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d333eb6b
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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6a06a912
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Leszek Koltunski
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package org.distorted.library;
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import android.graphics.Bitmap;
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import android.opengl.GLES20;
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import android.opengl.GLUtils;
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e458a4ba
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Leszek Koltunski
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import org.distorted.library.message.EffectListener;
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568b29d8
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Leszek Koltunski
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import org.distorted.library.type.Data1D;
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import org.distorted.library.type.Data3D;
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import org.distorted.library.type.Data4D;
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import org.distorted.library.type.Dynamic;
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import org.distorted.library.type.Dynamic1D;
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import org.distorted.library.type.Dynamic2D;
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import org.distorted.library.type.Dynamic3D;
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import org.distorted.library.type.Dynamic4D;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static2D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.library.type.DynamicQuat;
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a4835695
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Leszek Koltunski
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6a06a912
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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b329f352
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Leszek Koltunski
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/**
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437bc43e
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Leszek Koltunski
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* All Objects to which Distorted Graphics effects can be applied need to be extended from here.
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b329f352
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Leszek Koltunski
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*/
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6a06a912
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Leszek Koltunski
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public abstract class DistortedObject
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1e438fc7
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Leszek Koltunski
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{
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568b29d8
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Leszek Koltunski
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private static final Static2D mZero2D = new Static2D(0,0);
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private static final Static3D mZero3D = new Static3D(0,0,0);
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e0a16874
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Leszek Koltunski
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private static float[] mViewMatrix = new float[16];
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6a06a912
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Leszek Koltunski
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d07f2950
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Leszek Koltunski
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protected EffectQueueMatrix mM;
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protected EffectQueueFragment mF;
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protected EffectQueueVertex mV;
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6a06a912
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Leszek Koltunski
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protected boolean matrixCloned, vertexCloned, fragmentCloned;
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e458a4ba
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Leszek Koltunski
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protected DistortedObjectGrid mGrid = null;
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6a06a912
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Leszek Koltunski
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protected long mID;
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protected int mSizeX, mSizeY, mSizeZ, mSize; // in screen space
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protected Bitmap[] mBmp= null; //
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int[] mTextureDataH; // have to be shared among all the cloned Objects
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boolean[] mBitmapSet; //
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9361b337
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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ada90d33
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Leszek Koltunski
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protected abstract DistortedObject deepCopy(int flags);
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9361b337
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Leszek Koltunski
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6a06a912
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected void initializeData(int size)
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{
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mID = DistortedObjectList.add(this);
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mSize = size;
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mTextureDataH = new int[1];
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mTextureDataH[0]= 0;
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mBmp = new Bitmap[1];
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mBmp[0] = null;
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mBitmapSet = new boolean[1];
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mBitmapSet[0] = false;
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initializeEffectLists(this,0);
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if( Distorted.isInitialized() ) resetTexture();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected void initializeEffectLists(DistortedObject d, int flags)
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{
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b3618cb5
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Leszek Koltunski
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if( (flags & Distorted.CLONE_PRESHADER) != 0 )
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6a06a912
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Leszek Koltunski
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{
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mM = d.mM;
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matrixCloned = true;
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}
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else
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{
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d07f2950
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Leszek Koltunski
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mM = new EffectQueueMatrix(d);
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6a06a912
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Leszek Koltunski
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matrixCloned = false;
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}
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if( (flags & Distorted.CLONE_VERTEX) != 0 )
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{
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mV = d.mV;
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vertexCloned = true;
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}
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else
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{
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d07f2950
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Leszek Koltunski
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mV = new EffectQueueVertex(d);
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6a06a912
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Leszek Koltunski
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vertexCloned = false;
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}
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if( (flags & Distorted.CLONE_FRAGMENT) != 0 )
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{
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mF = d.mF;
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fragmentCloned = true;
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}
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else
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{
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d07f2950
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Leszek Koltunski
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mF = new EffectQueueFragment(d);
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6a06a912
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Leszek Koltunski
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fragmentCloned = false;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// this will be called on startup and every time OpenGL context has been lost
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// also call this from the constructor if the OpenGL context has been created already.
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void resetTexture()
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{
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if( mTextureDataH!=null )
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{
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if( mTextureDataH[0]==0 ) GLES20.glGenTextures(1, mTextureDataH, 0);
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataH[0]);
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GLES20.glTexParameteri ( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR );
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GLES20.glTexParameteri ( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR );
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GLES20.glTexParameteri ( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE );
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GLES20.glTexParameteri ( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE );
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if( mBmp!=null && mBmp[0]!=null)
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{
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GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, mBmp[0], 0);
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mBmp[0] = null;
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void drawPriv(long currTime, DistortedProjection dp)
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{
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GLES20.glViewport(0, 0, dp.width, dp.height);
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mM.compute(currTime);
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mM.send(mViewMatrix, dp);
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mV.compute(currTime);
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mV.postprocess();
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mV.send();
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mF.compute(currTime);
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mF.postprocess(mViewMatrix);
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mF.send();
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mGrid.draw();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void drawNoEffectsPriv(DistortedProjection dp)
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{
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GLES20.glViewport(0, 0, dp.width, dp.height);
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mM.sendNoEffects(dp);
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mV.sendZero();
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mF.sendZero();
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mGrid.draw();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void releasePriv()
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{
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if( matrixCloned ==false) mM.abortAll();
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if( vertexCloned ==false) mV.abortAll();
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if( fragmentCloned==false) mF.abortAll();
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mBmp = null;
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mGrid = null;
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mM = null;
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mV = null;
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mF = null;
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mTextureDataH = null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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long getBitmapID()
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{
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return mBmp==null ? 0 : mBmp.hashCode();
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}
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ada90d33
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Default empty constructor so that derived classes can call it
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*/
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public DistortedObject()
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{
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Copy constructor used to create a DistortedObject based on various parts of another object.
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* <p>
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* Whatever we do not clone gets created just like in the default constructor.
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d07f2950
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Leszek Koltunski
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* We only call this from the descendant's classes' constructors where we have to pay attention
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* to give it the appropriate type of a DistortedObject!
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ada90d33
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Leszek Koltunski
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*
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* @param dc Source object to create our object from
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* @param flags A bitmask of values specifying what to copy.
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d07f2950
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Leszek Koltunski
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* For example, CLONE_BITMAP | CLONE_MATRIX.
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ada90d33
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Leszek Koltunski
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*/
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public DistortedObject(DistortedObject dc, int flags)
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{
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initializeEffectLists(dc,flags);
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mID = DistortedObjectList.add(this);
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mSizeX = dc.mSizeX;
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mSizeY = dc.mSizeY;
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mSizeZ = dc.mSizeZ;
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mSize = dc.mSize;
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mGrid = dc.mGrid;
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if( (flags & Distorted.CLONE_BITMAP) != 0 )
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{
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mTextureDataH = dc.mTextureDataH;
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mBmp = dc.mBmp;
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mBitmapSet = dc.mBitmapSet;
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}
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else
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{
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mTextureDataH = new int[1];
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mTextureDataH[0]= 0;
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mBitmapSet = new boolean[1];
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mBitmapSet[0] = false;
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mBmp = new Bitmap[1];
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mBmp[0] = null;
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if( Distorted.isInitialized() ) resetTexture();
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}
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}
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257 |
6a06a912
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Draw the DistortedObject to the location specified by current Matrix effects.
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*
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* @param currTime current time, in milliseconds, as returned by System.currentTimeMillis().
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* This gets passed on to Interpolators inside the Effects that are currently applied to the
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* Object.
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*/
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public void draw(long currTime)
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{
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GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
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GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
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GLES20.glUniform1i(Distorted.mTextureUniformH, 0);
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataH[0]);
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drawPriv(currTime, Distorted.mProjection);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Releases all resources.
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*/
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public synchronized void release()
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{
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releasePriv();
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DistortedObjectList.remove(this);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Sets the underlying android.graphics.Bitmap object and uploads it to the GPU.
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* <p>
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* You can only recycle() the passed Bitmap once the OpenGL context gets created (i.e. after call
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* to onSurfaceCreated) because only after this point can the Library upload it to the GPU!
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*
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* @param bmp The android.graphics.Bitmap object to apply effects to and display.
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*/
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public void setBitmap(Bitmap bmp)
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{
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mBitmapSet[0] = true;
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if( Distorted.isInitialized() )
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{
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GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataH[0]);
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GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bmp, 0);
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}
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else
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{
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mBmp[0] = bmp;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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312 |
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/**
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313 |
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* Adds the calling class to the list of Listeners that get notified each time some event happens
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314 |
9351ad55
|
Leszek Koltunski
|
* to one of the Effects that are currently applied to the DistortedObject.
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315 |
6a06a912
|
Leszek Koltunski
|
*
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316 |
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* @param el A class implementing the EffectListener interface that wants to get notifications.
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*/
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318 |
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public void addEventListener(EffectListener el)
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319 |
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{
|
320 |
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mV.addListener(el);
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mF.addListener(el);
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mM.addListener(el);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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327 |
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* Removes the calling class from the list of Listeners.
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*
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329 |
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* @param el A class implementing the EffectListener interface that no longer wants to get notifications.
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*/
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331 |
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public void removeEventListener(EffectListener el)
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332 |
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{
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333 |
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mV.removeListener(el);
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mF.removeListener(el);
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mM.removeListener(el);
|
336 |
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}
|
337 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
|
339 |
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/**
|
340 |
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* Returns the height of the DistortedObject.
|
341 |
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*
|
342 |
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* @return height of the object, in pixels.
|
343 |
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*/
|
344 |
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public int getWidth()
|
345 |
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{
|
346 |
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return mSizeX;
|
347 |
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}
|
348 |
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349 |
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|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
350 |
|
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/**
|
351 |
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* Returns the width of the DistortedObject.
|
352 |
|
|
*
|
353 |
|
|
* @return width of the Object, in pixels.
|
354 |
|
|
*/
|
355 |
|
|
public int getHeight()
|
356 |
|
|
{
|
357 |
|
|
return mSizeY;
|
358 |
|
|
}
|
359 |
|
|
|
360 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
361 |
|
|
/**
|
362 |
|
|
* Returns the depth of the DistortedObject.
|
363 |
|
|
*
|
364 |
|
|
* @return depth of the Object, in pixels.
|
365 |
|
|
*/
|
366 |
|
|
public int getDepth()
|
367 |
|
|
{
|
368 |
|
|
return mSizeZ;
|
369 |
|
|
}
|
370 |
|
|
|
371 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
372 |
|
|
/**
|
373 |
|
|
* Returns unique ID of this instance.
|
374 |
|
|
*
|
375 |
|
|
* @return ID of the object.
|
376 |
|
|
*/
|
377 |
|
|
public long getID()
|
378 |
|
|
{
|
379 |
|
|
return mID;
|
380 |
|
|
}
|
381 |
|
|
|
382 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
383 |
|
|
/**
|
384 |
d07f2950
|
Leszek Koltunski
|
* Aborts all Effects.
|
385 |
|
|
* @return Number of effects aborted.
|
386 |
6a06a912
|
Leszek Koltunski
|
*/
|
387 |
d07f2950
|
Leszek Koltunski
|
public int abortAllEffects()
|
388 |
6a06a912
|
Leszek Koltunski
|
{
|
389 |
cdd6333d
|
Leszek Koltunski
|
return mM.abortAll() + mV.abortAll() + mF.abortAll();
|
390 |
6a06a912
|
Leszek Koltunski
|
}
|
391 |
|
|
|
392 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
393 |
|
|
/**
|
394 |
d07f2950
|
Leszek Koltunski
|
* Aborts all Effects of a given type, for example all MATRIX Effects.
|
395 |
6a06a912
|
Leszek Koltunski
|
*
|
396 |
d07f2950
|
Leszek Koltunski
|
* @param type one of the constants defined in {@link EffectTypes}
|
397 |
|
|
* @return Number of effects aborted.
|
398 |
6a06a912
|
Leszek Koltunski
|
*/
|
399 |
d07f2950
|
Leszek Koltunski
|
public int abortEffects(EffectTypes type)
|
400 |
6a06a912
|
Leszek Koltunski
|
{
|
401 |
d07f2950
|
Leszek Koltunski
|
switch(type)
|
402 |
|
|
{
|
403 |
|
|
case MATRIX : return mM.abortAll();
|
404 |
|
|
case VERTEX : return mV.abortAll();
|
405 |
|
|
case FRAGMENT: return mF.abortAll();
|
406 |
|
|
default : return 0;
|
407 |
|
|
}
|
408 |
6a06a912
|
Leszek Koltunski
|
}
|
409 |
|
|
|
410 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
411 |
|
|
/**
|
412 |
|
|
* Aborts a single Effect.
|
413 |
|
|
*
|
414 |
|
|
* @param id ID of the Effect we want to abort.
|
415 |
476bbc81
|
Leszek Koltunski
|
* @return number of Effects aborted. Always either 0 or 1.
|
416 |
6a06a912
|
Leszek Koltunski
|
*/
|
417 |
476bbc81
|
Leszek Koltunski
|
public int abortEffect(long id)
|
418 |
6a06a912
|
Leszek Koltunski
|
{
|
419 |
1e438fc7
|
Leszek Koltunski
|
int type = (int)(id&EffectTypes.MASK);
|
420 |
|
|
|
421 |
476bbc81
|
Leszek Koltunski
|
if( type==EffectTypes.MATRIX.type ) return mM.removeByID(id>>EffectTypes.LENGTH);
|
422 |
|
|
if( type==EffectTypes.VERTEX.type ) return mV.removeByID(id>>EffectTypes.LENGTH);
|
423 |
|
|
if( type==EffectTypes.FRAGMENT.type ) return mF.removeByID(id>>EffectTypes.LENGTH);
|
424 |
1e438fc7
|
Leszek Koltunski
|
|
425 |
476bbc81
|
Leszek Koltunski
|
return 0;
|
426 |
6a06a912
|
Leszek Koltunski
|
}
|
427 |
|
|
|
428 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
429 |
|
|
/**
|
430 |
|
|
* Abort all Effects of a given type, for example all rotations.
|
431 |
|
|
*
|
432 |
d07f2950
|
Leszek Koltunski
|
* @param name one of the constants defined in {@link EffectNames}
|
433 |
476bbc81
|
Leszek Koltunski
|
* @return number of Effects aborted.
|
434 |
6a06a912
|
Leszek Koltunski
|
*/
|
435 |
476bbc81
|
Leszek Koltunski
|
public int abortEffects(EffectNames name)
|
436 |
6a06a912
|
Leszek Koltunski
|
{
|
437 |
d07f2950
|
Leszek Koltunski
|
switch(name.getType())
|
438 |
6a06a912
|
Leszek Koltunski
|
{
|
439 |
d07f2950
|
Leszek Koltunski
|
case MATRIX : return mM.removeByType(name);
|
440 |
|
|
case VERTEX : return mV.removeByType(name);
|
441 |
|
|
case FRAGMENT: return mF.removeByType(name);
|
442 |
476bbc81
|
Leszek Koltunski
|
default : return 0;
|
443 |
6a06a912
|
Leszek Koltunski
|
}
|
444 |
|
|
}
|
445 |
|
|
|
446 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
447 |
|
|
/**
|
448 |
|
|
* Print some info about a given Effect to Android's standard out. Used for debugging only.
|
449 |
|
|
*
|
450 |
|
|
* @param id Effect ID we want to print info about
|
451 |
|
|
* @return <code>true</code> if a single Effect of type effectType has been found.
|
452 |
|
|
*/
|
453 |
|
|
|
454 |
|
|
public boolean printEffect(long id)
|
455 |
|
|
{
|
456 |
1e438fc7
|
Leszek Koltunski
|
int type = (int)(id&EffectTypes.MASK);
|
457 |
|
|
|
458 |
|
|
if( type==EffectTypes.MATRIX.type ) return mM.printByID(id>>EffectTypes.LENGTH);
|
459 |
|
|
if( type==EffectTypes.VERTEX.type ) return mV.printByID(id>>EffectTypes.LENGTH);
|
460 |
|
|
if( type==EffectTypes.FRAGMENT.type ) return mF.printByID(id>>EffectTypes.LENGTH);
|
461 |
|
|
|
462 |
|
|
return false;
|
463 |
6a06a912
|
Leszek Koltunski
|
}
|
464 |
|
|
|
465 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
466 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
467 |
|
|
// Individual effect functions.
|
468 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
469 |
|
|
// Matrix-based effects
|
470 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
471 |
|
|
/**
|
472 |
568b29d8
|
Leszek Koltunski
|
* Moves the Object by a vector that changes in time as interpolated by the Dynamic.
|
473 |
6a06a912
|
Leszek Koltunski
|
*
|
474 |
568b29d8
|
Leszek Koltunski
|
* @param vector 3-dimensional Data which at any given time will return a Static3D
|
475 |
e0a16874
|
Leszek Koltunski
|
* representing the current coordinates of the vector we want to move the Object with.
|
476 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
477 |
6a06a912
|
Leszek Koltunski
|
*/
|
478 |
568b29d8
|
Leszek Koltunski
|
public long move(Data3D vector)
|
479 |
6a06a912
|
Leszek Koltunski
|
{
|
480 |
e0a16874
|
Leszek Koltunski
|
return mM.add(EffectNames.MOVE,vector);
|
481 |
6a06a912
|
Leszek Koltunski
|
}
|
482 |
|
|
|
483 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
484 |
|
|
/**
|
485 |
568b29d8
|
Leszek Koltunski
|
* Scales the Object by factors that change in time as returned by the Dynamic.
|
486 |
6a06a912
|
Leszek Koltunski
|
*
|
487 |
568b29d8
|
Leszek Koltunski
|
* @param scale 3-dimensional Dynamic which at any given time returns a Static3D
|
488 |
e0a16874
|
Leszek Koltunski
|
* representing the current x- , y- and z- scale factors.
|
489 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
490 |
6a06a912
|
Leszek Koltunski
|
*/
|
491 |
568b29d8
|
Leszek Koltunski
|
public long scale(Data3D scale)
|
492 |
6a06a912
|
Leszek Koltunski
|
{
|
493 |
e0a16874
|
Leszek Koltunski
|
return mM.add(EffectNames.SCALE,scale);
|
494 |
6a06a912
|
Leszek Koltunski
|
}
|
495 |
|
|
|
496 |
2fce34f4
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
497 |
|
|
/**
|
498 |
|
|
* Scales the Object by one uniform factor in all 3 dimensions. Convenience function.
|
499 |
|
|
*
|
500 |
|
|
* @param scale The factor to scale all 3 dimensions with.
|
501 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
502 |
|
|
*/
|
503 |
|
|
public long scale(float scale)
|
504 |
|
|
{
|
505 |
|
|
return mM.add(EffectNames.SCALE, new Static3D(scale,scale,scale));
|
506 |
|
|
}
|
507 |
|
|
|
508 |
6a06a912
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
509 |
|
|
/**
|
510 |
568b29d8
|
Leszek Koltunski
|
* Rotates the Object by 'angle' degrees around the center.
|
511 |
|
|
* Static axis of rotation is given by the last parameter.
|
512 |
|
|
*
|
513 |
e0a16874
|
Leszek Koltunski
|
* @param center Coordinates of the Point we are rotating around.
|
514 |
9351ad55
|
Leszek Koltunski
|
* @param angle Angle that we want to rotate the Object to. Unit: degrees
|
515 |
568b29d8
|
Leszek Koltunski
|
* @param axis Axis of rotation
|
516 |
e0a16874
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
517 |
|
|
*/
|
518 |
568b29d8
|
Leszek Koltunski
|
public long rotate(Data3D center, Data1D angle, Static3D axis)
|
519 |
6a06a912
|
Leszek Koltunski
|
{
|
520 |
568b29d8
|
Leszek Koltunski
|
return mM.add(EffectNames.ROTATE, center, angle, axis);
|
521 |
6a06a912
|
Leszek Koltunski
|
}
|
522 |
|
|
|
523 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
524 |
|
|
/**
|
525 |
568b29d8
|
Leszek Koltunski
|
* Rotates the Object by 'angle' degrees around the center.
|
526 |
2fce34f4
|
Leszek Koltunski
|
* Here both angle and axis can dynamically change.
|
527 |
568b29d8
|
Leszek Koltunski
|
*
|
528 |
|
|
* @param center Coordinates of the Point we are rotating around.
|
529 |
|
|
* @param angleaxis Combined 4-tuple representing the (angle,axisX,axisY,axisZ).
|
530 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
531 |
e0a16874
|
Leszek Koltunski
|
*/
|
532 |
568b29d8
|
Leszek Koltunski
|
public long rotate(Data3D center, Data4D angleaxis)
|
533 |
|
|
{
|
534 |
|
|
return mM.add(EffectNames.ROTATE, center, angleaxis);
|
535 |
6a06a912
|
Leszek Koltunski
|
}
|
536 |
|
|
|
537 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
538 |
|
|
/**
|
539 |
568b29d8
|
Leszek Koltunski
|
* Rotates the Object by quaternion.
|
540 |
6a06a912
|
Leszek Koltunski
|
*
|
541 |
568b29d8
|
Leszek Koltunski
|
* @param center Coordinates of the Point we are rotating around.
|
542 |
|
|
* @param quaternion The quaternion describing the rotation.
|
543 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
544 |
6a06a912
|
Leszek Koltunski
|
*/
|
545 |
568b29d8
|
Leszek Koltunski
|
public long quaternion(Data3D center, Data4D quaternion)
|
546 |
|
|
{
|
547 |
|
|
return mM.add(EffectNames.QUATERNION,center,quaternion);
|
548 |
6a06a912
|
Leszek Koltunski
|
}
|
549 |
|
|
|
550 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
551 |
|
|
/**
|
552 |
568b29d8
|
Leszek Koltunski
|
* Shears the Object.
|
553 |
6a06a912
|
Leszek Koltunski
|
*
|
554 |
e0a16874
|
Leszek Koltunski
|
* @param center Center of shearing, i.e. the point which stays unmoved.
|
555 |
568b29d8
|
Leszek Koltunski
|
* @param shear The 3-tuple of shear factors.
|
556 |
e0a16874
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
557 |
6a06a912
|
Leszek Koltunski
|
*/
|
558 |
568b29d8
|
Leszek Koltunski
|
public long shear(Data3D center, Data3D shear)
|
559 |
6a06a912
|
Leszek Koltunski
|
{
|
560 |
e0a16874
|
Leszek Koltunski
|
return mM.add(EffectNames.SHEAR, center, shear);
|
561 |
6a06a912
|
Leszek Koltunski
|
}
|
562 |
|
|
|
563 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
564 |
|
|
// Fragment-based effects
|
565 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
566 |
|
|
/**
|
567 |
2fce34f4
|
Leszek Koltunski
|
* Creates macroblocks at and around point defined by the Region.
|
568 |
6a06a912
|
Leszek Koltunski
|
*
|
569 |
568b29d8
|
Leszek Koltunski
|
* @param size 1-dimensional Dynamic which, at any given time, returns the size of the macroblocks.
|
570 |
d7bbef2f
|
Leszek Koltunski
|
* @param region Region this Effect is limited to.
|
571 |
2fce34f4
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
572 |
6a06a912
|
Leszek Koltunski
|
*/
|
573 |
2fce34f4
|
Leszek Koltunski
|
public long macroblock(Data1D size, Data4D region)
|
574 |
6a06a912
|
Leszek Koltunski
|
{
|
575 |
2fce34f4
|
Leszek Koltunski
|
return mF.add(EffectNames.MACROBLOCK, size, region);
|
576 |
6a06a912
|
Leszek Koltunski
|
}
|
577 |
|
|
|
578 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
579 |
|
|
/**
|
580 |
e0a16874
|
Leszek Koltunski
|
* Creates macroblocks on the whole Object.
|
581 |
2fce34f4
|
Leszek Koltunski
|
*
|
582 |
|
|
* @param size 1-dimensional Data which, at any given time, returns the size of the macroblocks.
|
583 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
584 |
6a06a912
|
Leszek Koltunski
|
*/
|
585 |
2fce34f4
|
Leszek Koltunski
|
public long macroblock(Data1D size)
|
586 |
6a06a912
|
Leszek Koltunski
|
{
|
587 |
2fce34f4
|
Leszek Koltunski
|
return mF.add(EffectNames.MACROBLOCK, size);
|
588 |
6a06a912
|
Leszek Koltunski
|
}
|
589 |
|
|
|
590 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
591 |
|
|
/**
|
592 |
e0a16874
|
Leszek Koltunski
|
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
593 |
6a06a912
|
Leszek Koltunski
|
*
|
594 |
2fce34f4
|
Leszek Koltunski
|
* @param blend 1-dimensional Data that returns the level of blend a given pixel will be
|
595 |
d7bbef2f
|
Leszek Koltunski
|
* mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color
|
596 |
b1e91f2c
|
Leszek Koltunski
|
* @param color Color to mix. (1,0,0) is RED.
|
597 |
2fce34f4
|
Leszek Koltunski
|
* @param region Region this Effect is limited to.
|
598 |
|
|
* @param smooth If true, the level of 'blend' will smoothly fade out towards the edges of the region.
|
599 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
600 |
6a06a912
|
Leszek Koltunski
|
*/
|
601 |
2fce34f4
|
Leszek Koltunski
|
public long chroma(Data1D blend, Static3D color, Data4D region, boolean smooth)
|
602 |
6a06a912
|
Leszek Koltunski
|
{
|
603 |
2fce34f4
|
Leszek Koltunski
|
return mF.add( smooth? EffectNames.SMOOTH_CHROMA:EffectNames.CHROMA, blend, color, region);
|
604 |
6a06a912
|
Leszek Koltunski
|
}
|
605 |
|
|
|
606 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
607 |
|
|
/**
|
608 |
2fce34f4
|
Leszek Koltunski
|
* Makes the whole Object smoothly change all three of its RGB components.
|
609 |
|
|
*
|
610 |
|
|
* @param blend 1-dimensional Data that returns the level of blend a given pixel will be
|
611 |
d7bbef2f
|
Leszek Koltunski
|
* mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color
|
612 |
b1e91f2c
|
Leszek Koltunski
|
* @param color Color to mix. (1,0,0) is RED.
|
613 |
2fce34f4
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
614 |
6a06a912
|
Leszek Koltunski
|
*/
|
615 |
2fce34f4
|
Leszek Koltunski
|
public long chroma(Data1D blend, Static3D color)
|
616 |
6a06a912
|
Leszek Koltunski
|
{
|
617 |
2fce34f4
|
Leszek Koltunski
|
return mF.add(EffectNames.CHROMA, blend, color);
|
618 |
6a06a912
|
Leszek Koltunski
|
}
|
619 |
|
|
|
620 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
621 |
|
|
/**
|
622 |
e0a16874
|
Leszek Koltunski
|
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
623 |
6a06a912
|
Leszek Koltunski
|
*
|
624 |
2fce34f4
|
Leszek Koltunski
|
* @param blendcolor 4-dimensional Data returning the 4-tuple (blend,R,G,B).
|
625 |
|
|
* Level of blend a given pixel will be mixed with the next parameter 'color':
|
626 |
|
|
* pixel = (1-t)*pixel + t*color
|
627 |
d7bbef2f
|
Leszek Koltunski
|
* @param region Region this Effect is limited to.
|
628 |
2fce34f4
|
Leszek Koltunski
|
* @param smooth If true, the level of 'blend' will smoothly fade out towards the edges of the region.
|
629 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
630 |
6a06a912
|
Leszek Koltunski
|
*/
|
631 |
2fce34f4
|
Leszek Koltunski
|
public long chroma(Data4D blendcolor, Data4D region, boolean smooth )
|
632 |
6a06a912
|
Leszek Koltunski
|
{
|
633 |
2fce34f4
|
Leszek Koltunski
|
return mF.add( smooth? EffectNames.SMOOTH_CHROMA:EffectNames.CHROMA, blendcolor, region );
|
634 |
6a06a912
|
Leszek Koltunski
|
}
|
635 |
|
|
|
636 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
637 |
|
|
/**
|
638 |
2fce34f4
|
Leszek Koltunski
|
* Makes the whole Object smoothly change all three of its RGB components.
|
639 |
|
|
*
|
640 |
|
|
* @param blendcolor 4-dimensional Data returning the 4-tuple (blend,R,G,B).
|
641 |
|
|
* Level of blend a given pixel will be mixed with the next parameter 'color':
|
642 |
|
|
* pixel = (1-t)*pixel + t*color
|
643 |
d7bbef2f
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
644 |
6a06a912
|
Leszek Koltunski
|
*/
|
645 |
2fce34f4
|
Leszek Koltunski
|
public long chroma(Data4D blendcolor)
|
646 |
6a06a912
|
Leszek Koltunski
|
{
|
647 |
2fce34f4
|
Leszek Koltunski
|
return mF.add(EffectNames.CHROMA, blendcolor);
|
648 |
6a06a912
|
Leszek Koltunski
|
}
|
649 |
|
|
|
650 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
651 |
|
|
/**
|
652 |
e0a16874
|
Leszek Koltunski
|
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
653 |
6a06a912
|
Leszek Koltunski
|
*
|
654 |
2fce34f4
|
Leszek Koltunski
|
* @param alpha 1-dimensional Data that returns the level of transparency we want to have at any given
|
655 |
|
|
* moment.
|
656 |
d7bbef2f
|
Leszek Koltunski
|
* @param region Region this Effect is limited to.
|
657 |
2fce34f4
|
Leszek Koltunski
|
* @param smooth If true, the level of 'alpha' will smoothly fade out towards the edges of the region.
|
658 |
d7bbef2f
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
659 |
6a06a912
|
Leszek Koltunski
|
*/
|
660 |
2fce34f4
|
Leszek Koltunski
|
public long alpha(Data1D alpha, Data4D region, boolean smooth)
|
661 |
6a06a912
|
Leszek Koltunski
|
{
|
662 |
2fce34f4
|
Leszek Koltunski
|
return mF.add( smooth? EffectNames.SMOOTH_ALPHA:EffectNames.ALPHA, alpha, region);
|
663 |
6a06a912
|
Leszek Koltunski
|
}
|
664 |
|
|
|
665 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
666 |
|
|
/**
|
667 |
2fce34f4
|
Leszek Koltunski
|
* Makes the whole Object smoothly change its transparency level.
|
668 |
|
|
*
|
669 |
|
|
* @param alpha 1-dimensional Data that returns the level of transparency we want to have at any
|
670 |
|
|
* given moment.
|
671 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
672 |
6a06a912
|
Leszek Koltunski
|
*/
|
673 |
2fce34f4
|
Leszek Koltunski
|
public long alpha(Data1D alpha)
|
674 |
6a06a912
|
Leszek Koltunski
|
{
|
675 |
2fce34f4
|
Leszek Koltunski
|
return mF.add(EffectNames.ALPHA, alpha);
|
676 |
6a06a912
|
Leszek Koltunski
|
}
|
677 |
|
|
|
678 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
679 |
|
|
/**
|
680 |
e0a16874
|
Leszek Koltunski
|
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
681 |
6a06a912
|
Leszek Koltunski
|
*
|
682 |
2fce34f4
|
Leszek Koltunski
|
* @param brightness 1-dimensional Data that returns the level of brightness we want to have
|
683 |
e0a16874
|
Leszek Koltunski
|
* at any given moment.
|
684 |
|
|
* @param region Region this Effect is limited to.
|
685 |
2fce34f4
|
Leszek Koltunski
|
* @param smooth If true, the level of 'brightness' will smoothly fade out towards the edges of the region.
|
686 |
e0a16874
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
687 |
6a06a912
|
Leszek Koltunski
|
*/
|
688 |
2fce34f4
|
Leszek Koltunski
|
public long brightness(Data1D brightness, Data4D region, boolean smooth)
|
689 |
6a06a912
|
Leszek Koltunski
|
{
|
690 |
2fce34f4
|
Leszek Koltunski
|
return mF.add( smooth ? EffectNames.SMOOTH_BRIGHTNESS: EffectNames.BRIGHTNESS, brightness, region);
|
691 |
6a06a912
|
Leszek Koltunski
|
}
|
692 |
|
|
|
693 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
694 |
|
|
/**
|
695 |
2fce34f4
|
Leszek Koltunski
|
* Makes the whole Object smoothly change its brightness level.
|
696 |
|
|
*
|
697 |
|
|
* @param brightness 1-dimensional Data that returns the level of brightness we want to have
|
698 |
e0a16874
|
Leszek Koltunski
|
* at any given moment.
|
699 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
700 |
6a06a912
|
Leszek Koltunski
|
*/
|
701 |
2fce34f4
|
Leszek Koltunski
|
public long brightness(Data1D brightness)
|
702 |
6a06a912
|
Leszek Koltunski
|
{
|
703 |
2fce34f4
|
Leszek Koltunski
|
return mF.add(EffectNames.BRIGHTNESS, brightness);
|
704 |
6a06a912
|
Leszek Koltunski
|
}
|
705 |
|
|
|
706 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
707 |
|
|
/**
|
708 |
e0a16874
|
Leszek Koltunski
|
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
709 |
6a06a912
|
Leszek Koltunski
|
*
|
710 |
2fce34f4
|
Leszek Koltunski
|
* @param contrast 1-dimensional Data that returns the level of contrast we want to have
|
711 |
e0a16874
|
Leszek Koltunski
|
* at any given moment.
|
712 |
|
|
* @param region Region this Effect is limited to.
|
713 |
2fce34f4
|
Leszek Koltunski
|
* @param smooth If true, the level of 'contrast' will smoothly fade out towards the edges of the region.
|
714 |
e0a16874
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
715 |
6a06a912
|
Leszek Koltunski
|
*/
|
716 |
2fce34f4
|
Leszek Koltunski
|
public long contrast(Data1D contrast, Data4D region, boolean smooth)
|
717 |
6a06a912
|
Leszek Koltunski
|
{
|
718 |
2fce34f4
|
Leszek Koltunski
|
return mF.add( smooth ? EffectNames.SMOOTH_CONTRAST:EffectNames.CONTRAST, contrast, region);
|
719 |
6a06a912
|
Leszek Koltunski
|
}
|
720 |
|
|
|
721 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
722 |
|
|
/**
|
723 |
2fce34f4
|
Leszek Koltunski
|
* Makes the whole Object smoothly change its contrast level.
|
724 |
|
|
*
|
725 |
|
|
* @param contrast 1-dimensional Data that returns the level of contrast we want to have
|
726 |
e0a16874
|
Leszek Koltunski
|
* at any given moment.
|
727 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
728 |
6a06a912
|
Leszek Koltunski
|
*/
|
729 |
2fce34f4
|
Leszek Koltunski
|
public long contrast(Data1D contrast)
|
730 |
6a06a912
|
Leszek Koltunski
|
{
|
731 |
2fce34f4
|
Leszek Koltunski
|
return mF.add(EffectNames.CONTRAST, contrast);
|
732 |
6a06a912
|
Leszek Koltunski
|
}
|
733 |
|
|
|
734 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
735 |
|
|
/**
|
736 |
e0a16874
|
Leszek Koltunski
|
* Makes a certain sub-region of the Object smoothly change its saturation level.
|
737 |
6a06a912
|
Leszek Koltunski
|
*
|
738 |
2fce34f4
|
Leszek Koltunski
|
* @param saturation 1-dimensional Data that returns the level of saturation we want to have
|
739 |
e0a16874
|
Leszek Koltunski
|
* at any given moment.
|
740 |
|
|
* @param region Region this Effect is limited to.
|
741 |
2fce34f4
|
Leszek Koltunski
|
* @param smooth If true, the level of 'saturation' will smoothly fade out towards the edges of the region.
|
742 |
e0a16874
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
743 |
6a06a912
|
Leszek Koltunski
|
*/
|
744 |
2fce34f4
|
Leszek Koltunski
|
public long saturation(Data1D saturation, Data4D region, boolean smooth)
|
745 |
6a06a912
|
Leszek Koltunski
|
{
|
746 |
2fce34f4
|
Leszek Koltunski
|
return mF.add( smooth ? EffectNames.SMOOTH_SATURATION:EffectNames.SATURATION, saturation, region);
|
747 |
6a06a912
|
Leszek Koltunski
|
}
|
748 |
|
|
|
749 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
750 |
|
|
/**
|
751 |
2fce34f4
|
Leszek Koltunski
|
* Makes the whole Object smoothly change its saturation level.
|
752 |
|
|
*
|
753 |
|
|
* @param saturation 1-dimensional Data that returns the level of saturation we want to have
|
754 |
e0a16874
|
Leszek Koltunski
|
* at any given moment.
|
755 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
756 |
6a06a912
|
Leszek Koltunski
|
*/
|
757 |
2fce34f4
|
Leszek Koltunski
|
public long saturation(Data1D saturation)
|
758 |
6a06a912
|
Leszek Koltunski
|
{
|
759 |
2fce34f4
|
Leszek Koltunski
|
return mF.add(EffectNames.SATURATION, saturation);
|
760 |
6a06a912
|
Leszek Koltunski
|
}
|
761 |
|
|
|
762 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
763 |
|
|
// Vertex-based effects
|
764 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
765 |
|
|
// DISTORT
|
766 |
|
|
/**
|
767 |
e0a16874
|
Leszek Koltunski
|
* Distort a (possibly changing in time) part of the Object by a (possibly changing in time) vector of force.
|
768 |
6a06a912
|
Leszek Koltunski
|
*
|
769 |
568b29d8
|
Leszek Koltunski
|
* @param vector 2- or 3-dimensional Dynamic that returns a 2- or 3-dimensional Point which
|
770 |
d7bbef2f
|
Leszek Koltunski
|
* represents the vector the Center of the Effect is currently being dragged with.
|
771 |
|
|
* @param region Region that masks the effect of the Distortion.
|
772 |
568b29d8
|
Leszek Koltunski
|
* @param center 2-dimensional Dynamic that, at any given time, returns a Point2D representing
|
773 |
d7bbef2f
|
Leszek Koltunski
|
* the Center of the Effect.
|
774 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
775 |
6a06a912
|
Leszek Koltunski
|
*/
|
776 |
568b29d8
|
Leszek Koltunski
|
public long distort(Dynamic vector, Static4D region, Dynamic2D center)
|
777 |
6a06a912
|
Leszek Koltunski
|
{
|
778 |
e0a16874
|
Leszek Koltunski
|
return mV.add(EffectNames.DISTORT, vector, region, center);
|
779 |
6a06a912
|
Leszek Koltunski
|
}
|
780 |
|
|
|
781 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
782 |
|
|
/**
|
783 |
e0a16874
|
Leszek Koltunski
|
* Distort part of the Object by a (possibly changing in time) vector of force.
|
784 |
6a06a912
|
Leszek Koltunski
|
* <p>
|
785 |
|
|
* Difference between this and the previous method is that here the center of the Effect stays constant.
|
786 |
|
|
*
|
787 |
568b29d8
|
Leszek Koltunski
|
* @param vector 2- or 3-dimensional Dynamic that returns a 2- or 3-dimensional Point which
|
788 |
d7bbef2f
|
Leszek Koltunski
|
* represents the vector the Center of the Effect is currently being dragged with.
|
789 |
|
|
* @param region Region that masks the effect of the Distortion.
|
790 |
e0a16874
|
Leszek Koltunski
|
* @param center Center of the Effect.
|
791 |
d7bbef2f
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
792 |
6a06a912
|
Leszek Koltunski
|
*/
|
793 |
568b29d8
|
Leszek Koltunski
|
public long distort(Dynamic vector, Static4D region, Static2D center)
|
794 |
6a06a912
|
Leszek Koltunski
|
{
|
795 |
e0a16874
|
Leszek Koltunski
|
return mV.add(EffectNames.DISTORT, vector, region, center);
|
796 |
6a06a912
|
Leszek Koltunski
|
}
|
797 |
|
|
|
798 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
799 |
|
|
/**
|
800 |
e0a16874
|
Leszek Koltunski
|
* Distort the whole Object by a (possibly changing in time) vector of force.
|
801 |
6a06a912
|
Leszek Koltunski
|
*
|
802 |
568b29d8
|
Leszek Koltunski
|
* @param vector 2- or 3-dimensional Dynamic that returns a 2- or 3-dimensional Point which
|
803 |
e0a16874
|
Leszek Koltunski
|
* represents the vector the Center of the Effect is currently being dragged with.
|
804 |
|
|
* @param center Center of the Effect.
|
805 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
806 |
6a06a912
|
Leszek Koltunski
|
*/
|
807 |
568b29d8
|
Leszek Koltunski
|
public long distort(Dynamic vector, Static2D center)
|
808 |
6a06a912
|
Leszek Koltunski
|
{
|
809 |
e0a16874
|
Leszek Koltunski
|
return mV.add(EffectNames.DISTORT, vector, null, center);
|
810 |
6a06a912
|
Leszek Koltunski
|
}
|
811 |
|
|
|
812 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
813 |
|
|
/**
|
814 |
e0a16874
|
Leszek Koltunski
|
* Distort part of the Object by a vector of force that changes from (0,0,0) to v.
|
815 |
6a06a912
|
Leszek Koltunski
|
*
|
816 |
d7bbef2f
|
Leszek Koltunski
|
* @param vector Maximum vector of force.
|
817 |
|
|
* @param region Region that masks the effect of the Distortion.
|
818 |
e0a16874
|
Leszek Koltunski
|
* @param center Center of the Effect.
|
819 |
6a06a912
|
Leszek Koltunski
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
820 |
568b29d8
|
Leszek Koltunski
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
821 |
d7bbef2f
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
822 |
6a06a912
|
Leszek Koltunski
|
*/
|
823 |
568b29d8
|
Leszek Koltunski
|
public long distort(Static3D vector, Static4D region, Static2D center, int duration, float count)
|
824 |
6a06a912
|
Leszek Koltunski
|
{
|
825 |
568b29d8
|
Leszek Koltunski
|
Dynamic3D di = new Dynamic3D();
|
826 |
6a06a912
|
Leszek Koltunski
|
di.setCount(count);
|
827 |
|
|
di.setDuration(duration);
|
828 |
568b29d8
|
Leszek Koltunski
|
di.add(new Static3D(0.0f,0.0f,0.0f));
|
829 |
6a06a912
|
Leszek Koltunski
|
di.add(vector);
|
830 |
|
|
|
831 |
e0a16874
|
Leszek Koltunski
|
return mV.add(EffectNames.DISTORT, di, region, center);
|
832 |
6a06a912
|
Leszek Koltunski
|
}
|
833 |
|
|
|
834 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
835 |
|
|
/**
|
836 |
e0a16874
|
Leszek Koltunski
|
* Distort the whole Object by a vector of force that changes from (0,0,0) to v.
|
837 |
6a06a912
|
Leszek Koltunski
|
*
|
838 |
d7bbef2f
|
Leszek Koltunski
|
* @param vector Maximum vector of force.
|
839 |
e0a16874
|
Leszek Koltunski
|
* @param center Center of the Effect.
|
840 |
6a06a912
|
Leszek Koltunski
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
841 |
568b29d8
|
Leszek Koltunski
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
842 |
d7bbef2f
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
843 |
6a06a912
|
Leszek Koltunski
|
*/
|
844 |
568b29d8
|
Leszek Koltunski
|
public long distort(Static3D vector, Static2D center, int duration, float count)
|
845 |
6a06a912
|
Leszek Koltunski
|
{
|
846 |
568b29d8
|
Leszek Koltunski
|
Dynamic3D di = new Dynamic3D();
|
847 |
6a06a912
|
Leszek Koltunski
|
di.setCount(count);
|
848 |
|
|
di.setDuration(duration);
|
849 |
568b29d8
|
Leszek Koltunski
|
di.add(new Static3D(0.0f,0.0f,0.0f));
|
850 |
6a06a912
|
Leszek Koltunski
|
di.add(vector);
|
851 |
|
|
|
852 |
e0a16874
|
Leszek Koltunski
|
return mV.add(EffectNames.DISTORT, di, null, center);
|
853 |
6a06a912
|
Leszek Koltunski
|
}
|
854 |
|
|
|
855 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
856 |
|
|
/**
|
857 |
e0a16874
|
Leszek Koltunski
|
* Distort the whole Object by a vector of force that changes from (0,0,0) to v.
|
858 |
6a06a912
|
Leszek Koltunski
|
* <p>
|
859 |
|
|
* Difference between this and the previous method is that here the vector of force will get interpolated
|
860 |
|
|
* to the maximum v and the effect will end. We are thus limited to count=0.5.
|
861 |
|
|
*
|
862 |
d7bbef2f
|
Leszek Koltunski
|
* @param vector Maximum, final vector of force.
|
863 |
e0a16874
|
Leszek Koltunski
|
* @param center Center of the Effect.
|
864 |
6a06a912
|
Leszek Koltunski
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
865 |
d7bbef2f
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
866 |
6a06a912
|
Leszek Koltunski
|
*/
|
867 |
568b29d8
|
Leszek Koltunski
|
public long distort(Static3D vector, Static2D center, int duration)
|
868 |
6a06a912
|
Leszek Koltunski
|
{
|
869 |
568b29d8
|
Leszek Koltunski
|
Dynamic3D di = new Dynamic3D();
|
870 |
6a06a912
|
Leszek Koltunski
|
di.setCount(0.5f);
|
871 |
|
|
di.setDuration(duration);
|
872 |
568b29d8
|
Leszek Koltunski
|
di.add(new Static3D(0.0f,0.0f,0.0f));
|
873 |
6a06a912
|
Leszek Koltunski
|
di.add(vector);
|
874 |
|
|
|
875 |
e0a16874
|
Leszek Koltunski
|
return mV.add(EffectNames.DISTORT, di, null, center);
|
876 |
6a06a912
|
Leszek Koltunski
|
}
|
877 |
|
|
|
878 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
879 |
|
|
/**
|
880 |
e0a16874
|
Leszek Koltunski
|
* Distort the whole Object by a vector of force v.
|
881 |
6a06a912
|
Leszek Koltunski
|
* <p>
|
882 |
|
|
* Here we apply a constant vector of force.
|
883 |
|
|
*
|
884 |
d7bbef2f
|
Leszek Koltunski
|
* @param vector Vector of force.
|
885 |
e0a16874
|
Leszek Koltunski
|
* @param center Center of the Effect.
|
886 |
d7bbef2f
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
887 |
6a06a912
|
Leszek Koltunski
|
*/
|
888 |
568b29d8
|
Leszek Koltunski
|
public long distort(Static3D vector, Static2D center )
|
889 |
6a06a912
|
Leszek Koltunski
|
{
|
890 |
568b29d8
|
Leszek Koltunski
|
Dynamic3D di = new Dynamic3D();
|
891 |
6a06a912
|
Leszek Koltunski
|
di.setCount(0.5f);
|
892 |
|
|
di.setDuration(0);
|
893 |
568b29d8
|
Leszek Koltunski
|
di.add(new Static3D(0.0f,0.0f,0.0f));
|
894 |
6a06a912
|
Leszek Koltunski
|
di.add(vector);
|
895 |
|
|
|
896 |
e0a16874
|
Leszek Koltunski
|
return mV.add(EffectNames.DISTORT, di, null, center);
|
897 |
6a06a912
|
Leszek Koltunski
|
}
|
898 |
|
|
|
899 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
900 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
901 |
|
|
// DEFORM
|
902 |
|
|
/**
|
903 |
e0a16874
|
Leszek Koltunski
|
* Deform the shape of the whole Object with a (possibly changing in time) vector of force applied to
|
904 |
9351ad55
|
Leszek Koltunski
|
* a (possibly changing in time) point on the Object.
|
905 |
6a06a912
|
Leszek Koltunski
|
*
|
906 |
568b29d8
|
Leszek Koltunski
|
* @param vector Dynamic that, at any given time, returns a Static2D representing vector of
|
907 |
9351ad55
|
Leszek Koltunski
|
* force that deforms the shape of the whole Object.
|
908 |
568b29d8
|
Leszek Koltunski
|
* @param center 2-dimensional Dynamic that, at any given time, returns a Point2D representing
|
909 |
e0a16874
|
Leszek Koltunski
|
* the Center of the Effect.
|
910 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
911 |
6a06a912
|
Leszek Koltunski
|
*/
|
912 |
568b29d8
|
Leszek Koltunski
|
public long deform(Dynamic vector, Dynamic2D center)
|
913 |
6a06a912
|
Leszek Koltunski
|
{
|
914 |
e0a16874
|
Leszek Koltunski
|
return mV.add(EffectNames.DEFORM, vector, null, center);
|
915 |
6a06a912
|
Leszek Koltunski
|
}
|
916 |
|
|
|
917 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
918 |
|
|
/**
|
919 |
e0a16874
|
Leszek Koltunski
|
* Deform the shape of the whole Object with a (possibly changing in time) vector of force applied to
|
920 |
9351ad55
|
Leszek Koltunski
|
* a constant point on the Object.
|
921 |
6a06a912
|
Leszek Koltunski
|
*
|
922 |
568b29d8
|
Leszek Koltunski
|
* @param vector Dynamic that, at any given time, returns a Static2D representing
|
923 |
9351ad55
|
Leszek Koltunski
|
* vector of force that deforms the shape of the whole Object.
|
924 |
e0a16874
|
Leszek Koltunski
|
* @param center Center of the Effect.
|
925 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
926 |
6a06a912
|
Leszek Koltunski
|
*/
|
927 |
568b29d8
|
Leszek Koltunski
|
public long deform(Dynamic vector, Static2D center)
|
928 |
6a06a912
|
Leszek Koltunski
|
{
|
929 |
e0a16874
|
Leszek Koltunski
|
return mV.add(EffectNames.DEFORM, vector, null, center);
|
930 |
6a06a912
|
Leszek Koltunski
|
}
|
931 |
|
|
|
932 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
933 |
|
|
/**
|
934 |
e0a16874
|
Leszek Koltunski
|
* Deform the shape of the whole Object with a vector of force smoothly changing from (0,0,0) to v
|
935 |
|
|
* applied to a constant point on the Object.
|
936 |
6a06a912
|
Leszek Koltunski
|
*
|
937 |
d7bbef2f
|
Leszek Koltunski
|
* @param vector Vector of force.
|
938 |
e0a16874
|
Leszek Koltunski
|
* @param center Center of the Effect.
|
939 |
6a06a912
|
Leszek Koltunski
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
940 |
568b29d8
|
Leszek Koltunski
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
941 |
d7bbef2f
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
942 |
6a06a912
|
Leszek Koltunski
|
*/
|
943 |
568b29d8
|
Leszek Koltunski
|
public long deform(Static3D vector, Static2D center, int duration, float count)
|
944 |
6a06a912
|
Leszek Koltunski
|
{
|
945 |
568b29d8
|
Leszek Koltunski
|
Dynamic3D di = new Dynamic3D();
|
946 |
6a06a912
|
Leszek Koltunski
|
di.setCount(count);
|
947 |
|
|
di.setDuration(duration);
|
948 |
568b29d8
|
Leszek Koltunski
|
di.add(new Static3D(0.0f,0.0f,0.0f));
|
949 |
6a06a912
|
Leszek Koltunski
|
di.add(vector);
|
950 |
|
|
|
951 |
e0a16874
|
Leszek Koltunski
|
return mV.add(EffectNames.DEFORM, di, null, center);
|
952 |
6a06a912
|
Leszek Koltunski
|
}
|
953 |
|
|
|
954 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
955 |
|
|
/**
|
956 |
e0a16874
|
Leszek Koltunski
|
* Deform the shape of the whole Object with a vector of force smoothly changing from (0,0,0) to v
|
957 |
|
|
* applied to a constant point on the Object.
|
958 |
6a06a912
|
Leszek Koltunski
|
* <p>
|
959 |
|
|
* Identical to calling the previous method with count=0.5.
|
960 |
|
|
*
|
961 |
d7bbef2f
|
Leszek Koltunski
|
* @param vector Final vector of force.
|
962 |
e0a16874
|
Leszek Koltunski
|
* @param center Center of the Effect.
|
963 |
6a06a912
|
Leszek Koltunski
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
964 |
d7bbef2f
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
965 |
6a06a912
|
Leszek Koltunski
|
*/
|
966 |
568b29d8
|
Leszek Koltunski
|
public long deform(Static3D vector, Static2D center, int duration)
|
967 |
6a06a912
|
Leszek Koltunski
|
{
|
968 |
568b29d8
|
Leszek Koltunski
|
Dynamic3D di = new Dynamic3D();
|
969 |
6a06a912
|
Leszek Koltunski
|
di.setCount(0.5f);
|
970 |
|
|
di.setDuration(duration);
|
971 |
568b29d8
|
Leszek Koltunski
|
di.add(new Static3D(0.0f,0.0f,0.0f));
|
972 |
6a06a912
|
Leszek Koltunski
|
di.add(vector);
|
973 |
|
|
|
974 |
e0a16874
|
Leszek Koltunski
|
return mV.add(EffectNames.DEFORM, di, null, center);
|
975 |
6a06a912
|
Leszek Koltunski
|
}
|
976 |
|
|
|
977 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
978 |
|
|
/**
|
979 |
e0a16874
|
Leszek Koltunski
|
* Deform the shape of the whole Object with a constant vector of force applied to a constant
|
980 |
|
|
* point on the Object.
|
981 |
6a06a912
|
Leszek Koltunski
|
*
|
982 |
d7bbef2f
|
Leszek Koltunski
|
* @param vector Vector of force.
|
983 |
e0a16874
|
Leszek Koltunski
|
* @param center Center of the Effect.
|
984 |
d7bbef2f
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
985 |
6a06a912
|
Leszek Koltunski
|
*/
|
986 |
568b29d8
|
Leszek Koltunski
|
public long deform(Static3D vector, Static2D center )
|
987 |
6a06a912
|
Leszek Koltunski
|
{
|
988 |
568b29d8
|
Leszek Koltunski
|
Dynamic3D di = new Dynamic3D();
|
989 |
6a06a912
|
Leszek Koltunski
|
di.setCount(0.5f);
|
990 |
|
|
di.setDuration(0);
|
991 |
568b29d8
|
Leszek Koltunski
|
di.add(new Static3D(0.0f,0.0f,0.0f));
|
992 |
6a06a912
|
Leszek Koltunski
|
di.add(vector);
|
993 |
|
|
|
994 |
e0a16874
|
Leszek Koltunski
|
return mV.add(EffectNames.DEFORM, di, null, center);
|
995 |
6a06a912
|
Leszek Koltunski
|
}
|
996 |
|
|
|
997 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
998 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
999 |
|
|
// SINK
|
1000 |
|
|
/**
|
1001 |
|
|
* Pull all points around the center of the effect towards the center (if degree>=1) or push them
|
1002 |
|
|
* away from the center (degree<=1)
|
1003 |
|
|
*
|
1004 |
568b29d8
|
Leszek Koltunski
|
* @param sink 1-dimensional Dynamic which, at any given time, returns a Point1D representing
|
1005 |
d7bbef2f
|
Leszek Koltunski
|
* the current degree of the effect.
|
1006 |
|
|
* @param region Region that masks the effect of the Sink.
|
1007 |
568b29d8
|
Leszek Koltunski
|
* @param center 2-dimensional Dynamic that, at any given time, returns a Point2D representing
|
1008 |
d7bbef2f
|
Leszek Koltunski
|
* the Center of the Effect.
|
1009 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1010 |
6a06a912
|
Leszek Koltunski
|
*/
|
1011 |
568b29d8
|
Leszek Koltunski
|
public long sink(Dynamic1D sink, Static4D region, Dynamic2D center)
|
1012 |
6a06a912
|
Leszek Koltunski
|
{
|
1013 |
e0a16874
|
Leszek Koltunski
|
return mV.add(EffectNames.SINK, sink, region, center);
|
1014 |
6a06a912
|
Leszek Koltunski
|
}
|
1015 |
|
|
|
1016 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1017 |
|
|
/**
|
1018 |
|
|
* Pull all points around the center of the effect towards the center (if degree>=1) or push them
|
1019 |
|
|
* away from the center (degree<=1).
|
1020 |
|
|
* <p>
|
1021 |
|
|
* Here the Center stays constant.
|
1022 |
|
|
*
|
1023 |
568b29d8
|
Leszek Koltunski
|
* @param sink 1-dimensional Dynamic which, at any given time, returns a Point1D
|
1024 |
d7bbef2f
|
Leszek Koltunski
|
* representing the current degree of the effect.
|
1025 |
|
|
* @param region Region that masks the effect of the Sink.
|
1026 |
e0a16874
|
Leszek Koltunski
|
* @param center Center of the Effect.
|
1027 |
d7bbef2f
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1028 |
6a06a912
|
Leszek Koltunski
|
*/
|
1029 |
568b29d8
|
Leszek Koltunski
|
public long sink(Dynamic1D sink, Static4D region, Static2D center)
|
1030 |
6a06a912
|
Leszek Koltunski
|
{
|
1031 |
e0a16874
|
Leszek Koltunski
|
return mV.add(EffectNames.SINK, sink, region, center);
|
1032 |
6a06a912
|
Leszek Koltunski
|
}
|
1033 |
|
|
|
1034 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1035 |
|
|
/**
|
1036 |
|
|
* Pull all points around the center of the effect towards the center (if degree>=1) or push them
|
1037 |
|
|
* away from the center (degree<=1).
|
1038 |
|
|
* <p>
|
1039 |
|
|
* Here we can only interpolate between 1 and degree.
|
1040 |
|
|
*
|
1041 |
e0a16874
|
Leszek Koltunski
|
* @param sink How much to push or pull. Between 0 and infinity.
|
1042 |
d7bbef2f
|
Leszek Koltunski
|
* @param region Region that masks the effect of the Sink.
|
1043 |
568b29d8
|
Leszek Koltunski
|
* @param center 2-dimensional Dynamic that, at any given time, returns a Point2D representing
|
1044 |
d7bbef2f
|
Leszek Koltunski
|
* the Center of the Effect.
|
1045 |
6a06a912
|
Leszek Koltunski
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
1046 |
568b29d8
|
Leszek Koltunski
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
1047 |
d7bbef2f
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1048 |
6a06a912
|
Leszek Koltunski
|
*/
|
1049 |
568b29d8
|
Leszek Koltunski
|
public long sink(float sink, Static4D region, Dynamic2D center, int duration, float count)
|
1050 |
6a06a912
|
Leszek Koltunski
|
{
|
1051 |
568b29d8
|
Leszek Koltunski
|
Dynamic1D di = new Dynamic1D();
|
1052 |
6a06a912
|
Leszek Koltunski
|
di.setCount(count);
|
1053 |
|
|
di.setDuration(duration);
|
1054 |
568b29d8
|
Leszek Koltunski
|
di.add(new Static1D(1));
|
1055 |
|
|
di.add(new Static1D(sink));
|
1056 |
6a06a912
|
Leszek Koltunski
|
|
1057 |
e0a16874
|
Leszek Koltunski
|
return mV.add(EffectNames.SINK, di, region, center);
|
1058 |
6a06a912
|
Leszek Koltunski
|
}
|
1059 |
|
|
|
1060 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1061 |
|
|
/**
|
1062 |
|
|
* Pull all points around the center of the effect towards the center (if degree>=1) or push them
|
1063 |
|
|
* away from the center (degree<=1).
|
1064 |
|
|
*
|
1065 |
e0a16874
|
Leszek Koltunski
|
* @param sink How much to push or pull. Between 0 and infinity.
|
1066 |
d7bbef2f
|
Leszek Koltunski
|
* @param region Region that masks the effect of the Sink.
|
1067 |
e0a16874
|
Leszek Koltunski
|
* @param center Center of the Effect.
|
1068 |
6a06a912
|
Leszek Koltunski
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
1069 |
568b29d8
|
Leszek Koltunski
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
1070 |
d7bbef2f
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1071 |
6a06a912
|
Leszek Koltunski
|
*/
|
1072 |
568b29d8
|
Leszek Koltunski
|
public long sink(float sink, Static4D region, Static2D center, int duration, float count)
|
1073 |
6a06a912
|
Leszek Koltunski
|
{
|
1074 |
568b29d8
|
Leszek Koltunski
|
Dynamic1D di = new Dynamic1D();
|
1075 |
6a06a912
|
Leszek Koltunski
|
di.setCount(count);
|
1076 |
|
|
di.setDuration(duration);
|
1077 |
568b29d8
|
Leszek Koltunski
|
di.add(new Static1D(1));
|
1078 |
|
|
di.add(new Static1D(sink));
|
1079 |
6a06a912
|
Leszek Koltunski
|
|
1080 |
e0a16874
|
Leszek Koltunski
|
return mV.add(EffectNames.SINK, di, region, center);
|
1081 |
6a06a912
|
Leszek Koltunski
|
}
|
1082 |
|
|
|
1083 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1084 |
|
|
/**
|
1085 |
e0a16874
|
Leszek Koltunski
|
* Pull all points of the Object towards the center of the Effect (if degree>=1) or push them
|
1086 |
6a06a912
|
Leszek Koltunski
|
* away from the center (degree<=1).
|
1087 |
|
|
*
|
1088 |
e0a16874
|
Leszek Koltunski
|
* @param sink How much to push or pull. Between 0 and infinity.
|
1089 |
|
|
* @param center Center of the Effect.
|
1090 |
6a06a912
|
Leszek Koltunski
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
1091 |
568b29d8
|
Leszek Koltunski
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
1092 |
d7bbef2f
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1093 |
6a06a912
|
Leszek Koltunski
|
*/
|
1094 |
568b29d8
|
Leszek Koltunski
|
public long sink(float sink, Static2D center, int duration, float count)
|
1095 |
6a06a912
|
Leszek Koltunski
|
{
|
1096 |
568b29d8
|
Leszek Koltunski
|
Dynamic1D di = new Dynamic1D();
|
1097 |
6a06a912
|
Leszek Koltunski
|
di.setCount(count);
|
1098 |
|
|
di.setDuration(duration);
|
1099 |
568b29d8
|
Leszek Koltunski
|
di.add(new Static1D(1));
|
1100 |
|
|
di.add(new Static1D(sink));
|
1101 |
6a06a912
|
Leszek Koltunski
|
|
1102 |
e0a16874
|
Leszek Koltunski
|
return mV.add(EffectNames.SINK, di, null, center);
|
1103 |
6a06a912
|
Leszek Koltunski
|
}
|
1104 |
|
|
|
1105 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1106 |
|
|
/**
|
1107 |
e0a16874
|
Leszek Koltunski
|
* Pull all points of the Object towards the center of the Effect (if degree>=1) or push them
|
1108 |
6a06a912
|
Leszek Koltunski
|
* away from the center (degree<=1).
|
1109 |
|
|
* <p>
|
1110 |
|
|
* Equivalent to calling the previous method with count=0.5.
|
1111 |
|
|
*
|
1112 |
e0a16874
|
Leszek Koltunski
|
* @param sink How much to push or pull. Between 0 and infinity.
|
1113 |
|
|
* @param center Center of the Effect.
|
1114 |
6a06a912
|
Leszek Koltunski
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
1115 |
d7bbef2f
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1116 |
6a06a912
|
Leszek Koltunski
|
*/
|
1117 |
568b29d8
|
Leszek Koltunski
|
public long sink(float sink, Static2D center, int duration)
|
1118 |
6a06a912
|
Leszek Koltunski
|
{
|
1119 |
568b29d8
|
Leszek Koltunski
|
Dynamic1D di = new Dynamic1D();
|
1120 |
6a06a912
|
Leszek Koltunski
|
di.setCount(0.5f);
|
1121 |
|
|
di.setDuration(duration);
|
1122 |
568b29d8
|
Leszek Koltunski
|
di.add(new Static1D(1));
|
1123 |
|
|
di.add(new Static1D(sink));
|
1124 |
6a06a912
|
Leszek Koltunski
|
|
1125 |
e0a16874
|
Leszek Koltunski
|
return mV.add(EffectNames.SINK, di, null, center);
|
1126 |
6a06a912
|
Leszek Koltunski
|
}
|
1127 |
|
|
|
1128 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1129 |
|
|
/**
|
1130 |
e0a16874
|
Leszek Koltunski
|
* Pull all points of the Object towards the center of the Effect (if degree>=1) or push them
|
1131 |
6a06a912
|
Leszek Koltunski
|
* away from the center (degree<=1).
|
1132 |
|
|
* <p>
|
1133 |
|
|
* Equivalent of calling the previous method with duration=0; i.e. we pull immediately.
|
1134 |
|
|
*
|
1135 |
e0a16874
|
Leszek Koltunski
|
* @param sink How much to push or pull. Between 0 and infinity.
|
1136 |
|
|
* @param center Center of the Effect.
|
1137 |
d7bbef2f
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1138 |
6a06a912
|
Leszek Koltunski
|
*/
|
1139 |
568b29d8
|
Leszek Koltunski
|
public long sink(float sink, Static2D center)
|
1140 |
6a06a912
|
Leszek Koltunski
|
{
|
1141 |
568b29d8
|
Leszek Koltunski
|
Dynamic1D di = new Dynamic1D();
|
1142 |
6a06a912
|
Leszek Koltunski
|
di.setCount(0.5f);
|
1143 |
|
|
di.setDuration(0);
|
1144 |
568b29d8
|
Leszek Koltunski
|
di.add(new Static1D(1));
|
1145 |
|
|
di.add(new Static1D(sink));
|
1146 |
6a06a912
|
Leszek Koltunski
|
|
1147 |
e0a16874
|
Leszek Koltunski
|
return mV.add(EffectNames.SINK, di, null, center);
|
1148 |
6a06a912
|
Leszek Koltunski
|
}
|
1149 |
|
|
|
1150 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1151 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1152 |
|
|
// SWIRL
|
1153 |
|
|
/**
|
1154 |
e0a16874
|
Leszek Koltunski
|
* Rotate part of the Object around the Center of the Effect by a certain angle (as returned by the
|
1155 |
568b29d8
|
Leszek Koltunski
|
* Dynamic).
|
1156 |
6a06a912
|
Leszek Koltunski
|
*
|
1157 |
568b29d8
|
Leszek Koltunski
|
* @param swirl 1-dimensional Dynamic which, at any given time, returns a Point1D representing
|
1158 |
d7bbef2f
|
Leszek Koltunski
|
* the degree of Swirl.
|
1159 |
|
|
* @param region Region that masks the effect of the Swirl.
|
1160 |
568b29d8
|
Leszek Koltunski
|
* @param center 2-dimensional Dynamic that, at any given time, returns a Point2D representing
|
1161 |
d7bbef2f
|
Leszek Koltunski
|
* the Center of the Effect.
|
1162 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1163 |
6a06a912
|
Leszek Koltunski
|
*/
|
1164 |
568b29d8
|
Leszek Koltunski
|
public long swirl(Dynamic1D swirl, Static4D region, Dynamic2D center)
|
1165 |
6a06a912
|
Leszek Koltunski
|
{
|
1166 |
e0a16874
|
Leszek Koltunski
|
return mV.add(EffectNames.SWIRL, swirl, region, center);
|
1167 |
6a06a912
|
Leszek Koltunski
|
}
|
1168 |
|
|
|
1169 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1170 |
|
|
/**
|
1171 |
e0a16874
|
Leszek Koltunski
|
* Rotate part of the Object around the Center of the Effect by a certain angle (as returned by the
|
1172 |
568b29d8
|
Leszek Koltunski
|
* Dynamic).
|
1173 |
6a06a912
|
Leszek Koltunski
|
* <p>
|
1174 |
|
|
* Here the Center stays constant.
|
1175 |
|
|
*
|
1176 |
568b29d8
|
Leszek Koltunski
|
* @param swirl 1-dimensional Dynamic which, at any given time, returns a Point1D representing
|
1177 |
d7bbef2f
|
Leszek Koltunski
|
* the degree of Swirl.
|
1178 |
|
|
* @param region Region that masks the effect of the Swirl.
|
1179 |
e0a16874
|
Leszek Koltunski
|
* @param center Center of the Effect.
|
1180 |
d7bbef2f
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1181 |
6a06a912
|
Leszek Koltunski
|
*/
|
1182 |
568b29d8
|
Leszek Koltunski
|
public long swirl(Dynamic1D swirl, Static4D region, Static2D center)
|
1183 |
6a06a912
|
Leszek Koltunski
|
{
|
1184 |
e0a16874
|
Leszek Koltunski
|
return mV.add(EffectNames.SWIRL, swirl, region, center);
|
1185 |
6a06a912
|
Leszek Koltunski
|
}
|
1186 |
|
|
|
1187 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1188 |
|
|
/**
|
1189 |
e0a16874
|
Leszek Koltunski
|
* Rotate part of the Object around the Center of the Effect by 'degree' angle.
|
1190 |
6a06a912
|
Leszek Koltunski
|
*
|
1191 |
e0a16874
|
Leszek Koltunski
|
* @param swirl Angle of rotation. Unit: degrees.
|
1192 |
d7bbef2f
|
Leszek Koltunski
|
* @param region Region that masks the effect of the Swirl.
|
1193 |
568b29d8
|
Leszek Koltunski
|
* @param center 2-dimensional Dynamic that, at any given time, returns a Point2D representing
|
1194 |
d7bbef2f
|
Leszek Koltunski
|
* the Center of the Effect.
|
1195 |
b1e91f2c
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1196 |
6a06a912
|
Leszek Koltunski
|
*/
|
1197 |
568b29d8
|
Leszek Koltunski
|
public long swirl(int swirl, Static4D region, Dynamic2D center)
|
1198 |
6a06a912
|
Leszek Koltunski
|
{
|
1199 |
568b29d8
|
Leszek Koltunski
|
Dynamic1D di = new Dynamic1D();
|
1200 |
b1e91f2c
|
Leszek Koltunski
|
di.setCount(0.5f);
|
1201 |
|
|
di.setDuration(0);
|
1202 |
568b29d8
|
Leszek Koltunski
|
di.add(new Static1D(0));
|
1203 |
|
|
di.add(new Static1D(swirl));
|
1204 |
6a06a912
|
Leszek Koltunski
|
|
1205 |
e0a16874
|
Leszek Koltunski
|
return mV.add(EffectNames.SWIRL, di, region, center);
|
1206 |
6a06a912
|
Leszek Koltunski
|
}
|
1207 |
|
|
|
1208 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1209 |
|
|
/**
|
1210 |
e0a16874
|
Leszek Koltunski
|
* Rotate part of the Object around the Center of the Effect by 'degree' angle.
|
1211 |
6a06a912
|
Leszek Koltunski
|
* <p>
|
1212 |
|
|
* Here the Center stays constant.
|
1213 |
|
|
*
|
1214 |
e0a16874
|
Leszek Koltunski
|
* @param swirl Angle of rotation. Unit: degrees.
|
1215 |
d7bbef2f
|
Leszek Koltunski
|
* @param region Region that masks the effect of the Swirl.
|
1216 |
e0a16874
|
Leszek Koltunski
|
* @param center Center of the Effect.
|
1217 |
6a06a912
|
Leszek Koltunski
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
1218 |
568b29d8
|
Leszek Koltunski
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
1219 |
d7bbef2f
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1220 |
6a06a912
|
Leszek Koltunski
|
*/
|
1221 |
568b29d8
|
Leszek Koltunski
|
public long swirl(int swirl, Static4D region, Static2D center, int duration, float count)
|
1222 |
6a06a912
|
Leszek Koltunski
|
{
|
1223 |
568b29d8
|
Leszek Koltunski
|
Dynamic1D di = new Dynamic1D();
|
1224 |
6a06a912
|
Leszek Koltunski
|
di.setCount(count);
|
1225 |
|
|
di.setDuration(duration);
|
1226 |
568b29d8
|
Leszek Koltunski
|
di.add(new Static1D(0));
|
1227 |
|
|
di.add(new Static1D(swirl));
|
1228 |
6a06a912
|
Leszek Koltunski
|
|
1229 |
e0a16874
|
Leszek Koltunski
|
return mV.add(EffectNames.SWIRL, di, region, center);
|
1230 |
6a06a912
|
Leszek Koltunski
|
}
|
1231 |
|
|
|
1232 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1233 |
|
|
/**
|
1234 |
e0a16874
|
Leszek Koltunski
|
* Rotate the whole Object around the Center of the Effect by 'degree' angle.
|
1235 |
6a06a912
|
Leszek Koltunski
|
*
|
1236 |
e0a16874
|
Leszek Koltunski
|
* @param swirl Angle of rotation. Unit: degrees.
|
1237 |
|
|
* @param center Center of the Effect.
|
1238 |
6a06a912
|
Leszek Koltunski
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
1239 |
568b29d8
|
Leszek Koltunski
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
1240 |
d7bbef2f
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1241 |
6a06a912
|
Leszek Koltunski
|
*/
|
1242 |
568b29d8
|
Leszek Koltunski
|
public long swirl(int swirl, Static2D center, int duration, float count)
|
1243 |
6a06a912
|
Leszek Koltunski
|
{
|
1244 |
568b29d8
|
Leszek Koltunski
|
Dynamic1D di = new Dynamic1D();
|
1245 |
6a06a912
|
Leszek Koltunski
|
di.setCount(count);
|
1246 |
|
|
di.setDuration(duration);
|
1247 |
568b29d8
|
Leszek Koltunski
|
di.add(new Static1D(0));
|
1248 |
|
|
di.add(new Static1D(swirl));
|
1249 |
6a06a912
|
Leszek Koltunski
|
|
1250 |
e0a16874
|
Leszek Koltunski
|
return mV.add(EffectNames.SWIRL, di, null, center);
|
1251 |
6a06a912
|
Leszek Koltunski
|
}
|
1252 |
|
|
|
1253 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1254 |
|
|
/**
|
1255 |
e0a16874
|
Leszek Koltunski
|
* Rotate the whole Object around the Center of the Effect by 'degree' angle.
|
1256 |
6a06a912
|
Leszek Koltunski
|
* <p>
|
1257 |
|
|
* Equivalent to calling the previous method with count=0.5.
|
1258 |
|
|
*
|
1259 |
e0a16874
|
Leszek Koltunski
|
* @param swirl Angle of rotation. Unit: degrees.
|
1260 |
|
|
* @param center Center of the Effect.
|
1261 |
6a06a912
|
Leszek Koltunski
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
1262 |
d7bbef2f
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1263 |
6a06a912
|
Leszek Koltunski
|
*/
|
1264 |
568b29d8
|
Leszek Koltunski
|
public long swirl(int swirl, Static2D center, int duration)
|
1265 |
6a06a912
|
Leszek Koltunski
|
{
|
1266 |
568b29d8
|
Leszek Koltunski
|
Dynamic1D di = new Dynamic1D();
|
1267 |
6a06a912
|
Leszek Koltunski
|
di.setCount(0.5f);
|
1268 |
|
|
di.setDuration(duration);
|
1269 |
568b29d8
|
Leszek Koltunski
|
di.add(new Static1D(0));
|
1270 |
|
|
di.add(new Static1D(swirl));
|
1271 |
6a06a912
|
Leszek Koltunski
|
|
1272 |
e0a16874
|
Leszek Koltunski
|
return mV.add(EffectNames.SWIRL, di, null, center);
|
1273 |
6a06a912
|
Leszek Koltunski
|
}
|
1274 |
|
|
|
1275 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1276 |
|
|
/**
|
1277 |
e0a16874
|
Leszek Koltunski
|
* Rotate the whole Object around the Center of the Effect by 'degree' angle.
|
1278 |
6a06a912
|
Leszek Koltunski
|
* <p>
|
1279 |
|
|
* Equivalent to calling the previous method with duration=0.
|
1280 |
|
|
*
|
1281 |
e0a16874
|
Leszek Koltunski
|
* @param swirl Angle of rotation. Unit: degrees.
|
1282 |
|
|
* @param center Center of the Effect.
|
1283 |
d7bbef2f
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1284 |
6a06a912
|
Leszek Koltunski
|
*/
|
1285 |
568b29d8
|
Leszek Koltunski
|
public long swirl(int swirl, Static2D center)
|
1286 |
6a06a912
|
Leszek Koltunski
|
{
|
1287 |
568b29d8
|
Leszek Koltunski
|
Dynamic1D di = new Dynamic1D();
|
1288 |
6a06a912
|
Leszek Koltunski
|
di.setCount(0.5f);
|
1289 |
|
|
di.setDuration(0);
|
1290 |
568b29d8
|
Leszek Koltunski
|
di.add(new Static1D(0));
|
1291 |
|
|
di.add(new Static1D(swirl));
|
1292 |
6a06a912
|
Leszek Koltunski
|
|
1293 |
e0a16874
|
Leszek Koltunski
|
return mV.add(EffectNames.SWIRL, di, null, center);
|
1294 |
6a06a912
|
Leszek Koltunski
|
}
|
1295 |
|
|
|
1296 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1297 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1298 |
|
|
// WAVE
|
1299 |
|
|
|
1300 |
|
|
}
|