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Revision 2f35828c

Added by Leszek Koltunski about 6 years ago

- remove counting of transparent pixels from main fragment shader
- remove debugs and tidy up
- some fixes for the Mali GPU

View differences:

src/main/res/raw/main_vertex_shader.glsl
17 17
// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                       //
18 18
//////////////////////////////////////////////////////////////////////////////////////////////
19 19

  
20
precision lowp float;
20
precision mediump float;
21 21

  
22 22
#if __VERSION__ != 100
23 23
in vec3 a_Position;                  // Per-vertex position.

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