Revision 2fce34f4
Added by Leszek Koltunski almost 8 years ago
src/main/java/org/distorted/library/EffectQueueFragment.java | ||
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22 | 22 |
import android.opengl.GLES20; |
23 | 23 |
|
24 | 24 |
import org.distorted.library.message.EffectMessage; |
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import org.distorted.library.type.Data1D; |
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import org.distorted.library.type.Data4D; |
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import org.distorted.library.type.Dynamic1D; |
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import org.distorted.library.type.Dynamic4D; |
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import org.distorted.library.type.Static1D; |
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import org.distorted.library.type.Static2D; |
27 | 31 |
import org.distorted.library.type.Static3D; |
28 | 32 |
import org.distorted.library.type.Static4D; |
... | ... | |
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|
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class EffectQueueFragment extends EffectQueue |
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{ |
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private static final int NUM_UNIFORMS = 9;
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|
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private static final int NUM_UNIFORMS = 8;
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|
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private static final int INDEX = EffectTypes.FRAGMENT.ordinal(); |
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private float[] mBuf; |
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private static int mNumEffectsH; |
... | ... | |
123 | 127 |
if( mNumEffects>0 ) |
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{ |
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GLES20.glUniform1iv( mTypeH , mNumEffects, mType ,0); |
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GLES20.glUniform3fv( mUniformsH,3*mNumEffects, mUniforms,0);
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|
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GLES20.glUniform4fv( mUniformsH,2*mNumEffects, mUniforms,0);
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|
127 | 131 |
} |
128 | 132 |
} |
129 | 133 |
|
... | ... | |
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{ |
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tx = mBuf[4*i ]-mObjHalfX; // we have to invert y and move everything by (half of bmp width, half of bmp height) |
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ty =-mBuf[4*i+1]+mObjHalfY; // |
154 |
|
|
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mUniforms[NUM_UNIFORMS*i+4] = w*mBuf[4*i+2]; // in fragment shader rx and ry radii are the second and third values of the Region thus 9*i+4 and 9*i+5 |
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mUniforms[NUM_UNIFORMS*i+5] = h*mBuf[4*i+3]; // |
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// mUniforms[NUM_UNIFORMS*i+6] = // this value is not used in Fragment Shader |
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mUniforms[NUM_UNIFORMS*i+7] = MVmatrix[0]*tx + MVmatrix[4]*ty + MVmatrix[12]; // multiply the ModelView matrix times the (x,y,0,1) point, i.e. the (x,y) point on the surface of the bitmap. |
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mUniforms[NUM_UNIFORMS*i+8] = MVmatrix[1]*tx + MVmatrix[5]*ty + MVmatrix[13]; // |
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mUniforms[NUM_UNIFORMS*i+4] = MVmatrix[0]*tx + MVmatrix[4]*ty + MVmatrix[12]; // multiply the ModelView matrix times the (x,y,0,1) point, i.e. the (x,y) point on the surface of the bitmap. |
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mUniforms[NUM_UNIFORMS*i+5] = MVmatrix[1]*tx + MVmatrix[5]*ty + MVmatrix[13]; // |
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mUniforms[NUM_UNIFORMS*i+6] = w*mBuf[4*i+2]; // in fragment shader rx and ry radii are the last two values of the second vec4 |
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mUniforms[NUM_UNIFORMS*i+7] = h*mBuf[4*i+3]; // |
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|
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if( mType[i]==EffectNames.MACROBLOCK.ordinal() ) // fill up the .y and .z components of the Interpolated values already to avoid having to compute this in the fragment shader |
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{ |
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mUniforms[NUM_UNIFORMS*i+1] = 2.0f*mObjHalfX/mUniforms[NUM_UNIFORMS*i]; |
... | ... | |
168 | 171 |
} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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synchronized long add(EffectNames eln, Dynamic inter, Static4D region, Dynamic2D point) |
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// macroblock, alpha, brightness, contrast, saturation |
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synchronized long add(EffectNames eln, Data1D data) |
|
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{ |
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if( mMax[INDEX]>mNumEffects ) |
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{ |
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EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects); |
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mInterI[mNumEffects] = inter; |
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mInterP[mNumEffects] = point; |
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179 | 181 |
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if( region==null ) |
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if( data instanceof Dynamic1D) |
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mInterI[mNumEffects] = (Dynamic1D)data; |
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else if( data instanceof Static1D ) |
|
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{ |
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mBuf[4*mNumEffects+2] = 1000*mObjHalfX;
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mBuf[4*mNumEffects+3] = 1000*mObjHalfY;
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mInterI[mNumEffects] = null;
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mUniforms[NUM_UNIFORMS*mNumEffects] = ((Static1D)data).getX();
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} |
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else |
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{ |
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float z = region.getZ(); |
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float w = region.getW(); |
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else return -1; |
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189 | 190 |
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mBuf[4*mNumEffects+2] = z<=0.0f ? 1000*mObjHalfX : z;
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mBuf[4*mNumEffects+3] = w<=0.0f ? 1000*mObjHalfY : w;
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}
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mInterP[mNumEffects] = null;
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mBuf[4*mNumEffects+2] = 1000*mObjHalfX;
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mBuf[4*mNumEffects+3] = 1000*mObjHalfY;
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193 | 194 |
|
194 | 195 |
return addBase(eln); |
195 | 196 |
} |
... | ... | |
198 | 199 |
} |
199 | 200 |
|
200 | 201 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
202 |
// macroblock, alpha, brightness, contrast, saturation |
|
201 | 203 |
|
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synchronized long add(EffectNames eln, Dynamic inter, Static4D region, Static2D point)
|
|
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synchronized long add(EffectNames eln, Data1D data, Data4D region)
|
|
203 | 205 |
{ |
204 | 206 |
if( mMax[INDEX]>mNumEffects ) |
205 | 207 |
{ |
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EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects); |
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mInterI[mNumEffects] = inter; |
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mInterP[mNumEffects] = null; |
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mBuf[4*mNumEffects ] = point.getX(); |
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mBuf[4*mNumEffects+1] = point.getY(); |
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EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects); |
|
211 | 209 |
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if( region==null ) |
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if( data instanceof Dynamic1D) |
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mInterI[mNumEffects] = (Dynamic1D)data; |
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else if( data instanceof Static1D ) |
|
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{ |
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mBuf[4*mNumEffects+2] = 1000*mObjHalfX;
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mBuf[4*mNumEffects+3] = 1000*mObjHalfY;
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mInterI[mNumEffects] = null;
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mUniforms[NUM_UNIFORMS*mNumEffects] = ((Static1D)data).getX();
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} |
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else |
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{ |
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float z = region.getZ(); |
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float w = region.getW(); |
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else return -1; |
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221 | 218 |
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mBuf[4*mNumEffects+2] = z<=0.0f ? 1000*mObjHalfX : z; |
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mBuf[4*mNumEffects+3] = w<=0.0f ? 1000*mObjHalfY : w; |
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if( region instanceof Dynamic4D) |
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mInterP[mNumEffects] = (Dynamic4D)region; |
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else if( region instanceof Static4D ) |
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{ |
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mInterP[mNumEffects] = null; |
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mBuf[4*mNumEffects ] = ((Static4D)region).getX(); |
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mBuf[4*mNumEffects+1] = ((Static4D)region).getY(); |
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mBuf[4*mNumEffects+2] = ((Static4D)region).getZ(); |
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mBuf[4*mNumEffects+3] = ((Static4D)region).getW(); |
|
224 | 228 |
} |
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else return -1; |
|
225 | 230 |
|
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return addBase(eln); |
227 | 232 |
} |
... | ... | |
230 | 235 |
} |
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|
232 | 237 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
233 |
|
|
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synchronized long add(EffectNames eln, Dynamic1D inter, Static3D c, Static4D region, Dynamic2D point) |
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// chroma |
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239 |
|
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synchronized long add(EffectNames eln, Data1D level, Static3D color, Data4D region) |
|
235 | 241 |
{ |
236 | 242 |
if( mMax[INDEX]>mNumEffects ) |
237 | 243 |
{ |
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mInterI[mNumEffects] = inter; |
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mInterP[mNumEffects] = point; |
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EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects); |
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if( region==null ) |
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if( level instanceof Dynamic1D) |
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mInterI[mNumEffects] = (Dynamic1D)level; |
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else if( level instanceof Static1D ) |
|
242 | 249 |
{ |
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mBuf[4*mNumEffects+2] = 1000*mObjHalfX;
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mBuf[4*mNumEffects+3] = 1000*mObjHalfY;
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mInterI[mNumEffects] = null;
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mUniforms[NUM_UNIFORMS*mNumEffects] = ((Static1D)level).getX();
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245 | 252 |
} |
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else |
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{ |
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float z = region.getZ(); |
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float w = region.getW(); |
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else return -1; |
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250 | 254 |
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mBuf[4*mNumEffects+2] = z<=0.0f ? 1000*mObjHalfX : z; |
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mBuf[4*mNumEffects+3] = w<=0.0f ? 1000*mObjHalfY : w; |
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mUniforms[NUM_UNIFORMS*mNumEffects+1] = color.getX(); |
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mUniforms[NUM_UNIFORMS*mNumEffects+2] = color.getY(); |
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mUniforms[NUM_UNIFORMS*mNumEffects+3] = color.getZ(); |
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if( region instanceof Dynamic4D) |
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mInterP[mNumEffects] = (Dynamic4D)region; |
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else if( region instanceof Static4D ) |
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{ |
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mInterP[mNumEffects] = null; |
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mBuf[4*mNumEffects ] = ((Static4D)region).getX(); |
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mBuf[4*mNumEffects+1] = ((Static4D)region).getY(); |
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mBuf[4*mNumEffects+2] = ((Static4D)region).getZ(); |
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mBuf[4*mNumEffects+3] = ((Static4D)region).getW(); |
|
253 | 268 |
} |
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else return -1; |
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254 | 270 |
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mUniforms[NUM_UNIFORMS*mNumEffects+1] = c.getX(); |
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mUniforms[NUM_UNIFORMS*mNumEffects+2] = c.getY(); |
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mUniforms[NUM_UNIFORMS*mNumEffects+3] = c.getZ(); |
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|
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259 | 271 |
return addBase(eln); |
260 | 272 |
} |
261 | 273 |
|
... | ... | |
263 | 275 |
} |
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|
265 | 277 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
278 |
// chroma |
|
266 | 279 |
|
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synchronized long add(EffectNames eln, Dynamic1D inter, Static3D c, Static4D region, Static2D point)
|
|
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synchronized long add(EffectNames eln, Data1D level, Static3D color)
|
|
268 | 281 |
{ |
269 | 282 |
if( mMax[INDEX]>mNumEffects ) |
270 | 283 |
{ |
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mInterI[mNumEffects] = inter; |
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mInterP[mNumEffects] = null; |
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mBuf[4*mNumEffects ] = point.getX(); |
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mBuf[4*mNumEffects+1] = point.getY(); |
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EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects); |
|
275 | 285 |
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if( region==null ) |
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if( level instanceof Dynamic1D) |
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mInterI[mNumEffects] = (Dynamic1D)level; |
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else if( level instanceof Static1D ) |
|
277 | 289 |
{ |
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mBuf[4*mNumEffects+2] = 1000*mObjHalfX;
|
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mBuf[4*mNumEffects+3] = 1000*mObjHalfY;
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mInterI[mNumEffects] = null;
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mUniforms[NUM_UNIFORMS*mNumEffects] = ((Static1D)level).getX();
|
|
280 | 292 |
} |
281 |
else |
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{ |
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float z = region.getZ(); |
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float w = region.getW(); |
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else return -1; |
|
285 | 294 |
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mBuf[4*mNumEffects+2] = z<=0.0f ? 1000*mObjHalfX : z; |
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mBuf[4*mNumEffects+3] = w<=0.0f ? 1000*mObjHalfY : w; |
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} |
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mUniforms[NUM_UNIFORMS*mNumEffects+1] = color.getX(); |
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mUniforms[NUM_UNIFORMS*mNumEffects+2] = color.getY(); |
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mUniforms[NUM_UNIFORMS*mNumEffects+3] = color.getZ(); |
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298 |
|
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mInterP[mNumEffects] = null; // |
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mBuf[4*mNumEffects+2] = 1000*mObjHalfX; // i.e. null region |
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mBuf[4*mNumEffects+3] = 1000*mObjHalfY; // |
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289 | 302 |
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mUniforms[NUM_UNIFORMS*mNumEffects+1] = c.getX(); |
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mUniforms[NUM_UNIFORMS*mNumEffects+2] = c.getY(); |
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mUniforms[NUM_UNIFORMS*mNumEffects+3] = c.getZ(); |
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293 |
|
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294 | 303 |
return addBase(eln); |
295 | 304 |
} |
296 | 305 |
|
... | ... | |
298 | 307 |
} |
299 | 308 |
|
300 | 309 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
301 |
|
|
302 |
synchronized long add(EffectNames eln, float t, Static3D c, Static4D region, Dynamic2D point) |
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310 |
// chroma |
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311 |
|
|
312 |
synchronized long add(EffectNames eln, Data4D chroma, Data4D region) |
|
303 | 313 |
{ |
304 | 314 |
if( mMax[INDEX]>mNumEffects ) |
305 | 315 |
{ |
306 |
mInterI[mNumEffects] = null; |
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mInterP[mNumEffects] = point; |
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316 |
EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects); |
|
308 | 317 |
|
309 |
if( region==null ) |
|
318 |
if( chroma instanceof Dynamic4D) |
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mInterI[mNumEffects] = (Dynamic4D)chroma; |
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320 |
else if( chroma instanceof Static4D ) |
|
310 | 321 |
{ |
311 |
mBuf[4*mNumEffects+2] = 1000*mObjHalfX; |
|
312 |
mBuf[4*mNumEffects+3] = 1000*mObjHalfY; |
|
322 |
mInterI[mNumEffects] = null; |
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323 |
mUniforms[NUM_UNIFORMS*mNumEffects ] = ((Static4D)chroma).getX(); |
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324 |
mUniforms[NUM_UNIFORMS*mNumEffects+1] = ((Static4D)chroma).getY(); |
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325 |
mUniforms[NUM_UNIFORMS*mNumEffects+2] = ((Static4D)chroma).getZ(); |
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326 |
mUniforms[NUM_UNIFORMS*mNumEffects+3] = ((Static4D)chroma).getW(); |
|
313 | 327 |
} |
314 |
else |
|
315 |
{ |
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316 |
float z = region.getZ(); |
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317 |
float w = region.getW(); |
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328 |
else return -1; |
|
318 | 329 |
|
319 |
mBuf[4*mNumEffects+2] = z<=0.0f ? 1000*mObjHalfX : z; |
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320 |
mBuf[4*mNumEffects+3] = w<=0.0f ? 1000*mObjHalfY : w; |
|
330 |
if( region instanceof Dynamic4D) |
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331 |
mInterP[mNumEffects] = (Dynamic4D)region; |
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332 |
else if( region instanceof Static4D ) |
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333 |
{ |
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334 |
mInterP[mNumEffects] = null; |
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335 |
mBuf[4*mNumEffects ] = ((Static4D)region).getX(); |
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336 |
mBuf[4*mNumEffects+1] = ((Static4D)region).getY(); |
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337 |
mBuf[4*mNumEffects+2] = ((Static4D)region).getZ(); |
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338 |
mBuf[4*mNumEffects+3] = ((Static4D)region).getW(); |
|
321 | 339 |
} |
340 |
else return -1; |
|
322 | 341 |
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323 |
mUniforms[NUM_UNIFORMS*mNumEffects+0] = t; |
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324 |
mUniforms[NUM_UNIFORMS*mNumEffects+1] = c.getX(); |
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325 |
mUniforms[NUM_UNIFORMS*mNumEffects+2] = c.getY(); |
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326 |
mUniforms[NUM_UNIFORMS*mNumEffects+3] = c.getZ(); |
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327 |
|
|
328 | 342 |
return addBase(eln); |
329 | 343 |
} |
330 | 344 |
|
... | ... | |
332 | 346 |
} |
333 | 347 |
|
334 | 348 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
349 |
// chroma |
|
335 | 350 |
|
336 |
synchronized long add(EffectNames eln, float t, Static3D c, Static4D region, Static2D point)
|
|
351 |
synchronized long add(EffectNames eln, Data4D chroma)
|
|
337 | 352 |
{ |
338 | 353 |
if( mMax[INDEX]>mNumEffects ) |
339 | 354 |
{ |
340 |
mInterI[mNumEffects] = null; |
|
341 |
mInterP[mNumEffects] = null; |
|
342 |
mBuf[4*mNumEffects ] = point.getX(); |
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343 |
mBuf[4*mNumEffects+1] = point.getY(); |
|
355 |
EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects); |
|
344 | 356 |
|
345 |
if( region==null ) |
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357 |
if( chroma instanceof Dynamic4D) |
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358 |
mInterI[mNumEffects] = (Dynamic4D)chroma; |
|
359 |
else if( chroma instanceof Static4D ) |
|
346 | 360 |
{ |
347 |
mBuf[4*mNumEffects+2] = 1000*mObjHalfX; |
|
348 |
mBuf[4*mNumEffects+3] = 1000*mObjHalfY; |
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361 |
mInterI[mNumEffects] = null; |
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362 |
mUniforms[NUM_UNIFORMS*mNumEffects ] = ((Static4D)chroma).getX(); |
|
363 |
mUniforms[NUM_UNIFORMS*mNumEffects+1] = ((Static4D)chroma).getY(); |
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364 |
mUniforms[NUM_UNIFORMS*mNumEffects+2] = ((Static4D)chroma).getZ(); |
|
365 |
mUniforms[NUM_UNIFORMS*mNumEffects+3] = ((Static4D)chroma).getW(); |
|
349 | 366 |
} |
350 |
else |
|
351 |
{ |
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352 |
float z = region.getZ(); |
|
353 |
float w = region.getW(); |
|
367 |
else return -1; |
|
354 | 368 |
|
355 |
mBuf[4*mNumEffects+2] = z<=0.0f ? 1000*mObjHalfX : z;
|
|
356 |
mBuf[4*mNumEffects+3] = w<=0.0f ? 1000*mObjHalfY : w;
|
|
357 |
}
|
|
369 |
mInterP[mNumEffects] = null; //
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|
370 |
mBuf[4*mNumEffects+2] = 1000*mObjHalfX; // i.e. null region
|
|
371 |
mBuf[4*mNumEffects+3] = 1000*mObjHalfY; //
|
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358 | 372 |
|
359 |
mUniforms[NUM_UNIFORMS*mNumEffects+0] = t; |
|
360 |
mUniforms[NUM_UNIFORMS*mNumEffects+1] = c.getX(); |
|
361 |
mUniforms[NUM_UNIFORMS*mNumEffects+2] = c.getY(); |
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362 |
mUniforms[NUM_UNIFORMS*mNumEffects+3] = c.getZ(); |
|
363 |
|
|
364 | 373 |
return addBase(eln); |
365 | 374 |
} |
366 | 375 |
|
Also available in: Unified diff
Major push towards simplifying DistortedObject's public API.
All Fragment effects are using the new API - the 'DataND' marker interfaces.