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Revision 27aefee6

Added by Leszek Koltunski about 6 years ago

OIT: clear the postprocessing buffer with transparent white.

View differences:

src/main/java/org/distorted/library/main/DistortedOutputSurface.java
317 317
    GLES31.glStencilMask(0xff);
318 318
    GLES31.glDepthMask(true);
319 319
    GLES31.glColorMask(true,true,true,true);
320
    GLES31.glClearColor(0.0f,0.0f,0.0f,0.0f);
320
    GLES31.glClearColor(1.0f,1.0f,1.0f,0.0f);
321 321
    GLES31.glClearDepthf(1.0f);
322 322
    GLES31.glClearStencil(0);
323 323

  

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