Revision 3e2376c4
Added by Leszek Koltunski over 8 years ago
| src/main/res/raw/feedback_fragment_shader.glsl | ||
|---|---|---|
| 19 | 19 |
|
| 20 | 20 |
precision mediump float; |
| 21 | 21 |
|
| 22 |
#if __VERSION__ != 100 |
|
| 23 |
out vec4 fragColor; // The output color |
|
| 24 |
#define FRAG_COLOR fragColor |
|
| 25 |
#else |
|
| 26 |
#define FRAG_COLOR gl_FragColor |
|
| 27 |
#endif |
|
| 22 |
out vec4 fragColor; |
|
| 28 | 23 |
|
| 29 | 24 |
////////////////////////////////////////////////////////////////////////////////////////////// |
| 30 | 25 |
|
| 31 | 26 |
void main() |
| 32 | 27 |
{
|
| 33 |
FRAG_COLOR = vec4(1.0,1.0,1.0,1.0);
|
|
| 28 |
fragColor = vec4(1.0,1.0,1.0,1.0);
|
|
| 34 | 29 |
} |
| src/main/res/raw/feedback_vertex_shader.glsl | ||
|---|---|---|
| 19 | 19 |
|
| 20 | 20 |
precision lowp float; |
| 21 | 21 |
|
| 22 |
#if __VERSION__ != 100 |
|
| 23 |
in float inValue; |
|
| 24 |
out float outValue; |
|
| 25 |
#else |
|
| 26 |
attribute float inValue; |
|
| 27 |
varying float outValue; |
|
| 28 |
#endif |
|
| 22 |
in vec3 inValue; |
|
| 23 |
out vec3 outValue; |
|
| 29 | 24 |
|
| 30 | 25 |
////////////////////////////////////////////////////////////////////////////////////////////// |
| 31 | 26 |
|
Also available in: Unified diff
Make the Feedback APP work again.