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Revision 35e7d841

Added by Leszek Koltunski over 3 years ago

Bugfix.

View differences:

src/main/java/org/distorted/library/effectqueue/EffectQueueFragment.java
88 88

  
89 89
    if( mNumEffects>0 )
90 90
      {
91
      /*
91 92
for(int i=0; i<mNumEffects; i++)
92 93
  {
93 94
  String f =
......
106 107

  
107 108
  android.util.Log.e("frag", i+" name: "+mIntUniforms[i]+" float: "+f);
108 109
  }
109

  
110
*/
110 111
      GLES30.glUniform1iv( mNameH[variant]    ,                       mNumEffects, mIntUniforms  , 0);
111 112
      GLES30.glUniform4fv( mUniformsH[variant],(NUM_FLOAT_UNIFORMS/4)*mNumEffects, mFloatUniforms, 0);
112 113
      }  
src/main/res/raw/main_fragment_shader.glsl
120 120
    diff   = (v_Position - fUniforms[effect+1].yzw)/fUniforms[effect+2].xyz;
121 121
    degree = max(0.0,1.0-dot(diff,diff));
122 122

  
123
    color.a *= (degree*(fUniforms[effect].x-1.0)+1.0);
124

  
125 123
    // ENABLED EFFECTS WILL BE INSERTED HERE
126 124

  
127 125
    effect+=3;

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