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Revision 4bb94a7d

Added by Leszek Koltunski about 4 years ago

Hide the InternalSurface class inside its package.

View differences:

src/main/java/org/distorted/library/effectqueue/EffectQueuePostprocess.java
33 33
import org.distorted.library.main.DistortedNode;
34 34
import org.distorted.library.main.InternalOutputSurface;
35 35
import org.distorted.library.main.InternalRenderState;
36
import org.distorted.library.main.InternalSurface;
37 36
import org.distorted.library.mesh.MeshBase;
38 37
import org.distorted.library.message.EffectMessageSender;
39 38
import org.distorted.library.program.DistortedProgram;
......
159 158

  
160 159
  public int preprocess(InternalOutputSurface buffer, DistortedNode node, float distance, float mipmap, float[] projection)
161 160
    {
162
    buffer.setAsOutput();
163
    InternalSurface input = node.getSurface();
161
    MeshBase mesh = node.getMesh();
162
    DistortedEffects effects = node.getEffects();
164 163

  
165
    if( input.setAsInput() )
166
      {
167
      MeshBase mesh = node.getMesh();
168
      DistortedEffects effects = node.getEffects();
169

  
170
      float halfW = mesh.getStretchX() / 2.0f;
171
      float halfH = mesh.getStretchY() / 2.0f;
172
      float halfZ = mesh.getStretchZ() / 2.0f;
164
    float halfW = mesh.getStretchX() / 2.0f;
165
    float halfH = mesh.getStretchY() / 2.0f;
166
    float halfZ = mesh.getStretchZ() / 2.0f;
173 167

  
174
      int width   = buffer.getWidth();
175
      int height  = buffer.getHeight();
168
    int width   = buffer.getWidth();
169
    int height  = buffer.getHeight();
176 170

  
177
      InternalRenderState.setUpStencilMark(mA!=0.0f);
178
      InternalRenderState.disableBlending();
171
    InternalRenderState.setUpStencilMark(mA!=0.0f);
172
    InternalRenderState.disableBlending();
179 173

  
180
      GLES31.glViewport(0, 0, width, height );
174
    GLES31.glViewport(0, 0, width, height );
181 175

  
182
      mPreProgram.useProgram();
176
    mPreProgram.useProgram();
183 177

  
184
      mesh.bindVertexAttribs(mPreProgram);
178
    mesh.bindVertexAttribs(mPreProgram);
185 179

  
186
      EffectQueue[] queues = effects.getQueues();
187
      EffectQueueMatrix matrix = (EffectQueueMatrix)queues[0];
188
      EffectQueueVertex vertex = (EffectQueueVertex)queues[1];
180
    EffectQueue[] queues = effects.getQueues();
181
    EffectQueueMatrix matrix = (EffectQueueMatrix)queues[0];
182
    EffectQueueVertex vertex = (EffectQueueVertex)queues[1];
189 183

  
190
      float inflate=0.0f;
184
    float inflate=0.0f;
191 185

  
192
      matrix.send(distance, mipmap, projection, halfW, halfH, halfZ, 2);
186
    matrix.send(distance, mipmap, projection, halfW, halfH, halfZ, 2);
193 187

  
194
      if( mHalo!=0.0f )
195
        {
196
        inflate = matrix.magnify(projection, width, height, mipmap, halfW, halfH, halfZ, mHalo);
197
        }
188
    if( mHalo!=0.0f )
189
      {
190
      inflate = matrix.magnify(projection, width, height, mipmap, halfW, halfH, halfZ, mHalo);
191
      }
198 192

  
199
      vertex.send(inflate,2);
193
    vertex.send(inflate,2);
200 194

  
201
      if( mA!=0.0f )
202
        {
203
        GLES31.glUniform4f(mPreColorH, mR, mG, mB, mA);
204
        GLES31.glUniform1i(mPreTextureH, 0);
205
        }
195
    if( mA!=0.0f )
196
      {
197
      GLES31.glUniform4f(mPreColorH, mR, mG, mB, mA);
198
      GLES31.glUniform1i(mPreTextureH, 0);
199
      }
206 200

  
207
      GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
201
    GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
208 202

  
209
      InternalRenderState.restoreBlending();
210
      InternalRenderState.unsetUpStencilMark();
203
    InternalRenderState.restoreBlending();
204
    InternalRenderState.unsetUpStencilMark();
211 205

  
212
      return 1;
213
      }
214
    return 0;
206
    return 1;
215 207
    }
216 208

  
217 209
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/library/main/InternalOutputSurface.java
424 424
            }
425 425
          else
426 426
            {
427
            for(int j=bucketChange; j<i; j++) numRenders += lastQueue.preprocess( buffer,children.getChild(j), buffer.mDistance, buffer.mMipmap, buffer.mProjectionMatrix );
427
            for(int j=bucketChange; j<i; j++)
428
              {
429
              DistortedNode node = children.getChild(j);
430

  
431
              if( node.getSurface().setAsInput() )
432
                {
433
                buffer.setAsOutput();
434
                numRenders += lastQueue.preprocess( buffer, node, buffer.mDistance, buffer.mMipmap, buffer.mProjectionMatrix );
435
                }
436
              }
428 437
            numRenders += lastQueue.postprocess(buffer);
429 438

  
430 439
            if( oit )
......
466 475

  
467 476
        if( i==numChildren-1 )
468 477
          {
469
          for(int j=bucketChange; j<numChildren; j++) numRenders += currQueue.preprocess( buffer,children.getChild(j), buffer.mDistance, buffer.mMipmap, buffer.mProjectionMatrix );
478
          for(int j=bucketChange; j<numChildren; j++)
479
            {
480
            DistortedNode node = children.getChild(j);
481

  
482
            if( node.getSurface().setAsInput() )
483
              {
484
              buffer.setAsOutput();
485
              numRenders += currQueue.preprocess( buffer, node, buffer.mDistance, buffer.mMipmap, buffer.mProjectionMatrix );
486
              }
487
            }
470 488
          numRenders += currQueue.postprocess(buffer);
471 489

  
472 490
          if( oit )
src/main/java/org/distorted/library/main/InternalSurface.java
21 21

  
22 22
import android.opengl.GLES31;
23 23

  
24
import org.distorted.library.mesh.MeshBase;
25

  
26 24
///////////////////////////////////////////////////////////////////////////////////////////////////
27
/**
28
 * This is not really part of the public API.
29
 *
30
 * @y.exclude
31
 */
32
public abstract class InternalSurface extends InternalObject
25

  
26
abstract class InternalSurface extends InternalObject
33 27
{
34 28
  int mColorCreated;
35 29
  int mNumColors;
......
90 84
    return mHeight;
91 85
    }
92 86

  
93
///////////////////////////////////////////////////////////////////////////////////////////////////
94
/**
95
 * Return the depth of this Surface.
96
 * <p>
97
 * Admittedly quite a strange method. Why do we need to pass a Mesh to it? Because one cannot determine
98
 * 'depth' of a Surface (bitmap really!) when rendered based only on the texture itself, that depends
99
 * on the Mesh it is rendered with.
100
 *
101
 * @return depth of the Object, in pixels.
102
 */
103

  
104
/*
105
  public int getDepth(MeshBase mesh)
106
    {
107
    return mesh==null ? 0 : (int)(mWidth*mesh.getZFactor() );
108
    }
109
*/
110 87
///////////////////////////////////////////////////////////////////////////////////////////////////
111 88
/**
112 89
 * Bind the underlying rectangle of pixels as a OpenGL Texture.

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