1 |
d333eb6b
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2 |
|
|
// Copyright 2016 Leszek Koltunski //
|
3 |
|
|
// //
|
4 |
46b572b5
|
Leszek Koltunski
|
// This file is part of Distorted. //
|
5 |
d333eb6b
|
Leszek Koltunski
|
// //
|
6 |
46b572b5
|
Leszek Koltunski
|
// Distorted is free software: you can redistribute it and/or modify //
|
7 |
d333eb6b
|
Leszek Koltunski
|
// it under the terms of the GNU General Public License as published by //
|
8 |
|
|
// the Free Software Foundation, either version 2 of the License, or //
|
9 |
|
|
// (at your option) any later version. //
|
10 |
|
|
// //
|
11 |
46b572b5
|
Leszek Koltunski
|
// Distorted is distributed in the hope that it will be useful, //
|
12 |
d333eb6b
|
Leszek Koltunski
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
13 |
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
14 |
|
|
// GNU General Public License for more details. //
|
15 |
|
|
// //
|
16 |
|
|
// You should have received a copy of the GNU General Public License //
|
17 |
46b572b5
|
Leszek Koltunski
|
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
|
18 |
d333eb6b
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
19 |
|
|
|
20 |
809dcae3
|
Leszek Koltunski
|
package org.distorted.library.effectqueue;
|
21 |
6a06a912
|
Leszek Koltunski
|
|
22 |
b7074bc6
|
Leszek Koltunski
|
import android.opengl.GLES30;
|
23 |
6a06a912
|
Leszek Koltunski
|
|
24 |
da9b3f07
|
Leszek Koltunski
|
import org.distorted.library.effect.EffectType;
|
25 |
fe82a979
|
Leszek Koltunski
|
import org.distorted.library.effect.VertexEffect;
|
26 |
ed06301f
|
Leszek Koltunski
|
import org.distorted.library.message.EffectMessageSender;
|
27 |
a4835695
|
Leszek Koltunski
|
|
28 |
6a06a912
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
29 |
f046b159
|
Leszek Koltunski
|
/**
|
30 |
|
|
* Not part of public API, do not document (public only because has to be used in Meshes)
|
31 |
|
|
*
|
32 |
|
|
* @y.exclude
|
33 |
|
|
*/
|
34 |
|
|
public class EffectQueueVertex extends EffectQueue
|
35 |
96e3b88a
|
Leszek Koltunski
|
{
|
36 |
|
|
private static final int NUM_FLOAT_UNIFORMS = VertexEffect.NUM_FLOAT_UNIFORMS;
|
37 |
|
|
private static final int NUM_INT_UNIFORMS = VertexEffect.NUM_INT_UNIFORMS;
|
38 |
|
|
|
39 |
da9b3f07
|
Leszek Koltunski
|
private static final int INDEX = EffectType.VERTEX.ordinal();
|
40 |
c1a38ba3
|
Leszek Koltunski
|
|
41 |
24804c15
|
Leszek Koltunski
|
private static int[] mNumEffectsH = new int[MAIN_VARIANTS];
|
42 |
|
|
private static int[] mInflateH = new int[MAIN_VARIANTS];
|
43 |
|
|
private static int[] mPropertiesH = new int[MAIN_VARIANTS];
|
44 |
|
|
private static int[] mUniformsH = new int[MAIN_VARIANTS];
|
45 |
c1a38ba3
|
Leszek Koltunski
|
|
46 |
6a06a912
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
47 |
|
|
|
48 |
f046b159
|
Leszek Koltunski
|
public EffectQueueVertex()
|
49 |
6a06a912
|
Leszek Koltunski
|
{
|
50 |
96e3b88a
|
Leszek Koltunski
|
super(NUM_FLOAT_UNIFORMS, NUM_INT_UNIFORMS, INDEX);
|
51 |
6a06a912
|
Leszek Koltunski
|
}
|
52 |
|
|
|
53 |
f046b159
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
54 |
|
|
|
55 |
|
|
public EffectQueueVertex(EffectQueueVertex source)
|
56 |
|
|
{
|
57 |
|
|
super(source);
|
58 |
|
|
}
|
59 |
|
|
|
60 |
6a06a912
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
61 |
|
|
|
62 |
809dcae3
|
Leszek Koltunski
|
static void uniforms(int mProgramH, int variant)
|
63 |
c1a38ba3
|
Leszek Koltunski
|
{
|
64 |
24804c15
|
Leszek Koltunski
|
mNumEffectsH[variant]= GLES30.glGetUniformLocation( mProgramH, "vNumEffects");
|
65 |
|
|
mInflateH[variant] = GLES30.glGetUniformLocation( mProgramH, "u_Inflate");
|
66 |
|
|
mPropertiesH[variant]= GLES30.glGetUniformLocation( mProgramH, "vProperties");
|
67 |
|
|
mUniformsH[variant] = GLES30.glGetUniformLocation( mProgramH, "vUniforms");
|
68 |
c1a38ba3
|
Leszek Koltunski
|
}
|
69 |
|
|
|
70 |
6a06a912
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
71 |
f046b159
|
Leszek Koltunski
|
/**
|
72 |
|
|
* Not part of public API, do not document (public only because has to be used in Meshes)
|
73 |
|
|
*
|
74 |
|
|
* @y.exclude
|
75 |
|
|
*/
|
76 |
|
|
public void compute(long currTime)
|
77 |
6a06a912
|
Leszek Koltunski
|
{
|
78 |
|
|
if( currTime==mTime ) return;
|
79 |
|
|
if( mTime==0 ) mTime = currTime;
|
80 |
|
|
long step = (currTime-mTime);
|
81 |
15aa7d94
|
Leszek Koltunski
|
|
82 |
6a06a912
|
Leszek Koltunski
|
for(int i=0; i<mNumEffects; i++)
|
83 |
|
|
{
|
84 |
24804c15
|
Leszek Koltunski
|
mEffects[i].writeAssociations(mIntUniforms, NUM_INT_UNIFORMS*i+1, NUM_INT_UNIFORMS*i+3);
|
85 |
3a70bd6d
|
leszek
|
|
86 |
96e3b88a
|
Leszek Koltunski
|
if( mEffects[i].compute(mFloatUniforms, NUM_FLOAT_UNIFORMS*i, currTime, step) )
|
87 |
6a06a912
|
Leszek Koltunski
|
{
|
88 |
20dbec0e
|
Leszek Koltunski
|
EffectMessageSender.newMessage(mEffects[i]);
|
89 |
6a06a912
|
Leszek Koltunski
|
}
|
90 |
|
|
}
|
91 |
0a046359
|
Leszek Koltunski
|
|
92 |
15aa7d94
|
Leszek Koltunski
|
mTime = currTime;
|
93 |
6a06a912
|
Leszek Koltunski
|
}
|
94 |
15aa7d94
|
Leszek Koltunski
|
|
95 |
6a06a912
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
96 |
f046b159
|
Leszek Koltunski
|
/**
|
97 |
|
|
* Not part of public API, do not document (public only because has to be used in Meshes)
|
98 |
|
|
*
|
99 |
|
|
* @y.exclude
|
100 |
|
|
*/
|
101 |
|
|
public void send(float inflate, int variant)
|
102 |
6a06a912
|
Leszek Koltunski
|
{
|
103 |
b7074bc6
|
Leszek Koltunski
|
GLES30.glUniform1i( mNumEffectsH[variant], mNumEffects);
|
104 |
|
|
GLES30.glUniform1f( mInflateH[variant] , inflate );
|
105 |
7a5e538a
|
Leszek Koltunski
|
|
106 |
6a06a912
|
Leszek Koltunski
|
if( mNumEffects>0 )
|
107 |
0a046359
|
Leszek Koltunski
|
{
|
108 |
24804c15
|
Leszek Koltunski
|
GLES30.glUniform4iv( mPropertiesH[variant], mNumEffects, mIntUniforms , 0);
|
109 |
|
|
GLES30.glUniform4fv( mUniformsH[variant] ,(NUM_FLOAT_UNIFORMS/4)*mNumEffects, mFloatUniforms , 0);
|
110 |
c1a38ba3
|
Leszek Koltunski
|
}
|
111 |
|
|
}
|
112 |
6a06a912
|
Leszek Koltunski
|
}
|