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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2019 Leszek Koltunski leszek@koltunski.pl //
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// //
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// This file is part of Distorted. //
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// //
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// This library is free software; you can redistribute it and/or //
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// modify it under the terms of the GNU Lesser General Public //
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// License as published by the Free Software Foundation; either //
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// version 2.1 of the License, or (at your option) any later version. //
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// //
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// This library is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
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// Lesser General Public License for more details. //
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// //
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// You should have received a copy of the GNU Lesser General Public //
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// License along with this library; if not, write to the Free Software //
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.main;
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import org.distorted.library.mesh.MeshBase;
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import java.util.ArrayList;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class InternalChildrenList implements InternalMaster.Slave
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{
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private static final int ATTACH = 0;
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private static final int DETACH = 1;
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private static final int DETALL = 2;
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private static final int SORT = 3;
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private static class Job
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{
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int type;
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DistortedNode node;
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Job(int t, DistortedNode n)
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{
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type = t;
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node = n;
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}
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}
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private final ArrayList<Job> mJobs;
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private final InternalChildrenList.Parent mParent;
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private ArrayList<DistortedNode> mChildren;
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private int mNumChildren;
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public interface Parent
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{
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void adjustIsomorphism();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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InternalChildrenList(InternalChildrenList.Parent parent)
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{
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mParent = parent;
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mJobs = new ArrayList<>();
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mChildren = null;
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mNumChildren = 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getNumChildren()
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{
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return mNumChildren;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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DistortedNode getChild(int index)
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{
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return mChildren.get(index);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void rearrangeByBuckets(int index,long bucket)
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{
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DistortedNode child = mChildren.remove(index);
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int i;
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for(i=0; i<index; i++)
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{
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if( mChildren.get(i).getBucket() > bucket ) break;
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}
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mChildren.add(i,child);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Can make this logarithmic but the typical number of children is very small anyway.
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//
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// We want to keep same buckets next to each other, while avoiding changes in order of the children
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// (if possible!) We want to keep bucket=0 (i.e. the non-postprocessed children) at the beginning.
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private void addSortingByBuckets(DistortedNode newChild)
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{
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int i;
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long bucket = newChild.getBucket();
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boolean sameBucket = false;
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for(i=0; i<mNumChildren; i++)
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{
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if( mChildren.get(i).getBucket() == bucket )
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{
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sameBucket=true;
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}
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else if( sameBucket || bucket==0 )
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{
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break;
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}
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}
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mChildren.add(i,newChild);
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mNumChildren++;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void attach(DistortedNode node)
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{
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node.resetLastTime();
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mJobs.add(new Job(ATTACH,node));
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InternalMaster.newSlave(this);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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DistortedNode attach(InternalSurface surface, DistortedEffects effects, MeshBase mesh)
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{
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DistortedNode node = new DistortedNode(surface,effects,mesh);
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mJobs.add(new Job(ATTACH,node));
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InternalMaster.newSlave(this);
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return node;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void detach(DistortedNode node)
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{
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mJobs.add(new Job(DETACH,node));
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InternalMaster.newSlave(this);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void detach(DistortedEffects effects)
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{
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long id = effects.getID();
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DistortedNode node;
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boolean detached = false;
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for(int i=0; i<mNumChildren; i++)
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{
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node = mChildren.get(i);
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if( node.getEffects().getID()==id )
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{
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detached = true;
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mJobs.add(new Job(DETACH,node));
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InternalMaster.newSlave(this);
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break;
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}
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}
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if( !detached )
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{
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// if we failed to detach any, it still might be the case that
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// there's an ATTACH job that we need to cancel.
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int num = mJobs.size();
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Job job;
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for(int i=0; i<num; i++)
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{
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job = mJobs.get(i);
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if( job.type==ATTACH && job.node.getEffects()==effects )
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{
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mJobs.remove(i);
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break;
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}
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void detachAll()
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{
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mJobs.add(new Job(DETALL,null));
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InternalMaster.newSlave(this);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* This is not really part of the public API. Has to be public only because it is a part of the
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* DistortedSlave interface, which should really be a class that we extend here instead but
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* Java has no multiple inheritance.
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*
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* @y.exclude
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*/
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public void doWork()
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{
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int num = mJobs.size();
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if( num>0 )
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{
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Job job;
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int numChanges=0;
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for(int i=0; i<num; i++)
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{
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job = mJobs.remove(0);
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switch(job.type)
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{
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case ATTACH: numChanges++;
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if( mChildren==null ) mChildren = new ArrayList<>(2);
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job.node.setParent(mParent);
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addSortingByBuckets(job.node);
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break;
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case DETACH: numChanges++;
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if( mNumChildren>0 && mChildren.remove(job.node) )
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{
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job.node.setParent(null);
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mNumChildren--;
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}
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break;
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case DETALL: numChanges++;
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if( mNumChildren>0 )
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{
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DistortedNode tmp;
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for(int j=mNumChildren-1; j>=0; j--)
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{
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tmp = mChildren.remove(j);
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tmp.setParent(null);
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}
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mNumChildren = 0;
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}
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break;
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case SORT : mChildren.remove(job.node);
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addSortingByBuckets(job.node);
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break;
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}
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}
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if( numChanges>0 ) mParent.adjustIsomorphism();
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}
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}
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}
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