Revision 2f35828c
Added by Leszek Koltunski about 6 years ago
src/main/res/raw/main_vertex_shader.glsl | ||
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
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////////////////////////////////////////////////////////////////////////////////////////////// |
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precision lowp float;
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precision mediump float;
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#if __VERSION__ != 100 |
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in vec3 a_Position; // Per-vertex position. |
Also available in: Unified diff
- remove counting of transparent pixels from main fragment shader
- remove debugs and tidy up
- some fixes for the Mali GPU