Revision 34f52b8a
Added by Leszek Koltunski over 7 years ago
src/main/java/org/distorted/library/EffectQueueMatrix.java | ||
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120 | 120 |
{ |
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x = mUniforms[NUM_UNIFORMS*i+4]*projection.mWidth; |
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y = mUniforms[NUM_UNIFORMS*i+5]*projection.mHeight; |
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z = mUniforms[NUM_UNIFORMS*i+6]*projection.mWidth;
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z = mUniforms[NUM_UNIFORMS*i+6]*projection.mDistance;
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Matrix.translateM(mViewMatrix, 0, x,-y, z); |
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Matrix.rotateM( mViewMatrix, 0, mUniforms[NUM_UNIFORMS*i], mUniforms[NUM_UNIFORMS*i+1], mUniforms[NUM_UNIFORMS*i+2], mUniforms[NUM_UNIFORMS*i+3]); |
... | ... | |
130 | 130 |
{ |
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x = mUniforms[NUM_UNIFORMS*i+4]*projection.mWidth; |
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y = mUniforms[NUM_UNIFORMS*i+5]*projection.mHeight; |
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z = mUniforms[NUM_UNIFORMS*i+6]*projection.mWidth;
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z = mUniforms[NUM_UNIFORMS*i+6]*projection.mDistance;
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Matrix.translateM(mViewMatrix, 0, x,-y, z); |
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multiplyByQuat(mViewMatrix, mUniforms[NUM_UNIFORMS*i], mUniforms[NUM_UNIFORMS*i+1], mUniforms[NUM_UNIFORMS*i+2], mUniforms[NUM_UNIFORMS*i+3]); |
... | ... | |
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{ |
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sx = mUniforms[NUM_UNIFORMS*i ]*projection.mWidth; |
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sy = mUniforms[NUM_UNIFORMS*i+1]*projection.mHeight; |
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sz = mUniforms[NUM_UNIFORMS*i+2]*projection.mWidth;
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sz = mUniforms[NUM_UNIFORMS*i+2]*projection.mDistance;
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Matrix.translateM(mViewMatrix, 0, sx,-sy, sz); |
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} |
... | ... | |
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x = mUniforms[NUM_UNIFORMS*i+4]*projection.mWidth; |
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y = mUniforms[NUM_UNIFORMS*i+5]*projection.mHeight; |
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z = mUniforms[NUM_UNIFORMS*i+6]*projection.mWidth;
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z = mUniforms[NUM_UNIFORMS*i+6]*projection.mDistance;
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Matrix.translateM(mViewMatrix, 0, x,-y, z); |
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... | ... | |
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} |
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} |
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Matrix.scaleM(mViewMatrix, 0, projection.mWidth/(2*halfX), projection.mHeight/(2*halfY), projection.mWidth/(2*halfX) );
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Matrix.scaleM(mViewMatrix, 0, projection.mWidth/(2*halfX), projection.mHeight/(2*halfY), 1);
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Matrix.multiplyMM(mMVPMatrix, 0, projection.mProjectionMatrix, 0, mViewMatrix, 0); |
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} |
189 | 189 |
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Also available in: Unified diff
Revert "Convert next 4 APPs to the new Matrix effects."
This reverts commit d28acefad49451b502424dae12ec8a985007de86.
revert the recent Marix Effects work.