Revision 4bb94a7d
Added by Leszek Koltunski almost 6 years ago
| src/main/java/org/distorted/library/effectqueue/EffectQueuePostprocess.java | ||
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import org.distorted.library.main.DistortedNode; |
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import org.distorted.library.main.InternalOutputSurface; |
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import org.distorted.library.main.InternalRenderState; |
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import org.distorted.library.main.InternalSurface; |
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import org.distorted.library.mesh.MeshBase; |
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import org.distorted.library.message.EffectMessageSender; |
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import org.distorted.library.program.DistortedProgram; |
| ... | ... | |
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public int preprocess(InternalOutputSurface buffer, DistortedNode node, float distance, float mipmap, float[] projection) |
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{
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buffer.setAsOutput();
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InternalSurface input = node.getSurface();
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MeshBase mesh = node.getMesh();
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DistortedEffects effects = node.getEffects();
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if( input.setAsInput() ) |
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{
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MeshBase mesh = node.getMesh(); |
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DistortedEffects effects = node.getEffects(); |
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float halfW = mesh.getStretchX() / 2.0f; |
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float halfH = mesh.getStretchY() / 2.0f; |
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float halfZ = mesh.getStretchZ() / 2.0f; |
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float halfW = mesh.getStretchX() / 2.0f; |
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float halfH = mesh.getStretchY() / 2.0f; |
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float halfZ = mesh.getStretchZ() / 2.0f; |
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int width = buffer.getWidth();
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int height = buffer.getHeight();
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int width = buffer.getWidth(); |
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int height = buffer.getHeight(); |
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InternalRenderState.setUpStencilMark(mA!=0.0f);
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InternalRenderState.disableBlending();
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InternalRenderState.setUpStencilMark(mA!=0.0f); |
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InternalRenderState.disableBlending(); |
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GLES31.glViewport(0, 0, width, height );
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GLES31.glViewport(0, 0, width, height ); |
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mPreProgram.useProgram();
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mPreProgram.useProgram(); |
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mesh.bindVertexAttribs(mPreProgram);
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mesh.bindVertexAttribs(mPreProgram); |
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EffectQueue[] queues = effects.getQueues();
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EffectQueueMatrix matrix = (EffectQueueMatrix)queues[0];
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EffectQueueVertex vertex = (EffectQueueVertex)queues[1];
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EffectQueue[] queues = effects.getQueues(); |
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EffectQueueMatrix matrix = (EffectQueueMatrix)queues[0]; |
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EffectQueueVertex vertex = (EffectQueueVertex)queues[1]; |
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float inflate=0.0f;
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float inflate=0.0f; |
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matrix.send(distance, mipmap, projection, halfW, halfH, halfZ, 2);
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matrix.send(distance, mipmap, projection, halfW, halfH, halfZ, 2); |
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if( mHalo!=0.0f )
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{
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inflate = matrix.magnify(projection, width, height, mipmap, halfW, halfH, halfZ, mHalo);
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}
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if( mHalo!=0.0f ) |
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{
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inflate = matrix.magnify(projection, width, height, mipmap, halfW, halfH, halfZ, mHalo); |
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} |
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vertex.send(inflate,2);
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vertex.send(inflate,2); |
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if( mA!=0.0f )
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{
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GLES31.glUniform4f(mPreColorH, mR, mG, mB, mA);
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GLES31.glUniform1i(mPreTextureH, 0);
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}
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if( mA!=0.0f ) |
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{
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GLES31.glUniform4f(mPreColorH, mR, mG, mB, mA); |
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GLES31.glUniform1i(mPreTextureH, 0); |
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} |
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GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
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GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() ); |
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InternalRenderState.restoreBlending();
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InternalRenderState.unsetUpStencilMark();
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InternalRenderState.restoreBlending(); |
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InternalRenderState.unsetUpStencilMark(); |
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return 1; |
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} |
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return 0; |
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return 1; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/library/main/InternalOutputSurface.java | ||
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} |
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else |
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{
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for(int j=bucketChange; j<i; j++) numRenders += lastQueue.preprocess( buffer,children.getChild(j), buffer.mDistance, buffer.mMipmap, buffer.mProjectionMatrix ); |
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for(int j=bucketChange; j<i; j++) |
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{
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DistortedNode node = children.getChild(j); |
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if( node.getSurface().setAsInput() ) |
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{
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buffer.setAsOutput(); |
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numRenders += lastQueue.preprocess( buffer, node, buffer.mDistance, buffer.mMipmap, buffer.mProjectionMatrix ); |
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} |
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} |
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numRenders += lastQueue.postprocess(buffer); |
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if( oit ) |
| ... | ... | |
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if( i==numChildren-1 ) |
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{
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for(int j=bucketChange; j<numChildren; j++) numRenders += currQueue.preprocess( buffer,children.getChild(j), buffer.mDistance, buffer.mMipmap, buffer.mProjectionMatrix ); |
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for(int j=bucketChange; j<numChildren; j++) |
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{
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DistortedNode node = children.getChild(j); |
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if( node.getSurface().setAsInput() ) |
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{
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buffer.setAsOutput(); |
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numRenders += currQueue.preprocess( buffer, node, buffer.mDistance, buffer.mMipmap, buffer.mProjectionMatrix ); |
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} |
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} |
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numRenders += currQueue.postprocess(buffer); |
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if( oit ) |
| src/main/java/org/distorted/library/main/InternalSurface.java | ||
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import android.opengl.GLES31; |
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import org.distorted.library.mesh.MeshBase; |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* This is not really part of the public API. |
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* |
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* @y.exclude |
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*/ |
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public abstract class InternalSurface extends InternalObject |
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|
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abstract class InternalSurface extends InternalObject |
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{
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int mColorCreated; |
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int mNumColors; |
| ... | ... | |
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return mHeight; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Return the depth of this Surface. |
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* <p> |
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* Admittedly quite a strange method. Why do we need to pass a Mesh to it? Because one cannot determine |
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* 'depth' of a Surface (bitmap really!) when rendered based only on the texture itself, that depends |
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* on the Mesh it is rendered with. |
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* |
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* @return depth of the Object, in pixels. |
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*/ |
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/* |
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public int getDepth(MeshBase mesh) |
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{
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return mesh==null ? 0 : (int)(mWidth*mesh.getZFactor() ); |
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} |
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*/ |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Bind the underlying rectangle of pixels as a OpenGL Texture. |
Also available in: Unified diff
Hide the InternalSurface class inside its package.