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library / src / main / java / org / distorted / library / main / DistortedLibrary.java @ 3c535636

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski  leszek@koltunski.pl                                          //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// This library is free software; you can redistribute it and/or                                 //
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// modify it under the terms of the GNU Lesser General Public                                    //
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// License as published by the Free Software Foundation; either                                  //
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// version 2.1 of the License, or (at your option) any later version.                            //
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//                                                                                               //
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// This library is distributed in the hope that it will be useful,                               //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                             //
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// Lesser General Public License for more details.                                               //
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//                                                                                               //
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// You should have received a copy of the GNU Lesser General Public                              //
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// License along with this library; if not, write to the Free Software                           //
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA                //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.main;
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import android.opengl.GLES30;
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import android.opengl.GLES31;
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import java.io.InputStream;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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import org.distorted.library.R;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effectqueue.EffectQueue;
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import org.distorted.library.effectqueue.EffectQueuePostprocess;
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import org.distorted.library.effect.EffectType;
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import org.distorted.library.effect.FragmentEffect;
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import org.distorted.library.effect.PostprocessEffect;
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import org.distorted.library.effect.VertexEffect;
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import org.distorted.library.effectqueue.EffectQueueVertex;
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import org.distorted.library.mesh.DeferredJobs;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.message.EffectMessageSender;
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import org.distorted.library.program.DistortedProgram;
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import org.distorted.library.program.VertexCompilationException;
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import org.distorted.library.type.Dynamic;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * A singleton class used to control various global dialog_settings.
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 */
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public class DistortedLibrary
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  {
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  /**
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   * When creating an instance of a DistortedTexture from another instance, clone the Bitmap that's
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   * backing up our DistortedTexture.
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   * <p>
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   * This way we can have two DistortedTextures, both backed up by the same Bitmap, to which we can
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   * apply different effects. Used in the copy constructor.
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   */
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  public static final int CLONE_SURFACE = 0x1;
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  /**
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   * When creating an instance of a DistortedEffects from another instance, clone the Matrix Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the MATRIX queue.
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   */
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  public static final int CLONE_MATRIX = 0x2;
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  /**
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   * When creating an instance of a DistortedEffects from another instance, clone the Vertex Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the VERTEX queue.
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   */
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  public static final int CLONE_VERTEX  = 0x4;
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  /**
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   * When creating an instance of a DistortedEffects from another instance, clone the Fragment Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the FRAGMENT queue.
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   */
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  public static final int CLONE_FRAGMENT= 0x8;
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   /**
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   * When creating an instance of a DistortedEffects from another instance, clone the PostProcess Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the POSTPROCESS queue.
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   */
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  public static final int CLONE_POSTPROCESS= 0x10;
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  /**
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   * When creating an instance of a DistortedNode from another instance, clone the children Nodes.
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   * <p>
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   * This is mainly useful for creating many similar sub-trees and rendering then at different places
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   * on the screen with (optionally) different Effects.
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   */
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  public static final int CLONE_CHILDREN= 0x20;
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  /**
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   * When creating a DistortedScreen (which needs to have mFBOQueueSize FBOs attached), pass this
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   * constant for 'numOfFBOs' and the number of backing FBOs will be taken from 'mFBOQueueSize'
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   * (the value of which is most likely unknown at the time of creation of the Screen)
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   */
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  public static final int WAIT_FOR_FBO_QUEUE_SIZE = -1;
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  /**
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   * Work around bugs in ARM Mali driver by, instead to a single FBO, rendering to a circular queue
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   * of mFBOQueueSize FBOs. (otherwise we sometimes get a 'full pipeline flush' and the end result
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   * might be missing part of the Objects)
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   *
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   * This bug only exists on Mali driver r12. (or more precisely it's there in r12 but fixed in r22)
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   *
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   * https://community.arm.com/graphics/f/discussions/10285/opengl-es-3-1-on-mali-t880-flashes
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   */
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  private static int mFBOQueueSize;
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  private static int mGLSL;
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  private static String mGLSL_VERSION;
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  private static boolean mOITCompilationAttempted, mNeedsTransformFeedback;
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  private static int mMaxTextureSize         = Integer.MAX_VALUE;
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  private static int mMaxNumberOfVerUniforms = Integer.MAX_VALUE;
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  private static int mMaxNumberOfFraUniforms = Integer.MAX_VALUE;
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  private static boolean mBuggyUBOs;
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  private static String mVendor, mVersion, mRenderer;
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  private static boolean mFastCompilationTF;
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  //////////////////////////////////////////////////////////////////////////////////////////////
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  /// MAIN PROGRAM ///
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  private static DistortedProgram mMainProgram;
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  private static int mMainTextureH;
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  private static int mTransformFeedbackH;
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  /// NORMAL PROGRAM /////
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  private static DistortedProgram mNormalProgram;
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  private static int mNormalProjectionH;
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  /// MAIN OIT PROGRAM ///
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  private static DistortedProgram mMainOITProgram;
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  private static int mMainOITTextureH;
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  private static int mMainOITSizeH;
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  private static int mMainOITNumRecordsH;
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  /// BLIT PROGRAM ///
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  private static DistortedProgram mBlitProgram;
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  private static int mBlitTextureH;
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  private static int mBlitDepthH;
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  private static final FloatBuffer mQuadPositions;
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  /// FULL PROGRAM ///
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  private static DistortedProgram mFullProgram;
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  static
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    {
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    float[] positionData= { -0.5f, -0.5f,  -0.5f, 0.5f,  0.5f,-0.5f,  0.5f, 0.5f };
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    mQuadPositions = ByteBuffer.allocateDirect(32).order(ByteOrder.nativeOrder()).asFloatBuffer();
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    mQuadPositions.put(positionData).position(0);
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    }
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  /// BLIT DEPTH PROGRAM ///
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  private static DistortedProgram mBlitDepthProgram;
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  private static int mBlitDepthTextureH;
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  private static int mBlitDepthDepthTextureH;
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  private static int mBlitDepthTexCorrH;
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  /// Program Handles ///
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  private static int mMainProgramH, mFullProgramH, mMainOITProgramH;
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  /// OIT SSBO BUFFER ///
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  private static int[] mLinkedListSSBO = new int[1];
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  private static int[] mAtomicCounter;
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  private static int   mCurrBuffer;
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  static
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    {
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    mLinkedListSSBO[0]= -1;
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    mCurrBuffer       =  0;
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    }
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  ///////////////////////////////////////////////////////////////
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  // meaning: allocate 1.0 screenful of places for transparent
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  // fragments in the SSBO backing up the OIT render method.
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  private static float mBufferSize=1.0f;
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  /// OIT CLEAR PROGRAM ///
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  private static DistortedProgram mOITClearProgram;
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  private static int mOITClearDepthH;
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  private static int mOITClearTexCorrH;
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  private static int mOITClearSizeH;
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  /// OIT BUILD PROGRAM ///
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  private static DistortedProgram mOITBuildProgram;
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  private static int mOITBuildTextureH;
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  private static int mOITBuildDepthTextureH;
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  private static int mOITBuildDepthH;
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  private static int mOITBuildTexCorrH;
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  private static int mOITBuildSizeH;
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  private static int mOITBuildNumRecordsH;
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  /// OIT COLLAPSE PROGRAM ///
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  private static DistortedProgram mOITCollapseProgram;
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  private static int mOITCollapseDepthTextureH;
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  private static int mOITCollapseDepthH;
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  private static int mOITCollapseTexCorrH;
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  private static int mOITCollapseSizeH;
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  /// OIT RENDER PROGRAM ///
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  private static DistortedProgram mOITRenderProgram;
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  private static int mOITRenderDepthH;
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  private static int mOITRenderTexCorrH;
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  private static int mOITRenderSizeH;
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  /// END PROGRAMS //////
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  /**
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   * Every application using the library must implement this interface so that the library can send
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   * it exceptions that arise. The exceptions may come at any time, for example the library will
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   * compile its OIT problem only on the first attempt to use the OIT
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   * Those will mainly be hardware-related: shaders do not compile on particular hardware, the required
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   * OpenGL ES 3.0 is not supported, etc.
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   *
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   * Additionally, the User must be able to provide version of the OpenGL supported by the underlying
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   * hardware and InputStreams to given local files.
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   */
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  public interface LibraryUser
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    {
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    void distortedException(Exception ex);
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    InputStream localFile(int fileID);
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    void logMessage(String message);
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    }
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  private static LibraryUser mUser;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// private: hide this from Javadoc
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  private DistortedLibrary()
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    {
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private static void createMainProgram()
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    {
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    // MAIN PROGRAM ////////////////////////////////////
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    final InputStream mainVertStream = mUser.localFile(R.raw.main_vertex_shader);
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    final InputStream mainFragStream = mUser.localFile(R.raw.main_fragment_shader);
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    int numF = FragmentEffect.getNumEnabled();
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    int numV = VertexEffect.getNumEnabled();
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    String mainVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX  ) : 0 ) + "\n");
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    String mainFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n");
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    mainVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
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    if( MeshBase.getUseCenters() ) mainVertHeader += "#define COMP_CENTERS\n";
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    if( mBuggyUBOs )               mainVertHeader += "#define BUGGY_UBOS\n";
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    String enabledEffectV= VertexEffect.getGLSL();
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    String enabledEffectF= FragmentEffect.getGLSL();
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    String[] feedback = { "v_Position", "v_endPosition" };
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    try
262
      {
263
      mMainProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader,
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                                          mainFragHeader, enabledEffectV, enabledEffectF,
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                                          mGLSL, mNeedsTransformFeedback ? feedback : null );
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      }
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    catch(Exception e)
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      {
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      mUser.logMessage(e.getClass().getSimpleName()+" trying to compile MAIN program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    mMainProgramH = mMainProgram.getProgramHandle();
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    EffectQueue.getUniforms(mMainProgramH,0);
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    MeshBase.getUniforms(mMainProgramH,0);
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    mMainTextureH= GLES30.glGetUniformLocation( mMainProgramH, "u_Texture");
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    mTransformFeedbackH= GLES30.glGetUniformLocation( mMainProgramH, "u_TransformFeedback");
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    // BLIT PROGRAM ////////////////////////////////////
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    final InputStream blitVertStream = mUser.localFile(R.raw.blit_vertex_shader);
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    final InputStream blitFragStream = mUser.localFile(R.raw.blit_fragment_shader);
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283
    try
284
      {
285
      mBlitProgram = new DistortedProgram(blitVertStream,blitFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
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      }
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    catch(Exception e)
288
      {
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      mUser.logMessage(e.getClass().getSimpleName()+" trying to compile BLIT program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
291
      }
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    int blitProgramH = mBlitProgram.getProgramHandle();
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    mBlitTextureH  = GLES30.glGetUniformLocation( blitProgramH, "u_Texture");
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    mBlitDepthH    = GLES30.glGetUniformLocation( blitProgramH, "u_Depth");
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    // BLIT DEPTH PROGRAM ////////////////////////////////////
298
    final InputStream blitDepthVertStream = mUser.localFile(R.raw.blit_depth_vertex_shader);
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    final InputStream blitDepthFragStream = mUser.localFile(R.raw.blit_depth_fragment_shader);
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301
    try
302
      {
303
      mBlitDepthProgram = new DistortedProgram(blitDepthVertStream,blitDepthFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
304
      }
305
    catch(Exception e)
306
      {
307
      mUser.logMessage(e.getClass().getSimpleName()+" trying to compile BLIT DEPTH program: "+e.getMessage());
308
      throw new RuntimeException(e.getMessage());
309
      }
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311
    int blitDepthProgramH   = mBlitDepthProgram.getProgramHandle();
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    mBlitDepthTextureH      = GLES30.glGetUniformLocation( blitDepthProgramH, "u_Texture");
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    mBlitDepthDepthTextureH = GLES30.glGetUniformLocation( blitDepthProgramH, "u_DepthTexture");
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    mBlitDepthTexCorrH      = GLES30.glGetUniformLocation( blitDepthProgramH, "u_TexCorr");
315
    }
316

    
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///////////////////////////////////////////////////////////////////////////////////////////////////
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319
  private static void createNormalProgram()
320
    {
321
    // NORMAL PROGRAM //////////////////////////////////////
322
    final InputStream normalVertexStream   = mUser.localFile(R.raw.normal_vertex_shader);
323
    final InputStream normalFragmentStream = mUser.localFile(R.raw.normal_fragment_shader);
324

    
325
    try
326
      {
327
      mNormalProgram = new DistortedProgram(normalVertexStream,normalFragmentStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
328
      }
329
    catch(Exception e)
330
      {
331
      mUser.logMessage(e.getClass().getSimpleName()+" trying to compile NORMAL program: "+e.getMessage());
332
      throw new RuntimeException(e.getMessage());
333
      }
334

    
335
    int normalProgramH = mNormalProgram.getProgramHandle();
336
    mNormalProjectionH = GLES30.glGetUniformLocation( normalProgramH, "u_Projection");
337
    }
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339
///////////////////////////////////////////////////////////////////////////////////////////////////
340

    
341
  private static void createFullProgram()
342
    {
343
    final InputStream fullVertStream = mUser.localFile(R.raw.main_vertex_shader);
344
    final InputStream fullFragStream = mUser.localFile(R.raw.main_fragment_shader);
345

    
346
    int numV = VertexEffect.getAllEnabled();
347

    
348
    String fullVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX ) : 0 ) + "\n");
349
    String fullFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " +                                         0   + "\n");
350

    
351
    fullVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
352
    if( MeshBase.getUseCenters() ) fullVertHeader += "#define COMP_CENTERS\n";
353
    if( mBuggyUBOs )               fullVertHeader += "#define BUGGY_UBOS\n";
354

    
355
    String enabledEffectV= VertexEffect.getAllGLSL();
356
    String enabledEffectF= "{}";
357

    
358
    fullVertHeader += "#define PREAPPLY\n";
359

    
360
    String[] feedback = { "v_Position", "v_endPosition" };
361

    
362
    try
363
      {
364
      mFullProgram = new DistortedProgram(fullVertStream, fullFragStream, fullVertHeader, fullFragHeader,
365
                                          enabledEffectV, enabledEffectF, mGLSL, feedback);
366
      }
367
    catch(Exception e)
368
      {
369
      mUser.logMessage(e.getClass().getSimpleName()+" trying to compile FULL program: "+e.getMessage());
370
      throw new RuntimeException(e.getMessage());
371
      }
372

    
373
    mFullProgramH = mFullProgram.getProgramHandle();
374
    EffectQueue.getUniforms(mFullProgramH,3);
375
    MeshBase.getUniforms(mFullProgramH,3);
376
    }
377

    
378
///////////////////////////////////////////////////////////////////////////////////////////////////
379

    
380
  private static void createOITProgram()
381
    {
382
    // MAIN OIT PROGRAM ////////////////////////////////
383
    final InputStream mainVertStream = mUser.localFile(R.raw.main_vertex_shader);
384
    final InputStream mainFragStream = mUser.localFile(R.raw.main_fragment_shader);
385

    
386
    int numF = FragmentEffect.getNumEnabled();
387
    int numV = VertexEffect.getNumEnabled();
388

    
389
    String mainVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX  ) : 0 ) + "\n") + ("#define OIT\n");
390
    String mainFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n") + ("#define OIT\n");
391

    
392
    mainVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
393
    if( MeshBase.getUseCenters() ) mainVertHeader += "#define COMP_CENTERS\n";
394
    if( mBuggyUBOs )               mainVertHeader += "#define BUGGY_UBOS\n";
395

    
396
    String enabledEffectV= VertexEffect.getGLSL();
397
    String enabledEffectF= FragmentEffect.getGLSL();
398

    
399
    try
400
      {
401
      mMainOITProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader, mainFragHeader,
402
                                             enabledEffectV, enabledEffectF, mGLSL, null);
403
      }
404
    catch(Exception e)
405
      {
406
      mUser.logMessage(e.getClass().getSimpleName()+" trying to compile MAIN OIT program: "+e.getMessage());
407
      throw new RuntimeException(e.getMessage());
408
      }
409

    
410
    mMainOITProgramH = mMainOITProgram.getProgramHandle();
411
    EffectQueue.getUniforms(mMainOITProgramH,1);
412
    MeshBase.getUniforms(mMainOITProgramH,1);
413
    mMainOITTextureH    = GLES30.glGetUniformLocation( mMainOITProgramH, "u_Texture");
414
    mMainOITSizeH       = GLES30.glGetUniformLocation( mMainOITProgramH, "u_Size");
415
    mMainOITNumRecordsH = GLES30.glGetUniformLocation( mMainOITProgramH, "u_numRecords");
416

    
417
    // OIT CLEAR PROGRAM ////////////////////////////////////
418
    final InputStream oitClearVertStream = mUser.localFile(R.raw.oit_vertex_shader);
419
    final InputStream oitClearFragStream = mUser.localFile(R.raw.oit_clear_fragment_shader);
420

    
421
    try
422
      {
423
      mOITClearProgram = new DistortedProgram(oitClearVertStream,oitClearFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
424
      }
425
    catch(Exception e)
426
      {
427
      mUser.logMessage(e.getClass().getSimpleName()+" trying to compile OIT CLEAR program: "+e.getMessage());
428
      throw new RuntimeException(e.getMessage());
429
      }
430

    
431
    int oitClearProgramH   = mOITClearProgram.getProgramHandle();
432
    mOITClearDepthH        = GLES30.glGetUniformLocation( oitClearProgramH, "u_Depth");
433
    mOITClearTexCorrH      = GLES30.glGetUniformLocation( oitClearProgramH, "u_TexCorr");
434
    mOITClearSizeH         = GLES30.glGetUniformLocation( oitClearProgramH, "u_Size");
435

    
436
    // OIT BUILD PROGRAM ////////////////////////////////////
437
    final InputStream oitBuildVertStream = mUser.localFile(R.raw.oit_vertex_shader);
438
    final InputStream oitBuildFragStream = mUser.localFile(R.raw.oit_build_fragment_shader);
439

    
440
    try
441
      {
442
      mOITBuildProgram = new DistortedProgram(oitBuildVertStream,oitBuildFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
443
      }
444
    catch(Exception e)
445
      {
446
      mUser.logMessage(e.getClass().getSimpleName()+" trying to compile OIT BUILD program: "+e.getMessage());
447
      throw new RuntimeException(e.getMessage());
448
      }
449

    
450
    int oitBuildProgramH   = mOITBuildProgram.getProgramHandle();
451
    mOITBuildTextureH      = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Texture");
452
    mOITBuildDepthTextureH = GLES30.glGetUniformLocation( oitBuildProgramH, "u_DepthTexture");
453
    mOITBuildDepthH        = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Depth");
454
    mOITBuildTexCorrH      = GLES30.glGetUniformLocation( oitBuildProgramH, "u_TexCorr");
455
    mOITBuildSizeH         = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Size");
456
    mOITBuildNumRecordsH   = GLES30.glGetUniformLocation( oitBuildProgramH, "u_numRecords");
457

    
458
    // OIT COLLAPSE PROGRAM ///////////////////////////
459
    final InputStream oitCollapseVertStream = mUser.localFile(R.raw.oit_vertex_shader);
460
    final InputStream oitCollapseFragStream = mUser.localFile(R.raw.oit_collapse_fragment_shader);
461

    
462
    try
463
      {
464
      mOITCollapseProgram = new DistortedProgram(oitCollapseVertStream,oitCollapseFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
465
      }
466
    catch(Exception e)
467
      {
468
      mUser.logMessage(e.getClass().getSimpleName()+" trying to compile OIT COLLAPSE program: "+e.getMessage());
469
      throw new RuntimeException(e.getMessage());
470
      }
471

    
472
    int oitCollapseProgramH   = mOITCollapseProgram.getProgramHandle();
473
    mOITCollapseDepthTextureH = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_DepthTexture");
474
    mOITCollapseDepthH        = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_Depth");
475
    mOITCollapseTexCorrH      = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_TexCorr");
476
    mOITCollapseSizeH         = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_Size");
477

    
478
    // OIT RENDER PROGRAM ///////////////////////////
479
    final InputStream oitRenderVertStream = mUser.localFile(R.raw.oit_vertex_shader);
480
    final InputStream oitRenderFragStream = mUser.localFile(R.raw.oit_render_fragment_shader);
481

    
482
    try
483
      {
484
      mOITRenderProgram = new DistortedProgram(oitRenderVertStream,oitRenderFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
485
      }
486
    catch(Exception e)
487
      {
488
      mUser.logMessage(e.getClass().getSimpleName()+" trying to compile OIT RENDER program: "+e.getMessage());
489
      throw new RuntimeException(e.getMessage());
490
      }
491

    
492
    int oitRenderProgramH   = mOITRenderProgram.getProgramHandle();
493
    mOITRenderDepthH        = GLES30.glGetUniformLocation( oitRenderProgramH, "u_Depth");
494
    mOITRenderTexCorrH      = GLES30.glGetUniformLocation( oitRenderProgramH, "u_TexCorr");
495
    mOITRenderSizeH         = GLES30.glGetUniformLocation( oitRenderProgramH, "u_Size");
496
    }
497

    
498
///////////////////////////////////////////////////////////////////////////////////////////////////
499

    
500
  private static void displayNormals(float[] projection, MeshBase mesh)
501
    {
502
    if( mNormalProgram==null )
503
      {
504
      try
505
        {
506
        createNormalProgram();
507
        }
508
      catch(Exception ex)
509
        {
510
        mUser.distortedException(ex);
511
        return;
512
        }
513
      }
514

    
515
    int num = mesh.getNumVertices();
516
    int tfo = mesh.getTFO();
517

    
518
    GLES30.glUniform1i(DistortedLibrary.mTransformFeedbackH, 1);
519
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo );
520
    GLES30.glBeginTransformFeedback( GLES30.GL_POINTS);
521
    InternalRenderState.switchOffDrawing();
522
    GLES30.glDrawArrays( GLES30.GL_POINTS, 0, num );
523
    InternalRenderState.restoreDrawing();
524
    GLES30.glEndTransformFeedback();
525
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
526
    GLES30.glUniform1i(DistortedLibrary.mTransformFeedbackH, 0);
527

    
528
    mNormalProgram.useProgram();
529
    GLES30.glUniformMatrix4fv(mNormalProjectionH, 1, false, projection, 0);
530
    mesh.bindTransformAttribs(mNormalProgram);
531
    GLES30.glLineWidth(8.0f);
532
    GLES30.glDrawArrays(GLES30.GL_LINES, 0, 2*num);
533
    mNormalProgram.stopUsingProgram();
534
    }
535

    
536
///////////////////////////////////////////////////////////////////////////////////////////////////
537
/**
538
 * Execute all VertexEffects and adjust all vertices
539
 *
540
 * @y.exclude
541
 */
542
  public static void adjustVertices(MeshBase mesh, EffectQueueVertex queue)
543
    {
544
    if( mFullProgram==null )
545
      {
546
      try
547
        {
548
        createFullProgram();
549
        }
550
      catch(Exception ex)
551
        {
552
        mUser.distortedException(ex);
553
        return;
554
        }
555
      }
556

    
557
    int num = mesh.getNumVertices();
558
    int tfo = mesh.getTFO();
559

    
560
    mFullProgram.useProgram();
561
    mesh.bindVertexAttribs(mFullProgram);
562
    queue.compute(1,0);
563
    queue.send(0.0f,mFullProgramH,3);
564
    mesh.send(mFullProgramH,3);
565

    
566
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo );
567
    GLES30.glBeginTransformFeedback( GLES30.GL_POINTS);
568
    InternalRenderState.switchOffDrawing();
569
    GLES30.glDrawArrays( GLES30.GL_POINTS, 0, num );
570
    InternalRenderState.restoreDrawing();
571
    GLES30.glEndTransformFeedback();
572
    mesh.copyTransformToVertex();
573
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
574
    mFullProgram.stopUsingProgram();
575
    }
576

    
577
///////////////////////////////////////////////////////////////////////////////////////////////////
578

    
579
  static void drawPrivOIT(DistortedEffects effects, MeshBase mesh, InternalOutputSurface surface, long currTime, long step)
580
    {
581
    if( mMainOITProgram!=null )
582
      {
583
      EffectQueue[] queues = effects.getQueues();
584

    
585
      EffectQueue.compute(queues, currTime, step);
586
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
587

    
588
      mMainOITProgram.useProgram();
589
      GLES30.glUniform1i(mMainOITTextureH, 0);
590
      GLES30.glUniform2ui(mMainOITSizeH, surface.mWidth, surface.mHeight);
591
      GLES30.glUniform1ui(mMainOITNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) );
592
      mesh.bindVertexAttribs(mMainOITProgram);
593
      mesh.send(mMainOITProgramH,1);
594

    
595
      float inflate     = mesh.getInflate();
596
      float distance    = surface.mDistance;
597
      float mipmap      = surface.mMipmap;
598
      float[] projection= surface.mProjectionMatrix;
599

    
600
      EffectQueue.send(queues, mMainOITProgramH, distance, mipmap, projection, inflate, 1 );
601
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
602
      mMainOITProgram.stopUsingProgram();
603

    
604
      if( mesh.getShowNormals() ) displayNormals(projection,mesh);
605
      }
606
    }
607

    
608
///////////////////////////////////////////////////////////////////////////////////////////////////
609

    
610
  static void drawPriv(DistortedEffects effects, MeshBase mesh, InternalOutputSurface surface, long currTime, long step)
611
    {
612
    if( mMainProgram!=null )
613
      {
614
      EffectQueue[] queues = effects.getQueues();
615

    
616
      EffectQueue.compute(queues, currTime, step);
617
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
618

    
619
      mMainProgram.useProgram();
620
      GLES30.glUniform1i(DistortedLibrary.mMainTextureH, 0);
621
      mesh.bindVertexAttribs(DistortedLibrary.mMainProgram);
622
      mesh.send(mMainProgramH,0);
623

    
624
      float inflate     = mesh.getInflate();
625
      float distance    = surface.mDistance;
626
      float mipmap      = surface.mMipmap;
627
      float[] projection= surface.mProjectionMatrix;
628

    
629
      EffectQueue.send(queues, mMainProgramH, distance, mipmap, projection, inflate, 0 );
630
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
631
      if( mesh.getShowNormals() ) displayNormals(projection,mesh);
632
      mMainProgram.stopUsingProgram();
633
      }
634
    }
635

    
636
///////////////////////////////////////////////////////////////////////////////////////////////////
637

    
638
  static void blitPriv(InternalOutputSurface surface)
639
    {
640
    if( mBlitProgram!=null )
641
      {
642
      mBlitProgram.useProgram();
643
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
644
      GLES30.glUniform1i(mBlitTextureH, 0);
645
      GLES30.glUniform1f( mBlitDepthH , 1.0f-surface.mNear);
646
      GLES30.glVertexAttribPointer(mBlitProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
647
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
648
      mBlitProgram.stopUsingProgram();
649
      }
650
    }
651

    
652
///////////////////////////////////////////////////////////////////////////////////////////////////
653

    
654
  static void blitDepthPriv(InternalOutputSurface surface, float corrW, float corrH)
655
    {
656
    if( mBlitDepthProgram!=null )
657
      {
658
      mBlitDepthProgram.useProgram();
659
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
660
      GLES30.glUniform1i(mBlitDepthTextureH, 0);
661
      GLES30.glUniform1i(mBlitDepthDepthTextureH, 1);
662
      GLES30.glUniform2f(mBlitDepthTexCorrH, corrW, corrH );
663
      GLES30.glVertexAttribPointer(mBlitDepthProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
664
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
665
      mBlitDepthProgram.stopUsingProgram();
666
      }
667
    }
668

    
669
///////////////////////////////////////////////////////////////////////////////////////////////////
670
// yes it is safe to be mixing 3.0 and 3.1 like that, senior members of the OpenGL discussions forum assert
671

    
672
  private static int printPreviousBuffer()
673
    {
674
    int counter = 0;
675

    
676
    ByteBuffer atomicBuf = (ByteBuffer)GLES30.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
677
                                                                GLES30.GL_MAP_READ_BIT);
678
    if( atomicBuf!=null )
679
      {
680
      IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer();
681
      counter = atomicIntBuf.get(0);
682
      }
683
    else
684
      {
685
      mUser.logMessage("printPreviousBuffer: failed to map atomic buffer");
686
      }
687

    
688
    GLES30.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
689

    
690
    return counter;
691
    }
692

    
693
///////////////////////////////////////////////////////////////////////////////////////////////////
694

    
695
  private static void zeroBuffer()
696
    {
697
    ByteBuffer atomicBuf = (ByteBuffer)GLES30.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
698
                                                                GLES30.GL_MAP_WRITE_BIT|GLES30.GL_MAP_INVALIDATE_BUFFER_BIT);
699
    if( atomicBuf!=null )
700
      {
701
      IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer();
702
      atomicIntBuf.put(0,0);
703
      }
704
    else
705
      {
706
      mUser.logMessage("zeroBuffer: failed to map atomic buffer");
707
      }
708

    
709
    GLES30.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
710
    }
711

    
712
///////////////////////////////////////////////////////////////////////////////////////////////////
713
// reset atomic counter to 0
714

    
715
  static int zeroOutAtomic()
716
    {
717
    int counter = 0;
718

    
719
    if( mAtomicCounter==null )
720
      {
721
      mAtomicCounter = new int[mFBOQueueSize];
722

    
723
      GLES30.glGenBuffers(mFBOQueueSize,mAtomicCounter,0);
724

    
725
      for(int i=0; i<mFBOQueueSize; i++)
726
        {
727
        GLES30.glBindBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER, mAtomicCounter[i]);
728
        GLES30.glBufferData(GLES31.GL_ATOMIC_COUNTER_BUFFER, 4, null, GLES30.GL_DYNAMIC_DRAW);
729
        zeroBuffer();
730
        }
731
      }
732

    
733
    // reading the value of the buffer on every frame would slow down rendering by
734
    // about 3%; doing it only once every 5 frames affects speed by less than 1%.
735
    if( mCurrBuffer==0 )
736
      {
737
      GLES30.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
738
      counter = printPreviousBuffer();
739
      }
740

    
741
    if( ++mCurrBuffer>=mFBOQueueSize ) mCurrBuffer = 0;
742

    
743
    GLES30.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
744
    zeroBuffer();
745

    
746
    return counter;
747
    }
748

    
749
///////////////////////////////////////////////////////////////////////////////////////////////////
750
// Pass1 of the OIT algorithm. Clear per-pixel head-pointers.
751

    
752
  static void oitClear(InternalOutputSurface surface, int counter)
753
    {
754
    if( mOITClearProgram==null )
755
      {
756
      if( mGLSL>=310 && !mOITCompilationAttempted )
757
        {
758
        mOITCompilationAttempted = true;
759

    
760
        try
761
          {
762
          createOITProgram();
763
          }
764
        catch(Exception ex)
765
          {
766
          mUser.distortedException(ex);
767
          return;
768
          }
769
        }
770
      else
771
        {
772
        return;
773
        }
774
      }
775

    
776
    if( mLinkedListSSBO[0]<0 )
777
      {
778
      GLES30.glGenBuffers(1,mLinkedListSSBO,0);
779

    
780
      int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4);
781
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
782
      GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW);
783
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
784

    
785
      GLES30.glBindBufferBase(GLES31.GL_SHADER_STORAGE_BUFFER, 1, mLinkedListSSBO[0]);
786
      }
787

    
788
    // See if we have overflown the SSBO in one of the previous frames.
789
    // If yes, assume we need to make the SSBO larger.
790
    float overflow = counter/(mBufferSize*surface.mWidth*surface.mHeight);
791

    
792
    if( overflow>1.0f )
793
      {
794
      mBufferSize *= (int)(overflow+1.0f);
795
      int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4);
796
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
797
      GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW);
798
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
799
      }
800

    
801
    mOITClearProgram.useProgram();
802
    GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
803
    GLES30.glUniform2f(mOITClearTexCorrH, 1.0f, 1.0f );   // corrections do not really matter here - only present because of common vertex shader.
804
    GLES30.glUniform1f( mOITClearDepthH , 1.0f);          // likewise depth
805
    GLES30.glUniform2ui(mOITClearSizeH, surface.mWidth, surface.mHeight);
806
    GLES30.glVertexAttribPointer(mOITClearProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
807
    GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
808
    mOITClearProgram.stopUsingProgram();
809
    }
810

    
811
///////////////////////////////////////////////////////////////////////////////////////////////////
812
// Pass2 of the OIT algorithm - build per-pixel linked lists.
813

    
814
  static void oitBuild(InternalOutputSurface surface, float corrW, float corrH)
815
    {
816
    if( mOITBuildProgram!=null )
817
      {
818
      mOITBuildProgram.useProgram();
819
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
820
      GLES30.glUniform1i(mOITBuildTextureH, 0);
821
      GLES30.glUniform1i(mOITBuildDepthTextureH, 1);
822
      GLES30.glUniform2f(mOITBuildTexCorrH, corrW, corrH );
823
      GLES30.glUniform2ui(mOITBuildSizeH, surface.mWidth, surface.mHeight);
824
      GLES30.glUniform1ui(mOITBuildNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) );
825
      GLES30.glUniform1f(mOITBuildDepthH , 1.0f-surface.mNear);
826
      GLES30.glVertexAttribPointer(mOITBuildProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
827
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
828
      mOITBuildProgram.stopUsingProgram();
829
      }
830
    }
831

    
832
///////////////////////////////////////////////////////////////////////////////////////////////////
833
// Pass3 of the OIT algorithm. Cut occluded parts of the linked list.
834

    
835
  static void oitCollapse(InternalOutputSurface surface, float corrW, float corrH)
836
    {
837
    if( mOITCollapseProgram!=null )
838
      {
839
      mOITCollapseProgram.useProgram();
840
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
841
      GLES30.glUniform1i(mOITCollapseDepthTextureH, 1);
842
      GLES30.glUniform2f(mOITCollapseTexCorrH, corrW, corrH );
843
      GLES30.glUniform2ui(mOITCollapseSizeH, surface.mWidth, surface.mHeight);
844
      GLES30.glUniform1f( mOITCollapseDepthH , 1.0f-surface.mNear);
845
      GLES30.glVertexAttribPointer(mOITCollapseProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
846
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
847
      mOITCollapseProgram.stopUsingProgram();
848
      }
849
    }
850

    
851
///////////////////////////////////////////////////////////////////////////////////////////////////
852
// Pass4 of the OIT algorithm. Render all the transparent pixels from the per-pixel linked lists.
853

    
854
  static void oitRender(InternalOutputSurface surface, float corrW, float corrH)
855
    {
856
    if( mOITRenderProgram!=null )
857
      {
858
      mOITRenderProgram.useProgram();
859
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
860
      GLES30.glUniform2f(mOITRenderTexCorrH, corrW, corrH );
861
      GLES30.glUniform2ui(mOITRenderSizeH, surface.mWidth, surface.mHeight);
862
      GLES30.glUniform1f( mOITRenderDepthH , 1.0f-surface.mNear);
863
      GLES30.glVertexAttribPointer(mOITRenderProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
864
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
865
      mOITRenderProgram.stopUsingProgram();
866
      }
867
    }
868

    
869
///////////////////////////////////////////////////////////////////////////////////////////////////
870

    
871
  static void setSSBOSize(float size)
872
    {
873
    mBufferSize = size;
874
    }
875

    
876
///////////////////////////////////////////////////////////////////////////////////////////////////
877

    
878
  static int getQueueSize()
879
    {
880
    return mFBOQueueSize;
881
    }
882

    
883
///////////////////////////////////////////////////////////////////////////////////////////////////
884

    
885
  private static int parseQualcommDriverVersion(String version)
886
    {
887
    int at = version.indexOf('@');
888

    
889
    if( at>=0 )
890
      {
891
      int dot = version.indexOf('.',at);
892

    
893
      if( dot>at+1 )
894
        {
895
        String ver = version.substring(at+1,dot);
896
        return Integer.parseInt(ver);
897
        }
898
      }
899

    
900
    return 0;
901
    }
902

    
903
///////////////////////////////////////////////////////////////////////////////////////////////////
904
// ARM Mali driver r12 has problems when we keep swapping many FBOs (fixed in r22)
905
// PowerVR GE8100 / GE8300 compiler fails to compile OIT programs.
906

    
907
  private static void detectBuggyDriversAndSetQueueSize(int queueSize)
908
    {
909
    mVendor  = GLES30.glGetString(GLES30.GL_VENDOR);
910
    mVersion = GLES30.glGetString(GLES30.GL_VERSION);
911
    mRenderer= GLES30.glGetString(GLES30.GL_RENDERER);
912

    
913
    mFBOQueueSize = 1;
914
    mFastCompilationTF = true;
915

    
916
    if( mVendor.contains("ARM") )
917
      {
918
      try
919
        {
920
        String regex = ".*r(\\d+)p\\d.*";
921
        Pattern pattern = Pattern.compile(regex);
922
        Matcher matcher = pattern.matcher(mVersion);
923

    
924
        if( matcher.find() )
925
          {
926
          String driverVersion = matcher.group(1);
927

    
928
          if( driverVersion!=null )
929
            {
930
            int drvVersion = Integer.parseInt(driverVersion);
931

    
932
            if( drvVersion<22 )
933
              {
934
              mUser.logMessage("You are running this on a ARM Mali driver r"+driverVersion+".\n" +
935
                    "This is a buggy driver, please update to r22. Inserting workaround which uses a lot of memory.");
936

    
937
              mFBOQueueSize = queueSize;
938
              }
939
            }
940
          }
941
        }
942
      catch(Exception ex)
943
        {
944
        mUser.logMessage("DistortedLibrary: exception trying to pattern match version: "+ex.toString());
945
        }
946
      }
947
    else if( mVendor.contains("Imagination") )
948
      {
949
      if( mRenderer.contains("GE8") )
950
        {
951
        mUser.logMessage("You are running this on a PowerVR GE8XXX.\nDue to a buggy compiler OIT rendering will not work");
952
        mUser.logMessage("GLSL Version "+GLES30.glGetString(GLES31.GL_SHADING_LANGUAGE_VERSION));
953
        }
954
      }
955
    else if( mVendor.contains("Qualcomm"))
956
      {
957
      int driverVersion = parseQualcommDriverVersion(mVersion);
958

    
959
      if( mRenderer.contains("308") && (driverVersion==331 || driverVersion==415) )
960
        {
961
        mUser.logMessage("You are running this on an Adreno 308 driver 331 or 415.\nStrange shit might happen.");
962
        mBuggyUBOs = true;
963
        }
964
      if( mGLSL<=300 && driverVersion<415 ) // This is only on old enough drivers, 84,95,100,104,140 and known bad, 415 is known good.
965
        {
966
        mUser.logMessage("Slow compilation of Transform Feedback programs!");
967
        mFastCompilationTF = false;
968
        }
969
      }
970
    }
971

    
972
///////////////////////////////////////////////////////////////////////////////////////////////////
973

    
974
  private static int getVersion()
975
    {
976
    int[] major = new int[1];
977
    int[] minor = new int[1];
978
    GLES30.glGetIntegerv(GLES30.GL_MAJOR_VERSION, major, 0);
979
    GLES30.glGetIntegerv(GLES30.GL_MINOR_VERSION, minor, 0);
980
    return major[0] * 100 + minor[0] * 10;
981
    }
982

    
983
///////////////////////////////////////////////////////////////////////////////////////////////////
984
/**
985
 * Not an external API
986
 *
987
 * @y.exclude
988
 */
989

    
990
  public static void logMessage(String message)
991
    {
992
    mUser.logMessage(message);
993
    }
994

    
995
///////////////////////////////////////////////////////////////////////////////////////////////////
996
/**
997
 * Return OpenGL ES version supported by the hardware we are running on.
998
 * There are only three possibilities: 300 (OpenGL ES 3.0) or 310 (at least OpenGL ES 3.1)
999
 * or 200 (OpenGL ES 2.0)
1000
 */
1001
  public static int getGLSL()
1002
    {
1003
    return mGLSL;
1004
    }
1005

    
1006
///////////////////////////////////////////////////////////////////////////////////////////////////
1007
/**
1008
 * When OpenGL context gets created, call this method so that the library can initialise its internal data structures.
1009
 * I.e. best called from GLSurfaceView.Renderer.onSurfaceCreated().
1010
 * <p>
1011
 * Needs to be called from a thread holding the OpenGL context.
1012
 *
1013
 * @param user The Code which will be using this library, which must implement the LibraryUser interface.
1014
 */
1015
  public static void onSurfaceCreated(final LibraryUser user)
1016
    {
1017
    onSurfaceCreated(user,4);
1018
    }
1019

    
1020
///////////////////////////////////////////////////////////////////////////////////////////////////
1021
/**
1022
 * When OpenGL context gets created, call this method so that the library can initialise its internal data structures.
1023
 * I.e. best called from GLSurfaceView.Renderer.onSurfaceCreated().
1024
 * <p>
1025
 * Needs to be called from a thread holding the OpenGL context.
1026
 *   
1027
 * @param user The Code which will be using this library, which must implement the LibraryUser interface.
1028
 * @param queueSize the size of the FBO queue, a workaround for the bug on Mali drivers. Use a small integer - 1,...,4
1029
 */
1030
  public static void onSurfaceCreated(final LibraryUser user, int queueSize)
1031
    {
1032
    mUser = user;
1033
    int version = getVersion();
1034
    int major = version/100;
1035
    int minor = ((version/10)%10);
1036

    
1037
    if( major< 3 )
1038
      {
1039
      mGLSL = 100*major + 10*minor;
1040
      VertexCompilationException ex = new VertexCompilationException("at least OpenGL ES 3.0 required, this device supports only "+major+"."+minor);
1041
      mUser.distortedException(ex);
1042
      }
1043
    else
1044
      {
1045
      mGLSL = (major==3 && minor==0) ? 300 : 310;
1046
      }
1047

    
1048
    int[] tmp = new int[1];
1049
    GLES30.glGetIntegerv(GLES30.GL_MAX_TEXTURE_SIZE, tmp, 0);
1050
    mMaxTextureSize = tmp[0];
1051
    GLES30.glGetIntegerv(GLES30.GL_MAX_VERTEX_UNIFORM_VECTORS  , tmp, 0);
1052
    mMaxNumberOfVerUniforms = tmp[0];
1053
    GLES30.glGetIntegerv(GLES30.GL_MAX_FRAGMENT_UNIFORM_VECTORS, tmp, 0);
1054
    mMaxNumberOfFraUniforms = tmp[0];
1055

    
1056
    mUser.logMessage("Using OpenGL ES "+major+"."+minor);
1057
/*
1058
    mUser.logMessage("max texture size: "+mMaxTextureSize);
1059
    mUser.logMessage("max num vert: "+mMaxNumberOfVerUniforms);
1060
    mUser.logMessage("max num frag: "+mMaxNumberOfFraUniforms);
1061
*/
1062
    mGLSL_VERSION = "#version "+mGLSL+" es\n";
1063

    
1064
    InternalStackFrameList.setInitialized(true);
1065
    mOITCompilationAttempted = false;
1066

    
1067
    detectBuggyDriversAndSetQueueSize(queueSize);
1068
    EffectMessageSender.startSending();
1069

    
1070
    try
1071
      {
1072
      createMainProgram();
1073
      }
1074
    catch(Exception ex)
1075
      {
1076
      mUser.distortedException(ex);
1077
      }
1078

    
1079
    try
1080
      {
1081
      final InputStream vertStream = mUser.localFile(R.raw.main_vertex_shader);
1082
      final InputStream fragStream = mUser.localFile(R.raw.preprocess_fragment_shader);
1083
      EffectQueuePostprocess.createPrograms(vertStream, fragStream, mGLSL);
1084
      }
1085
    catch(Exception ex)
1086
      {
1087
      mUser.distortedException(ex);
1088
      }
1089

    
1090
    try
1091
      {
1092
      PostprocessEffect.createPrograms(mGLSL);
1093
      }
1094
    catch(Exception ex)
1095
      {
1096
      mUser.distortedException(ex);
1097
      }
1098
    }
1099

    
1100
///////////////////////////////////////////////////////////////////////////////////////////////////
1101
/**
1102
 * Switch face culling on/off
1103
 */
1104
  public static void setCull(boolean on)
1105
    {
1106
    if( on )
1107
      {
1108
      GLES30.glEnable(GLES30.GL_CULL_FACE);
1109
      GLES30.glCullFace(GLES30.GL_FRONT);
1110
      }
1111
    else
1112
      {
1113
      GLES30.glDisable(GLES30.GL_CULL_FACE);
1114
      }
1115
    }
1116

    
1117
///////////////////////////////////////////////////////////////////////////////////////////////////
1118
/**
1119
 * Call this so that the Library can initialize its internal data structures.
1120
 * Must be called from Activity.onCreate().
1121
 */
1122
  public static void onCreate()
1123
    {
1124
    onCreate(0);
1125
    }
1126

    
1127
///////////////////////////////////////////////////////////////////////////////////////////////////
1128
/**
1129
 * Call this so that the Library can initialize its internal data structures.
1130
 * Must be called from Activity.onCreate().
1131
 *
1132
 * @param id id of an Activity that is using the library; anything unique so that the Library can
1133
 *           tell between Activities in case you're going to be using it from more than one.
1134
 */
1135
  public static void onCreate(long id)
1136
    {
1137
    InternalStackFrameList.onCreate(id);
1138
    }
1139

    
1140
///////////////////////////////////////////////////////////////////////////////////////////////////
1141
/**
1142
 * Call this so that the Library can resume its operations.
1143
 * Must be called from Activity.onResume().
1144
 */
1145
  public static void onResume()
1146
    {
1147
    onResume(0);
1148
    }
1149

    
1150
///////////////////////////////////////////////////////////////////////////////////////////////////
1151
/**
1152
 * Call this so that the Library can resume its operations.
1153
 * Must be called from Activity.onResume().
1154
 *
1155
 * @param id id of an Activity that is using the library; anything unique so that the Library can
1156
 *           tell between Activities in case you're going to be using it from more than one.
1157
 */
1158
  public static void onResume(long id)
1159
    {
1160
    InternalStackFrameList.onResume(id);
1161
    }
1162

    
1163
///////////////////////////////////////////////////////////////////////////////////////////////////
1164
/**
1165
 * Call this so that the Library can release the OpenGL related data that needs to be recreated.
1166
 * Must be called from Activity.onPause().
1167
 */
1168
  public static void onPause()
1169
    {
1170
    onPause(0);
1171
    }
1172

    
1173
///////////////////////////////////////////////////////////////////////////////////////////////////
1174
/**
1175
 * Call this so that the Library can release the OpenGL related data that needs to be recreated.
1176
 * Must be called from Activity.onPause().
1177
 *
1178
 * @param id id of an Activity that is using the library; anything unique so that the Library can
1179
 *           tell between Activities in case you're going to be using it from more than one.
1180
 */
1181
  public static void onPause(long id)
1182
    {
1183
    InternalStackFrameList.onPause(id);
1184

    
1185
    Dynamic.onPause();  // common for all frames
1186
    InternalOutputSurface.onPause();
1187
    Effect.onPause();
1188
    DeferredJobs.onPause();
1189

    
1190
    mOITCompilationAttempted = false;
1191
    mNeedsTransformFeedback  = false;
1192

    
1193
    mLinkedListSSBO[0]= -1;
1194
    mAtomicCounter = null;
1195

    
1196
    mNormalProgram     = null;
1197
    mMainOITProgram    = null;
1198
    mMainProgram       = null;
1199
    mFullProgram       = null;
1200
    mOITClearProgram   = null;
1201
    mOITBuildProgram   = null;
1202
    mOITCollapseProgram= null;
1203
    mOITRenderProgram  = null;
1204
    mBlitDepthProgram  = null;
1205
    mBlitProgram       = null;
1206
    }
1207

    
1208
///////////////////////////////////////////////////////////////////////////////////////////////////
1209
/**
1210
 * Call this so that the Library can release its internal data structures.
1211
 * Must be called from Activity.onDestroy().
1212
 */
1213
  public static void onDestroy()
1214
    {
1215
    onDestroy(0);
1216
    }
1217

    
1218
///////////////////////////////////////////////////////////////////////////////////////////////////
1219
/**
1220
 * Call this so that the Library can release its internal data structures.
1221
 * Must be called from Activity.onDestroy().
1222
 *
1223
 * @param id id of an Activity that is using the library; anything unique so that the Library can
1224
 *           tell between Activities in case you're going to be using it from more than one.
1225
 */
1226
  public static void onDestroy(long id)
1227
    {
1228
    if( InternalStackFrameList.isInitialized() )
1229
      {
1230
      InternalStackFrameList.onDestroy(id);
1231
      }
1232
    }
1233

    
1234
///////////////////////////////////////////////////////////////////////////////////////////////////
1235
/**
1236
 * Some devices - Qualcomm's Adreno 3xx with drivers v. 84,95,100,104,140, and possibly more -
1237
 * suffer from a very slow compilation of GLSL program if said program includes Transform Feedback.
1238
 * Return true if the platform we are running on does not suffer from this problem.
1239
 */
1240
  public static boolean fastCompilationTF()
1241
    {
1242
    return mFastCompilationTF;
1243
    }
1244

    
1245
///////////////////////////////////////////////////////////////////////////////////////////////////
1246
/**
1247
 * Return the maximum size of the texture supported by the driver.
1248
 */
1249
  public static int getMaxTextureSize()
1250
    {
1251
    return mMaxTextureSize;
1252
    }
1253

    
1254
///////////////////////////////////////////////////////////////////////////////////////////////////
1255
/**
1256
 * Call this before calling onSurfaceCreated() if you want to access normal vectors in CPU.
1257
 */
1258
  public static void needTransformFeedback()
1259
    {
1260
    mNeedsTransformFeedback = true;
1261
    }
1262

    
1263
///////////////////////////////////////////////////////////////////////////////////////////////////
1264
/**
1265
 * Returns the maximum number of effects of a given type that can be simultaneously applied to a
1266
 * single (InputSurface,MeshBase) combo.
1267
 *
1268
 * @param type {@link EffectType}
1269
 * @return The maximum number of effects of a given type.
1270
 */
1271
  @SuppressWarnings("unused")
1272
  public static int getMax(EffectType type)
1273
    {
1274
    return EffectQueue.getMax(type.ordinal());
1275
    }
1276

    
1277
///////////////////////////////////////////////////////////////////////////////////////////////////
1278
/**
1279
 * Sets the maximum number of effects that can be stored in a single EffectQueue at one time.
1280
 * This can fail if:
1281
 * <ul>
1282
 * <li>the value of 'max' is outside permitted range (0 &le; max &le; Byte.MAX_VALUE)
1283
 * <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called
1284
 *     before the Vertex Shader gets compiled, i.e. before the call to {@link DistortedLibrary#onSurfaceCreated}. After this
1285
 *     time only decreasing the value of 'max' is permitted.
1286
 * <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created.
1287
 * </ul>
1288
 *
1289
 * @param type {@link EffectType}
1290
 * @param max new maximum number of simultaneous effects. Has to be a non-negative number not greater
1291
 *            than Byte.MAX_VALUE
1292
 * @return <code>true</code> if operation was successful, <code>false</code> otherwise.
1293
 */
1294
  @SuppressWarnings("unused")
1295
  public static boolean setMax(EffectType type, int max)
1296
    {
1297
    return EffectQueue.setMax(type.ordinal(),max);
1298
    }
1299

    
1300
///////////////////////////////////////////////////////////////////////////////////////////////////
1301
/**
1302
 * Return a String defining the vendor of the graphics driver.
1303
 */
1304
  public static String getDriverVendor()
1305
    {
1306
    return mVendor;
1307
    }
1308

    
1309
///////////////////////////////////////////////////////////////////////////////////////////////////
1310
/**
1311
 * Return a String defining the version of the graphics driver.
1312
 */
1313
  public static String getDriverVersion()
1314
    {
1315
    return mVersion;
1316
    }
1317

    
1318
///////////////////////////////////////////////////////////////////////////////////////////////////
1319
/**
1320
 * Return a String defining the renderer of the graphics driver.
1321
 */
1322
  public static String getDriverRenderer()
1323
    {
1324
    return mRenderer;
1325
    }
1326
  }
(3-3/16)