Revision 310e14fb
Added by Leszek Koltunski over 7 years ago
src/main/java/org/distorted/library/Distorted.java | ||
---|---|---|
23 | 23 |
import android.content.Context; |
24 | 24 |
import android.content.pm.ConfigurationInfo; |
25 | 25 |
import android.content.res.Resources; |
26 |
|
|
27 |
import org.distorted.library.effect.EffectMessageSender; |
|
28 |
import org.distorted.library.effect.EffectQueue; |
|
29 |
import org.distorted.library.effect.EffectQueuePostprocess; |
|
26 | 30 |
import org.distorted.library.program.*; |
27 | 31 |
|
28 | 32 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
84 | 88 |
} |
85 | 89 |
|
86 | 90 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
87 |
|
|
88 |
static boolean isInitialized() |
|
91 |
/** |
|
92 |
* Have we called onCreate yet, ie have we initialized the library? |
|
93 |
* @return <code>true</code> if the library is initilized and ready for action. |
|
94 |
*/ |
|
95 |
public static boolean isInitialized() |
|
89 | 96 |
{ |
90 | 97 |
return mInitialized; |
91 | 98 |
} |
src/main/java/org/distorted/library/DistortedEffects.java | ||
---|---|---|
22 | 22 |
import android.content.res.Resources; |
23 | 23 |
import android.opengl.GLES30; |
24 | 24 |
|
25 |
import org.distorted.library.effect.EffectQueue; |
|
26 |
import org.distorted.library.effect.EffectQueueFragment; |
|
27 |
import org.distorted.library.effect.EffectQueueMatrix; |
|
28 |
import org.distorted.library.effect.EffectQueueVertex; |
|
25 | 29 |
import org.distorted.library.message.EffectListener; |
26 | 30 |
import org.distorted.library.program.DistortedProgram; |
27 | 31 |
import org.distorted.library.program.FragmentCompilationException; |
... | ... | |
92 | 96 |
private static long mNextID =0; |
93 | 97 |
private long mID; |
94 | 98 |
|
95 |
private EffectQueueMatrix mM;
|
|
99 |
private EffectQueueMatrix mM; |
|
96 | 100 |
private EffectQueueFragment mF; |
97 |
private EffectQueueVertex mV;
|
|
101 |
private EffectQueueVertex mV; |
|
98 | 102 |
|
99 | 103 |
private boolean matrixCloned, vertexCloned, fragmentCloned; |
100 | 104 |
|
src/main/java/org/distorted/library/DistortedEffectsPostprocess.java | ||
---|---|---|
19 | 19 |
|
20 | 20 |
package org.distorted.library; |
21 | 21 |
|
22 |
import org.distorted.library.effect.EffectQueue; |
|
23 |
import org.distorted.library.effect.EffectQueuePostprocess; |
|
22 | 24 |
import org.distorted.library.message.EffectListener; |
23 | 25 |
import org.distorted.library.type.Data1D; |
24 | 26 |
import org.distorted.library.type.Data4D; |
src/main/java/org/distorted/library/DistortedOutputSurface.java | ||
---|---|---|
26 | 26 |
|
27 | 27 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
28 | 28 |
|
29 |
abstract class DistortedOutputSurface extends DistortedSurface implements DistortedSlave |
|
29 |
public abstract class DistortedOutputSurface extends DistortedSurface implements DistortedSlave
|
|
30 | 30 |
{ |
31 | 31 |
//////////// DEBUG FLAGS ///////////////////////////////////////////// |
32 | 32 |
/** |
src/main/java/org/distorted/library/DistortedRenderState.java | ||
---|---|---|
28 | 28 |
* This is a member of DistortedNode. Remembers the OpenGL state we want to set just before rendering |
29 | 29 |
* the Node. |
30 | 30 |
*/ |
31 |
class DistortedRenderState |
|
31 |
public class DistortedRenderState
|
|
32 | 32 |
{ |
33 | 33 |
// TODO: figure this out dynamically; this assumes 8 bit stencil buffer. |
34 | 34 |
private static final int STENCIL_MASK = (1<<8)-1; |
src/main/java/org/distorted/library/EffectMessageSender.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2016 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Distorted. // |
|
5 |
// // |
|
6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Distorted is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.library; |
|
21 |
|
|
22 |
import org.distorted.library.message.EffectListener; |
|
23 |
import org.distorted.library.message.EffectMessage; |
|
24 |
|
|
25 |
import java.util.Vector; |
|
26 |
|
|
27 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
28 |
|
|
29 |
final class EffectMessageSender extends Thread |
|
30 |
{ |
|
31 |
private class Message |
|
32 |
{ |
|
33 |
EffectListener mListener; |
|
34 |
EffectMessage mMessage; |
|
35 |
long mEffectID; |
|
36 |
int mEffectName; |
|
37 |
long mBitmapID; |
|
38 |
|
|
39 |
Message(EffectListener l, EffectMessage m, long id, int name, long bmpID) |
|
40 |
{ |
|
41 |
mListener = l; |
|
42 |
mMessage = m; |
|
43 |
mEffectID = id; |
|
44 |
mEffectName = name; |
|
45 |
mBitmapID = bmpID; |
|
46 |
} |
|
47 |
} |
|
48 |
|
|
49 |
private static Vector<Message> mList =null; |
|
50 |
private static EffectMessageSender mThis=null; |
|
51 |
private static volatile boolean mNotify = false; |
|
52 |
private static volatile boolean mRunning = false; |
|
53 |
|
|
54 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
55 |
|
|
56 |
private EffectMessageSender() |
|
57 |
{ |
|
58 |
} |
|
59 |
|
|
60 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
61 |
|
|
62 |
static void startSending() |
|
63 |
{ |
|
64 |
mRunning = true; |
|
65 |
|
|
66 |
if( mThis==null ) |
|
67 |
{ |
|
68 |
mList = new Vector<>(); |
|
69 |
mThis = new EffectMessageSender(); |
|
70 |
mThis.start(); |
|
71 |
} |
|
72 |
else |
|
73 |
{ |
|
74 |
synchronized(mThis) |
|
75 |
{ |
|
76 |
mThis.notify(); |
|
77 |
} |
|
78 |
} |
|
79 |
} |
|
80 |
|
|
81 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
82 |
|
|
83 |
static void stopSending() |
|
84 |
{ |
|
85 |
mRunning = false; |
|
86 |
|
|
87 |
if( mThis!=null ) |
|
88 |
{ |
|
89 |
synchronized(mThis) |
|
90 |
{ |
|
91 |
mThis.notify(); |
|
92 |
} |
|
93 |
} |
|
94 |
} |
|
95 |
|
|
96 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
97 |
|
|
98 |
public void run() |
|
99 |
{ |
|
100 |
Message tmp; |
|
101 |
|
|
102 |
while(mRunning) |
|
103 |
{ |
|
104 |
//android.util.Log.i("SENDER", "sender thread running..."); |
|
105 |
|
|
106 |
while( mList.size()>0 ) |
|
107 |
{ |
|
108 |
tmp = mList.remove(0); |
|
109 |
tmp.mListener.effectMessage(tmp.mMessage, tmp.mEffectID, EffectNames.getName(tmp.mEffectName),tmp.mBitmapID); |
|
110 |
} |
|
111 |
|
|
112 |
synchronized(mThis) |
|
113 |
{ |
|
114 |
if (!mNotify) |
|
115 |
{ |
|
116 |
try { mThis.wait(); } |
|
117 |
catch(InterruptedException ex) { } |
|
118 |
} |
|
119 |
mNotify = false; |
|
120 |
} |
|
121 |
} |
|
122 |
|
|
123 |
mThis = null; |
|
124 |
mList.clear(); |
|
125 |
|
|
126 |
//android.util.Log.i("SENDER", "sender thread finished..."); |
|
127 |
} |
|
128 |
|
|
129 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
130 |
|
|
131 |
static void newMessage(EffectListener l, EffectMessage m, long id, int name, long bmpID) |
|
132 |
{ |
|
133 |
Message msg = mThis.new Message(l,m,id,name,bmpID); |
|
134 |
mList.add(msg); |
|
135 |
|
|
136 |
synchronized(mThis) |
|
137 |
{ |
|
138 |
mNotify = true; |
|
139 |
mThis.notify(); |
|
140 |
} |
|
141 |
} |
|
142 |
} |
|
143 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/library/EffectNames.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2016 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Distorted. // |
|
5 |
// // |
|
6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Distorted is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.library; |
|
21 |
|
|
22 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
23 |
/** |
|
24 |
* Names of Effects one can add to the DistortedEffects queues. |
|
25 |
* <p> |
|
26 |
* Effect's 'Type' is one of the constants defined in {@link EffectTypes}. |
|
27 |
* </p> |
|
28 |
* <p> |
|
29 |
* Effect's 'Uniforms' are a vector of 7 (matrix effects) 12 (vertex) or 8 (fragment) floats, which |
|
30 |
* together form full information how to compute a given effect. |
|
31 |
* Typically, some of those values will be Interpolated in CPU (by one of the 'EffectQueueX.compute()' |
|
32 |
* methods) and the effect of such Interpolation sent to the Shaders. |
|
33 |
* </p> |
|
34 |
* <p> |
|
35 |
* Effect's 'Unity' is such a particular vector of its 'interpolated values' which makes the |
|
36 |
* effect NULL. For example, if the effect is 'MOVE' by a 3-dimensional vector, then a 'NULL |
|
37 |
* MOVE' is a MOVE by vector (0,0,0), thus (0,0,0) is the unity of the MOVE effect. |
|
38 |
* This is used by the EffectQueue classes to decide if the final form of the Effect is NULL - and |
|
39 |
* thus if it can safely be removed from Effect Queues without affecting the visual in any way. |
|
40 |
* </p> |
|
41 |
*/ |
|
42 |
public enum EffectNames |
|
43 |
{ |
|
44 |
// EFFECT NAME /////// EFFECT TYPE ////////////// UNITY /////////////// DIM // REGION // CENTER |
|
45 |
|
|
46 |
///////////////////////////////////////////////////////////////////////////////// |
|
47 |
// MATRIX EFFECTS. |
|
48 |
// Always 7 Uniforms: 4 per-effect interpolated values + 3 dimensional center. |
|
49 |
/** |
|
50 |
* Rotate the whole Object around a center point (in angle-axis notation). |
|
51 |
* <p> |
|
52 |
* Uniforms: (angle,axisX,axisY,axisZ,centerX,centerY,centerZ) |
|
53 |
* <p> |
|
54 |
* Unity: angle==0 |
|
55 |
*/ |
|
56 |
ROTATE ( EffectTypes.MATRIX , new float[] {0.0f} , 4, false, true ), |
|
57 |
/** |
|
58 |
* Rotate the whole Object around a center point (in quaternion notation). |
|
59 |
* <p> |
|
60 |
* Uniforms: (quatX,quatY,quatZ,quatW,centerX,centerY,centerZ) |
|
61 |
* <p> |
|
62 |
* Unity: (quatX,quatY,quatZ) = (0,0,0) |
|
63 |
*/ |
|
64 |
QUATERNION ( EffectTypes.MATRIX , new float[] {0.0f,0.0f,0.0f} , 4, false, true ), |
|
65 |
/** |
|
66 |
* Move the whole Object by a vector. |
|
67 |
* <p> |
|
68 |
* Uniforms: (vectorX,vectorY,vectorZ,UNUSED,UNUSED,UNUSED,UNUSED) |
|
69 |
* <p> |
|
70 |
* Unity: (vectorX,vectorY,vectorZ) = (0,0,0) |
|
71 |
*/ |
|
72 |
MOVE ( EffectTypes.MATRIX , new float[] {0.0f,0.0f,0.0f} , 3, false, false ), |
|
73 |
/** |
|
74 |
* Scale the whole Object independently in all 3 dimensions. |
|
75 |
* <p> |
|
76 |
* Uniforms: (scaleX,scaleY,scaleZ,UNUSED,UNUSED,UNUSED,UNUSED) |
|
77 |
* <p> |
|
78 |
* Unity: (scaleX,scaleY,scaleZ) = (1,1,1) |
|
79 |
*/ |
|
80 |
SCALE ( EffectTypes.MATRIX , new float[] {1.0f,1.0f,1.0f} , 3, false, false ), |
|
81 |
/** |
|
82 |
* Shear the whole Object in 3 dimensions around a center point. |
|
83 |
* <p> |
|
84 |
* Uniforms: (shearX,shearY,shearZ,UNUSED,centerX,centerY,centerZ) |
|
85 |
* <p> |
|
86 |
* Unity: (shearX,shearY,shearZ) = (0,0,0) |
|
87 |
*/ |
|
88 |
SHEAR ( EffectTypes.MATRIX , new float[] {0.0f,0.0f,0.0f} , 3, false, true ), |
|
89 |
// add new Matrix effects here... |
|
90 |
|
|
91 |
///////////////////////////////////////////////////////////////////////////////// |
|
92 |
// VERTEX EFFECTS |
|
93 |
// Always 12 Uniforms: 5 per-effect interpolated values, 3-dimensional center of |
|
94 |
// the effect, 4-dimensional Region |
|
95 |
/** |
|
96 |
* Apply a 3D vector of force to area around a point on the surface of the Object. |
|
97 |
* <p> |
|
98 |
* Uniforms: (forceX,forceY,forceZ,UNUSED, |
|
99 |
* UNUSED,centerX,centerY,centerZ, |
|
100 |
* regionX,regionY,regionRX,regionRY) |
|
101 |
* <p> |
|
102 |
* Unity: (forceX,forceY,forceZ) = (0,0,0) |
|
103 |
*/ |
|
104 |
DISTORT ( EffectTypes.VERTEX , new float[] {0.0f,0.0f,0.0f} , 3, true, true ), |
|
105 |
/** |
|
106 |
* Deform the whole Object by applying a 3D vector of force to a center point. |
|
107 |
* <p> |
|
108 |
* Uniforms: (forceX,forceY,forceZ,UNUSED, |
|
109 |
* UNUSED,centerX,centerY,centerZ, |
|
110 |
* regionX,regionY,regionRX,regionRY) |
|
111 |
* <p> |
|
112 |
* Unity: (forceX,forceY,forceZ) = (0,0,0) |
|
113 |
*/ |
|
114 |
DEFORM ( EffectTypes.VERTEX , new float[] {0.0f,0.0f,0.0f} , 3, true, true ), |
|
115 |
/** |
|
116 |
* Pull (or push away) all points around a center point to (from) it. |
|
117 |
* <p> |
|
118 |
* Uniforms: (sinkFactor,UNUSED,UNUSED,UNUSED, |
|
119 |
* UNUSED,centerX,centerY,centerZ, |
|
120 |
* regionX,regionY,regionRX,regionRY) |
|
121 |
* <p> |
|
122 |
* Unity: sinkFactor = 1 |
|
123 |
*/ |
|
124 |
SINK ( EffectTypes.VERTEX , new float[] {1.0f} , 1, true, true ), |
|
125 |
/** |
|
126 |
* Pull (or push away) all points around a line to (from) it. |
|
127 |
* <p> |
|
128 |
* Uniforms: (pinchFactor,lineAngle,UNUSED,UNUSED, |
|
129 |
* UNUSED,centerX,centerY,centerZ, |
|
130 |
* regionX,regionY,regionRX,regionRY) |
|
131 |
* <p> |
|
132 |
* Unity: sinkFactor = 1 |
|
133 |
*/ |
|
134 |
PINCH ( EffectTypes.VERTEX , new float[] {1.0f} , 2, true, true ), |
|
135 |
/** |
|
136 |
* Smoothly rotate a limited area around a center point. |
|
137 |
* <p> |
|
138 |
* Uniforms: (swirlAngle,UNUSED,UNUSED,UNUSED, |
|
139 |
* UNUSED, centerX,centerY,centerZ, |
|
140 |
* regionX,regionY,regionRX,regionRY) |
|
141 |
* <p> |
|
142 |
* Unity: swirlAngle = 0 |
|
143 |
*/ |
|
144 |
SWIRL ( EffectTypes.VERTEX , new float[] {0.0f} , 1, true, true ), |
|
145 |
/** |
|
146 |
* Directional sinusoidal wave effect. The direction of the wave is given by the 'angle' |
|
147 |
* parameters. Details: {@link DistortedEffects#wave(org.distorted.library.type.Data5D,org.distorted.library.type.Data3D)} |
|
148 |
* <p> |
|
149 |
* Uniforms: (amplitude,length,phase,angleAlpha, |
|
150 |
* angleBeta, centerX,centerY,centerZ, |
|
151 |
* regionX,regionY,regionRX,regionRY) |
|
152 |
* <p> |
|
153 |
* Unity: amplitude = 0 |
|
154 |
*/ |
|
155 |
WAVE ( EffectTypes.VERTEX , new float[] {0.0f} , 5, true, true ), |
|
156 |
// add new Vertex Effects here... |
|
157 |
|
|
158 |
///////////////////////////////////////////////////////////////////////////////// |
|
159 |
// FRAGMENT EFFECTS |
|
160 |
// Always 8 Uniforms: 4-per effect interpolated values, 4 dimensional Region. |
|
161 |
/** |
|
162 |
* Make a given Region (partially) transparent. |
|
163 |
* <p> |
|
164 |
* Uniforms: (transparencyLevel,UNUSED,UNUSED,UNUSED, regionX, regionY, regionRX, regionRY) |
|
165 |
* <p> |
|
166 |
* Unity: transparencyLevel = 1 |
|
167 |
*/ |
|
168 |
ALPHA ( EffectTypes.FRAGMENT, new float[] {1.0f} , 1, true, false ), |
|
169 |
/** |
|
170 |
* Make a given Region (partially) transparent. |
|
171 |
* Effect smoothly fades towards the edges of the region. |
|
172 |
* <p> |
|
173 |
* Uniforms: (transparencyLevel,UNUSED,UNUSED,UNUSED, regionX, regionY, regionRX, regionRY) |
|
174 |
* Unity: transparencyLevel = 1 |
|
175 |
*/ |
|
176 |
SMOOTH_ALPHA ( EffectTypes.FRAGMENT, new float[] {1.0f} , 1, true, false ), |
|
177 |
/** |
|
178 |
* Blend current color in the texture with a given color. |
|
179 |
* <p> |
|
180 |
* Uniforms: (blendLevel,colorR,colorG,colorB, regionX, regionY, regionRX, regionRY) |
|
181 |
* <p> |
|
182 |
* Unity: blendLevel = 0 |
|
183 |
*/ |
|
184 |
CHROMA ( EffectTypes.FRAGMENT, new float[] {0.0f} , 4, true, false ), |
|
185 |
/** |
|
186 |
* Smoothly blend current color in the texture with a given color. |
|
187 |
* <p> |
|
188 |
* Uniforms: (blendLevel,colorR,colorG,colorB, regionX, regionY, regionRX, regionRY) |
|
189 |
* Unity: blendLevel = 0 |
|
190 |
*/ |
|
191 |
SMOOTH_CHROMA ( EffectTypes.FRAGMENT, new float[] {0.0f} , 4, true, false ), |
|
192 |
/** |
|
193 |
* Change brightness level of a given Region. |
|
194 |
* <p> |
|
195 |
* Uniforms: (brightnessLevel,UNUSED,UNUSED,UNUSED, regionX, regionY, regionRX, regionRY) |
|
196 |
* <p> |
|
197 |
* Unity: brightnessLevel = 1 |
|
198 |
*/ |
|
199 |
BRIGHTNESS ( EffectTypes.FRAGMENT, new float[] {1.0f} , 1, true, false ), |
|
200 |
/** |
|
201 |
* Smoothly change brightness level of a given Region. |
|
202 |
* <p> |
|
203 |
* Uniforms: (brightnessLevel,UNUSED,UNUSED,UNUSED, regionX, regionY, regionRX, regionRY) |
|
204 |
* <p> |
|
205 |
* Unity: brightnessLevel = 1 |
|
206 |
*/ |
|
207 |
SMOOTH_BRIGHTNESS( EffectTypes.FRAGMENT, new float[] {1.0f} , 1, true, false ), |
|
208 |
/** |
|
209 |
* Change saturation level of a given Region. |
|
210 |
* <p> |
|
211 |
* Uniforms: (saturationLevel,UNUSED,UNUSED,UNUSED, regionX, regionY, regionRX, regionRY) |
|
212 |
* <p> |
|
213 |
* Unity: saturationLevel = 1 |
|
214 |
*/ |
|
215 |
SATURATION ( EffectTypes.FRAGMENT, new float[] {1.0f} , 1, true, false ), |
|
216 |
/** |
|
217 |
* Smoothly change saturation level of a given Region. |
|
218 |
* <p> |
|
219 |
* Uniforms: (saturationLevel,UNUSED,UNUSED,UNUSED, regionX, regionY, regionRX, regionRY) |
|
220 |
* <p> |
|
221 |
* Unity: saturationLevel = 1 |
|
222 |
*/ |
|
223 |
SMOOTH_SATURATION( EffectTypes.FRAGMENT, new float[] {1.0f} , 1, true, false ), |
|
224 |
/** |
|
225 |
* Change contrast level of a given Region. |
|
226 |
* <p> |
|
227 |
* Uniforms: (contrastLevel,UNUSED,UNUSED,UNUSED, regionX, regionY, regionRX, regionRY) |
|
228 |
* <p> |
|
229 |
* Unity: contrastLevel = 1 |
|
230 |
*/ |
|
231 |
CONTRAST ( EffectTypes.FRAGMENT, new float[] {1.0f} , 1, true, false ), |
|
232 |
/** |
|
233 |
* Smoothly change contrast level of a given Region. |
|
234 |
* <p> |
|
235 |
* Uniforms: (contrastLevel,UNUSED,UNUSED,UNUSED, regionX, regionY, regionRX, regionRY) |
|
236 |
* <p> |
|
237 |
* Unity: contrastLevel = 1 |
|
238 |
*/ |
|
239 |
SMOOTH_CONTRAST ( EffectTypes.FRAGMENT, new float[] {1.0f} , 1, true, false ), |
|
240 |
// add new Fragment effects here... |
|
241 |
|
|
242 |
///////////////////////////////////////////////////////////////////////////////// |
|
243 |
// POSTPROCESSING EFFECTS. |
|
244 |
// Always 5 Uniforms: 5 per-effect interpolated values. |
|
245 |
/** |
|
246 |
* Blur the area around the center. |
|
247 |
* <p> |
|
248 |
* Uniforms: (radius,UNUSED,UNUSED,UNUSED,UNUSED) |
|
249 |
* <p> |
|
250 |
* Unity: radius = 0 |
|
251 |
*/ |
|
252 |
BLUR ( EffectTypes.POSTPROCESS,new float[] {0.0f} , 1, false, false ), |
|
253 |
/** |
|
254 |
* Make the object Glow with a certain color and configurable radius of the halo around it. |
|
255 |
* <p> |
|
256 |
* Uniforms: (A,R,G,B,radius) |
|
257 |
* <p> |
|
258 |
* Unity: radius = 0 |
|
259 |
*/ |
|
260 |
GLOW ( EffectTypes.POSTPROCESS,new float[] {0.0f} , 5, false, false ); |
|
261 |
|
|
262 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
263 |
|
|
264 |
private static final int MAXDIM = 4; // maximum supported dimension of the Unity of an Effect |
|
265 |
// (not to be confused with dimension of the Effect itself!) |
|
266 |
private final EffectTypes type; |
|
267 |
private final float[] unity; |
|
268 |
private final int dimension; |
|
269 |
private final boolean supportsR; |
|
270 |
private final boolean supportsC; |
|
271 |
|
|
272 |
private static final float[] unities; |
|
273 |
private static final int[] unityDimensions; |
|
274 |
private static final int[] dimensions; |
|
275 |
private static final boolean[] supportsRegion; |
|
276 |
private static final boolean[] supportsCenter; |
|
277 |
private static final EffectNames[] names; |
|
278 |
|
|
279 |
static |
|
280 |
{ |
|
281 |
int len = values().length; |
|
282 |
int i=0; |
|
283 |
|
|
284 |
unityDimensions = new int[len]; |
|
285 |
dimensions = new int[len]; |
|
286 |
supportsRegion = new boolean[len]; |
|
287 |
supportsCenter = new boolean[len]; |
|
288 |
unities = new float[MAXDIM*len]; |
|
289 |
names = new EffectNames[len]; |
|
290 |
|
|
291 |
for(EffectNames name: EffectNames.values()) |
|
292 |
{ |
|
293 |
unityDimensions[i] = (name.unity==null ? 0 : name.unity.length); |
|
294 |
dimensions[i] = name.dimension; |
|
295 |
supportsRegion[i] = name.supportsR; |
|
296 |
supportsCenter[i] = name.supportsC; |
|
297 |
names[i] = name; |
|
298 |
|
|
299 |
switch(unityDimensions[i]) |
|
300 |
{ |
|
301 |
case 4: unities[MAXDIM*i+3] = name.unity[3]; |
|
302 |
case 3: unities[MAXDIM*i+2] = name.unity[2]; |
|
303 |
case 2: unities[MAXDIM*i+1] = name.unity[1]; |
|
304 |
case 1: unities[MAXDIM*i ] = name.unity[0]; |
|
305 |
case 0: break; |
|
306 |
} |
|
307 |
|
|
308 |
i++; |
|
309 |
} |
|
310 |
} |
|
311 |
|
|
312 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
313 |
|
|
314 |
EffectNames(EffectTypes type, float[] unity, int dimension, boolean supportsR, boolean supportsC) |
|
315 |
{ |
|
316 |
this.type = type; |
|
317 |
this.unity = unity; |
|
318 |
this.dimension = dimension; |
|
319 |
this.supportsR = supportsR; |
|
320 |
this.supportsC = supportsC; |
|
321 |
} |
|
322 |
|
|
323 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
324 |
|
|
325 |
static EffectTypes getType(int ordinal) |
|
326 |
{ |
|
327 |
return names[ordinal].type; |
|
328 |
} |
|
329 |
|
|
330 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
331 |
|
|
332 |
static EffectNames getName(int ordinal) |
|
333 |
{ |
|
334 |
return names[ordinal]; |
|
335 |
} |
|
336 |
|
|
337 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
338 |
|
|
339 |
static boolean isUnity(int ordinal, float[] buffer, int index) |
|
340 |
{ |
|
341 |
switch(unityDimensions[ordinal]) |
|
342 |
{ |
|
343 |
case 0: return true; |
|
344 |
case 1: return buffer[index ]==unities[MAXDIM*ordinal ]; |
|
345 |
case 2: return buffer[index ]==unities[MAXDIM*ordinal ] && |
|
346 |
buffer[index+1]==unities[MAXDIM*ordinal+1]; |
|
347 |
case 3: return buffer[index ]==unities[MAXDIM*ordinal ] && |
|
348 |
buffer[index+1]==unities[MAXDIM*ordinal+1] && |
|
349 |
buffer[index+2]==unities[MAXDIM*ordinal+2]; |
|
350 |
case 4: return buffer[index ]==unities[MAXDIM*ordinal ] && |
|
351 |
buffer[index+1]==unities[MAXDIM*ordinal+1] && |
|
352 |
buffer[index+2]==unities[MAXDIM*ordinal+2] && |
|
353 |
buffer[index+3]==unities[MAXDIM*ordinal+3]; |
|
354 |
} |
|
355 |
|
|
356 |
return false; |
|
357 |
} |
|
358 |
|
|
359 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
360 |
|
|
361 |
static int size() |
|
362 |
{ |
|
363 |
return values().length; |
|
364 |
} |
|
365 |
|
|
366 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
367 |
// PUBLIC API |
|
368 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
369 |
/** |
|
370 |
* Returns the Type of an individual Effect. For example, EffectNames.ROTATION.getType() will |
|
371 |
* return EffectTypes.MATRIX. |
|
372 |
* @return type of the effect. |
|
373 |
*/ |
|
374 |
public EffectTypes getType() |
|
375 |
{ |
|
376 |
return type; |
|
377 |
} |
|
378 |
|
|
379 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
380 |
|
|
381 |
/** |
|
382 |
* Returns the dimension of an Effect (in other words, the number of interpolated values). |
|
383 |
* @return dimension of the Effect. |
|
384 |
*/ |
|
385 |
public int getDimension() { return dimensions[ordinal()]; } |
|
386 |
|
|
387 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
388 |
|
|
389 |
/** |
|
390 |
* Do we support being masked by a Region? |
|
391 |
* @return true if the Effect supports being masked with a Region. |
|
392 |
*/ |
|
393 |
public boolean supportsRegion() { return supportsRegion[ordinal()]; } |
|
394 |
|
|
395 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
396 |
|
|
397 |
/** |
|
398 |
* Does this Effect have a center? |
|
399 |
* @return true if the Effect has a center. |
|
400 |
*/ |
|
401 |
public boolean supportsCenter() { return supportsCenter[ordinal()]; } |
|
402 |
|
|
403 |
} |
src/main/java/org/distorted/library/EffectQueue.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2016 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Distorted. // |
|
5 |
// // |
|
6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Distorted is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.library; |
|
21 |
|
|
22 |
import org.distorted.library.message.EffectListener; |
|
23 |
import org.distorted.library.message.EffectMessage; |
|
24 |
import org.distorted.library.type.Dynamic; |
|
25 |
|
|
26 |
import java.util.Vector; |
|
27 |
|
|
28 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
29 |
|
|
30 |
abstract class EffectQueue |
|
31 |
{ |
|
32 |
protected byte mNumEffects; // number of effects at the moment |
|
33 |
protected long mTotalEffects; // total number of effects ever created |
|
34 |
protected int[] mName; |
|
35 |
protected float[] mUniforms; |
|
36 |
protected float[] mCache; |
|
37 |
protected Dynamic[][] mInter; |
|
38 |
protected long[] mCurrentDuration; |
|
39 |
protected byte[] mFreeIndexes; |
|
40 |
protected byte[] mIDIndex; |
|
41 |
protected long[] mID; |
|
42 |
protected long mTime=0; |
|
43 |
protected static int[] mMax = new int[EffectTypes.LENGTH]; |
|
44 |
protected int mMaxIndex; |
|
45 |
protected Vector<EffectListener> mListeners =null; |
|
46 |
protected int mNumListeners=0; // ==mListeners.length(), but we only create mListeners if the first one gets added |
|
47 |
protected long mObjectID; |
|
48 |
|
|
49 |
private static boolean mCreated; |
|
50 |
|
|
51 |
static |
|
52 |
{ |
|
53 |
onDestroy(); |
|
54 |
} |
|
55 |
|
|
56 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
57 |
|
|
58 |
EffectQueue(long id, int numUniforms, int numCache, int index) |
|
59 |
{ |
|
60 |
mNumEffects = 0; |
|
61 |
mTotalEffects = 0; |
|
62 |
mMaxIndex = index; |
|
63 |
mObjectID = id; |
|
64 |
|
|
65 |
int max = mMax[mMaxIndex]; |
|
66 |
|
|
67 |
if( max>0 ) |
|
68 |
{ |
|
69 |
mName = new int[max]; |
|
70 |
mUniforms = new float[numUniforms*max]; |
|
71 |
mInter = new Dynamic[3][max]; |
|
72 |
mCurrentDuration = new long[max]; |
|
73 |
mID = new long[max]; |
|
74 |
mIDIndex = new byte[max]; |
|
75 |
mFreeIndexes = new byte[max]; |
|
76 |
|
|
77 |
for(byte i=0; i<max; i++) mFreeIndexes[i] = i; |
|
78 |
|
|
79 |
if( numCache>0 ) |
|
80 |
{ |
|
81 |
mCache = new float[numCache*max]; |
|
82 |
} |
|
83 |
} |
|
84 |
|
|
85 |
mCreated = true; |
|
86 |
} |
|
87 |
|
|
88 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
89 |
|
|
90 |
@SuppressWarnings("unused") |
|
91 |
int getNumEffects() |
|
92 |
{ |
|
93 |
return mNumEffects; |
|
94 |
} |
|
95 |
|
|
96 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
97 |
// Only max Byte.MAX_VALUE concurrent effects per DistortedEffects object. |
|
98 |
// If you want more, change type of the mNumEffects, mIDIndex and mFreeIndexes variables to shorts. |
|
99 |
// (although probably this many uniforms will not fit in the shaders anyway!) |
|
100 |
|
|
101 |
static boolean setMax(int index, int m) |
|
102 |
{ |
|
103 |
if( (!mCreated && !Distorted.isInitialized()) || m<=mMax[index] ) |
|
104 |
{ |
|
105 |
if( m<0 ) m = 0; |
|
106 |
else if( m>Byte.MAX_VALUE ) m = Byte.MAX_VALUE; |
|
107 |
|
|
108 |
mMax[index] = m; |
|
109 |
return true; |
|
110 |
} |
|
111 |
|
|
112 |
return false; |
|
113 |
} |
|
114 |
|
|
115 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
116 |
|
|
117 |
static int getMax(int index) |
|
118 |
{ |
|
119 |
return mMax[index]; |
|
120 |
} |
|
121 |
|
|
122 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
123 |
|
|
124 |
void registerForMessages(EffectListener el) |
|
125 |
{ |
|
126 |
if( mListeners==null ) mListeners = new Vector<>(2,2); |
|
127 |
|
|
128 |
if( !mListeners.contains(el) ) |
|
129 |
{ |
|
130 |
mListeners.add(el); |
|
131 |
mNumListeners++; |
|
132 |
} |
|
133 |
} |
|
134 |
|
|
135 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
136 |
|
|
137 |
void deregisterForMessages(EffectListener el) |
|
138 |
{ |
|
139 |
if( mListeners.remove(el) ) |
|
140 |
{ |
|
141 |
mNumListeners--; |
|
142 |
} |
|
143 |
} |
|
144 |
|
|
145 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
146 |
|
|
147 |
static void onDestroy() |
|
148 |
{ |
|
149 |
EffectTypes.reset(mMax); |
|
150 |
mCreated = false; |
|
151 |
} |
|
152 |
|
|
153 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
154 |
|
|
155 |
synchronized int removeByID(long id) |
|
156 |
{ |
|
157 |
int i = getEffectIndex(id); |
|
158 |
|
|
159 |
if( i>=0 ) |
|
160 |
{ |
|
161 |
remove(i); |
|
162 |
return 1; |
|
163 |
} |
|
164 |
|
|
165 |
return 0; |
|
166 |
} |
|
167 |
|
|
168 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
169 |
|
|
170 |
synchronized int removeByType(EffectNames effect) |
|
171 |
{ |
|
172 |
int ret = 0; |
|
173 |
int ord = effect.ordinal(); |
|
174 |
|
|
175 |
for(int i=0; i<mNumEffects; i++) |
|
176 |
{ |
|
177 |
if( mName[i]==ord ) |
|
178 |
{ |
|
179 |
remove(i); |
|
180 |
i--; |
|
181 |
ret++; |
|
182 |
} |
|
183 |
} |
|
184 |
|
|
185 |
return ret; |
|
186 |
} |
|
187 |
|
|
188 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
189 |
|
|
190 |
private synchronized int getEffectIndex(long id) |
|
191 |
{ |
|
192 |
int index = mIDIndex[(int)(id%mMax[mMaxIndex])]; |
|
193 |
return (index<mNumEffects && mID[index]==id ? index : -1); |
|
194 |
} |
|
195 |
|
|
196 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
197 |
// we do want to notify Listeners if they called 'abortAll' themselves but don't want to notify |
|
198 |
// them if it is the library itself which is releasing resources. |
|
199 |
|
|
200 |
synchronized int abortAll(boolean notify) |
|
201 |
{ |
|
202 |
int ret = mNumEffects; |
|
203 |
long removedID; |
|
204 |
int removedName; |
|
205 |
|
|
206 |
for(int i=0; i<ret; i++ ) |
|
207 |
{ |
|
208 |
mInter[0][i] = null; |
|
209 |
mInter[1][i] = null; |
|
210 |
mInter[2][i] = null; |
|
211 |
|
|
212 |
if( notify ) |
|
213 |
{ |
|
214 |
removedID = mID[i]; |
|
215 |
removedName= mName[i]; |
|
216 |
|
|
217 |
for(int j=0; j<mNumListeners; j++) |
|
218 |
EffectMessageSender.newMessage( mListeners.elementAt(j), |
|
219 |
EffectMessage.EFFECT_REMOVED, |
|
220 |
(removedID<<EffectTypes.LENGTH)+EffectNames.getType(removedName).type, |
|
221 |
removedName, |
|
222 |
mObjectID); |
|
223 |
} |
|
224 |
} |
|
225 |
|
|
226 |
mNumEffects= 0; |
|
227 |
|
|
228 |
return ret; |
|
229 |
} |
|
230 |
|
|
231 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
232 |
// this assumes 0<=effect<mNumEffects |
|
233 |
|
|
234 |
protected void remove(int effect) |
|
235 |
{ |
|
236 |
mNumEffects--; |
|
237 |
|
|
238 |
byte removedIndex = (byte)(mID[effect]%mMax[mMaxIndex]); |
|
239 |
byte removedPosition = mIDIndex[removedIndex]; |
|
240 |
mFreeIndexes[mNumEffects] = removedIndex; |
|
241 |
|
|
242 |
long removedID = mID[effect]; |
|
243 |
int removedName= mName[effect]; |
|
244 |
|
|
245 |
for(int j=0; j<mMax[mMaxIndex]; j++) |
|
246 |
{ |
|
247 |
if( mIDIndex[j] > removedPosition ) mIDIndex[j]--; |
|
248 |
} |
|
249 |
|
|
250 |
for(int j=effect; j<mNumEffects; j++ ) |
|
251 |
{ |
|
252 |
mName[j] = mName[j+1]; |
|
253 |
mInter[0][j] = mInter[0][j+1]; |
|
254 |
mInter[1][j] = mInter[1][j+1]; |
|
255 |
mInter[2][j] = mInter[2][j+1]; |
|
256 |
mCurrentDuration[j] = mCurrentDuration[j+1]; |
|
257 |
mID[j] = mID[j+1]; |
|
258 |
|
|
259 |
moveEffect(j); |
|
260 |
} |
|
261 |
|
|
262 |
mInter[0][mNumEffects] = null; |
|
263 |
mInter[1][mNumEffects] = null; |
|
264 |
mInter[2][mNumEffects] = null; |
|
265 |
|
|
266 |
for(int i=0; i<mNumListeners; i++) |
|
267 |
EffectMessageSender.newMessage( mListeners.elementAt(i), |
|
268 |
EffectMessage.EFFECT_REMOVED, |
|
269 |
(removedID<<EffectTypes.LENGTH)+EffectNames.getType(removedName).type, |
|
270 |
removedName, |
|
271 |
mObjectID); |
|
272 |
} |
|
273 |
|
|
274 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
275 |
|
|
276 |
protected long addBase(EffectNames name) |
|
277 |
{ |
|
278 |
mName[mNumEffects] = name.ordinal(); |
|
279 |
mCurrentDuration[mNumEffects] = 0; |
|
280 |
|
|
281 |
int index = mFreeIndexes[mNumEffects]; |
|
282 |
long id = mTotalEffects*mMax[mMaxIndex] + index; |
|
283 |
mID[mNumEffects] = id; |
|
284 |
mIDIndex[index] = mNumEffects; |
|
285 |
|
|
286 |
mNumEffects++; |
|
287 |
mTotalEffects++; |
|
288 |
|
|
289 |
return (id<<EffectTypes.LENGTH)+name.getType().type; |
|
290 |
} |
|
291 |
|
|
292 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
293 |
// used only for debugging |
|
294 |
|
|
295 |
@SuppressWarnings("unused") |
|
296 |
protected String printEffects(int max) |
|
297 |
{ |
|
298 |
long[] indexes = new long[mMax[mMaxIndex]]; |
|
299 |
|
|
300 |
for(int g=0; g<mMax[mMaxIndex]; g++) |
|
301 |
{ |
|
302 |
indexes[g] = -1; |
|
303 |
} |
|
304 |
|
|
305 |
String ret="("; |
|
306 |
int f; |
|
307 |
|
|
308 |
for(int g=0; g<max; g++) |
|
309 |
{ |
|
310 |
f = getEffectIndex(g); |
|
311 |
if( f>=0 ) indexes[f] = g; |
|
312 |
} |
|
313 |
|
|
314 |
for(int g=0; g<mMax[mMaxIndex]; g++) |
|
315 |
{ |
|
316 |
ret += (g>0 ? ",":"")+(indexes[g]>=0 ? indexes[g] : " "); |
|
317 |
} |
|
318 |
|
|
319 |
ret += ")"; |
|
320 |
|
|
321 |
return ret; |
|
322 |
} |
|
323 |
|
|
324 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
325 |
// Only used for debugging |
|
326 |
|
|
327 |
protected boolean printByID(long id) |
|
328 |
{ |
|
329 |
int index = getEffectIndex(id); |
|
330 |
|
|
331 |
if( index>=0 ) |
|
332 |
{ |
|
333 |
boolean inter0 = mInter[0][index]==null; |
|
334 |
boolean inter1 = mInter[1][index]==null; |
|
335 |
boolean inter2 = mInter[2][index]==null; |
|
336 |
|
|
337 |
android.util.Log.e("EffectQueue", "numEffects="+mNumEffects+" effect id="+id+" index="+index+ |
|
338 |
" duration="+mCurrentDuration[index]+" inter[0] null="+inter0+" inter[1] null="+inter1+" inter[2] null="+inter2); |
|
339 |
|
|
340 |
if( !inter0 ) android.util.Log.e("EffectQueue","inter[0]: "+mInter[0][index].print()); |
|
341 |
if( !inter1 ) android.util.Log.e("EffectQueue","inter[1]: "+mInter[1][index].print()); |
|
342 |
if( !inter2 ) android.util.Log.e("EffectQueue","inter[2]: "+mInter[2][index].print()); |
|
343 |
|
|
344 |
return true; |
|
345 |
} |
|
346 |
|
|
347 |
android.util.Log.e("EffectQueue", "effect id="+id+" not found"); |
|
348 |
|
|
349 |
return false; |
|
350 |
} |
|
351 |
|
|
352 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
353 |
|
|
354 |
abstract void moveEffect(int index); |
|
355 |
} |
|
356 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/library/EffectQueueFragment.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2016 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Distorted. // |
|
5 |
// // |
|
6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Distorted is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.library; |
|
21 |
|
|
22 |
import android.opengl.GLES30; |
|
23 |
|
|
24 |
import org.distorted.library.message.EffectMessage; |
|
25 |
import org.distorted.library.type.Data1D; |
|
26 |
import org.distorted.library.type.Data3D; |
|
27 |
import org.distorted.library.type.Data4D; |
|
28 |
import org.distorted.library.type.Dynamic1D; |
|
29 |
import org.distorted.library.type.Dynamic3D; |
|
30 |
import org.distorted.library.type.Dynamic4D; |
|
31 |
import org.distorted.library.type.Static1D; |
|
32 |
import org.distorted.library.type.Static3D; |
|
33 |
import org.distorted.library.type.Static4D; |
|
34 |
|
|
35 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
36 |
|
|
37 |
class EffectQueueFragment extends EffectQueue |
|
38 |
{ |
|
39 |
private static final int NUM_UNIFORMS = 8; |
|
40 |
private static final int NUM_CACHE = 4; |
|
41 |
private static final int INDEX = EffectTypes.FRAGMENT.ordinal(); |
|
42 |
private static int mNumEffectsH; |
|
43 |
private static int mTypeH; |
|
44 |
private static int mUniformsH; |
|
45 |
|
|
46 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
47 |
|
|
48 |
EffectQueueFragment(long id) |
|
49 |
{ |
|
50 |
super(id,NUM_UNIFORMS,NUM_CACHE,INDEX); |
|
51 |
} |
|
52 |
|
|
53 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
54 |
|
|
55 |
static void getUniforms(int mProgramH) |
|
56 |
{ |
|
57 |
mNumEffectsH= GLES30.glGetUniformLocation( mProgramH, "fNumEffects"); |
|
58 |
mTypeH = GLES30.glGetUniformLocation( mProgramH, "fType"); |
|
59 |
mUniformsH = GLES30.glGetUniformLocation( mProgramH, "fUniforms"); |
|
60 |
} |
|
61 |
|
|
62 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
63 |
|
|
64 |
synchronized void compute(long currTime) |
|
65 |
{ |
|
66 |
if( currTime==mTime ) return; |
|
67 |
if( mTime==0 ) mTime = currTime; |
|
68 |
long step = (currTime-mTime); |
|
69 |
|
|
70 |
for(int i=0; i<mNumEffects; i++) |
|
71 |
{ |
|
72 |
mCurrentDuration[i] += step; |
|
73 |
|
|
74 |
if( mInter[0][i]!=null && mInter[0][i].interpolateMain(mUniforms ,NUM_UNIFORMS*i, mCurrentDuration[i], step) ) |
|
75 |
{ |
|
76 |
for(int j=0; j<mNumListeners; j++) |
|
77 |
EffectMessageSender.newMessage( mListeners.elementAt(j), |
|
78 |
EffectMessage.EFFECT_FINISHED, |
|
79 |
(mID[i]<<EffectTypes.LENGTH)+EffectTypes.FRAGMENT.type, |
|
80 |
mName[i], |
|
81 |
mObjectID); |
|
82 |
|
|
83 |
if( EffectNames.isUnity(mName[i], mUniforms, NUM_UNIFORMS*i) ) |
|
84 |
{ |
|
85 |
remove(i); |
|
86 |
i--; |
|
87 |
continue; |
|
88 |
} |
|
89 |
else mInter[0][i] = null; |
|
90 |
} |
|
91 |
|
|
92 |
if( mInter[1][i]!=null ) mInter[1][i].interpolateMain( mCache , NUM_CACHE*i , mCurrentDuration[i], step); |
|
93 |
if( mInter[2][i]!=null ) mInter[2][i].interpolateMain( mUniforms, NUM_UNIFORMS*i+1, mCurrentDuration[i], step); |
|
94 |
} |
|
95 |
|
|
96 |
mTime = currTime; |
|
97 |
} |
|
98 |
|
|
99 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
100 |
|
|
101 |
protected void moveEffect(int index) |
|
102 |
{ |
|
103 |
mUniforms[NUM_UNIFORMS*index ] = mUniforms[NUM_UNIFORMS*(index+1) ]; |
|
104 |
mUniforms[NUM_UNIFORMS*index+1] = mUniforms[NUM_UNIFORMS*(index+1)+1]; |
|
105 |
mUniforms[NUM_UNIFORMS*index+2] = mUniforms[NUM_UNIFORMS*(index+1)+2]; |
|
106 |
mUniforms[NUM_UNIFORMS*index+3] = mUniforms[NUM_UNIFORMS*(index+1)+3]; |
|
107 |
|
|
108 |
mCache[NUM_CACHE*index ] = mCache[NUM_CACHE*(index+1) ]; |
|
109 |
mCache[NUM_CACHE*index+1] = mCache[NUM_CACHE*(index+1)+1]; |
|
110 |
mCache[NUM_CACHE*index+2] = mCache[NUM_CACHE*(index+1)+2]; |
|
111 |
mCache[NUM_CACHE*index+3] = mCache[NUM_CACHE*(index+1)+3]; |
|
112 |
} |
|
113 |
|
|
114 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
115 |
|
|
116 |
synchronized void send(float halfX, float halfY) |
|
117 |
{ |
|
118 |
GLES30.glUniform1i( mNumEffectsH, mNumEffects); |
|
119 |
|
|
120 |
if( mNumEffects>0 ) |
|
121 |
{ |
|
122 |
for(int i=0; i<mNumEffects; i++) |
|
123 |
{ |
|
124 |
mUniforms[NUM_UNIFORMS*i+4] = mCache[NUM_CACHE*i ]-halfX; |
|
125 |
mUniforms[NUM_UNIFORMS*i+5] =-mCache[NUM_CACHE*i+1]+halfY; |
|
126 |
mUniforms[NUM_UNIFORMS*i+6] = mCache[NUM_CACHE*i+2]; |
|
127 |
mUniforms[NUM_UNIFORMS*i+7] = mCache[NUM_CACHE*i+3]; |
|
128 |
} |
|
129 |
|
|
130 |
GLES30.glUniform1iv( mTypeH , mNumEffects, mName ,0); |
|
131 |
GLES30.glUniform4fv( mUniformsH,(NUM_UNIFORMS/4)*mNumEffects, mUniforms,0); |
|
132 |
} |
|
133 |
} |
|
134 |
|
|
135 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
136 |
// alpha, brightness, contrast, saturation |
|
137 |
|
|
138 |
synchronized long add(EffectNames eln, Data1D data) |
|
139 |
{ |
|
140 |
if( mMax[INDEX]>mNumEffects ) |
|
141 |
{ |
|
142 |
if( data instanceof Dynamic1D) |
|
143 |
{ |
|
144 |
mInter[0][mNumEffects] = (Dynamic1D)data; |
|
145 |
} |
|
146 |
else if( data instanceof Static1D ) |
|
147 |
{ |
|
148 |
mInter[0][mNumEffects] = null; |
|
149 |
mUniforms[NUM_UNIFORMS*mNumEffects] = ((Static1D)data).getX(); |
|
150 |
} |
|
151 |
else return -1; |
|
152 |
|
|
153 |
mInter[1][mNumEffects] = null; |
|
154 |
mCache[NUM_CACHE*mNumEffects+2] = Float.MAX_VALUE; |
|
155 |
mCache[NUM_CACHE*mNumEffects+3] = Float.MAX_VALUE; |
|
156 |
|
|
157 |
mInter[2][mNumEffects] = null; |
|
158 |
|
|
159 |
return addBase(eln); |
|
160 |
} |
|
161 |
|
|
162 |
return -1; |
|
163 |
} |
|
164 |
|
|
165 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
166 |
// alpha, brightness, contrast, saturation |
|
167 |
|
|
168 |
synchronized long add(EffectNames eln, Data1D data, Data4D region) |
|
169 |
{ |
|
170 |
if( mMax[INDEX]>mNumEffects ) |
|
171 |
{ |
|
172 |
if( data instanceof Dynamic1D) |
|
173 |
{ |
|
174 |
mInter[0][mNumEffects] = (Dynamic1D)data; |
|
175 |
} |
|
176 |
else if( data instanceof Static1D ) |
|
177 |
{ |
|
178 |
mInter[0][mNumEffects] = null; |
|
179 |
mUniforms[NUM_UNIFORMS*mNumEffects] = ((Static1D)data).getX(); |
|
180 |
} |
|
181 |
else return -1; |
|
182 |
|
|
183 |
if( region instanceof Dynamic4D) |
|
184 |
{ |
|
185 |
mInter[1][mNumEffects] = (Dynamic4D)region; |
|
186 |
} |
|
187 |
else if( region instanceof Static4D ) |
|
188 |
{ |
|
189 |
mInter[1][mNumEffects] = null; |
|
190 |
mCache[NUM_CACHE*mNumEffects ] = ((Static4D)region).getX(); |
|
191 |
mCache[NUM_CACHE*mNumEffects+1] = ((Static4D)region).getY(); |
|
192 |
mCache[NUM_CACHE*mNumEffects+2] = ((Static4D)region).getZ(); |
|
193 |
mCache[NUM_CACHE*mNumEffects+3] = ((Static4D)region).getW(); |
|
194 |
} |
|
195 |
else return -1; |
|
196 |
|
|
197 |
mInter[2][mNumEffects] = null; |
|
198 |
|
|
199 |
return addBase(eln); |
|
200 |
} |
|
201 |
|
|
202 |
return -1; |
|
203 |
} |
|
204 |
|
|
205 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
206 |
// chroma |
|
207 |
|
|
208 |
synchronized long add(EffectNames eln, Data1D level, Data3D color, Data4D region) |
|
209 |
{ |
|
210 |
if( mMax[INDEX]>mNumEffects ) |
|
211 |
{ |
|
212 |
if( level instanceof Dynamic1D) |
|
213 |
{ |
|
214 |
mInter[0][mNumEffects] = (Dynamic1D)level; |
|
215 |
} |
|
216 |
else if( level instanceof Static1D ) |
|
217 |
{ |
|
218 |
mInter[0][mNumEffects] = null; |
|
219 |
mUniforms[NUM_UNIFORMS*mNumEffects] = ((Static1D)level).getX(); |
|
220 |
} |
|
221 |
else return -1; |
|
222 |
|
|
223 |
if( color instanceof Dynamic3D) |
|
224 |
{ |
|
225 |
mInter[2][mNumEffects] = (Dynamic3D)color; |
|
226 |
} |
|
227 |
else if( color instanceof Static3D ) |
|
228 |
{ |
|
229 |
mInter[2][mNumEffects] = null; |
|
230 |
mUniforms[NUM_UNIFORMS*mNumEffects+1] = ((Static3D)color).getX(); |
|
231 |
mUniforms[NUM_UNIFORMS*mNumEffects+2] = ((Static3D)color).getY(); |
|
232 |
mUniforms[NUM_UNIFORMS*mNumEffects+3] = ((Static3D)color).getZ(); |
|
233 |
} |
|
234 |
else return -1; |
|
235 |
|
|
236 |
if( region instanceof Dynamic4D) |
|
237 |
{ |
|
238 |
mInter[1][mNumEffects] = (Dynamic4D)region; |
|
239 |
} |
|
240 |
else if( region instanceof Static4D ) |
|
241 |
{ |
|
242 |
mInter[1][mNumEffects] = null; |
|
243 |
mCache[NUM_CACHE*mNumEffects ] = ((Static4D)region).getX(); |
|
244 |
mCache[NUM_CACHE*mNumEffects+1] = ((Static4D)region).getY(); |
|
245 |
mCache[NUM_CACHE*mNumEffects+2] = ((Static4D)region).getZ(); |
|
246 |
mCache[NUM_CACHE*mNumEffects+3] = ((Static4D)region).getW(); |
|
247 |
} |
|
248 |
else return -1; |
|
249 |
|
|
250 |
return addBase(eln); |
|
251 |
} |
|
252 |
|
|
253 |
return -1; |
|
254 |
} |
|
255 |
|
|
256 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
257 |
// chroma |
|
258 |
|
|
259 |
synchronized long add(EffectNames eln, Data1D level, Data3D color) |
|
260 |
{ |
|
261 |
if( mMax[INDEX]>mNumEffects ) |
|
262 |
{ |
|
263 |
if( level instanceof Dynamic1D) |
|
264 |
{ |
|
265 |
mInter[0][mNumEffects] = (Dynamic1D)level; |
|
266 |
} |
|
267 |
else if( level instanceof Static1D ) |
|
268 |
{ |
|
269 |
mInter[0][mNumEffects] = null; |
|
270 |
mUniforms[NUM_UNIFORMS*mNumEffects] = ((Static1D)level).getX(); |
|
271 |
} |
|
272 |
else return -1; |
|
273 |
|
|
274 |
if( color instanceof Dynamic3D) |
|
275 |
{ |
|
276 |
mInter[2][mNumEffects] = (Dynamic3D)color; |
|
277 |
} |
|
278 |
else if( color instanceof Static3D ) |
|
279 |
{ |
|
280 |
mInter[2][mNumEffects] = null; |
|
281 |
mUniforms[NUM_UNIFORMS*mNumEffects+1] = ((Static3D)color).getX(); |
|
282 |
mUniforms[NUM_UNIFORMS*mNumEffects+2] = ((Static3D)color).getY(); |
|
283 |
mUniforms[NUM_UNIFORMS*mNumEffects+3] = ((Static3D)color).getZ(); |
|
284 |
} |
|
285 |
else return -1; |
|
286 |
|
|
287 |
mInter[1][mNumEffects] = null; |
|
288 |
mCache[NUM_CACHE*mNumEffects+2] = Float.MAX_VALUE; |
|
289 |
mCache[NUM_CACHE*mNumEffects+3] = Float.MAX_VALUE; |
|
290 |
|
|
291 |
return addBase(eln); |
|
292 |
} |
|
293 |
|
|
294 |
return -1; |
|
295 |
} |
|
296 |
|
|
297 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
298 |
// end of FragmentEffect |
|
299 |
} |
src/main/java/org/distorted/library/EffectQueueMatrix.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2016 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Distorted. // |
|
5 |
// // |
|
6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Distorted is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.library; |
|
21 |
|
|
22 |
import android.opengl.GLES30; |
|
23 |
import android.opengl.Matrix; |
|
24 |
|
|
25 |
import org.distorted.library.message.EffectMessage; |
|
26 |
import org.distorted.library.type.Data1D; |
|
27 |
import org.distorted.library.type.Data3D; |
|
28 |
import org.distorted.library.type.Data4D; |
|
29 |
import org.distorted.library.type.Dynamic1D; |
|
30 |
import org.distorted.library.type.Dynamic3D; |
|
31 |
import org.distorted.library.type.Dynamic4D; |
|
32 |
import org.distorted.library.type.DynamicQuat; |
|
33 |
import org.distorted.library.type.Static1D; |
|
34 |
import org.distorted.library.type.Static3D; |
|
35 |
import org.distorted.library.type.Static4D; |
|
36 |
|
|
37 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
38 |
|
|
39 |
class EffectQueueMatrix extends EffectQueue |
|
40 |
{ |
|
41 |
private static final int NUM_UNIFORMS = 7; |
|
42 |
private static final int NUM_CACHE = 0; |
|
43 |
private static final int INDEX = EffectTypes.MATRIX.ordinal(); |
|
44 |
|
|
45 |
private static float[] mMVPMatrix = new float[16]; |
|
46 |
private static float[] mTmpMatrix = new float[16]; |
|
47 |
private static float[] mViewMatrix= new float[16]; |
|
48 |
|
|
49 |
private static int mObjDH; // This is a handle to half a Object dimensions |
|
50 |
private static int mMVPMatrixH; // the transformation matrix |
|
51 |
private static int mMVMatrixH; // the modelview matrix. |
|
52 |
|
|
53 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
54 |
|
|
55 |
EffectQueueMatrix(long id) |
|
56 |
{ |
|
57 |
super(id,NUM_UNIFORMS,NUM_CACHE,INDEX ); |
|
58 |
} |
|
59 |
|
|
60 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
61 |
|
|
62 |
private static void multiplyByQuat(float[] matrix, float X, float Y, float Z, float W) |
|
63 |
{ |
|
64 |
float xx= X * X; |
|
65 |
float xy= X * Y; |
|
66 |
float xz= X * Z; |
|
67 |
float xw= X * W; |
|
68 |
float yy= Y * Y; |
|
69 |
float yz= Y * Z; |
|
70 |
float yw= Y * W; |
|
71 |
float zz= Z * Z; |
|
72 |
float zw= Z * W; |
|
73 |
|
|
74 |
mTmpMatrix[0] = 1 - 2 * ( yy + zz ); |
|
75 |
mTmpMatrix[1] = 2 * ( xy - zw ); |
|
76 |
mTmpMatrix[2] = 2 * ( xz + yw ); |
|
77 |
mTmpMatrix[4] = 2 * ( xy + zw ); |
|
78 |
mTmpMatrix[5] = 1 - 2 * ( xx + zz ); |
|
79 |
mTmpMatrix[6] = 2 * ( yz - xw ); |
|
80 |
mTmpMatrix[8] = 2 * ( xz - yw ); |
|
81 |
mTmpMatrix[9] = 2 * ( yz + xw ); |
|
82 |
mTmpMatrix[10] = 1 - 2 * ( xx + yy ); |
|
83 |
mTmpMatrix[3] = mTmpMatrix[7] = mTmpMatrix[11] = mTmpMatrix[12] = mTmpMatrix[13] = mTmpMatrix[14] = 0; |
|
84 |
mTmpMatrix[15] = 1; |
|
85 |
|
|
86 |
Matrix.multiplyMM(mMVPMatrix, 0, matrix, 0, mTmpMatrix, 0); |
|
87 |
|
|
88 |
matrix[ 0] = mMVPMatrix[ 0]; |
|
89 |
matrix[ 1] = mMVPMatrix[ 1]; |
|
90 |
matrix[ 2] = mMVPMatrix[ 2]; |
|
91 |
matrix[ 3] = mMVPMatrix[ 3]; |
|
92 |
matrix[ 4] = mMVPMatrix[ 4]; |
|
93 |
matrix[ 5] = mMVPMatrix[ 5]; |
|
94 |
matrix[ 6] = mMVPMatrix[ 6]; |
|
95 |
matrix[ 7] = mMVPMatrix[ 7]; |
|
96 |
matrix[ 8] = mMVPMatrix[ 8]; |
|
97 |
matrix[ 9] = mMVPMatrix[ 9]; |
|
98 |
matrix[10] = mMVPMatrix[10]; |
|
99 |
matrix[11] = mMVPMatrix[11]; |
|
100 |
matrix[12] = mMVPMatrix[12]; |
|
101 |
matrix[13] = mMVPMatrix[13]; |
|
102 |
matrix[14] = mMVPMatrix[14]; |
|
103 |
matrix[15] = mMVPMatrix[15]; |
|
104 |
} |
|
105 |
|
|
106 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
107 |
|
|
108 |
private void magnify(DistortedOutputSurface projection, float halfX, float halfY, float halfZ, float marginInPixels) |
|
109 |
{ |
|
110 |
float scale, nx, ny; |
|
111 |
float[] result= new float[4]; |
|
112 |
float[] point = new float[4]; |
|
113 |
float[] matrix= new float[16]; |
|
114 |
float minx = Integer.MAX_VALUE; |
|
115 |
float maxx = Integer.MIN_VALUE; |
|
116 |
float miny = Integer.MAX_VALUE; |
|
117 |
float maxy = Integer.MIN_VALUE; |
|
118 |
|
|
119 |
point[3] = 1.0f; |
|
120 |
|
|
121 |
Matrix.multiplyMM(matrix, 0, projection.mProjectionMatrix, 0, mViewMatrix, 0); |
|
122 |
|
|
123 |
point[0] = +halfX; point[1] = +halfY; point[2] = +halfZ; |
|
124 |
Matrix.multiplyMV(result,0,matrix,0,point,0); |
|
125 |
nx = result[0]/result[3]; |
|
126 |
ny = result[1]/result[3]; |
|
127 |
if( nx<minx ) minx = nx; |
|
128 |
if( nx>maxx ) maxx = nx; |
|
129 |
if( ny<miny ) miny = ny; |
|
130 |
if( ny>maxy ) maxy = ny; |
|
131 |
|
|
132 |
point[0] = +halfX; point[1] = +halfY; point[2] = -halfZ; |
|
133 |
Matrix.multiplyMV(result,0,matrix,0,point,0); |
|
134 |
nx = result[0]/result[3]; |
|
135 |
ny = result[1]/result[3]; |
|
136 |
if( nx<minx ) minx = nx; |
|
137 |
if( nx>maxx ) maxx = nx; |
|
138 |
if( ny<miny ) miny = ny; |
|
139 |
if( ny>maxy ) maxy = ny; |
|
140 |
|
|
141 |
point[0] = +halfX; point[1] = -halfY; point[2] = +halfZ; |
|
142 |
Matrix.multiplyMV(result,0,matrix,0,point,0); |
|
143 |
nx = result[0]/result[3]; |
|
144 |
ny = result[1]/result[3]; |
|
145 |
if( nx<minx ) minx = nx; |
|
146 |
if( nx>maxx ) maxx = nx; |
|
147 |
if( ny<miny ) miny = ny; |
|
148 |
if( ny>maxy ) maxy = ny; |
|
149 |
|
|
150 |
point[0] = +halfX; point[1] = -halfY; point[2] = -halfZ; |
|
151 |
Matrix.multiplyMV(result,0,matrix,0,point,0); |
|
152 |
nx = result[0]/result[3]; |
|
153 |
ny = result[1]/result[3]; |
|
154 |
if( nx<minx ) minx = nx; |
|
155 |
if( nx>maxx ) maxx = nx; |
|
156 |
if( ny<miny ) miny = ny; |
|
157 |
if( ny>maxy ) maxy = ny; |
|
158 |
|
|
159 |
point[0] = -halfX; point[1] = +halfY; point[2] = +halfZ; |
|
160 |
Matrix.multiplyMV(result,0,matrix,0,point,0); |
|
161 |
nx = result[0]/result[3]; |
|
162 |
ny = result[1]/result[3]; |
|
163 |
if( nx<minx ) minx = nx; |
|
164 |
if( nx>maxx ) maxx = nx; |
|
165 |
if( ny<miny ) miny = ny; |
|
166 |
if( ny>maxy ) maxy = ny; |
|
167 |
|
Also available in: Unified diff
Some progress with Effect classes.
Big mess - nothing compiles now; classes moved around.