493 |
493 |
return mM.add(EffectNames.SCALE,scale);
|
494 |
494 |
}
|
495 |
495 |
|
|
496 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
497 |
/**
|
|
498 |
* Scales the Object by one uniform factor in all 3 dimensions. Convenience function.
|
|
499 |
*
|
|
500 |
* @param scale The factor to scale all 3 dimensions with.
|
|
501 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
502 |
*/
|
|
503 |
public long scale(float scale)
|
|
504 |
{
|
|
505 |
return mM.add(EffectNames.SCALE, new Static3D(scale,scale,scale));
|
|
506 |
}
|
|
507 |
|
496 |
508 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
497 |
509 |
/**
|
498 |
510 |
* Rotates the Object by 'angle' degrees around the center.
|
... | ... | |
511 |
523 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
512 |
524 |
/**
|
513 |
525 |
* Rotates the Object by 'angle' degrees around the center.
|
514 |
|
* Static axis of rotation is given by the last parameter.
|
|
526 |
* Here both angle and axis can dynamically change.
|
515 |
527 |
*
|
516 |
528 |
* @param center Coordinates of the Point we are rotating around.
|
517 |
529 |
* @param angleaxis Combined 4-tuple representing the (angle,axisX,axisY,axisZ).
|
... | ... | |
551 |
563 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
552 |
564 |
// Fragment-based effects
|
553 |
565 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
554 |
|
// MACROBLOCK
|
555 |
566 |
/**
|
556 |
|
* Creates macroblocks at and around point defined by the Dynamic2D and the Region.
|
557 |
|
* Size of the macroblocks at any given time is returned by the Dynamic1D.
|
|
567 |
* Creates macroblocks at and around point defined by the Region.
|
558 |
568 |
*
|
559 |
569 |
* @param size 1-dimensional Dynamic which, at any given time, returns the size of the macroblocks.
|
560 |
570 |
* @param region Region this Effect is limited to.
|
561 |
|
* Null here means 'apply the effect to the whole Object'.
|
562 |
|
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D representing the
|
563 |
|
* current center of the effect.
|
564 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
565 |
|
*/
|
566 |
|
public long macroblock(Dynamic1D size, Static4D region, Dynamic2D center)
|
567 |
|
{
|
568 |
|
return mF.add(EffectNames.MACROBLOCK, size, region, center);
|
569 |
|
}
|
570 |
|
|
571 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
572 |
|
/**
|
573 |
|
* Creates macroblocks at and around point defined by the Point2D and the Region.
|
574 |
|
* Size of the macroblocks at any given time is returned by the Dynamic1D.
|
575 |
|
* <p>
|
576 |
|
* The difference between this and the previous method is that here the center of the Effect stays constant.
|
577 |
|
*
|
578 |
|
* @param size 1-dimensional Dynamic which, at any given time, returns the size of the macroblocks.
|
579 |
|
* @param region Region this Effect is limited to.
|
580 |
|
* Null here means 'apply the effect to the whole Object'.
|
581 |
|
* @param center Center of the Effect.
|
582 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
583 |
|
*/
|
584 |
|
public long macroblock(Dynamic1D size, Static4D region, Static2D center)
|
585 |
|
{
|
586 |
|
return mF.add(EffectNames.MACROBLOCK, size, region, center);
|
587 |
|
}
|
588 |
|
|
589 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
590 |
|
/**
|
591 |
|
* Creates macroblocks at and around point defined by the Dynamic2D and the Region.
|
592 |
|
* <p>
|
593 |
|
* The macroblocks change in size; at time 0 there are none, and after 'duration/2' milliseconds
|
594 |
|
* they are of (pixels X pixels) size; after 'duration' milliseconds there are again none (i.e. their
|
595 |
|
* size is 1X1, i.e. 1 pixel).
|
596 |
|
*
|
597 |
|
* @param pixels Maximum size, in pixels, of the Macroblocks we want to see.
|
598 |
|
* @param region Region this Effect is limited to.
|
599 |
|
* Null here means 'apply the effect to the whole Object'.
|
600 |
|
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D representing the
|
601 |
|
* current center of the effect.
|
602 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
603 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
604 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
605 |
|
*/
|
606 |
|
public long macroblock(int pixels, Static4D region, Dynamic2D center, int duration, float count)
|
607 |
|
{
|
608 |
|
Dynamic1D di = new Dynamic1D();
|
609 |
|
di.setCount(count);
|
610 |
|
di.setDuration(duration);
|
611 |
|
di.add(new Static1D(1));
|
612 |
|
di.add(new Static1D(pixels));
|
613 |
|
|
614 |
|
return mF.add(EffectNames.MACROBLOCK, di, region, center);
|
615 |
|
}
|
616 |
|
|
617 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
618 |
|
/**
|
619 |
|
* Creates macroblocks at and around point defined by the Point2D and the Region.
|
620 |
|
* <p>
|
621 |
|
* The macroblocks change in size; at time 0 there are none, and after 'duration/2' milliseconds
|
622 |
|
* they are of (pixels X pixels) size; after 'duration' milliseconds there are again none (i.e. their
|
623 |
|
* size is 1X1, i.e. 1 pixel).
|
624 |
|
* <p>
|
625 |
|
* The difference between this and the previous method is that here the center of the Effect stays constant.
|
626 |
|
*
|
627 |
|
* @param pixels Maximum size, in pixels, of the Macroblocks we want to see.
|
628 |
|
* @param region Region this Effect is limited to.
|
629 |
|
* Null here means 'apply the effect to the whole Object'.
|
630 |
|
* @param center Center of the Effect.
|
631 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
632 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
633 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
|
571 |
* @return ID of the effect added, or -1 if we failed to add one.
|
634 |
572 |
*/
|
635 |
|
public long macroblock(int pixels, Static4D region, Static2D center, int duration, float count)
|
|
573 |
public long macroblock(Data1D size, Data4D region)
|
636 |
574 |
{
|
637 |
|
Dynamic1D di = new Dynamic1D();
|
638 |
|
di.setCount(count);
|
639 |
|
di.setDuration(duration);
|
640 |
|
di.add(new Static1D(1));
|
641 |
|
di.add(new Static1D(pixels));
|
642 |
|
|
643 |
|
return mF.add(EffectNames.MACROBLOCK, di, region, center);
|
|
575 |
return mF.add(EffectNames.MACROBLOCK, size, region);
|
644 |
576 |
}
|
645 |
577 |
|
646 |
578 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
647 |
579 |
/**
|
648 |
580 |
* Creates macroblocks on the whole Object.
|
649 |
|
* <p>
|
650 |
|
* The macroblocks change in size; at time 0 there are none, and after 'duration/2' milliseconds
|
651 |
|
* they are of (pixels X pixels) size; after 'duration' milliseconds there are again none (i.e. their
|
652 |
|
* size is 1X1, i.e. 1 pixel).
|
653 |
|
* <p>
|
654 |
|
* The difference between this and the previous method is that here there is no masking Region; thus
|
655 |
|
* there is also no center of the Effect.
|
656 |
|
*
|
657 |
|
* @param pixels Maximum size, in pixels, of the Macroblocks we want to see.
|
658 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
659 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
660 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
|
581 |
*
|
|
582 |
* @param size 1-dimensional Data which, at any given time, returns the size of the macroblocks.
|
|
583 |
* @return ID of the effect added, or -1 if we failed to add one.
|
661 |
584 |
*/
|
662 |
|
public long macroblock(int pixels, int duration, float count)
|
|
585 |
public long macroblock(Data1D size)
|
663 |
586 |
{
|
664 |
|
Dynamic1D di = new Dynamic1D();
|
665 |
|
di.setCount(count);
|
666 |
|
di.setDuration(duration);
|
667 |
|
di.add(new Static1D(1));
|
668 |
|
di.add(new Static1D(pixels));
|
669 |
|
|
670 |
|
return mF.add(EffectNames.MACROBLOCK, di, null, mZero2D);
|
|
587 |
return mF.add(EffectNames.MACROBLOCK, size);
|
671 |
588 |
}
|
672 |
589 |
|
673 |
590 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
674 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
675 |
|
// CHROMA
|
676 |
591 |
/**
|
677 |
592 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
678 |
593 |
*
|
679 |
|
* @param blend 1-dimensional Dynamic that returns the level of blend a given pixel will be
|
|
594 |
* @param blend 1-dimensional Data that returns the level of blend a given pixel will be
|
680 |
595 |
* mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color
|
681 |
596 |
* @param color Color to mix. (1,0,0) is RED.
|
682 |
|
* @param region Region this Effect is limited to.
|
683 |
|
* Null here means 'apply the Effect to the whole Object'.
|
684 |
|
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D representing
|
685 |
|
* the current center of the effect.
|
686 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
|
597 |
* @param region Region this Effect is limited to.
|
|
598 |
* @param smooth If true, the level of 'blend' will smoothly fade out towards the edges of the region.
|
|
599 |
* @return ID of the effect added, or -1 if we failed to add one.
|
687 |
600 |
*/
|
688 |
|
public long chroma(Dynamic1D blend, Static3D color, Static4D region, Dynamic2D center)
|
|
601 |
public long chroma(Data1D blend, Static3D color, Data4D region, boolean smooth)
|
689 |
602 |
{
|
690 |
|
return mF.add(EffectNames.CHROMA, blend, color, region, center);
|
|
603 |
return mF.add( smooth? EffectNames.SMOOTH_CHROMA:EffectNames.CHROMA, blend, color, region);
|
691 |
604 |
}
|
692 |
605 |
|
693 |
606 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
694 |
607 |
/**
|
695 |
|
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
696 |
|
* <p>
|
697 |
|
* Here the center of the Effect stays constant.
|
698 |
|
*
|
699 |
|
* @param blend 1-dimensional Dynamic that returns the level of blend a given pixel will be
|
|
608 |
* Makes the whole Object smoothly change all three of its RGB components.
|
|
609 |
*
|
|
610 |
* @param blend 1-dimensional Data that returns the level of blend a given pixel will be
|
700 |
611 |
* mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color
|
701 |
612 |
* @param color Color to mix. (1,0,0) is RED.
|
702 |
|
* @param region Region this Effect is limited to.
|
703 |
|
* Null here means 'apply the Effect to the whole Object'.
|
704 |
|
* @param center Center of the Effect.
|
705 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
|
613 |
* @return ID of the effect added, or -1 if we failed to add one.
|
706 |
614 |
*/
|
707 |
|
public long chroma(Dynamic1D blend, Static3D color, Static4D region, Static2D center)
|
|
615 |
public long chroma(Data1D blend, Static3D color)
|
708 |
616 |
{
|
709 |
|
return mF.add(EffectNames.CHROMA, blend, color, region, center);
|
|
617 |
return mF.add(EffectNames.CHROMA, blend, color);
|
710 |
618 |
}
|
711 |
619 |
|
712 |
620 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
713 |
621 |
/**
|
714 |
622 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
715 |
623 |
*
|
716 |
|
* @param blend Level of blend a given pixel will be mixed with the next parameter 'color':
|
717 |
|
* pixel = (1-t)*pixel + t*color
|
718 |
|
* @param color Color to mix. (1,0,0) is RED.
|
|
624 |
* @param blendcolor 4-dimensional Data returning the 4-tuple (blend,R,G,B).
|
|
625 |
* Level of blend a given pixel will be mixed with the next parameter 'color':
|
|
626 |
* pixel = (1-t)*pixel + t*color
|
719 |
627 |
* @param region Region this Effect is limited to.
|
720 |
|
* Null here means 'apply the Effect to the whole Object'.
|
721 |
|
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D representing the
|
722 |
|
* current center of the effect.
|
723 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
724 |
|
*/
|
725 |
|
public long chroma(float blend, Static3D color, Static4D region, Dynamic2D center)
|
726 |
|
{
|
727 |
|
return mF.add(EffectNames.CHROMA, blend, color, region, center);
|
728 |
|
}
|
729 |
|
|
730 |
|
///// //////////////////////////////////////////////////////////////////////////////////////////////
|
731 |
|
/**
|
732 |
|
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
733 |
|
* <p>
|
734 |
|
* Here the center of the Effect stays constant.
|
735 |
|
*
|
736 |
|
* @param blend Level of blend a given pixel will be mixed with the next parameter 'color':
|
737 |
|
* pixel = (1-t)*pixel + t*color
|
738 |
|
* @param color Color to mix. (1,0,0) is RED.
|
739 |
|
* @param region The Region this Effect is limited to.
|
740 |
|
* Null here means 'apply the Effect to the whole Object'.
|
741 |
|
* @param center Center of the Effect.
|
742 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
743 |
|
*/
|
744 |
|
public long chroma(float blend, Static3D color, Static4D region, Static2D center)
|
745 |
|
{
|
746 |
|
return mF.add(EffectNames.CHROMA, blend, color, region, center);
|
747 |
|
}
|
748 |
|
|
749 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
750 |
|
/**
|
751 |
|
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
752 |
|
* <p>
|
753 |
|
* Here the Effect applies to the whole Object.
|
754 |
|
*
|
755 |
|
* @param blend Level of blend a given pixel will be mixed with the next parameter 'color':
|
756 |
|
* pixel = (1-t)*pixel + t*color
|
757 |
|
* @param color Color to mix. (1,0,0) is RED.
|
758 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
759 |
|
*/
|
760 |
|
public long chroma(float blend, Static3D color)
|
761 |
|
{
|
762 |
|
return mF.add(EffectNames.CHROMA, blend, color, null, mZero2D);
|
763 |
|
}
|
764 |
|
|
765 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
766 |
|
/**
|
767 |
|
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
768 |
|
*
|
769 |
|
* See {@link #chroma(Dynamic1D, Static3D, Static4D, Dynamic2D)}
|
|
628 |
* @param smooth If true, the level of 'blend' will smoothly fade out towards the edges of the region.
|
|
629 |
* @return ID of the effect added, or -1 if we failed to add one.
|
770 |
630 |
*/
|
771 |
|
public long smooth_chroma(Dynamic1D blend, Static3D color, Static4D region, Dynamic2D center)
|
|
631 |
public long chroma(Data4D blendcolor, Data4D region, boolean smooth )
|
772 |
632 |
{
|
773 |
|
return mF.add(EffectNames.SMOOTH_CHROMA, blend, color, region, center);
|
|
633 |
return mF.add( smooth? EffectNames.SMOOTH_CHROMA:EffectNames.CHROMA, blendcolor, region );
|
774 |
634 |
}
|
775 |
635 |
|
776 |
636 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
777 |
637 |
/**
|
778 |
|
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
779 |
|
*
|
780 |
|
* See {@link #chroma(Dynamic1D, Static3D, Static4D, Static2D)}
|
781 |
|
*/
|
782 |
|
public long smooth_chroma(Dynamic1D blend, Static3D color, Static4D region, Static2D center)
|
783 |
|
{
|
784 |
|
return mF.add(EffectNames.SMOOTH_CHROMA, blend, color, region, center);
|
785 |
|
}
|
786 |
|
|
787 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
788 |
|
/**
|
789 |
|
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
790 |
|
*
|
791 |
|
* See {@link #chroma(float, Static3D, Static4D, Dynamic2D)}
|
|
638 |
* Makes the whole Object smoothly change all three of its RGB components.
|
|
639 |
*
|
|
640 |
* @param blendcolor 4-dimensional Data returning the 4-tuple (blend,R,G,B).
|
|
641 |
* Level of blend a given pixel will be mixed with the next parameter 'color':
|
|
642 |
* pixel = (1-t)*pixel + t*color
|
|
643 |
* @return ID of the effect added, or -1 if we failed to add one.
|
792 |
644 |
*/
|
793 |
|
public long smooth_chroma(float blend, Static3D color, Static4D region, Dynamic2D center)
|
|
645 |
public long chroma(Data4D blendcolor)
|
794 |
646 |
{
|
795 |
|
return mF.add(EffectNames.SMOOTH_CHROMA, blend, color, region, center);
|
|
647 |
return mF.add(EffectNames.CHROMA, blendcolor);
|
796 |
648 |
}
|
797 |
649 |
|
798 |
650 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
799 |
|
/**
|
800 |
|
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
801 |
|
*
|
802 |
|
* See {@link #chroma(float, Static3D, Static4D, Static2D)}
|
803 |
|
*/
|
804 |
|
public long smooth_chroma(float blend, Static3D color, Static4D region, Static2D center)
|
805 |
|
{
|
806 |
|
return mF.add(EffectNames.SMOOTH_CHROMA, blend, color, region, center);
|
807 |
|
}
|
808 |
|
|
809 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
810 |
|
/**
|
811 |
|
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
812 |
|
*
|
813 |
|
* See {@link #chroma(float, Static3D)}
|
814 |
|
*/
|
815 |
|
public long smooth_chroma(float blend, Static3D color)
|
816 |
|
{
|
817 |
|
return mF.add(EffectNames.SMOOTH_CHROMA, blend, color, null, mZero2D);
|
818 |
|
}
|
819 |
|
|
820 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
821 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
822 |
|
// ALPHA
|
823 |
651 |
/**
|
824 |
652 |
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
825 |
653 |
*
|
826 |
|
* @param alpha 1-dimensional Dynamic that returns the level of transparency we want to have at any given
|
|
654 |
* @param alpha 1-dimensional Data that returns the level of transparency we want to have at any given
|
827 |
655 |
* moment.
|
828 |
656 |
* @param region Region this Effect is limited to.
|
829 |
|
* Null here means 'apply the Effect to the whole Object'.
|
830 |
|
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D representing the
|
831 |
|
* current center of the effect.
|
|
657 |
* @param smooth If true, the level of 'alpha' will smoothly fade out towards the edges of the region.
|
832 |
658 |
* @return ID of the effect added, or -1 if we failed to add one.
|
833 |
659 |
*/
|
834 |
|
public long alpha(Dynamic1D alpha, Static4D region, Dynamic2D center)
|
|
660 |
public long alpha(Data1D alpha, Data4D region, boolean smooth)
|
835 |
661 |
{
|
836 |
|
return mF.add(EffectNames.ALPHA, alpha, region, center);
|
|
662 |
return mF.add( smooth? EffectNames.SMOOTH_ALPHA:EffectNames.ALPHA, alpha, region);
|
837 |
663 |
}
|
838 |
664 |
|
839 |
665 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
840 |
666 |
/**
|
841 |
|
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
842 |
|
* <p>
|
843 |
|
* Here the center of the Effect stays constant.
|
844 |
|
*
|
845 |
|
* @param alpha 1-dimensional Dynamic that returns the level of transparency we want to have at any given
|
846 |
|
* moment.
|
847 |
|
* @param region Region this Effect is limited to.
|
848 |
|
* Null here means 'apply the Effect to the whole Object'.
|
849 |
|
* @param center Center of the Effect.
|
850 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
|
667 |
* Makes the whole Object smoothly change its transparency level.
|
|
668 |
*
|
|
669 |
* @param alpha 1-dimensional Data that returns the level of transparency we want to have at any
|
|
670 |
* given moment.
|
|
671 |
* @return ID of the effect added, or -1 if we failed to add one.
|
851 |
672 |
*/
|
852 |
|
public long alpha(Dynamic1D alpha, Static4D region, Static2D center)
|
|
673 |
public long alpha(Data1D alpha)
|
853 |
674 |
{
|
854 |
|
return mF.add(EffectNames.ALPHA, alpha, region, center);
|
|
675 |
return mF.add(EffectNames.ALPHA, alpha);
|
855 |
676 |
}
|
856 |
677 |
|
857 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
678 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
858 |
679 |
/**
|
859 |
|
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
|
680 |
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
860 |
681 |
*
|
861 |
|
* @param alpha Level of Alpha (between 0 and 1) we want to interpolate to.
|
862 |
|
* @param region Region this Effect is limited to.
|
863 |
|
* Null here means 'apply the Effect to the whole Object'.
|
864 |
|
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D representing the
|
865 |
|
* current center of the effect.
|
866 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
867 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
868 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
|
682 |
* @param brightness 1-dimensional Data that returns the level of brightness we want to have
|
|
683 |
* at any given moment.
|
|
684 |
* @param region Region this Effect is limited to.
|
|
685 |
* @param smooth If true, the level of 'brightness' will smoothly fade out towards the edges of the region.
|
|
686 |
* @return ID of the effect added, or -1 if we failed to add one.
|
869 |
687 |
*/
|
870 |
|
public long alpha(float alpha, Static4D region, Dynamic2D center, int duration, float count)
|
|
688 |
public long brightness(Data1D brightness, Data4D region, boolean smooth)
|
871 |
689 |
{
|
872 |
|
Dynamic1D di = new Dynamic1D();
|
873 |
|
di.setCount(count);
|
874 |
|
di.setDuration(duration);
|
875 |
|
di.add(new Static1D(1));
|
876 |
|
di.add(new Static1D(alpha));
|
877 |
|
|
878 |
|
return mF.add(EffectNames.ALPHA, di, region, center);
|
|
690 |
return mF.add( smooth ? EffectNames.SMOOTH_BRIGHTNESS: EffectNames.BRIGHTNESS, brightness, region);
|
879 |
691 |
}
|
880 |
692 |
|
881 |
693 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
882 |
694 |
/**
|
883 |
|
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
884 |
|
* <p>
|
885 |
|
* Here the center of the Effect stays constant.
|
886 |
|
*
|
887 |
|
* @param alpha Level of Alpha (between 0 and 1) we want to interpolate to.
|
888 |
|
* @param region Region this Effect is limited to.
|
889 |
|
* Null here means 'apply the Effect to the whole Object'.
|
890 |
|
* @param center Center of the Effect.
|
891 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
892 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
893 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
|
695 |
* Makes the whole Object smoothly change its brightness level.
|
|
696 |
*
|
|
697 |
* @param brightness 1-dimensional Data that returns the level of brightness we want to have
|
|
698 |
* at any given moment.
|
|
699 |
* @return ID of the effect added, or -1 if we failed to add one.
|
894 |
700 |
*/
|
895 |
|
public long alpha(float alpha, Static4D region, Static2D center, int duration, float count)
|
|
701 |
public long brightness(Data1D brightness)
|
896 |
702 |
{
|
897 |
|
Dynamic1D di = new Dynamic1D();
|
898 |
|
di.setCount(count);
|
899 |
|
di.setDuration(duration);
|
900 |
|
di.add(new Static1D(1));
|
901 |
|
di.add(new Static1D(alpha));
|
902 |
|
|
903 |
|
return mF.add(EffectNames.ALPHA, di, region, center);
|
|
703 |
return mF.add(EffectNames.BRIGHTNESS, brightness);
|
904 |
704 |
}
|
905 |
705 |
|
906 |
706 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
907 |
707 |
/**
|
908 |
|
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
909 |
|
* <p>
|
910 |
|
* Here the center of the Effect stays constant and the effect for now change in time.
|
911 |
|
*
|
912 |
|
* @param alpha Level of Alpha (between 0 and 1) we want to interpolate to.
|
913 |
|
* @param region Region this Effect is limited to.
|
914 |
|
* Null here means 'apply the Effect to the whole Object'.
|
915 |
|
* @param center Center of the Effect.
|
916 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
917 |
|
*/
|
918 |
|
public long alpha(float alpha, Static4D region, Static2D center)
|
919 |
|
{
|
920 |
|
Dynamic1D di = new Dynamic1D();
|
921 |
|
di.setCount(0.5f);
|
922 |
|
di.setDuration(0);
|
923 |
|
di.add(new Static1D(1));
|
924 |
|
di.add(new Static1D(alpha));
|
925 |
|
|
926 |
|
return mF.add(EffectNames.ALPHA, di, region, center);
|
927 |
|
}
|
928 |
|
|
929 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
930 |
|
/**
|
931 |
|
* Makes the whole Object change its transparency level.
|
932 |
|
*
|
933 |
|
* @param alpha Level of Alpha (between 0 and 1) we want to interpolate to.
|
934 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
935 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
936 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
937 |
|
*/
|
938 |
|
public long alpha(float alpha, int duration, float count)
|
939 |
|
{
|
940 |
|
Dynamic1D di = new Dynamic1D();
|
941 |
|
di.setCount(count);
|
942 |
|
di.setDuration(duration);
|
943 |
|
di.add(new Static1D(1));
|
944 |
|
di.add(new Static1D(alpha));
|
945 |
|
|
946 |
|
return mF.add(EffectNames.ALPHA, di,null, mZero2D);
|
947 |
|
}
|
948 |
|
|
949 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
950 |
|
/**
|
951 |
|
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
952 |
|
*
|
953 |
|
* See {@link #alpha(Dynamic1D, Static4D, Dynamic2D)}
|
|
708 |
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
|
709 |
*
|
|
710 |
* @param contrast 1-dimensional Data that returns the level of contrast we want to have
|
|
711 |
* at any given moment.
|
|
712 |
* @param region Region this Effect is limited to.
|
|
713 |
* @param smooth If true, the level of 'contrast' will smoothly fade out towards the edges of the region.
|
|
714 |
* @return ID of the effect added, or -1 if we failed to add one.
|
954 |
715 |
*/
|
955 |
|
public long smooth_alpha(Dynamic1D alpha, Static4D region, Dynamic2D center)
|
|
716 |
public long contrast(Data1D contrast, Data4D region, boolean smooth)
|
956 |
717 |
{
|
957 |
|
return mF.add(EffectNames.SMOOTH_ALPHA, alpha, region, center);
|
|
718 |
return mF.add( smooth ? EffectNames.SMOOTH_CONTRAST:EffectNames.CONTRAST, contrast, region);
|
958 |
719 |
}
|
959 |
720 |
|
960 |
721 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
961 |
722 |
/**
|
962 |
|
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
963 |
|
*
|
964 |
|
* See {@link #alpha(Dynamic1D, Static4D, Static2D)}
|
965 |
|
*/
|
966 |
|
public long smooth_alpha(Dynamic1D alpha, Static4D region, Static2D center)
|
967 |
|
{
|
968 |
|
return mF.add(EffectNames.SMOOTH_ALPHA, alpha, region, center);
|
969 |
|
}
|
970 |
|
|
971 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
972 |
|
/**
|
973 |
|
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
974 |
|
*
|
975 |
|
* See {@link #alpha(float, Static4D, Dynamic2D, int, float)}
|
|
723 |
* Makes the whole Object smoothly change its contrast level.
|
|
724 |
*
|
|
725 |
* @param contrast 1-dimensional Data that returns the level of contrast we want to have
|
|
726 |
* at any given moment.
|
|
727 |
* @return ID of the effect added, or -1 if we failed to add one.
|
976 |
728 |
*/
|
977 |
|
public long smooth_alpha(float alpha, Static4D region, Dynamic2D center, int duration, float count)
|
|
729 |
public long contrast(Data1D contrast)
|
978 |
730 |
{
|
979 |
|
Dynamic1D di = new Dynamic1D();
|
980 |
|
di.setCount(count);
|
981 |
|
di.setDuration(duration);
|
982 |
|
di.add(new Static1D(1));
|
983 |
|
di.add(new Static1D(alpha));
|
984 |
|
|
985 |
|
return mF.add(EffectNames.SMOOTH_ALPHA, di, region, center);
|
|
731 |
return mF.add(EffectNames.CONTRAST, contrast);
|
986 |
732 |
}
|
987 |
733 |
|
988 |
734 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
989 |
735 |
/**
|
990 |
|
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
991 |
|
*
|
992 |
|
* See {@link #alpha(float, Static4D, Static2D, int, float)}
|
|
736 |
* Makes a certain sub-region of the Object smoothly change its saturation level.
|
|
737 |
*
|
|
738 |
* @param saturation 1-dimensional Data that returns the level of saturation we want to have
|
|
739 |
* at any given moment.
|
|
740 |
* @param region Region this Effect is limited to.
|
|
741 |
* @param smooth If true, the level of 'saturation' will smoothly fade out towards the edges of the region.
|
|
742 |
* @return ID of the effect added, or -1 if we failed to add one.
|
993 |
743 |
*/
|
994 |
|
public long smooth_alpha(float alpha, Static4D region, Static2D center, int duration, float count)
|
|
744 |
public long saturation(Data1D saturation, Data4D region, boolean smooth)
|
995 |
745 |
{
|
996 |
|
Dynamic1D di = new Dynamic1D();
|
997 |
|
di.setCount(count);
|
998 |
|
di.setDuration(duration);
|
999 |
|
di.add(new Static1D(1));
|
1000 |
|
di.add(new Static1D(alpha));
|
1001 |
|
|
1002 |
|
return mF.add(EffectNames.SMOOTH_ALPHA, di, region, center);
|
|
746 |
return mF.add( smooth ? EffectNames.SMOOTH_SATURATION:EffectNames.SATURATION, saturation, region);
|
1003 |
747 |
}
|
1004 |
|
|
|
748 |
|
1005 |
749 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1006 |
750 |
/**
|
1007 |
|
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
1008 |
|
*
|
1009 |
|
* See {@link #alpha(float, Static4D, Static2D)}
|
|
751 |
* Makes the whole Object smoothly change its saturation level.
|
|
752 |
*
|
|
753 |
* @param saturation 1-dimensional Data that returns the level of saturation we want to have
|
|
754 |
* at any given moment.
|
|
755 |
* @return ID of the effect added, or -1 if we failed to add one.
|
1010 |
756 |
*/
|
1011 |
|
public long smooth_alpha(float alpha, Static4D region, Static2D center)
|
|
757 |
public long saturation(Data1D saturation)
|
1012 |
758 |
{
|
1013 |
|
Dynamic1D di = new Dynamic1D();
|
1014 |
|
di.setCount(0.5f);
|
1015 |
|
di.setDuration(0);
|
1016 |
|
di.add(new Static1D(1));
|
1017 |
|
di.add(new Static1D(alpha));
|
1018 |
|
|
1019 |
|
return mF.add(EffectNames.SMOOTH_ALPHA, di, region, center);
|
1020 |
|
}
|
1021 |
|
|
1022 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1023 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1024 |
|
// BRIGHTNESS
|
1025 |
|
/**
|
1026 |
|
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
1027 |
|
*
|
1028 |
|
* @param brightness 1-dimensional Dynamic that returns the level of brightness we want to have
|
1029 |
|
* at any given moment.
|
1030 |
|
* @param region Region this Effect is limited to.
|
1031 |
|
* Null here means 'apply the Effect to the whole Object'.
|
1032 |
|
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D representing
|
1033 |
|
* the current center of the effect.
|
1034 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1035 |
|
*/
|
1036 |
|
public long brightness(Dynamic1D brightness, Static4D region, Dynamic2D center)
|
1037 |
|
{
|
1038 |
|
return mF.add(EffectNames.BRIGHTNESS, brightness, region, center);
|
1039 |
|
}
|
1040 |
|
|
1041 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1042 |
|
/**
|
1043 |
|
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
1044 |
|
* <p>
|
1045 |
|
* Here the center of the Effect stays constant.
|
1046 |
|
*
|
1047 |
|
* @param brightness 1-dimensional Dynamic that returns the level of brightness we want to have
|
1048 |
|
* at any given moment.
|
1049 |
|
* @param region Region this Effect is limited to.
|
1050 |
|
* Null here means 'apply the Effect to the whole Object'.
|
1051 |
|
* @param center Center of the Effect.
|
1052 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1053 |
|
*/
|
1054 |
|
public long brightness(Dynamic1D brightness, Static4D region, Static2D center)
|
1055 |
|
{
|
1056 |
|
return mF.add(EffectNames.BRIGHTNESS, brightness, region, center);
|
1057 |
|
}
|
1058 |
|
|
1059 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1060 |
|
/**
|
1061 |
|
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
1062 |
|
*
|
1063 |
|
* @param brightness Level of Brightness (between 0 and infinity) we want to interpolate to.
|
1064 |
|
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image',
|
1065 |
|
* anything more than 1- lighten it up.
|
1066 |
|
* @param region Region this Effect is limited to.
|
1067 |
|
* Null here means 'apply the Effect to the whole Object'.
|
1068 |
|
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
1069 |
|
* representing the current center of the effect.
|
1070 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
1071 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
1072 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1073 |
|
*/
|
1074 |
|
public long brightness(float brightness, Static4D region, Dynamic2D center, int duration, float count)
|
1075 |
|
{
|
1076 |
|
Dynamic1D di = new Dynamic1D();
|
1077 |
|
di.setCount(count);
|
1078 |
|
di.setDuration(duration);
|
1079 |
|
di.add(new Static1D(1));
|
1080 |
|
di.add(new Static1D(brightness));
|
1081 |
|
|
1082 |
|
return mF.add(EffectNames.BRIGHTNESS, di, region, center);
|
1083 |
|
}
|
1084 |
|
|
1085 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1086 |
|
/**
|
1087 |
|
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
1088 |
|
* <p>
|
1089 |
|
* Here the center of the Effect stays constant.
|
1090 |
|
*
|
1091 |
|
* @param brightness Level of Brightness (between 0 and infinity) we want to interpolate to.
|
1092 |
|
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image',
|
1093 |
|
* anything more than 1 - lighten it up.
|
1094 |
|
* @param region Region this Effect is limited to.
|
1095 |
|
* Null here means 'apply the Effect to the whole Object'.
|
1096 |
|
* @param center Center of the Effect.
|
1097 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
1098 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
1099 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1100 |
|
*/
|
1101 |
|
public long brightness(float brightness, Static4D region, Static2D center, int duration, float count)
|
1102 |
|
{
|
1103 |
|
Dynamic1D di = new Dynamic1D();
|
1104 |
|
di.setCount(count);
|
1105 |
|
di.setDuration(duration);
|
1106 |
|
di.add(new Static1D(1));
|
1107 |
|
di.add(new Static1D(brightness));
|
1108 |
|
|
1109 |
|
return mF.add(EffectNames.BRIGHTNESS, di, region, center);
|
1110 |
|
}
|
1111 |
|
|
1112 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1113 |
|
/**
|
1114 |
|
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
1115 |
|
* <p>
|
1116 |
|
* Here the center of the Effect stays constant and the effect for now change in time.
|
1117 |
|
*
|
1118 |
|
* @param brightness Level of Brightness (between 0 and infinity) we want to interpolate to.
|
1119 |
|
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image',
|
1120 |
|
* anything more than 1 - lighten it up.
|
1121 |
|
* @param region Region this Effect is limited to.
|
1122 |
|
* Null here means 'apply the Effect to the whole Object'.
|
1123 |
|
* @param center Center of the Effect.
|
1124 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1125 |
|
*/
|
1126 |
|
public long brightness(float brightness, Static4D region, Static2D center)
|
1127 |
|
{
|
1128 |
|
Dynamic1D di = new Dynamic1D();
|
1129 |
|
di.setCount(0.5f);
|
1130 |
|
di.setDuration(0);
|
1131 |
|
di.add(new Static1D(1));
|
1132 |
|
di.add(new Static1D(brightness));
|
1133 |
|
|
1134 |
|
return mF.add(EffectNames.BRIGHTNESS, di, region, center);
|
1135 |
|
}
|
1136 |
|
|
1137 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1138 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1139 |
|
// SMOOTH BRIGHTNESS
|
1140 |
|
/**
|
1141 |
|
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
1142 |
|
*
|
1143 |
|
* @param brightness 1-dimensional Dynamic that returns the level of brightness we want to have
|
1144 |
|
* at any given moment.
|
1145 |
|
* @param region Region this Effect is limited to.
|
1146 |
|
* Null here means 'apply the Effect to the whole Object'.
|
1147 |
|
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
1148 |
|
* representing the current center of the effect.
|
1149 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1150 |
|
*/
|
1151 |
|
public long smooth_brightness(Dynamic1D brightness, Static4D region, Dynamic2D center)
|
1152 |
|
{
|
1153 |
|
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, brightness, region, center);
|
1154 |
|
}
|
1155 |
|
|
1156 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1157 |
|
/**
|
1158 |
|
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
1159 |
|
* <p>
|
1160 |
|
* Here the center of the Effect stays constant.
|
1161 |
|
*
|
1162 |
|
* @param brightness 1-dimensional Dynamic that returns the level of brightness we want to have
|
1163 |
|
* at any given moment.
|
1164 |
|
* @param region Region this Effect is limited to.
|
1165 |
|
* Null here means 'apply the Effect to the whole Object'.
|
1166 |
|
* @param center Center of the Effect.
|
1167 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1168 |
|
*/
|
1169 |
|
public long smooth_brightness(Dynamic1D brightness, Static4D region, Static2D center)
|
1170 |
|
{
|
1171 |
|
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, brightness, region, center);
|
1172 |
|
}
|
1173 |
|
|
1174 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1175 |
|
/**
|
1176 |
|
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
1177 |
|
*
|
1178 |
|
* @param brightness Level of Brightness (between 0 and infinity) we want to interpolate to.
|
1179 |
|
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image',
|
1180 |
|
* anything more than 1 - lighten it up.
|
1181 |
|
* @param region Region this Effect is limited to.
|
1182 |
|
* Null here means 'apply the Effect to the whole Object'.
|
1183 |
|
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
1184 |
|
* represention the current center of the effect.
|
1185 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
1186 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
1187 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1188 |
|
*/
|
1189 |
|
public long smooth_brightness(float brightness, Static4D region, Dynamic2D center, int duration, float count)
|
1190 |
|
{
|
1191 |
|
Dynamic1D di = new Dynamic1D();
|
1192 |
|
di.setCount(count);
|
1193 |
|
di.setDuration(duration);
|
1194 |
|
di.add(new Static1D(1));
|
1195 |
|
di.add(new Static1D(brightness));
|
1196 |
|
|
1197 |
|
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, di, region, center);
|
1198 |
|
}
|
1199 |
|
|
1200 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1201 |
|
/**
|
1202 |
|
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
1203 |
|
* <p>
|
1204 |
|
* Here the center of the Effect stays constant.
|
1205 |
|
*
|
1206 |
|
* @param brightness Level of Brightness (between 0 and infinity) we want to interpolate to.
|
1207 |
|
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image',
|
1208 |
|
* anything more than 1 - lighten it up.
|
1209 |
|
* @param region Region this Effect is limited to.
|
1210 |
|
* Null here means 'apply the Effect to the whole Object'.
|
1211 |
|
* @param center Center of the Effect.
|
1212 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
1213 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
1214 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1215 |
|
*/
|
1216 |
|
public long smooth_brightness(float brightness, Static4D region, Static2D center, int duration, float count)
|
1217 |
|
{
|
1218 |
|
Dynamic1D di = new Dynamic1D();
|
1219 |
|
di.setCount(count);
|
1220 |
|
di.setDuration(duration);
|
1221 |
|
di.add(new Static1D(1));
|
1222 |
|
di.add(new Static1D(brightness));
|
1223 |
|
|
1224 |
|
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, di, region, center);
|
1225 |
|
}
|
1226 |
|
|
1227 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1228 |
|
/**
|
1229 |
|
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
1230 |
|
* <p>
|
1231 |
|
* Here the center of the Effect stays constant and the effect for now change in time.
|
1232 |
|
*
|
1233 |
|
* @param brightness Level of Brightness (between 0 and infinity) we want to interpolate to.
|
1234 |
|
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image',
|
1235 |
|
* anything more than 1 - lighten it up.
|
1236 |
|
* @param region Region this Effect is limited to.
|
1237 |
|
* Null here means 'apply the Effect to the whole Object'.
|
1238 |
|
* @param center Center of the Effect.
|
1239 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1240 |
|
*/
|
1241 |
|
public long smooth_brightness(float brightness, Static4D region, Static2D center)
|
1242 |
|
{
|
1243 |
|
Dynamic1D di = new Dynamic1D();
|
1244 |
|
di.setCount(0.5f);
|
1245 |
|
di.setDuration(0);
|
1246 |
|
di.add(new Static1D(1));
|
1247 |
|
di.add(new Static1D(brightness));
|
1248 |
|
|
1249 |
|
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, di, region, center);
|
1250 |
|
}
|
1251 |
|
|
1252 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1253 |
|
/**
|
1254 |
|
* Makes the whole Object change its brightness level.
|
1255 |
|
*
|
1256 |
|
* @param brightness Level of Brightness (between 0 and infinity) we want to interpolate to.
|
1257 |
|
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image',
|
1258 |
|
* anything more than 1- lighten it up.
|
1259 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
1260 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
1261 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1262 |
|
*/
|
1263 |
|
public long smooth_brightness(float brightness, int duration, float count)
|
1264 |
|
{
|
1265 |
|
Dynamic1D di = new Dynamic1D();
|
1266 |
|
di.setCount(count);
|
1267 |
|
di.setDuration(duration);
|
1268 |
|
di.add(new Static1D(1));
|
1269 |
|
di.add(new Static1D(brightness));
|
1270 |
|
|
1271 |
|
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, di,null, mZero2D);
|
1272 |
|
}
|
1273 |
|
|
1274 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1275 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1276 |
|
// CONTRAST
|
1277 |
|
/**
|
1278 |
|
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
1279 |
|
*
|
1280 |
|
* @param contrast 1-dimensional Dynamic that returns the level of contrast we want to have
|
1281 |
|
* at any given moment.
|
1282 |
|
* @param region Region this Effect is limited to.
|
1283 |
|
* Null here means 'apply the Effect to the whole Object'.
|
1284 |
|
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
1285 |
|
* representing the current center of the effect.
|
1286 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1287 |
|
*/
|
1288 |
|
public long contrast(Dynamic1D contrast, Static4D region, Dynamic2D center)
|
1289 |
|
{
|
1290 |
|
return mF.add(EffectNames.CONTRAST, contrast, region, center);
|
1291 |
|
}
|
1292 |
|
|
1293 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1294 |
|
/**
|
1295 |
|
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
1296 |
|
* <p>
|
1297 |
|
* Here the center of the Effect stays constant.
|
1298 |
|
*
|
1299 |
|
* @param contrast 1-dimensional Dynamic that returns the level of contrast we want to have
|
1300 |
|
* at any given moment.
|
1301 |
|
* @param region Region this Effect is limited to.
|
1302 |
|
* Null here means 'apply the Effect to the whole Object'.
|
1303 |
|
* @param center Center of the Effect.
|
1304 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1305 |
|
*/
|
1306 |
|
public long contrast(Dynamic1D contrast, Static4D region, Static2D center)
|
1307 |
|
{
|
1308 |
|
return mF.add(EffectNames.CONTRAST, contrast, region, center);
|
1309 |
|
}
|
1310 |
|
|
1311 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1312 |
|
/**
|
1313 |
|
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
1314 |
|
*
|
1315 |
|
* @param contrast Level of contrast (between 0 and infinity) we want to interpolate to.
|
1316 |
|
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast,
|
1317 |
|
* anything more than 1 - increase the contrast.
|
1318 |
|
* @param region Region this Effect is limited to.
|
1319 |
|
* Null here means 'apply the Effect to the whole Object'.
|
1320 |
|
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
1321 |
|
* represention the current center of the effect.
|
1322 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
1323 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
1324 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1325 |
|
*/
|
1326 |
|
public long contrast(float contrast, Static4D region, Dynamic2D center, int duration, float count)
|
1327 |
|
{
|
1328 |
|
Dynamic1D di = new Dynamic1D();
|
1329 |
|
di.setCount(count);
|
1330 |
|
di.setDuration(duration);
|
1331 |
|
di.add(new Static1D(1));
|
1332 |
|
di.add(new Static1D(contrast));
|
1333 |
|
|
1334 |
|
return mF.add(EffectNames.CONTRAST, di, region, center);
|
1335 |
|
}
|
1336 |
|
|
1337 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1338 |
|
/**
|
1339 |
|
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
1340 |
|
* <p>
|
1341 |
|
* Here the center of the Effect stays constant.
|
1342 |
|
*
|
1343 |
|
* @param contrast Level of contrast (between 0 and infinity) we want to interpolate to.
|
1344 |
|
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast,
|
1345 |
|
* anything more than 1 -increase the contrast.
|
1346 |
|
* @param region Region this Effect is limited to.
|
1347 |
|
* Null here means 'apply the Effect to the whole Object'.
|
1348 |
|
* @param center Center of the Effect.
|
1349 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
1350 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
1351 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1352 |
|
*/
|
1353 |
|
public long contrast(float contrast, Static4D region, Static2D center, int duration, float count)
|
1354 |
|
{
|
1355 |
|
Dynamic1D di = new Dynamic1D();
|
1356 |
|
di.setCount(count);
|
1357 |
|
di.setDuration(duration);
|
1358 |
|
di.add(new Static1D(1));
|
1359 |
|
di.add(new Static1D(contrast));
|
1360 |
|
|
1361 |
|
return mF.add(EffectNames.CONTRAST, di, region, center);
|
1362 |
|
}
|
1363 |
|
|
1364 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1365 |
|
/**
|
1366 |
|
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
1367 |
|
* <p>
|
1368 |
|
* Here the center of the Effect stays constant and the effect for now change in time.
|
1369 |
|
*
|
1370 |
|
* @param contrast Level of contrast (between 0 and infinity) we want to interpolate to.
|
1371 |
|
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast,
|
1372 |
|
* anything more than 1 - increase the contrast.
|
1373 |
|
* @param region Region this Effect is limited to.
|
1374 |
|
* Null here means 'apply the Effect to the whole Object'.
|
1375 |
|
* @param center Center of the Effect.
|
1376 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1377 |
|
*/
|
1378 |
|
public long contrast(float contrast, Static4D region, Static2D center)
|
1379 |
|
{
|
1380 |
|
Dynamic1D di = new Dynamic1D();
|
1381 |
|
di.setCount(0.5f);
|
1382 |
|
di.setDuration(0);
|
1383 |
|
di.add(new Static1D(1));
|
1384 |
|
di.add(new Static1D(contrast));
|
1385 |
|
|
1386 |
|
return mF.add(EffectNames.CONTRAST, di, region, center);
|
1387 |
|
}
|
1388 |
|
|
1389 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1390 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1391 |
|
// SMOOTH CONTRAST
|
1392 |
|
/**
|
1393 |
|
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
1394 |
|
*
|
1395 |
|
* @param contrast 1-dimensional Dynamic that returns the level of contrast we want to have
|
1396 |
|
* at any given moment.
|
1397 |
|
* @param region Region this Effect is limited to.
|
1398 |
|
* Null here means 'apply the Effect to the whole Object'.
|
1399 |
|
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
1400 |
|
* representing the current center of the effect.
|
1401 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1402 |
|
*/
|
1403 |
|
public long smooth_contrast(Dynamic1D contrast, Static4D region, Dynamic2D center)
|
1404 |
|
{
|
1405 |
|
return mF.add(EffectNames.SMOOTH_CONTRAST, contrast, region, center);
|
1406 |
|
}
|
1407 |
|
|
1408 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1409 |
|
/**
|
1410 |
|
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
1411 |
|
* <p>
|
1412 |
|
* Here the center of the Effect stays constant.
|
1413 |
|
*
|
1414 |
|
* @param contrast 1-dimensional Dynamic that returns the level of contrast we want to have
|
1415 |
|
* at any given moment.
|
1416 |
|
* @param region Region this Effect is limited to.
|
1417 |
|
* Null here means 'apply the Effect to the whole Object'.
|
1418 |
|
* @param center Center of the Effect.
|
1419 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1420 |
|
*/
|
1421 |
|
public long smooth_contrast(Dynamic1D contrast, Static4D region, Static2D center)
|
1422 |
|
{
|
1423 |
|
return mF.add(EffectNames.SMOOTH_CONTRAST, contrast, region, center);
|
|
759 |
return mF.add(EffectNames.SATURATION, saturation);
|
1424 |
760 |
}
|
1425 |
761 |
|
1426 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1427 |
|
/**
|
1428 |
|
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
1429 |
|
*
|
1430 |
|
* @param contrast Level of contrast (between 0 and infinity) we want to interpolate to.
|
1431 |
|
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast,
|
1432 |
|
* anything more than 1 - increase the contrast.
|
1433 |
|
* @param region Region this Effect is limited to.
|
1434 |
|
* Null here means 'apply the Effect to the whole Object'.
|
1435 |
|
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
1436 |
|
* representing the current center of the effect.
|
1437 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
1438 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
1439 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1440 |
|
*/
|
1441 |
|
public long smooth_contrast(float contrast, Static4D region, Dynamic2D center, int duration, float count)
|
1442 |
|
{
|
1443 |
|
Dynamic1D di = new Dynamic1D();
|
1444 |
|
di.setCount(count);
|
1445 |
|
di.setDuration(duration);
|
1446 |
|
di.add(new Static1D(1));
|
1447 |
|
di.add(new Static1D(contrast));
|
1448 |
|
|
1449 |
|
return mF.add(EffectNames.SMOOTH_CONTRAST, di, region, center);
|
1450 |
|
}
|
1451 |
|
|
1452 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1453 |
|
/**
|
1454 |
|
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
1455 |
|
* <p>
|
1456 |
|
* Here the center of the Effect stays constant.
|
1457 |
|
*
|
1458 |
|
* @param contrast Level of contrast (between 0 and infinity) we want to interpolate to.
|
1459 |
|
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast,
|
1460 |
|
* anything more than 1 - increase the contrast.
|
1461 |
|
* @param region Region this Effect is limited to.
|
1462 |
|
* Null here means 'apply the Effect to the whole Object'.
|
1463 |
|
* @param center Center of the Effect.
|
1464 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
1465 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
1466 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1467 |
|
*/
|
1468 |
|
public long smooth_contrast(float contrast, Static4D region, Static2D center, int duration, float count)
|
1469 |
|
{
|
1470 |
|
Dynamic1D di = new Dynamic1D();
|
1471 |
|
di.setCount(count);
|
1472 |
|
di.setDuration(duration);
|
1473 |
|
di.add(new Static1D(1));
|
1474 |
|
di.add(new Static1D(contrast));
|
1475 |
|
|
1476 |
|
return mF.add(EffectNames.SMOOTH_CONTRAST, di, region, center);
|
1477 |
|
}
|
1478 |
|
|
1479 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1480 |
|
/**
|
1481 |
|
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
1482 |
|
* <p>
|
1483 |
|
* Here the center of the Effect stays constant and the effect for now change in time.
|
1484 |
|
*
|
1485 |
|
* @param contrast Level of contrast (between 0 and infinity) we want to interpolate to.
|
1486 |
|
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast,
|
1487 |
|
* anything more than 1 - increase the contrast.
|
1488 |
|
* @param region Region this Effect is limited to.
|
1489 |
|
* Null here means 'apply the Effect to the whole Object'.
|
1490 |
|
* @param center Center of the Effect.
|
1491 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1492 |
|
*/
|
1493 |
|
public long smooth_contrast(float contrast, Static4D region, Static2D center)
|
1494 |
|
{
|
1495 |
|
Dynamic1D di = new Dynamic1D();
|
1496 |
|
di.setCount(0.5f);
|
1497 |
|
di.setDuration(0);
|
1498 |
|
di.add(new Static1D(1));
|
1499 |
|
di.add(new Static1D(contrast));
|
1500 |
|
|
1501 |
|
return mF.add(EffectNames.SMOOTH_CONTRAST, di, region, center);
|
1502 |
|
}
|
1503 |
|
|
1504 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1505 |
|
/**
|
1506 |
|
* Makes the whole Object change its contrast level.
|
1507 |
|
*
|
1508 |
|
* @param contrast Level of contrast (between 0 and infinity) we want to interpolate to.
|
1509 |
|
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast,
|
1510 |
|
* anything more than 1 - increase the contrast.
|
1511 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
1512 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
1513 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1514 |
|
*/
|
1515 |
|
public long smooth_contrast(float contrast, int duration, float count)
|
1516 |
|
{
|
1517 |
|
Dynamic1D di = new Dynamic1D();
|
1518 |
|
di.setCount(count);
|
1519 |
|
di.setDuration(duration);
|
1520 |
|
di.add(new Static1D(1));
|
1521 |
|
di.add(new Static1D(contrast));
|
1522 |
|
|
1523 |
|
return mF.add(EffectNames.SMOOTH_CONTRAST, di,null, mZero2D);
|
1524 |
|
}
|
1525 |
|
|
1526 |
|
|
1527 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1528 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1529 |
|
// SATURATION
|
1530 |
|
/**
|
1531 |
|
* Makes a certain sub-region of the Object smoothly change its saturation level.
|
1532 |
|
*
|
1533 |
|
* @param saturation 1-dimensional Dynamic that returns the level of saturation we want to have
|
1534 |
|
* at any given moment.
|
1535 |
|
* @param region Region this Effect is limited to.
|
1536 |
|
* Null here means 'apply the Effect to the whole Object'.
|
1537 |
|
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
1538 |
|
* representing the current center of the effect.
|
1539 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1540 |
|
*/
|
1541 |
|
public long saturation(Dynamic1D saturation, Static4D region, Dynamic2D center)
|
1542 |
|
{
|
1543 |
|
return mF.add(EffectNames.SATURATION, saturation, region, center);
|
1544 |
|
}
|
1545 |
|
|
1546 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1547 |
|
/**
|
1548 |
|
* Makes a certain sub-region of the Object smoothly change its saturation level.
|
1549 |
|
* <p>
|
1550 |
|
* Here the center of the Effect stays constant.
|
1551 |
|
*
|
1552 |
|
* @param saturation 1-dimensional Dynamic that returns the level of saturation we want to have
|
1553 |
|
* at any given moment.
|
1554 |
|
* @param region Region this Effect is limited to.
|
1555 |
|
* Null here means 'apply the Effect to the whole Object'.
|
1556 |
|
* @param center Center of the Effect.
|
1557 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1558 |
|
*/
|
1559 |
|
public long saturation(Dynamic1D saturation, Static4D region, Static2D center)
|
1560 |
|
{
|
1561 |
|
return mF.add(EffectNames.SATURATION, saturation, region, center);
|
1562 |
|
}
|
1563 |
|
|
1564 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1565 |
|
/**
|
1566 |
|
* Makes a certain sub-region of the Object smoothly change its saturation level.
|
1567 |
|
*
|
1568 |
|
* @param saturation Level of saturation (between 0 and infinity) we want to interpolate to.
|
1569 |
|
* 1 - level of saturation unchanged, anything less than 1 - reduce saturation,
|
1570 |
|
* anything more than 1 - increase the saturation.
|
1571 |
|
* @param region Region this Effect is limited to.
|
1572 |
|
* Null here means 'apply the Effect to the whole Object'.
|
1573 |
|
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
1574 |
|
* representing the current center of the effect.
|
1575 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
1576 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
1577 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1578 |
|
*/
|
1579 |
|
public long saturation(float saturation, Static4D region, Dynamic2D center, int duration, float count)
|
1580 |
|
{
|
1581 |
|
Dynamic1D di = new Dynamic1D();
|
1582 |
|
di.setCount(count);
|
1583 |
|
di.setDuration(duration);
|
1584 |
|
di.add(new Static1D(1));
|
1585 |
|
di.add(new Static1D(saturation));
|
1586 |
|
|
1587 |
|
return mF.add(EffectNames.SATURATION, di, region, center);
|
1588 |
|
}
|
1589 |
|
|
1590 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1591 |
|
/**
|
1592 |
|
* Makes a certain sub-region of the Object smoothly change its saturation level.
|
1593 |
|
* <p>
|
1594 |
|
* Here the center of the Effect stays constant.
|
1595 |
|
*
|
1596 |
|
* @param saturation Level of saturation (between 0 and infinity) we want to interpolate to.
|
1597 |
|
* 1 - level of saturation unchanged, anything less than 1 - reduce saturation,
|
1598 |
|
* anything more than 1 - increase the saturation.
|
1599 |
|
* @param region Region this Effect is limited to.
|
1600 |
|
* Null here means 'apply the Effect to the whole Object'.
|
1601 |
|
* @param center Center of the Effect.
|
1602 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
1603 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
1604 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1605 |
|
*/
|
1606 |
|
public long saturation(float saturation, Static4D region, Static2D center, int duration, float count)
|
1607 |
|
{
|
1608 |
|
Dynamic1D di = new Dynamic1D();
|
1609 |
|
di.setCount(count);
|
1610 |
|
di.setDuration(duration);
|
1611 |
|
di.add(new Static1D(1));
|
1612 |
|
di.add(new Static1D(saturation));
|
1613 |
|
|
1614 |
|
return mF.add(EffectNames.SATURATION, di, region, center);
|
1615 |
|
}
|
1616 |
|
|
1617 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1618 |
|
/**
|
1619 |
|
* Makes a certain sub-region of the Object smoothly change its saturation level.
|
1620 |
|
* <p>
|
1621 |
|
* Here the center of the Effect stays constant and the effect for now change in time.
|
1622 |
|
*
|
1623 |
|
* @param saturation Level of saturation (between 0 and infinity) we want to interpolate to.
|
1624 |
|
* 1 - level of saturation unchanged, anything less than 1 - reduce saturation,
|
1625 |
|
* anything more than 1- increase the saturation.
|
1626 |
|
* @param region Region this Effect is limited to.
|
1627 |
|
* Null here means 'apply the Effect to the whole Object'.
|
1628 |
|
* @param center Center of the Effect.
|
1629 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1630 |
|
*/
|
1631 |
|
public long saturation(float saturation, Static4D region, Static2D center)
|
1632 |
|
{
|
1633 |
|
Dynamic1D di = new Dynamic1D();
|
1634 |
|
di.setCount(0.5f);
|
1635 |
|
di.setDuration(0);
|
1636 |
|
di.add(new Static1D(1));
|
1637 |
|
di.add(new Static1D(saturation));
|
1638 |
|
|
1639 |
|
return mF.add(EffectNames.SATURATION, di, region, center);
|
1640 |
|
}
|
1641 |
|
|
1642 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1643 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1644 |
|
// SMOOTH_SATURATION
|
1645 |
|
/**
|
1646 |
|
* Makes a certain sub-region of the Object smoothly change its saturation level.
|
1647 |
|
*
|
1648 |
|
* @param saturation 1-dimensional Dynamic that returns the level of saturation we want to have
|
1649 |
|
* at any given moment.
|
1650 |
|
* @param region Region this Effect is limited to.
|
1651 |
|
* Null here means 'apply the Effect to the whole Object'.
|
1652 |
|
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
1653 |
|
* representing the current center of the effect.
|
1654 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1655 |
|
*/
|
1656 |
|
public long smooth_saturation(Dynamic1D saturation, Static4D region, Dynamic2D center)
|
1657 |
|
{
|
1658 |
|
return mF.add(EffectNames.SMOOTH_SATURATION, saturation, region, center);
|
1659 |
|
}
|
1660 |
|
|
1661 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1662 |
|
/**
|
1663 |
|
* Makes a certain sub-region of the Object smoothly change its saturation level.
|
1664 |
|
* <p>
|
1665 |
|
* Here the center of the Effect stays constant.
|
1666 |
|
*
|
1667 |
|
* @param saturation 1-dimensional Dynamic that returns the level of saturation we want to have
|
1668 |
|
* at any given moment.
|
1669 |
|
* @param region Region this Effect is limited to.
|
1670 |
|
* Null here means 'apply the Effect to the whole Object'.
|
1671 |
|
* @param center Center of the Effect.
|
1672 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1673 |
|
*/
|
1674 |
|
public long smooth_saturation(Dynamic1D saturation, Static4D region, Static2D center)
|
1675 |
|
{
|
1676 |
|
return mF.add(EffectNames.SMOOTH_SATURATION, saturation, region, center);
|
1677 |
|
}
|
1678 |
|
|
1679 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1680 |
|
/**
|
1681 |
|
* Makes a certain sub-region of the Object smoothly change its saturation level.
|
1682 |
|
*
|
1683 |
|
* @param saturation Level of saturation (between 0 and infinity) we want to interpolate to.
|
1684 |
|
* 1 - level of saturation unchanged, anything less than 1 - reduce saturation,
|
1685 |
|
* anything more than 1 -increase the saturation.
|
1686 |
|
* @param region Region this Effect is limited to.
|
1687 |
|
* Null here means 'apply the Effect to the whole Object'.
|
1688 |
|
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
1689 |
|
* representing the current center of the effect.
|
1690 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
1691 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
1692 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1693 |
|
*/
|
1694 |
|
public long smooth_saturation(float saturation, Static4D region, Dynamic2D center, int duration, float count)
|
1695 |
|
{
|
1696 |
|
Dynamic1D di = new Dynamic1D();
|
1697 |
|
di.setCount(count);
|
1698 |
|
di.setDuration(duration);
|
1699 |
|
di.add(new Static1D(1));
|
1700 |
|
di.add(new Static1D(saturation));
|
1701 |
|
|
1702 |
|
return mF.add(EffectNames.SMOOTH_SATURATION, di, region, center);
|
1703 |
|
}
|
1704 |
|
|
1705 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1706 |
|
/**
|
1707 |
|
* Makes a certain sub-region of the Object smoothly change its saturation level.
|
1708 |
|
* <p>
|
1709 |
|
* Here the center of the Effect stays constant.
|
1710 |
|
*
|
1711 |
|
* @param saturation Level of saturation (between 0 and infinity) we want to interpolate to.
|
1712 |
|
* 1 - level of saturation unchanged, anything less than 1 - reduce saturation,
|
1713 |
|
* anything more than 1 - increase the saturation.
|
1714 |
|
* @param region Region this Effect is limited to.
|
1715 |
|
* Null here means 'apply the Effect to the whole Object'.
|
1716 |
|
* @param center Center of the Effect.
|
1717 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
1718 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
1719 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1720 |
|
*/
|
1721 |
|
public long smooth_saturation(float saturation, Static4D region, Static2D center, int duration, float count)
|
1722 |
|
{
|
1723 |
|
Dynamic1D di = new Dynamic1D();
|
1724 |
|
di.setCount(count);
|
1725 |
|
di.setDuration(duration);
|
1726 |
|
di.add(new Static1D(1));
|
1727 |
|
di.add(new Static1D(saturation));
|
1728 |
|
|
1729 |
|
return mF.add(EffectNames.SMOOTH_SATURATION, di, region, center);
|
1730 |
|
}
|
1731 |
|
|
1732 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1733 |
|
/**
|
1734 |
|
* Makes a certain sub-region of the Object smoothly change its saturation level.
|
1735 |
|
* <p>
|
1736 |
|
* Here the center of the Effect stays constant and the effect for now change in time.
|
1737 |
|
*
|
1738 |
|
* @param saturation Level of saturation (between 0 and infinity) we want to interpolate to.
|
1739 |
|
* 1 - level of saturation unchanged, anything less than 1 - reduce saturation,
|
1740 |
|
* anything more than 1 - increase the saturation.
|
1741 |
|
* @param region Region this Effect is limited to.
|
1742 |
|
* Null here means 'apply the Effect to the whole Object'.
|
1743 |
|
* @param center Center of the Effect.
|
1744 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1745 |
|
*/
|
1746 |
|
public long smooth_saturation(float saturation, Static4D region, Static2D center)
|
1747 |
|
{
|
1748 |
|
Dynamic1D di = new Dynamic1D();
|
1749 |
|
di.setCount(0.5f);
|
1750 |
|
di.setDuration(0);
|
1751 |
|
di.add(new Static1D(1));
|
1752 |
|
di.add(new Static1D(saturation));
|
1753 |
|
|
1754 |
|
return mF.add(EffectNames.SMOOTH_SATURATION, di, region, center);
|
1755 |
|
}
|
1756 |
|
|
1757 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1758 |
|
/**
|
1759 |
|
* Makes the whole Object change its saturation level.
|
1760 |
|
*
|
1761 |
|
* @param saturation Level of saturation (between 0 and infinity) we want to interpolate to.
|
1762 |
|
* 1 - level of saturation unchanged, anything less than 1 - reduce saturation,
|
1763 |
|
* anything more than 1 - increase the saturation.
|
1764 |
|
* @param duration Time, in milliseconds, it takes to do one full interpolation.
|
1765 |
|
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
1766 |
|
* @return ID of the effect added, or -1 if we failed to add one.
|
1767 |
|
*/
|
1768 |
|
public long smooth_saturation(float saturation, int duration, float count)
|
1769 |
|
{
|
1770 |
|
Dynamic1D di = new Dynamic1D();
|
1771 |
|
di.setCount(count);
|
1772 |
|
di.setDuration(duration);
|
1773 |
|
di.add(new Static1D(1));
|
1774 |
|
di.add(new Static1D(saturation));
|
1775 |
|
|
1776 |
|
return mF.add(EffectNames.SMOOTH_SATURATION, di,null, mZero2D);
|
1777 |
|
}
|
1778 |
|
|
1779 |
762 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1780 |
763 |
// Vertex-based effects
|
1781 |
764 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
Major push towards simplifying DistortedObject's public API.
All Fragment effects are using the new API - the 'DataND' marker interfaces.