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Revision 291705f6

Added by Leszek Koltunski about 8 years ago

re-generate noise after passing each Point.

View differences:

src/main/java/org/distorted/library/EffectNames.java
136 136
   * Directional sinusoidal wave effect. The direction of the wave is given by the 'angle'
137 137
   * parameters. Details: {@link DistortedObject#wave(Data5D,Data2D)}
138 138
   * <p>
139
   * Uniforms: (amplitude,length,offset,angleAlpha,
139
   * Uniforms: (amplitude,length,phase,angleAlpha,
140 140
   *            angleBeta, UNUSED,centerX,centerY,
141 141
   *            regionX,regionY,regionRX,regionRY)
142 142
   * <p>
src/main/java/org/distorted/library/type/Dynamic.java
68 68

  
69 69
  protected int mDimension;
70 70
  protected int numPoints;
71
  protected int mVecCurr;    
71
  protected int mSegment;       // between which pair of points are we currently? (in case of PATH this is a bit complicated!)
72 72
  protected boolean cacheDirty; // VectorCache not up to date
73 73
  protected int mMode;          // LOOP, PATH or JUMP
74 74
  protected long mDuration;     // number of milliseconds it takes to do a full loop/path from first vector to the last and back to the first
......
78 78
    {
79 79
    float[][] n;
80 80

  
81
    VectorNoise(int dim)
81
    VectorNoise()
82 82
      {
83
      n = new float[dim][NUM_NOISE];
83
      n = new float[mDimension][NUM_NOISE];
84
      }
84 85

  
86
    void computeNoise()
87
      {
85 88
      n[0][0] = mRnd.nextFloat();
86 89
      for(int i=1; i<NUM_NOISE; i++) n[0][i] = n[0][i-1]+mRnd.nextFloat();
90

  
87 91
      float sum = n[0][NUM_NOISE-1] + mRnd.nextFloat();
88
      for(int i=0; i<NUM_NOISE; i++) n[0][i] /=sum;
89 92

  
90
      for(int j=1; j<dim; j++)
93
      for(int i=0; i<NUM_NOISE; i++)
91 94
        {
92
        for(int i=0; i<NUM_NOISE; i++) n[j][i] = mRnd.nextFloat()-0.5f;
95
        n[0][i] /=sum;
96
        for(int j=1; j<mDimension; j++) n[j][i] = mRnd.nextFloat()-0.5f;
93 97
        }
94 98
      }
95 99
    }
......
114 118
    float[] tangent;
115 119
    float[] cached;
116 120

  
117
    VectorCache(int dim)
121
    VectorCache()
118 122
      {
119
      a = new float[dim];
120
      b = new float[dim];
121
      c = new float[dim];
122
      d = new float[dim];
123
      tangent = new float[dim];
124
      cached = new float[dim];
123
      a = new float[mDimension];
124
      b = new float[mDimension];
125
      c = new float[mDimension];
126
      d = new float[mDimension];
127
      tangent = new float[mDimension];
128
      cached = new float[mDimension];
125 129
      }
126 130
    }
127 131

  
......
147 151

  
148 152
  protected Dynamic(int duration, float count, int dimension)
149 153
    {
150
    vc = new Vector<>();
151
    vn = null;
152
    numPoints = 0;
154
    vc         = new Vector<>();
155
    vn         = null;
156
    numPoints  = 0;
153 157
    cacheDirty = false;
154
    mMode = MODE_LOOP;
155
    mDuration = duration;
156
    mCount = count;
158
    mMode      = MODE_LOOP;
159
    mDuration  = duration;
160
    mCount     = count;
157 161
    mDimension = dimension;
162
    mSegment   = -1;
158 163

  
159
    baseV = new float[mDimension][mDimension];
160
    buf= new float[mDimension];
161
    old= new float[mDimension];
164
    baseV      = new float[mDimension][mDimension];
165
    buf        = new float[mDimension];
166
    old        = new float[mDimension];
162 167
    }
163 168

  
164 169
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/library/type/Dynamic1D.java
207 207
      {
208 208
      vv.add(v);
209 209
     
210
      if( vn!=null ) vn.add(new VectorNoise(1));
210
      if( vn!=null ) vn.add(new VectorNoise());
211 211
       
212 212
      switch(numPoints)
213 213
        {
214 214
        case 0: 
215 215
        case 1: break;
216
        case 2: vc.add(new VectorCache(1));
217
                vc.add(new VectorCache(1));
218
                vc.add(new VectorCache(1));
216
        case 2: vc.add(new VectorCache());
217
                vc.add(new VectorCache());
218
                vc.add(new VectorCache());
219 219
                cacheDirty = true;
220 220
                break;
221
        default:vc.add(new VectorCache(1));
221
        default:vc.add(new VectorCache());
222 222
                cacheDirty = true;
223 223
        }
224 224
     
......
239 239
      {
240 240
      vv.add(location, v);
241 241
      
242
      if( vn!=null ) vn.add(new VectorNoise(1));
242
      if( vn!=null ) vn.add(new VectorNoise());
243 243
             
244 244
      switch(numPoints)
245 245
        {
246 246
        case 0:
247 247
        case 1: break;
248
        case 2: vc.add(new VectorCache(1));
249
                vc.add(new VectorCache(1));
250
                vc.add(new VectorCache(1));
248
        case 2: vc.add(new VectorCache());
249
                vc.add(new VectorCache());
250
                vc.add(new VectorCache());
251 251
                cacheDirty = true;
252 252
                break;
253
        default:vc.add(location,new VectorCache(1));
253
        default:vc.add(location,new VectorCache());
254 254
                cacheDirty = true;
255 255
        }
256 256
      
......
358 358
    if( vn==null )
359 359
      {
360 360
      vn = new Vector<>();
361
      for(int i=0; i<numPoints; i++) vn.add(new VectorNoise(mDimension));
361
      for(int i=0; i<numPoints; i++) vn.add(new VectorNoise());
362 362

  
363 363
      if( mDimension>=2 )
364 364
        {
......
397 397
              break;
398 398
      case 2: curr = vv.elementAt(0);
399 399
              next = vv.elementAt(1);
400
             
400

  
401
              int segment2= (int)(2*time);
402

  
401 403
              if( mMode==MODE_LOOP || mMode==MODE_PATH ) time = (time>0.5f ? 2-2*time : 2*time);
402
             
404

  
403 405
              if( vn!=null )
404 406
                {
407
                if( segment2 != mSegment )
408
                  {
409
                  if(mMode!=MODE_JUMP || mSegment==1) vn.elementAt(0).computeNoise();
410
                  mSegment = segment2;
411
                  }
412

  
405 413
                time = noise(time,0);
406 414
                }
407 415
             
408 416
              buffer[offset] = (next.x-curr.x)*time + curr.x;
409 417
              break;
410 418
      default:float t = time;
411
            
419
              int vecCurr, segment;
420

  
412 421
              switch(mMode)
413 422
                {
414 423
                case MODE_LOOP: time = time*numPoints;
424
                                segment = (int)time;
425
                                vecCurr = segment;
415 426
                                break;
416
                case MODE_PATH: time = (time<=0.5f) ? 2*time*(numPoints-1) : 2*(1-time)*(numPoints-1);
427
                case MODE_PATH: segment = (int)(2*t*(numPoints-1));
428

  
429
                                if( t<=0.5f )
430
                                  {
431
                                  time = 2*t*(numPoints-1);
432
                                  vecCurr = segment;
433
                                  }
434
                                else
435
                                  {
436
                                  time = 2*(1-t)*(numPoints-1);
437
                                  vecCurr = 2*numPoints-3-segment;
438
                                  }
417 439
                                break;
418 440
                case MODE_JUMP: time = time*(numPoints-1);
441
                                segment = (int)time;
442
                                vecCurr = segment;
419 443
                                break;
444
                default       : vecCurr = 0;
445
                                segment = 0;
420 446
                }
421
      
422
              int vecCurr = (int)time;
423
              time = time-vecCurr;
424
      
447

  
425 448
              if( vecCurr>=0 && vecCurr<numPoints )
426 449
                {
427 450
                if( cacheDirty ) recomputeCache();  // recompute cache if we have added or remove vectors since last computation
428
                else if( mVecCurr!= vecCurr )       // ...or if we have just passed a vector and the vector we are currently flying to has changed
451
                else if( mSegment!= segment )       // ...or if we have just passed a vector and the vector we are currently flying to has changed
429 452
                  {
430
                  int vecNext;   
431
                  mVecCurr = vecCurr;
432
                                
453
                  int vecNext;
454

  
433 455
                  switch(mMode)
434 456
                    {
435
                    case MODE_LOOP: vecNext = vecCurr==numPoints-1 ? 0:vecCurr+1; 
457
                    case MODE_LOOP: vecNext = vecCurr==numPoints-1 ? 0:vecCurr+1;
436 458
                                    break;
437
                    case MODE_PATH: if( t<0.5f ) vecNext = vecCurr==numPoints-1 ? numPoints-2: vecCurr+1;  
438
                                    else         vecNext = vecCurr==0 ? 1 : vecCurr-1;  
459
                    case MODE_PATH: if( t<0.5f ) vecNext = vecCurr==numPoints-1 ? numPoints-2: vecCurr+1;
460
                                    else         vecNext = vecCurr==0 ? 1 : vecCurr-1;
439 461
                                    break;
440 462
                    case MODE_JUMP: vecNext = vecCurr==numPoints-1 ? 1:vecCurr+1;
441 463
                                    break;
442
                    default       : vecNext = 0;                
464
                    default       : vecNext = 0;
443 465
                    }
444 466
              
445 467
                  next = vv.elementAt(vecNext);
......
447 469
              
448 470
                  if( tmp2.cached[0]!=next.x ) recomputeCache();
449 471
                  }
450
             
472

  
473
                if( mSegment!= segment && vn!=null ) vn.elementAt(vecCurr).computeNoise();
474

  
475
                mSegment = segment;
476

  
477
                time = time-vecCurr;
478

  
479
                tmp1 = vc.elementAt(vecCurr);
480

  
451 481
                if( vn!=null )
452 482
                  {
453 483
                  time = noise(time,vecCurr);
454 484
                  }
455 485
            
456
                tmp1 = vc.elementAt(vecCurr);
457 486
                buffer[offset] = ((tmp1.a[0]*time+tmp1.b[0])*time+tmp1.c[0])*time+tmp1.d[0];
458 487
                break;
459 488
                }
src/main/java/org/distorted/library/type/Dynamic2D.java
223 223
      {
224 224
      vv.add(v);
225 225
     
226
      if( vn!=null ) vn.add(new VectorNoise(2));
226
      if( vn!=null ) vn.add(new VectorNoise());
227 227
       
228 228
      switch(numPoints)
229 229
        {
230 230
        case 0:
231 231
        case 1: break;
232
        case 2: vc.add(new VectorCache(2));
233
                vc.add(new VectorCache(2));
234
                vc.add(new VectorCache(2));
232
        case 2: vc.add(new VectorCache());
233
                vc.add(new VectorCache());
234
                vc.add(new VectorCache());
235 235
                break;
236
        default:vc.add(new VectorCache(2));
236
        default:vc.add(new VectorCache());
237 237
        }
238 238
     
239 239
      numPoints++;
......
254 254
      {
255 255
      vv.add(location, v);
256 256
      
257
      if( vn!=null ) vn.add(new VectorNoise(2));
257
      if( vn!=null ) vn.add(new VectorNoise());
258 258
      
259 259
      switch(numPoints)
260 260
        {
261 261
        case 0:
262 262
        case 1: break;
263
        case 2: vc.add(new VectorCache(2));
264
                vc.add(new VectorCache(2));
265
                vc.add(new VectorCache(2));
263
        case 2: vc.add(new VectorCache());
264
                vc.add(new VectorCache());
265
                vc.add(new VectorCache());
266 266
                break;
267
        default:vc.add(location,new VectorCache(2));
267
        default:vc.add(location,new VectorCache());
268 268
        }
269 269
      
270 270
      numPoints++;
......
376 376
    if( vn==null )
377 377
      {
378 378
      vn = new Vector<>();
379
      for(int i=0; i<numPoints; i++) vn.add(new VectorNoise(mDimension));
379
      for(int i=0; i<numPoints; i++) vn.add(new VectorNoise());
380 380

  
381 381
      if( mDimension>=2 )
382 382
        {
......
420 420
              break;
421 421
      case 2: curr = vv.elementAt(0);
422 422
              next = vv.elementAt(1);
423
               
423

  
424
              int segment2= (int)(2*time);
425

  
424 426
              if( mMode==MODE_LOOP || mMode==MODE_PATH ) time = (time>0.5f ? 2-2*time : 2*time);
425
             
427

  
426 428
              if( vn!=null )
427 429
                {
430
                if( segment2 != mSegment )
431
                  {
432
                  if(mMode!=MODE_JUMP || mSegment==1) vn.elementAt(0).computeNoise();
433
                  mSegment = segment2;
434
                  }
435

  
428 436
                time = noise(time,0);
429 437
              
430 438
                baseV[1][0] = next.x-curr.x;
......
441 449
              
442 450
              break;
443 451
      default:float t = time;
444
        
452
              int vecCurr, segment;
453

  
445 454
              switch(mMode)
446 455
                {
447 456
                case MODE_LOOP: time = time*numPoints;
457
                                segment = (int)time;
458
                                vecCurr = segment;
448 459
                                break;
449
                case MODE_PATH: time = (time<=0.5f) ? 2*time*(numPoints-1) : 2*(1-time)*(numPoints-1);
460
                case MODE_PATH: segment = (int)(2*t*(numPoints-1));
461

  
462
                                if( t<=0.5f )
463
                                  {
464
                                  time = 2*t*(numPoints-1);
465
                                  vecCurr = segment;
466
                                  }
467
                                else
468
                                  {
469
                                  time = 2*(1-t)*(numPoints-1);
470
                                  vecCurr = 2*numPoints-3-segment;
471
                                  }
450 472
                                break;
451 473
                case MODE_JUMP: time = time*(numPoints-1);
474
                                segment = (int)time;
475
                                vecCurr = segment;
452 476
                                break;
477
                default       : vecCurr = 0;
478
                                segment = 0;
453 479
                }
454
            
455
              int vecCurr = (int)time;
456
              time = time-vecCurr;
457
      
480

  
458 481
              if( vecCurr>=0 && vecCurr<numPoints )
459
                { 
460
                if( cacheDirty ) recomputeCache();    // recompute cache if we have added or remove vectors since last computation
461
                else if( mVecCurr!= vecCurr )         // ...or if we have just passed a vector and the vector we are currently flying to has changed
482
                {
483
                if( cacheDirty ) recomputeCache();  // recompute cache if we have added or remove vectors since last computation
484
                else if( mSegment!= segment )       // ...or if we have just passed a vector and the vector we are currently flying to has changed
462 485
                  {
463
                  int vecNext;   
464
                  mVecCurr = vecCurr;
465
                                
486
                  int vecNext;
487

  
466 488
                  switch(mMode)
467 489
                    {
468
                    case MODE_LOOP: vecNext = vecCurr==numPoints-1 ? 0:vecCurr+1; 
490
                    case MODE_LOOP: vecNext = vecCurr==numPoints-1 ? 0:vecCurr+1;
469 491
                                    break;
470
                    case MODE_PATH: if( t<0.5f ) vecNext = vecCurr==numPoints-1 ? numPoints-2: vecCurr+1;  
471
                                    else         vecNext = vecCurr==0 ? 1 : vecCurr-1;  
492
                    case MODE_PATH: if( t<0.5f ) vecNext = vecCurr==numPoints-1 ? numPoints-2: vecCurr+1;
493
                                    else         vecNext = vecCurr==0 ? 1 : vecCurr-1;
472 494
                                    break;
473 495
                    case MODE_JUMP: vecNext = vecCurr==numPoints-1 ? 1:vecCurr+1;
474 496
                                    break;
475
                    default       : vecNext = 0;                
497
                    default       : vecNext = 0;
476 498
                    }
477
              
499

  
478 500
                  next = vv.elementAt(vecNext);
479 501
                  tmp2 = vc.elementAt(vecNext);
480
              
481
                  if( tmp2.cached[0]!=next.x || tmp2.cached[1]!=next.y ) recomputeCache();
502

  
503
                  if( tmp2.cached[0]!=next.x ) recomputeCache();
482 504
                  }
483 505

  
506
                if( mSegment!= segment && vn!=null ) vn.elementAt(vecCurr).computeNoise();
507

  
508
                mSegment = segment;
509

  
510
                time = time-vecCurr;
484 511
                tmp1 = vc.elementAt(vecCurr);
485 512

  
486 513
                if( vn!=null )
src/main/java/org/distorted/library/type/Dynamic3D.java
246 246
      {
247 247
      vv.add(v);
248 248
        
249
      if( vn!=null ) vn.add(new VectorNoise(3));
249
      if( vn!=null ) vn.add(new VectorNoise());
250 250
       
251 251
      switch(numPoints)
252 252
        {
253 253
        case 0: break;
254 254
        case 1: computeOrthonormalBase2(vv.elementAt(0),v);
255 255
                break;
256
        case 2: vc.add(new VectorCache(3));
257
                vc.add(new VectorCache(3));
258
                vc.add(new VectorCache(3));
256
        case 2: vc.add(new VectorCache());
257
                vc.add(new VectorCache());
258
                vc.add(new VectorCache());
259 259
                break;
260
        default:vc.add(new VectorCache(3));
260
        default:vc.add(new VectorCache());
261 261
        }
262 262

  
263 263
      numPoints++;
......
278 278
      {
279 279
      vv.add(location, v);
280 280
      
281
      if( vn!=null ) vn.add(new VectorNoise(3));
281
      if( vn!=null ) vn.add(new VectorNoise());
282 282
      
283 283
      switch(numPoints)
284 284
        {
285 285
        case 0: break;
286 286
        case 1: computeOrthonormalBase2(vv.elementAt(0),v);
287 287
                break;
288
        case 2: vc.add(new VectorCache(3));
289
                vc.add(new VectorCache(3));
290
                vc.add(new VectorCache(3));
288
        case 2: vc.add(new VectorCache());
289
                vc.add(new VectorCache());
290
                vc.add(new VectorCache());
291 291
                break;
292
        default:vc.add(location,new VectorCache(3));
292
        default:vc.add(location,new VectorCache());
293 293
        }
294 294

  
295 295
      numPoints++;
......
403 403
    if( vn==null )
404 404
      {
405 405
      vn = new Vector<>();
406
      for(int i=0; i<numPoints; i++) vn.add(new VectorNoise(mDimension));
406
      for(int i=0; i<numPoints; i++) vn.add(new VectorNoise());
407 407

  
408 408
      if( mDimension>=2 )
409 409
        {
......
452 452
              break;
453 453
      case 2: curr = vv.elementAt(0);
454 454
              next = vv.elementAt(1);
455
             
455

  
456
              int segment2= (int)(2*time);
457

  
456 458
              if( mMode==MODE_LOOP || mMode==MODE_PATH ) time = (time>0.5f ? 2-2*time : 2*time);
457
             
459

  
458 460
              if( vn!=null )
459 461
                {
462
                if( segment2 != mSegment )
463
                  {
464
                  if(mMode!=MODE_JUMP || mSegment==1) vn.elementAt(0).computeNoise();
465
                  mSegment = segment2;
466
                  }
467

  
460 468
                time = noise(time,0);
461 469
            
462 470
                buffer[offset  ] = (next.x-curr.x)*time + curr.x + (baseV[1][0]*mFactor[0] + baseV[2][0]*mFactor[1]);
......
472 480
             
473 481
              break;
474 482
      default:float t = time;
475
        
483
              int vecCurr, segment;
484

  
476 485
              switch(mMode)
477 486
                {
478 487
                case MODE_LOOP: time = time*numPoints;
488
                                segment = (int)time;
489
                                vecCurr = segment;
479 490
                                break;
480
                case MODE_PATH: time = (time<=0.5f) ? 2*time*(numPoints-1) : 2*(1-time)*(numPoints-1);
491
                case MODE_PATH: segment = (int)(2*t*(numPoints-1));
492

  
493
                                if( t<=0.5f )
494
                                  {
495
                                  time = 2*t*(numPoints-1);
496
                                  vecCurr = segment;
497
                                  }
498
                                else
499
                                  {
500
                                  time = 2*(1-t)*(numPoints-1);
501
                                  vecCurr = 2*numPoints-3-segment;
502
                                  }
481 503
                                break;
482 504
                case MODE_JUMP: time = time*(numPoints-1);
505
                                segment = (int)time;
506
                                vecCurr = segment;
483 507
                                break;
508
                default       : vecCurr = 0;
509
                                segment = 0;
484 510
                }
485
           
486
              int vecCurr = (int)time;
487
              time = time-vecCurr;
488
      
511

  
489 512
              if( vecCurr>=0 && vecCurr<numPoints )
490 513
                {
491
                if( cacheDirty ) recomputeCache();    // recompute cache if we have added or remove vectors since last computation
492
                else if( mVecCurr!= vecCurr )         // ...or if we have just passed a vector and the vector we are currently flying to has changed
514
                if( cacheDirty ) recomputeCache();  // recompute cache if we have added or remove vectors since last computation
515
                else if( mSegment!= segment )       // ...or if we have just passed a vector and the vector we are currently flying to has changed
493 516
                  {
494
                  int vecNext;   
495
                  mVecCurr = vecCurr;
496
                       
517
                  int vecNext;
518

  
497 519
                  switch(mMode)
498 520
                    {
499
                    case MODE_LOOP: vecNext = vecCurr==numPoints-1 ? 0:vecCurr+1; 
521
                    case MODE_LOOP: vecNext = vecCurr==numPoints-1 ? 0:vecCurr+1;
500 522
                                    break;
501
                    case MODE_PATH: if( t<0.5f ) vecNext = vecCurr==numPoints-1 ? numPoints-2: vecCurr+1;  
502
                                    else         vecNext = vecCurr==0 ? 1 : vecCurr-1;  
523
                    case MODE_PATH: if( t<0.5f ) vecNext = vecCurr==numPoints-1 ? numPoints-2: vecCurr+1;
524
                                    else         vecNext = vecCurr==0 ? 1 : vecCurr-1;
503 525
                                    break;
504 526
                    case MODE_JUMP: vecNext = vecCurr==numPoints-1 ? 1:vecCurr+1;
505 527
                                    break;
506
                    default       : vecNext = 0;                
528
                    default       : vecNext = 0;
507 529
                    }
508
              
530

  
509 531
                  next = vv.elementAt(vecNext);
510 532
                  tmp2 = vc.elementAt(vecNext);
511
              
512
                  if( tmp2.cached[0]!=next.x || tmp2.cached[1]!=next.y || tmp2.cached[2]!=next.z ) recomputeCache();
533

  
534
                  if( tmp2.cached[0]!=next.x ) recomputeCache();
513 535
                  }
536

  
537
                if( mSegment!= segment && vn!=null ) vn.elementAt(vecCurr).computeNoise();
538

  
539
                mSegment = segment;
540

  
541
                time = time-vecCurr;
514 542
            
515 543
                tmp1 = vc.elementAt(vecCurr);
516 544
               
src/main/java/org/distorted/library/type/Dynamic4D.java
255 255
      {
256 256
      vv.add(v);
257 257
        
258
      if( vn!=null ) vn.add(new VectorNoise(4));
258
      if( vn!=null ) vn.add(new VectorNoise());
259 259
       
260
       switch(numPoints)
261
         {
262
         case 0: break;
263
         case 1: computeOrthonormalBase2(vv.elementAt(0),v);
264
                 break;
265
         case 2: vc.add(new VectorCache(4));
266
                 vc.add(new VectorCache(4));
267
                 vc.add(new VectorCache(4));
268
                 break;
269
         default:vc.add(new VectorCache(4));
270
         }
271

  
272
       numPoints++;
273
       cacheDirty = true;
274
       }
260
      switch(numPoints)
261
        {
262
        case 0: break;
263
        case 1: computeOrthonormalBase2(vv.elementAt(0),v);
264
                break;
265
        case 2: vc.add(new VectorCache());
266
                vc.add(new VectorCache());
267
                vc.add(new VectorCache());
268
                break;
269
        default:vc.add(new VectorCache());
270
        }
271

  
272
      numPoints++;
273
      cacheDirty = true;
274
      }
275 275
    }
276 276

  
277 277
///////////////////////////////////////////////////////////////////////////////////////////////////
......
287 287
      {
288 288
      vv.add(location, v);
289 289
      
290
      if( vn!=null ) vn.add(new VectorNoise(4));
290
      if( vn!=null ) vn.add(new VectorNoise());
291 291
      
292 292
      switch(numPoints)
293 293
        {
294 294
        case 0: break;
295 295
        case 1: computeOrthonormalBase2(vv.elementAt(0),v);
296 296
                break;
297
        case 2: vc.add(new VectorCache(4));
298
                vc.add(new VectorCache(4));
299
                vc.add(new VectorCache(4));
297
        case 2: vc.add(new VectorCache());
298
                vc.add(new VectorCache());
299
                vc.add(new VectorCache());
300 300
                break;
301
        default:vc.add(location,new VectorCache(4));
301
        default:vc.add(location,new VectorCache());
302 302
        }
303 303

  
304 304
      numPoints++;
......
412 412
    if( vn==null )
413 413
      {
414 414
      vn = new Vector<>();
415
      for(int i=0; i<numPoints; i++) vn.add(new VectorNoise(mDimension));
415
      for(int i=0; i<numPoints; i++) vn.add(new VectorNoise());
416 416

  
417 417
      if( mDimension>=2 )
418 418
        {
......
466 466
              break;
467 467
      case 2: curr = vv.elementAt(0);
468 468
              next = vv.elementAt(1);
469
            
469

  
470
              int segment2= (int)(2*time);
471

  
470 472
              if( mMode==MODE_LOOP || mMode==MODE_PATH ) time = (time>0.5f ? 2-2*time : 2*time);
471
             
473

  
472 474
              if( vn!=null )
473 475
                {
476
                if( segment2 != mSegment )
477
                  {
478
                  if(mMode!=MODE_JUMP || mSegment==1) vn.elementAt(0).computeNoise();
479
                  mSegment = segment2;
480
                  }
481

  
474 482
                time = noise(time,0);
475 483

  
476 484
                buffer[offset  ] = (next.x-curr.x)*time + curr.x + (baseV[1][0]*mFactor[0] + baseV[2][0]*mFactor[1] + baseV[3][0]*mFactor[2]);
......
488 496
                
489 497
              break;
490 498
      default:float t = time;
491
        
499
              int vecCurr, segment;
500

  
492 501
              switch(mMode)
493 502
                {
494 503
                case MODE_LOOP: time = time*numPoints;
504
                                segment = (int)time;
505
                                vecCurr = segment;
495 506
                                break;
496
                case MODE_PATH: time = (time<=0.5f) ? 2*time*(numPoints-1) : 2*(1-time)*(numPoints-1);
507
                case MODE_PATH: segment = (int)(2*t*(numPoints-1));
508

  
509
                                if( t<=0.5f )
510
                                  {
511
                                  time = 2*t*(numPoints-1);
512
                                  vecCurr = segment;
513
                                  }
514
                                else
515
                                  {
516
                                  time = 2*(1-t)*(numPoints-1);
517
                                  vecCurr = 2*numPoints-3-segment;
518
                                  }
497 519
                                break;
498 520
                case MODE_JUMP: time = time*(numPoints-1);
521
                                segment = (int)time;
522
                                vecCurr = segment;
499 523
                                break;
524
                default       : vecCurr = 0;
525
                                segment = 0;
500 526
                }
501
     
502
              int vecCurr = (int)time;
503
              time = time-vecCurr;
504
      
527

  
505 528
              if( vecCurr>=0 && vecCurr<numPoints )
506 529
                {
507
                if( cacheDirty ) recomputeCache();    // recompute cache if we have added or remove vectors since last computation
508
                else if( mVecCurr!= vecCurr )         // ...or if we have just passed a vector and the vector we are currently flying to has changed
530
                if( cacheDirty ) recomputeCache();  // recompute cache if we have added or remove vectors since last computation
531
                else if( mSegment!= segment )       // ...or if we have just passed a vector and the vector we are currently flying to has changed
509 532
                  {
510
                  int vecNext;   
511
                  mVecCurr = vecCurr;
512
                       
533
                  int vecNext;
534

  
513 535
                  switch(mMode)
514 536
                    {
515
                    case MODE_LOOP: vecNext = vecCurr==numPoints-1 ? 0:vecCurr+1; 
537
                    case MODE_LOOP: vecNext = vecCurr==numPoints-1 ? 0:vecCurr+1;
516 538
                                    break;
517
                    case MODE_PATH: if( t<0.5f ) vecNext = vecCurr==numPoints-1 ? numPoints-2: vecCurr+1;  
518
                                    else         vecNext = vecCurr==0 ? 1 : vecCurr-1;  
539
                    case MODE_PATH: if( t<0.5f ) vecNext = vecCurr==numPoints-1 ? numPoints-2: vecCurr+1;
540
                                    else         vecNext = vecCurr==0 ? 1 : vecCurr-1;
519 541
                                    break;
520 542
                    case MODE_JUMP: vecNext = vecCurr==numPoints-1 ? 1:vecCurr+1;
521 543
                                    break;
522
                    default       : vecNext = 0;                
544
                    default       : vecNext = 0;
523 545
                    }
524
     
546

  
525 547
                  next = vv.elementAt(vecNext);
526 548
                  tmp2 = vc.elementAt(vecNext);
527
              
528
                  if( tmp2.cached[0]!=next.x || tmp2.cached[1]!=next.y || tmp2.cached[2]!=next.z || tmp2.cached[3]!=next.w ) recomputeCache();
549

  
550
                  if( tmp2.cached[0]!=next.x ) recomputeCache();
529 551
                  }
552

  
553
                if( mSegment!= segment && vn!=null ) vn.elementAt(vecCurr).computeNoise();
554

  
555
                mSegment = segment;
556

  
557
                time = time-vecCurr;
530 558
            
531 559
                tmp1 = vc.elementAt(vecCurr);
532 560
               
src/main/java/org/distorted/library/type/Dynamic5D.java
271 271
      {
272 272
      vv.add(v);
273 273
        
274
      if( vn!=null ) vn.add(new VectorNoise(5));
274
      if( vn!=null ) vn.add(new VectorNoise());
275 275
       
276 276
      switch(numPoints)
277 277
        {
278 278
        case 0: break;
279 279
        case 1: computeOrthonormalBase2(vv.elementAt(0),v);
280 280
                break;
281
        case 2: vc.add(new VectorCache(5));
282
                vc.add(new VectorCache(5));
283
                vc.add(new VectorCache(5));
281
        case 2: vc.add(new VectorCache());
282
                vc.add(new VectorCache());
283
                vc.add(new VectorCache());
284 284
                break;
285
        default:vc.add(new VectorCache(5));
285
        default:vc.add(new VectorCache());
286 286
        }
287 287

  
288 288
      numPoints++;
......
303 303
      {
304 304
      vv.add(location, v);
305 305
      
306
      if( vn!=null ) vn.add(new VectorNoise(5));
306
      if( vn!=null ) vn.add(new VectorNoise());
307 307
      
308 308
      switch(numPoints)
309 309
        {
310 310
        case 0: break;
311 311
        case 1: computeOrthonormalBase2(vv.elementAt(0),v);
312 312
                break;
313
        case 2: vc.add(new VectorCache(5));
314
                vc.add(new VectorCache(5));
315
                vc.add(new VectorCache(5));
313
        case 2: vc.add(new VectorCache());
314
                vc.add(new VectorCache());
315
                vc.add(new VectorCache());
316 316
                break;
317
        default:vc.add(location,new VectorCache(5));
317
        default:vc.add(location,new VectorCache());
318 318
        }
319 319

  
320 320
      numPoints++;
......
428 428
    if( vn==null )
429 429
      {
430 430
      vn = new Vector<>();
431
      for(int i=0; i<numPoints; i++) vn.add(new VectorNoise(mDimension));
431
      for(int i=0; i<numPoints; i++) vn.add(new VectorNoise());
432 432

  
433 433
      if( mDimension>=2 )
434 434
        {
......
487 487
              break;
488 488
      case 2: curr = vv.elementAt(0);
489 489
              next = vv.elementAt(1);
490
            
490

  
491
              int segment2= (int)(2*time);
492

  
491 493
              if( mMode==MODE_LOOP || mMode==MODE_PATH ) time = (time>0.5f ? 2-2*time : 2*time);
492
             
494

  
493 495
              if( vn!=null )
494 496
                {
497
                if( segment2 != mSegment )
498
                  {
499
                  if(mMode!=MODE_JUMP || mSegment==1) vn.elementAt(0).computeNoise();
500
                  mSegment = segment2;
501
                  }
502

  
495 503
                time = noise(time,0);
496 504

  
497 505
                buffer[offset  ] = (next.x-curr.x)*time + curr.x + (baseV[1][0]*mFactor[0] + baseV[2][0]*mFactor[1] + baseV[3][0]*mFactor[2] + baseV[4][0]*mFactor[3]);
......
511 519
                
512 520
              break;
513 521
      default:float t = time;
514
        
522
              int vecCurr, segment;
523

  
515 524
              switch(mMode)
516 525
                {
517 526
                case MODE_LOOP: time = time*numPoints;
527
                                segment = (int)time;
528
                                vecCurr = segment;
518 529
                                break;
519
                case MODE_PATH: time = (time<=0.5f) ? 2*time*(numPoints-1) : 2*(1-time)*(numPoints-1);
530
                case MODE_PATH: segment = (int)(2*t*(numPoints-1));
531

  
532
                                if( t<=0.5f )
533
                                  {
534
                                  time = 2*t*(numPoints-1);
535
                                  vecCurr = segment;
536
                                  }
537
                                else
538
                                  {
539
                                  time = 2*(1-t)*(numPoints-1);
540
                                  vecCurr = 2*numPoints-3-segment;
541
                                  }
520 542
                                break;
521 543
                case MODE_JUMP: time = time*(numPoints-1);
544
                                segment = (int)time;
545
                                vecCurr = segment;
522 546
                                break;
547
                default       : vecCurr = 0;
548
                                segment = 0;
523 549
                }
524
     
525
              int vecCurr = (int)time;
526
              time = time-vecCurr;
527
      
550

  
528 551
              if( vecCurr>=0 && vecCurr<numPoints )
529 552
                {
530
                if( cacheDirty ) recomputeCache();    // recompute cache if we have added or remove vectors since last computation
531
                else if( mVecCurr!= vecCurr )         // ...or if we have just passed a vector and the vector we are currently flying to has changed
553
                if( cacheDirty ) recomputeCache();  // recompute cache if we have added or remove vectors since last computation
554
                else if( mSegment!= segment )       // ...or if we have just passed a vector and the vector we are currently flying to has changed
532 555
                  {
533
                  int vecNext;   
534
                  mVecCurr = vecCurr;
535
                       
556
                  int vecNext;
557

  
536 558
                  switch(mMode)
537 559
                    {
538
                    case MODE_LOOP: vecNext = vecCurr==numPoints-1 ? 0:vecCurr+1; 
560
                    case MODE_LOOP: vecNext = vecCurr==numPoints-1 ? 0:vecCurr+1;
539 561
                                    break;
540
                    case MODE_PATH: if( t<0.5f ) vecNext = vecCurr==numPoints-1 ? numPoints-2: vecCurr+1;  
541
                                    else         vecNext = vecCurr==0 ? 1 : vecCurr-1;  
562
                    case MODE_PATH: if( t<0.5f ) vecNext = vecCurr==numPoints-1 ? numPoints-2: vecCurr+1;
563
                                    else         vecNext = vecCurr==0 ? 1 : vecCurr-1;
542 564
                                    break;
543 565
                    case MODE_JUMP: vecNext = vecCurr==numPoints-1 ? 1:vecCurr+1;
544 566
                                    break;
545
                    default       : vecNext = 0;                
567
                    default       : vecNext = 0;
546 568
                    }
547
     
569

  
548 570
                  next = vv.elementAt(vecNext);
549 571
                  tmp2 = vc.elementAt(vecNext);
550
              
551
                  if( tmp2.cached[0]!=next.x || tmp2.cached[1]!=next.y || tmp2.cached[2]!=next.z || tmp2.cached[3]!=next.w || tmp2.cached[4]!=next.v ) recomputeCache();
572

  
573
                  if( tmp2.cached[0]!=next.x ) recomputeCache();
552 574
                  }
575

  
576
                if( mSegment!= segment && vn!=null ) vn.elementAt(vecCurr).computeNoise();
577

  
578
                mSegment = segment;
579

  
580
                time = time-vecCurr;
553 581
            
554 582
                tmp1 = vc.elementAt(vecCurr);
555 583
               
src/main/res/raw/main_vertex_shader.glsl
148 148
// else if v.z >  hH then v.z = (-(1-h)^2 * H^2)/(v.z-(2h-1)H) +H   (function satisfying f(+hH)=+hH, f'(+hH)=1, lim f(x) = +H)
149 149
// else v.z = v.z
150 150

  
151
void restrict(inout float v)
151
void restrictZ(inout float v)
152 152
  {
153 153
  const float h = 0.7;
154 154
  float signV = 2.0*max(0.0,sign(v))-1.0;
......
496 496
    else if( vType[i]==WAVE   ) wave   (3*i,v,n);
497 497
    }
498 498
 
499
  restrict(v.z);  
499
  restrictZ(v.z);
500 500
#endif
501 501
   
502 502
  v_Position      = v.xyz;

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