Revision 2e7ad49f
Added by Leszek Koltunski almost 9 years ago
| src/main/res/raw/main_vertex_shader.glsl | ||
|---|---|---|
| 17 | 17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
| 18 | 18 |
////////////////////////////////////////////////////////////////////////////////////////////// |
| 19 | 19 |
|
| 20 |
precision lowp float; |
|
| 21 |
|
|
| 20 | 22 |
uniform vec3 u_objD; // half of object width x half of object height X half the depth; |
| 21 | 23 |
// point (0,0,0) is the center of the object |
| 22 | 24 |
|
| src/main/res/raw/post_vertex_shader.glsl | ||
|---|---|---|
| 17 | 17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
| 18 | 18 |
////////////////////////////////////////////////////////////////////////////////////////////// |
| 19 | 19 |
|
| 20 |
precision lowp float; |
|
| 21 |
|
|
| 20 | 22 |
uniform vec2 u_objD; // object width X object height. |
| 21 | 23 |
// point (0,0) is the center of the object |
| 22 | 24 |
uniform mat4 u_MVPMatrix; // the combined model/view/projection matrix. |
| src/main/res/raw/test_vertex_shader.glsl | ||
|---|---|---|
| 17 | 17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
| 18 | 18 |
////////////////////////////////////////////////////////////////////////////////////////////// |
| 19 | 19 |
|
| 20 |
precision lowp float; |
|
| 21 |
|
|
| 20 | 22 |
uniform vec2 u_objD; // object width X object height. |
| 21 | 23 |
// point (0,0) is the center of the object |
| 22 | 24 |
uniform mat4 u_MVPMatrix; // the combined model/view/projection matrix. |
Also available in: Unified diff
Define float precision in Vertex Shaders to the same like in Fragment Shaders.