Revision 41ed3f0d
Added by Leszek Koltunski over 3 years ago
src/main/java/org/distorted/library/uniformblock/UniformBlockAssociation.java | ||
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// stride can be 0, if we just tried compiling a vertex shader which has NUM_VERTEX=0. |
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public void correctStride(int stride) |
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{ |
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if( mStride != stride ) |
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if( mStride != stride && stride!=0 )
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{ |
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int[] tmp = new int[stride*MAX_EFFECT_COMPONENTS]; |
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Also available in: Unified diff
Correct an crash when trying to run a program with no vertex effects.