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Revision 2d203318

Added by Leszek Koltunski over 5 years ago

MeshCubes: Correct texturing of side walls. (still not everything is right there)

View differences:

src/main/java/org/distorted/library/mesh/MeshCubes.java
674 674
     }
675 675

  
676 676
///////////////////////////////////////////////////////////////////////////////////////////////////
677
   
677
// TODO
678
// Texturing of side walls still not quite right. Example:
679

  
680
// 5x5x4 :
681
//
682
// 1 1 1 1 1
683
// 1 0 0 0 1
684
// 1 0 0 0 1
685
// 1 0 0 0 1
686
// 1 1 1 1 1
687
//
688
// - then the right and bottom internal walls don't look right.
689

  
678 690
  private void addSideVertex(Edge curr, boolean back, int slice, int side, float[] attribs)
679 691
     {
680 692
     //android.util.Log.e("CUBES", "adding Side vertex!");
......
705 717
                   /////////////////////////////////////////////////////////////////
706 718
                   // clever stuff so that the sides of the mesh are textured nicely
707 719
                   tmp1 = (float)(row-slice)/mRows;
708
                   tmp2 = 1.0f-tmp1;
720
                   tmp2 = tmp1+1.0f;
709 721

  
710
                   if( tmp1 != (int)tmp1 )
722
                   if( tmp2 != (int)tmp2 )
711 723
                     {
712
                     tmp2 = tmp2 - (int)tmp2;
713
                     if (tmp2 < 0.0f ) tmp2 += 1.0f;
714
                     if ( ((int)tmp1)%2 == 1) tmp2 = 1.0f - tmp2;
724
                     if( tmp2<0.0f ) tmp2 = tmp2 - (int)tmp2 + 1.0f;
725
                     else            tmp2 = tmp2 - (int)tmp2;
726

  
727
                     if( ((int)tmp1)%2 != 0 ) tmp2 = 1.0f-tmp2;
715 728
                     }
716 729
                   else
717 730
                     {
718
                     tmp2 = ((int)tmp1)%2;
719
                     if( tmp2 <0.0f ) tmp2 = -tmp2;
731
                     tmp2 = ((int)tmp2)%2;
732
                     if( tmp2<0.0f ) tmp2= -tmp2;
720 733
                     }
721 734
                   /////////////////////////////////////////////////////////////////
722 735
                   // end clever stuff
......
744 757

  
745 758
                   /////////////////////////////////////////////////////////////////
746 759
                   // clever stuff so that the sides of the mesh are textured nicely
747
                   tmp1 = (float)(row-slice)/mRows;
748
                   tmp2 = 1.0f-tmp1;
760
                   tmp1 = (float)(row+slice)/mRows;
761
                   tmp2 = tmp1-1.0f;
749 762

  
750
                   if( tmp1 != (int)tmp1 )
763
                   if( tmp2 != (int)tmp2 )
751 764
                     {
752
                     tmp2 = tmp2 - (int)tmp2;
753
                     if (tmp2 < 0.0f ) tmp2 += 1.0f;
754
                     if ( ((int)tmp1)%2 == 0 ) tmp2 = 1.0f - tmp2;
765
                     if( tmp2<0.0f ) tmp2 = tmp2 - (int)tmp2 + 1.0f;
766
                     else            tmp2 = tmp2 - (int)tmp2;
767

  
768
                     if( ((int)tmp1)%2 == 0 ) tmp2 = 1.0f-tmp2;
755 769
                     }
756 770
                   else
757 771
                     {
758
                     tmp2 = 1-((int)tmp1)%2;
759
                     if( tmp2 <0.0f ) tmp2 = -tmp2;
772
                     tmp2 = ((int)tmp2)%2;
773
                     if( tmp2<0.0f ) tmp2= -tmp2;
760 774
                     }
761 775
                   /////////////////////////////////////////////////////////////////
762 776
                   // end clever stuff
......
782 796
                   attribs[VERT_ATTRIBS*currVert + INF_ATTRIB+1] = mInfCorr*mInflateY[row][col]/2.0f;
783 797
                   attribs[VERT_ATTRIBS*currVert + INF_ATTRIB+2] = mInfCorr*z;
784 798

  
785
                   attribs[VERT_ATTRIBS*currVert + TEX_ATTRIB  ] = (float)(col-slice)/mCols;
799
                   /////////////////////////////////////////////////////////////////
800
                   // clever stuff so that the sides of the mesh are textured nicely
801
                   tmp1 = (float)(col-slice)/mCols;
802
                   tmp2 = tmp1+1.0f;
803

  
804
                   if( tmp2 != (int)tmp2 )
805
                     {
806
                     if( tmp2<0.0f ) tmp2 = tmp2 - (int)tmp2 + 1.0f;
807
                     else            tmp2 = tmp2 - (int)tmp2;
808

  
809
                     if( ((int)tmp1)%2 != 0 ) tmp2 = 1.0f-tmp2;
810
                     }
811
                   else
812
                     {
813
                     tmp2 = ((int)tmp2)%2;
814
                     if( tmp2<0.0f ) tmp2= -tmp2;
815
                     }
816
                   /////////////////////////////////////////////////////////////////
817
                   // end clever stuff
818

  
819
                   attribs[VERT_ATTRIBS*currVert + TEX_ATTRIB  ] = tmp2;
786 820
                   attribs[VERT_ATTRIBS*currVert + TEX_ATTRIB+1] = 1.0f - y;
787 821
                   break;
788 822
       case EAST : row = (back  ? (curr.row):(curr.row+1));
......
803 837
                   attribs[VERT_ATTRIBS*currVert + INF_ATTRIB+1] = mInfCorr*mInflateY[row][col]/2.0f;
804 838
                   attribs[VERT_ATTRIBS*currVert + INF_ATTRIB+2] = mInfCorr*z;
805 839

  
806
                   attribs[VERT_ATTRIBS*currVert + TEX_ATTRIB  ] = (float)(col+slice)/mCols;
807
                   attribs[VERT_ATTRIBS*currVert + TEX_ATTRIB+1] = 1.0f - y;
808
                   break;
809
       }
810
/*
811
     float tex0 =  attribs[VERT_ATTRIBS*currVert + TEX_ATTRIB  ];
812
     float tex1 =  attribs[VERT_ATTRIBS*currVert + TEX_ATTRIB+1];
813

  
814
     if(tex0<0.0f) attribs[VERT_ATTRIBS*currVert + TEX_ATTRIB  ] = tex0 - (int)tex0;
815
     if(tex1<0.0f) attribs[VERT_ATTRIBS*currVert + TEX_ATTRIB+1] = tex1 - (int)tex1;
816

  
817
     if(tex0>1.0f) attribs[VERT_ATTRIBS*currVert + TEX_ATTRIB  ] = tex0 - (int)tex0;
818
     if(tex1>1.0f) attribs[VERT_ATTRIBS*currVert + TEX_ATTRIB+1] = tex1 - (int)tex1;
819

  
820
   //  tex0 =  attribs[VERT_ATTRIBS*currVert + TEX_ATTRIB  ];
821
   //  tex1 =  attribs[VERT_ATTRIBS*currVert + TEX_ATTRIB+1];
822

  
823
  float t = -1.4f;
840
                   /////////////////////////////////////////////////////////////////
841
                   // clever stuff so that the sides of the mesh are textured nicely
842
                   tmp1 = (float)(col+slice)/mCols;
843
                   tmp2 = tmp1-1.0f;
824 844

  
825
  float r = t - (int)t;
826
  android.util.Log.e("mesh", "r="+r);
845
                   if( tmp2 != (int)tmp2 )
846
                     {
847
                     if( tmp2<0.0f ) tmp2 = tmp2 - (int)tmp2 + 1.0f;
848
                     else            tmp2 = tmp2 - (int)tmp2;
827 849

  
850
                     if( ((int)tmp1)%2 == 0 ) tmp2 = 1.0f-tmp2;
851
                     }
852
                   else
853
                     {
854
                     tmp2 = ((int)tmp2)%2;
855
                     if( tmp2<0.0f ) tmp2= -tmp2;
856
                     }
857
                   /////////////////////////////////////////////////////////////////
858
                   // end clever stuff
828 859

  
829
     if( curr.side==NORTH )
830
       {
831
       android.util.Log.e("mesh", "tex0:" + tex0 + " slice=" + slice+" row="+row+" col="+col);
832
       android.util.Log.e("mesh", "tex1:" + tex1 + " slice=" + slice+" row="+row+" col="+col);
860
                   attribs[VERT_ATTRIBS*currVert + TEX_ATTRIB  ] = tmp2;
861
                   attribs[VERT_ATTRIBS*currVert + TEX_ATTRIB+1] = 1.0f - y;
862
                   break;
833 863
       }
834
*/
864

  
835 865
     currVert++;
836 866
     }
837 867

  

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