Revision 4bb94a7d
Added by Leszek Koltunski about 4 years ago
src/main/java/org/distorted/library/effectqueue/EffectQueuePostprocess.java | ||
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import org.distorted.library.main.DistortedNode; |
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import org.distorted.library.main.InternalOutputSurface; |
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import org.distorted.library.main.InternalRenderState; |
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import org.distorted.library.main.InternalSurface; |
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import org.distorted.library.mesh.MeshBase; |
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import org.distorted.library.message.EffectMessageSender; |
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import org.distorted.library.program.DistortedProgram; |
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public int preprocess(InternalOutputSurface buffer, DistortedNode node, float distance, float mipmap, float[] projection) |
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{ |
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buffer.setAsOutput();
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InternalSurface input = node.getSurface();
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MeshBase mesh = node.getMesh();
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DistortedEffects effects = node.getEffects();
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if( input.setAsInput() ) |
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{ |
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MeshBase mesh = node.getMesh(); |
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DistortedEffects effects = node.getEffects(); |
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float halfW = mesh.getStretchX() / 2.0f; |
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float halfH = mesh.getStretchY() / 2.0f; |
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float halfZ = mesh.getStretchZ() / 2.0f; |
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float halfW = mesh.getStretchX() / 2.0f; |
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float halfH = mesh.getStretchY() / 2.0f; |
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float halfZ = mesh.getStretchZ() / 2.0f; |
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int width = buffer.getWidth();
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int height = buffer.getHeight();
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int width = buffer.getWidth(); |
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int height = buffer.getHeight(); |
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InternalRenderState.setUpStencilMark(mA!=0.0f);
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InternalRenderState.disableBlending();
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InternalRenderState.setUpStencilMark(mA!=0.0f); |
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InternalRenderState.disableBlending(); |
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GLES31.glViewport(0, 0, width, height );
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GLES31.glViewport(0, 0, width, height ); |
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mPreProgram.useProgram();
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mPreProgram.useProgram(); |
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mesh.bindVertexAttribs(mPreProgram);
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mesh.bindVertexAttribs(mPreProgram); |
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EffectQueue[] queues = effects.getQueues();
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EffectQueueMatrix matrix = (EffectQueueMatrix)queues[0];
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EffectQueueVertex vertex = (EffectQueueVertex)queues[1];
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EffectQueue[] queues = effects.getQueues(); |
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EffectQueueMatrix matrix = (EffectQueueMatrix)queues[0]; |
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EffectQueueVertex vertex = (EffectQueueVertex)queues[1]; |
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float inflate=0.0f;
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float inflate=0.0f; |
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matrix.send(distance, mipmap, projection, halfW, halfH, halfZ, 2);
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matrix.send(distance, mipmap, projection, halfW, halfH, halfZ, 2); |
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if( mHalo!=0.0f )
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{
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inflate = matrix.magnify(projection, width, height, mipmap, halfW, halfH, halfZ, mHalo);
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}
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if( mHalo!=0.0f ) |
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{ |
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inflate = matrix.magnify(projection, width, height, mipmap, halfW, halfH, halfZ, mHalo); |
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} |
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vertex.send(inflate,2);
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vertex.send(inflate,2); |
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if( mA!=0.0f )
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{
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GLES31.glUniform4f(mPreColorH, mR, mG, mB, mA);
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GLES31.glUniform1i(mPreTextureH, 0);
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}
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if( mA!=0.0f ) |
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{ |
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GLES31.glUniform4f(mPreColorH, mR, mG, mB, mA); |
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GLES31.glUniform1i(mPreTextureH, 0); |
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} |
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GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
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GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() ); |
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InternalRenderState.restoreBlending();
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InternalRenderState.unsetUpStencilMark();
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InternalRenderState.restoreBlending(); |
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InternalRenderState.unsetUpStencilMark(); |
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return 1; |
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} |
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return 0; |
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return 1; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Hide the InternalSurface class inside its package.