Revision 341151fc
Added by Leszek Koltunski over 6 years ago
src/main/java/org/distorted/library/main/DistortedEffects.java | ||
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/// MAIN PROGRAM /// |
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private static DistortedProgram mMainProgram; |
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private static int mMainTextureH; |
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private static int mCountIndexH; |
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|
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/// BLIT PROGRAM /// |
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private static DistortedProgram mBlitProgram; |
... | ... | |
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EffectQueueVertex.getUniforms(mainProgramH); |
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EffectQueueMatrix.getUniforms(mainProgramH); |
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mMainTextureH= GLES31.glGetUniformLocation( mainProgramH, "u_Texture"); |
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mCountIndexH = GLES31.glGetUniformLocation( mainProgramH, "u_currentIndex"); |
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|
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// BLIT PROGRAM //////////////////////////////////// |
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final InputStream blitVertStream = resources.openRawResource(R.raw.blit_vertex_shader); |
... | ... | |
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|
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mMainProgram.useProgram(); |
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GLES31.glUniform1i(mMainTextureH, 0); |
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GLES31.glUniform1i(mCountIndexH, surface.getNewCounter() ); |
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|
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if( Distorted.GLSL >= 300 ) |
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{ |
src/main/java/org/distorted/library/main/DistortedFramebuffer.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Must be called from a thread holding OpenGL Context |
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void createSurface()
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void create() |
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{ |
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if( mColorCreated==NOT_CREATED_YET ) |
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{ |
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Must be called from a thread holding OpenGL Context |
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void deleteSurface()
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void delete() |
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{ |
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if( mColorH[0]>0 ) |
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{ |
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// called from onDestroy(); mark OpenGL assets as 'not created' |
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void recreateSurface()
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void recreate() |
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{ |
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if( mColorCreated!=DONT_CREATE ) |
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{ |
src/main/java/org/distorted/library/main/DistortedOutputSurface.java | ||
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import org.distorted.library.effect.EffectQuality; |
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import java.nio.ByteBuffer; |
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import java.nio.ByteOrder; |
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import java.nio.IntBuffer; |
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import java.util.ArrayList; |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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// mWidth,mHeight are the sizes of the Viewport, those - |
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// sizes of the backing up texture. |
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//////////////////////////////////////////////////////////////////////////////// |
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// section dealing with Shader Storage Buffer Object (for counting transparency) |
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private static final int FRAME_DELAY = 3; |
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private static int mBufferSize =10; |
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private static DistortedObjectCounter mSurfaceCounter = new DistortedObjectCounter(); |
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private static int[] mSSBO = new int[1]; |
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private static IntBuffer mIntBuffer; |
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static |
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{ |
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mSSBO[0]= -1; |
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} |
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private int mSurfaceID; |
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private int mLastIndex; |
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private int[] mLastValue = new int[FRAME_DELAY]; |
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private int mLastDiff = -1; |
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private static final int RUNNING_AVERAGE = 10; |
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private int[] mRunningAvg = new int[RUNNING_AVERAGE]; |
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private int mAvgIndex; |
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private int mAvgSum; |
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// end section |
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//////////////////////////////////////////////////////////////////////////////// |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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abstract void prepareDebug(long time); |
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abstract void renderDebug(long time); |
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abstract void createSurface(); |
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abstract void deleteSurface(); |
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abstract void recreateSurface(); |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
... | ... | |
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createProjection(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Must be called from a thread holding OpenGL Context |
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void create() |
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{ |
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if( mSSBO[0]<0 ) |
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{ |
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GLES31.glGenBuffers(1,mSSBO,0); |
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// here bind the new SSBO and map it |
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GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mSSBO[0]); |
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GLES31.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, FRAME_DELAY *mBufferSize*4 , null, GLES31.GL_DYNAMIC_READ); |
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ByteBuffer buf = (ByteBuffer) GLES31.glMapBufferRange(GLES31.GL_SHADER_STORAGE_BUFFER, 0, FRAME_DELAY *mBufferSize*4, GLES31.GL_MAP_READ_BIT ); |
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mIntBuffer = buf.order(ByteOrder.nativeOrder()).asIntBuffer(); |
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GLES31.glBindBufferBase(GLES31.GL_SHADER_STORAGE_BUFFER,0, mSSBO[0]); |
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} |
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mSurfaceID = mSurfaceCounter.returnNext(); |
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if( mSurfaceID>=mBufferSize ) |
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{ |
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// increase size of the Buffer, copy over old values, remap. |
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int[] tmp = new int[FRAME_DELAY *mBufferSize]; |
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for(int i = 0; i< FRAME_DELAY *mBufferSize; i++) tmp[i] = mIntBuffer.get(i); |
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mBufferSize*= 2; |
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GLES31.glBindBufferBase(GLES31.GL_SHADER_STORAGE_BUFFER, 0, 0); |
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GLES31.glUnmapBuffer(GLES31.GL_SHADER_STORAGE_BUFFER); |
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GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER,0); |
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GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mSSBO[0]); |
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GLES31.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, FRAME_DELAY *mBufferSize*4 , null, GLES31.GL_DYNAMIC_READ); |
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ByteBuffer buf = (ByteBuffer) GLES31.glMapBufferRange(GLES31.GL_SHADER_STORAGE_BUFFER, 0, FRAME_DELAY *mBufferSize*4, GLES31.GL_MAP_READ_BIT ); |
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mIntBuffer = buf.order(ByteOrder.nativeOrder()).asIntBuffer(); |
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GLES31.glBindBufferBase(GLES31.GL_SHADER_STORAGE_BUFFER,0, mSSBO[0]); |
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for(int i=0;i<tmp.length;i++) mIntBuffer.put(i,tmp[i]); |
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} |
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createSurface(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Must be called from a thread holding OpenGL Context |
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void delete() |
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{ |
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mSurfaceCounter.release(mSurfaceID); |
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deleteSurface(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void recreate() |
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{ |
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mSSBO[0] = -1; |
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mLastDiff = -1; |
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for(int i = 0; i< FRAME_DELAY; i++) mLastValue[i] = 0; |
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mSurfaceCounter.releaseAll(); |
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recreateSurface(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int getNewCounter() |
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{ |
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return FRAME_DELAY*mSurfaceID + mLastIndex; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void createProjection() |
... | ... | |
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surface.mRealWidth = maxw; |
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surface.mRealHeight = maxh; |
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surface.recreateSurface();
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surface.createSurface();
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surface.recreate(); |
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surface.create(); |
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} |
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} |
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} |
src/main/java/org/distorted/library/main/DistortedScreen.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// here we don't manage underlying OpenGL assets ourselves |
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void createSurface() {}
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void deleteSurface() {}
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void recreateSurface() {}
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void create() {} |
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void delete() {} |
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void recreate() {} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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src/main/java/org/distorted/library/program/DistortedProgram.java | ||
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final int[] compileStatus = new int[1]; |
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GLES31.glGetShaderiv(shaderHandle, GLES31.GL_COMPILE_STATUS, compileStatus, 0); |
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if (compileStatus[0] != GLES31.GL_TRUE )
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if (compileStatus[0] != GLES31.GL_TRUE) |
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{ |
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GLES31.glDeleteShader(shaderHandle); |
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shaderHandle = 0; |
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} |
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} |
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String error = GLES31.glGetShaderInfoLog(shaderHandle); |
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if (shaderHandle == 0) |
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{ |
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String error = GLES31.glGetShaderInfoLog(shaderHandle); |
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//android.util.Log.e("Program", "error compiling :" + error); |
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//android.util.Log.e("Program", "error compiling :"+error);
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GLES31.glDeleteShader(shaderHandle);
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switch(shaderType) |
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{ |
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case GLES31.GL_VERTEX_SHADER : throw new VertexCompilationException(error); |
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case GLES31.GL_FRAGMENT_SHADER: throw new FragmentCompilationException(error); |
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default : throw new RuntimeException(error); |
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switch (shaderType) |
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{ |
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case GLES31.GL_VERTEX_SHADER: throw new VertexCompilationException(error); |
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case GLES31.GL_FRAGMENT_SHADER: throw new FragmentCompilationException(error); |
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default: throw new RuntimeException(error); |
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} |
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} |
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} |
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src/main/res/raw/main_fragment_shader.glsl | ||
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
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////////////////////////////////////////////////////////////////////////////////////////////// |
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precision lowp float;
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precision highp float;
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#if __VERSION__ != 100 |
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in vec3 v_Position; // Interpolated position for this fragment. |
... | ... | |
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// next describes the Region, i.e. area over which the effect is active. |
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#endif // NUM_FRAGMENT>0 |
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layout (std430,binding=0) buffer SSBO // PER-SURFACE count of transparent fragments. |
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{ // Can be buffered, i.e. if we are for example |
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int ssbocount[]; // triple-buffered, then surfaceID=N uses 3 |
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}; // consecutive counts (N,N+1,N+2) during 3 |
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// consecutive frames. |
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// Cannot be an 'uint' because the Java application that's |
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// reading this does not have unsigned types so it's reading |
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// this into a signed int... Doesn't matter as things keep on |
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// working even when this overflows into negative territory :) |
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|
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uniform int u_currentIndex; // Index into the count[] array we are supposed to be using |
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// during this very invocation. |
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|
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////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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void main() |
... | ... | |
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} |
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#endif |
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if( color.a < 1.0 && color.a > 0.0 ) atomicAdd(ssbocount[u_currentIndex],1); |
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|
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FRAG_COLOR = vec4(color.rgb * (1.0 + 7.0*v_Normal.z) * 0.125, color.a); |
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} |
src/main/res/raw/main_vertex_shader.glsl | ||
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
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////////////////////////////////////////////////////////////////////////////////////////////// |
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precision lowp float;
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precision highp float;
|
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#if __VERSION__ != 100 |
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in vec3 a_Position; // Per-vertex position. |
Also available in: Unified diff
Fixes ported from the 'OIT' branch:
- remove counting of transparent pixels
- various fixes for the Mali GPU