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Revision 34f52b8a

Added by Leszek Koltunski over 7 years ago

Revert "Convert next 4 APPs to the new Matrix effects."

This reverts commit d28acefad49451b502424dae12ec8a985007de86.

revert the recent Marix Effects work.

View differences:

src/main/java/org/distorted/library/EffectQueueMatrix.java
120 120
        {
121 121
        x = mUniforms[NUM_UNIFORMS*i+4]*projection.mWidth;
122 122
        y = mUniforms[NUM_UNIFORMS*i+5]*projection.mHeight;
123
        z = mUniforms[NUM_UNIFORMS*i+6]*projection.mWidth;
123
        z = mUniforms[NUM_UNIFORMS*i+6]*projection.mDistance;
124 124

  
125 125
        Matrix.translateM(mViewMatrix, 0, x,-y, z);
126 126
        Matrix.rotateM( mViewMatrix, 0, mUniforms[NUM_UNIFORMS*i], mUniforms[NUM_UNIFORMS*i+1], mUniforms[NUM_UNIFORMS*i+2], mUniforms[NUM_UNIFORMS*i+3]);
......
130 130
        {
131 131
        x = mUniforms[NUM_UNIFORMS*i+4]*projection.mWidth;
132 132
        y = mUniforms[NUM_UNIFORMS*i+5]*projection.mHeight;
133
        z = mUniforms[NUM_UNIFORMS*i+6]*projection.mWidth;
133
        z = mUniforms[NUM_UNIFORMS*i+6]*projection.mDistance;
134 134

  
135 135
        Matrix.translateM(mViewMatrix, 0, x,-y, z);
136 136
        multiplyByQuat(mViewMatrix, mUniforms[NUM_UNIFORMS*i], mUniforms[NUM_UNIFORMS*i+1], mUniforms[NUM_UNIFORMS*i+2], mUniforms[NUM_UNIFORMS*i+3]);
......
140 140
        {
141 141
        sx = mUniforms[NUM_UNIFORMS*i  ]*projection.mWidth;
142 142
        sy = mUniforms[NUM_UNIFORMS*i+1]*projection.mHeight;
143
        sz = mUniforms[NUM_UNIFORMS*i+2]*projection.mWidth;
143
        sz = mUniforms[NUM_UNIFORMS*i+2]*projection.mDistance;
144 144

  
145 145
        Matrix.translateM(mViewMatrix, 0, sx,-sy, sz);
146 146
        }
......
160 160

  
161 161
        x  = mUniforms[NUM_UNIFORMS*i+4]*projection.mWidth;
162 162
        y  = mUniforms[NUM_UNIFORMS*i+5]*projection.mHeight;
163
        z  = mUniforms[NUM_UNIFORMS*i+6]*projection.mWidth;
163
        z  = mUniforms[NUM_UNIFORMS*i+6]*projection.mDistance;
164 164

  
165 165
        Matrix.translateM(mViewMatrix, 0, x,-y, z);
166 166

  
......
183 183
        }
184 184
      }
185 185

  
186
    Matrix.scaleM(mViewMatrix, 0, projection.mWidth/(2*halfX), projection.mHeight/(2*halfY), projection.mWidth/(2*halfX) );
186
    Matrix.scaleM(mViewMatrix, 0, projection.mWidth/(2*halfX), projection.mHeight/(2*halfY), 1);
187 187
    Matrix.multiplyMM(mMVPMatrix, 0, projection.mProjectionMatrix, 0, mViewMatrix, 0);
188 188
    }
189 189

  

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