Revision 432442f9
Added by Leszek Koltunski almost 9 years ago
| src/main/java/org/distorted/library/Distorted.java | ||
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| 19 | 19 |
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package org.distorted.library; |
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import java.io.BufferedReader; |
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import java.io.IOException; |
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import java.io.InputStream; |
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import java.io.InputStreamReader; |
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import android.content.Context; |
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import android.opengl.GLES20; |
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import android.os.Build;
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import org.distorted.library.program.*;
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import org.distorted.library.exception.*;
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import java.io.InputStream;
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
| ... | ... | |
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private static boolean mInitialized = false; |
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static int mPositionH; // model position information |
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static int mNormalH; // model normal information. |
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static int mTextureCoordH; // model texture coordinate information. |
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static int[] mAttributes; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
| ... | ... | |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private static void sanitizeMaxValues() throws VertexUniformsException,FragmentUniformsException |
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{
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int maxV,maxF; |
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int[] param = new int[1]; |
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GLES20.glGetIntegerv(GLES20.GL_MAX_VERTEX_UNIFORM_VECTORS, param, 0); |
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maxV = param[0]; |
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GLES20.glGetIntegerv(GLES20.GL_MAX_FRAGMENT_UNIFORM_VECTORS, param, 0); |
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maxF = param[0]; |
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//Log.d("Distorted", "Max vectors in vertex shader: "+maxV);
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//Log.d("Distorted", "Max vectors in fragment shader: "+maxF);
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if( !Build.FINGERPRINT.contains("generic") )
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{
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int realMaxV = (maxV-11)/4; // adjust this in case of changes to the shaders... |
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int realMaxF = (maxF- 2)/4; // |
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if( getMaxVertex() > realMaxV ) |
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{
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throw new VertexUniformsException("Too many effects in the vertex shader, max is "+realMaxV, realMaxV);
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} |
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if( getMaxFragment() > realMaxF ) |
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{
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throw new FragmentUniformsException("Too many effects in the fragment shader, max is "+realMaxF, realMaxF);
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} |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private static int compileShader(final int shaderType, final String shaderSource) throws FragmentCompilationException,VertexCompilationException |
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{
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int shaderHandle = GLES20.glCreateShader(shaderType); |
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if (shaderHandle != 0) |
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{
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GLES20.glShaderSource(shaderHandle, "#version 100 \n"+ generateShaderHeader(shaderType) + shaderSource); |
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GLES20.glCompileShader(shaderHandle); |
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final int[] compileStatus = new int[1]; |
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GLES20.glGetShaderiv(shaderHandle, GLES20.GL_COMPILE_STATUS, compileStatus, 0); |
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if (compileStatus[0] != GLES20.GL_TRUE ) |
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{
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GLES20.glDeleteShader(shaderHandle); |
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shaderHandle = 0; |
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} |
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} |
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if (shaderHandle == 0) |
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{
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String error = GLES20.glGetShaderInfoLog(shaderHandle); |
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switch(shaderType) |
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{
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case GLES20.GL_VERTEX_SHADER : throw new VertexCompilationException(error); |
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case GLES20.GL_FRAGMENT_SHADER: throw new FragmentCompilationException(error); |
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default : throw new RuntimeException(error); |
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} |
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} |
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return shaderHandle; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private static int createAndLinkProgram(final int vertexShaderHandle, final int fragmentShaderHandle, final String[] attributes) throws LinkingException |
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{
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int programHandle = GLES20.glCreateProgram(); |
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if (programHandle != 0) |
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{
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GLES20.glAttachShader(programHandle, vertexShaderHandle); |
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GLES20.glAttachShader(programHandle, fragmentShaderHandle); |
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if (attributes != null) |
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{
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final int size = attributes.length; |
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for (int i = 0; i < size; i++) |
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{
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GLES20.glBindAttribLocation(programHandle, i, attributes[i]); |
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} |
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} |
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GLES20.glLinkProgram(programHandle); |
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final int[] linkStatus = new int[1]; |
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GLES20.glGetProgramiv(programHandle, GLES20.GL_LINK_STATUS, linkStatus, 0); |
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if (linkStatus[0] != GLES20.GL_TRUE ) |
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{
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String error = GLES20.glGetProgramInfoLog(programHandle); |
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GLES20.glDeleteProgram(programHandle); |
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throw new LinkingException(error); |
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} |
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final int[] numberOfUniforms = new int[1]; |
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GLES20.glGetProgramiv(programHandle, GLES20.GL_ACTIVE_UNIFORMS, numberOfUniforms, 0); |
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//android.util.Log.d("Distorted", "number of active uniforms="+numberOfUniforms[0]);
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} |
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return programHandle; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private static String generateShaderHeader(final int type) |
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{
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String header=""; |
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switch(type) |
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{
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case GLES20.GL_VERTEX_SHADER : header += ("#define NUM_VERTEX " + getMaxVertex()+"\n");
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for(EffectNames name: EffectNames.values() ) |
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{
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if( name.getType()==EffectTypes.VERTEX) |
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header += ("#define "+name.name()+" "+name.ordinal()+"\n");
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} |
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break; |
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case GLES20.GL_FRAGMENT_SHADER: header += ("#define NUM_FRAGMENT "+ getMaxFragment()+"\n");
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for(EffectNames name: EffectNames.values() ) |
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{
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if( name.getType()==EffectTypes.FRAGMENT) |
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header += ("#define "+name.name()+" "+name.ordinal()+"\n");
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} |
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break; |
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} |
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//Log.d(TAG,""+header); |
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return header; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private static String readTextFileFromRawResource(final Context c, final int resourceId) |
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{
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final InputStream inputStream = c.getResources().openRawResource(resourceId); |
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final InputStreamReader inputStreamReader = new InputStreamReader(inputStream); |
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final BufferedReader bufferedReader = new BufferedReader(inputStreamReader); |
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String nextLine; |
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final StringBuilder body = new StringBuilder(); |
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try |
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{
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while ((nextLine = bufferedReader.readLine()) != null) |
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{
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body.append(nextLine); |
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body.append('\n');
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} |
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} |
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catch (IOException e) |
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{
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return null; |
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} |
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return body.toString(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private static String getVertexShader(final Context c) |
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{
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return readTextFileFromRawResource( c, R.raw.main_vertex_shader); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private static String getFragmentShader(final Context c) |
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{
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return readTextFileFromRawResource( c, R.raw.main_fragment_shader); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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static boolean isInitialized() |
| ... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* When OpenGL context gets created, you need to call this method so that the library can initialise its internal data structures. |
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* I.e. best called from GLSurfaceView.onSurfaceCreated().
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* I.e. best called from GLSurfaceView.onCreate().
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* <p> |
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* Compiles the vertex and fragment shaders, establishes the addresses of all uniforms.
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* Needs to be called from a thread holding the OpenGL context.
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* |
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* @param context Context of the App using the library - used to open up Resources and read Shader code. |
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* @throws FragmentCompilationException |
| ... | ... | |
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* @throws FragmentUniformsException |
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* @throws LinkingException |
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*/ |
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public static void onSurfaceCreated(final Context context) throws FragmentCompilationException,VertexCompilationException,VertexUniformsException,FragmentUniformsException,LinkingException |
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public static void onCreate(final Context context) |
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throws FragmentCompilationException,VertexCompilationException,VertexUniformsException,FragmentUniformsException,LinkingException |
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{
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mInitialized = true; |
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final String vertexShader = Distorted.getVertexShader(context); |
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final String fragmentShader = Distorted.getFragmentShader(context); |
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sanitizeMaxValues(); |
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final int vertexShaderHandle = compileShader(GLES20.GL_VERTEX_SHADER , vertexShader ); |
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final int fragmentShaderHandle = compileShader(GLES20.GL_FRAGMENT_SHADER, fragmentShader); |
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int programH = createAndLinkProgram(vertexShaderHandle, fragmentShaderHandle, new String[] {"a_Position", "a_Color", "a_Normal", "a_TexCoordinate"});
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final InputStream vertexStream = context.getResources().openRawResource(R.raw.main_vertex_shader); |
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final InputStream fragmentStream = context.getResources().openRawResource(R.raw.main_fragment_shader); |
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DistortedProgram mainProgram = new DistortedProgram(vertexStream,fragmentStream); |
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int programH = mainProgram.getProgramHandle(); |
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GLES20.glUseProgram(programH); |
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mainProgram.bindAndEnableAttributes(); |
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mAttributes = mainProgram.getAttributes(); |
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int textureUniformH = GLES20.glGetUniformLocation(programH, "u_Texture"); |
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mPositionH = GLES20.glGetAttribLocation( programH, "a_Position"); |
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mNormalH = GLES20.glGetAttribLocation( programH, "a_Normal"); |
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mTextureCoordH = GLES20.glGetAttribLocation( programH, "a_TexCoordinate"); |
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GLES20.glEnable (GLES20.GL_DEPTH_TEST); |
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GLES20.glDepthFunc(GLES20.GL_LEQUAL); |
| ... | ... | |
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EffectQueueFragment.getUniforms(programH); |
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EffectQueueVertex.getUniforms(programH); |
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EffectQueueMatrix.getUniforms(programH); |
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GLES20.glEnableVertexAttribArray(mPositionH); |
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GLES20.glEnableVertexAttribArray(mNormalH); |
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GLES20.glEnableVertexAttribArray(mTextureCoordH); |
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DistortedTree.reset(); |
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EffectMessageSender.startSending(); |
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} |
| ... | ... | |
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mInitialized = false; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Returns the maximum number of Matrix effects. |
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* |
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* @return The maximum number of Matrix effects |
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*/ |
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public static int getMaxMatrix() |
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{
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return EffectQueue.getMax(EffectTypes.MATRIX.ordinal()); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Returns the maximum number of Vertex effects. |
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* |
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* @return The maximum number of Vertex effects |
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*/ |
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public static int getMaxVertex() |
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{
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return EffectQueue.getMax(EffectTypes.VERTEX.ordinal()); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Returns the maximum number of Fragment effects. |
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* |
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* @return The maximum number of Fragment effects |
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*/ |
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public static int getMaxFragment() |
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{
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return EffectQueue.getMax(EffectTypes.FRAGMENT.ordinal()); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Returns the maximum number of Postprocess effects. |
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* |
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* @return The maximum number of Postprocess effects |
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*/ |
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public static int getMaxPostprocess() |
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{
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return EffectQueue.getMax(EffectTypes.POSTPROCESS.ordinal()); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Sets the maximum number of Matrix effects that can be stored in a single EffectQueue at one time. |
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* This can fail if: |
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* <ul> |
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* <li>the value of 'max' is outside permitted range (0 ≤ max ≤ Byte.MAX_VALUE) |
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* <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called |
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* before the Vertex Shader gets compiled, i.e. before the call to {@link #onSurfaceCreated}. After this
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* time only decreasing the value of 'max' is permitted. |
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* <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created. |
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* </ul> |
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* |
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* @param max new maximum number of simultaneous Matrix Effects. Has to be a non-negative number not greater |
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* than Byte.MAX_VALUE |
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* @return <code>true</code> if operation was successful, <code>false</code> otherwise. |
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*/ |
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public static boolean setMaxMatrix(int max) |
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{
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return EffectQueue.setMax(EffectTypes.MATRIX.ordinal(),max); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
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/** |
|
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* Sets the maximum number of Vertex effects that can be stored in a single EffectQueue at one time. |
|
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* This can fail if: |
|
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* <ul> |
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* <li>the value of 'max' is outside permitted range (0 ≤ max ≤ Byte.MAX_VALUE) |
|
| 423 |
* <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called |
|
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* before the Vertex Shader gets compiled, i.e. before the call to {@link #onSurfaceCreated}. After this
|
|
| 425 |
* time only decreasing the value of 'max' is permitted. |
|
| 426 |
* <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created. |
|
| 427 |
* </ul> |
|
| 428 |
* |
|
| 429 |
* @param max new maximum number of simultaneous Vertex Effects. Has to be a non-negative number not greater |
|
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* than Byte.MAX_VALUE |
|
| 431 |
* @return <code>true</code> if operation was successful, <code>false</code> otherwise. |
|
| 432 |
*/ |
|
| 433 |
public static boolean setMaxVertex(int max) |
|
| 434 |
{
|
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| 435 |
return EffectQueue.setMax(EffectTypes.VERTEX.ordinal(),max); |
|
| 436 |
} |
|
| 437 |
|
|
| 438 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 439 |
/** |
|
| 440 |
* Sets the maximum number of Fragment effects that can be stored in a single EffectQueue at one time. |
|
| 441 |
* This can fail if: |
|
| 442 |
* <ul> |
|
| 443 |
* <li>the value of 'max' is outside permitted range (0 ≤ max ≤ Byte.MAX_VALUE) |
|
| 444 |
* <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called |
|
| 445 |
* before the Fragment Shader gets compiled, i.e. before the call to {@link #onSurfaceCreated}. After this
|
|
| 446 |
* time only decreasing the value of 'max' is permitted. |
|
| 447 |
* <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created. |
|
| 448 |
* </ul> |
|
| 449 |
* |
|
| 450 |
* @param max new maximum number of simultaneous Fragment Effects. Has to be a non-negative number not greater |
|
| 451 |
* than Byte.MAX_VALUE |
|
| 452 |
* @return <code>true</code> if operation was successful, <code>false</code> otherwise. |
|
| 453 |
*/ |
|
| 454 |
public static boolean setMaxFragment(int max) |
|
| 455 |
{
|
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| 456 |
return EffectQueue.setMax(EffectTypes.FRAGMENT.ordinal(),max); |
|
| 457 |
} |
|
| 458 |
|
|
| 459 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 460 |
/** |
|
| 461 |
* Sets the maximum number of Postprocess effects that can be stored in a single EffectQueue at one time. |
|
| 462 |
* This can fail if: |
|
| 463 |
* <ul> |
|
| 464 |
* <li>the value of 'max' is outside permitted range (0 ≤ max ≤ Byte.MAX_VALUE) |
|
| 465 |
* <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called |
|
| 466 |
* before the Fragment Shader gets compiled, i.e. before the call to {@link #onSurfaceCreated}. After this
|
|
| 467 |
* time only decreasing the value of 'max' is permitted. |
|
| 468 |
* <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created. |
|
| 469 |
* </ul> |
|
| 470 |
* |
|
| 471 |
* @param max new maximum number of simultaneous Postprocess Effects. Has to be a non-negative number not greater |
|
| 472 |
* than Byte.MAX_VALUE |
|
| 473 |
* @return <code>true</code> if operation was successful, <code>false</code> otherwise. |
|
| 474 |
*/ |
|
| 475 |
public static boolean setMaxPostprocess(int max) |
|
| 476 |
{
|
|
| 477 |
return EffectQueue.setMax(EffectTypes.POSTPROCESS.ordinal(),max); |
|
| 478 |
} |
|
| 479 | 155 |
} |
| src/main/java/org/distorted/library/DistortedEffects.java | ||
|---|---|---|
| 294 | 294 |
|
| 295 | 295 |
return false; |
| 296 | 296 |
} |
| 297 |
|
|
| 297 |
|
|
| 298 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 299 |
/** |
|
| 300 |
* Returns the maximum number of Matrix effects. |
|
| 301 |
* |
|
| 302 |
* @return The maximum number of Matrix effects |
|
| 303 |
*/ |
|
| 304 |
public static int getMaxMatrix() |
|
| 305 |
{
|
|
| 306 |
return EffectQueue.getMax(EffectTypes.MATRIX.ordinal()); |
|
| 307 |
} |
|
| 308 |
|
|
| 309 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 310 |
/** |
|
| 311 |
* Returns the maximum number of Vertex effects. |
|
| 312 |
* |
|
| 313 |
* @return The maximum number of Vertex effects |
|
| 314 |
*/ |
|
| 315 |
public static int getMaxVertex() |
|
| 316 |
{
|
|
| 317 |
return EffectQueue.getMax(EffectTypes.VERTEX.ordinal()); |
|
| 318 |
} |
|
| 319 |
|
|
| 320 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 321 |
/** |
|
| 322 |
* Returns the maximum number of Fragment effects. |
|
| 323 |
* |
|
| 324 |
* @return The maximum number of Fragment effects |
|
| 325 |
*/ |
|
| 326 |
public static int getMaxFragment() |
|
| 327 |
{
|
|
| 328 |
return EffectQueue.getMax(EffectTypes.FRAGMENT.ordinal()); |
|
| 329 |
} |
|
| 330 |
|
|
| 331 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 332 |
/** |
|
| 333 |
* Returns the maximum number of Postprocess effects. |
|
| 334 |
* |
|
| 335 |
* @return The maximum number of Postprocess effects |
|
| 336 |
*/ |
|
| 337 |
public static int getMaxPostprocess() |
|
| 338 |
{
|
|
| 339 |
return EffectQueue.getMax(EffectTypes.POSTPROCESS.ordinal()); |
|
| 340 |
} |
|
| 341 |
|
|
| 342 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 343 |
/** |
|
| 344 |
* Sets the maximum number of Matrix effects that can be stored in a single EffectQueue at one time. |
|
| 345 |
* This can fail if: |
|
| 346 |
* <ul> |
|
| 347 |
* <li>the value of 'max' is outside permitted range (0 ≤ max ≤ Byte.MAX_VALUE) |
|
| 348 |
* <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called |
|
| 349 |
* before the Vertex Shader gets compiled, i.e. before the call to {@link Distorted#onCreate}. After this
|
|
| 350 |
* time only decreasing the value of 'max' is permitted. |
|
| 351 |
* <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created. |
|
| 352 |
* </ul> |
|
| 353 |
* |
|
| 354 |
* @param max new maximum number of simultaneous Matrix Effects. Has to be a non-negative number not greater |
|
| 355 |
* than Byte.MAX_VALUE |
|
| 356 |
* @return <code>true</code> if operation was successful, <code>false</code> otherwise. |
|
| 357 |
*/ |
|
| 358 |
public static boolean setMaxMatrix(int max) |
|
| 359 |
{
|
|
| 360 |
return EffectQueue.setMax(EffectTypes.MATRIX.ordinal(),max); |
|
| 361 |
} |
|
| 362 |
|
|
| 363 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 364 |
/** |
|
| 365 |
* Sets the maximum number of Vertex effects that can be stored in a single EffectQueue at one time. |
|
| 366 |
* This can fail if: |
|
| 367 |
* <ul> |
|
| 368 |
* <li>the value of 'max' is outside permitted range (0 ≤ max ≤ Byte.MAX_VALUE) |
|
| 369 |
* <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called |
|
| 370 |
* before the Vertex Shader gets compiled, i.e. before the call to {@link Distorted#onCreate}. After this
|
|
| 371 |
* time only decreasing the value of 'max' is permitted. |
|
| 372 |
* <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created. |
|
| 373 |
* </ul> |
|
| 374 |
* |
|
| 375 |
* @param max new maximum number of simultaneous Vertex Effects. Has to be a non-negative number not greater |
|
| 376 |
* than Byte.MAX_VALUE |
|
| 377 |
* @return <code>true</code> if operation was successful, <code>false</code> otherwise. |
|
| 378 |
*/ |
|
| 379 |
public static boolean setMaxVertex(int max) |
|
| 380 |
{
|
|
| 381 |
return EffectQueue.setMax(EffectTypes.VERTEX.ordinal(),max); |
|
| 382 |
} |
|
| 383 |
|
|
| 384 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 385 |
/** |
|
| 386 |
* Sets the maximum number of Fragment effects that can be stored in a single EffectQueue at one time. |
|
| 387 |
* This can fail if: |
|
| 388 |
* <ul> |
|
| 389 |
* <li>the value of 'max' is outside permitted range (0 ≤ max ≤ Byte.MAX_VALUE) |
|
| 390 |
* <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called |
|
| 391 |
* before the Fragment Shader gets compiled, i.e. before the call to {@link Distorted#onCreate}. After this
|
|
| 392 |
* time only decreasing the value of 'max' is permitted. |
|
| 393 |
* <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created. |
|
| 394 |
* </ul> |
|
| 395 |
* |
|
| 396 |
* @param max new maximum number of simultaneous Fragment Effects. Has to be a non-negative number not greater |
|
| 397 |
* than Byte.MAX_VALUE |
|
| 398 |
* @return <code>true</code> if operation was successful, <code>false</code> otherwise. |
|
| 399 |
*/ |
|
| 400 |
public static boolean setMaxFragment(int max) |
|
| 401 |
{
|
|
| 402 |
return EffectQueue.setMax(EffectTypes.FRAGMENT.ordinal(),max); |
|
| 403 |
} |
|
| 404 |
|
|
| 405 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 406 |
/** |
|
| 407 |
* Sets the maximum number of Postprocess effects that can be stored in a single EffectQueue at one time. |
|
| 408 |
* This can fail if: |
|
| 409 |
* <ul> |
|
| 410 |
* <li>the value of 'max' is outside permitted range (0 ≤ max ≤ Byte.MAX_VALUE) |
|
| 411 |
* <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called |
|
| 412 |
* before the Fragment Shader gets compiled, i.e. before the call to {@link Distorted#onCreate}. After this
|
|
| 413 |
* time only decreasing the value of 'max' is permitted. |
|
| 414 |
* <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created. |
|
| 415 |
* </ul> |
|
| 416 |
* |
|
| 417 |
* @param max new maximum number of simultaneous Postprocess Effects. Has to be a non-negative number not greater |
|
| 418 |
* than Byte.MAX_VALUE |
|
| 419 |
* @return <code>true</code> if operation was successful, <code>false</code> otherwise. |
|
| 420 |
*/ |
|
| 421 |
public static boolean setMaxPostprocess(int max) |
|
| 422 |
{
|
|
| 423 |
return EffectQueue.setMax(EffectTypes.POSTPROCESS.ordinal(),max); |
|
| 424 |
} |
|
| 425 |
|
|
| 298 | 426 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 299 | 427 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 300 | 428 |
// Individual effect functions. |
| src/main/java/org/distorted/library/DistortedFramebuffer.java | ||
|---|---|---|
| 273 | 273 |
* <p> |
| 274 | 274 |
* Must be called from a thread holding OpenGL Context. |
| 275 | 275 |
* |
| 276 |
* @param fbo The Framebuffer (previously created with the first constructor, drawing FROM the screen
|
|
| 276 |
* @param fbo The Framebuffer (previously created with the first constructor, drawing FROM the screen |
|
| 277 | 277 |
* is unsupported!) whose COLOR attachment 0 will be used as input texture. |
| 278 | 278 |
* Please note that rendering from an FBO to itself is unsupported by OpenGL! |
| 279 | 279 |
* @param grid Class descendant from GridObject |
| src/main/java/org/distorted/library/DistortedTexture.java | ||
|---|---|---|
| 231 | 231 |
* Sets the underlying android.graphics.Bitmap object. |
| 232 | 232 |
* <p> |
| 233 | 233 |
* You can only recycle() the passed Bitmap once the OpenGL context gets created (i.e. after call |
| 234 |
* to onSurfaceCreated) because only after this point can the Library upload it to the GPU! |
|
| 234 |
* to GLSurfaceView.onSurfaceCreated) because only after this point can the Library upload it to the GPU!
|
|
| 235 | 235 |
* |
| 236 | 236 |
* @param bmp The android.graphics.Bitmap object to apply effects to and display. |
| 237 | 237 |
*/ |
| src/main/java/org/distorted/library/DistortedTree.java | ||
|---|---|---|
| 49 | 49 |
{
|
| 50 | 50 |
long ID; |
| 51 | 51 |
int numPointingNodes; |
| 52 |
DistortedFramebuffer mDF; |
|
| 53 | 52 |
int numRendered; |
| 53 |
DistortedFramebuffer mDF; |
|
| 54 | 54 |
|
| 55 | 55 |
NodeData(long id) |
| 56 | 56 |
{
|
| 57 | 57 |
ID = id; |
| 58 | 58 |
numPointingNodes= 1; |
| 59 |
mDF = null; |
|
| 60 | 59 |
numRendered = 0; |
| 60 |
mDF = null; |
|
| 61 | 61 |
} |
| 62 | 62 |
} |
| 63 | 63 |
|
| ... | ... | |
| 296 | 296 |
{
|
| 297 | 297 |
mParent = null; |
| 298 | 298 |
mTexture= new DistortedTexture(node.mTexture,flags); |
| 299 |
mEffects = new DistortedEffects(node.mEffects, flags);
|
|
| 299 |
mEffects= new DistortedEffects(node.mEffects,flags);
|
|
| 300 | 300 |
mGrid = node.mGrid; |
| 301 | 301 |
|
| 302 | 302 |
if( (flags & Distorted.CLONE_CHILDREN) != 0 ) |
| src/main/java/org/distorted/library/GridObject.java | ||
|---|---|---|
| 55 | 55 |
|
| 56 | 56 |
void draw() |
| 57 | 57 |
{
|
| 58 |
GLES20.glVertexAttribPointer(Distorted.mPositionH , POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mGridPositions);
|
|
| 59 |
GLES20.glVertexAttribPointer(Distorted.mNormalH , NORMAL_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mGridNormals );
|
|
| 60 |
GLES20.glVertexAttribPointer(Distorted.mTextureCoordH, TEX_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mGridTexture );
|
|
| 58 |
GLES20.glVertexAttribPointer(Distorted.mAttributes[0], POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mGridPositions);
|
|
| 59 |
GLES20.glVertexAttribPointer(Distorted.mAttributes[1], NORMAL_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mGridNormals );
|
|
| 60 |
GLES20.glVertexAttribPointer(Distorted.mAttributes[2], TEX_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mGridTexture );
|
|
| 61 | 61 |
|
| 62 | 62 |
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, dataLength); |
| 63 | 63 |
} |
| src/main/java/org/distorted/library/exception/FragmentCompilationException.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2016 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Distorted is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.library.exception; |
|
| 21 |
|
|
| 22 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 23 |
/** |
|
| 24 |
* Thrown by {@link org.distorted.library.Distorted#onSurfaceCreated(android.content.Context)}
|
|
| 25 |
* if compilation of the fragment shader fails for some other reason than too many uniforms. |
|
| 26 |
* <p> |
|
| 27 |
* This can happen on older OpenGL ES 2.0 devices if they, say, do not support variable loops in the shaders. |
|
| 28 |
* Theoretically should never happen on devices supporting at least OpenGL ES 3.0. |
|
| 29 |
*/ |
|
| 30 |
|
|
| 31 |
@SuppressWarnings("serial")
|
|
| 32 |
public class FragmentCompilationException extends Exception |
|
| 33 |
{
|
|
| 34 |
|
|
| 35 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 36 |
/** |
|
| 37 |
* Default empty constructor |
|
| 38 |
*/ |
|
| 39 |
public FragmentCompilationException() |
|
| 40 |
{
|
|
| 41 |
|
|
| 42 |
} |
|
| 43 |
|
|
| 44 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 45 |
/** |
|
| 46 |
* Constructor with a message describing why compilation failed. |
|
| 47 |
* |
|
| 48 |
* @param detailMessage Message describing why compilation failed |
|
| 49 |
*/ |
|
| 50 |
public FragmentCompilationException(String detailMessage) |
|
| 51 |
{
|
|
| 52 |
super(detailMessage); |
|
| 53 |
} |
|
| 54 |
|
|
| 55 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 56 |
/** |
|
| 57 |
* Constructor necessary to make Chained Exceptions working. |
|
| 58 |
* |
|
| 59 |
* @param throwable The parent Throwable. |
|
| 60 |
*/ |
|
| 61 |
public FragmentCompilationException(Throwable throwable) |
|
| 62 |
{
|
|
| 63 |
super(throwable); |
|
| 64 |
} |
|
| 65 |
|
|
| 66 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 67 |
/** |
|
| 68 |
* Constructor necessary to make Chained Exceptions working. |
|
| 69 |
* |
|
| 70 |
* @param detailMessage Message describing why compilation failed |
|
| 71 |
* @param throwable The parent Throwable. |
|
| 72 |
*/ |
|
| 73 |
public FragmentCompilationException(String detailMessage, Throwable throwable) |
|
| 74 |
{
|
|
| 75 |
super(detailMessage, throwable); |
|
| 76 |
} |
|
| 77 |
|
|
| 78 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 79 |
} |
|
| src/main/java/org/distorted/library/exception/FragmentUniformsException.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2016 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Distorted is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.library.exception; |
|
| 21 |
|
|
| 22 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 23 |
/** |
|
| 24 |
* Thrown by {@link org.distorted.library.Distorted#onSurfaceCreated(android.content.Context)}
|
|
| 25 |
* if compilation of the fragment shader fails because of too many uniforms there, i.e. because |
|
| 26 |
* we have set {@link org.distorted.library.Distorted#setMaxFragment(int)} to too high value.
|
|
| 27 |
*/ |
|
| 28 |
|
|
| 29 |
@SuppressWarnings("serial")
|
|
| 30 |
public class FragmentUniformsException extends Exception |
|
| 31 |
{
|
|
| 32 |
private int max=0; |
|
| 33 |
|
|
| 34 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 35 |
/** |
|
| 36 |
* Default empty constructor |
|
| 37 |
*/ |
|
| 38 |
public FragmentUniformsException() |
|
| 39 |
{
|
|
| 40 |
|
|
| 41 |
} |
|
| 42 |
|
|
| 43 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 44 |
/** |
|
| 45 |
* Constructor with a message describing why compilation failed. |
|
| 46 |
* |
|
| 47 |
* @param detailMessage Message describing why compilation failed |
|
| 48 |
*/ |
|
| 49 |
public FragmentUniformsException(String detailMessage) |
|
| 50 |
{
|
|
| 51 |
super(detailMessage); |
|
| 52 |
} |
|
| 53 |
|
|
| 54 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 55 |
/** |
|
| 56 |
* Constructor necessary to make Chained Exceptions working. |
|
| 57 |
* |
|
| 58 |
* @param throwable The parent Throwable. |
|
| 59 |
*/ |
|
| 60 |
public FragmentUniformsException(Throwable throwable) |
|
| 61 |
{
|
|
| 62 |
super(throwable); |
|
| 63 |
} |
|
| 64 |
|
|
| 65 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 66 |
/** |
|
| 67 |
* Constructor necessary to make Chained Exceptions working. |
|
| 68 |
* |
|
| 69 |
* @param detailMessage Message describing why compilation failed |
|
| 70 |
* @param throwable The parent Throwable. |
|
| 71 |
*/ |
|
| 72 |
public FragmentUniformsException(String detailMessage, Throwable throwable) |
|
| 73 |
{
|
|
| 74 |
super(detailMessage, throwable); |
|
| 75 |
} |
|
| 76 |
|
|
| 77 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 78 |
/** |
|
| 79 |
* Constructor with a message describing why compilation failed and integer holding the maximum |
|
| 80 |
* number of uniforms in Fragment Shader supported by current hardware. |
|
| 81 |
* |
|
| 82 |
* @param detailMessage Message describing why compilation failed |
|
| 83 |
* @param m maximum number of uniforms in Fragment Shader supported by current hardware. |
|
| 84 |
*/ |
|
| 85 |
public FragmentUniformsException(String detailMessage, int m) |
|
| 86 |
{
|
|
| 87 |
super(detailMessage); |
|
| 88 |
max = m; |
|
| 89 |
} |
|
| 90 |
|
|
| 91 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 92 |
/** |
|
| 93 |
* Gets the maximum number of uniforms in fragment shader supported by current hardware. |
|
| 94 |
* |
|
| 95 |
* @return Maximum number of uniforms in fragment shader supported by current hardware. |
|
| 96 |
*/ |
|
| 97 |
public int getMax() |
|
| 98 |
{
|
|
| 99 |
return max; |
|
| 100 |
} |
|
| 101 |
|
|
| 102 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 103 |
} |
|
| src/main/java/org/distorted/library/exception/LinkingException.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2016 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Distorted is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.library.exception; |
|
| 21 |
|
|
| 22 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 23 |
/** |
|
| 24 |
* Thrown by {@link org.distorted.library.Distorted#onSurfaceCreated(android.content.Context)}
|
|
| 25 |
* if linking of the Shaders fails. |
|
| 26 |
* <p> |
|
| 27 |
* Theoretically this should never happen. |
|
| 28 |
*/ |
|
| 29 |
@SuppressWarnings("serial")
|
|
| 30 |
public class LinkingException extends Exception |
|
| 31 |
{
|
|
| 32 |
|
|
| 33 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 34 |
/** |
|
| 35 |
* Default empty constructor |
|
| 36 |
*/ |
|
| 37 |
public LinkingException() |
|
| 38 |
{
|
|
| 39 |
|
|
| 40 |
} |
|
| 41 |
|
|
| 42 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 43 |
/** |
|
| 44 |
* Constructor with a message describing why linking failed. |
|
| 45 |
* |
|
| 46 |
* @param detailMessage Message describing why linking failed |
|
| 47 |
*/ |
|
| 48 |
public LinkingException(String detailMessage) |
|
| 49 |
{
|
|
| 50 |
super(detailMessage); |
|
| 51 |
} |
|
| 52 |
|
|
| 53 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 54 |
/** |
|
| 55 |
* Constructor necessary to make Chained Exceptions working. |
|
| 56 |
* |
|
| 57 |
* @param throwable The parent Throwable. |
|
| 58 |
*/ |
|
| 59 |
public LinkingException(Throwable throwable) |
|
| 60 |
{
|
|
| 61 |
super(throwable); |
|
| 62 |
} |
|
| 63 |
|
|
| 64 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 65 |
/** |
|
| 66 |
* Constructor necessary to make Chained Exceptions working. |
|
| 67 |
* |
|
| 68 |
* @param detailMessage Message describing why linking failed |
|
| 69 |
* @param throwable The parent Throwable. |
|
| 70 |
*/ |
|
| 71 |
public LinkingException(String detailMessage, Throwable throwable) |
|
| 72 |
{
|
|
| 73 |
super(detailMessage, throwable); |
|
| 74 |
} |
|
| 75 |
|
|
| 76 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 77 |
} |
|
| src/main/java/org/distorted/library/exception/VertexCompilationException.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2016 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Distorted is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.library.exception; |
|
| 21 |
|
|
| 22 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 23 |
/** |
|
| 24 |
* Thrown by {@link org.distorted.library.Distorted#onSurfaceCreated(android.content.Context)}
|
|
| 25 |
* if compilation of the vertex shader fails for some other reason than too many uniforms. |
|
| 26 |
* <p> |
|
| 27 |
* This can happen on older OpenGL ES 2.0 devices if they, say, do not support variable loops in the shaders. |
|
| 28 |
* Theoretically should never happen on devices supporting at least OpenGL ES 3.0. |
|
| 29 |
*/ |
|
| 30 |
|
|
| 31 |
@SuppressWarnings("serial")
|
|
| 32 |
public class VertexCompilationException extends Exception |
|
| 33 |
{
|
|
| 34 |
|
|
| 35 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 36 |
/** |
|
| 37 |
* Default empty constructor |
|
| 38 |
*/ |
|
| 39 |
public VertexCompilationException() |
|
| 40 |
{
|
|
| 41 |
|
|
| 42 |
} |
|
| 43 |
|
|
| 44 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 45 |
/** |
|
| 46 |
* Constructor with a message describing why compilation failed. |
|
| 47 |
* |
|
| 48 |
* @param detailMessage Message describing why compilation failed |
|
| 49 |
*/ |
|
| 50 |
public VertexCompilationException(String detailMessage) |
|
| 51 |
{
|
|
| 52 |
super(detailMessage); |
|
| 53 |
} |
|
| 54 |
|
|
| 55 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 56 |
/** |
|
| 57 |
* Constructor necessary to make Chained Exceptions working. |
|
| 58 |
* |
|
| 59 |
* @param throwable The parent Throwable. |
|
| 60 |
*/ |
|
| 61 |
public VertexCompilationException(Throwable throwable) |
|
| 62 |
{
|
|
| 63 |
super(throwable); |
|
| 64 |
} |
|
| 65 |
|
|
| 66 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 67 |
/** |
|
| 68 |
* Constructor necessary to make Chained Exceptions working. |
|
| 69 |
* |
|
| 70 |
* @param detailMessage Message describing why compilation failed |
|
| 71 |
* @param throwable The parent Throwable. |
|
| 72 |
*/ |
|
| 73 |
public VertexCompilationException(String detailMessage, Throwable throwable) |
|
| 74 |
{
|
|
| 75 |
super(detailMessage, throwable); |
|
| 76 |
} |
|
| 77 |
|
|
| 78 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 79 |
} |
|
| src/main/java/org/distorted/library/exception/VertexUniformsException.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2016 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Distorted is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.library.exception; |
|
| 21 |
|
|
| 22 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 23 |
/** |
|
| 24 |
* Thrown by {@link org.distorted.library.Distorted#onSurfaceCreated(android.content.Context)}
|
|
| 25 |
* if compilation of the Vertex Shader fails because of too many uniforms there, i.e. because |
|
| 26 |
* we have set {@link org.distorted.library.Distorted#setMaxVertex(int)} to too high value.
|
|
| 27 |
*/ |
|
| 28 |
|
|
| 29 |
@SuppressWarnings("serial")
|
|
| 30 |
public class VertexUniformsException extends Exception |
|
| 31 |
{
|
|
| 32 |
private int max=0; |
|
| 33 |
|
|
| 34 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 35 |
/** |
|
| 36 |
* Default empty constructor |
|
| 37 |
*/ |
|
| 38 |
public VertexUniformsException() |
|
| 39 |
{
|
|
| 40 |
|
|
| 41 |
} |
|
| 42 |
|
|
| 43 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 44 |
/** |
|
| 45 |
* Constructor with a message describing why compilation failed. |
|
| 46 |
* |
|
| 47 |
* @param detailMessage Message describing why compilation failed |
|
| 48 |
*/ |
|
| 49 |
public VertexUniformsException(String detailMessage) |
|
| 50 |
{
|
|
| 51 |
super(detailMessage); |
|
| 52 |
} |
|
| 53 |
|
|
| 54 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 55 |
/** |
|
| 56 |
* Constructor necessary to make Chained Exceptions working. |
|
| 57 |
* |
|
| 58 |
* @param throwable The parent Throwable. |
|
| 59 |
*/ |
|
| 60 |
public VertexUniformsException(Throwable throwable) |
|
| 61 |
{
|
|
| 62 |
super(throwable); |
|
| 63 |
} |
|
| 64 |
|
|
| 65 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 66 |
/** |
|
| 67 |
* Constructor necessary to make Chained Exceptions working. |
|
| 68 |
* |
|
| 69 |
* @param detailMessage Message describing why compilation failed |
|
| 70 |
* @param throwable The parent Throwable. |
|
| 71 |
*/ |
|
| 72 |
public VertexUniformsException(String detailMessage, Throwable throwable) |
|
| 73 |
{
|
|
| 74 |
super(detailMessage, throwable); |
|
| 75 |
} |
|
| 76 |
|
|
| 77 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 78 |
/** |
|
| 79 |
* Constructor with a message describing why compilation failed and integer holding the maximum |
|
| 80 |
* number of uniforms in Vertex Shader supported by current hardware. |
|
| 81 |
* |
|
| 82 |
* @param detailMessage Message describing why compilation failed |
|
| 83 |
* @param m maximum number of uniforms in Vertex Shader supported by current hardware. |
|
| 84 |
*/ |
|
| 85 |
public VertexUniformsException(String detailMessage, int m) |
|
| 86 |
{
|
|
| 87 |
super(detailMessage); |
|
| 88 |
max = m; |
|
| 89 |
} |
|
| 90 |
|
|
| 91 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 92 |
/** |
|
| 93 |
* Gets the maximum number of uniforms in Vertex Shader supported by current hardware. |
|
| 94 |
* |
|
| 95 |
* @return Maximum number of uniforms in Vertex Shader supported by current hardware. |
|
| 96 |
*/ |
|
| 97 |
public int getMax() |
|
| 98 |
{
|
|
| 99 |
return max; |
|
| 100 |
} |
|
| 101 |
|
|
| 102 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 103 |
} |
|
| src/main/java/org/distorted/library/program/DistortedProgram.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2016 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Distorted is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.library.program; |
|
| 21 |
|
|
| 22 |
import android.opengl.GLES20; |
|
| 23 |
import android.os.Build; |
|
| 24 |
|
|
| 25 |
import org.distorted.library.DistortedEffects; |
|
| 26 |
import org.distorted.library.EffectNames; |
|
| 27 |
import org.distorted.library.EffectTypes; |
|
| 28 |
|
|
| 29 |
import java.io.BufferedReader; |
|
| 30 |
import java.io.IOException; |
|
| 31 |
import java.io.InputStream; |
|
| 32 |
import java.io.InputStreamReader; |
|
| 33 |
|
|
| 34 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 35 |
/** |
|
| 36 |
* An object which encapsulates a vertex/fragment shader combo, aka Shader Program. |
|
| 37 |
*/ |
|
| 38 |
public class DistortedProgram |
|
| 39 |
{
|
|
| 40 |
private int mProgramHandle; |
|
| 41 |
|
|
| 42 |
private int mNumAttributes; |
|
| 43 |
private int[] mAttribute; |
|
| 44 |
private String[] mAttributeName; |
|
| 45 |
private String mAttributeTmp; |
|
| 46 |
|
|
| 47 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 48 |
|
|
| 49 |
private int createAndLinkProgram(final int vertexShaderHandle, final int fragmentShaderHandle, final String[] attributes) |
|
| 50 |
throws LinkingException |
|
| 51 |
{
|
|
| 52 |
int programHandle = GLES20.glCreateProgram(); |
|
| 53 |
|
|
| 54 |
if (programHandle != 0) |
|
| 55 |
{
|
|
| 56 |
GLES20.glAttachShader(programHandle, vertexShaderHandle); |
|
| 57 |
GLES20.glAttachShader(programHandle, fragmentShaderHandle); |
|
| 58 |
|
|
| 59 |
if (attributes != null) |
|
| 60 |
{
|
|
| 61 |
final int size = attributes.length; |
|
| 62 |
|
|
| 63 |
for (int i = 0; i < size; i++) |
|
| 64 |
{
|
|
| 65 |
GLES20.glBindAttribLocation(programHandle, i, attributes[i]); |
|
| 66 |
} |
|
| 67 |
} |
|
| 68 |
|
|
| 69 |
GLES20.glLinkProgram(programHandle); |
|
| 70 |
|
|
| 71 |
final int[] linkStatus = new int[1]; |
|
| 72 |
GLES20.glGetProgramiv(programHandle, GLES20.GL_LINK_STATUS, linkStatus, 0); |
|
| 73 |
|
|
| 74 |
if (linkStatus[0] != GLES20.GL_TRUE ) |
|
| 75 |
{
|
|
| 76 |
String error = GLES20.glGetProgramInfoLog(programHandle); |
|
| 77 |
GLES20.glDeleteProgram(programHandle); |
|
| 78 |
throw new LinkingException(error); |
|
| 79 |
} |
|
| 80 |
|
|
| 81 |
final int[] numberOfUniforms = new int[1]; |
|
| 82 |
GLES20.glGetProgramiv(programHandle, GLES20.GL_ACTIVE_UNIFORMS, numberOfUniforms, 0); |
|
| 83 |
|
|
| 84 |
//android.util.Log.d("program", "number of active uniforms="+numberOfUniforms[0]);
|
|
| 85 |
} |
|
| 86 |
|
|
| 87 |
return programHandle; |
|
| 88 |
} |
|
| 89 |
|
|
| 90 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 91 |
|
|
| 92 |
private void doAttributes(final String line) |
|
| 93 |
{
|
|
| 94 |
int len = line.length(); |
|
| 95 |
int whiteSpace, semicolon, nameBegin; |
|
| 96 |
char currChar; |
|
| 97 |
|
|
| 98 |
for(whiteSpace=0; whiteSpace<len; whiteSpace++) |
|
| 99 |
{
|
|
| 100 |
currChar = line.charAt(whiteSpace); |
|
| 101 |
if( currChar!=' ' && currChar!='\t') break; |
|
| 102 |
} |
|
| 103 |
|
|
| 104 |
for(semicolon=whiteSpace; semicolon<len; semicolon++) |
|
| 105 |
{
|
|
| 106 |
currChar = line.charAt(semicolon); |
|
| 107 |
if( currChar==';') break; |
|
| 108 |
} |
|
| 109 |
|
|
| 110 |
if( semicolon<len && semicolon-whiteSpace>=11 ) // "attribute a;" --> 11 |
|
| 111 |
{
|
|
| 112 |
String subline = line.substring(whiteSpace,semicolon); |
|
| 113 |
int subLen = semicolon-whiteSpace; |
|
| 114 |
|
|
| 115 |
if( subline.startsWith("attribute"))
|
|
| 116 |
{
|
|
| 117 |
//android.util.Log.e("program", "GOOD LINE: " +subline+" subLen="+subLen);
|
|
| 118 |
|
|
| 119 |
for(nameBegin=subLen-1; nameBegin>8; nameBegin--) |
|
| 120 |
{
|
|
| 121 |
currChar=subline.charAt(nameBegin); |
|
| 122 |
|
|
| 123 |
if( currChar==' ' || currChar=='\t' ) |
|
| 124 |
{
|
|
| 125 |
subline = subline.substring(nameBegin+1,subLen); |
|
| 126 |
//android.util.Log.d("program", "new attribute: "+subline);
|
|
| 127 |
|
|
| 128 |
if( mAttributeTmp.length()>0 ) mAttributeTmp+=" "; |
|
| 129 |
mAttributeTmp += subline; |
|
| 130 |
mNumAttributes++; |
|
| 131 |
break; |
|
| 132 |
} |
|
| 133 |
} |
|
| 134 |
} |
|
| 135 |
} |
|
| 136 |
} |
|
| 137 |
|
|
| 138 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 139 |
|
|
| 140 |
private String readTextFileFromRawResource(final InputStream inputStream, boolean doAttributes) |
|
| 141 |
{
|
|
| 142 |
final InputStreamReader inputStreamReader = new InputStreamReader(inputStream); |
|
| 143 |
final BufferedReader bufferedReader = new BufferedReader(inputStreamReader); |
|
| 144 |
|
|
| 145 |
String nextLine; |
|
| 146 |
final StringBuilder body = new StringBuilder(); |
|
| 147 |
|
|
| 148 |
try |
|
| 149 |
{
|
|
| 150 |
while ((nextLine = bufferedReader.readLine()) != null) |
|
| 151 |
{
|
|
| 152 |
body.append(nextLine); |
|
| 153 |
body.append('\n');
|
|
| 154 |
|
|
| 155 |
if( doAttributes ) doAttributes(nextLine); |
|
| 156 |
} |
|
| 157 |
} |
|
| 158 |
catch (IOException e) |
|
| 159 |
{
|
|
| 160 |
return null; |
|
| 161 |
} |
|
| 162 |
|
|
| 163 |
if( doAttributes ) |
|
| 164 |
{
|
|
| 165 |
mAttribute = new int[mNumAttributes]; |
|
| 166 |
mAttributeName = mAttributeTmp.split(" ");
|
|
| 167 |
mAttributeTmp = ""; |
|
| 168 |
/* |
|
| 169 |
int len = mAttributeName.length; |
|
| 170 |
|
|
| 171 |
for(int i=0; i<len; i++) |
|
| 172 |
{
|
|
| 173 |
android.util.Log.e("program","ATTRIBUTE "+i+" :" + mAttributeName[i]);
|
|
| 174 |
} |
|
| 175 |
|
|
| 176 |
android.util.Log.e("program","mNumAttributes: "+mNumAttributes);
|
|
| 177 |
*/ |
|
| 178 |
} |
|
| 179 |
|
|
| 180 |
return body.toString(); |
|
| 181 |
} |
|
| 182 |
|
|
| 183 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 184 |
|
|
| 185 |
private static void sanitizeMaxValues() |
|
| 186 |
throws VertexUniformsException,FragmentUniformsException |
|
| 187 |
{
|
|
| 188 |
int maxV,maxF; |
|
| 189 |
int[] param = new int[1]; |
|
| 190 |
|
|
| 191 |
GLES20.glGetIntegerv(GLES20.GL_MAX_VERTEX_UNIFORM_VECTORS, param, 0); |
|
| 192 |
maxV = param[0]; |
|
| 193 |
GLES20.glGetIntegerv(GLES20.GL_MAX_FRAGMENT_UNIFORM_VECTORS, param, 0); |
|
| 194 |
maxF = param[0]; |
|
| 195 |
|
|
| 196 |
//Log.d("program", "Max vectors in vertex shader: "+maxV);
|
|
| 197 |
//Log.d("program", "Max vectors in fragment shader: "+maxF);
|
|
| 198 |
|
|
| 199 |
if( !Build.FINGERPRINT.contains("generic") )
|
|
| 200 |
{
|
|
| 201 |
int realMaxV = (maxV-11)/4; // adjust this in case of changes to the shaders... |
|
| 202 |
int realMaxF = (maxF- 2)/4; // |
|
| 203 |
|
|
| 204 |
if( DistortedEffects.getMaxVertex() > realMaxV ) |
|
| 205 |
{
|
|
| 206 |
throw new VertexUniformsException("Too many effects in the vertex shader, max is "+realMaxV, realMaxV);
|
|
| 207 |
} |
|
| 208 |
if( DistortedEffects.getMaxFragment() > realMaxF ) |
|
| 209 |
{
|
|
| 210 |
throw new FragmentUniformsException("Too many effects in the fragment shader, max is "+realMaxF, realMaxF);
|
|
| 211 |
} |
|
| 212 |
} |
|
| 213 |
} |
|
| 214 |
|
|
| 215 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 216 |
|
|
| 217 |
private static int compileShader(final int shaderType, final String shaderSource) |
|
| 218 |
throws FragmentCompilationException,VertexCompilationException |
|
| 219 |
{
|
|
| 220 |
int shaderHandle = GLES20.glCreateShader(shaderType); |
|
| 221 |
|
|
| 222 |
if (shaderHandle != 0) |
|
| 223 |
{
|
|
| 224 |
GLES20.glShaderSource(shaderHandle, "#version 100 \n"+ generateShaderHeader(shaderType) + shaderSource); |
|
| 225 |
GLES20.glCompileShader(shaderHandle); |
|
| 226 |
final int[] compileStatus = new int[1]; |
|
| 227 |
GLES20.glGetShaderiv(shaderHandle, GLES20.GL_COMPILE_STATUS, compileStatus, 0); |
|
| 228 |
|
|
| 229 |
if (compileStatus[0] != GLES20.GL_TRUE ) |
|
| 230 |
{
|
|
| 231 |
GLES20.glDeleteShader(shaderHandle); |
|
| 232 |
shaderHandle = 0; |
|
| 233 |
} |
|
| 234 |
} |
|
| 235 |
|
|
| 236 |
if (shaderHandle == 0) |
|
| 237 |
{
|
|
| 238 |
String error = GLES20.glGetShaderInfoLog(shaderHandle); |
|
| 239 |
|
|
| 240 |
switch(shaderType) |
|
| 241 |
{
|
|
| 242 |
case GLES20.GL_VERTEX_SHADER : throw new VertexCompilationException(error); |
|
| 243 |
case GLES20.GL_FRAGMENT_SHADER: throw new FragmentCompilationException(error); |
|
| 244 |
default : throw new RuntimeException(error); |
|
| 245 |
} |
|
| 246 |
} |
|
| 247 |
|
|
| 248 |
return shaderHandle; |
|
| 249 |
} |
|
| 250 |
|
|
| 251 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 252 |
|
|
| 253 |
private static String generateShaderHeader(final int type) |
|
| 254 |
{
|
|
| 255 |
String header=""; |
|
| 256 |
|
|
| 257 |
switch(type) |
|
| 258 |
{
|
|
| 259 |
case GLES20.GL_VERTEX_SHADER : header += ("#define NUM_VERTEX " + DistortedEffects.getMaxVertex()+"\n");
|
|
| 260 |
|
|
| 261 |
for(EffectNames name: EffectNames.values() ) |
|
| 262 |
{
|
|
| 263 |
if( name.getType()== EffectTypes.VERTEX) |
|
| 264 |
header += ("#define "+name.name()+" "+name.ordinal()+"\n");
|
|
| 265 |
} |
|
| 266 |
break; |
|
| 267 |
case GLES20.GL_FRAGMENT_SHADER: header += ("#define NUM_FRAGMENT "+ DistortedEffects.getMaxFragment()+"\n");
|
|
| 268 |
|
|
| 269 |
for(EffectNames name: EffectNames.values() ) |
|
| 270 |
{
|
|
| 271 |
if( name.getType()==EffectTypes.FRAGMENT) |
|
| 272 |
header += ("#define "+name.name()+" "+name.ordinal()+"\n");
|
|
| 273 |
} |
|
| 274 |
break; |
|
| 275 |
} |
|
| 276 |
|
|
| 277 |
//Log.d(TAG,""+header); |
|
| 278 |
|
|
| 279 |
return header; |
|
| 280 |
} |
|
| 281 |
|
|
| 282 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 283 |
// PUBLIC API |
|
| 284 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 285 |
/** |
|
| 286 |
* Create a new Shader Program from source stored in resource files. |
|
| 287 |
* <p> |
|
| 288 |
* Needs to be called from a thread holding the OpenGL context. |
|
| 289 |
* |
|
| 290 |
* @param vertex InputStream containing the opened Resource file from where to read vertex shader code. |
|
| 291 |
* @param fragment InputStream containing the opened Resource file from where to read fragment shader code. |
|
| 292 |
* |
|
| 293 |
*/ |
|
| 294 |
|
|
| 295 |
public DistortedProgram(final InputStream vertex, final InputStream fragment) |
|
| 296 |
throws FragmentCompilationException,VertexCompilationException,VertexUniformsException,FragmentUniformsException,LinkingException |
|
| 297 |
{
|
|
| 298 |
mNumAttributes = 0; |
|
| 299 |
mAttributeTmp = ""; |
|
| 300 |
|
|
| 301 |
final String vertexShader = readTextFileFromRawResource(vertex , true ); |
|
| 302 |
final String fragmentShader = readTextFileFromRawResource(fragment, false); |
|
| 303 |
|
|
| 304 |
sanitizeMaxValues(); |
|
| 305 |
|
|
| 306 |
final int vertexShaderHandle = compileShader(GLES20.GL_VERTEX_SHADER , vertexShader ); |
|
| 307 |
final int fragmentShaderHandle = compileShader(GLES20.GL_FRAGMENT_SHADER, fragmentShader); |
|
| 308 |
|
|
| 309 |
mProgramHandle = createAndLinkProgram(vertexShaderHandle, fragmentShaderHandle, mAttributeName); |
|
| 310 |
} |
|
| 311 |
|
|
| 312 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 313 |
|
|
| 314 |
public int[] getAttributes() |
|
| 315 |
{
|
|
| 316 |
return mAttribute; |
|
| 317 |
} |
|
| 318 |
|
|
| 319 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 320 |
|
|
| 321 |
public String[] getAttributeNames() |
|
| 322 |
{
|
|
| 323 |
return mAttributeName; |
|
| 324 |
} |
|
| 325 |
|
|
| 326 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 327 |
|
|
| 328 |
public int getProgramHandle() |
|
| 329 |
{
|
|
| 330 |
return mProgramHandle; |
|
| 331 |
} |
|
| 332 |
|
|
| 333 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 334 |
// glUseProgram first; needs to be called from a thread holding the OpenGL context |
|
| 335 |
|
|
| 336 |
public void bindAndEnableAttributes() |
|
| 337 |
{
|
|
| 338 |
for(int i=0; i<mNumAttributes; i++) |
|
| 339 |
{
|
|
| 340 |
mAttribute[i] = GLES20.glGetAttribLocation( mProgramHandle, mAttributeName[i]); |
|
| 341 |
GLES20.glEnableVertexAttribArray(mAttribute[i]); |
|
| 342 |
} |
|
| 343 |
} |
|
| 344 |
} |
|
| src/main/java/org/distorted/library/program/FragmentCompilationException.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2016 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Distorted is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.library.program; |
|
| 21 |
|
|
| 22 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 23 |
/** |
|
| 24 |
* Thrown by {@link org.distorted.library.Distorted#onCreate(android.content.Context)}
|
|
| 25 |
* if compilation of the fragment shader fails for some other reason than too many uniforms. |
|
| 26 |
* <p> |
|
| 27 |
* This can happen on older OpenGL ES 2.0 devices if they, say, do not support variable loops in the shaders. |
|
| 28 |
* Theoretically should never happen on devices supporting at least OpenGL ES 3.0. |
|
| 29 |
*/ |
|
| 30 |
|
|
| 31 |
@SuppressWarnings("serial")
|
|
| 32 |
public class FragmentCompilationException extends Exception |
|
| 33 |
{
|
|
| 34 |
|
|
| 35 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 36 |
/** |
|
| 37 |
* Default empty constructor |
|
| 38 |
*/ |
|
| 39 |
public FragmentCompilationException() |
|
Also available in: Unified diff
New DistortedProgram class.