Revision 2b942cd0
Added by Leszek Koltunski almost 9 years ago
| src/main/java/org/distorted/library/DistortedEffects.java | ||
|---|---|---|
| 146 | 146 |
} |
| 147 | 147 |
else |
| 148 | 148 |
{
|
| 149 |
mBufferFBO.resizeFast(df.mWidth, df.mHeight); |
|
| 150 |
mBufferFBO.setAsOutput(); |
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| 151 |
|
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mM.send(mBufferFBO,halfInputW,halfInputH,halfZ); |
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mV.send(halfInputW,halfInputH,halfZ); |
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mF.send(halfInputW,halfInputH); |
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| 155 |
|
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mesh.draw(); |
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| 157 |
|
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GLES20.glUseProgram(Distorted.postProgramH); |
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GLES20.glViewport(0, 0, df.mWidth, df.mHeight); |
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mBufferFBO.setAsInput(); |
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df.setAsOutput(); |
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mP.send(df,halfInputW,halfInputH); |
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|
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GLES20.glVertexAttribPointer(Distorted.mPostProgramAttributes[0], POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mQuadPositions); |
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GLES20.glVertexAttribPointer(Distorted.mPostProgramAttributes[1], TEX_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mQuadTexture); |
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GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); |
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if( mV.mNumEffects>0 || mP.mNumEffects>0 ) |
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{
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mBufferFBO.resizeFast(df.mWidth, df.mHeight); |
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mBufferFBO.setAsOutput(); |
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|
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mM.send(mBufferFBO,halfInputW,halfInputH,halfZ); |
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mV.send(halfInputW,halfInputH,halfZ); |
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mF.send(halfInputW,halfInputH); |
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|
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mesh.draw(); |
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|
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GLES20.glUseProgram(Distorted.postProgramH); |
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GLES20.glViewport(0, 0, df.mWidth, df.mHeight); |
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mBufferFBO.setAsInput(); |
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df.setAsOutput(); |
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mP.send(df); |
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|
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GLES20.glVertexAttribPointer(Distorted.mPostProgramAttributes[0], POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mQuadPositions); |
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GLES20.glVertexAttribPointer(Distorted.mPostProgramAttributes[1], TEX_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mQuadTexture); |
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GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); |
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} |
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else |
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{
|
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GLES20.glUseProgram(Distorted.postProgramH); |
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GLES20.glViewport(0, 0, df.mWidth, df.mHeight); |
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mP.send(df); |
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|
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GLES20.glVertexAttribPointer(Distorted.mPostProgramAttributes[0], POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mQuadPositions); |
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GLES20.glVertexAttribPointer(Distorted.mPostProgramAttributes[1], TEX_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mQuadTexture); |
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GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); |
|
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} |
|
| 167 | 180 |
} |
| 168 | 181 |
} |
| 169 | 182 |
|
| ... | ... | |
| 176 | 189 |
EffectQueueMatrix.sendZero(df,halfInputW,halfInputH,halfInputW*mesh.zFactor); |
| 177 | 190 |
EffectQueueVertex.sendZero(); |
| 178 | 191 |
EffectQueueFragment.sendZero(); |
| 179 |
EffectQueuePostprocess.sendZero(df,2*halfInputW,2*halfInputH);
|
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EffectQueuePostprocess.sendZero(df); |
|
| 180 | 193 |
|
| 181 | 194 |
mesh.draw(); |
| 182 | 195 |
} |
| src/main/java/org/distorted/library/EffectQueuePostprocess.java | ||
|---|---|---|
| 115 | 115 |
|
| 116 | 116 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 117 | 117 |
|
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synchronized void send(DistortedFramebuffer df, float halfX, float halfY)
|
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synchronized void send(DistortedFramebuffer df) |
|
| 119 | 119 |
{
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| 120 | 120 |
Matrix.setIdentityM(mTmpMatrix, 0); |
| 121 |
Matrix.translateM(mTmpMatrix, 0, halfX-df.mWidth/2, df.mHeight/2-halfY, -df.mDistance);
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Matrix.translateM(mTmpMatrix, 0, 0, 0, -df.mDistance);
|
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| 122 | 122 |
Matrix.multiplyMM(mMVPMatrix, 0, df.mProjectionMatrix, 0, mTmpMatrix, 0); |
| 123 | 123 |
|
| 124 | 124 |
GLES20.glUniform1i( mNumEffectsH, mNumEffects); |
| 125 |
GLES20.glUniform2f( mObjDH , halfX, halfY);
|
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GLES20.glUniform2f( mObjDH , df.mWidth, df.mHeight);
|
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| 126 | 126 |
GLES20.glUniformMatrix4fv(mMVPMatrixH, 1, false, mMVPMatrix , 0); |
| 127 | 127 |
|
| 128 | 128 |
if( mNumEffects>0 ) |
| ... | ... | |
| 134 | 134 |
|
| 135 | 135 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 136 | 136 |
|
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synchronized static void sendZero(DistortedFramebuffer df, float halfX, float halfY)
|
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synchronized static void sendZero(DistortedFramebuffer df) |
|
| 138 | 138 |
{
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| 139 | 139 |
Matrix.setIdentityM(mTmpMatrix, 0); |
| 140 |
Matrix.translateM(mTmpMatrix, 0, halfX-df.mWidth/2, df.mHeight/2-halfY, -df.mDistance);
|
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Matrix.translateM(mTmpMatrix, 0, 0, 0, -df.mDistance);
|
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| 141 | 141 |
Matrix.multiplyMM(mMVPMatrix, 0, df.mProjectionMatrix, 0, mTmpMatrix, 0); |
| 142 | 142 |
|
| 143 | 143 |
GLES20.glUniform1i( mNumEffectsH, 0); |
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GLES20.glUniform2f( mObjDH , halfX, halfY);
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GLES20.glUniform2f( mObjDH , df.mWidth, df.mHeight);
|
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| 145 | 145 |
GLES20.glUniformMatrix4fv(mMVPMatrixH, 1, false, mMVPMatrix , 0); |
| 146 | 146 |
} |
| 147 | 147 |
|
| src/main/res/raw/post_vertex_shader.glsl | ||
|---|---|---|
| 17 | 17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
| 18 | 18 |
////////////////////////////////////////////////////////////////////////////////////////////// |
| 19 | 19 |
|
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uniform vec2 u_objD; // half of object width x half of object height.
|
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uniform vec2 u_objD; // object width X object height.
|
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| 21 | 21 |
// point (0,0) is the center of the object |
| 22 | 22 |
uniform mat4 u_MVPMatrix; // the combined model/view/projection matrix. |
| 23 | 23 |
|
| ... | ... | |
| 31 | 31 |
void main() |
| 32 | 32 |
{
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| 33 | 33 |
v_TexCoordinate = a_TexCoordinate; |
| 34 |
gl_Position = u_MVPMatrix*vec4( 2.0*u_objD*a_Position, 0.0, 1.0);
|
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gl_Position = u_MVPMatrix*vec4( u_objD*a_Position, 0.0, 1.0); |
|
| 35 | 35 |
} |
Also available in: Unified diff
Naive implementation of blur works now!