Revision 4c1dd6e9
Added by Leszek Koltunski almost 9 years ago
| src/main/java/org/distorted/library/Distorted.java | ||
|---|---|---|
| 382 | 382 |
return EffectQueue.getMax(EffectTypes.FRAGMENT.ordinal()); |
| 383 | 383 |
} |
| 384 | 384 |
|
| 385 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 386 |
/** |
|
| 387 |
* Returns the maximum number of Postprocess effects. |
|
| 388 |
* |
|
| 389 |
* @return The maximum number of Postprocess effects |
|
| 390 |
*/ |
|
| 391 |
public static int getMaxPostprocess() |
|
| 392 |
{
|
|
| 393 |
return EffectQueue.getMax(EffectTypes.POSTPROCESS.ordinal()); |
|
| 394 |
} |
|
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|
|
| 385 | 396 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 386 | 397 |
/** |
| 387 | 398 |
* Sets the maximum number of Matrix effects that can be stored in a single EffectQueue at one time. |
| ... | ... | |
| 444 | 455 |
{
|
| 445 | 456 |
return EffectQueue.setMax(EffectTypes.FRAGMENT.ordinal(),max); |
| 446 | 457 |
} |
| 458 |
|
|
| 459 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 460 |
/** |
|
| 461 |
* Sets the maximum number of Postprocess effects that can be stored in a single EffectQueue at one time. |
|
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* This can fail if: |
|
| 463 |
* <ul> |
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* <li>the value of 'max' is outside permitted range (0 ≤ max ≤ Byte.MAX_VALUE) |
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* <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called |
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* before the Fragment Shader gets compiled, i.e. before the call to {@link #onSurfaceCreated}. After this
|
|
| 467 |
* time only decreasing the value of 'max' is permitted. |
|
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* <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created. |
|
| 469 |
* </ul> |
|
| 470 |
* |
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| 471 |
* @param max new maximum number of simultaneous Postprocess Effects. Has to be a non-negative number not greater |
|
| 472 |
* than Byte.MAX_VALUE |
|
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* @return <code>true</code> if operation was successful, <code>false</code> otherwise. |
|
| 474 |
*/ |
|
| 475 |
public static boolean setMaxPostprocess(int max) |
|
| 476 |
{
|
|
| 477 |
return EffectQueue.setMax(EffectTypes.POSTPROCESS.ordinal(),max); |
|
| 478 |
} |
|
| 447 | 479 |
} |
| src/main/java/org/distorted/library/EffectNames.java | ||
|---|---|---|
| 236 | 236 |
* <p> |
| 237 | 237 |
* Unity: contrastLevel = 1 |
| 238 | 238 |
*/ |
| 239 |
SMOOTH_CONTRAST ( EffectTypes.FRAGMENT, new float[] {1.0f} , 1, true, false );
|
|
| 239 |
SMOOTH_CONTRAST ( EffectTypes.FRAGMENT, new float[] {1.0f} , 1, true, false ),
|
|
| 240 | 240 |
// add new Fragment effects here... |
| 241 | 241 |
|
| 242 |
///////////////////////////////////////////////////////////////////////////////// |
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// POSTPROCESSING EFFECTS. |
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// Always 3 Uniforms: 1 per-effect interpolated value + 2 dimensional center. |
|
| 245 |
/** |
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| 246 |
* Blur the area around the center. |
|
| 247 |
* <p> |
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* Uniforms: (radius,centerX,centerY) |
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| 249 |
* <p> |
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* Unity: radius==0 |
|
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*/ |
|
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BLUR ( EffectTypes.POSTPROCESS,new float[] {0.0f} , 1, false, true );
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|
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| 242 | 254 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 243 | 255 |
|
| 244 | 256 |
private static final int MAXDIM = 4; // maximum supported dimension of an effect |
| src/main/java/org/distorted/library/EffectQueue.java | ||
|---|---|---|
| 62 | 62 |
mMaxIndex = index; |
| 63 | 63 |
mObjectID = id; |
| 64 | 64 |
|
| 65 |
if( mMax[mMaxIndex]>0 ) |
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int max = mMax[mMaxIndex]; |
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| 66 |
|
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| 67 |
if( max>0 ) |
|
| 66 | 68 |
{
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mName = new int[mMax[mMaxIndex]];
|
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| 68 |
mUniforms = new float[numUniforms*mMax[mMaxIndex]];
|
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mInter = new Dynamic[3][mMax[mMaxIndex]];
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mCurrentDuration = new long[mMax[mMaxIndex]];
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mID = new long[mMax[mMaxIndex]];
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mIDIndex = new byte[mMax[mMaxIndex]];
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mFreeIndexes = new byte[mMax[mMaxIndex]];
|
|
| 69 |
mName = new int[max];
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mUniforms = new float[numUniforms*max];
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mInter = new Dynamic[3][max];
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| 72 |
mCurrentDuration = new long[max];
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| 73 |
mID = new long[max];
|
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| 74 |
mIDIndex = new byte[max];
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| 75 |
mFreeIndexes = new byte[max];
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| 74 | 76 |
|
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for(byte i=0; i<mMax[mMaxIndex]; i++) mFreeIndexes[i] = i;
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for(byte i=0; i<max; i++) mFreeIndexes[i] = i;
|
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| 76 | 78 |
|
| 77 | 79 |
if( numCache>0 ) |
| 78 | 80 |
{
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mCache = new float[numCache*mMax[mMaxIndex]];
|
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| 81 |
mCache = new float[numCache*max];
|
|
| 80 | 82 |
} |
| 81 | 83 |
} |
| 82 | 84 |
|
| src/main/java/org/distorted/library/EffectQueuePostprocess.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2016 Leszek Koltunski // |
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| 3 |
// // |
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// This file is part of Distorted. // |
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| 5 |
// // |
|
| 6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Distorted is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
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| 20 |
package org.distorted.library; |
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|
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| 22 |
import android.opengl.GLES20; |
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|
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| 24 |
import org.distorted.library.message.EffectMessage; |
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import org.distorted.library.type.Data1D; |
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import org.distorted.library.type.Data2D; |
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| 27 |
import org.distorted.library.type.Dynamic1D; |
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| 28 |
import org.distorted.library.type.Dynamic2D; |
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import org.distorted.library.type.Static1D; |
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| 30 |
import org.distorted.library.type.Static2D; |
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| 31 |
|
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| 32 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 33 |
|
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| 34 |
class EffectQueuePostprocess extends EffectQueue |
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{
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| 36 |
private static final int NUM_UNIFORMS = 3; |
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| 37 |
private static final int NUM_CACHE = 0; |
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| 38 |
private static final int INDEX = EffectTypes.POSTPROCESS.ordinal(); |
|
| 39 |
|
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| 40 |
private static int mNumEffectsH; |
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| 41 |
private static int mTypeH; |
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| 42 |
private static int mUniformsH; |
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| 43 |
private static int mObjDH; |
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| 44 |
|
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| 45 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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| 46 |
|
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| 47 |
EffectQueuePostprocess(long id) |
|
| 48 |
{
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| 49 |
super(id,NUM_UNIFORMS,NUM_CACHE,INDEX ); |
|
| 50 |
} |
|
| 51 |
|
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| 52 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 53 |
|
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| 54 |
static void getUniforms(int mProgramH) |
|
| 55 |
{
|
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| 56 |
mNumEffectsH= GLES20.glGetUniformLocation( mProgramH, "pNumEffects"); |
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mTypeH = GLES20.glGetUniformLocation( mProgramH, "pType"); |
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mUniformsH = GLES20.glGetUniformLocation( mProgramH, "pUniforms"); |
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mObjDH = GLES20.glGetUniformLocation( mProgramH, "u_objD"); |
|
| 60 |
} |
|
| 61 |
|
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| 62 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 63 |
|
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| 64 |
synchronized void compute(long currTime) |
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| 65 |
{
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| 66 |
if( currTime==mTime ) return; |
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if( mTime==0 ) mTime = currTime; |
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long step = (currTime-mTime); |
|
| 69 |
|
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| 70 |
for(int i=0; i<mNumEffects; i++) |
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{
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| 72 |
if( mInter[0][i]!=null && mInter[0][i].interpolateMain(mUniforms ,NUM_UNIFORMS*i, mCurrentDuration[i], step) ) |
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{
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for(int j=0; j<mNumListeners; j++) |
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EffectMessageSender.newMessage( mListeners.elementAt(j), |
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EffectMessage.EFFECT_FINISHED, |
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| 77 |
(mID[i]<<EffectTypes.LENGTH)+EffectTypes.POSTPROCESS.type, |
|
| 78 |
mName[i], |
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| 79 |
mObjectID); |
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| 80 |
|
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if( EffectNames.isUnity(mName[i], mUniforms, NUM_UNIFORMS*i) ) |
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{
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remove(i); |
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i--; |
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continue; |
|
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} |
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else mInter[0][i] = null; |
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} |
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|
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| 90 |
if( mInter[1][i]!=null ) |
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{
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mInter[1][i].interpolateMain(mUniforms, NUM_UNIFORMS*i+1, mCurrentDuration[i], step); |
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} |
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mCurrentDuration[i] += step; |
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} |
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|
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mTime = currTime; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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protected void moveEffect(int index) |
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{
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| 105 |
mUniforms[NUM_UNIFORMS*index ] = mUniforms[NUM_UNIFORMS*(index+1) ]; |
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mUniforms[NUM_UNIFORMS*index+1] = mUniforms[NUM_UNIFORMS*(index+1)+1]; |
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mUniforms[NUM_UNIFORMS*index+2] = mUniforms[NUM_UNIFORMS*(index+1)+2]; |
|
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
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|
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| 112 |
synchronized void send(float objX, float objY) |
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{
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GLES20.glUniform1i( mNumEffectsH, mNumEffects); |
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GLES20.glUniform2f( mObjDH , objX, objY); |
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|
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| 117 |
if( mNumEffects>0 ) |
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{
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| 119 |
GLES20.glUniform1iv( mTypeH , mNumEffects, mName ,0); |
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GLES20.glUniform4fv( mUniformsH,2*mNumEffects, mUniforms,0); |
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} |
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| 122 |
} |
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|
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| 124 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 125 |
// blur |
|
| 126 |
|
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| 127 |
synchronized long add(EffectNames eln, Data1D degree, Data2D center) |
|
| 128 |
{
|
|
| 129 |
if( mMax[INDEX]>mNumEffects ) |
|
| 130 |
{
|
|
| 131 |
if( degree instanceof Dynamic1D) |
|
| 132 |
{
|
|
| 133 |
mInter[0][mNumEffects] = (Dynamic1D)degree; |
|
| 134 |
} |
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| 135 |
else if( degree instanceof Static1D) |
|
| 136 |
{
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|
| 137 |
mInter[0][mNumEffects] = null; |
|
| 138 |
mUniforms[NUM_UNIFORMS*mNumEffects] = ((Static1D)degree).getX(); |
|
| 139 |
} |
|
| 140 |
else return -1; |
|
| 141 |
|
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| 142 |
if( center instanceof Dynamic2D) |
|
| 143 |
{
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|
| 144 |
mInter[1][mNumEffects] = (Dynamic2D)center; |
|
| 145 |
} |
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| 146 |
else if( center instanceof Static2D) |
|
| 147 |
{
|
|
| 148 |
mInter[1][mNumEffects] = null; |
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| 149 |
mUniforms[NUM_UNIFORMS*mNumEffects+1] = ((Static2D)center).getX(); |
|
| 150 |
mUniforms[NUM_UNIFORMS*mNumEffects+2] = ((Static2D)center).getY(); |
|
| 151 |
} |
|
| 152 |
else return -1; |
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| 153 |
|
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| 154 |
return addBase(eln); |
|
| 155 |
} |
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| 156 |
|
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| 157 |
return -1; |
|
| 158 |
} |
|
| 159 |
} |
|
| src/main/java/org/distorted/library/EffectTypes.java | ||
|---|---|---|
| 31 | 31 |
/** |
| 32 | 32 |
* Effects that change the ModelView matrix: Rotations, Moves, Shears, Scales. |
| 33 | 33 |
*/ |
| 34 |
MATRIX ( 0x1 ), // we will need to perform bitwise operations on those - so keep the values 1,2,4,8...
|
|
| 34 |
MATRIX ( 0x1 ), // we will need to perform bitwise operations on those - so keep the values 1,2,4,8...
|
|
| 35 | 35 |
/** |
| 36 | 36 |
* Effects that get executed in the Vertex shader: various distortions of the vertices. |
| 37 | 37 |
*/ |
| 38 |
VERTEX ( 0x2 ), |
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| 38 |
VERTEX ( 0x2 ),
|
|
| 39 | 39 |
/** |
| 40 | 40 |
* Effects executed in the Fragment shader: changes of color, hue, transparency levels, etc. |
| 41 | 41 |
*/ |
| 42 |
FRAGMENT ( 0x4 ); |
|
| 42 |
FRAGMENT ( 0x4 ), |
|
| 43 |
/** |
|
| 44 |
* Postprocessing done to the texture the first stage fragment shader created (if this queue is |
|
| 45 |
* empty, the first stage skips this intermediate texture) |
|
| 46 |
*/ |
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| 47 |
POSTPROCESS ( 0x8 ); |
|
| 43 | 48 |
|
| 44 | 49 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 45 | 50 |
|
| ... | ... | |
| 63 | 68 |
// to EffectQueueMatrix.setMax(int) |
| 64 | 69 |
|
| 65 | 70 |
maxtable[1] = 5; // Max 5 VERTEX Effects |
| 66 |
maxtable[2] = 5; // Max 3 FRAGMENT Effects |
|
| 71 |
maxtable[2] = 5; // Max 5 FRAGMENT Effects |
|
| 72 |
maxtable[3] = 5; // Max 5 POSTPROCESSING Effects |
|
| 67 | 73 |
} |
| 68 | 74 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 69 | 75 |
} |
| src/main/res/raw/post_fragment_shader.glsl | ||
|---|---|---|
| 1 |
////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2016 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Distorted is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
varying vec2 vTexCoordinate; |
|
| 21 |
uniform sampler2D u_Texture; |
|
| 22 |
uniform vec2 u_objD; |
|
| 23 |
uniform int fNumEffects; // total number of postprocessing effects |
|
| 24 |
|
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| 25 |
#if NUM_POSTPROCESS>0 |
|
| 26 |
uniform int pType[NUM_POSTPROCESS]; // their types. |
|
| 27 |
uniform vec4 pUniforms[2*NUM_POSTPROCESS]; // i-th effect is 2 consecutive vec4's: [2*i], [2*i+1]. |
|
| 28 |
// |
|
| 29 |
|
|
| 30 |
////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 31 |
// BLUR EFFECT |
|
| 32 |
|
|
| 33 |
void blur(out vec4 color) |
|
| 34 |
{
|
|
| 35 |
color = vec4(0.0); |
|
| 36 |
|
|
| 37 |
float blurSizeH = 1.0 / u_objD.x; |
|
| 38 |
float blurSizeV = 1.0 / u_objD.y; |
|
| 39 |
|
|
| 40 |
for (int x = -4; x <= 4; x++) |
|
| 41 |
for (int y = -4; y <= 4; y++) |
|
| 42 |
color += texture( u_Texture, vec2(vTexCoord.x + x * blurSizeH, vTexCoord.y + y * blurSizeV) ) / 81.0; |
|
| 43 |
} |
|
| 44 |
|
|
| 45 |
#endif |
|
| 46 |
|
|
| 47 |
////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 48 |
|
|
| 49 |
void main() |
|
| 50 |
{
|
|
| 51 |
vec4 pixel = texture2D(u_Texture,v_TexCoordinate); |
|
| 52 |
|
|
| 53 |
#if NUM_POSTPROCESS>0 |
|
| 54 |
for(int i=0; i<fNumEffects; i++) |
|
| 55 |
{
|
|
| 56 |
if( pType[i]==BLUR ) blur(pixel); |
|
| 57 |
} |
|
| 58 |
#endif |
|
| 59 |
|
|
| 60 |
gl_FragColor = pixel; |
|
| 61 |
} |
|
| src/main/res/raw/post_vertex_shader.glsl | ||
|---|---|---|
| 1 |
////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2016 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Distorted is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
attribute vec2 a_Position; // Per-vertex position information we will pass in. |
|
| 21 |
attribute vec2 a_TexCoordinate; // Per-vertex texture coordinate information we will pass in. |
|
| 22 |
varying vec2 v_TexCoordinate; // |
|
| 23 |
|
|
| 24 |
////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 25 |
// empty 2D vertex shader for postprocessing |
|
| 26 |
|
|
| 27 |
void main() |
|
| 28 |
{
|
|
| 29 |
v_TexCoordinate = a_TexCoordinate; |
|
| 30 |
gl_Position = vec4(a_Position, 0.0, 1.0); |
|
| 31 |
} |
|
Also available in: Unified diff
Beginnings of support for postprocessing Effects.