Project

General

Profile

Download (18.5 KB) Statistics
| Branch: | Revision:

library / src / main / java / org / distorted / library / mesh / MeshBase.java @ 277eddbb

1 d333eb6b Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2016 Leszek Koltunski                                                               //
3
//                                                                                               //
4 46b572b5 Leszek Koltunski
// This file is part of Distorted.                                                               //
5 d333eb6b Leszek Koltunski
//                                                                                               //
6 46b572b5 Leszek Koltunski
// Distorted is free software: you can redistribute it and/or modify                             //
7 d333eb6b Leszek Koltunski
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11 46b572b5 Leszek Koltunski
// Distorted is distributed in the hope that it will be useful,                                  //
12 d333eb6b Leszek Koltunski
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17 46b572b5 Leszek Koltunski
// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
18 d333eb6b Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
19
20 6c00149d Leszek Koltunski
package org.distorted.library.mesh;
21 6a06a912 Leszek Koltunski
22 b7074bc6 Leszek Koltunski
import android.opengl.GLES30;
23 c90aca24 Leszek Koltunski
import android.opengl.Matrix;
24 6c00149d Leszek Koltunski
25 fa8bc998 Leszek Koltunski
import org.distorted.library.effect.MatrixEffect;
26 7602a827 Leszek Koltunski
import org.distorted.library.main.InternalBuffer;
27 da681e7e Leszek Koltunski
import org.distorted.library.program.DistortedProgram;
28 a3a05347 Leszek Koltunski
import org.distorted.library.type.Static4D;
29 6c00149d Leszek Koltunski
30 c90aca24 Leszek Koltunski
import java.util.ArrayList;
31 6a06a912 Leszek Koltunski
32
///////////////////////////////////////////////////////////////////////////////////////////////////
33 e0b6c593 Leszek Koltunski
/**
34 e5ba319d Leszek Koltunski
 * Abstract class which represents a Mesh, ie an array of vertices (rendered as a TRIANGLE_STRIP).
35 e0b6c593 Leszek Koltunski
 * <p>
36 da681e7e Leszek Koltunski
 * If you want to render to a particular shape, extend from here, construct a float array
37 7a5e538a Leszek Koltunski
 * containing per-vertex attributes, and call back setAttribs().
38 e0b6c593 Leszek Koltunski
 */
39 715e7726 Leszek Koltunski
public abstract class MeshBase
40 6a06a912 Leszek Koltunski
   {
41 227b9bca Leszek Koltunski
   // sizes of attributes of an individual vertex.
42
   private static final int POS_DATA_SIZE= 3; // vertex coordinates: x,y,z
43
   private static final int NOR_DATA_SIZE= 3; // normal vector: x,y,z
44
   private static final int INF_DATA_SIZE= 3; // 'inflate' vector: x,y,z
45 7a5e538a Leszek Koltunski
   private static final int TEX_DATA_SIZE= 2; // texture coordinates: s,t
46 6f2d931d Leszek Koltunski
47
   static final int POS_ATTRIB   = 0;
48
   static final int NOR_ATTRIB   = POS_DATA_SIZE;
49
   static final int INF_ATTRIB   = POS_DATA_SIZE + NOR_DATA_SIZE;
50
   static final int TEX_ATTRIB   = POS_DATA_SIZE + NOR_DATA_SIZE + INF_DATA_SIZE;
51 227b9bca Leszek Koltunski
   static final int VERT_ATTRIBS = POS_DATA_SIZE + NOR_DATA_SIZE + INF_DATA_SIZE + TEX_DATA_SIZE;  // number of attributes of a 'normal' vertex
52
   static final int TRAN_ATTRIBS = POS_DATA_SIZE + POS_DATA_SIZE;                                  // number of attributes of a transform feedback vertex
53 6a06a912 Leszek Koltunski
54 da681e7e Leszek Koltunski
   private static final int BYTES_PER_FLOAT = 4;
55 3ef3364d Leszek Koltunski
56 6f2d931d Leszek Koltunski
   private static final int OFFSET_POS = POS_ATTRIB*BYTES_PER_FLOAT;
57
   private static final int OFFSET_NOR = NOR_ATTRIB*BYTES_PER_FLOAT;
58
   private static final int OFFSET_INF = INF_ATTRIB*BYTES_PER_FLOAT;
59
   private static final int OFFSET_TEX = TEX_ATTRIB*BYTES_PER_FLOAT;
60 227b9bca Leszek Koltunski
   private static final int TRAN_SIZE  = TRAN_ATTRIBS*BYTES_PER_FLOAT;
61
   private static final int VERT_SIZE  = VERT_ATTRIBS*BYTES_PER_FLOAT;
62 a51fe521 Leszek Koltunski
63 fa8bc998 Leszek Koltunski
   private boolean mShowNormals;      // when rendering this mesh, draw normal vectors?
64
   private InternalBuffer mVBO, mTFO; // main vertex buffer and transform feedback buffer
65 da681e7e Leszek Koltunski
   private int mNumVertices;
66 fa8bc998 Leszek Koltunski
   private float[] mVertAttribs;      // packed: PosX,PosY,PosZ, NorX,NorY,NorZ, InfX,InfY,InfZ, TexS,TexT
67 7a5e538a Leszek Koltunski
   private float mInflate;
68 23b733db Leszek Koltunski
   private float mStretchX, mStretchY, mStretchZ;
69 3ef3364d Leszek Koltunski
70 7e53a35f Leszek Koltunski
   private static class Component
71 c90aca24 Leszek Koltunski
     {
72
     private int mEndIndex;
73 a3a05347 Leszek Koltunski
     private Static4D mTextureMap;
74 c90aca24 Leszek Koltunski
75 0d4aae88 Leszek Koltunski
     Component(int end)
76 c90aca24 Leszek Koltunski
       {
77 a3a05347 Leszek Koltunski
       mEndIndex  = end;
78
       mTextureMap= new Static4D(0,0,1,1);
79 c90aca24 Leszek Koltunski
       }
80
     Component(Component original)
81
       {
82
       mEndIndex = original.mEndIndex;
83 a3a05347 Leszek Koltunski
84
       float x = original.mTextureMap.get0();
85
       float y = original.mTextureMap.get1();
86
       float z = original.mTextureMap.get2();
87
       float w = original.mTextureMap.get3();
88
       mTextureMap = new Static4D(x,y,z,w);
89 0d4aae88 Leszek Koltunski
       }
90
91 a3a05347 Leszek Koltunski
     void setMap(Static4D map)
92 0d4aae88 Leszek Koltunski
       {
93 a3a05347 Leszek Koltunski
       mTextureMap.set(map.get0(),map.get1(),map.get2(),map.get3());
94 c90aca24 Leszek Koltunski
       }
95
     }
96
97
   private ArrayList<Component> mComponent;
98
99 6a06a912 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
100 3ef3364d Leszek Koltunski
101 0f10a0b6 Leszek Koltunski
   MeshBase()
102 3ef3364d Leszek Koltunski
     {
103 23b733db Leszek Koltunski
     mStretchX = 1.0f;
104
     mStretchY = 1.0f;
105
     mStretchZ = 1.0f;
106
107 3fc9327a Leszek Koltunski
     mShowNormals = false;
108 c90aca24 Leszek Koltunski
     mInflate     = 0.0f;
109 0d4aae88 Leszek Koltunski
     mComponent   = new ArrayList<>();
110 c90aca24 Leszek Koltunski
111 b7074bc6 Leszek Koltunski
     mVBO = new InternalBuffer(GLES30.GL_ARRAY_BUFFER             , GLES30.GL_STATIC_READ);
112
     mTFO = new InternalBuffer(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, GLES30.GL_STATIC_READ);
113 c90aca24 Leszek Koltunski
     }
114
115
///////////////////////////////////////////////////////////////////////////////////////////////////
116
// copy constructor
117
118
   MeshBase(MeshBase original)
119
     {
120 23b733db Leszek Koltunski
     mStretchX = original.mStretchX;
121
     mStretchY = original.mStretchY;
122
     mStretchZ = original.mStretchZ;
123
124 c90aca24 Leszek Koltunski
     mShowNormals = original.mShowNormals;
125
     mInflate     = original.mInflate;
126
127
     int size = original.mComponent.size();
128
     mComponent = new ArrayList<>();
129
     for(int i=0; i<size; i++)
130
       {
131
       Component comp = new Component(original.mComponent.get(i));
132
       mComponent.add(comp);
133
       }
134 42571056 Leszek Koltunski
135 b7074bc6 Leszek Koltunski
     mVBO = new InternalBuffer(GLES30.GL_ARRAY_BUFFER             , GLES30.GL_STATIC_READ);
136
     mTFO = new InternalBuffer(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, GLES30.GL_STATIC_READ);
137 c90aca24 Leszek Koltunski
138
     System.arraycopy(original.mVertAttribs,0,mVertAttribs,0,original.mNumVertices*VERT_ATTRIBS);
139
     setAttribs(mVertAttribs);
140 42571056 Leszek Koltunski
     }
141
142 0d4aae88 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
143
144
   int numComponents()
145
     {
146
     return mComponent.size();
147
     }
148
149 42571056 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
150 6c00149d Leszek Koltunski
// when a derived class is done computing its mesh, it has to call this method.
151 42571056 Leszek Koltunski
152 227b9bca Leszek Koltunski
   void setAttribs(float[] vertexAttribs)
153 42571056 Leszek Koltunski
     {
154 227b9bca Leszek Koltunski
     mNumVertices = vertexAttribs.length/VERT_ATTRIBS;
155 fa8bc998 Leszek Koltunski
     mVertAttribs = vertexAttribs;
156 da681e7e Leszek Koltunski
157 0d4aae88 Leszek Koltunski
     mComponent.add(new Component(mNumVertices));
158 c90aca24 Leszek Koltunski
159 22e60fba Leszek Koltunski
     mVBO.invalidate();
160
     mTFO.invalidate();
161 42571056 Leszek Koltunski
     }
162
163
///////////////////////////////////////////////////////////////////////////////////////////////////
164 0d4aae88 Leszek Koltunski
// called from MeshJoined
165 42571056 Leszek Koltunski
166 0d4aae88 Leszek Koltunski
   void join(MeshBase[] meshes)
167 226144d0 leszek
     {
168 0d4aae88 Leszek Koltunski
     MeshBase mesh;
169
     Component comp;
170 e7f85322 Leszek Koltunski
     int numComponents, numVertices, numMeshes = meshes.length;
171 0d4aae88 Leszek Koltunski
     int origVertices = mNumVertices;
172 42571056 Leszek Koltunski
173 0d4aae88 Leszek Koltunski
     // compute new numVertices; take care of Components
174 044b5494 Leszek Koltunski
175 0d4aae88 Leszek Koltunski
     if( origVertices>0 )
176
       {
177 e7f85322 Leszek Koltunski
       numComponents = mComponent.size();
178 0d4aae88 Leszek Koltunski
       mNumVertices+= ( mNumVertices%2==1 ? 2:1 );
179 e7f85322 Leszek Koltunski
       mComponent.get(numComponents-1).mEndIndex = mNumVertices;
180 0d4aae88 Leszek Koltunski
       }
181 044b5494 Leszek Koltunski
182 e7f85322 Leszek Koltunski
     for(int i=0; i<numMeshes; i++)
183 0d4aae88 Leszek Koltunski
       {
184
       mesh = meshes[i];
185 e7f85322 Leszek Koltunski
       numComponents = mesh.mComponent.size();
186 044b5494 Leszek Koltunski
187 e7f85322 Leszek Koltunski
       for(int j=0; j<numComponents; j++)
188 0d4aae88 Leszek Koltunski
         {
189
         comp = new Component(mesh.mComponent.get(j));
190
         comp.mEndIndex += mNumVertices;
191
         mComponent.add(comp);
192
         }
193 23b733db Leszek Koltunski
194 e7f85322 Leszek Koltunski
       numVertices = mesh.mNumVertices;
195 22e60fba Leszek Koltunski
196 e7f85322 Leszek Koltunski
       if( mNumVertices==0 )
197
         {
198
         if( numMeshes>1 )
199
            mNumVertices += (numVertices%2==1 ? numVertices+2 : numVertices+1);
200
         else
201
            mNumVertices +=  numVertices;
202
         }
203
       else if( i==numMeshes-1 ) mNumVertices += (numVertices+1);
204
       else                      mNumVertices += (numVertices%2==1 ? numVertices+3 : numVertices+2);
205 0d4aae88 Leszek Koltunski
       }
206
207
     // allocate new attrib array
208
     float[] newAttribs = new float[VERT_ATTRIBS*mNumVertices];
209 e7f85322 Leszek Koltunski
     numVertices = origVertices;
210 0d4aae88 Leszek Koltunski
211
     if( origVertices>0 )
212
       {
213 e7f85322 Leszek Koltunski
       System.arraycopy(mVertAttribs,                             0, newAttribs,                         0, VERT_ATTRIBS*numVertices);
214 0d4aae88 Leszek Koltunski
       System.arraycopy(mVertAttribs, VERT_ATTRIBS*(origVertices-1), newAttribs, VERT_ATTRIBS*origVertices, VERT_ATTRIBS    );
215
       origVertices++;
216
217 e7f85322 Leszek Koltunski
       if( numVertices%2==1 )
218 0d4aae88 Leszek Koltunski
         {
219
         System.arraycopy(mVertAttribs, VERT_ATTRIBS*(origVertices-1), newAttribs, VERT_ATTRIBS*origVertices, VERT_ATTRIBS);
220
         origVertices++;
221
         }
222
       }
223
224 e7f85322 Leszek Koltunski
     for(int i=0; i<numMeshes; i++)
225 0d4aae88 Leszek Koltunski
       {
226
       mesh = meshes[i];
227 e7f85322 Leszek Koltunski
       numVertices = mesh.mNumVertices;
228 0d4aae88 Leszek Koltunski
229 22e60fba Leszek Koltunski
       if( origVertices>0 )
230
         {
231
         System.arraycopy(mesh.mVertAttribs, 0, newAttribs, VERT_ATTRIBS*origVertices, VERT_ATTRIBS    );
232
         origVertices++;
233
         }
234 e7f85322 Leszek Koltunski
       System.arraycopy(mesh.mVertAttribs, 0, newAttribs, VERT_ATTRIBS*origVertices, VERT_ATTRIBS*numVertices);
235
       origVertices+=numVertices;
236 0d4aae88 Leszek Koltunski
237 e7f85322 Leszek Koltunski
       if( i<numMeshes-1 )
238 0d4aae88 Leszek Koltunski
         {
239 e7f85322 Leszek Koltunski
         System.arraycopy(mesh.mVertAttribs, VERT_ATTRIBS*(numVertices-1), newAttribs, VERT_ATTRIBS*origVertices, VERT_ATTRIBS);
240 0d4aae88 Leszek Koltunski
         origVertices++;
241
242 e7f85322 Leszek Koltunski
         if( numVertices%2==1 )
243 0d4aae88 Leszek Koltunski
           {
244 e7f85322 Leszek Koltunski
           System.arraycopy(mesh.mVertAttribs, VERT_ATTRIBS*(numVertices-1), newAttribs, VERT_ATTRIBS*origVertices, VERT_ATTRIBS);
245 0d4aae88 Leszek Koltunski
           origVertices++;
246
           }
247
         }
248
       }
249
250
     if( origVertices!=mNumVertices )
251
       {
252
       android.util.Log.e("mesh", "join: origVertices: "+origVertices+" numVertices: "+mNumVertices);
253
       }
254
255
     mVertAttribs = newAttribs;
256
257 22e60fba Leszek Koltunski
     mVBO.invalidate();
258 23b733db Leszek Koltunski
     }
259
260
///////////////////////////////////////////////////////////////////////////////////////////////////
261
/**
262 0d4aae88 Leszek Koltunski
 * Not part of public API, do not document (public only because has to be used from the main package)
263
 *
264
 * @y.exclude
265 23b733db Leszek Koltunski
 */
266 0d4aae88 Leszek Koltunski
   public int getTFO()
267 23b733db Leszek Koltunski
     {
268 7e53a35f Leszek Koltunski
     return mTFO.getIndex();
269 23b733db Leszek Koltunski
     }
270
271
///////////////////////////////////////////////////////////////////////////////////////////////////
272
/**
273 0d4aae88 Leszek Koltunski
 * Not part of public API, do not document (public only because has to be used from the main package)
274
 *
275
 * @y.exclude
276 23b733db Leszek Koltunski
 */
277 0d4aae88 Leszek Koltunski
   public int getNumVertices()
278 23b733db Leszek Koltunski
     {
279 0d4aae88 Leszek Koltunski
     return mNumVertices;
280 23b733db Leszek Koltunski
     }
281
282 044b5494 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
283 6c00149d Leszek Koltunski
/**
284
 * Not part of public API, do not document (public only because has to be used from the main package)
285
 *
286
 * @y.exclude
287
 */
288 da681e7e Leszek Koltunski
   public void bindVertexAttribs(DistortedProgram program)
289 6c00149d Leszek Koltunski
     {
290 7e53a35f Leszek Koltunski
     int index = mVBO.createImmediately(mNumVertices*VERT_SIZE, mVertAttribs);
291 22e60fba Leszek Koltunski
292 b7074bc6 Leszek Koltunski
     GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, index );
293
     GLES30.glVertexAttribPointer(program.mAttribute[0], POS_DATA_SIZE, GLES30.GL_FLOAT, false, VERT_SIZE, OFFSET_POS);
294
     GLES30.glVertexAttribPointer(program.mAttribute[1], NOR_DATA_SIZE, GLES30.GL_FLOAT, false, VERT_SIZE, OFFSET_NOR);
295
     GLES30.glVertexAttribPointer(program.mAttribute[2], INF_DATA_SIZE, GLES30.GL_FLOAT, false, VERT_SIZE, OFFSET_INF);
296
     GLES30.glVertexAttribPointer(program.mAttribute[3], TEX_DATA_SIZE, GLES30.GL_FLOAT, false, VERT_SIZE, OFFSET_TEX);
297
     GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, 0);
298 da681e7e Leszek Koltunski
     }
299
300
///////////////////////////////////////////////////////////////////////////////////////////////////
301
/**
302
 * Not part of public API, do not document (public only because has to be used from the main package)
303
 *
304
 * @y.exclude
305
 */
306
   public void bindTransformAttribs(DistortedProgram program)
307
     {
308 7e53a35f Leszek Koltunski
     int index = mTFO.createImmediately(mNumVertices*TRAN_SIZE, null);
309 22e60fba Leszek Koltunski
310 b7074bc6 Leszek Koltunski
     GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, index );
311
     GLES30.glVertexAttribPointer(program.mAttribute[0], POS_DATA_SIZE, GLES30.GL_FLOAT, false, 0, 0);
312
     GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, 0);
313 6c00149d Leszek Koltunski
     }
314
315 7a5e538a Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
316
/**
317
 * Not part of public API, do not document (public only because has to be used from the main package)
318
 *
319
 * @y.exclude
320
 */
321
   public void setInflate(float inflate)
322
     {
323
     mInflate = inflate;
324
     }
325
326
///////////////////////////////////////////////////////////////////////////////////////////////////
327
/**
328
 * Not part of public API, do not document (public only because has to be used from the main package)
329
 *
330
 * @y.exclude
331
 */
332
   public float getInflate()
333
     {
334
     return mInflate;
335
     }
336
337 466450b5 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
338
// PUBLIC API
339 3fc9327a Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
340
/**
341
 * When rendering this Mesh, do we want to render the Normal vectors as well?
342 420836fc leszek
 * <p>
343
 * Will work only on OpenGL ES >= 3.0 devices.
344 3fc9327a Leszek Koltunski
 *
345
 * @param show Controls if we render the Normal vectors or not.
346
 */
347
   public void setShowNormals(boolean show)
348
     {
349 b7074bc6 Leszek Koltunski
     mShowNormals = show;
350 3fc9327a Leszek Koltunski
     }
351 466450b5 Leszek Koltunski
352 6c00149d Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
353
/**
354
 * When rendering this mesh, should we also draw the normal vectors?
355
 *
356
 * @return <i>true</i> if we do render normal vectors
357
 */
358
   public boolean getShowNormals()
359
     {
360
     return mShowNormals;
361
     }
362
363 466450b5 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
364
/**
365
 * Release all internal resources.
366
 */
367
   public void markForDeletion()
368
     {
369 fa8bc998 Leszek Koltunski
     mVertAttribs = null;
370 466450b5 Leszek Koltunski
371
     mVBO.markForDeletion();
372
     mTFO.markForDeletion();
373
     }
374 fa8bc998 Leszek Koltunski
375
///////////////////////////////////////////////////////////////////////////////////////////////////
376
/**
377 c90aca24 Leszek Koltunski
 * Apply all Effects to the vertex mesh. Overwrite the mesh in place.
378 fa8bc998 Leszek Koltunski
 * <p>
379 c90aca24 Leszek Koltunski
 * This is a static, permanent modification of the vertices contained in this Mesh. If the effects
380
 * contain any Dynamics, they will be evaluated at 0.
381 fa8bc998 Leszek Koltunski
 *
382
 * Please note that calling this once with the complete list of Effects will be much faster than
383
 * calling it repeatedly with one Effect at a time, as we have to reallocate the array of vertices
384
 * each time.
385 e172985c Leszek Koltunski
 *
386
 * @param effects List of Matrix Effects to apply to the Mesh.
387 fa8bc998 Leszek Koltunski
 */
388
   public void apply(MatrixEffect[] effects)
389
     {
390 c90aca24 Leszek Koltunski
     float[][] matrix = new float[effects.length][16];
391
     float[] tmp;
392 0d4aae88 Leszek Koltunski
     float[] array = new float[7];
393 c90aca24 Leszek Koltunski
     float x,y,z;
394
     int numEffects = 0;
395
396
     for(MatrixEffect eff: effects)
397 fa8bc998 Leszek Koltunski
       {
398 c90aca24 Leszek Koltunski
       if( eff!=null )
399 fa8bc998 Leszek Koltunski
         {
400 c90aca24 Leszek Koltunski
         Matrix.setIdentityM(matrix[numEffects],0);
401
         eff.compute(array,0,0,0);
402
         eff.apply(matrix[numEffects], array, 0);
403
         numEffects++;
404 fa8bc998 Leszek Koltunski
         }
405
       }
406
407 7594a5d2 Leszek Koltunski
     for(int index=0; index<mNumVertices*VERT_ATTRIBS; index+=VERT_ATTRIBS )
408 c90aca24 Leszek Koltunski
       {
409
       for(int mat=0; mat<numEffects; mat++)
410
         {
411
         tmp = matrix[mat];
412
413
         x = mVertAttribs[index+POS_ATTRIB  ];
414
         y = mVertAttribs[index+POS_ATTRIB+1];
415
         z = mVertAttribs[index+POS_ATTRIB+2];
416
417
         mVertAttribs[index+POS_ATTRIB  ] = tmp[0]*x + tmp[4]*y + tmp[ 8]*z + tmp[12];
418
         mVertAttribs[index+POS_ATTRIB+1] = tmp[1]*x + tmp[5]*y + tmp[ 9]*z + tmp[13];
419
         mVertAttribs[index+POS_ATTRIB+2] = tmp[2]*x + tmp[6]*y + tmp[10]*z + tmp[14];
420
421
         x = mVertAttribs[index+NOR_ATTRIB  ];
422
         y = mVertAttribs[index+NOR_ATTRIB+1];
423
         z = mVertAttribs[index+NOR_ATTRIB+2];
424
425
         mVertAttribs[index+NOR_ATTRIB  ] = tmp[0]*x + tmp[4]*y + tmp[ 8]*z;
426
         mVertAttribs[index+NOR_ATTRIB+1] = tmp[1]*x + tmp[5]*y + tmp[ 9]*z;
427
         mVertAttribs[index+NOR_ATTRIB+2] = tmp[2]*x + tmp[6]*y + tmp[10]*z;
428
429
         x = mVertAttribs[index+INF_ATTRIB  ];
430
         y = mVertAttribs[index+INF_ATTRIB+1];
431
         z = mVertAttribs[index+INF_ATTRIB+2];
432
433
         mVertAttribs[index+INF_ATTRIB  ] = tmp[0]*x + tmp[4]*y + tmp[ 8]*z;
434
         mVertAttribs[index+INF_ATTRIB+1] = tmp[1]*x + tmp[5]*y + tmp[ 9]*z;
435
         mVertAttribs[index+INF_ATTRIB+2] = tmp[2]*x + tmp[6]*y + tmp[10]*z;
436
         }
437
       }
438
439 7e53a35f Leszek Koltunski
     mVBO.invalidate();
440 c90aca24 Leszek Koltunski
     }
441
442
///////////////////////////////////////////////////////////////////////////////////////////////////
443
/**
444 a3a05347 Leszek Koltunski
 * Sets texture maps for (some of) the components of this mesh.
445 c90aca24 Leszek Koltunski
 * <p>
446 a3a05347 Leszek Koltunski
 * Format: ( x of lower-left corner, y of lower-left corner, width, height ).
447
 * For example maps[0] = new Static4D( 0.0, 0.5, 0.5, 0.5 ) sets the 0th component texture map to the
448 0d4aae88 Leszek Koltunski
 * upper-left quadrant of the texture.
449 a3a05347 Leszek Koltunski
 * <p>
450
 * Probably the most common user case would be sending as many maps as there are components in this
451
 * Mesh. One can also send less, or more (the extraneous ones will be ignored) and set some of them
452
 * to null (those will be ignored as well). So if there are 5 components, and we want to set the map
453
 * of the 2nd and 4rd one, call this with
454
 * maps = new Static4D[4]
455
 * maps[0] = null
456
 * maps[1] = the map for the 2nd component
457
 * maps[2] = null
458
 * maps[3] = the map for the 4th component
459
 *
460
 * A map's width and height have to be non-zero (but can be negative!)
461 e172985c Leszek Koltunski
 *
462
 * @param maps List of texture maps to apply to the texture's components.
463 c90aca24 Leszek Koltunski
 */
464 a3a05347 Leszek Koltunski
   public void setTextureMap(Static4D[] maps)
465 c90aca24 Leszek Koltunski
     {
466 0d4aae88 Leszek Koltunski
     int num_comp = mComponent.size();
467
     int num_maps = maps.length;
468 d917f059 Leszek Koltunski
     int min = Math.min(num_comp, num_maps);
469 de53cf3e Leszek Koltunski
     int vertex = 0;
470 a3a05347 Leszek Koltunski
     Static4D newMap, oldMap;
471 de53cf3e Leszek Koltunski
     Component comp;
472 a3a05347 Leszek Koltunski
     float newW, newH, ratW, ratH, movX, movY;
473 ea88d502 Leszek Koltunski
474 0d4aae88 Leszek Koltunski
     for(int i=0; i<min; i++)
475 ea88d502 Leszek Koltunski
       {
476 a3a05347 Leszek Koltunski
       newMap = maps[i];
477 7e53a35f Leszek Koltunski
       comp = mComponent.get(i);
478 a3a05347 Leszek Koltunski
479
       if( newMap!=null )
480 ea88d502 Leszek Koltunski
         {
481 a3a05347 Leszek Koltunski
         newW = newMap.get2();
482
         newH = newMap.get3();
483 de53cf3e Leszek Koltunski
484 a3a05347 Leszek Koltunski
         if( newW!=0.0f && newH!=0.0f )
485 de53cf3e Leszek Koltunski
           {
486 a3a05347 Leszek Koltunski
           oldMap = comp.mTextureMap;
487
           ratW = newW/oldMap.get2();
488
           ratH = newH/oldMap.get3();
489
           movX = newMap.get0() - ratW*oldMap.get0();
490
           movY = newMap.get1() - ratH*oldMap.get1();
491
492 7e53a35f Leszek Koltunski
           for( int index=vertex*VERT_ATTRIBS+TEX_ATTRIB ; vertex<=comp.mEndIndex; vertex++, index+=VERT_ATTRIBS)
493 a3a05347 Leszek Koltunski
             {
494
             mVertAttribs[index  ] = ratW*mVertAttribs[index  ] + movX;
495
             mVertAttribs[index+1] = ratH*mVertAttribs[index+1] + movY;
496
             }
497
           comp.setMap(newMap);
498 de53cf3e Leszek Koltunski
           }
499 ea88d502 Leszek Koltunski
         }
500 7e53a35f Leszek Koltunski
501
       vertex= comp.mEndIndex+1;
502 ea88d502 Leszek Koltunski
       }
503 c90aca24 Leszek Koltunski
504 7e53a35f Leszek Koltunski
     mVBO.invalidate();
505 fa8bc998 Leszek Koltunski
     }
506 9099e567 Leszek Koltunski
507 e172985c Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
508
/**
509
 * Return the texture map of one of the components.
510
 *
511
 * @param component The component number whose texture map we want to retrieve.
512
 */
513
   public Static4D getTextureMap(int component)
514
     {
515
     return (component>=0 && component<mComponent.size()) ? mComponent.get(component).mTextureMap : null;
516
     }
517 6a06a912 Leszek Koltunski
   }
518 226144d0 leszek
519 3fc9327a Leszek Koltunski