Revision 2f35828c
Added by Leszek Koltunski over 7 years ago
| src/main/java/org/distorted/library/main/DistortedEffects.java | ||
|---|---|---|
| 54 | 54 |
/// MAIN PROGRAM /// |
| 55 | 55 |
private static DistortedProgram mMainProgram; |
| 56 | 56 |
private static int mMainTextureH; |
| 57 |
private static int mCountIndexH; |
|
| 58 | 57 |
|
| 59 | 58 |
/// BLIT PROGRAM /// |
| 60 | 59 |
private static DistortedProgram mBlitProgram; |
| ... | ... | |
| 122 | 121 |
throws FragmentCompilationException,VertexCompilationException,VertexUniformsException,FragmentUniformsException,LinkingException |
| 123 | 122 |
{
|
| 124 | 123 |
// MAIN PROGRAM //////////////////////////////////// |
| 125 |
android.util.Log.e("Effects", "creating main program");
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|
| 126 |
|
|
| 127 | 124 |
final InputStream mainVertStream = resources.openRawResource(R.raw.main_vertex_shader); |
| 128 | 125 |
final InputStream mainFragStream = resources.openRawResource(R.raw.main_fragment_shader); |
| 129 | 126 |
|
| ... | ... | |
| 158 | 155 |
EffectQueueVertex.getUniforms(mainProgramH); |
| 159 | 156 |
EffectQueueMatrix.getUniforms(mainProgramH); |
| 160 | 157 |
mMainTextureH= GLES31.glGetUniformLocation( mainProgramH, "u_Texture"); |
| 161 |
mCountIndexH = GLES31.glGetUniformLocation( mainProgramH, "u_currentIndex"); |
|
| 162 | 158 |
|
| 163 | 159 |
// BLIT PROGRAM //////////////////////////////////// |
| 164 |
android.util.Log.e("Effects", "creating blit program");
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|
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| 166 | 160 |
final InputStream blitVertStream = resources.openRawResource(R.raw.blit_vertex_shader); |
| 167 | 161 |
final InputStream blitFragStream = resources.openRawResource(R.raw.blit_fragment_shader); |
| 168 | 162 |
|
| ... | ... | |
| 184 | 178 |
mBlitDepthH = GLES31.glGetUniformLocation( blitProgramH, "u_Depth"); |
| 185 | 179 |
|
| 186 | 180 |
// BLIT DEPTH PROGRAM //////////////////////////////////// |
| 187 |
android.util.Log.e("Effects", "creating blit depth program");
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|
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|
|
| 189 | 181 |
final InputStream blitDepthVertStream = resources.openRawResource(R.raw.blit_depth_vertex_shader); |
| 190 | 182 |
final InputStream blitDepthFragStream = resources.openRawResource(R.raw.blit_depth_fragment_shader); |
| 191 | 183 |
|
| ... | ... | |
| 231 | 223 |
} |
| 232 | 224 |
|
| 233 | 225 |
// BLIT DEPTH RENDER PROGRAM /////////////////////////// |
| 234 |
android.util.Log.e("Effects", "creating blit depth render program");
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|
| 235 |
|
|
| 236 | 226 |
final InputStream blitDepthRenderVertStream = resources.openRawResource(R.raw.blit_depth_vertex_shader); |
| 237 | 227 |
final InputStream blitDepthRenderFragStream = resources.openRawResource(R.raw.blit_depth_render_fragment_shader); |
| 238 | 228 |
|
| ... | ... | |
| 253 | 243 |
mBlitDepthRenderSizeH = GLES31.glGetUniformLocation( blitDepthRenderProgramH, "u_Size"); |
| 254 | 244 |
|
| 255 | 245 |
// NORMAL PROGRAM ////////////////////////////////////// |
| 256 |
android.util.Log.e("Effects", "creating normal program");
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|
| 257 |
|
|
| 258 | 246 |
final InputStream normalVertexStream = resources.openRawResource(R.raw.normal_vertex_shader); |
| 259 | 247 |
final InputStream normalFragmentStream = resources.openRawResource(R.raw.normal_fragment_shader); |
| 260 | 248 |
|
| ... | ... | |
| 374 | 362 |
|
| 375 | 363 |
mMainProgram.useProgram(); |
| 376 | 364 |
GLES31.glUniform1i(mMainTextureH, 0); |
| 377 |
GLES31.glUniform1i(mCountIndexH, surface.getNewCounter() ); |
|
| 378 | 365 |
|
| 379 | 366 |
GLES31.glBindBuffer(GLES31.GL_ARRAY_BUFFER, mesh.mAttVBO[0]); |
| 380 | 367 |
GLES31.glVertexAttribPointer(mMainProgram.mAttribute[0], MeshObject.POS_DATA_SIZE, GLES31.GL_FLOAT, false, MeshObject.VERTSIZE, MeshObject.OFFSET0); |
| ... | ... | |
| 423 | 410 |
GLES31.glUniform1f(mBlitDepthDepthH , 1.0f-surface.mNear); |
| 424 | 411 |
GLES31.glVertexAttribPointer(mBlitDepthProgram.mAttribute[0], 2, GLES31.GL_FLOAT, false, 0, mQuadPositions); |
| 425 | 412 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, 4); |
| 426 |
|
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| 427 |
|
|
| 428 |
//android.util.Log.e("effects", "width="+surface.mWidth+" height="+surface.mHeight+
|
|
| 429 |
// " bufferSize: "+mBufferSize+" numRecords: "+((mBufferSize-surface.mWidth*surface.mHeight)/3) ); |
|
| 430 | 413 |
} |
| 431 | 414 |
|
| 432 | 415 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/library/main/DistortedFramebuffer.java | ||
|---|---|---|
| 39 | 39 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 40 | 40 |
// Must be called from a thread holding OpenGL Context |
| 41 | 41 |
|
| 42 |
void createSurface()
|
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| 42 |
void create() |
|
| 43 | 43 |
{
|
| 44 | 44 |
if( mColorCreated==NOT_CREATED_YET ) |
| 45 | 45 |
{
|
| ... | ... | |
| 135 | 135 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 136 | 136 |
// Must be called from a thread holding OpenGL Context |
| 137 | 137 |
|
| 138 |
void deleteSurface()
|
|
| 138 |
void delete() |
|
| 139 | 139 |
{
|
| 140 | 140 |
if( mColorH[0]>0 ) |
| 141 | 141 |
{
|
| ... | ... | |
| 158 | 158 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 159 | 159 |
// called from onDestroy(); mark OpenGL assets as 'not created' |
| 160 | 160 |
|
| 161 |
void recreateSurface()
|
|
| 161 |
void recreate() |
|
| 162 | 162 |
{
|
| 163 | 163 |
if( mColorCreated!=DONT_CREATE ) |
| 164 | 164 |
{
|
| src/main/java/org/distorted/library/main/DistortedObjectCounter.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2016 Leszek Koltunski // |
|
| 3 |
// // |
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| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
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| 9 |
// (at your option) any later version. // |
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| 10 |
// // |
|
| 11 |
// Distorted is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
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| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 19 |
|
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| 20 |
package org.distorted.library.main; |
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| 21 |
|
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| 22 |
import java.util.ArrayList; |
|
| 23 |
|
|
| 24 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 25 |
/** |
|
| 26 |
* Return unique IDs of objects in a lazy way. When we create a new Object, return the lowest unused |
|
| 27 |
* integer. When an objects gets deleted, its ID then gets marked unused. We do not try to 'collapse' |
|
| 28 |
* unused holes. |
|
| 29 |
*/ |
|
| 30 |
class DistortedObjectCounter |
|
| 31 |
{
|
|
| 32 |
private ArrayList<Integer> mUsed; |
|
| 33 |
private int mFirstUnused; |
|
| 34 |
|
|
| 35 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 36 |
|
|
| 37 |
DistortedObjectCounter() |
|
| 38 |
{
|
|
| 39 |
mUsed = new ArrayList<>(); |
|
| 40 |
mFirstUnused = 0; |
|
| 41 |
} |
|
| 42 |
|
|
| 43 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 44 |
|
|
| 45 |
int returnNext() |
|
| 46 |
{
|
|
| 47 |
int size = mUsed.size(); |
|
| 48 |
|
|
| 49 |
if( mFirstUnused<size ) |
|
| 50 |
{
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| 51 |
int ret = mFirstUnused; |
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| 52 |
|
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| 53 |
mUsed.set(mFirstUnused,1); |
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| 54 |
|
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| 55 |
int found=-1; |
|
| 56 |
|
|
| 57 |
for(int i=mFirstUnused+1; i<size; i++ ) |
|
| 58 |
{
|
|
| 59 |
if( mUsed.get(i)==0 ) |
|
| 60 |
{
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| 61 |
found = i; |
|
| 62 |
break; |
|
| 63 |
} |
|
| 64 |
} |
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| 65 |
|
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| 66 |
mFirstUnused = found<0 ? size : found; |
|
| 67 |
|
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| 68 |
return ret; |
|
| 69 |
} |
|
| 70 |
|
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| 71 |
mUsed.add(1); |
|
| 72 |
mFirstUnused++; |
|
| 73 |
|
|
| 74 |
return size; |
|
| 75 |
} |
|
| 76 |
|
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| 77 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 78 |
|
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| 79 |
void release(int objID) |
|
| 80 |
{
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| 81 |
int size = mUsed.size(); |
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|
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| 83 |
if( objID<size && objID>=0 && mUsed.get(objID)==1 ) |
|
| 84 |
{
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| 85 |
mUsed.set(objID,0); |
|
| 86 |
if( objID<mFirstUnused ) mFirstUnused = objID; |
|
| 87 |
} |
|
| 88 |
} |
|
| 89 |
|
|
| 90 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 91 |
|
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| 92 |
void releaseAll() |
|
| 93 |
{
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|
| 94 |
mUsed.clear(); |
|
| 95 |
mFirstUnused = 0; |
|
| 96 |
} |
|
| 97 |
} |
|
| src/main/java/org/distorted/library/main/DistortedOutputSurface.java | ||
|---|---|---|
| 24 | 24 |
|
| 25 | 25 |
import org.distorted.library.effect.EffectQuality; |
| 26 | 26 |
|
| 27 |
import java.nio.ByteBuffer; |
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| 28 |
import java.nio.ByteOrder; |
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| 29 |
import java.nio.IntBuffer; |
|
| 30 | 27 |
import java.util.ArrayList; |
| 31 | 28 |
|
| 32 | 29 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 105 | 102 |
// mWidth,mHeight are the sizes of the Viewport, those - |
| 106 | 103 |
// sizes of the backing up texture. |
| 107 | 104 |
|
| 108 |
//////////////////////////////////////////////////////////////////////////////// |
|
| 109 |
// section dealing with Shader Storage Buffer Object (for counting transparency) |
|
| 110 |
private static final int FRAME_DELAY = 3; |
|
| 111 |
private static int mBufferSize =10; |
|
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private static DistortedObjectCounter mSurfaceCounter = new DistortedObjectCounter(); |
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private static int[] mSSBO = new int[1]; |
|
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private static IntBuffer mIntBuffer; |
|
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|
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static |
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| 117 |
{
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| 118 |
mSSBO[0]= -1; |
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} |
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|
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| 121 |
private int mSurfaceID; |
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private int mLastIndex; |
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private int[] mLastValue = new int[FRAME_DELAY]; |
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private int mLastDiff = -1; |
|
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|
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| 126 |
private static final int RUNNING_AVERAGE = 10; |
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private int[] mRunningAvg = new int[RUNNING_AVERAGE]; |
|
| 128 |
private int mAvgIndex; |
|
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private int mAvgSum; |
|
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// end section |
|
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//////////////////////////////////////////////////////////////////////////////// |
|
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|
|
| 133 | 105 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 134 | 106 |
|
| 135 | 107 |
abstract void prepareDebug(long time); |
| 136 | 108 |
abstract void renderDebug(long time); |
| 137 |
abstract void createSurface(); |
|
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abstract void deleteSurface(); |
|
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abstract void recreateSurface(); |
|
| 140 | 109 |
|
| 141 | 110 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 142 | 111 |
|
| ... | ... | |
| 175 | 144 |
createProjection(); |
| 176 | 145 |
} |
| 177 | 146 |
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
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// Must be called from a thread holding OpenGL Context |
|
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|
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void create() |
|
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{
|
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| 183 |
if( mSSBO[0]<0 ) |
|
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{
|
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GLES31.glGenBuffers(1,mSSBO,0); |
|
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|
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| 187 |
// here bind the new SSBO and map it |
|
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GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mSSBO[0]); |
|
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GLES31.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, FRAME_DELAY *mBufferSize*4 , null, GLES31.GL_DYNAMIC_READ); |
|
| 190 |
ByteBuffer buf = (ByteBuffer) GLES31.glMapBufferRange(GLES31.GL_SHADER_STORAGE_BUFFER, 0, FRAME_DELAY *mBufferSize*4, GLES31.GL_MAP_READ_BIT ); |
|
| 191 |
mIntBuffer = buf.order(ByteOrder.nativeOrder()).asIntBuffer(); |
|
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GLES31.glBindBufferBase(GLES31.GL_SHADER_STORAGE_BUFFER,0, mSSBO[0]); |
|
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} |
|
| 194 |
|
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| 195 |
mSurfaceID = mSurfaceCounter.returnNext(); |
|
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|
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| 197 |
if( mSurfaceID>=mBufferSize ) |
|
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{
|
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| 199 |
// increase size of the Buffer, copy over old values, remap. |
|
| 200 |
int[] tmp = new int[FRAME_DELAY *mBufferSize]; |
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| 201 |
for(int i = 0; i< FRAME_DELAY *mBufferSize; i++) tmp[i] = mIntBuffer.get(i); |
|
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|
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mBufferSize*= 2; |
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|
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| 205 |
GLES31.glBindBufferBase(GLES31.GL_SHADER_STORAGE_BUFFER, 0, 0); |
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| 206 |
GLES31.glUnmapBuffer(GLES31.GL_SHADER_STORAGE_BUFFER); |
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| 207 |
GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER,0); |
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| 208 |
|
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| 209 |
GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mSSBO[0]); |
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GLES31.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, FRAME_DELAY *mBufferSize*4 , null, GLES31.GL_DYNAMIC_READ); |
|
| 211 |
ByteBuffer buf = (ByteBuffer) GLES31.glMapBufferRange(GLES31.GL_SHADER_STORAGE_BUFFER, 0, FRAME_DELAY *mBufferSize*4, GLES31.GL_MAP_READ_BIT ); |
|
| 212 |
mIntBuffer = buf.order(ByteOrder.nativeOrder()).asIntBuffer(); |
|
| 213 |
GLES31.glBindBufferBase(GLES31.GL_SHADER_STORAGE_BUFFER,0, mSSBO[0]); |
|
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|
|
| 215 |
for(int i=0;i<tmp.length;i++) mIntBuffer.put(i,tmp[i]); |
|
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} |
|
| 217 |
|
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| 218 |
createSurface(); |
|
| 219 |
} |
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| 220 |
|
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| 221 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 222 |
// Must be called from a thread holding OpenGL Context |
|
| 223 |
|
|
| 224 |
void delete() |
|
| 225 |
{
|
|
| 226 |
mSurfaceCounter.release(mSurfaceID); |
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| 227 |
deleteSurface(); |
|
| 228 |
} |
|
| 229 |
|
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| 230 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 231 |
|
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| 232 |
void recreate() |
|
| 233 |
{
|
|
| 234 |
mSSBO[0] = -1; |
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| 235 |
mLastDiff = -1; |
|
| 236 |
|
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| 237 |
for(int i = 0; i< FRAME_DELAY; i++) mLastValue[i] = 0; |
|
| 238 |
mSurfaceCounter.releaseAll(); |
|
| 239 |
|
|
| 240 |
recreateSurface(); |
|
| 241 |
} |
|
| 242 |
|
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| 243 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 244 |
|
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| 245 |
int getNewCounter() |
|
| 246 |
{
|
|
| 247 |
return FRAME_DELAY*mSurfaceID + mLastIndex; |
|
| 248 |
} |
|
| 249 |
|
|
| 250 | 147 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 251 | 148 |
|
| 252 | 149 |
private void createProjection() |
| ... | ... | |
| 363 | 260 |
surface.mRealWidth = maxw; |
| 364 | 261 |
surface.mRealHeight = maxh; |
| 365 | 262 |
|
| 366 |
surface.recreateSurface();
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| 367 |
surface.createSurface();
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| 263 |
surface.recreate(); |
|
| 264 |
surface.create(); |
|
| 368 | 265 |
} |
| 369 | 266 |
} |
| 370 | 267 |
} |
| ... | ... | |
| 634 | 531 |
GLES31.glClearStencil(mClearStencil); |
| 635 | 532 |
GLES31.glClear(mClear); |
| 636 | 533 |
DistortedRenderState.colorDepthStencilRestore(); |
| 637 |
/* |
|
| 638 |
if( mSSBO[0]>=0 ) |
|
| 639 |
{
|
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| 640 |
// yes, this DOES keep on working when 'value' overflows into negative territory. |
|
| 641 |
int value = mIntBuffer.get(FRAME_DELAY*mSurfaceID+mLastIndex); |
|
| 642 |
|
|
| 643 |
if( value-mLastValue[mLastIndex]!=mLastDiff ) |
|
| 644 |
{
|
|
| 645 |
android.util.Log.d("surface", "id " + mSurfaceID +
|
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| 646 |
(mType == TYPE_USER ? " USER" : (mType == TYPE_SYST ? " SYST" : " TREE")) + |
|
| 647 |
" viewport: (" + mWidth + "x" + mHeight + ") last frame: " + (value - mLastValue[mLastIndex])
|
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| 648 |
+ " avg: " + (mAvgSum/RUNNING_AVERAGE) |
|
| 649 |
); |
|
| 650 |
} |
|
| 651 |
|
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| 652 |
mLastDiff = value-mLastValue[mLastIndex]; |
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| 653 |
mLastValue[mLastIndex] = value; |
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| 654 |
|
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| 655 |
mAvgSum += (mLastDiff-mRunningAvg[mAvgIndex]); |
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| 656 |
mRunningAvg[mAvgIndex] = mLastDiff; |
|
| 657 |
if( ++mAvgIndex>=RUNNING_AVERAGE ) mAvgIndex =0; |
|
| 658 |
} |
|
| 659 |
|
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| 660 |
if( ++mLastIndex >= FRAME_DELAY ) mLastIndex=0; |
|
| 661 |
*/ |
|
| 662 | 534 |
} |
| 663 | 535 |
} |
| 664 | 536 |
|
| src/main/java/org/distorted/library/main/DistortedScreen.java | ||
|---|---|---|
| 56 | 56 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 57 | 57 |
// here we don't manage underlying OpenGL assets ourselves |
| 58 | 58 |
|
| 59 |
void createSurface() {}
|
|
| 60 |
void deleteSurface() {}
|
|
| 61 |
void recreateSurface() {}
|
|
| 59 |
void create() {}
|
|
| 60 |
void delete() {}
|
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| 61 |
void recreate() {}
|
|
| 62 | 62 |
|
| 63 | 63 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 64 | 64 |
|
| src/main/res/raw/main_fragment_shader.glsl | ||
|---|---|---|
| 17 | 17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
| 18 | 18 |
////////////////////////////////////////////////////////////////////////////////////////////// |
| 19 | 19 |
|
| 20 |
precision lowp float;
|
|
| 20 |
precision mediump float;
|
|
| 21 | 21 |
|
| 22 | 22 |
#if __VERSION__ != 100 |
| 23 | 23 |
in vec3 v_Position; // Interpolated position for this fragment. |
| ... | ... | |
| 43 | 43 |
// next describes the Region, i.e. area over which the effect is active. |
| 44 | 44 |
#endif // NUM_FRAGMENT>0 |
| 45 | 45 |
|
| 46 |
layout (std430,binding=0) buffer SSBO // PER-SURFACE count of transparent fragments. |
|
| 47 |
{ // Can be buffered, i.e. if we are for example
|
|
| 48 |
int ssbocount[]; // triple-buffered, then surfaceID=N uses 3 |
|
| 49 |
}; // consecutive counts (N,N+1,N+2) during 3 |
|
| 50 |
// consecutive frames. |
|
| 51 |
// Cannot be an 'uint' because the Java application that's |
|
| 52 |
// reading this does not have unsigned types so it's reading |
|
| 53 |
// this into a signed int... Doesn't matter as things keep on |
|
| 54 |
// working even when this overflows into negative territory :) |
|
| 55 |
|
|
| 56 |
uniform int u_currentIndex; // Index into the count[] array we are supposed to be using |
|
| 57 |
// during this very invocation. |
|
| 58 |
|
|
| 59 | 46 |
////////////////////////////////////////////////////////////////////////////////////////////// |
| 60 | 47 |
|
| 61 | 48 |
void main() |
| ... | ... | |
| 78 | 65 |
} |
| 79 | 66 |
#endif |
| 80 | 67 |
|
| 81 |
if( color.a < 1.0 && color.a > 0.0 ) atomicAdd(ssbocount[u_currentIndex],1); |
|
| 82 |
|
|
| 83 | 68 |
FRAG_COLOR = vec4(color.rgb * (1.0 + 7.0*v_Normal.z) * 0.125, color.a); |
| 84 | 69 |
} |
| src/main/res/raw/main_vertex_shader.glsl | ||
|---|---|---|
| 17 | 17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
| 18 | 18 |
////////////////////////////////////////////////////////////////////////////////////////////// |
| 19 | 19 |
|
| 20 |
precision lowp float;
|
|
| 20 |
precision mediump float;
|
|
| 21 | 21 |
|
| 22 | 22 |
#if __VERSION__ != 100 |
| 23 | 23 |
in vec3 a_Position; // Per-vertex position. |
Also available in: Unified diff
- remove counting of transparent pixels from main fragment shader
- remove debugs and tidy up
- some fixes for the Mali GPU