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package org.distorted.library;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* A 4-dimensional data structure containing four floats. The floats have no particular meaning;
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* when this data structure is used in Interpolators, we can think of it as a 4-dimensional Point
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* a few of which the Interpolator interpolates between.
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*/
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public class Float4D extends Float3D
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{
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float w;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Constructor that initialises the value of the four floats to (vx,vy,vz,vw).
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*
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* @param vx value of the first float.
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* @param vy value of the second float.
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* @param vz value of the third float.
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* @param vw value of the fourth float.
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*/
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public Float4D(int vx, int vy, int vz, int vw)
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{
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super(vx,vy,vz);
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w = vw;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Constructor that initialises the value of the four floats to (vx,vy,vz,vw).
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*
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* @param vx value of the first float.
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* @param vy value of the second float.
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* @param vz value of the third float.
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* @param vw value of the fourth float.
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*/
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public Float4D(float vx, float vy, float vz, float vw)
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{
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super(vx,vy,vz);
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w = vw;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Reset the value of the floats to (vx,vy,vz,vw).
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*
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* @param vx new value of the first float
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* @param vy new value of the second float
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* @param vz new value of the third float
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* @param vw new value of the fourth float
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*/
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public void set(int vx, int vy, int vz, int vw)
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{
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x = vx;
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y = vy;
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z = vz;
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w = vw;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Reset the value of the floats to (vx,vy,vz,vw).
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*
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* @param vx new value of the first float
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* @param vy new value of the second float
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* @param vz new value of the third float
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* @param vw new value of the fourth float
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*/
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public void set(float vx, float vy, float vz, float vw)
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{
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x = vx;
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y = vy;
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z = vz;
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w = vw;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Return the value of the fourth float contained.
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*
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* @return The fourth float.
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*/
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public float getW()
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{
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return w;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// end of class
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}
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