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432442f9
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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46b572b5
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Leszek Koltunski
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// This file is part of Distorted. //
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432442f9
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Leszek Koltunski
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// //
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46b572b5
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Leszek Koltunski
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// Distorted is free software: you can redistribute it and/or modify //
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432442f9
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Leszek Koltunski
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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46b572b5
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Leszek Koltunski
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// Distorted is distributed in the hope that it will be useful, //
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432442f9
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Leszek Koltunski
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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46b572b5
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Leszek Koltunski
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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432442f9
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.program;
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b7074bc6
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Leszek Koltunski
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import android.opengl.GLES30;
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432442f9
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Leszek Koltunski
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import java.io.BufferedReader;
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import java.io.IOException;
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import java.io.InputStream;
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import java.io.InputStreamReader;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* An object which encapsulates a vertex/fragment shader combo, aka Shader Program.
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*/
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public class DistortedProgram
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{
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041b6dee
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Leszek Koltunski
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private String mAttributeStr, mUniformStr, mUniList;
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private int mAttributeLen, mUniformLen;
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94f6d472
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Leszek Koltunski
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private int mProgramHandle;
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432442f9
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Leszek Koltunski
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private int mNumAttributes;
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041b6dee
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Leszek Koltunski
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private int mNumUniforms;
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432442f9
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Leszek Koltunski
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private String[] mAttributeName;
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041b6dee
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Leszek Koltunski
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private String[] mUniformName;
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432442f9
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Leszek Koltunski
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faa3ff56
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Leszek Koltunski
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/**
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f81ebc3f
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Leszek Koltunski
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* List of Attributes (OpenGL ES 3.0: 'in' variables), in the same order as declared in the shader source.
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faa3ff56
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Leszek Koltunski
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*/
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02de77c9
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Leszek Koltunski
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public final int[] mAttribute;
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faa3ff56
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Leszek Koltunski
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/**
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f81ebc3f
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Leszek Koltunski
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* List of Uniforms, in the same order as declared in the shader source.
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faa3ff56
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Leszek Koltunski
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*/
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041b6dee
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Leszek Koltunski
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public final int[] mUniform;
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02de77c9
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Leszek Koltunski
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432442f9
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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4782b4e6
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Leszek Koltunski
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private int createAndLinkProgram(final int vertexShaderHandle, final int fragmentShaderHandle, final String[] attributes, final String[] feedbackVaryings)
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432442f9
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Leszek Koltunski
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throws LinkingException
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{
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b7074bc6
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Leszek Koltunski
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int programHandle = GLES30.glCreateProgram();
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432442f9
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Leszek Koltunski
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if (programHandle != 0)
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{
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b7074bc6
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Leszek Koltunski
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GLES30.glAttachShader(programHandle, vertexShaderHandle);
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GLES30.glAttachShader(programHandle, fragmentShaderHandle);
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432442f9
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Leszek Koltunski
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4782b4e6
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Leszek Koltunski
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if( feedbackVaryings!=null )
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{
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GLES30.glTransformFeedbackVaryings(programHandle, feedbackVaryings, GLES30.GL_INTERLEAVED_ATTRIBS);
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4782b4e6
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}
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432442f9
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Leszek Koltunski
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if (attributes != null)
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{
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final int size = attributes.length;
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for (int i = 0; i < size; i++)
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{
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GLES30.glBindAttribLocation(programHandle, i, attributes[i]);
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432442f9
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Leszek Koltunski
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}
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}
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b7074bc6
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GLES30.glLinkProgram(programHandle);
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432442f9
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final int[] linkStatus = new int[1];
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b7074bc6
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GLES30.glGetProgramiv(programHandle, GLES30.GL_LINK_STATUS, linkStatus, 0);
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432442f9
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Leszek Koltunski
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b7074bc6
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Leszek Koltunski
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if (linkStatus[0] != GLES30.GL_TRUE )
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432442f9
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Leszek Koltunski
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{
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b7074bc6
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Leszek Koltunski
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String error = GLES30.glGetProgramInfoLog(programHandle);
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GLES30.glDeleteProgram(programHandle);
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432442f9
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Leszek Koltunski
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throw new LinkingException(error);
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}
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final int[] numberOfUniforms = new int[1];
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b7074bc6
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Leszek Koltunski
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GLES30.glGetProgramiv(programHandle, GLES30.GL_ACTIVE_UNIFORMS, numberOfUniforms, 0);
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432442f9
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Leszek Koltunski
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//android.util.Log.d("program", "number of active uniforms="+numberOfUniforms[0]);
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}
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return programHandle;
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}
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041b6dee
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void init(int glslVersion)
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{
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mAttributeStr = (glslVersion == 100 ? "attribute " : "in ");
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mAttributeLen = mAttributeStr.length();
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mNumAttributes = 0;
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mUniformStr = "uniform ";
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mUniformLen = mUniformStr.length();
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mNumUniforms = 0;
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mUniList = "";
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private String parseOutUniform(final String line)
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{
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int len = line.length();
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int whiteSpace, semicolon, nameBegin;
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char currChar;
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for(whiteSpace=0; whiteSpace<len; whiteSpace++)
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{
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currChar = line.charAt(whiteSpace);
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if( currChar!=' ' && currChar!='\t') break;
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}
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for(semicolon=whiteSpace; semicolon<len; semicolon++)
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{
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currChar = line.charAt(semicolon);
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if( currChar==';') break;
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}
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if( semicolon<len && semicolon-whiteSpace>=mUniformLen+1 )
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{
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String subline = line.substring(whiteSpace,semicolon);
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int subLen = semicolon-whiteSpace;
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if( subline.startsWith(mUniformStr))
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{
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//android.util.Log.e("program", "GOOD LINE: " +subline+" subLen="+subLen);
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for(nameBegin=subLen-1; nameBegin>mUniformLen-2; nameBegin--)
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{
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currChar=subline.charAt(nameBegin);
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if( currChar==' ' || currChar=='\t' )
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{
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mNumUniforms++;
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String uniform = subline.substring(nameBegin+1,subLen);
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int brace = uniform.indexOf("[");
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return brace>=0 ? uniform.substring(0,brace) : uniform;
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}
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}
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}
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}
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return null;
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}
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432442f9
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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3d804c91
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Leszek Koltunski
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private String parseOutAttribute(final String line)
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432442f9
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Leszek Koltunski
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{
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int len = line.length();
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int whiteSpace, semicolon, nameBegin;
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char currChar;
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for(whiteSpace=0; whiteSpace<len; whiteSpace++)
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{
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currChar = line.charAt(whiteSpace);
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if( currChar!=' ' && currChar!='\t') break;
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}
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for(semicolon=whiteSpace; semicolon<len; semicolon++)
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{
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currChar = line.charAt(semicolon);
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if( currChar==';') break;
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}
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94f6d472
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Leszek Koltunski
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if( semicolon<len && semicolon-whiteSpace>=mAttributeLen+1 )
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182 |
432442f9
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Leszek Koltunski
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{
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String subline = line.substring(whiteSpace,semicolon);
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int subLen = semicolon-whiteSpace;
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94f6d472
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Leszek Koltunski
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if( subline.startsWith(mAttributeStr))
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432442f9
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Leszek Koltunski
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{
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//android.util.Log.e("program", "GOOD LINE: " +subline+" subLen="+subLen);
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94f6d472
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Leszek Koltunski
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for(nameBegin=subLen-1; nameBegin>mAttributeLen-2; nameBegin--)
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432442f9
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Leszek Koltunski
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{
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currChar=subline.charAt(nameBegin);
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if( currChar==' ' || currChar=='\t' )
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{
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mNumAttributes++;
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3d804c91
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Leszek Koltunski
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return subline.substring(nameBegin+1,subLen);
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432442f9
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Leszek Koltunski
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}
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}
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}
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}
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3d804c91
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Leszek Koltunski
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return null;
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432442f9
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Leszek Koltunski
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}
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041b6dee
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void doAttributes(final String shader, boolean doAttributes)
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{
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String attribute, attrList="", uniform;
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String[] lines = shader.split("\n");
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int length = lines.length;
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for(int i=0; i<length; i++)
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{
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if( doAttributes )
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{
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attribute = parseOutAttribute(lines[i]);
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if( attribute!=null )
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{
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//android.util.Log.d("program", "new attribute: "+attribute);
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if( attrList.length()>0 ) attrList+=" ";
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attrList += attribute;
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}
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}
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uniform = parseOutUniform(lines[i]);
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if( uniform!=null )
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{
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232 |
aa2f0486
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Leszek Koltunski
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//android.util.Log.d("program", "new uniform: "+uniform);
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041b6dee
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Leszek Koltunski
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if( mUniList.length()>0 ) mUniList+=" ";
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mUniList += uniform;
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}
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}
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if( doAttributes ) mAttributeName = attrList.split(" ");
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}
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432442f9
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private String readTextFileFromRawResource(final InputStream inputStream, boolean doAttributes)
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{
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final InputStreamReader inputStreamReader = new InputStreamReader(inputStream);
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final BufferedReader bufferedReader = new BufferedReader(inputStreamReader);
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3d804c91
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Leszek Koltunski
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String nextLine, attribute, attrList="";
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249 |
432442f9
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Leszek Koltunski
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final StringBuilder body = new StringBuilder();
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try
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{
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while ((nextLine = bufferedReader.readLine()) != null)
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{
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body.append(nextLine);
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body.append('\n');
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258 |
3d804c91
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Leszek Koltunski
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if( doAttributes )
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{
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attribute = parseOutAttribute(nextLine);
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if( attribute!=null )
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{
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//android.util.Log.d("program", "new attribute: "+attribute);
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if( attrList.length()>0 ) attrList+=" ";
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attrList += attribute;
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267 |
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}
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}
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269 |
432442f9
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Leszek Koltunski
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}
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}
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catch (IOException e)
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{
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273 |
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return null;
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}
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276 |
041b6dee
|
Leszek Koltunski
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if( doAttributes ) mAttributeName = attrList.split(" ");
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277 |
432442f9
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Leszek Koltunski
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return body.toString();
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}
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280 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private static int compileShader(final int shaderType, final String shaderSource)
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284 |
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throws FragmentCompilationException,VertexCompilationException
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285 |
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{
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286 |
b7074bc6
|
Leszek Koltunski
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int shaderHandle = GLES30.glCreateShader(shaderType);
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287 |
432442f9
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Leszek Koltunski
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if (shaderHandle != 0)
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289 |
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{
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290 |
b7074bc6
|
Leszek Koltunski
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GLES30.glShaderSource(shaderHandle, shaderSource);
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291 |
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GLES30.glCompileShader(shaderHandle);
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292 |
432442f9
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Leszek Koltunski
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final int[] compileStatus = new int[1];
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293 |
b7074bc6
|
Leszek Koltunski
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GLES30.glGetShaderiv(shaderHandle, GLES30.GL_COMPILE_STATUS, compileStatus, 0);
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294 |
432442f9
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Leszek Koltunski
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295 |
b7074bc6
|
Leszek Koltunski
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if (compileStatus[0] != GLES30.GL_TRUE)
|
296 |
432442f9
|
Leszek Koltunski
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{
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297 |
b7074bc6
|
Leszek Koltunski
|
String error = GLES30.glGetShaderInfoLog(shaderHandle);
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298 |
432442f9
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Leszek Koltunski
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299 |
b7074bc6
|
Leszek Koltunski
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GLES30.glDeleteShader(shaderHandle);
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300 |
81a0b906
|
leszek
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301 |
341151fc
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Leszek Koltunski
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switch (shaderType)
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302 |
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{
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303 |
b7074bc6
|
Leszek Koltunski
|
case GLES30.GL_VERTEX_SHADER: throw new VertexCompilationException(error);
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304 |
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case GLES30.GL_FRAGMENT_SHADER: throw new FragmentCompilationException(error);
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305 |
341151fc
|
Leszek Koltunski
|
default: throw new RuntimeException(error);
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306 |
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}
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307 |
432442f9
|
Leszek Koltunski
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}
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308 |
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}
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309 |
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310 |
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return shaderHandle;
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311 |
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}
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312 |
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313 |
7cd24173
|
leszek
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
314 |
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315 |
|
|
private static String insertEnabledEffects(String code, final String effects)
|
316 |
|
|
{
|
317 |
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|
final String marker = "// ENABLED EFFECTS WILL BE INSERTED HERE";
|
318 |
|
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int length = marker.length();
|
319 |
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320 |
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int place = code.indexOf(marker);
|
321 |
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322 |
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if( place>=0 )
|
323 |
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{
|
324 |
|
|
String begin = code.substring(0,place-1);
|
325 |
|
|
String end = code.substring(place+length);
|
326 |
|
|
/*
|
327 |
|
|
int len = begin.length();
|
328 |
|
|
|
329 |
|
|
android.util.Log.d("Program", begin.substring(len-40));
|
330 |
|
|
android.util.Log.d("Program", effects);
|
331 |
|
|
android.util.Log.d("Program", end.substring(0,40));
|
332 |
|
|
*/
|
333 |
|
|
return begin + effects + end;
|
334 |
|
|
}
|
335 |
|
|
else
|
336 |
|
|
{
|
337 |
|
|
android.util.Log.e("Program", "Error: marker string not found in SHADER!");
|
338 |
|
|
}
|
339 |
|
|
|
340 |
|
|
return null;
|
341 |
|
|
}
|
342 |
|
|
|
343 |
432442f9
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
344 |
faa3ff56
|
Leszek Koltunski
|
/**
|
345 |
|
|
* Only for use by the library itself.
|
346 |
|
|
*
|
347 |
|
|
* @y.exclude
|
348 |
|
|
*/
|
349 |
a13dde77
|
Leszek Koltunski
|
public DistortedProgram(final InputStream vert, final InputStream frag, final String vertHeader, final String fragHeader,
|
350 |
|
|
int glslVersion, final String[] feedback )
|
351 |
|
|
throws FragmentCompilationException,VertexCompilationException,LinkingException
|
352 |
432442f9
|
Leszek Koltunski
|
{
|
353 |
041b6dee
|
Leszek Koltunski
|
init(glslVersion);
|
354 |
432442f9
|
Leszek Koltunski
|
|
355 |
a13dde77
|
Leszek Koltunski
|
final String vertShader = readTextFileFromRawResource(vert, true );
|
356 |
|
|
final String fragShader = readTextFileFromRawResource(frag, false);
|
357 |
432442f9
|
Leszek Koltunski
|
|
358 |
b7074bc6
|
Leszek Koltunski
|
final int vertShaderHandle = compileShader(GLES30.GL_VERTEX_SHADER , vertHeader + vertShader);
|
359 |
|
|
final int fragShaderHandle = compileShader(GLES30.GL_FRAGMENT_SHADER, fragHeader + fragShader);
|
360 |
432442f9
|
Leszek Koltunski
|
|
361 |
a13dde77
|
Leszek Koltunski
|
mProgramHandle = createAndLinkProgram(vertShaderHandle, fragShaderHandle, mAttributeName, glslVersion>= 300 ? feedback:null );
|
362 |
7cd24173
|
leszek
|
|
363 |
|
|
mAttribute = new int[mNumAttributes];
|
364 |
|
|
|
365 |
|
|
for(int i=0; i<mNumAttributes; i++)
|
366 |
|
|
{
|
367 |
b7074bc6
|
Leszek Koltunski
|
mAttribute[i] = GLES30.glGetAttribLocation( mProgramHandle, mAttributeName[i]);
|
368 |
7cd24173
|
leszek
|
}
|
369 |
041b6dee
|
Leszek Koltunski
|
|
370 |
|
|
if( mNumUniforms>0 )
|
371 |
|
|
{
|
372 |
|
|
mUniform = new int[mNumUniforms];
|
373 |
|
|
mUniformName = mUniList.split(" ");
|
374 |
|
|
|
375 |
|
|
for(int i=0; i<mNumUniforms; i++)
|
376 |
|
|
{
|
377 |
b7074bc6
|
Leszek Koltunski
|
mUniform[i] = GLES30.glGetUniformLocation( mProgramHandle, mUniformName[i]);
|
378 |
041b6dee
|
Leszek Koltunski
|
}
|
379 |
|
|
}
|
380 |
|
|
else mUniform = null;
|
381 |
|
|
}
|
382 |
|
|
|
383 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
384 |
faa3ff56
|
Leszek Koltunski
|
/**
|
385 |
|
|
* Only for use by the library itself.
|
386 |
|
|
*
|
387 |
|
|
* @y.exclude
|
388 |
|
|
*/
|
389 |
a13dde77
|
Leszek Koltunski
|
public DistortedProgram(final InputStream vert, final InputStream frag, final String vertHeader, final String fragHeader,
|
390 |
|
|
final String enabledVert, final String enabledFrag, int glslVersion, final String[] feedback )
|
391 |
|
|
throws FragmentCompilationException,VertexCompilationException,LinkingException
|
392 |
041b6dee
|
Leszek Koltunski
|
{
|
393 |
faa3ff56
|
Leszek Koltunski
|
init(glslVersion);
|
394 |
041b6dee
|
Leszek Koltunski
|
|
395 |
a13dde77
|
Leszek Koltunski
|
String vertShader = readTextFileFromRawResource( vert, true );
|
396 |
|
|
String fragShader = readTextFileFromRawResource( frag, false);
|
397 |
041b6dee
|
Leszek Koltunski
|
|
398 |
a13dde77
|
Leszek Koltunski
|
if( enabledVert!=null ) vertShader = insertEnabledEffects(vertShader,enabledVert);
|
399 |
|
|
if( enabledFrag!=null ) fragShader = insertEnabledEffects(fragShader,enabledFrag);
|
400 |
041b6dee
|
Leszek Koltunski
|
|
401 |
b7074bc6
|
Leszek Koltunski
|
final int vertShaderHandle = compileShader(GLES30.GL_VERTEX_SHADER , vertHeader + vertShader);
|
402 |
|
|
final int fragShaderHandle = compileShader(GLES30.GL_FRAGMENT_SHADER, fragHeader + fragShader);
|
403 |
faa3ff56
|
Leszek Koltunski
|
|
404 |
a13dde77
|
Leszek Koltunski
|
mProgramHandle = createAndLinkProgram(vertShaderHandle, fragShaderHandle, mAttributeName, glslVersion>= 300 ? feedback:null );
|
405 |
041b6dee
|
Leszek Koltunski
|
|
406 |
|
|
mAttribute = new int[mNumAttributes];
|
407 |
|
|
|
408 |
|
|
for(int i=0; i<mNumAttributes; i++)
|
409 |
|
|
{
|
410 |
b7074bc6
|
Leszek Koltunski
|
mAttribute[i] = GLES30.glGetAttribLocation( mProgramHandle, mAttributeName[i]);
|
411 |
041b6dee
|
Leszek Koltunski
|
}
|
412 |
|
|
|
413 |
|
|
if( mNumUniforms>0 )
|
414 |
|
|
{
|
415 |
|
|
mUniform = new int[mNumUniforms];
|
416 |
|
|
mUniformName = mUniList.split(" ");
|
417 |
|
|
|
418 |
|
|
for(int i=0; i<mNumUniforms; i++)
|
419 |
|
|
{
|
420 |
b7074bc6
|
Leszek Koltunski
|
mUniform[i] = GLES30.glGetUniformLocation( mProgramHandle, mUniformName[i]);
|
421 |
041b6dee
|
Leszek Koltunski
|
}
|
422 |
|
|
}
|
423 |
|
|
else mUniform = null;
|
424 |
7cd24173
|
leszek
|
}
|
425 |
|
|
|
426 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
427 |
faa3ff56
|
Leszek Koltunski
|
/**
|
428 |
|
|
* Only for use by the library itself.
|
429 |
|
|
*
|
430 |
|
|
* @y.exclude
|
431 |
|
|
*/
|
432 |
|
|
public DistortedProgram(final InputStream vertex, final InputStream fragment, final String vertexHeader, final String fragmentHeader, int glslVersion )
|
433 |
7cd24173
|
leszek
|
throws FragmentCompilationException,VertexCompilationException,VertexUniformsException,FragmentUniformsException,LinkingException
|
434 |
|
|
{
|
435 |
faa3ff56
|
Leszek Koltunski
|
this(vertex,fragment,vertexHeader,fragmentHeader,glslVersion,null);
|
436 |
|
|
}
|
437 |
7cd24173
|
leszek
|
|
438 |
faa3ff56
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
439 |
|
|
// PUBLIC API
|
440 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
441 |
|
|
/**
|
442 |
|
|
* Create a new Shader Program from two source strings.
|
443 |
|
|
* <p>
|
444 |
|
|
* Needs to be called from a thread holding the OpenGL context.
|
445 |
|
|
*
|
446 |
|
|
* @param vertex Vertex shader code.
|
447 |
|
|
* @param fragment Fragment shader code.
|
448 |
|
|
* @throws FragmentCompilationException
|
449 |
|
|
* @throws VertexCompilationException
|
450 |
|
|
* @throws VertexUniformsException
|
451 |
|
|
* @throws FragmentUniformsException
|
452 |
|
|
* @throws LinkingException
|
453 |
|
|
*/
|
454 |
|
|
public DistortedProgram(final String vertex, final String fragment)
|
455 |
|
|
throws FragmentCompilationException,VertexCompilationException,VertexUniformsException,FragmentUniformsException,LinkingException
|
456 |
|
|
{
|
457 |
|
|
init(300);
|
458 |
7cd24173
|
leszek
|
|
459 |
faa3ff56
|
Leszek Koltunski
|
doAttributes(vertex , true );
|
460 |
|
|
doAttributes(fragment, false);
|
461 |
7cd24173
|
leszek
|
|
462 |
b7074bc6
|
Leszek Koltunski
|
final int vertexShaderHandle = compileShader(GLES30.GL_VERTEX_SHADER , vertex );
|
463 |
|
|
final int fragmentShaderHandle = compileShader(GLES30.GL_FRAGMENT_SHADER, fragment);
|
464 |
7cd24173
|
leszek
|
|
465 |
faa3ff56
|
Leszek Koltunski
|
mProgramHandle = createAndLinkProgram(vertexShaderHandle, fragmentShaderHandle, mAttributeName, null );
|
466 |
432442f9
|
Leszek Koltunski
|
|
467 |
02de77c9
|
Leszek Koltunski
|
mAttribute = new int[mNumAttributes];
|
468 |
432442f9
|
Leszek Koltunski
|
|
469 |
02de77c9
|
Leszek Koltunski
|
for(int i=0; i<mNumAttributes; i++)
|
470 |
|
|
{
|
471 |
b7074bc6
|
Leszek Koltunski
|
mAttribute[i] = GLES30.glGetAttribLocation( mProgramHandle, mAttributeName[i]);
|
472 |
02de77c9
|
Leszek Koltunski
|
}
|
473 |
041b6dee
|
Leszek Koltunski
|
|
474 |
|
|
if( mNumUniforms>0 )
|
475 |
|
|
{
|
476 |
|
|
mUniform = new int[mNumUniforms];
|
477 |
|
|
mUniformName = mUniList.split(" ");
|
478 |
|
|
|
479 |
|
|
for(int i=0; i<mNumUniforms; i++)
|
480 |
|
|
{
|
481 |
b7074bc6
|
Leszek Koltunski
|
mUniform[i] = GLES30.glGetUniformLocation( mProgramHandle, mUniformName[i]);
|
482 |
041b6dee
|
Leszek Koltunski
|
}
|
483 |
|
|
}
|
484 |
|
|
else mUniform = null;
|
485 |
432442f9
|
Leszek Koltunski
|
}
|
486 |
|
|
|
487 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
488 |
3d804c91
|
Leszek Koltunski
|
/**
|
489 |
|
|
* Return the handle of the created program so that we can later, say, call glUseProgram.
|
490 |
|
|
*/
|
491 |
432442f9
|
Leszek Koltunski
|
public int getProgramHandle()
|
492 |
|
|
{
|
493 |
|
|
return mProgramHandle;
|
494 |
|
|
}
|
495 |
|
|
|
496 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
497 |
3d804c91
|
Leszek Koltunski
|
/**
|
498 |
02de77c9
|
Leszek Koltunski
|
* Use the program and enable all vertex attribute arrays.
|
499 |
|
|
*
|
500 |
3d804c91
|
Leszek Koltunski
|
* Needs to be called from a thread holding the OpenGL context.
|
501 |
|
|
*/
|
502 |
02de77c9
|
Leszek Koltunski
|
public void useProgram()
|
503 |
432442f9
|
Leszek Koltunski
|
{
|
504 |
b7074bc6
|
Leszek Koltunski
|
GLES30.glUseProgram(mProgramHandle);
|
505 |
02de77c9
|
Leszek Koltunski
|
|
506 |
432442f9
|
Leszek Koltunski
|
for(int i=0; i<mNumAttributes; i++)
|
507 |
b7074bc6
|
Leszek Koltunski
|
GLES30.glEnableVertexAttribArray(mAttribute[i]);
|
508 |
432442f9
|
Leszek Koltunski
|
}
|
509 |
|
|
}
|
510 |
02de77c9
|
Leszek Koltunski
|
|