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Revision 46e25345

Added by Leszek Koltunski over 7 years ago

Minor.

View differences:

src/main/java/org/distorted/library/DistortedFramebuffer.java
125 125
      }
126 126

  
127 127
    mList.add(this);
128
    android.util.Log.e("FBO", "created ("+mWidth+","+mHeight+") "+fboIds[0]);
128
    //android.util.Log.e("FBO", "created ("+mWidth+","+mHeight+") "+fboIds[0]);
129 129

  
130 130
    return true;
131 131
    }
......
137 137
    {
138 138
    if( texIds[0]>=0 )
139 139
      {
140
      android.util.Log.e("FBO", "deleting ("+mWidth+","+mHeight+") "+fboIds[0]);
140
      //android.util.Log.e("FBO", "deleting ("+mWidth+","+mHeight+") "+fboIds[0]);
141 141

  
142 142
      GLES20.glDeleteTextures(1, texIds, 0);
143 143
      GLES20.glDeleteFramebuffers(1, fboIds, 0);
......
240 240
 */
241 241
  public void markForDeletion()
242 242
    {
243
    android.util.Log.e("FBO", "marking for deletion ("+mWidth+","+mHeight+") "+fboIds[0]);
243
    //android.util.Log.e("FBO", "marking for deletion ("+mWidth+","+mHeight+") "+fboIds[0]);
244 244

  
245 245
    mListMarked = true;
246 246
    mMarked     = true;
src/main/java/org/distorted/library/DistortedTexture.java
233 233

  
234 234
///////////////////////////////////////////////////////////////////////////////////////////////////
235 235
/**
236
 * Returns the height of the DistortedObject.
236
 * Returns the height of the Texture.
237 237
 *
238 238
 * @return height of the object, in pixels.
239 239
 */
......
244 244

  
245 245
///////////////////////////////////////////////////////////////////////////////////////////////////
246 246
/**
247
 * Returns the width of the DistortedObject.
247
 * Returns the width of the Texture.
248 248
 *
249 249
 * @return width of the Object, in pixels.
250 250
 */
......
255 255

  
256 256
///////////////////////////////////////////////////////////////////////////////////////////////////
257 257
/**
258
 * Returns the depth of the DistortedObject.
258
 * Returns the depth of the Texture.
259 259
 * <p>
260 260
 * Admittedly quite a strange method. Why do we need to pass a Grid to it? Because one cannot determine
261 261
 * 'depth' of a texture when rendered based only on the texture itself, that depends on the Grid it is

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