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Revision 29a06526

Added by Leszek Koltunski about 7 years ago

Minor

View differences:

src/main/java/org/distorted/library/Distorted.java
42 42
   * This way we can have two DistortedTextures, both backed up by the same Bitmap, to which we can
43 43
   * apply different effects. Used in the copy constructor.
44 44
   */
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  public static final int CLONE_RENDERABLE = 0x1;
45
  public static final int CLONE_SURFACE = 0x1;
46 46
  /**
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   * When creating an instance of a DistortedEffects from another instance, clone the Matrix Effects.
48 48
   * <p>
src/main/java/org/distorted/library/DistortedInputSurface.java
20 20
package org.distorted.library;
21 21

  
22 22
///////////////////////////////////////////////////////////////////////////////////////////////////
23

  
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/**
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 * A Surface that we can set as Input, i.e. take its rectangle of pixels and skin our Mesh with it.
26 25
 */
src/main/java/org/distorted/library/DistortedSurface.java
79 79

  
80 80
  static synchronized void onDestroy()
81 81
    {
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    for( DistortedSurface ren : mList)
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    for( DistortedSurface surface : mList)
83 83
      {
84
      ren.destroy();
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      ren.mMarked = false;
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      surface.destroy();
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      surface.mMarked = false;
86 86
      }
87 87

  
88 88
    mListMarked = false;
src/main/java/org/distorted/library/DistortedTree.java
281 281
 *     
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 * @param node The DistortedTree to copy data from.
283 283
 * @param flags bit field composed of a subset of the following:
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 *        {@link Distorted#CLONE_RENDERABLE},  {@link Distorted#CLONE_MATRIX}, {@link Distorted#CLONE_VERTEX},
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 *        {@link Distorted#CLONE_SURFACE},  {@link Distorted#CLONE_MATRIX}, {@link Distorted#CLONE_VERTEX},
285 285
 *        {@link Distorted#CLONE_FRAGMENT} and {@link Distorted#CLONE_CHILDREN}.
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 *        For example flags = CLONE_RENDERABLE | CLONE_CHILDREN.
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 *        For example flags = CLONE_SURFACE | CLONE_CHILDREN.
287 287
 */
288 288
  public DistortedTree(DistortedTree node, int flags)
289 289
    {
......
291 291
    mEffects= new DistortedEffects(node.mEffects,flags);
292 292
    mMesh = node.mMesh;
293 293

  
294
    if( (flags & Distorted.CLONE_RENDERABLE) != 0 )
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    if( (flags & Distorted.CLONE_SURFACE) != 0 )
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      {
296 296
      mSurface = node.mSurface;
297 297
      }

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