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Revision 342a6773

Added by Leszek Koltunski over 4 years ago

1 more fix for MeshBase.apply(VertexEffect). This still does not (fully) work though.

View differences:

src/main/java/org/distorted/library/main/InternalBuffer.java
20 20
package org.distorted.library.main;
21 21

  
22 22
import android.opengl.GLES30;
23
import java.nio.Buffer;
24 23
import java.nio.ByteBuffer;
25 24
import java.nio.ByteOrder;
26 25
import java.nio.FloatBuffer;
......
38 37
  {
39 38
  private final int[] mIndex;
40 39
  private int mTarget, mSize, mUsage;
41
  private Buffer mBuffer;
40
  private FloatBuffer mBuffer;
42 41

  
43 42
///////////////////////////////////////////////////////////////////////////////////////////////////
44 43

  
......
86 85
    return mIndex[0];
87 86
    }
88 87

  
88
///////////////////////////////////////////////////////////////////////////////////////////////////
89
// buffer non-null!!
90

  
91
  public void update(float[] buffer)
92
    {
93
    mBuffer.put(buffer).position(0);
94

  
95
    GLES30.glBindBuffer( mTarget, mIndex[0]);
96
    GLES30.glBufferData( mTarget, mSize, mBuffer, mUsage);
97
    GLES30.glBindBuffer( mTarget, 0);
98
    }
99

  
89 100
///////////////////////////////////////////////////////////////////////////////////////////////////
90 101

  
91 102
  public void invalidate()
src/main/java/org/distorted/library/mesh/MeshBase.java
305 305
         mVertAttribs[vertex*VERT_ATTRIBS + NOR_ATTRIB + 1 ] = norY;
306 306
         mVertAttribs[vertex*VERT_ATTRIBS + NOR_ATTRIB + 2 ] = norZ;
307 307
         }
308

  
309
       mVBO.update(mVertAttribs);
308 310
       }
309 311

  
310 312
     GLES30.glUnmapBuffer(GLES30.GL_TRANSFORM_FEEDBACK);

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