| 493 |
493 |
return mM.add(EffectNames.SCALE,scale);
|
| 494 |
494 |
}
|
| 495 |
495 |
|
|
496 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
497 |
/**
|
|
498 |
* Scales the Object by one uniform factor in all 3 dimensions. Convenience function.
|
|
499 |
*
|
|
500 |
* @param scale The factor to scale all 3 dimensions with.
|
|
501 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
502 |
*/
|
|
503 |
public long scale(float scale)
|
|
504 |
{
|
|
505 |
return mM.add(EffectNames.SCALE, new Static3D(scale,scale,scale));
|
|
506 |
}
|
|
507 |
|
| 496 |
508 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 497 |
509 |
/**
|
| 498 |
510 |
* Rotates the Object by 'angle' degrees around the center.
|
| ... | ... | |
| 511 |
523 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 512 |
524 |
/**
|
| 513 |
525 |
* Rotates the Object by 'angle' degrees around the center.
|
| 514 |
|
* Static axis of rotation is given by the last parameter.
|
|
526 |
* Here both angle and axis can dynamically change.
|
| 515 |
527 |
*
|
| 516 |
528 |
* @param center Coordinates of the Point we are rotating around.
|
| 517 |
529 |
* @param angleaxis Combined 4-tuple representing the (angle,axisX,axisY,axisZ).
|
| ... | ... | |
| 551 |
563 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 552 |
564 |
// Fragment-based effects
|
| 553 |
565 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 554 |
|
// MACROBLOCK
|
| 555 |
566 |
/**
|
| 556 |
|
* Creates macroblocks at and around point defined by the Dynamic2D and the Region.
|
| 557 |
|
* Size of the macroblocks at any given time is returned by the Dynamic1D.
|
|
567 |
* Creates macroblocks at and around point defined by the Region.
|
| 558 |
568 |
*
|
| 559 |
569 |
* @param size 1-dimensional Dynamic which, at any given time, returns the size of the macroblocks.
|
| 560 |
570 |
* @param region Region this Effect is limited to.
|
| 561 |
|
* Null here means 'apply the effect to the whole Object'.
|
| 562 |
|
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D representing the
|
| 563 |
|
* current center of the effect.
|
| 564 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 565 |
|
*/
|
| 566 |
|
public long macroblock(Dynamic1D size, Static4D region, Dynamic2D center)
|
| 567 |
|
{
|
| 568 |
|
return mF.add(EffectNames.MACROBLOCK, size, region, center);
|
| 569 |
|
}
|
| 570 |
|
|
| 571 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 572 |
|
/**
|
| 573 |
|
* Creates macroblocks at and around point defined by the Point2D and the Region.
|
| 574 |
|
* Size of the macroblocks at any given time is returned by the Dynamic1D.
|
| 575 |
|
* <p>
|
| 576 |
|
* The difference between this and the previous method is that here the center of the Effect stays constant.
|
| 577 |
|
*
|
| 578 |
|
* @param size 1-dimensional Dynamic which, at any given time, returns the size of the macroblocks.
|
| 579 |
|
* @param region Region this Effect is limited to.
|
| 580 |
|
* Null here means 'apply the effect to the whole Object'.
|
| 581 |
|
* @param center Center of the Effect.
|
| 582 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 583 |
|
*/
|
| 584 |
|
public long macroblock(Dynamic1D size, Static4D region, Static2D center)
|
| 585 |
|
{
|
| 586 |
|
return mF.add(EffectNames.MACROBLOCK, size, region, center);
|
| 587 |
|
}
|
| 588 |
|
|
| 589 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 590 |
|
/**
|
| 591 |
|
* Creates macroblocks at and around point defined by the Dynamic2D and the Region.
|
| 592 |
|
* <p>
|
| 593 |
|
* The macroblocks change in size; at time 0 there are none, and after 'duration/2' milliseconds
|
| 594 |
|
* they are of (pixels X pixels) size; after 'duration' milliseconds there are again none (i.e. their
|
| 595 |
|
* size is 1X1, i.e. 1 pixel).
|
| 596 |
|
*
|
| 597 |
|
* @param pixels Maximum size, in pixels, of the Macroblocks we want to see.
|
| 598 |
|
* @param region Region this Effect is limited to.
|
| 599 |
|
* Null here means 'apply the effect to the whole Object'.
|
| 600 |
|
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D representing the
|
| 601 |
|
* current center of the effect.
|
| 602 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
| 603 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
| 604 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 605 |
|
*/
|
| 606 |
|
public long macroblock(int pixels, Static4D region, Dynamic2D center, int duration, float count)
|
| 607 |
|
{
|
| 608 |
|
Dynamic1D di = new Dynamic1D();
|
| 609 |
|
di.setCount(count);
|
| 610 |
|
di.setDuration(duration);
|
| 611 |
|
di.add(new Static1D(1));
|
| 612 |
|
di.add(new Static1D(pixels));
|
| 613 |
|
|
| 614 |
|
return mF.add(EffectNames.MACROBLOCK, di, region, center);
|
| 615 |
|
}
|
| 616 |
|
|
| 617 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 618 |
|
/**
|
| 619 |
|
* Creates macroblocks at and around point defined by the Point2D and the Region.
|
| 620 |
|
* <p>
|
| 621 |
|
* The macroblocks change in size; at time 0 there are none, and after 'duration/2' milliseconds
|
| 622 |
|
* they are of (pixels X pixels) size; after 'duration' milliseconds there are again none (i.e. their
|
| 623 |
|
* size is 1X1, i.e. 1 pixel).
|
| 624 |
|
* <p>
|
| 625 |
|
* The difference between this and the previous method is that here the center of the Effect stays constant.
|
| 626 |
|
*
|
| 627 |
|
* @param pixels Maximum size, in pixels, of the Macroblocks we want to see.
|
| 628 |
|
* @param region Region this Effect is limited to.
|
| 629 |
|
* Null here means 'apply the effect to the whole Object'.
|
| 630 |
|
* @param center Center of the Effect.
|
| 631 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
| 632 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
| 633 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
|
571 |
* @return ID of the effect added, or -1 if we failed to add one.
|
| 634 |
572 |
*/
|
| 635 |
|
public long macroblock(int pixels, Static4D region, Static2D center, int duration, float count)
|
|
573 |
public long macroblock(Data1D size, Data4D region)
|
| 636 |
574 |
{
|
| 637 |
|
Dynamic1D di = new Dynamic1D();
|
| 638 |
|
di.setCount(count);
|
| 639 |
|
di.setDuration(duration);
|
| 640 |
|
di.add(new Static1D(1));
|
| 641 |
|
di.add(new Static1D(pixels));
|
| 642 |
|
|
| 643 |
|
return mF.add(EffectNames.MACROBLOCK, di, region, center);
|
|
575 |
return mF.add(EffectNames.MACROBLOCK, size, region);
|
| 644 |
576 |
}
|
| 645 |
577 |
|
| 646 |
578 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 647 |
579 |
/**
|
| 648 |
580 |
* Creates macroblocks on the whole Object.
|
| 649 |
|
* <p>
|
| 650 |
|
* The macroblocks change in size; at time 0 there are none, and after 'duration/2' milliseconds
|
| 651 |
|
* they are of (pixels X pixels) size; after 'duration' milliseconds there are again none (i.e. their
|
| 652 |
|
* size is 1X1, i.e. 1 pixel).
|
| 653 |
|
* <p>
|
| 654 |
|
* The difference between this and the previous method is that here there is no masking Region; thus
|
| 655 |
|
* there is also no center of the Effect.
|
| 656 |
|
*
|
| 657 |
|
* @param pixels Maximum size, in pixels, of the Macroblocks we want to see.
|
| 658 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
| 659 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
| 660 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
|
581 |
*
|
|
582 |
* @param size 1-dimensional Data which, at any given time, returns the size of the macroblocks.
|
|
583 |
* @return ID of the effect added, or -1 if we failed to add one.
|
| 661 |
584 |
*/
|
| 662 |
|
public long macroblock(int pixels, int duration, float count)
|
|
585 |
public long macroblock(Data1D size)
|
| 663 |
586 |
{
|
| 664 |
|
Dynamic1D di = new Dynamic1D();
|
| 665 |
|
di.setCount(count);
|
| 666 |
|
di.setDuration(duration);
|
| 667 |
|
di.add(new Static1D(1));
|
| 668 |
|
di.add(new Static1D(pixels));
|
| 669 |
|
|
| 670 |
|
return mF.add(EffectNames.MACROBLOCK, di, null, mZero2D);
|
|
587 |
return mF.add(EffectNames.MACROBLOCK, size);
|
| 671 |
588 |
}
|
| 672 |
589 |
|
| 673 |
590 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 674 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 675 |
|
// CHROMA
|
| 676 |
591 |
/**
|
| 677 |
592 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
| 678 |
593 |
*
|
| 679 |
|
* @param blend 1-dimensional Dynamic that returns the level of blend a given pixel will be
|
|
594 |
* @param blend 1-dimensional Data that returns the level of blend a given pixel will be
|
| 680 |
595 |
* mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color
|
| 681 |
596 |
* @param color Color to mix. (1,0,0) is RED.
|
| 682 |
|
* @param region Region this Effect is limited to.
|
| 683 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 684 |
|
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D representing
|
| 685 |
|
* the current center of the effect.
|
| 686 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
|
597 |
* @param region Region this Effect is limited to.
|
|
598 |
* @param smooth If true, the level of 'blend' will smoothly fade out towards the edges of the region.
|
|
599 |
* @return ID of the effect added, or -1 if we failed to add one.
|
| 687 |
600 |
*/
|
| 688 |
|
public long chroma(Dynamic1D blend, Static3D color, Static4D region, Dynamic2D center)
|
|
601 |
public long chroma(Data1D blend, Static3D color, Data4D region, boolean smooth)
|
| 689 |
602 |
{
|
| 690 |
|
return mF.add(EffectNames.CHROMA, blend, color, region, center);
|
|
603 |
return mF.add( smooth? EffectNames.SMOOTH_CHROMA:EffectNames.CHROMA, blend, color, region);
|
| 691 |
604 |
}
|
| 692 |
605 |
|
| 693 |
606 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 694 |
607 |
/**
|
| 695 |
|
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
| 696 |
|
* <p>
|
| 697 |
|
* Here the center of the Effect stays constant.
|
| 698 |
|
*
|
| 699 |
|
* @param blend 1-dimensional Dynamic that returns the level of blend a given pixel will be
|
|
608 |
* Makes the whole Object smoothly change all three of its RGB components.
|
|
609 |
*
|
|
610 |
* @param blend 1-dimensional Data that returns the level of blend a given pixel will be
|
| 700 |
611 |
* mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color
|
| 701 |
612 |
* @param color Color to mix. (1,0,0) is RED.
|
| 702 |
|
* @param region Region this Effect is limited to.
|
| 703 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 704 |
|
* @param center Center of the Effect.
|
| 705 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
|
613 |
* @return ID of the effect added, or -1 if we failed to add one.
|
| 706 |
614 |
*/
|
| 707 |
|
public long chroma(Dynamic1D blend, Static3D color, Static4D region, Static2D center)
|
|
615 |
public long chroma(Data1D blend, Static3D color)
|
| 708 |
616 |
{
|
| 709 |
|
return mF.add(EffectNames.CHROMA, blend, color, region, center);
|
|
617 |
return mF.add(EffectNames.CHROMA, blend, color);
|
| 710 |
618 |
}
|
| 711 |
619 |
|
| 712 |
620 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 713 |
621 |
/**
|
| 714 |
622 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
| 715 |
623 |
*
|
| 716 |
|
* @param blend Level of blend a given pixel will be mixed with the next parameter 'color':
|
| 717 |
|
* pixel = (1-t)*pixel + t*color
|
| 718 |
|
* @param color Color to mix. (1,0,0) is RED.
|
|
624 |
* @param blendcolor 4-dimensional Data returning the 4-tuple (blend,R,G,B).
|
|
625 |
* Level of blend a given pixel will be mixed with the next parameter 'color':
|
|
626 |
* pixel = (1-t)*pixel + t*color
|
| 719 |
627 |
* @param region Region this Effect is limited to.
|
| 720 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 721 |
|
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D representing the
|
| 722 |
|
* current center of the effect.
|
| 723 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 724 |
|
*/
|
| 725 |
|
public long chroma(float blend, Static3D color, Static4D region, Dynamic2D center)
|
| 726 |
|
{
|
| 727 |
|
return mF.add(EffectNames.CHROMA, blend, color, region, center);
|
| 728 |
|
}
|
| 729 |
|
|
| 730 |
|
///// //////////////////////////////////////////////////////////////////////////////////////////////
|
| 731 |
|
/**
|
| 732 |
|
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
| 733 |
|
* <p>
|
| 734 |
|
* Here the center of the Effect stays constant.
|
| 735 |
|
*
|
| 736 |
|
* @param blend Level of blend a given pixel will be mixed with the next parameter 'color':
|
| 737 |
|
* pixel = (1-t)*pixel + t*color
|
| 738 |
|
* @param color Color to mix. (1,0,0) is RED.
|
| 739 |
|
* @param region The Region this Effect is limited to.
|
| 740 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 741 |
|
* @param center Center of the Effect.
|
| 742 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 743 |
|
*/
|
| 744 |
|
public long chroma(float blend, Static3D color, Static4D region, Static2D center)
|
| 745 |
|
{
|
| 746 |
|
return mF.add(EffectNames.CHROMA, blend, color, region, center);
|
| 747 |
|
}
|
| 748 |
|
|
| 749 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 750 |
|
/**
|
| 751 |
|
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
| 752 |
|
* <p>
|
| 753 |
|
* Here the Effect applies to the whole Object.
|
| 754 |
|
*
|
| 755 |
|
* @param blend Level of blend a given pixel will be mixed with the next parameter 'color':
|
| 756 |
|
* pixel = (1-t)*pixel + t*color
|
| 757 |
|
* @param color Color to mix. (1,0,0) is RED.
|
| 758 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 759 |
|
*/
|
| 760 |
|
public long chroma(float blend, Static3D color)
|
| 761 |
|
{
|
| 762 |
|
return mF.add(EffectNames.CHROMA, blend, color, null, mZero2D);
|
| 763 |
|
}
|
| 764 |
|
|
| 765 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 766 |
|
/**
|
| 767 |
|
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
| 768 |
|
*
|
| 769 |
|
* See {@link #chroma(Dynamic1D, Static3D, Static4D, Dynamic2D)}
|
|
628 |
* @param smooth If true, the level of 'blend' will smoothly fade out towards the edges of the region.
|
|
629 |
* @return ID of the effect added, or -1 if we failed to add one.
|
| 770 |
630 |
*/
|
| 771 |
|
public long smooth_chroma(Dynamic1D blend, Static3D color, Static4D region, Dynamic2D center)
|
|
631 |
public long chroma(Data4D blendcolor, Data4D region, boolean smooth )
|
| 772 |
632 |
{
|
| 773 |
|
return mF.add(EffectNames.SMOOTH_CHROMA, blend, color, region, center);
|
|
633 |
return mF.add( smooth? EffectNames.SMOOTH_CHROMA:EffectNames.CHROMA, blendcolor, region );
|
| 774 |
634 |
}
|
| 775 |
635 |
|
| 776 |
636 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 777 |
637 |
/**
|
| 778 |
|
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
| 779 |
|
*
|
| 780 |
|
* See {@link #chroma(Dynamic1D, Static3D, Static4D, Static2D)}
|
| 781 |
|
*/
|
| 782 |
|
public long smooth_chroma(Dynamic1D blend, Static3D color, Static4D region, Static2D center)
|
| 783 |
|
{
|
| 784 |
|
return mF.add(EffectNames.SMOOTH_CHROMA, blend, color, region, center);
|
| 785 |
|
}
|
| 786 |
|
|
| 787 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 788 |
|
/**
|
| 789 |
|
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
| 790 |
|
*
|
| 791 |
|
* See {@link #chroma(float, Static3D, Static4D, Dynamic2D)}
|
|
638 |
* Makes the whole Object smoothly change all three of its RGB components.
|
|
639 |
*
|
|
640 |
* @param blendcolor 4-dimensional Data returning the 4-tuple (blend,R,G,B).
|
|
641 |
* Level of blend a given pixel will be mixed with the next parameter 'color':
|
|
642 |
* pixel = (1-t)*pixel + t*color
|
|
643 |
* @return ID of the effect added, or -1 if we failed to add one.
|
| 792 |
644 |
*/
|
| 793 |
|
public long smooth_chroma(float blend, Static3D color, Static4D region, Dynamic2D center)
|
|
645 |
public long chroma(Data4D blendcolor)
|
| 794 |
646 |
{
|
| 795 |
|
return mF.add(EffectNames.SMOOTH_CHROMA, blend, color, region, center);
|
|
647 |
return mF.add(EffectNames.CHROMA, blendcolor);
|
| 796 |
648 |
}
|
| 797 |
649 |
|
| 798 |
650 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 799 |
|
/**
|
| 800 |
|
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
| 801 |
|
*
|
| 802 |
|
* See {@link #chroma(float, Static3D, Static4D, Static2D)}
|
| 803 |
|
*/
|
| 804 |
|
public long smooth_chroma(float blend, Static3D color, Static4D region, Static2D center)
|
| 805 |
|
{
|
| 806 |
|
return mF.add(EffectNames.SMOOTH_CHROMA, blend, color, region, center);
|
| 807 |
|
}
|
| 808 |
|
|
| 809 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 810 |
|
/**
|
| 811 |
|
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
| 812 |
|
*
|
| 813 |
|
* See {@link #chroma(float, Static3D)}
|
| 814 |
|
*/
|
| 815 |
|
public long smooth_chroma(float blend, Static3D color)
|
| 816 |
|
{
|
| 817 |
|
return mF.add(EffectNames.SMOOTH_CHROMA, blend, color, null, mZero2D);
|
| 818 |
|
}
|
| 819 |
|
|
| 820 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 821 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 822 |
|
// ALPHA
|
| 823 |
651 |
/**
|
| 824 |
652 |
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
| 825 |
653 |
*
|
| 826 |
|
* @param alpha 1-dimensional Dynamic that returns the level of transparency we want to have at any given
|
|
654 |
* @param alpha 1-dimensional Data that returns the level of transparency we want to have at any given
|
| 827 |
655 |
* moment.
|
| 828 |
656 |
* @param region Region this Effect is limited to.
|
| 829 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 830 |
|
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D representing the
|
| 831 |
|
* current center of the effect.
|
|
657 |
* @param smooth If true, the level of 'alpha' will smoothly fade out towards the edges of the region.
|
| 832 |
658 |
* @return ID of the effect added, or -1 if we failed to add one.
|
| 833 |
659 |
*/
|
| 834 |
|
public long alpha(Dynamic1D alpha, Static4D region, Dynamic2D center)
|
|
660 |
public long alpha(Data1D alpha, Data4D region, boolean smooth)
|
| 835 |
661 |
{
|
| 836 |
|
return mF.add(EffectNames.ALPHA, alpha, region, center);
|
|
662 |
return mF.add( smooth? EffectNames.SMOOTH_ALPHA:EffectNames.ALPHA, alpha, region);
|
| 837 |
663 |
}
|
| 838 |
664 |
|
| 839 |
665 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 840 |
666 |
/**
|
| 841 |
|
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
| 842 |
|
* <p>
|
| 843 |
|
* Here the center of the Effect stays constant.
|
| 844 |
|
*
|
| 845 |
|
* @param alpha 1-dimensional Dynamic that returns the level of transparency we want to have at any given
|
| 846 |
|
* moment.
|
| 847 |
|
* @param region Region this Effect is limited to.
|
| 848 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 849 |
|
* @param center Center of the Effect.
|
| 850 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
|
667 |
* Makes the whole Object smoothly change its transparency level.
|
|
668 |
*
|
|
669 |
* @param alpha 1-dimensional Data that returns the level of transparency we want to have at any
|
|
670 |
* given moment.
|
|
671 |
* @return ID of the effect added, or -1 if we failed to add one.
|
| 851 |
672 |
*/
|
| 852 |
|
public long alpha(Dynamic1D alpha, Static4D region, Static2D center)
|
|
673 |
public long alpha(Data1D alpha)
|
| 853 |
674 |
{
|
| 854 |
|
return mF.add(EffectNames.ALPHA, alpha, region, center);
|
|
675 |
return mF.add(EffectNames.ALPHA, alpha);
|
| 855 |
676 |
}
|
| 856 |
677 |
|
| 857 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
678 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 858 |
679 |
/**
|
| 859 |
|
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
|
680 |
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
| 860 |
681 |
*
|
| 861 |
|
* @param alpha Level of Alpha (between 0 and 1) we want to interpolate to.
|
| 862 |
|
* @param region Region this Effect is limited to.
|
| 863 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 864 |
|
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D representing the
|
| 865 |
|
* current center of the effect.
|
| 866 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
| 867 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
| 868 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
|
682 |
* @param brightness 1-dimensional Data that returns the level of brightness we want to have
|
|
683 |
* at any given moment.
|
|
684 |
* @param region Region this Effect is limited to.
|
|
685 |
* @param smooth If true, the level of 'brightness' will smoothly fade out towards the edges of the region.
|
|
686 |
* @return ID of the effect added, or -1 if we failed to add one.
|
| 869 |
687 |
*/
|
| 870 |
|
public long alpha(float alpha, Static4D region, Dynamic2D center, int duration, float count)
|
|
688 |
public long brightness(Data1D brightness, Data4D region, boolean smooth)
|
| 871 |
689 |
{
|
| 872 |
|
Dynamic1D di = new Dynamic1D();
|
| 873 |
|
di.setCount(count);
|
| 874 |
|
di.setDuration(duration);
|
| 875 |
|
di.add(new Static1D(1));
|
| 876 |
|
di.add(new Static1D(alpha));
|
| 877 |
|
|
| 878 |
|
return mF.add(EffectNames.ALPHA, di, region, center);
|
|
690 |
return mF.add( smooth ? EffectNames.SMOOTH_BRIGHTNESS: EffectNames.BRIGHTNESS, brightness, region);
|
| 879 |
691 |
}
|
| 880 |
692 |
|
| 881 |
693 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 882 |
694 |
/**
|
| 883 |
|
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
| 884 |
|
* <p>
|
| 885 |
|
* Here the center of the Effect stays constant.
|
| 886 |
|
*
|
| 887 |
|
* @param alpha Level of Alpha (between 0 and 1) we want to interpolate to.
|
| 888 |
|
* @param region Region this Effect is limited to.
|
| 889 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 890 |
|
* @param center Center of the Effect.
|
| 891 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
| 892 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
| 893 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
|
695 |
* Makes the whole Object smoothly change its brightness level.
|
|
696 |
*
|
|
697 |
* @param brightness 1-dimensional Data that returns the level of brightness we want to have
|
|
698 |
* at any given moment.
|
|
699 |
* @return ID of the effect added, or -1 if we failed to add one.
|
| 894 |
700 |
*/
|
| 895 |
|
public long alpha(float alpha, Static4D region, Static2D center, int duration, float count)
|
|
701 |
public long brightness(Data1D brightness)
|
| 896 |
702 |
{
|
| 897 |
|
Dynamic1D di = new Dynamic1D();
|
| 898 |
|
di.setCount(count);
|
| 899 |
|
di.setDuration(duration);
|
| 900 |
|
di.add(new Static1D(1));
|
| 901 |
|
di.add(new Static1D(alpha));
|
| 902 |
|
|
| 903 |
|
return mF.add(EffectNames.ALPHA, di, region, center);
|
|
703 |
return mF.add(EffectNames.BRIGHTNESS, brightness);
|
| 904 |
704 |
}
|
| 905 |
705 |
|
| 906 |
706 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 907 |
707 |
/**
|
| 908 |
|
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
| 909 |
|
* <p>
|
| 910 |
|
* Here the center of the Effect stays constant and the effect for now change in time.
|
| 911 |
|
*
|
| 912 |
|
* @param alpha Level of Alpha (between 0 and 1) we want to interpolate to.
|
| 913 |
|
* @param region Region this Effect is limited to.
|
| 914 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 915 |
|
* @param center Center of the Effect.
|
| 916 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 917 |
|
*/
|
| 918 |
|
public long alpha(float alpha, Static4D region, Static2D center)
|
| 919 |
|
{
|
| 920 |
|
Dynamic1D di = new Dynamic1D();
|
| 921 |
|
di.setCount(0.5f);
|
| 922 |
|
di.setDuration(0);
|
| 923 |
|
di.add(new Static1D(1));
|
| 924 |
|
di.add(new Static1D(alpha));
|
| 925 |
|
|
| 926 |
|
return mF.add(EffectNames.ALPHA, di, region, center);
|
| 927 |
|
}
|
| 928 |
|
|
| 929 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 930 |
|
/**
|
| 931 |
|
* Makes the whole Object change its transparency level.
|
| 932 |
|
*
|
| 933 |
|
* @param alpha Level of Alpha (between 0 and 1) we want to interpolate to.
|
| 934 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
| 935 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
| 936 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 937 |
|
*/
|
| 938 |
|
public long alpha(float alpha, int duration, float count)
|
| 939 |
|
{
|
| 940 |
|
Dynamic1D di = new Dynamic1D();
|
| 941 |
|
di.setCount(count);
|
| 942 |
|
di.setDuration(duration);
|
| 943 |
|
di.add(new Static1D(1));
|
| 944 |
|
di.add(new Static1D(alpha));
|
| 945 |
|
|
| 946 |
|
return mF.add(EffectNames.ALPHA, di,null, mZero2D);
|
| 947 |
|
}
|
| 948 |
|
|
| 949 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 950 |
|
/**
|
| 951 |
|
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
| 952 |
|
*
|
| 953 |
|
* See {@link #alpha(Dynamic1D, Static4D, Dynamic2D)}
|
|
708 |
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
|
709 |
*
|
|
710 |
* @param contrast 1-dimensional Data that returns the level of contrast we want to have
|
|
711 |
* at any given moment.
|
|
712 |
* @param region Region this Effect is limited to.
|
|
713 |
* @param smooth If true, the level of 'contrast' will smoothly fade out towards the edges of the region.
|
|
714 |
* @return ID of the effect added, or -1 if we failed to add one.
|
| 954 |
715 |
*/
|
| 955 |
|
public long smooth_alpha(Dynamic1D alpha, Static4D region, Dynamic2D center)
|
|
716 |
public long contrast(Data1D contrast, Data4D region, boolean smooth)
|
| 956 |
717 |
{
|
| 957 |
|
return mF.add(EffectNames.SMOOTH_ALPHA, alpha, region, center);
|
|
718 |
return mF.add( smooth ? EffectNames.SMOOTH_CONTRAST:EffectNames.CONTRAST, contrast, region);
|
| 958 |
719 |
}
|
| 959 |
720 |
|
| 960 |
721 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 961 |
722 |
/**
|
| 962 |
|
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
| 963 |
|
*
|
| 964 |
|
* See {@link #alpha(Dynamic1D, Static4D, Static2D)}
|
| 965 |
|
*/
|
| 966 |
|
public long smooth_alpha(Dynamic1D alpha, Static4D region, Static2D center)
|
| 967 |
|
{
|
| 968 |
|
return mF.add(EffectNames.SMOOTH_ALPHA, alpha, region, center);
|
| 969 |
|
}
|
| 970 |
|
|
| 971 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 972 |
|
/**
|
| 973 |
|
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
| 974 |
|
*
|
| 975 |
|
* See {@link #alpha(float, Static4D, Dynamic2D, int, float)}
|
|
723 |
* Makes the whole Object smoothly change its contrast level.
|
|
724 |
*
|
|
725 |
* @param contrast 1-dimensional Data that returns the level of contrast we want to have
|
|
726 |
* at any given moment.
|
|
727 |
* @return ID of the effect added, or -1 if we failed to add one.
|
| 976 |
728 |
*/
|
| 977 |
|
public long smooth_alpha(float alpha, Static4D region, Dynamic2D center, int duration, float count)
|
|
729 |
public long contrast(Data1D contrast)
|
| 978 |
730 |
{
|
| 979 |
|
Dynamic1D di = new Dynamic1D();
|
| 980 |
|
di.setCount(count);
|
| 981 |
|
di.setDuration(duration);
|
| 982 |
|
di.add(new Static1D(1));
|
| 983 |
|
di.add(new Static1D(alpha));
|
| 984 |
|
|
| 985 |
|
return mF.add(EffectNames.SMOOTH_ALPHA, di, region, center);
|
|
731 |
return mF.add(EffectNames.CONTRAST, contrast);
|
| 986 |
732 |
}
|
| 987 |
733 |
|
| 988 |
734 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 989 |
735 |
/**
|
| 990 |
|
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
| 991 |
|
*
|
| 992 |
|
* See {@link #alpha(float, Static4D, Static2D, int, float)}
|
|
736 |
* Makes a certain sub-region of the Object smoothly change its saturation level.
|
|
737 |
*
|
|
738 |
* @param saturation 1-dimensional Data that returns the level of saturation we want to have
|
|
739 |
* at any given moment.
|
|
740 |
* @param region Region this Effect is limited to.
|
|
741 |
* @param smooth If true, the level of 'saturation' will smoothly fade out towards the edges of the region.
|
|
742 |
* @return ID of the effect added, or -1 if we failed to add one.
|
| 993 |
743 |
*/
|
| 994 |
|
public long smooth_alpha(float alpha, Static4D region, Static2D center, int duration, float count)
|
|
744 |
public long saturation(Data1D saturation, Data4D region, boolean smooth)
|
| 995 |
745 |
{
|
| 996 |
|
Dynamic1D di = new Dynamic1D();
|
| 997 |
|
di.setCount(count);
|
| 998 |
|
di.setDuration(duration);
|
| 999 |
|
di.add(new Static1D(1));
|
| 1000 |
|
di.add(new Static1D(alpha));
|
| 1001 |
|
|
| 1002 |
|
return mF.add(EffectNames.SMOOTH_ALPHA, di, region, center);
|
|
746 |
return mF.add( smooth ? EffectNames.SMOOTH_SATURATION:EffectNames.SATURATION, saturation, region);
|
| 1003 |
747 |
}
|
| 1004 |
|
|
|
748 |
|
| 1005 |
749 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1006 |
750 |
/**
|
| 1007 |
|
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
| 1008 |
|
*
|
| 1009 |
|
* See {@link #alpha(float, Static4D, Static2D)}
|
|
751 |
* Makes the whole Object smoothly change its saturation level.
|
|
752 |
*
|
|
753 |
* @param saturation 1-dimensional Data that returns the level of saturation we want to have
|
|
754 |
* at any given moment.
|
|
755 |
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1010 |
756 |
*/
|
| 1011 |
|
public long smooth_alpha(float alpha, Static4D region, Static2D center)
|
|
757 |
public long saturation(Data1D saturation)
|
| 1012 |
758 |
{
|
| 1013 |
|
Dynamic1D di = new Dynamic1D();
|
| 1014 |
|
di.setCount(0.5f);
|
| 1015 |
|
di.setDuration(0);
|
| 1016 |
|
di.add(new Static1D(1));
|
| 1017 |
|
di.add(new Static1D(alpha));
|
| 1018 |
|
|
| 1019 |
|
return mF.add(EffectNames.SMOOTH_ALPHA, di, region, center);
|
| 1020 |
|
}
|
| 1021 |
|
|
| 1022 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1023 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1024 |
|
// BRIGHTNESS
|
| 1025 |
|
/**
|
| 1026 |
|
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
| 1027 |
|
*
|
| 1028 |
|
* @param brightness 1-dimensional Dynamic that returns the level of brightness we want to have
|
| 1029 |
|
* at any given moment.
|
| 1030 |
|
* @param region Region this Effect is limited to.
|
| 1031 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 1032 |
|
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D representing
|
| 1033 |
|
* the current center of the effect.
|
| 1034 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1035 |
|
*/
|
| 1036 |
|
public long brightness(Dynamic1D brightness, Static4D region, Dynamic2D center)
|
| 1037 |
|
{
|
| 1038 |
|
return mF.add(EffectNames.BRIGHTNESS, brightness, region, center);
|
| 1039 |
|
}
|
| 1040 |
|
|
| 1041 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1042 |
|
/**
|
| 1043 |
|
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
| 1044 |
|
* <p>
|
| 1045 |
|
* Here the center of the Effect stays constant.
|
| 1046 |
|
*
|
| 1047 |
|
* @param brightness 1-dimensional Dynamic that returns the level of brightness we want to have
|
| 1048 |
|
* at any given moment.
|
| 1049 |
|
* @param region Region this Effect is limited to.
|
| 1050 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 1051 |
|
* @param center Center of the Effect.
|
| 1052 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1053 |
|
*/
|
| 1054 |
|
public long brightness(Dynamic1D brightness, Static4D region, Static2D center)
|
| 1055 |
|
{
|
| 1056 |
|
return mF.add(EffectNames.BRIGHTNESS, brightness, region, center);
|
| 1057 |
|
}
|
| 1058 |
|
|
| 1059 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1060 |
|
/**
|
| 1061 |
|
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
| 1062 |
|
*
|
| 1063 |
|
* @param brightness Level of Brightness (between 0 and infinity) we want to interpolate to.
|
| 1064 |
|
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image',
|
| 1065 |
|
* anything more than 1- lighten it up.
|
| 1066 |
|
* @param region Region this Effect is limited to.
|
| 1067 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 1068 |
|
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
| 1069 |
|
* representing the current center of the effect.
|
| 1070 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
| 1071 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
| 1072 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1073 |
|
*/
|
| 1074 |
|
public long brightness(float brightness, Static4D region, Dynamic2D center, int duration, float count)
|
| 1075 |
|
{
|
| 1076 |
|
Dynamic1D di = new Dynamic1D();
|
| 1077 |
|
di.setCount(count);
|
| 1078 |
|
di.setDuration(duration);
|
| 1079 |
|
di.add(new Static1D(1));
|
| 1080 |
|
di.add(new Static1D(brightness));
|
| 1081 |
|
|
| 1082 |
|
return mF.add(EffectNames.BRIGHTNESS, di, region, center);
|
| 1083 |
|
}
|
| 1084 |
|
|
| 1085 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1086 |
|
/**
|
| 1087 |
|
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
| 1088 |
|
* <p>
|
| 1089 |
|
* Here the center of the Effect stays constant.
|
| 1090 |
|
*
|
| 1091 |
|
* @param brightness Level of Brightness (between 0 and infinity) we want to interpolate to.
|
| 1092 |
|
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image',
|
| 1093 |
|
* anything more than 1 - lighten it up.
|
| 1094 |
|
* @param region Region this Effect is limited to.
|
| 1095 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 1096 |
|
* @param center Center of the Effect.
|
| 1097 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
| 1098 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
| 1099 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1100 |
|
*/
|
| 1101 |
|
public long brightness(float brightness, Static4D region, Static2D center, int duration, float count)
|
| 1102 |
|
{
|
| 1103 |
|
Dynamic1D di = new Dynamic1D();
|
| 1104 |
|
di.setCount(count);
|
| 1105 |
|
di.setDuration(duration);
|
| 1106 |
|
di.add(new Static1D(1));
|
| 1107 |
|
di.add(new Static1D(brightness));
|
| 1108 |
|
|
| 1109 |
|
return mF.add(EffectNames.BRIGHTNESS, di, region, center);
|
| 1110 |
|
}
|
| 1111 |
|
|
| 1112 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1113 |
|
/**
|
| 1114 |
|
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
| 1115 |
|
* <p>
|
| 1116 |
|
* Here the center of the Effect stays constant and the effect for now change in time.
|
| 1117 |
|
*
|
| 1118 |
|
* @param brightness Level of Brightness (between 0 and infinity) we want to interpolate to.
|
| 1119 |
|
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image',
|
| 1120 |
|
* anything more than 1 - lighten it up.
|
| 1121 |
|
* @param region Region this Effect is limited to.
|
| 1122 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 1123 |
|
* @param center Center of the Effect.
|
| 1124 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1125 |
|
*/
|
| 1126 |
|
public long brightness(float brightness, Static4D region, Static2D center)
|
| 1127 |
|
{
|
| 1128 |
|
Dynamic1D di = new Dynamic1D();
|
| 1129 |
|
di.setCount(0.5f);
|
| 1130 |
|
di.setDuration(0);
|
| 1131 |
|
di.add(new Static1D(1));
|
| 1132 |
|
di.add(new Static1D(brightness));
|
| 1133 |
|
|
| 1134 |
|
return mF.add(EffectNames.BRIGHTNESS, di, region, center);
|
| 1135 |
|
}
|
| 1136 |
|
|
| 1137 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1138 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1139 |
|
// SMOOTH BRIGHTNESS
|
| 1140 |
|
/**
|
| 1141 |
|
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
| 1142 |
|
*
|
| 1143 |
|
* @param brightness 1-dimensional Dynamic that returns the level of brightness we want to have
|
| 1144 |
|
* at any given moment.
|
| 1145 |
|
* @param region Region this Effect is limited to.
|
| 1146 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 1147 |
|
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
| 1148 |
|
* representing the current center of the effect.
|
| 1149 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1150 |
|
*/
|
| 1151 |
|
public long smooth_brightness(Dynamic1D brightness, Static4D region, Dynamic2D center)
|
| 1152 |
|
{
|
| 1153 |
|
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, brightness, region, center);
|
| 1154 |
|
}
|
| 1155 |
|
|
| 1156 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1157 |
|
/**
|
| 1158 |
|
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
| 1159 |
|
* <p>
|
| 1160 |
|
* Here the center of the Effect stays constant.
|
| 1161 |
|
*
|
| 1162 |
|
* @param brightness 1-dimensional Dynamic that returns the level of brightness we want to have
|
| 1163 |
|
* at any given moment.
|
| 1164 |
|
* @param region Region this Effect is limited to.
|
| 1165 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 1166 |
|
* @param center Center of the Effect.
|
| 1167 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1168 |
|
*/
|
| 1169 |
|
public long smooth_brightness(Dynamic1D brightness, Static4D region, Static2D center)
|
| 1170 |
|
{
|
| 1171 |
|
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, brightness, region, center);
|
| 1172 |
|
}
|
| 1173 |
|
|
| 1174 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1175 |
|
/**
|
| 1176 |
|
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
| 1177 |
|
*
|
| 1178 |
|
* @param brightness Level of Brightness (between 0 and infinity) we want to interpolate to.
|
| 1179 |
|
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image',
|
| 1180 |
|
* anything more than 1 - lighten it up.
|
| 1181 |
|
* @param region Region this Effect is limited to.
|
| 1182 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 1183 |
|
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
| 1184 |
|
* represention the current center of the effect.
|
| 1185 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
| 1186 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
| 1187 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1188 |
|
*/
|
| 1189 |
|
public long smooth_brightness(float brightness, Static4D region, Dynamic2D center, int duration, float count)
|
| 1190 |
|
{
|
| 1191 |
|
Dynamic1D di = new Dynamic1D();
|
| 1192 |
|
di.setCount(count);
|
| 1193 |
|
di.setDuration(duration);
|
| 1194 |
|
di.add(new Static1D(1));
|
| 1195 |
|
di.add(new Static1D(brightness));
|
| 1196 |
|
|
| 1197 |
|
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, di, region, center);
|
| 1198 |
|
}
|
| 1199 |
|
|
| 1200 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1201 |
|
/**
|
| 1202 |
|
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
| 1203 |
|
* <p>
|
| 1204 |
|
* Here the center of the Effect stays constant.
|
| 1205 |
|
*
|
| 1206 |
|
* @param brightness Level of Brightness (between 0 and infinity) we want to interpolate to.
|
| 1207 |
|
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image',
|
| 1208 |
|
* anything more than 1 - lighten it up.
|
| 1209 |
|
* @param region Region this Effect is limited to.
|
| 1210 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 1211 |
|
* @param center Center of the Effect.
|
| 1212 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
| 1213 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
| 1214 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1215 |
|
*/
|
| 1216 |
|
public long smooth_brightness(float brightness, Static4D region, Static2D center, int duration, float count)
|
| 1217 |
|
{
|
| 1218 |
|
Dynamic1D di = new Dynamic1D();
|
| 1219 |
|
di.setCount(count);
|
| 1220 |
|
di.setDuration(duration);
|
| 1221 |
|
di.add(new Static1D(1));
|
| 1222 |
|
di.add(new Static1D(brightness));
|
| 1223 |
|
|
| 1224 |
|
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, di, region, center);
|
| 1225 |
|
}
|
| 1226 |
|
|
| 1227 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1228 |
|
/**
|
| 1229 |
|
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
| 1230 |
|
* <p>
|
| 1231 |
|
* Here the center of the Effect stays constant and the effect for now change in time.
|
| 1232 |
|
*
|
| 1233 |
|
* @param brightness Level of Brightness (between 0 and infinity) we want to interpolate to.
|
| 1234 |
|
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image',
|
| 1235 |
|
* anything more than 1 - lighten it up.
|
| 1236 |
|
* @param region Region this Effect is limited to.
|
| 1237 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 1238 |
|
* @param center Center of the Effect.
|
| 1239 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1240 |
|
*/
|
| 1241 |
|
public long smooth_brightness(float brightness, Static4D region, Static2D center)
|
| 1242 |
|
{
|
| 1243 |
|
Dynamic1D di = new Dynamic1D();
|
| 1244 |
|
di.setCount(0.5f);
|
| 1245 |
|
di.setDuration(0);
|
| 1246 |
|
di.add(new Static1D(1));
|
| 1247 |
|
di.add(new Static1D(brightness));
|
| 1248 |
|
|
| 1249 |
|
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, di, region, center);
|
| 1250 |
|
}
|
| 1251 |
|
|
| 1252 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1253 |
|
/**
|
| 1254 |
|
* Makes the whole Object change its brightness level.
|
| 1255 |
|
*
|
| 1256 |
|
* @param brightness Level of Brightness (between 0 and infinity) we want to interpolate to.
|
| 1257 |
|
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image',
|
| 1258 |
|
* anything more than 1- lighten it up.
|
| 1259 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
| 1260 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
| 1261 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1262 |
|
*/
|
| 1263 |
|
public long smooth_brightness(float brightness, int duration, float count)
|
| 1264 |
|
{
|
| 1265 |
|
Dynamic1D di = new Dynamic1D();
|
| 1266 |
|
di.setCount(count);
|
| 1267 |
|
di.setDuration(duration);
|
| 1268 |
|
di.add(new Static1D(1));
|
| 1269 |
|
di.add(new Static1D(brightness));
|
| 1270 |
|
|
| 1271 |
|
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, di,null, mZero2D);
|
| 1272 |
|
}
|
| 1273 |
|
|
| 1274 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1275 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1276 |
|
// CONTRAST
|
| 1277 |
|
/**
|
| 1278 |
|
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
| 1279 |
|
*
|
| 1280 |
|
* @param contrast 1-dimensional Dynamic that returns the level of contrast we want to have
|
| 1281 |
|
* at any given moment.
|
| 1282 |
|
* @param region Region this Effect is limited to.
|
| 1283 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 1284 |
|
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
| 1285 |
|
* representing the current center of the effect.
|
| 1286 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1287 |
|
*/
|
| 1288 |
|
public long contrast(Dynamic1D contrast, Static4D region, Dynamic2D center)
|
| 1289 |
|
{
|
| 1290 |
|
return mF.add(EffectNames.CONTRAST, contrast, region, center);
|
| 1291 |
|
}
|
| 1292 |
|
|
| 1293 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1294 |
|
/**
|
| 1295 |
|
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
| 1296 |
|
* <p>
|
| 1297 |
|
* Here the center of the Effect stays constant.
|
| 1298 |
|
*
|
| 1299 |
|
* @param contrast 1-dimensional Dynamic that returns the level of contrast we want to have
|
| 1300 |
|
* at any given moment.
|
| 1301 |
|
* @param region Region this Effect is limited to.
|
| 1302 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 1303 |
|
* @param center Center of the Effect.
|
| 1304 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1305 |
|
*/
|
| 1306 |
|
public long contrast(Dynamic1D contrast, Static4D region, Static2D center)
|
| 1307 |
|
{
|
| 1308 |
|
return mF.add(EffectNames.CONTRAST, contrast, region, center);
|
| 1309 |
|
}
|
| 1310 |
|
|
| 1311 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1312 |
|
/**
|
| 1313 |
|
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
| 1314 |
|
*
|
| 1315 |
|
* @param contrast Level of contrast (between 0 and infinity) we want to interpolate to.
|
| 1316 |
|
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast,
|
| 1317 |
|
* anything more than 1 - increase the contrast.
|
| 1318 |
|
* @param region Region this Effect is limited to.
|
| 1319 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 1320 |
|
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
| 1321 |
|
* represention the current center of the effect.
|
| 1322 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
| 1323 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
| 1324 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1325 |
|
*/
|
| 1326 |
|
public long contrast(float contrast, Static4D region, Dynamic2D center, int duration, float count)
|
| 1327 |
|
{
|
| 1328 |
|
Dynamic1D di = new Dynamic1D();
|
| 1329 |
|
di.setCount(count);
|
| 1330 |
|
di.setDuration(duration);
|
| 1331 |
|
di.add(new Static1D(1));
|
| 1332 |
|
di.add(new Static1D(contrast));
|
| 1333 |
|
|
| 1334 |
|
return mF.add(EffectNames.CONTRAST, di, region, center);
|
| 1335 |
|
}
|
| 1336 |
|
|
| 1337 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1338 |
|
/**
|
| 1339 |
|
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
| 1340 |
|
* <p>
|
| 1341 |
|
* Here the center of the Effect stays constant.
|
| 1342 |
|
*
|
| 1343 |
|
* @param contrast Level of contrast (between 0 and infinity) we want to interpolate to.
|
| 1344 |
|
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast,
|
| 1345 |
|
* anything more than 1 -increase the contrast.
|
| 1346 |
|
* @param region Region this Effect is limited to.
|
| 1347 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 1348 |
|
* @param center Center of the Effect.
|
| 1349 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
| 1350 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
| 1351 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1352 |
|
*/
|
| 1353 |
|
public long contrast(float contrast, Static4D region, Static2D center, int duration, float count)
|
| 1354 |
|
{
|
| 1355 |
|
Dynamic1D di = new Dynamic1D();
|
| 1356 |
|
di.setCount(count);
|
| 1357 |
|
di.setDuration(duration);
|
| 1358 |
|
di.add(new Static1D(1));
|
| 1359 |
|
di.add(new Static1D(contrast));
|
| 1360 |
|
|
| 1361 |
|
return mF.add(EffectNames.CONTRAST, di, region, center);
|
| 1362 |
|
}
|
| 1363 |
|
|
| 1364 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1365 |
|
/**
|
| 1366 |
|
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
| 1367 |
|
* <p>
|
| 1368 |
|
* Here the center of the Effect stays constant and the effect for now change in time.
|
| 1369 |
|
*
|
| 1370 |
|
* @param contrast Level of contrast (between 0 and infinity) we want to interpolate to.
|
| 1371 |
|
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast,
|
| 1372 |
|
* anything more than 1 - increase the contrast.
|
| 1373 |
|
* @param region Region this Effect is limited to.
|
| 1374 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 1375 |
|
* @param center Center of the Effect.
|
| 1376 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1377 |
|
*/
|
| 1378 |
|
public long contrast(float contrast, Static4D region, Static2D center)
|
| 1379 |
|
{
|
| 1380 |
|
Dynamic1D di = new Dynamic1D();
|
| 1381 |
|
di.setCount(0.5f);
|
| 1382 |
|
di.setDuration(0);
|
| 1383 |
|
di.add(new Static1D(1));
|
| 1384 |
|
di.add(new Static1D(contrast));
|
| 1385 |
|
|
| 1386 |
|
return mF.add(EffectNames.CONTRAST, di, region, center);
|
| 1387 |
|
}
|
| 1388 |
|
|
| 1389 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1390 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1391 |
|
// SMOOTH CONTRAST
|
| 1392 |
|
/**
|
| 1393 |
|
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
| 1394 |
|
*
|
| 1395 |
|
* @param contrast 1-dimensional Dynamic that returns the level of contrast we want to have
|
| 1396 |
|
* at any given moment.
|
| 1397 |
|
* @param region Region this Effect is limited to.
|
| 1398 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 1399 |
|
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
| 1400 |
|
* representing the current center of the effect.
|
| 1401 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1402 |
|
*/
|
| 1403 |
|
public long smooth_contrast(Dynamic1D contrast, Static4D region, Dynamic2D center)
|
| 1404 |
|
{
|
| 1405 |
|
return mF.add(EffectNames.SMOOTH_CONTRAST, contrast, region, center);
|
| 1406 |
|
}
|
| 1407 |
|
|
| 1408 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1409 |
|
/**
|
| 1410 |
|
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
| 1411 |
|
* <p>
|
| 1412 |
|
* Here the center of the Effect stays constant.
|
| 1413 |
|
*
|
| 1414 |
|
* @param contrast 1-dimensional Dynamic that returns the level of contrast we want to have
|
| 1415 |
|
* at any given moment.
|
| 1416 |
|
* @param region Region this Effect is limited to.
|
| 1417 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 1418 |
|
* @param center Center of the Effect.
|
| 1419 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1420 |
|
*/
|
| 1421 |
|
public long smooth_contrast(Dynamic1D contrast, Static4D region, Static2D center)
|
| 1422 |
|
{
|
| 1423 |
|
return mF.add(EffectNames.SMOOTH_CONTRAST, contrast, region, center);
|
|
759 |
return mF.add(EffectNames.SATURATION, saturation);
|
| 1424 |
760 |
}
|
| 1425 |
761 |
|
| 1426 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1427 |
|
/**
|
| 1428 |
|
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
| 1429 |
|
*
|
| 1430 |
|
* @param contrast Level of contrast (between 0 and infinity) we want to interpolate to.
|
| 1431 |
|
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast,
|
| 1432 |
|
* anything more than 1 - increase the contrast.
|
| 1433 |
|
* @param region Region this Effect is limited to.
|
| 1434 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 1435 |
|
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
| 1436 |
|
* representing the current center of the effect.
|
| 1437 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
| 1438 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
| 1439 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1440 |
|
*/
|
| 1441 |
|
public long smooth_contrast(float contrast, Static4D region, Dynamic2D center, int duration, float count)
|
| 1442 |
|
{
|
| 1443 |
|
Dynamic1D di = new Dynamic1D();
|
| 1444 |
|
di.setCount(count);
|
| 1445 |
|
di.setDuration(duration);
|
| 1446 |
|
di.add(new Static1D(1));
|
| 1447 |
|
di.add(new Static1D(contrast));
|
| 1448 |
|
|
| 1449 |
|
return mF.add(EffectNames.SMOOTH_CONTRAST, di, region, center);
|
| 1450 |
|
}
|
| 1451 |
|
|
| 1452 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1453 |
|
/**
|
| 1454 |
|
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
| 1455 |
|
* <p>
|
| 1456 |
|
* Here the center of the Effect stays constant.
|
| 1457 |
|
*
|
| 1458 |
|
* @param contrast Level of contrast (between 0 and infinity) we want to interpolate to.
|
| 1459 |
|
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast,
|
| 1460 |
|
* anything more than 1 - increase the contrast.
|
| 1461 |
|
* @param region Region this Effect is limited to.
|
| 1462 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 1463 |
|
* @param center Center of the Effect.
|
| 1464 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
| 1465 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
| 1466 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1467 |
|
*/
|
| 1468 |
|
public long smooth_contrast(float contrast, Static4D region, Static2D center, int duration, float count)
|
| 1469 |
|
{
|
| 1470 |
|
Dynamic1D di = new Dynamic1D();
|
| 1471 |
|
di.setCount(count);
|
| 1472 |
|
di.setDuration(duration);
|
| 1473 |
|
di.add(new Static1D(1));
|
| 1474 |
|
di.add(new Static1D(contrast));
|
| 1475 |
|
|
| 1476 |
|
return mF.add(EffectNames.SMOOTH_CONTRAST, di, region, center);
|
| 1477 |
|
}
|
| 1478 |
|
|
| 1479 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1480 |
|
/**
|
| 1481 |
|
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
| 1482 |
|
* <p>
|
| 1483 |
|
* Here the center of the Effect stays constant and the effect for now change in time.
|
| 1484 |
|
*
|
| 1485 |
|
* @param contrast Level of contrast (between 0 and infinity) we want to interpolate to.
|
| 1486 |
|
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast,
|
| 1487 |
|
* anything more than 1 - increase the contrast.
|
| 1488 |
|
* @param region Region this Effect is limited to.
|
| 1489 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 1490 |
|
* @param center Center of the Effect.
|
| 1491 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1492 |
|
*/
|
| 1493 |
|
public long smooth_contrast(float contrast, Static4D region, Static2D center)
|
| 1494 |
|
{
|
| 1495 |
|
Dynamic1D di = new Dynamic1D();
|
| 1496 |
|
di.setCount(0.5f);
|
| 1497 |
|
di.setDuration(0);
|
| 1498 |
|
di.add(new Static1D(1));
|
| 1499 |
|
di.add(new Static1D(contrast));
|
| 1500 |
|
|
| 1501 |
|
return mF.add(EffectNames.SMOOTH_CONTRAST, di, region, center);
|
| 1502 |
|
}
|
| 1503 |
|
|
| 1504 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1505 |
|
/**
|
| 1506 |
|
* Makes the whole Object change its contrast level.
|
| 1507 |
|
*
|
| 1508 |
|
* @param contrast Level of contrast (between 0 and infinity) we want to interpolate to.
|
| 1509 |
|
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast,
|
| 1510 |
|
* anything more than 1 - increase the contrast.
|
| 1511 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
| 1512 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
| 1513 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1514 |
|
*/
|
| 1515 |
|
public long smooth_contrast(float contrast, int duration, float count)
|
| 1516 |
|
{
|
| 1517 |
|
Dynamic1D di = new Dynamic1D();
|
| 1518 |
|
di.setCount(count);
|
| 1519 |
|
di.setDuration(duration);
|
| 1520 |
|
di.add(new Static1D(1));
|
| 1521 |
|
di.add(new Static1D(contrast));
|
| 1522 |
|
|
| 1523 |
|
return mF.add(EffectNames.SMOOTH_CONTRAST, di,null, mZero2D);
|
| 1524 |
|
}
|
| 1525 |
|
|
| 1526 |
|
|
| 1527 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1528 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1529 |
|
// SATURATION
|
| 1530 |
|
/**
|
| 1531 |
|
* Makes a certain sub-region of the Object smoothly change its saturation level.
|
| 1532 |
|
*
|
| 1533 |
|
* @param saturation 1-dimensional Dynamic that returns the level of saturation we want to have
|
| 1534 |
|
* at any given moment.
|
| 1535 |
|
* @param region Region this Effect is limited to.
|
| 1536 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 1537 |
|
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
| 1538 |
|
* representing the current center of the effect.
|
| 1539 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1540 |
|
*/
|
| 1541 |
|
public long saturation(Dynamic1D saturation, Static4D region, Dynamic2D center)
|
| 1542 |
|
{
|
| 1543 |
|
return mF.add(EffectNames.SATURATION, saturation, region, center);
|
| 1544 |
|
}
|
| 1545 |
|
|
| 1546 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1547 |
|
/**
|
| 1548 |
|
* Makes a certain sub-region of the Object smoothly change its saturation level.
|
| 1549 |
|
* <p>
|
| 1550 |
|
* Here the center of the Effect stays constant.
|
| 1551 |
|
*
|
| 1552 |
|
* @param saturation 1-dimensional Dynamic that returns the level of saturation we want to have
|
| 1553 |
|
* at any given moment.
|
| 1554 |
|
* @param region Region this Effect is limited to.
|
| 1555 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 1556 |
|
* @param center Center of the Effect.
|
| 1557 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1558 |
|
*/
|
| 1559 |
|
public long saturation(Dynamic1D saturation, Static4D region, Static2D center)
|
| 1560 |
|
{
|
| 1561 |
|
return mF.add(EffectNames.SATURATION, saturation, region, center);
|
| 1562 |
|
}
|
| 1563 |
|
|
| 1564 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1565 |
|
/**
|
| 1566 |
|
* Makes a certain sub-region of the Object smoothly change its saturation level.
|
| 1567 |
|
*
|
| 1568 |
|
* @param saturation Level of saturation (between 0 and infinity) we want to interpolate to.
|
| 1569 |
|
* 1 - level of saturation unchanged, anything less than 1 - reduce saturation,
|
| 1570 |
|
* anything more than 1 - increase the saturation.
|
| 1571 |
|
* @param region Region this Effect is limited to.
|
| 1572 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 1573 |
|
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
| 1574 |
|
* representing the current center of the effect.
|
| 1575 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
| 1576 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
| 1577 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1578 |
|
*/
|
| 1579 |
|
public long saturation(float saturation, Static4D region, Dynamic2D center, int duration, float count)
|
| 1580 |
|
{
|
| 1581 |
|
Dynamic1D di = new Dynamic1D();
|
| 1582 |
|
di.setCount(count);
|
| 1583 |
|
di.setDuration(duration);
|
| 1584 |
|
di.add(new Static1D(1));
|
| 1585 |
|
di.add(new Static1D(saturation));
|
| 1586 |
|
|
| 1587 |
|
return mF.add(EffectNames.SATURATION, di, region, center);
|
| 1588 |
|
}
|
| 1589 |
|
|
| 1590 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1591 |
|
/**
|
| 1592 |
|
* Makes a certain sub-region of the Object smoothly change its saturation level.
|
| 1593 |
|
* <p>
|
| 1594 |
|
* Here the center of the Effect stays constant.
|
| 1595 |
|
*
|
| 1596 |
|
* @param saturation Level of saturation (between 0 and infinity) we want to interpolate to.
|
| 1597 |
|
* 1 - level of saturation unchanged, anything less than 1 - reduce saturation,
|
| 1598 |
|
* anything more than 1 - increase the saturation.
|
| 1599 |
|
* @param region Region this Effect is limited to.
|
| 1600 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 1601 |
|
* @param center Center of the Effect.
|
| 1602 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
| 1603 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
| 1604 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1605 |
|
*/
|
| 1606 |
|
public long saturation(float saturation, Static4D region, Static2D center, int duration, float count)
|
| 1607 |
|
{
|
| 1608 |
|
Dynamic1D di = new Dynamic1D();
|
| 1609 |
|
di.setCount(count);
|
| 1610 |
|
di.setDuration(duration);
|
| 1611 |
|
di.add(new Static1D(1));
|
| 1612 |
|
di.add(new Static1D(saturation));
|
| 1613 |
|
|
| 1614 |
|
return mF.add(EffectNames.SATURATION, di, region, center);
|
| 1615 |
|
}
|
| 1616 |
|
|
| 1617 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1618 |
|
/**
|
| 1619 |
|
* Makes a certain sub-region of the Object smoothly change its saturation level.
|
| 1620 |
|
* <p>
|
| 1621 |
|
* Here the center of the Effect stays constant and the effect for now change in time.
|
| 1622 |
|
*
|
| 1623 |
|
* @param saturation Level of saturation (between 0 and infinity) we want to interpolate to.
|
| 1624 |
|
* 1 - level of saturation unchanged, anything less than 1 - reduce saturation,
|
| 1625 |
|
* anything more than 1- increase the saturation.
|
| 1626 |
|
* @param region Region this Effect is limited to.
|
| 1627 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 1628 |
|
* @param center Center of the Effect.
|
| 1629 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1630 |
|
*/
|
| 1631 |
|
public long saturation(float saturation, Static4D region, Static2D center)
|
| 1632 |
|
{
|
| 1633 |
|
Dynamic1D di = new Dynamic1D();
|
| 1634 |
|
di.setCount(0.5f);
|
| 1635 |
|
di.setDuration(0);
|
| 1636 |
|
di.add(new Static1D(1));
|
| 1637 |
|
di.add(new Static1D(saturation));
|
| 1638 |
|
|
| 1639 |
|
return mF.add(EffectNames.SATURATION, di, region, center);
|
| 1640 |
|
}
|
| 1641 |
|
|
| 1642 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1643 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1644 |
|
// SMOOTH_SATURATION
|
| 1645 |
|
/**
|
| 1646 |
|
* Makes a certain sub-region of the Object smoothly change its saturation level.
|
| 1647 |
|
*
|
| 1648 |
|
* @param saturation 1-dimensional Dynamic that returns the level of saturation we want to have
|
| 1649 |
|
* at any given moment.
|
| 1650 |
|
* @param region Region this Effect is limited to.
|
| 1651 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 1652 |
|
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
| 1653 |
|
* representing the current center of the effect.
|
| 1654 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1655 |
|
*/
|
| 1656 |
|
public long smooth_saturation(Dynamic1D saturation, Static4D region, Dynamic2D center)
|
| 1657 |
|
{
|
| 1658 |
|
return mF.add(EffectNames.SMOOTH_SATURATION, saturation, region, center);
|
| 1659 |
|
}
|
| 1660 |
|
|
| 1661 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1662 |
|
/**
|
| 1663 |
|
* Makes a certain sub-region of the Object smoothly change its saturation level.
|
| 1664 |
|
* <p>
|
| 1665 |
|
* Here the center of the Effect stays constant.
|
| 1666 |
|
*
|
| 1667 |
|
* @param saturation 1-dimensional Dynamic that returns the level of saturation we want to have
|
| 1668 |
|
* at any given moment.
|
| 1669 |
|
* @param region Region this Effect is limited to.
|
| 1670 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 1671 |
|
* @param center Center of the Effect.
|
| 1672 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1673 |
|
*/
|
| 1674 |
|
public long smooth_saturation(Dynamic1D saturation, Static4D region, Static2D center)
|
| 1675 |
|
{
|
| 1676 |
|
return mF.add(EffectNames.SMOOTH_SATURATION, saturation, region, center);
|
| 1677 |
|
}
|
| 1678 |
|
|
| 1679 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1680 |
|
/**
|
| 1681 |
|
* Makes a certain sub-region of the Object smoothly change its saturation level.
|
| 1682 |
|
*
|
| 1683 |
|
* @param saturation Level of saturation (between 0 and infinity) we want to interpolate to.
|
| 1684 |
|
* 1 - level of saturation unchanged, anything less than 1 - reduce saturation,
|
| 1685 |
|
* anything more than 1 -increase the saturation.
|
| 1686 |
|
* @param region Region this Effect is limited to.
|
| 1687 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 1688 |
|
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
| 1689 |
|
* representing the current center of the effect.
|
| 1690 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
| 1691 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
| 1692 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1693 |
|
*/
|
| 1694 |
|
public long smooth_saturation(float saturation, Static4D region, Dynamic2D center, int duration, float count)
|
| 1695 |
|
{
|
| 1696 |
|
Dynamic1D di = new Dynamic1D();
|
| 1697 |
|
di.setCount(count);
|
| 1698 |
|
di.setDuration(duration);
|
| 1699 |
|
di.add(new Static1D(1));
|
| 1700 |
|
di.add(new Static1D(saturation));
|
| 1701 |
|
|
| 1702 |
|
return mF.add(EffectNames.SMOOTH_SATURATION, di, region, center);
|
| 1703 |
|
}
|
| 1704 |
|
|
| 1705 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1706 |
|
/**
|
| 1707 |
|
* Makes a certain sub-region of the Object smoothly change its saturation level.
|
| 1708 |
|
* <p>
|
| 1709 |
|
* Here the center of the Effect stays constant.
|
| 1710 |
|
*
|
| 1711 |
|
* @param saturation Level of saturation (between 0 and infinity) we want to interpolate to.
|
| 1712 |
|
* 1 - level of saturation unchanged, anything less than 1 - reduce saturation,
|
| 1713 |
|
* anything more than 1 - increase the saturation.
|
| 1714 |
|
* @param region Region this Effect is limited to.
|
| 1715 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 1716 |
|
* @param center Center of the Effect.
|
| 1717 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
| 1718 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
| 1719 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1720 |
|
*/
|
| 1721 |
|
public long smooth_saturation(float saturation, Static4D region, Static2D center, int duration, float count)
|
| 1722 |
|
{
|
| 1723 |
|
Dynamic1D di = new Dynamic1D();
|
| 1724 |
|
di.setCount(count);
|
| 1725 |
|
di.setDuration(duration);
|
| 1726 |
|
di.add(new Static1D(1));
|
| 1727 |
|
di.add(new Static1D(saturation));
|
| 1728 |
|
|
| 1729 |
|
return mF.add(EffectNames.SMOOTH_SATURATION, di, region, center);
|
| 1730 |
|
}
|
| 1731 |
|
|
| 1732 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1733 |
|
/**
|
| 1734 |
|
* Makes a certain sub-region of the Object smoothly change its saturation level.
|
| 1735 |
|
* <p>
|
| 1736 |
|
* Here the center of the Effect stays constant and the effect for now change in time.
|
| 1737 |
|
*
|
| 1738 |
|
* @param saturation Level of saturation (between 0 and infinity) we want to interpolate to.
|
| 1739 |
|
* 1 - level of saturation unchanged, anything less than 1 - reduce saturation,
|
| 1740 |
|
* anything more than 1 - increase the saturation.
|
| 1741 |
|
* @param region Region this Effect is limited to.
|
| 1742 |
|
* Null here means 'apply the Effect to the whole Object'.
|
| 1743 |
|
* @param center Center of the Effect.
|
| 1744 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1745 |
|
*/
|
| 1746 |
|
public long smooth_saturation(float saturation, Static4D region, Static2D center)
|
| 1747 |
|
{
|
| 1748 |
|
Dynamic1D di = new Dynamic1D();
|
| 1749 |
|
di.setCount(0.5f);
|
| 1750 |
|
di.setDuration(0);
|
| 1751 |
|
di.add(new Static1D(1));
|
| 1752 |
|
di.add(new Static1D(saturation));
|
| 1753 |
|
|
| 1754 |
|
return mF.add(EffectNames.SMOOTH_SATURATION, di, region, center);
|
| 1755 |
|
}
|
| 1756 |
|
|
| 1757 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1758 |
|
/**
|
| 1759 |
|
* Makes the whole Object change its saturation level.
|
| 1760 |
|
*
|
| 1761 |
|
* @param saturation Level of saturation (between 0 and infinity) we want to interpolate to.
|
| 1762 |
|
* 1 - level of saturation unchanged, anything less than 1 - reduce saturation,
|
| 1763 |
|
* anything more than 1 - increase the saturation.
|
| 1764 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
| 1765 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
| 1766 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
| 1767 |
|
*/
|
| 1768 |
|
public long smooth_saturation(float saturation, int duration, float count)
|
| 1769 |
|
{
|
| 1770 |
|
Dynamic1D di = new Dynamic1D();
|
| 1771 |
|
di.setCount(count);
|
| 1772 |
|
di.setDuration(duration);
|
| 1773 |
|
di.add(new Static1D(1));
|
| 1774 |
|
di.add(new Static1D(saturation));
|
| 1775 |
|
|
| 1776 |
|
return mF.add(EffectNames.SMOOTH_SATURATION, di,null, mZero2D);
|
| 1777 |
|
}
|
| 1778 |
|
|
| 1779 |
762 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 1780 |
763 |
// Vertex-based effects
|
| 1781 |
764 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
Major push towards simplifying DistortedObject's public API.
All Fragment effects are using the new API - the 'DataND' marker interfaces.