Revision 390ebefc
Added by Leszek Koltunski about 8 years ago
src/main/java/org/distorted/library/DistortedFramebuffer.java | ||
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67 | 67 |
{ |
68 | 68 |
if( mFOV>0.0f ) // perspective projection |
69 | 69 |
{ |
70 |
float left =(-mX-mWidth )/mHeight; |
|
71 |
float right =(-mX+mWidth )/mHeight; |
|
72 |
float bottom =(-mY-mHeight)/mHeight; |
|
73 |
float top =(-mY+mHeight)/mHeight; |
|
70 |
float left =(-mX-mWidth/2 )/mHeight;
|
|
71 |
float right =(-mX+mWidth/2 )/mHeight;
|
|
72 |
float bottom =(-mY-mHeight/2)/mHeight;
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|
73 |
float top =(-mY+mHeight/2)/mHeight;
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|
74 | 74 |
float near= (float)( (top-bottom) / (2*Math.tan(mFOV*Math.PI/360)) ); |
75 | 75 |
mDistance = (int)(mHeight*near/(top-bottom)); |
76 | 76 |
float far = 2*mDistance-near; |
Also available in: Unified diff
Fix with Projection