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library / src / main / java / org / distorted / library / DistortedNode.java @ 27f42cd6

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library;
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import java.util.ArrayList;
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import java.util.HashMap;
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import android.opengl.GLES30;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Class which represents a Node in a Tree of (InputSurface,Mesh,Effects) triplets.
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 * <p>
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 * Having organized such sets into a Tree, we can then render any Node to any OutputSurface.
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 * That recursively renders the set held in the Node and all its children.
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 * <p>
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 * The class takes special care to only render identical sub-trees once. Each Node holds a reference
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 * to sub-class 'NodeData'. Two identical sub-trees attached at different points of the main tree
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 * will point to the same NodeData; only the first of this is rendered (mData.numRender!).
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 */
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public class DistortedNode implements DistortedAttacheable
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  {
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  private static HashMap<ArrayList<Long>,NodeData> mMapNodeID = new HashMap<>();
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  private static long mNextNodeID =0;
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  private DistortedNode mParent;
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  private MeshObject mMesh;
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  private DistortedEffects mEffects;
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  private DistortedEffectsPostprocess mPostprocess;
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  private DistortedInputSurface mSurface;
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  private DistortedRenderState mState;
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  private NodeData mData;
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  private ArrayList<DistortedNode> mChildren;
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  private int[] mNumChildren;  // ==mChildren.length(), but we only create mChildren if the first one gets added
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  private class NodeData
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    {
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    long ID;
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    int numPointingNodes;
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    long currTime;
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    ArrayList<Long> key;
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    DistortedFramebuffer mFBO;
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    NodeData(long id, ArrayList<Long> k)
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      {
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      ID              = id;
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      key             = k;
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      numPointingNodes= 1;
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      currTime        =-1;
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      mFBO            = null;
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  static synchronized void onDestroy()
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    {
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    mNextNodeID = 0;
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    mMapNodeID.clear();
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private ArrayList<Long> generateIDList()
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    {
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    ArrayList<Long> ret = new ArrayList<>();
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    ret.add( mSurface.getID() );
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    if( mNumChildren[0]==0 )
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      {
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      ret.add(-mEffects.getID());
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      }
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    DistortedNode node;
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    for(int i=0; i<mNumChildren[0]; i++)
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      {
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      node = mChildren.get(i);
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      ret.add(node.mData.ID);
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      }
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    return ret;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Debug - print all the Node IDs
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  @SuppressWarnings("unused")
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  void debug(int depth)
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    {
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    String tmp="";
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    int i;
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    for(i=0; i<depth; i++) tmp +="   ";
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    tmp += ("NodeID="+mData.ID+" nodes pointing: "+mData.numPointingNodes+" surfaceID="+
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            mSurface.getID()+" FBO="+(mData.mFBO==null ? "null":mData.mFBO.getID()))+
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            " parent sID="+(mParent==null ? "null": (mParent.mSurface.getID()));
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    android.util.Log.e("NODE", tmp);
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    for(i=0; i<mNumChildren[0]; i++)
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      mChildren.get(i).debug(depth+1);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Debug - print contents of the HashMap
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  @SuppressWarnings("unused")
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  static void debugMap()
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    {
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    NodeData tmp;
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    for(ArrayList<Long> key: mMapNodeID.keySet())
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      {
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      tmp = mMapNodeID.get(key);
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      android.util.Log.e("NODE", "NodeID: "+tmp.ID+" <-- "+key);
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// tree isomorphism algorithm
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  private void adjustIsomorphism()
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    {
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    ArrayList<Long> newList = generateIDList();
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    NodeData newData = mMapNodeID.get(newList);
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    if( newData!=null )
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      {
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      newData.numPointingNodes++;
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      }
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    else
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      {
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      newData = new NodeData(++mNextNodeID,newList);
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      mMapNodeID.put(newList,newData);
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      }
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    boolean deleteOldFBO = false;
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    boolean createNewFBO = false;
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    if( --mData.numPointingNodes==0 )
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      {
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      mMapNodeID.remove(mData.key);
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      if( mData.mFBO!=null ) deleteOldFBO=true;
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      }
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    if( mNumChildren[0]>0 && newData.mFBO==null )
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      {
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      createNewFBO = true;
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      }
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    if( mNumChildren[0]==0 && newData.mFBO!=null )
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      {
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      newData.mFBO.markForDeletion();
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      android.util.Log.d("NODE", "ERROR!! this NodeData cannot possibly contain a non-null FBO!! "+newData.mFBO.getID() );
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      newData.mFBO = null;
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      }
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    if( deleteOldFBO && createNewFBO )
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      {
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      newData.mFBO = mData.mFBO;  // just copy over
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      //android.util.Log.d("NODE", "copying over FBOs "+mData.mFBO.getID() );
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      }
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    else if( deleteOldFBO )
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      {
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      mData.mFBO.markForDeletion();
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      //android.util.Log.d("NODE", "deleting old FBO "+mData.mFBO.getID() );
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      mData.mFBO = null;
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      }
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    else if( createNewFBO )
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      {
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      newData.mFBO = new DistortedFramebuffer(true, DistortedSurface.TYPE_TREE, mSurface.getWidth(),mSurface.getHeight());
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      //android.util.Log.d("NODE", "creating new FBO "+newData.mFBO.getID() );
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      }
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    mData = newData;
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    if( mParent!=null ) mParent.adjustIsomorphism();
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// return the total number of render calls issued
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  int draw(long currTime, DistortedOutputSurface surface)
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    {
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    DistortedInputSurface input = mNumChildren[0]==0 ? mSurface : mData.mFBO;
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    if( input.setAsInput() )
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      {
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      mState.apply();
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      mEffects.drawPriv(mSurface.getWidth()/2.0f, mSurface.getHeight()/2.0f, mMesh, surface, currTime);
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      return 1;
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      }
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    return 0;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// return the total number of render calls issued
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  int renderRecursive(long currTime)
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    {
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    int numRenders = 0;
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    if( mNumChildren[0]>0 && mData.currTime!=currTime )
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      {
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      mData.currTime = currTime;
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      for (int i=0; i<mNumChildren[0]; i++)
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        {
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        numRenders += mChildren.get(i).renderRecursive(currTime);
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        }
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      mData.mFBO.setAsOutput(currTime);
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      if( mSurface.setAsInput() )
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        {
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        numRenders++;
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        DistortedEffects.blitPriv(mData.mFBO);
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        }
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      numRenders += mData.mFBO.renderChildren(currTime,mNumChildren[0],mChildren);
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      }
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    return numRenders;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
247
///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
249
 * Constructs new Node.
250
 *     
251
 * @param surface InputSurface to put into the new Node.
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 * @param effects DistortedEffects to put into the new Node.
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 * @param mesh MeshObject to put into the new Node.
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 */
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  public DistortedNode(DistortedInputSurface surface, DistortedEffects effects, MeshObject mesh)
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    {
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    mSurface       = surface;
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    mEffects       = effects;
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    mPostprocess   = null;
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    mMesh          = mesh;
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    mState         = new DistortedRenderState();
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    mChildren      = null;
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    mNumChildren   = new int[1];
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    mNumChildren[0]= 0;
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    mParent        = null;
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    ArrayList<Long> list = new ArrayList<>();
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    list.add(mSurface.getID());
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    list.add(-mEffects.getID());
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    mData = mMapNodeID.get(list);
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273
    if( mData!=null )
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      {
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      mData.numPointingNodes++;
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      }
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    else
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      {
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      mData = new NodeData(++mNextNodeID,list);
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      mMapNodeID.put(list, mData);
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////  
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/**
286
 * Copy-constructs new Node from another Node.
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 *     
288
 * @param node The DistortedNode to copy data from.
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 * @param flags bit field composed of a subset of the following:
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 *        {@link Distorted#CLONE_SURFACE},  {@link Distorted#CLONE_MATRIX}, {@link Distorted#CLONE_VERTEX},
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 *        {@link Distorted#CLONE_FRAGMENT} and {@link Distorted#CLONE_CHILDREN}.
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 *        For example flags = CLONE_SURFACE | CLONE_CHILDREN.
293
 */
294
  public DistortedNode(DistortedNode node, int flags)
295
    {
296
    mEffects     = new DistortedEffects(node.mEffects,flags);
297
    mPostprocess = null;
298
    mMesh        = node.mMesh;
299
    mState       = new DistortedRenderState();
300
    mParent      = null;
301

    
302
    if( (flags & Distorted.CLONE_SURFACE) != 0 )
303
      {
304
      mSurface = node.mSurface;
305
      }
306
    else
307
      {
308
      int w = node.mSurface.getWidth();
309
      int h = node.mSurface.getHeight();
310

    
311
      if( node.mSurface instanceof DistortedTexture )
312
        {
313
        mSurface = new DistortedTexture(w,h, DistortedSurface.TYPE_TREE);
314
        }
315
      else if( node.mSurface instanceof DistortedFramebuffer )
316
        {
317
        boolean hasDepth = ((DistortedFramebuffer) node.mSurface).hasDepth();
318
        mSurface = new DistortedFramebuffer(hasDepth,DistortedSurface.TYPE_TREE,w,h);
319
        }
320
      }
321
    if( (flags & Distorted.CLONE_CHILDREN) != 0 )
322
      {
323
      if( node.mChildren==null )     // do NOT copy over the NULL!
324
        {
325
        node.mChildren = new ArrayList<>(2);
326
        }
327

    
328
      mChildren = node.mChildren;
329
      mNumChildren = node.mNumChildren;
330
      }
331
    else
332
      {
333
      mChildren = null;
334
      mNumChildren = new int[1];
335
      mNumChildren[0] = 0;
336
      }
337
   
338
    ArrayList<Long> list = generateIDList();
339
   
340
    mData = mMapNodeID.get(list);
341
   
342
    if( mData!=null )
343
      {
344
      mData.numPointingNodes++;
345
      }
346
    else
347
      {
348
      mData = new NodeData(++mNextNodeID,list);
349
      mMapNodeID.put(list, mData);
350
      }
351
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
354
/**
355
 * Adds a new child to the last position in the list of our Node's children.
356
 * <p>
357
 * We cannot do this mid-render - actual attachment will be done just before the next render, by the
358
 * DistortedAttachDeamon (by calling attachNow())
359
 *
360
 * @param node The new Node to add.
361
 */
362
  public void attach(DistortedNode node)
363
    {
364
    DistortedAttachDaemon.attach(this,node);
365
    }
366

    
367
///////////////////////////////////////////////////////////////////////////////////////////////////
368
/**
369
 * Adds a new child to the last position in the list of our Node's children.
370
 * <p>
371
 * We cannot do this mid-render - actual attachment will be done just before the next render, by the
372
 * DistortedAttachDeamon (by calling attachNow())
373
 *
374
 * @param surface InputSurface to initialize our child Node with.
375
 * @param effects DistortedEffects to initialize our child Node with.
376
 * @param mesh MeshObject to initialize our child Node with.
377
 * @return the newly constructed child Node, or null if we couldn't allocate resources.
378
 */
379
  public DistortedNode attach(DistortedInputSurface surface, DistortedEffects effects, MeshObject mesh)
380
    {
381
    DistortedNode node = new DistortedNode(surface,effects,mesh);
382
    DistortedAttachDaemon.attach(this,node);
383
    return node;
384
    }
385

    
386
///////////////////////////////////////////////////////////////////////////////////////////////////
387
/**
388
 * This is not really part of the public API. Has to be public only because it is a part of the
389
 * DistortedAttacheable interface, which should really be a class that we extend here instead but
390
 * Java has no multiple inheritance.
391
 *
392
 * @y.exclude
393
 * @param node The new Node to add.
394
 */
395
  public void attachNow(DistortedNode node)
396
    {
397
    if( mChildren==null ) mChildren = new ArrayList<>(2);
398

    
399
    node.mParent = this;
400
    mChildren.add(node);
401
    mNumChildren[0]++;
402
    adjustIsomorphism();
403
    }
404

    
405
///////////////////////////////////////////////////////////////////////////////////////////////////
406
/**
407
 * Removes the first occurrence of a specified child from the list of children of our Node.
408
 * <p>
409
 * We cannot do this mid-render - actual detachment will be done just before the next render, by the
410
 * DistortedAttachDeamon (by calling detachNow())
411
 *
412
 * @param node The Node to remove.
413
 */
414
  public void detach(DistortedNode node)
415
    {
416
    DistortedAttachDaemon.detach(this,node);
417
    }
418

    
419
///////////////////////////////////////////////////////////////////////////////////////////////////
420
/**
421
 * Removes the first occurrence of a specified child from the list of children of our Node.
422
 * <p>
423
 * A bit questionable method as there can be many different Nodes attached as children, some
424
 * of them having the same Effects but - for instance - different Mesh. Use with care.
425
 * <p>
426
 * We cannot do this mid-render - actual detachment will be done just before the next render, by the
427
 * DistortedAttachDeamon (by calling detachNow())
428
 *
429
 * @param effects DistortedEffects to remove.
430
 */
431
  public void detach(DistortedEffects effects)
432
    {
433
    long id = effects.getID();
434
    DistortedNode node;
435
    boolean detached= false;
436

    
437
    for(int i=0; i<mNumChildren[0]; i++)
438
      {
439
      node = mChildren.get(i);
440

    
441
      if( node.mEffects.getID()==id )
442
        {
443
        detached=true;
444
        DistortedAttachDaemon.detach(this,node);
445
        break;
446
        }
447
      }
448

    
449
    if( !detached )
450
      {
451
      // if we failed to detach any, it still might be the case that
452
      // there's a job in Daemon's queue that we need to cancel.
453
      DistortedAttachDaemon.cancelAttachJobs(this,effects);
454
      }
455
    }
456

    
457
///////////////////////////////////////////////////////////////////////////////////////////////////
458
/**
459
 * This is not really part of the public API. Has to be public only because it is a part of the
460
 * DistortedAttacheable interface, which should really be a class that we extend here instead but
461
 * Java has no multiple inheritance.
462
 *
463
 * @y.exclude
464
 * @param node The Node to remove.
465
 */
466
  public void detachNow(DistortedNode node)
467
    {
468
    if( mNumChildren[0]>0 && mChildren.remove(node) )
469
      {
470
      node.mParent = null;
471
      mNumChildren[0]--;
472
      adjustIsomorphism();
473
      }
474
    }
475

    
476
///////////////////////////////////////////////////////////////////////////////////////////////////
477
/**
478
 * Removes all children Nodes.
479
 * <p>
480
 * We cannot do this mid-render - actual detachment will be done just before the next render, by the
481
 * DistortedAttachDeamon (by calling detachAllNow())
482
 */
483
  public void detachAll()
484
    {
485
    DistortedAttachDaemon.detachAll(this);
486
    }
487

    
488
///////////////////////////////////////////////////////////////////////////////////////////////////
489
/**
490
 * This is not really part of the public API. Has to be public only because it is a part of the
491
 * DistortedAttacheable interface, which should really be a class that we extend here instead but
492
 * Java has no multiple inheritance.
493
 *
494
 * @y.exclude
495
 */
496
  public void detachAllNow()
497
    {
498
    if( mNumChildren[0]>0 )
499
      {
500
      DistortedNode tmp;
501

    
502
      for(int i=mNumChildren[0]-1; i>=0; i--)
503
        {
504
        tmp = mChildren.remove(i);
505
        tmp.mParent = null;
506
        }
507

    
508
      mNumChildren[0] = 0;
509
      adjustIsomorphism();
510
      }
511
    }
512

    
513
///////////////////////////////////////////////////////////////////////////////////////////////////
514
/**
515
 * Sets the Postprocessing Effects we will apply to the temporary buffer this Node - and fellow siblings
516
 * with the same Effects - will get rendered to.
517
 * <p>
518
 * For efficiency reasons, it is very important to assign the very same DistortedEffectsPostprocess
519
 * object to all the DistortedNode siblings that are supposed to be postprocessed in the same way,
520
 * because only then will the library assign all such siblings to the same 'Bucket' which gets rendered
521
 * to the same offscreen buffer which then gets postprocessed in one go and subsequently merged to the
522
 * target Surface.
523
 */
524
  public void setPostprocessEffects(DistortedEffectsPostprocess dep)
525
    {
526
    mPostprocess = dep;
527

    
528
    // TODO: rearrange all the siblings so that all are sorted by the DistortedEffectsPostprocess' ID.
529
    }
530

    
531
///////////////////////////////////////////////////////////////////////////////////////////////////
532
/**
533
 * Returns the DistortedEffectsPostprocess object that's in the Node.
534
 *
535
 * @return The DistortedEffectsPostprocess contained in the Node.
536
 */
537
  public DistortedEffectsPostprocess getEffectsPostprocess()
538
    {
539
    return mPostprocess;
540
    }
541

    
542
///////////////////////////////////////////////////////////////////////////////////////////////////
543
/**
544
 * Returns the DistortedEffects object that's in the Node.
545
 * 
546
 * @return The DistortedEffects contained in the Node.
547
 */
548
  public DistortedEffects getEffects()
549
    {
550
    return mEffects;
551
    }
552

    
553
///////////////////////////////////////////////////////////////////////////////////////////////////
554
/**
555
 * Returns the DistortedInputSurface object that's in the Node.
556
 *
557
 * @return The DistortedInputSurface contained in the Node.
558
 */
559
  public DistortedInputSurface getSurface()
560
    {
561
    return mSurface;
562
    }
563

    
564
///////////////////////////////////////////////////////////////////////////////////////////////////
565
/**
566
 * Returns the DistortedFramebuffer object that's in the Node.
567
 *
568
 * @return The DistortedFramebuffer contained in the Node.
569
 */
570
  public DistortedFramebuffer getFramebuffer()
571
    {
572
    return mData.mFBO;
573
    }
574

    
575

    
576
///////////////////////////////////////////////////////////////////////////////////////////////////
577
/**
578
 * When rendering this Node, use ColorMask (r,g,b,a).
579
 *
580
 * @param r Write to the RED color channel when rendering this Node?
581
 * @param g Write to the GREEN color channel when rendering this Node?
582
 * @param b Write to the BLUE color channel when rendering this Node?
583
 * @param a Write to the ALPHA channel when rendering this Node?
584
 */
585
  @SuppressWarnings("unused")
586
  public void glColorMask(boolean r, boolean g, boolean b, boolean a)
587
    {
588
    mState.glColorMask(r,g,b,a);
589
    }
590

    
591
///////////////////////////////////////////////////////////////////////////////////////////////////
592
/**
593
 * When rendering this Node, switch on writing to Depth buffer?
594
 *
595
 * @param mask Write to the Depth buffer when rendering this Node?
596
 */
597
  @SuppressWarnings("unused")
598
  public void glDepthMask(boolean mask)
599
    {
600
    mState.glDepthMask(mask);
601
    }
602

    
603
///////////////////////////////////////////////////////////////////////////////////////////////////
604
/**
605
 * When rendering this Node, which bits of the Stencil buffer to write to?
606
 *
607
 * @param mask Marks the bits of the Stencil buffer we will write to when rendering this Node.
608
 */
609
  @SuppressWarnings("unused")
610
  public void glStencilMask(int mask)
611
    {
612
    mState.glStencilMask(mask);
613
    }
614

    
615
///////////////////////////////////////////////////////////////////////////////////////////////////
616
/**
617
 * When rendering this Node, which Tests to enable?
618
 *
619
 * @param test Valid values: GL_DEPTH_TEST, GL_STENCIL_TEST, GL_BLEND
620
 */
621
  @SuppressWarnings("unused")
622
  public void glEnable(int test)
623
    {
624
    mState.glEnable(test);
625
    }
626

    
627
///////////////////////////////////////////////////////////////////////////////////////////////////
628
/**
629
 * When rendering this Node, which Tests to enable?
630
 *
631
 * @param test Valid values: GL_DEPTH_TEST, GL_STENCIL_TEST, GL_BLEND
632
 */
633
  @SuppressWarnings("unused")
634
  public void glDisable(int test)
635
    {
636
    mState.glDisable(test);
637
    }
638

    
639
///////////////////////////////////////////////////////////////////////////////////////////////////
640
/**
641
 * When rendering this Node, use the following StencilFunc.
642
 *
643
 * @param func Valid values: GL_NEVER, GL_ALWAYS, GL_LESS, GL_LEQUAL, GL_EQUAL, GL_GEQUAL, GL_GREATER, GL_NOTEQUAL
644
 * @param ref  Reference valut to compare our stencil with.
645
 * @param mask Mask used when comparing.
646
 */
647
  @SuppressWarnings("unused")
648
  public void glStencilFunc(int func, int ref, int mask)
649
    {
650
    mState.glStencilFunc(func,ref,mask);
651
    }
652

    
653
///////////////////////////////////////////////////////////////////////////////////////////////////
654
/**
655
 * When rendering this Node, use the following StencilOp.
656
 * <p>
657
 * Valid values of all 3 parameters: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_DECR, GL_INVERT, GL_INCR_WRAP, GL_DECR_WRAP
658
 *
659
 * @param sfail  What to do when Stencil Test fails.
660
 * @param dpfail What to do when Depth Test fails.
661
 * @param dppass What to do when Depth Test passes.
662
 */
663
  @SuppressWarnings("unused")
664
  public void glStencilOp(int sfail, int dpfail, int dppass)
665
    {
666
    mState.glStencilOp(sfail,dpfail,dppass);
667
    }
668

    
669
///////////////////////////////////////////////////////////////////////////////////////////////////
670
/**
671
 * When rendering this Node, use the following DepthFunc.
672
 *
673
 * @param func Valid values: GL_NEVER, GL_ALWAYS, GL_LESS, GL_LEQUAL, GL_EQUAL, GL_GEQUAL, GL_GREATER, GL_NOTEQUAL
674
 */
675
  @SuppressWarnings("unused")
676
  public void glDepthFunc(int func)
677
    {
678
    mState.glDepthFunc(func);
679
    }
680

    
681
///////////////////////////////////////////////////////////////////////////////////////////////////
682
/**
683
 * When rendering this Node, use the following Blending mode.
684
 * <p>
685
 * Valid values: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
686
 *               GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR,
687
 *               GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, GL_SRC_ALPHA_SATURATE
688
 *
689
 * @param src Source Blend function
690
 * @param dst Destination Blend function
691
 */
692
  @SuppressWarnings("unused")
693
  public void glBlendFunc(int src, int dst)
694
    {
695
    mState.glBlendFunc(src,dst);
696
    }
697
  }
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