Project

General

Profile

Download (3.89 KB) Statistics
| Branch: | Revision:

library / src / main / java / org / distorted / library / effect / MatrixEffectQuaternion.java @ 2ef5dd9e

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2017 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Distorted.                                                               //
5
//                                                                                               //
6
// Distorted is free software: you can redistribute it and/or modify                             //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Distorted is distributed in the hope that it will be useful,                                  //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.library.effect;
21

    
22
import org.distorted.library.type.Data3D;
23
import org.distorted.library.type.Data4D;
24
import org.distorted.library.type.Dynamic3D;
25
import org.distorted.library.type.Dynamic4D;
26
import org.distorted.library.type.DynamicQuat;
27
import org.distorted.library.type.Static3D;
28
import org.distorted.library.type.Static4D;
29

    
30
///////////////////////////////////////////////////////////////////////////////////////////////////
31

    
32
public class MatrixEffectQuaternion extends MatrixEffect
33
  {
34
///////////////////////////////////////////////////////////////////////////////////////////////////
35
/**
36
 * Rotates the Object by quaternion.
37
 *
38
 * @param quaternion The quaternion describing the rotation.
39
 * @param center     Coordinates of the Point we are rotating around.
40
 */
41
  public MatrixEffectQuaternion(Data4D quaternion, Data3D center )
42
    {
43
    super(EffectName.QUATERNION);
44

    
45
    if( quaternion instanceof Static4D)
46
      {
47
      mStatic0 = (Static4D)quaternion;
48
      }
49
    else if( quaternion instanceof DynamicQuat)
50
      {
51
      mDynamic0 = (DynamicQuat)quaternion;
52
      }
53

    
54
    if( center instanceof Static3D)
55
      {
56
      mStaticCenter = (Static3D)center;
57
      }
58
    else if( center instanceof Dynamic3D)
59
      {
60
      mDynamicCenter = (Dynamic3D)center;
61
      }
62
    }
63

    
64
///////////////////////////////////////////////////////////////////////////////////////////////////
65

    
66
  public boolean compute(float[] uniforms, int index, long currentDuration, long step )
67
    {
68
    if( mDynamicCenter!=null )
69
      {
70
      mDynamicCenter.interpolateMain(uniforms,index+4,currentDuration,step);
71
      }
72
    else
73
      {
74
      uniforms[index+4] = mStaticCenter.getX();
75
      uniforms[index+5] = mStaticCenter.getY();
76
      uniforms[index+6] = mStaticCenter.getZ();
77
      }
78

    
79
    if( mDynamic0!=null )
80
      {
81
      return mDynamic0.interpolateMain(uniforms,index,currentDuration,step);
82
      }
83
    else
84
      {
85
      uniforms[index  ] = ((Static4D)mStatic0).getX();
86
      uniforms[index+1] = ((Static4D)mStatic0).getY();
87
      uniforms[index+2] = ((Static4D)mStatic0).getZ();
88
      uniforms[index+3] = ((Static4D)mStatic0).getW();
89

    
90
      return false;
91
      }
92
    }
93
  }
(12-12/25)