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Revision 3521c6fe

Added by Leszek Koltunski almost 7 years ago

move EffectQuality to the effect package.

View differences:

src/main/java/org/distorted/library/effect/EffectName.java
42 42

  
43 43
public enum EffectName
44 44
  {
45
  // EFFECT NAME /////// EFFECT TYPE /////// EFFECT UNITY //////////// DIM // REGION // CENTER
45
  // EFFECT NAME /////// EFFECT TYPE ////////// EFFECT UNITY //////////// DIM REGION CENTER
46 46
  ROTATE           ( EffectType.MATRIX  ,   new float[] {0.0f}           , 4, false, true  ),
47 47
  QUATERNION       ( EffectType.MATRIX  ,   new float[] {0.0f,0.0f,0.0f} , 4, false, true  ),
48 48
  MOVE             ( EffectType.MATRIX  ,   new float[] {0.0f,0.0f,0.0f} , 3, false, false ),
......
68 68
  SMOOTH_CONTRAST  ( EffectType.FRAGMENT,   new float[] {1.0f}           , 1, true , false ),
69 69

  
70 70
  BLUR             ( EffectType.POSTPROCESS,new float[] {0.0f}           , 1, false, false ),
71
  GLOW             ( EffectType.POSTPROCESS,new float[] {0.0f}           , 1, false, false );
71
  GLOW             ( EffectType.POSTPROCESS,new float[] {0.0f}           , 4, false, false );
72 72

  
73 73
///////////////////////////////////////////////////////////////////////////////////////////////////
74 74

  
src/main/java/org/distorted/library/effect/EffectQuality.java
1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2016 Leszek Koltunski                                                               //
3
//                                                                                               //
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// This file is part of Distorted.                                                               //
5
//                                                                                               //
6
// Distorted is free software: you can redistribute it and/or modify                             //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Distorted is distributed in the hope that it will be useful,                                  //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

  
20
package org.distorted.library.effect;
21

  
22
///////////////////////////////////////////////////////////////////////////////////////////////////
23

  
24
import org.distorted.library.main.DistortedEffects;
25

  
26
/**
27
 * A list of quality levels.
28
 * <p>
29
 * One can set quality of a Postprocessing Effect to one of those. The lower the quality, the faster
30
 * the rendering will be.
31
 *
32
 * @see DistortedEffects
33
 */
34
public enum EffectQuality
35
  {
36
  HIGHEST  ( 0 ),   // has to start from 0
37
  HIGH     ( 1 ),
38
  MEDIUM   ( 2 ),
39
  LOW      ( 3 );
40

  
41
///////////////////////////////////////////////////////////////////////////////////////////////////
42

  
43
  public static final float MULTIPLIER = 0.5f;      // each next Quality level renders into 1/0.5 smaller buffers
44
  public static final int LENGTH = values().length;
45

  
46
  private final int level;
47

  
48
///////////////////////////////////////////////////////////////////////////////////////////////////
49

  
50
  EffectQuality(int level)
51
    {
52
    this.level = level;
53
    }
54

  
55
///////////////////////////////////////////////////////////////////////////////////////////////////
56

  
57
  public int getLevel()
58
    {
59
    return level;
60
    }
61
  }
62

  
src/main/java/org/distorted/library/main/DistortedEffects.java
25 25
import org.distorted.library.R;
26 26
import org.distorted.library.effect.Effect;
27 27
import org.distorted.library.effect.EffectName;
28
import org.distorted.library.effect.EffectQuality;
28 29
import org.distorted.library.effect.EffectType;
29 30
import org.distorted.library.effect.FragmentEffect;
30 31
import org.distorted.library.effect.VertexEffect;
......
305 306
        case MIPMAP: int level = job.level;
306 307
                     mP.mQualityLevel = level;
307 308
                     mP.mQualityScale = 1.0f;
308
                     for(int j=0; j<level; j++) mP.mQualityScale*=EffectQuality.MULTIPLIER;
309
                     for(int j=0; j<level; j++) mP.mQualityScale*= EffectQuality.MULTIPLIER;
309 310
                     break;
310 311
        }
311 312
      }
......
638 639
 */
639 640
  public void setPostprocessingQuality(EffectQuality quality)
640 641
    {
641
    mJobs.add(new Job(MIPMAP,quality.level));
642
    mJobs.add(new Job(MIPMAP,quality.getLevel()));
642 643
    DistortedMaster.newSlave(this);
643 644
    }
644 645

  
src/main/java/org/distorted/library/main/DistortedOutputSurface.java
22 22
import android.opengl.GLES30;
23 23
import android.opengl.Matrix;
24 24

  
25
import org.distorted.library.effect.EffectQuality;
26

  
25 27
import java.util.ArrayList;
26 28

  
27 29
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/library/main/EffectQuality.java
1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2016 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Distorted.                                                               //
5
//                                                                                               //
6
// Distorted is free software: you can redistribute it and/or modify                             //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Distorted is distributed in the hope that it will be useful,                                  //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

  
20
package org.distorted.library.main;
21

  
22
///////////////////////////////////////////////////////////////////////////////////////////////////
23
/**
24
 * A list of quality levels.
25
 * <p>
26
 * One can set quality of a Postprocessing Effect to one of those. The lower the quality, the faster
27
 * the rendering will be.
28
 *
29
 * @see DistortedEffectsPostprocess
30
 */
31
public enum EffectQuality
32
  {
33
  HIGHEST  ( 0 ),   // has to start from 0
34
  HIGH     ( 1 ),
35
  MEDIUM   ( 2 ),
36
  LOW      ( 3 );
37

  
38
///////////////////////////////////////////////////////////////////////////////////////////////////
39

  
40
  final static float MULTIPLIER = 0.5f;      // each next Quality level renders into 1/0.5 smaller buffers
41
  final static int LENGTH = values().length;
42

  
43
  final int level;
44

  
45
  EffectQuality(int level)
46
    {
47
    this.level = level;
48
    }
49
  }
50

  

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