 466 |
mUBF = new UniformBlockFloatUniforms(job.num1, max, job.bool); |
|
| 467 |
mUBI = new UniformBlockIntUniforms (job.num2, max, job.bool); |
|
| 468 |
} |
|
| 469 |
mCreated = true; |
|
| 470 |
|
|
| 471 |
break; |
|
| 472 |
case ATTACH: if( InternalStackFrameList.getMax(mIndex)>mNumEffects ) // it is possible that we have first |
|
| 473 |
{ // added effects and then lowered mMax
|
|
| 474 |
int position = job.num1; |
|
| 475 |
|
|
| 476 |
if( position<0 ) |
|
| 477 |
{
|
|
| 478 |
addNow(mNumEffects,job.effect); |
|
| 479 |
mNumEffects++; |
|
| 480 |
changed = true; |
|
| 481 |
} |
|
| 482 |
else if( position<=mNumEffects ) |
|
| 483 |
{
|
|
| 484 |
System.arraycopy(mEffects, position, mEffects, position+1, mNumEffects-position); |
|
| 485 |
mUBI.makeHole(position, mNumEffects); |
|
| 486 |
addNow(position,job.effect); |
|
| 487 |
mNumEffects++; |
|
| 488 |
changed = true; |
|
| 489 |
} |
|
| 490 |
} |
|
| 491 |
else |
|
| 492 |
{
|
|
| 493 |
DistortedLibrary.logMessage("EffectQueue: failed to add effect "+job.effect.getName());
|
|
| 494 |
} |
|
| 495 |
break; |
|
| 496 |
case DETACH: for(int j=0; j<mNumEffects; j++) |
|
| 497 |
{
|
|
| 498 |
if (mEffects[j] == job.effect) |
|
| 499 |
{
|
|
| 500 |
removeNow(j); |
|
| 501 |
changed = true; |
|
| 502 |
break; |
|
| 503 |
} |
|
| 504 |
} |
|
| 505 |
break; |
|
| 506 |
case DETALL: for(int j=0; j<mNumEffects; j++ ) |
|
| 507 |
{
|
|
| 508 |
changed = true; |
|
| 509 |
mEffects[j] = null; |
|
| 510 |
} |
|
| 511 |
|
|
| 512 |
// TODO: notify listeners? |
|
| 513 |
/* if( job.bool ) |
|
| 514 |
{
|
|
| 515 |
// ... |
|
| 516 |
} |
|
| 517 |
*/ |
|
| 518 |
|
|
| 519 |
mNumEffects= 0; |
|
| 520 |
break; |
|
| 521 |
} |
|
| 522 |
} |
|
| 523 |
|
|
| 524 |
if( changed && mIndex==EffectType.POSTPROCESS.ordinal() ) regenerateID(); |
|
| 525 |
} |
|
| 526 |
} |
|
| src/main/java/org/distorted/library/effectqueue/EffectQueueFragment.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// This library is free software; you can redistribute it and/or // |
|
| 7 |
// modify it under the terms of the GNU Lesser General Public // |
|
| 8 |
// License as published by the Free Software Foundation; either // |
|
| 9 |
// version 2.1 of the License, or (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// This library is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
|
| 14 |
// Lesser General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU Lesser General Public // |
|
| 17 |
// License along with this library; if not, write to the Free Software // |
|
| 18 |
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
|
| 19 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 20 |
|
|
| 21 |
package org.distorted.library.effectqueue; |
|
| 22 |
|
|
| 23 |
import android.opengl.GLES30; |
|
| 24 |
|
|
| 25 |
import org.distorted.library.effect.EffectType; |
|
| 26 |
import org.distorted.library.effect.FragmentEffect; |
|
| 27 |
import org.distorted.library.message.EffectMessageSender; |
|
| 28 |
|
|
| 29 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 30 |
|
|
| 31 |
class EffectQueueFragment extends EffectQueue |
|
| 32 |
{
|
|
| 33 |
private static final int NUM_FLOAT_UNIFORMS = FragmentEffect.NUM_FLOAT_UNIFORMS; |
|
| 34 |
private static final int NUM_INT_UNIFORMS = FragmentEffect.NUM_INT_UNIFORMS; |
|
| 35 |
private static final boolean USE_UBO = false; |
|
| 36 |
private static final int INDEX = EffectType.FRAGMENT.ordinal(); |
|
| 37 |
|
|
| 38 |
private final static int[] mNumEffectsH = new int[MAIN_VARIANTS]; |
|
| 39 |
private final static int[] mIntUniformsH = new int[MAIN_VARIANTS]; |
|
| 40 |
private final static int[] mFloUniformsH = new int[MAIN_VARIANTS]; |
|
| 41 |
|
|
| 42 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 43 |
|
|
| 44 |
EffectQueueFragment() |
|
| 45 |
{
|
|
| 46 |
super(NUM_FLOAT_UNIFORMS, NUM_INT_UNIFORMS, USE_UBO, INDEX); |
|
| 47 |
} |
|
| 48 |
|
|
| 49 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 50 |
|
|
| 51 |
EffectQueueFragment(EffectQueueFragment source) |
|
| 52 |
{
|
|
| 53 |
super(source); |
|
| 54 |
} |
|
| 55 |
|
|
| 56 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 57 |
|
|
| 58 |
static void uniforms(int mProgramH, int variant) |
|
| 59 |
{
|
|
| 60 |
mNumEffectsH[variant] = GLES30.glGetUniformLocation ( mProgramH, "fNumEffects"); |
|
| 61 |
mIntUniformsH[variant] = GLES30.glGetUniformLocation ( mProgramH, "fProperties"); |
|
| 62 |
mFloUniformsH[variant] = GLES30.glGetUniformLocation ( mProgramH, "fUniforms"); |
|
| 63 |
} |
|
| 64 |
|
|
| 65 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 66 |
|
|
| 67 |
void compute(long currTime, long step) |
|
| 68 |
{
|
|
| 69 |
if( mNumEffects>0 ) |
|
| 70 |
{
|
|
| 71 |
float[] array = mUBF.getBackingArray(); |
|
| 72 |
|
|
| 73 |
for(int i=0; i<mNumEffects; i++) |
|
| 74 |
{
|
|
| 75 |
if( mEffects[i].compute(array, NUM_FLOAT_UNIFORMS*i, currTime, step) ) |
|
| 76 |
{
|
|
| 77 |
EffectMessageSender.newMessage(mEffects[i]); |
|
| 78 |
} |
|
| 79 |
} |
|
| 80 |
} |
|
| 81 |
} |
|
| 82 |
|
|
| 83 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 84 |
|
|
| 85 |
void send(int variant) |
|
| 86 |
{
|
|
| 87 |
GLES30.glUniform1i( mNumEffectsH[variant], mNumEffects); |
|
| 88 |
|
|
| 89 |
if( mNumEffects>0 ) |
|
| 90 |
{
|
|
| 91 |
int[] arrayI = mUBI.getBackingArray(); |
|
| 92 |
float[] arrayF = mUBF.getBackingArray(); |
|
| 93 |
|
|
| 94 |
GLES30.glUniform4iv( mIntUniformsH[variant], mNumEffects, arrayI, 0); |
|
| 95 |
GLES30.glUniform4fv( mFloUniformsH[variant],(NUM_FLOAT_UNIFORMS/4)*mNumEffects, arrayF, 0); |
|
| 96 |
} |
|
| 97 |
} |
|
| 98 |
} |
|
| src/main/java/org/distorted/library/effectqueue/EffectQueueFragment.kt | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// This library is free software; you can redistribute it and/or // |
|
| 7 |
// modify it under the terms of the GNU Lesser General Public // |
|
| 8 |
// License as published by the Free Software Foundation; either // |
|
| 9 |
// version 2.1 of the License, or (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// This library is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
|
| 14 |
// Lesser General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU Lesser General Public // |
|
| 17 |
// License along with this library; if not, write to the Free Software // |
|
| 18 |
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
|
| 19 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 20 |
|
|
| 21 |
package org.distorted.library.effectqueue; |
|
| 22 |
|
|
| 23 |
import android.opengl.GLES30; |
|
| 24 |
|
|
| 25 |
import org.distorted.library.effect.EffectType; |
|
| 26 |
import org.distorted.library.effect.FragmentEffect; |
|
| 27 |
import org.distorted.library.message.EffectMessageSender; |
|
| 28 |
|
|
| 29 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 30 |
|
|
| 31 |
class EffectQueueFragment extends EffectQueue |
|
| 32 |
{
|
|
| 33 |
private static final int NUM_FLOAT_UNIFORMS = FragmentEffect.NUM_FLOAT_UNIFORMS; |
|
| 34 |
private static final int NUM_INT_UNIFORMS = FragmentEffect.NUM_INT_UNIFORMS; |
|
| 35 |
private static final boolean USE_UBO = false; |
|
| 36 |
private static final int INDEX = EffectType.FRAGMENT.ordinal(); |
|
| 37 |
|
|
| 38 |
private final static int[] mNumEffectsH = new int[MAIN_VARIANTS]; |
|
| 39 |
private final static int[] mIntUniformsH = new int[MAIN_VARIANTS]; |
|
| 40 |
private final static int[] mFloUniformsH = new int[MAIN_VARIANTS]; |
|
| 41 |
|
|
| 42 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 43 |
|
|
| 44 |
EffectQueueFragment() |
|
| 45 |
{
|
|
| 46 |
super(NUM_FLOAT_UNIFORMS, NUM_INT_UNIFORMS, USE_UBO, INDEX); |
|
| 47 |
} |
|
| 48 |
|
|
| 49 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 50 |
|
|
| 51 |
EffectQueueFragment(EffectQueueFragment source) |
|
| 52 |
{
|
|
| 53 |
super(source); |
|
| 54 |
} |
|
| 55 |
|
|
| 56 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 57 |
|
|
| 58 |
static void uniforms(int mProgramH, int variant) |
|
| 59 |
{
|
|
| 60 |
mNumEffectsH[variant] = GLES30.glGetUniformLocation ( mProgramH, "fNumEffects"); |
|
| 61 |
mIntUniformsH[variant] = GLES30.glGetUniformLocation ( mProgramH, "fProperties"); |
|
| 62 |
mFloUniformsH[variant] = GLES30.glGetUniformLocation ( mProgramH, "fUniforms"); |
|
| 63 |
} |
|
| 64 |
|
|
| 65 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 66 |
|
|
| 67 |
void compute(long currTime, long step) |
|
| 68 |
{
|
|
| 69 |
if( mNumEffects>0 ) |
|
| 70 |
{
|
|
| 71 |
float[] array = mUBF.getBackingArray(); |
|
| 72 |
|
|
| 73 |
for(int i=0; i<mNumEffects; i++) |
|
| 74 |
{
|
|
| 75 |
if( mEffects[i].compute(array, NUM_FLOAT_UNIFORMS*i, currTime, step) ) |
|
| 76 |
{
|
|
| 77 |
EffectMessageSender.newMessage(mEffects[i]); |
|
| 78 |
} |
|
| 79 |
} |
|
| 80 |
} |
|
| 81 |
} |
|
| 82 |
|
|
| 83 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 84 |
|
|
| 85 |
void send(int variant) |
|
| 86 |
{
|
|
| 87 |
GLES30.glUniform1i( mNumEffectsH[variant], mNumEffects); |
|
| 88 |
|
|
| 89 |
if( mNumEffects>0 ) |
|
| 90 |
{
|
|
| 91 |
int[] arrayI = mUBI.getBackingArray(); |
|
| 92 |
float[] arrayF = mUBF.getBackingArray(); |
|
| 93 |
|
|
| 94 |
GLES30.glUniform4iv( mIntUniformsH[variant], mNumEffects, arrayI, 0); |
|
| 95 |
GLES30.glUniform4fv( mFloUniformsH[variant],(NUM_FLOAT_UNIFORMS/4)*mNumEffects, arrayF, 0); |
|
| 96 |
} |
|
| 97 |
} |
|
| 98 |
} |
|
| src/main/java/org/distorted/library/effectqueue/EffectQueueMatrix.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// This library is free software; you can redistribute it and/or // |
|
| 7 |
// modify it under the terms of the GNU Lesser General Public // |
|
| 8 |
// License as published by the Free Software Foundation; either // |
|
| 9 |
// version 2.1 of the License, or (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// This library is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
|
| 14 |
// Lesser General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU Lesser General Public // |
|
| 17 |
// License along with this library; if not, write to the Free Software // |
|
| 18 |
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
|
| 19 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 20 |
|
|
| 21 |
package org.distorted.library.effectqueue; |
|
| 22 |
|
|
| 23 |
import android.opengl.GLES30; |
|
| 24 |
|
|
| 25 |
import org.distorted.library.helpers.MatrixHelper; |
|
| 26 |
import org.distorted.library.effect.EffectType; |
|
| 27 |
import org.distorted.library.effect.MatrixEffect; |
|
| 28 |
import org.distorted.library.message.EffectMessageSender; |
|
| 29 |
|
|
| 30 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 31 |
|
|
| 32 |
class EffectQueueMatrix extends EffectQueue |
|
| 33 |
{
|
|
| 34 |
private static final int NUM_FLOAT_UNIFORMS = MatrixEffect.NUM_FLOAT_UNIFORMS; |
|
| 35 |
private static final int NUM_INT_UNIFORMS = MatrixEffect.NUM_INT_UNIFORMS; |
|
| 36 |
private static final boolean USE_UBO = false; |
|
| 37 |
private static final int INDEX = EffectType.MATRIX.ordinal(); |
|
| 38 |
|
|
| 39 |
private static final float[] mMVPMatrix = new float[16]; |
|
| 40 |
private static final float[] mModelViewMatrixP= new float[16]; |
|
| 41 |
private static final float[] mModelViewMatrixV= new float[16]; |
|
| 42 |
|
|
| 43 |
private static final int[] mMVPMatrixH = new int[MAIN_VARIANTS]; |
|
| 44 |
private static final int[] mMVMatrixPH = new int[MAIN_VARIANTS]; |
|
| 45 |
private static final int[] mMVMatrixVH = new int[MAIN_VARIANTS]; |
|
| 46 |
|
|
| 47 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 48 |
|
|
| 49 |
EffectQueueMatrix() |
|
| 50 |
{
|
|
| 51 |
super(NUM_FLOAT_UNIFORMS, NUM_INT_UNIFORMS, USE_UBO, INDEX); |
|
| 52 |
} |
|
| 53 |
|
|
| 54 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 55 |
|
|
| 56 |
EffectQueueMatrix(EffectQueueMatrix source) |
|
| 57 |
{
|
|
| 58 |
super(source); |
|
| 59 |
} |
|
| 60 |
|
|
| 61 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 62 |
|
|
| 63 |
static void uniforms(int mProgramH, int variant) |
|
| 64 |
{
|
|
| 65 |
mMVPMatrixH[variant]= GLES30.glGetUniformLocation(mProgramH, "u_MVPMatrix"); |
|
| 66 |
mMVMatrixPH[variant]= GLES30.glGetUniformLocation(mProgramH, "u_MVMatrixP"); |
|
| 67 |
mMVMatrixVH[variant]= GLES30.glGetUniformLocation(mProgramH, "u_MVMatrixV"); |
|
| 68 |
} |
|
| 69 |
|
|
| 70 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 71 |
|
|
| 72 |
void compute(long currTime, long step) |
|
| 73 |
{
|
|
| 74 |
if( mNumEffects>0 ) |
|
| 75 |
{
|
|
| 76 |
float[] array = mUBF.getBackingArray(); |
|
| 77 |
|
|
| 78 |
for(int i=0; i<mNumEffects; i++) |
|
| 79 |
{
|
|
| 80 |
if( mEffects[i].compute(array, NUM_FLOAT_UNIFORMS*i, currTime, step) ) |
|
| 81 |
{
|
|
| 82 |
EffectMessageSender.newMessage(mEffects[i]); |
|
| 83 |
} |
|
| 84 |
} |
|
| 85 |
} |
|
| 86 |
} |
|
| 87 |
|
|
| 88 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 89 |
|
|
| 90 |
void send(float distance, float mipmap, float[] projection, int variant) |
|
| 91 |
{
|
|
| 92 |
// i.e. setIdentity(); translate(0,0,-distance); scale(mipmap,mipmap,mipmap) |
|
| 93 |
mModelViewMatrixV[ 0] = mModelViewMatrixP[ 0] = mipmap; |
|
| 94 |
mModelViewMatrixV[ 1] = mModelViewMatrixP[ 1] = 0; |
|
| 95 |
mModelViewMatrixV[ 2] = mModelViewMatrixP[ 2] = 0; |
|
| 96 |
mModelViewMatrixV[ 3] = mModelViewMatrixP[ 3] = 0; |
|
| 97 |
mModelViewMatrixV[ 4] = mModelViewMatrixP[ 4] = 0; |
|
| 98 |
mModelViewMatrixV[ 5] = mModelViewMatrixP[ 5] = mipmap; |
|
| 99 |
mModelViewMatrixV[ 6] = mModelViewMatrixP[ 6] = 0; |
|
| 100 |
mModelViewMatrixV[ 7] = mModelViewMatrixP[ 7] = 0; |
|
| 101 |
mModelViewMatrixV[ 8] = mModelViewMatrixP[ 8] = 0; |
|
| 102 |
mModelViewMatrixV[ 9] = mModelViewMatrixP[ 9] = 0; |
|
| 103 |
mModelViewMatrixV[10] = mModelViewMatrixP[10] = mipmap; |
|
| 104 |
mModelViewMatrixV[11] = mModelViewMatrixP[11] = 0; |
|
| 105 |
mModelViewMatrixV[12] = mModelViewMatrixP[12] = 0; |
|
| 106 |
mModelViewMatrixV[13] = mModelViewMatrixP[13] = 0; |
|
| 107 |
mModelViewMatrixV[14] = mModelViewMatrixP[14] = -distance; |
|
| 108 |
mModelViewMatrixV[15] = mModelViewMatrixP[15] = 1; |
|
| 109 |
|
|
| 110 |
float[] array = mUBF.getBackingArray(); |
|
| 111 |
|
|
| 112 |
// the 'Model' part of the MV matrix |
|
| 113 |
for(int i=mNumEffects-1; i>=0; i--) |
|
| 114 |
{
|
|
| 115 |
((MatrixEffect)mEffects[i]).apply(mModelViewMatrixP,mModelViewMatrixV,array,i); |
|
| 116 |
} |
|
| 117 |
|
|
| 118 |
// combined Model-View-Projection matrix |
|
| 119 |
MatrixHelper.multiply(mMVPMatrix, projection, mModelViewMatrixP); |
|
| 120 |
|
|
| 121 |
GLES30.glUniformMatrix4fv(mMVMatrixVH[variant], 1, false, mModelViewMatrixV, 0); |
|
| 122 |
GLES30.glUniformMatrix4fv(mMVMatrixPH[variant], 1, false, mModelViewMatrixP, 0); |
|
| 123 |
GLES30.glUniformMatrix4fv(mMVPMatrixH[variant], 1, false, mMVPMatrix , 0); |
|
| 124 |
} |
|
| 125 |
} |
|
| src/main/java/org/distorted/library/effectqueue/EffectQueueMatrix.kt | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// This library is free software; you can redistribute it and/or // |
|
| 7 |
// modify it under the terms of the GNU Lesser General Public // |
|
| 8 |
// License as published by the Free Software Foundation; either // |
|
| 9 |
// version 2.1 of the License, or (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// This library is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
|
| 14 |
// Lesser General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU Lesser General Public // |
|
| 17 |
// License along with this library; if not, write to the Free Software // |
|
| 18 |
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
|
| 19 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 20 |
|
|
| 21 |
package org.distorted.library.effectqueue; |
|
| 22 |
|
|
| 23 |
import android.opengl.GLES30; |
|
| 24 |
|
|
| 25 |
import org.distorted.library.helpers.MatrixHelper; |
|
| 26 |
import org.distorted.library.effect.EffectType; |
|
| 27 |
import org.distorted.library.effect.MatrixEffect; |
|
| 28 |
import org.distorted.library.message.EffectMessageSender; |
|
| 29 |
|
|
| 30 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 31 |
|
|
| 32 |
class EffectQueueMatrix extends EffectQueue |
|
| 33 |
{
|
|
| 34 |
private static final int NUM_FLOAT_UNIFORMS = MatrixEffect.NUM_FLOAT_UNIFORMS; |
|
| 35 |
private static final int NUM_INT_UNIFORMS = MatrixEffect.NUM_INT_UNIFORMS; |
|
| 36 |
private static final boolean USE_UBO = false; |
|
| 37 |
private static final int INDEX = EffectType.MATRIX.ordinal(); |
|
| 38 |
|
|
| 39 |
private static final float[] mMVPMatrix = new float[16]; |
|
| 40 |
private static final float[] mModelViewMatrixP= new float[16]; |
|
| 41 |
private static final float[] mModelViewMatrixV= new float[16]; |
|
| 42 |
|
|
| 43 |
private static final int[] mMVPMatrixH = new int[MAIN_VARIANTS]; |
|
| 44 |
private static final int[] mMVMatrixPH = new int[MAIN_VARIANTS]; |
|
| 45 |
private static final int[] mMVMatrixVH = new int[MAIN_VARIANTS]; |
|
| 46 |
|
|
| 47 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 48 |
|
|
| 49 |
EffectQueueMatrix() |
|
| 50 |
{
|
|
| 51 |
super(NUM_FLOAT_UNIFORMS, NUM_INT_UNIFORMS, USE_UBO, INDEX); |
|
| 52 |
} |
|
| 53 |
|
|
| 54 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 55 |
|
|
| 56 |
EffectQueueMatrix(EffectQueueMatrix source) |
|
| 57 |
{
|
|
| 58 |
super(source); |
|
| 59 |
} |
|
| 60 |
|
|
| 61 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 62 |
|
|
| 63 |
static void uniforms(int mProgramH, int variant) |
|
| 64 |
{
|
|
| 65 |
mMVPMatrixH[variant]= GLES30.glGetUniformLocation(mProgramH, "u_MVPMatrix"); |
|
| 66 |
mMVMatrixPH[variant]= GLES30.glGetUniformLocation(mProgramH, "u_MVMatrixP"); |
|
| 67 |
mMVMatrixVH[variant]= GLES30.glGetUniformLocation(mProgramH, "u_MVMatrixV"); |
|
| 68 |
} |
|
| 69 |
|
|
| 70 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 71 |
|
|
| 72 |
void compute(long currTime, long step) |
|
| 73 |
{
|
|
| 74 |
if( mNumEffects>0 ) |
|
| 75 |
{
|
|
| 76 |
float[] array = mUBF.getBackingArray(); |
|
| 77 |
|
|
| 78 |
for(int i=0; i<mNumEffects; i++) |
|
| 79 |
{
|
|
| 80 |
if( mEffects[i].compute(array, NUM_FLOAT_UNIFORMS*i, currTime, step) ) |
|
| 81 |
{
|
|
| 82 |
EffectMessageSender.newMessage(mEffects[i]); |
|
| 83 |
} |
|
| 84 |
} |
|
| 85 |
} |
|
| 86 |
} |
|
Also available in: Unified diff
Rename .java to .kt