Revision 4e2382f3
Added by Leszek Koltunski almost 8 years ago
src/main/java/org/distorted/library/Distorted.java | ||
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GLES20.glEnableVertexAttribArray(mNormalH); |
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GLES20.glEnableVertexAttribArray(mTextureCoordH); |
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DistortedObject.reset();
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DistortedTexture.reset();
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DistortedObjectTree.reset(); |
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EffectMessageSender.startSending(); |
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} |
... | ... | |
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*/ |
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public static void onDestroy() |
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{ |
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DistortedObject.release();
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DistortedTexture.release();
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DistortedFramebuffer.release(); |
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DistortedObjectTree.release(); |
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EffectQueue.release(); |
src/main/java/org/distorted/library/DistortedEffectQueues.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2016 Leszek Koltunski // |
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// // |
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// This file is part of Distorted. // |
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// // |
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// Distorted is free software: you can redistribute it and/or modify // |
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// it under the terms of the GNU General Public License as published by // |
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// the Free Software Foundation, either version 2 of the License, or // |
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// (at your option) any later version. // |
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// // |
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// Distorted is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
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// GNU General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU General Public License // |
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.library; |
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import android.opengl.GLES20; |
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import org.distorted.library.message.EffectListener; |
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import org.distorted.library.type.Data1D; |
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import org.distorted.library.type.Data2D; |
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import org.distorted.library.type.Data3D; |
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import org.distorted.library.type.Data4D; |
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import org.distorted.library.type.Data5D; |
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import org.distorted.library.type.Static3D; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Class containing {@link EffectTypes#LENGTH} queues, each a class derived from EffectQueue. |
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* <p> |
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* The queues hold actual effects to be applied to a given (DistortedTexture,GridObject) combo. |
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*/ |
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public class DistortedEffectQueues |
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{ |
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private static long mNextID =0; |
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private long mID; |
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private EffectQueueMatrix mM; |
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private EffectQueueFragment mF; |
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private EffectQueueVertex mV; |
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private boolean matrixCloned, vertexCloned, fragmentCloned; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void initializeEffectLists(DistortedEffectQueues d, int flags) |
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{ |
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if( (flags & Distorted.CLONE_MATRIX) != 0 ) |
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{ |
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mM = d.mM; |
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matrixCloned = true; |
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} |
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else |
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{ |
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mM = new EffectQueueMatrix(mID); |
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matrixCloned = false; |
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} |
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if( (flags & Distorted.CLONE_VERTEX) != 0 ) |
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{ |
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mV = d.mV; |
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vertexCloned = true; |
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} |
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else |
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{ |
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mV = new EffectQueueVertex(mID); |
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vertexCloned = false; |
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} |
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if( (flags & Distorted.CLONE_FRAGMENT) != 0 ) |
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{ |
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mF = d.mF; |
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fragmentCloned = true; |
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} |
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else |
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{ |
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mF = new EffectQueueFragment(mID); |
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fragmentCloned = false; |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void drawPriv(long currTime, DistortedTexture tex, GridObject grid, DistortedFramebuffer df) |
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{ |
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DistortedFramebuffer.deleteAllMarked(); |
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GLES20.glViewport(0, 0, df.mWidth, df.mHeight); |
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mM.compute(currTime); |
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mM.send(df,tex.mHalfX,tex.mHalfY,tex.mHalfZ); |
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mV.compute(currTime); |
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mV.send(tex.mHalfX,tex.mHalfY,tex.mHalfZ); |
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mF.compute(currTime); |
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mF.send(tex.mHalfX,tex.mHalfY); |
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grid.draw(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void drawNoEffectsPriv(DistortedTexture tex, GridObject grid, DistortedFramebuffer df) |
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{ |
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GLES20.glViewport(0, 0, df.mWidth, df.mHeight); |
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mM.sendZero(df,tex.mHalfX,tex.mHalfY,tex.mHalfZ); |
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mV.sendZero(); |
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mF.sendZero(); |
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grid.draw(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void releasePriv() |
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{ |
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if( !matrixCloned ) mM.abortAll(false); |
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if( !vertexCloned ) mV.abortAll(false); |
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if( !fragmentCloned) mF.abortAll(false); |
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mM = null; |
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mV = null; |
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mF = null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// PUBLIC API |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Create empty effect queue. |
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*/ |
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public DistortedEffectQueues() |
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{ |
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mID = mNextID++; |
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initializeEffectLists(this,0); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Copy constructor. |
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* <p> |
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* Whatever we do not clone gets created just like in the default constructor. |
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* We only call this from the descendant's classes' constructors where we have to pay attention |
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* to give it the appropriate type of a DistortedObject! |
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* |
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* @param dc Source object to create our object from |
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* @param flags A bitmask of values specifying what to copy. |
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* For example, CLONE_BITMAP | CLONE_MATRIX. |
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*/ |
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public DistortedEffectQueues(DistortedEffectQueues dc, int flags) |
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{ |
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mID = mNextID++; |
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initializeEffectLists(dc,flags); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Draw the DistortedObject to the location specified by current Matrix effects. |
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* |
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* @param currTime current time, in milliseconds. |
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* This gets passed on to Dynamics inside the Effects that are currently applied to the |
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* Object. |
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*/ |
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public void draw(long currTime, DistortedTexture tex, GridObject grid) |
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{ |
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GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); |
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, tex.mTextureDataH[0]); |
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drawPriv(currTime, tex, grid, Distorted.mFramebuffer); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Draw the DistortedObject to the Framebuffer passed. |
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* |
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* @param currTime Current time, in milliseconds. |
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* @param df Framebuffer to render this to. |
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*/ |
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public void draw(long currTime, DistortedTexture tex, GridObject grid, DistortedFramebuffer df) |
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{ |
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df.setAsOutput(); |
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, tex.mTextureDataH[0]); |
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drawPriv(currTime, tex, grid, df); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Releases all resources. |
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*/ |
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public synchronized void delete() |
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{ |
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releasePriv(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Returns unique ID of this instance. |
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* |
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* @return ID of the object. |
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*/ |
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public long getID() |
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{ |
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return mID; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Adds the calling class to the list of Listeners that get notified each time some event happens |
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* to one of the Effects that are currently applied to the DistortedObject. |
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* |
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* @param el A class implementing the EffectListener interface that wants to get notifications. |
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*/ |
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public void addEventListener(EffectListener el) |
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{ |
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mV.addListener(el); |
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mF.addListener(el); |
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mM.addListener(el); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Removes the calling class from the list of Listeners. |
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* |
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* @param el A class implementing the EffectListener interface that no longer wants to get notifications. |
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*/ |
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public void removeEventListener(EffectListener el) |
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{ |
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mV.removeListener(el); |
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mF.removeListener(el); |
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mM.removeListener(el); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Aborts all Effects. |
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* @return Number of effects aborted. |
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*/ |
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public int abortAllEffects() |
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{ |
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return mM.abortAll(true) + mV.abortAll(true) + mF.abortAll(true); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Aborts all Effects of a given type, for example all MATRIX Effects. |
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* |
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* @param type one of the constants defined in {@link EffectTypes} |
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* @return Number of effects aborted. |
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*/ |
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public int abortEffects(EffectTypes type) |
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{ |
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switch(type) |
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{ |
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case MATRIX : return mM.abortAll(true); |
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case VERTEX : return mV.abortAll(true); |
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case FRAGMENT: return mF.abortAll(true); |
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default : return 0; |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Aborts a single Effect. |
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* |
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* @param id ID of the Effect we want to abort. |
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* @return number of Effects aborted. Always either 0 or 1. |
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*/ |
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public int abortEffect(long id) |
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{ |
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int type = (int)(id&EffectTypes.MASK); |
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if( type==EffectTypes.MATRIX.type ) return mM.removeByID(id>>EffectTypes.LENGTH); |
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if( type==EffectTypes.VERTEX.type ) return mV.removeByID(id>>EffectTypes.LENGTH); |
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if( type==EffectTypes.FRAGMENT.type ) return mF.removeByID(id>>EffectTypes.LENGTH); |
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return 0; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Abort all Effects of a given name, for example all rotations. |
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* |
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* @param name one of the constants defined in {@link EffectNames} |
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* @return number of Effects aborted. |
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*/ |
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public int abortEffects(EffectNames name) |
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{ |
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switch(name.getType()) |
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{ |
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case MATRIX : return mM.removeByType(name); |
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case VERTEX : return mV.removeByType(name); |
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case FRAGMENT: return mF.removeByType(name); |
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default : return 0; |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Print some info about a given Effect to Android's standard out. Used for debugging only. |
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* |
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* @param id Effect ID we want to print info about |
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* @return <code>true</code> if a single Effect of type effectType has been found. |
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*/ |
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public boolean printEffect(long id) |
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{ |
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int type = (int)(id&EffectTypes.MASK); |
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if( type==EffectTypes.MATRIX.type ) return mM.printByID(id>>EffectTypes.LENGTH); |
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if( type==EffectTypes.VERTEX.type ) return mV.printByID(id>>EffectTypes.LENGTH); |
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if( type==EffectTypes.FRAGMENT.type ) return mF.printByID(id>>EffectTypes.LENGTH); |
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return false; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Individual effect functions. |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Matrix-based effects |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Moves the Object by a (possibly changing in time) vector. |
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* |
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* @param vector 3-dimensional Data which at any given time will return a Static3D |
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* representing the current coordinates of the vector we want to move the Object with. |
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* @return ID of the effect added, or -1 if we failed to add one. |
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*/ |
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public long move(Data3D vector) |
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{ |
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return mM.add(EffectNames.MOVE,vector); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Scales the Object by (possibly changing in time) 3D scale factors. |
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* |
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* @param scale 3-dimensional Data which at any given time returns a Static3D |
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* representing the current x- , y- and z- scale factors. |
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* @return ID of the effect added, or -1 if we failed to add one. |
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*/ |
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public long scale(Data3D scale) |
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{ |
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return mM.add(EffectNames.SCALE,scale); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Scales the Object by one uniform, constant factor in all 3 dimensions. Convenience function. |
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* |
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* @param scale The factor to scale all 3 dimensions with. |
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* @return ID of the effect added, or -1 if we failed to add one. |
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*/ |
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public long scale(float scale) |
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{ |
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return mM.add(EffectNames.SCALE, new Static3D(scale,scale,scale)); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Rotates the Object by 'angle' degrees around the center. |
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* Static axis of rotation is given by the last parameter. |
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* |
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* @param angle Angle that we want to rotate the Object to. Unit: degrees |
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* @param axis Axis of rotation |
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* @param center Coordinates of the Point we are rotating around. |
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* @return ID of the effect added, or -1 if we failed to add one. |
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*/ |
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public long rotate(Data1D angle, Static3D axis, Data3D center ) |
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{ |
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return mM.add(EffectNames.ROTATE, angle, axis, center); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Rotates the Object by 'angle' degrees around the center. |
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* Here both angle and axis can dynamically change. |
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* |
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* @param angleaxis Combined 4-tuple representing the (angle,axisX,axisY,axisZ). |
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* @param center Coordinates of the Point we are rotating around. |
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* @return ID of the effect added, or -1 if we failed to add one. |
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*/ |
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public long rotate(Data4D angleaxis, Data3D center) |
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{ |
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return mM.add(EffectNames.ROTATE, angleaxis, center); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Rotates the Object by quaternion. |
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* |
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* @param quaternion The quaternion describing the rotation. |
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* @param center Coordinates of the Point we are rotating around. |
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* @return ID of the effect added, or -1 if we failed to add one. |
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*/ |
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public long quaternion(Data4D quaternion, Data3D center ) |
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{ |
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return mM.add(EffectNames.QUATERNION,quaternion,center); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Shears the Object. |
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* |
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* @param shear The 3-tuple of shear factors. The first controls level |
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* of shearing in the X-axis, second - Y-axis and the third - |
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* Z-axis. Each is the tangens of the shear angle, i.e 0 - |
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* no shear, 1 - shear by 45 degrees (tan(45deg)=1) etc. |
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* @param center Center of shearing, i.e. the point which stays unmoved. |
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* @return ID of the effect added, or -1 if we failed to add one. |
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*/ |
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public long shear(Data3D shear, Data3D center) |
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{ |
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return mM.add(EffectNames.SHEAR, shear, center); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Fragment-based effects |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Makes a certain sub-region of the Object smoothly change all three of its RGB components. |
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* |
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* @param blend 1-dimensional Data that returns the level of blend a given pixel will be |
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* mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color. |
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* Valid range: <0,1> |
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* @param color Color to mix. (1,0,0) is RED. |
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* @param region Region this Effect is limited to. |
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* @param smooth If true, the level of 'blend' will smoothly fade out towards the edges of the region. |
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* @return ID of the effect added, or -1 if we failed to add one. |
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*/ |
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public long chroma(Data1D blend, Data3D color, Data4D region, boolean smooth) |
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{ |
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return mF.add( smooth? EffectNames.SMOOTH_CHROMA:EffectNames.CHROMA, blend, color, region); |
|
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} |
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441 |
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
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/** |
|
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* Makes the whole Object smoothly change all three of its RGB components. |
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* |
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* @param blend 1-dimensional Data that returns the level of blend a given pixel will be |
|
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* mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color. |
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* Valid range: <0,1> |
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* @param color Color to mix. (1,0,0) is RED. |
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* @return ID of the effect added, or -1 if we failed to add one. |
|
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*/ |
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452 |
public long chroma(Data1D blend, Data3D color) |
|
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{ |
|
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return mF.add(EffectNames.CHROMA, blend, color); |
|
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} |
|
456 |
|
|
457 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
458 |
/** |
|
459 |
* Makes a certain sub-region of the Object smoothly change its transparency level. |
|
460 |
* |
|
461 |
* @param alpha 1-dimensional Data that returns the level of transparency we want to have at any given |
|
462 |
* moment: pixel.a *= alpha. |
|
463 |
* Valid range: <0,1> |
|
464 |
* @param region Region this Effect is limited to. |
|
465 |
* @param smooth If true, the level of 'alpha' will smoothly fade out towards the edges of the region. |
|
466 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
467 |
*/ |
|
468 |
public long alpha(Data1D alpha, Data4D region, boolean smooth) |
|
469 |
{ |
|
470 |
return mF.add( smooth? EffectNames.SMOOTH_ALPHA:EffectNames.ALPHA, alpha, region); |
|
471 |
} |
|
472 |
|
|
473 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
474 |
/** |
|
475 |
* Makes the whole Object smoothly change its transparency level. |
|
476 |
* |
|
477 |
* @param alpha 1-dimensional Data that returns the level of transparency we want to have at any |
|
478 |
* given moment: pixel.a *= alpha. |
|
479 |
* Valid range: <0,1> |
|
480 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
481 |
*/ |
|
482 |
public long alpha(Data1D alpha) |
|
483 |
{ |
|
484 |
return mF.add(EffectNames.ALPHA, alpha); |
|
485 |
} |
|
486 |
|
|
487 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
488 |
/** |
|
489 |
* Makes a certain sub-region of the Object smoothly change its brightness level. |
|
490 |
* |
|
491 |
* @param brightness 1-dimensional Data that returns the level of brightness we want to have |
|
492 |
* at any given moment. Valid range: <0,infinity) |
|
493 |
* @param region Region this Effect is limited to. |
|
494 |
* @param smooth If true, the level of 'brightness' will smoothly fade out towards the edges of the region. |
|
495 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
496 |
*/ |
|
497 |
public long brightness(Data1D brightness, Data4D region, boolean smooth) |
|
498 |
{ |
|
499 |
return mF.add( smooth ? EffectNames.SMOOTH_BRIGHTNESS: EffectNames.BRIGHTNESS, brightness, region); |
|
500 |
} |
|
501 |
|
|
502 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
503 |
/** |
|
504 |
* Makes the whole Object smoothly change its brightness level. |
|
505 |
* |
|
506 |
* @param brightness 1-dimensional Data that returns the level of brightness we want to have |
|
507 |
* at any given moment. Valid range: <0,infinity) |
|
508 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
509 |
*/ |
|
510 |
public long brightness(Data1D brightness) |
|
511 |
{ |
|
512 |
return mF.add(EffectNames.BRIGHTNESS, brightness); |
|
513 |
} |
|
514 |
|
|
515 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
516 |
/** |
|
517 |
* Makes a certain sub-region of the Object smoothly change its contrast level. |
|
518 |
* |
|
519 |
* @param contrast 1-dimensional Data that returns the level of contrast we want to have |
|
520 |
* at any given moment. Valid range: <0,infinity) |
|
521 |
* @param region Region this Effect is limited to. |
|
522 |
* @param smooth If true, the level of 'contrast' will smoothly fade out towards the edges of the region. |
|
523 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
524 |
*/ |
|
525 |
public long contrast(Data1D contrast, Data4D region, boolean smooth) |
|
526 |
{ |
|
527 |
return mF.add( smooth ? EffectNames.SMOOTH_CONTRAST:EffectNames.CONTRAST, contrast, region); |
|
528 |
} |
|
529 |
|
|
530 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
531 |
/** |
|
532 |
* Makes the whole Object smoothly change its contrast level. |
|
533 |
* |
|
534 |
* @param contrast 1-dimensional Data that returns the level of contrast we want to have |
|
535 |
* at any given moment. Valid range: <0,infinity) |
|
536 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
537 |
*/ |
|
538 |
public long contrast(Data1D contrast) |
|
539 |
{ |
|
540 |
return mF.add(EffectNames.CONTRAST, contrast); |
|
541 |
} |
|
542 |
|
|
543 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
544 |
/** |
|
545 |
* Makes a certain sub-region of the Object smoothly change its saturation level. |
|
546 |
* |
|
547 |
* @param saturation 1-dimensional Data that returns the level of saturation we want to have |
|
548 |
* at any given moment. Valid range: <0,infinity) |
|
549 |
* @param region Region this Effect is limited to. |
|
550 |
* @param smooth If true, the level of 'saturation' will smoothly fade out towards the edges of the region. |
|
551 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
552 |
*/ |
|
553 |
public long saturation(Data1D saturation, Data4D region, boolean smooth) |
|
554 |
{ |
|
555 |
return mF.add( smooth ? EffectNames.SMOOTH_SATURATION:EffectNames.SATURATION, saturation, region); |
|
556 |
} |
|
557 |
|
|
558 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
559 |
/** |
|
560 |
* Makes the whole Object smoothly change its saturation level. |
|
561 |
* |
|
562 |
* @param saturation 1-dimensional Data that returns the level of saturation we want to have |
|
563 |
* at any given moment. Valid range: <0,infinity) |
|
564 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
565 |
*/ |
|
566 |
public long saturation(Data1D saturation) |
|
567 |
{ |
|
568 |
return mF.add(EffectNames.SATURATION, saturation); |
|
569 |
} |
|
570 |
|
|
571 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
572 |
// Vertex-based effects |
|
573 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
574 |
/** |
|
575 |
* Distort a (possibly changing in time) part of the Object by a (possibly changing in time) vector of force. |
|
576 |
* |
|
577 |
* @param vector 3-dimensional Vector which represents the force the Center of the Effect is |
|
578 |
* currently being dragged with. |
|
579 |
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect. |
|
580 |
* @param region Region that masks the Effect. |
|
581 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
582 |
*/ |
|
583 |
public long distort(Data3D vector, Data3D center, Data4D region) |
|
584 |
{ |
|
585 |
return mV.add(EffectNames.DISTORT, vector, center, region); |
|
586 |
} |
|
587 |
|
|
588 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
589 |
/** |
|
590 |
* Distort the whole Object by a (possibly changing in time) vector of force. |
|
591 |
* |
|
592 |
* @param vector 3-dimensional Vector which represents the force the Center of the Effect is |
|
593 |
* currently being dragged with. |
|
594 |
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect. |
|
595 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
596 |
*/ |
|
597 |
public long distort(Data3D vector, Data3D center) |
|
598 |
{ |
|
599 |
return mV.add(EffectNames.DISTORT, vector, center, null); |
|
600 |
} |
|
601 |
|
|
602 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
603 |
/** |
|
604 |
* Deform the shape of the whole Object with a (possibly changing in time) vector of force applied to |
|
605 |
* a (possibly changing in time) point on the Object. |
|
606 |
* |
|
607 |
* @param vector Vector of force that deforms the shape of the whole Object. |
|
608 |
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect. |
|
609 |
* @param region Region that masks the Effect. |
|
610 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
611 |
*/ |
|
612 |
public long deform(Data3D vector, Data3D center, Data4D region) |
|
613 |
{ |
|
614 |
return mV.add(EffectNames.DEFORM, vector, center, region); |
|
615 |
} |
|
616 |
|
|
617 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
618 |
/** |
|
619 |
* Deform the shape of the whole Object with a (possibly changing in time) vector of force applied to |
|
620 |
* a (possibly changing in time) point on the Object. |
|
621 |
* |
|
622 |
* @param vector Vector of force that deforms the shape of the whole Object. |
|
623 |
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect. |
|
624 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
625 |
*/ |
|
626 |
public long deform(Data3D vector, Data3D center) |
|
627 |
{ |
|
628 |
return mV.add(EffectNames.DEFORM, vector, center, null); |
|
629 |
} |
|
630 |
|
|
631 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
632 |
/** |
|
633 |
* Pull all points around the center of the Effect towards the center (if degree>=1) or push them |
|
634 |
* away from the center (degree<=1) |
|
635 |
* |
|
636 |
* @param sink The current degree of the Effect. |
|
637 |
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect. |
|
638 |
* @param region Region that masks the Effect. |
|
639 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
640 |
*/ |
|
641 |
public long sink(Data1D sink, Data3D center, Data4D region) |
|
642 |
{ |
|
643 |
return mV.add(EffectNames.SINK, sink, center, region); |
|
644 |
} |
|
645 |
|
|
646 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
647 |
/** |
|
648 |
* Pull all points around the center of the Effect towards the center (if degree>=1) or push them |
|
649 |
* away from the center (degree<=1) |
|
650 |
* |
|
651 |
* @param sink The current degree of the Effect. |
|
652 |
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect. |
|
653 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
654 |
*/ |
|
655 |
public long sink(Data1D sink, Data3D center) |
|
656 |
{ |
|
657 |
return mV.add(EffectNames.SINK, sink, center); |
|
658 |
} |
|
659 |
|
|
660 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
661 |
/** |
|
662 |
* Pull all points around the center of the Effect towards a line passing through the center |
|
663 |
* (that's if degree>=1) or push them away from the line (degree<=1) |
|
664 |
* |
|
665 |
* @param pinch The current degree of the Effect + angle the line forms with X-axis |
|
666 |
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect. |
|
667 |
* @param region Region that masks the Effect. |
|
668 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
669 |
*/ |
|
670 |
public long pinch(Data2D pinch, Data3D center, Data4D region) |
|
671 |
{ |
|
672 |
return mV.add(EffectNames.PINCH, pinch, center, region); |
|
673 |
} |
|
674 |
|
|
675 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
676 |
/** |
|
677 |
* Pull all points around the center of the Effect towards a line passing through the center |
|
678 |
* (that's if degree>=1) or push them away from the line (degree<=1) |
|
679 |
* |
|
680 |
* @param pinch The current degree of the Effect + angle the line forms with X-axis |
|
681 |
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect. |
|
682 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
683 |
*/ |
|
684 |
public long pinch(Data2D pinch, Data3D center) |
|
685 |
{ |
|
686 |
return mV.add(EffectNames.PINCH, pinch, center); |
|
687 |
} |
|
688 |
|
|
689 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
690 |
/** |
|
691 |
* Rotate part of the Object around the Center of the Effect by a certain angle. |
|
692 |
* |
|
693 |
* @param swirl The angle of Swirl (in degrees). Positive values swirl clockwise. |
|
694 |
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect. |
|
695 |
* @param region Region that masks the Effect. |
|
696 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
697 |
*/ |
|
698 |
public long swirl(Data1D swirl, Data3D center, Data4D region) |
|
699 |
{ |
|
700 |
return mV.add(EffectNames.SWIRL, swirl, center, region); |
|
701 |
} |
|
702 |
|
|
703 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
704 |
/** |
|
705 |
* Rotate the whole Object around the Center of the Effect by a certain angle. |
|
706 |
* |
|
707 |
* @param swirl The angle of Swirl (in degrees). Positive values swirl clockwise. |
|
708 |
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect. |
|
709 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
710 |
*/ |
|
711 |
public long swirl(Data1D swirl, Data3D center) |
|
712 |
{ |
|
713 |
return mV.add(EffectNames.SWIRL, swirl, center); |
|
714 |
} |
|
715 |
|
|
716 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
717 |
/** |
|
718 |
* Directional, sinusoidal wave effect. |
|
719 |
* |
|
720 |
* @param wave A 5-dimensional data structure describing the wave: first member is the amplitude, |
|
721 |
* second is the wave length, third is the phase (i.e. when phase = PI/2, the sine |
|
722 |
* wave at the center does not start from sin(0), but from sin(PI/2) ) and the next two |
|
723 |
* describe the 'direction' of the wave. |
|
724 |
* <p> |
|
725 |
* Wave direction is defined to be a 3D vector of length 1. To define such vectors, we |
|
726 |
* need 2 floats: thus the third member is the angle Alpha (in degrees) which the vector |
|
727 |
* forms with the XY-plane, and the fourth is the angle Beta (again in degrees) which |
|
728 |
* the projection of the vector to the XY-plane forms with the Y-axis (counterclockwise). |
|
729 |
* <p> |
|
730 |
* <p> |
|
731 |
* Example1: if Alpha = 90, Beta = 90, (then V=(0,0,1) ) and the wave acts 'vertically' |
|
732 |
* in the X-direction, i.e. cross-sections of the resulting surface with the XZ-plane |
|
733 |
* will be sine shapes. |
|
734 |
* <p> |
|
735 |
* Example2: if Alpha = 90, Beta = 0, the again V=(0,0,1) and the wave is 'vertical', |
|
736 |
* but this time it waves in the Y-direction, i.e. cross sections of the surface and the |
|
737 |
* YZ-plane with be sine shapes. |
|
738 |
* <p> |
|
739 |
* Example3: if Alpha = 0 and Beta = 45, then V=(sqrt(2)/2, -sqrt(2)/2, 0) and the wave |
|
740 |
* is entirely 'horizontal' and moves point (x,y,0) in direction V by whatever is the |
|
741 |
* value if sin at this point. |
|
742 |
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect. |
|
743 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
744 |
*/ |
|
745 |
public long wave(Data5D wave, Data3D center) |
|
746 |
{ |
|
747 |
return mV.add(EffectNames.WAVE, wave, center, null); |
|
748 |
} |
|
749 |
|
|
750 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
751 |
/** |
|
752 |
* Directional, sinusoidal wave effect. |
|
753 |
* |
|
754 |
* @param wave see {@link DistortedObject#wave(Data5D,Data3D)} |
|
755 |
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect. |
|
756 |
* @param region Region that masks the Effect. |
|
757 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
758 |
*/ |
|
759 |
public long wave(Data5D wave, Data3D center, Data4D region) |
|
760 |
{ |
|
761 |
return mV.add(EffectNames.WAVE, wave, center, region); |
|
762 |
} |
|
763 |
} |
src/main/java/org/distorted/library/DistortedObject.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2016 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Distorted. // |
|
5 |
// // |
|
6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Distorted is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.library; |
|
21 |
|
|
22 |
import android.graphics.Bitmap; |
|
23 |
import android.graphics.Matrix; |
|
24 |
import android.opengl.GLES20; |
|
25 |
import android.opengl.GLUtils; |
|
26 |
|
|
27 |
import org.distorted.library.message.EffectListener; |
|
28 |
import org.distorted.library.type.Data1D; |
|
29 |
import org.distorted.library.type.Data2D; |
|
30 |
import org.distorted.library.type.Data3D; |
|
31 |
import org.distorted.library.type.Data4D; |
|
32 |
import org.distorted.library.type.Data5D; |
|
33 |
import org.distorted.library.type.Static3D; |
|
34 |
|
|
35 |
import java.util.HashMap; |
|
36 |
|
|
37 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
38 |
/** |
|
39 |
* All Objects to which Distorted Graphics effects can be applied need to be extended from here. |
|
40 |
* <p> |
|
41 |
* General idea is as follows: |
|
42 |
* <ul> |
|
43 |
* <li> Create an instance of (some class descended from) DistortedObject |
|
44 |
* <li> Paint something onto the Bitmap that's backing it up |
|
45 |
* <li> Apply some effects |
|
46 |
* <li> Draw it! |
|
47 |
* </ul> |
|
48 |
* <p> |
|
49 |
* The effects we can apply fall into three general categories: |
|
50 |
* <ul> |
|
51 |
* <li> Matrix Effects, i.e. ones that change the Bitmap's ModelView Matrix (moves, scales, rotations) |
|
52 |
* <li> Vertex Effects, i.e. effects that are implemented in the Vertex Shader. Those typically change |
|
53 |
* the shape of (some sub-Region of) the Bitmap in some way (deforms, distortions, sinks) |
|
54 |
* <li> Fragment Effects, i.e. effects that change (some of) the pixels of the Bitmap (transparency, macroblock) |
|
55 |
* </ul> |
|
56 |
* <p> |
|
57 |
* Just like in DistortedObjectTree and DistortedFramebuffer, we need to have a static list of all |
|
58 |
* DistortedObjects currently created by the application so that we can implement the 'mark for |
|
59 |
* deletion now - actually delete on next render' thing. |
|
60 |
* We need to be able to quickly retrieve an Object by its ID, thus a HashMap. |
|
61 |
*/ |
|
62 |
public class DistortedObject |
|
63 |
{ |
|
64 |
private static long mNextID =0; |
|
65 |
private static HashMap<Long,DistortedObject> mObjects = new HashMap<>(); |
|
66 |
|
|
67 |
private EffectQueueMatrix mM; |
|
68 |
private EffectQueueFragment mF; |
|
69 |
private EffectQueueVertex mV; |
|
70 |
|
|
71 |
private boolean matrixCloned, vertexCloned, fragmentCloned; |
|
72 |
private long mID; |
|
73 |
private int mSizeX, mSizeY, mSizeZ; // in screen space |
|
74 |
private float mHalfX, mHalfY, mHalfZ; // halves of the above |
|
75 |
|
|
76 |
private Bitmap[] mBmp= null; // |
|
77 |
int[] mTextureDataH; // have to be shared among all the cloned Objects |
|
78 |
boolean[] mBitmapSet; // |
|
79 |
|
|
80 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
81 |
// We have to flip vertically every single Bitmap that we get fed with. |
|
82 |
// |
|
83 |
// Reason: textures read from files are the only objects in OpenGL which have their origins at the |
|
84 |
// upper-left corner. Everywhere else the origin is in the lower-left corner. Thus we have to flip. |
|
85 |
// The alternative solution, namely inverting the y-coordinate of the TexCoord does not really work- |
|
86 |
// i.e. it works only in case of rendering directly to the screen, but if we render to an FBO and |
|
87 |
// then take the FBO and render to screen, (DistortedObjectTree does so!) things get inverted as textures |
|
88 |
// created from FBO have their origins in the lower-left... Mindfuck! |
|
89 |
|
|
90 |
private static Bitmap flipBitmap(Bitmap src) |
|
91 |
{ |
|
92 |
Matrix matrix = new Matrix(); |
|
93 |
matrix.preScale(1.0f,-1.0f); |
|
94 |
|
|
95 |
return Bitmap.createBitmap(src,0,0,src.getWidth(),src.getHeight(), matrix,true); |
|
96 |
} |
|
97 |
|
|
98 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
99 |
|
|
100 |
private void initializeData(int x, int y, int z) |
|
101 |
{ |
|
102 |
mSizeX= x; mHalfX = x/2.0f; |
|
103 |
mSizeY= y; mHalfY = y/2.0f; |
|
104 |
mSizeZ= z; mHalfZ = z/2.0f; |
|
105 |
|
|
106 |
mID = mNextID++; |
|
107 |
mObjects.put(mID,this); |
|
108 |
|
|
109 |
mTextureDataH = new int[1]; |
|
110 |
mTextureDataH[0]= 0; |
|
111 |
mBmp = new Bitmap[1]; |
|
112 |
mBmp[0] = null; |
|
113 |
mBitmapSet = new boolean[1]; |
|
114 |
mBitmapSet[0] = false; |
|
115 |
|
|
116 |
initializeEffectLists(this,0); |
|
117 |
|
|
118 |
if( Distorted.isInitialized() ) resetTexture(); |
|
119 |
} |
|
120 |
|
|
121 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
122 |
|
|
123 |
private void initializeEffectLists(DistortedObject d, int flags) |
|
124 |
{ |
|
125 |
long objID = d.getID(); |
|
126 |
|
|
127 |
if( (flags & Distorted.CLONE_MATRIX) != 0 ) |
|
128 |
{ |
|
129 |
mM = d.mM; |
|
130 |
matrixCloned = true; |
|
131 |
} |
|
132 |
else |
|
133 |
{ |
|
134 |
mM = new EffectQueueMatrix(objID); |
|
135 |
matrixCloned = false; |
|
136 |
} |
|
137 |
|
|
138 |
if( (flags & Distorted.CLONE_VERTEX) != 0 ) |
|
139 |
{ |
|
140 |
mV = d.mV; |
|
141 |
vertexCloned = true; |
|
142 |
} |
|
143 |
else |
|
144 |
{ |
|
145 |
mV = new EffectQueueVertex(objID); |
|
146 |
vertexCloned = false; |
|
147 |
} |
|
148 |
|
|
149 |
if( (flags & Distorted.CLONE_FRAGMENT) != 0 ) |
|
150 |
{ |
|
151 |
mF = d.mF; |
|
152 |
fragmentCloned = true; |
|
153 |
} |
|
154 |
else |
|
155 |
{ |
|
156 |
mF = new EffectQueueFragment(objID); |
|
157 |
fragmentCloned = false; |
|
158 |
} |
|
159 |
} |
|
160 |
|
|
161 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
162 |
// this will be called on startup and every time OpenGL context has been lost |
|
163 |
// also call this from the constructor if the OpenGL context has been created already. |
|
164 |
|
|
165 |
private void resetTexture() |
|
166 |
{ |
|
167 |
if( mTextureDataH!=null ) |
|
168 |
{ |
|
169 |
if( mTextureDataH[0]==0 ) GLES20.glGenTextures(1, mTextureDataH, 0); |
|
170 |
|
|
171 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataH[0]); |
|
172 |
GLES20.glTexParameteri ( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR ); |
|
173 |
GLES20.glTexParameteri ( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR ); |
|
174 |
GLES20.glTexParameteri ( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE ); |
|
175 |
GLES20.glTexParameteri ( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE ); |
|
176 |
|
|
177 |
if( mBmp!=null && mBmp[0]!=null) |
|
178 |
{ |
|
179 |
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, flipBitmap(mBmp[0]), 0); |
|
180 |
mBmp[0] = null; |
|
181 |
} |
|
182 |
} |
|
183 |
} |
|
184 |
|
|
185 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
186 |
|
|
187 |
void drawPriv(long currTime, GridObject grid, DistortedFramebuffer df) |
|
188 |
{ |
|
189 |
DistortedFramebuffer.deleteAllMarked(); |
|
190 |
|
|
191 |
GLES20.glViewport(0, 0, df.mWidth, df.mHeight); |
|
192 |
|
|
193 |
mM.compute(currTime); |
|
194 |
mM.send(df,mHalfX,mHalfY,mHalfZ); |
|
195 |
|
|
196 |
mV.compute(currTime); |
|
197 |
mV.send(mHalfX,mHalfY,mHalfZ); |
|
198 |
|
|
199 |
mF.compute(currTime); |
|
200 |
mF.send(mHalfX,mHalfY); |
|
201 |
|
|
202 |
grid.draw(); |
|
203 |
} |
|
204 |
|
|
205 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
206 |
|
|
207 |
void drawNoEffectsPriv(GridObject grid, DistortedFramebuffer df) |
|
208 |
{ |
|
209 |
GLES20.glViewport(0, 0, df.mWidth, df.mHeight); |
|
210 |
|
|
211 |
mM.sendZero(df,mHalfX,mHalfY,mHalfZ); |
|
212 |
mV.sendZero(); |
|
213 |
mF.sendZero(); |
|
214 |
|
|
215 |
grid.draw(); |
|
216 |
} |
|
217 |
|
|
218 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
219 |
|
|
220 |
private void releasePriv() |
|
221 |
{ |
|
222 |
if( !matrixCloned ) mM.abortAll(false); |
|
223 |
if( !vertexCloned ) mV.abortAll(false); |
|
224 |
if( !fragmentCloned) mF.abortAll(false); |
|
225 |
|
|
226 |
mBmp = null; |
|
227 |
mM = null; |
|
228 |
mV = null; |
|
229 |
mF = null; |
|
230 |
mTextureDataH = null; |
|
231 |
} |
|
232 |
|
|
233 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
234 |
|
|
235 |
long getBitmapID() |
|
236 |
{ |
|
237 |
return mBmp==null ? 0 : mBmp.hashCode(); |
|
238 |
} |
|
239 |
|
|
240 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
241 |
|
|
242 |
static synchronized void reset() |
|
243 |
{ |
|
244 |
for(long id: mObjects.keySet()) |
|
245 |
{ |
|
246 |
mObjects.get(id).resetTexture(); |
|
247 |
} |
|
248 |
} |
|
249 |
|
|
250 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
251 |
|
|
252 |
static synchronized void release() |
|
253 |
{ |
|
254 |
for(long id: mObjects.keySet()) |
|
255 |
{ |
|
256 |
mObjects.get(id).releasePriv(); |
|
257 |
} |
|
258 |
|
|
259 |
mObjects.clear(); |
|
260 |
mNextID = 0; |
|
261 |
} |
|
262 |
|
|
263 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
264 |
// PUBLIC API |
|
265 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
266 |
/** |
|
267 |
* Create empty effect queue with no Bitmap. |
|
268 |
*/ |
|
269 |
public DistortedObject(int width, int height, int depth) |
|
270 |
{ |
|
271 |
initializeData(width,height,depth); |
|
272 |
} |
|
273 |
|
|
274 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
275 |
/** |
|
276 |
* Copy constructor used to create a DistortedObject based on various parts of another object. |
|
277 |
* <p> |
|
278 |
* Whatever we do not clone gets created just like in the default constructor. |
|
279 |
* We only call this from the descendant's classes' constructors where we have to pay attention |
|
280 |
* to give it the appropriate type of a DistortedObject! |
|
281 |
* |
|
282 |
* @param dc Source object to create our object from |
|
283 |
* @param flags A bitmask of values specifying what to copy. |
|
284 |
* For example, CLONE_BITMAP | CLONE_MATRIX. |
|
285 |
*/ |
|
286 |
public DistortedObject(DistortedObject dc, int flags) |
|
287 |
{ |
|
288 |
initializeEffectLists(dc,flags); |
|
289 |
|
|
290 |
mID = mNextID++; |
|
291 |
mObjects.put(mID,this); |
|
292 |
|
|
293 |
mSizeX = dc.mSizeX; |
|
294 |
mSizeY = dc.mSizeY; |
|
295 |
mSizeZ = dc.mSizeZ; |
|
296 |
mHalfX = dc.mHalfX; |
|
297 |
mHalfY = dc.mHalfY; |
|
298 |
mHalfZ = dc.mHalfZ; |
|
299 |
|
|
300 |
if( (flags & Distorted.CLONE_BITMAP) != 0 ) |
|
301 |
{ |
|
302 |
mTextureDataH = dc.mTextureDataH; |
|
303 |
mBmp = dc.mBmp; |
|
304 |
mBitmapSet = dc.mBitmapSet; |
|
305 |
} |
|
306 |
else |
|
307 |
{ |
|
308 |
mTextureDataH = new int[1]; |
|
309 |
mTextureDataH[0]= 0; |
|
310 |
mBitmapSet = new boolean[1]; |
|
311 |
mBitmapSet[0] = false; |
|
312 |
mBmp = new Bitmap[1]; |
|
313 |
mBmp[0] = null; |
|
314 |
|
|
315 |
if( Distorted.isInitialized() ) resetTexture(); |
|
316 |
} |
|
317 |
} |
|
318 |
|
|
319 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
320 |
/** |
|
321 |
* Draw the DistortedObject to the location specified by current Matrix effects. |
|
322 |
* |
|
323 |
* @param currTime current time, in milliseconds. |
|
324 |
* This gets passed on to Dynamics inside the Effects that are currently applied to the |
|
325 |
* Object. |
|
326 |
*/ |
|
327 |
public void draw(long currTime, GridObject grid) |
|
328 |
{ |
|
329 |
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); |
|
330 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataH[0]); |
|
331 |
drawPriv(currTime, grid, Distorted.mFramebuffer); |
|
332 |
} |
|
333 |
|
|
334 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
335 |
/** |
|
336 |
* Draw the DistortedObject to the Framebuffer passed. |
|
337 |
* |
|
338 |
* @param currTime Current time, in milliseconds. |
|
339 |
* @param df Framebuffer to render this to. |
|
340 |
*/ |
|
341 |
public void draw(long currTime, GridObject grid, DistortedFramebuffer df) |
|
342 |
{ |
|
343 |
df.setAsOutput(); |
|
344 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataH[0]); |
|
345 |
drawPriv(currTime,grid, df); |
|
346 |
} |
|
347 |
|
|
348 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
349 |
/** |
|
350 |
* Releases all resources. |
|
351 |
*/ |
|
352 |
public synchronized void delete() |
|
353 |
{ |
|
354 |
releasePriv(); |
|
355 |
mObjects.remove(this); |
|
356 |
} |
|
357 |
|
|
358 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
359 |
/** |
|
360 |
* Sets the underlying android.graphics.Bitmap object and uploads it to the GPU. |
|
361 |
* <p> |
|
362 |
* You can only recycle() the passed Bitmap once the OpenGL context gets created (i.e. after call |
|
363 |
* to onSurfaceCreated) because only after this point can the Library upload it to the GPU! |
|
364 |
* |
|
365 |
* @param bmp The android.graphics.Bitmap object to apply effects to and display. |
|
366 |
*/ |
|
367 |
|
|
368 |
public void setTexture(Bitmap bmp) |
|
369 |
{ |
|
370 |
mBitmapSet[0] = true; |
|
371 |
/* |
|
372 |
mSizeX= bmp.getWidth() ; mHalfX = mSizeX/2; |
|
373 |
mSizeY= bmp.getHeight(); mHalfY = mSizeY/2; |
|
374 |
*/ |
|
375 |
if( Distorted.isInitialized() ) |
|
376 |
{ |
|
377 |
GLES20.glActiveTexture(GLES20.GL_TEXTURE0); |
|
378 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataH[0]); |
|
379 |
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, flipBitmap(bmp), 0); |
|
380 |
} |
|
381 |
else |
|
382 |
{ |
|
383 |
mBmp[0] = bmp; |
|
384 |
} |
|
385 |
} |
|
386 |
|
|
387 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
388 |
/** |
|
389 |
* Adds the calling class to the list of Listeners that get notified each time some event happens |
|
390 |
* to one of the Effects that are currently applied to the DistortedObject. |
|
391 |
* |
|
392 |
* @param el A class implementing the EffectListener interface that wants to get notifications. |
|
393 |
*/ |
|
394 |
public void addEventListener(EffectListener el) |
|
395 |
{ |
|
396 |
mV.addListener(el); |
|
397 |
mF.addListener(el); |
|
398 |
mM.addListener(el); |
|
399 |
} |
|
400 |
|
|
401 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
402 |
/** |
|
403 |
* Removes the calling class from the list of Listeners. |
|
404 |
* |
|
405 |
* @param el A class implementing the EffectListener interface that no longer wants to get notifications. |
|
406 |
*/ |
|
407 |
public void removeEventListener(EffectListener el) |
|
408 |
{ |
|
409 |
mV.removeListener(el); |
|
410 |
mF.removeListener(el); |
|
411 |
mM.removeListener(el); |
|
412 |
} |
|
413 |
|
|
414 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
415 |
/** |
|
416 |
* Returns the height of the DistortedObject. |
|
417 |
* |
|
418 |
* @return height of the object, in pixels. |
|
419 |
*/ |
|
420 |
public int getWidth() |
|
421 |
{ |
|
422 |
return mSizeX; |
|
423 |
} |
|
424 |
|
|
425 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
426 |
/** |
|
427 |
* Returns the width of the DistortedObject. |
|
428 |
* |
|
429 |
* @return width of the Object, in pixels. |
|
430 |
*/ |
|
431 |
public int getHeight() |
|
432 |
{ |
|
433 |
return mSizeY; |
|
434 |
} |
|
435 |
|
|
436 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
437 |
/** |
|
438 |
* Returns the depth of the DistortedObject. |
|
439 |
* |
|
440 |
* @return depth of the Object, in pixels. |
|
441 |
*/ |
|
442 |
public int getDepth() |
|
443 |
{ |
|
444 |
return mSizeZ; |
|
445 |
} |
|
446 |
|
|
447 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
448 |
/** |
|
449 |
* Returns unique ID of this instance. |
|
450 |
* |
|
451 |
* @return ID of the object. |
|
452 |
*/ |
|
453 |
public long getID() |
|
454 |
{ |
|
455 |
return mID; |
|
456 |
} |
|
457 |
|
|
458 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
459 |
/** |
|
460 |
* Aborts all Effects. |
|
461 |
* @return Number of effects aborted. |
|
462 |
*/ |
|
463 |
public int abortAllEffects() |
|
464 |
{ |
|
465 |
return mM.abortAll(true) + mV.abortAll(true) + mF.abortAll(true); |
|
466 |
} |
|
467 |
|
|
468 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
469 |
/** |
|
470 |
* Aborts all Effects of a given type, for example all MATRIX Effects. |
|
471 |
* |
|
472 |
* @param type one of the constants defined in {@link EffectTypes} |
|
473 |
* @return Number of effects aborted. |
|
474 |
*/ |
|
475 |
public int abortEffects(EffectTypes type) |
|
476 |
{ |
|
477 |
switch(type) |
|
478 |
{ |
|
479 |
case MATRIX : return mM.abortAll(true); |
|
480 |
case VERTEX : return mV.abortAll(true); |
|
481 |
case FRAGMENT: return mF.abortAll(true); |
|
482 |
default : return 0; |
|
483 |
} |
|
484 |
} |
|
485 |
|
|
486 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
487 |
/** |
|
488 |
* Aborts a single Effect. |
|
489 |
* |
|
490 |
* @param id ID of the Effect we want to abort. |
|
491 |
* @return number of Effects aborted. Always either 0 or 1. |
|
492 |
*/ |
|
493 |
public int abortEffect(long id) |
|
494 |
{ |
|
495 |
int type = (int)(id&EffectTypes.MASK); |
|
496 |
|
|
497 |
if( type==EffectTypes.MATRIX.type ) return mM.removeByID(id>>EffectTypes.LENGTH); |
|
498 |
if( type==EffectTypes.VERTEX.type ) return mV.removeByID(id>>EffectTypes.LENGTH); |
|
499 |
if( type==EffectTypes.FRAGMENT.type ) return mF.removeByID(id>>EffectTypes.LENGTH); |
|
500 |
|
|
501 |
return 0; |
|
502 |
} |
|
503 |
|
|
504 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
505 |
/** |
|
506 |
* Abort all Effects of a given name, for example all rotations. |
|
507 |
* |
|
508 |
* @param name one of the constants defined in {@link EffectNames} |
|
509 |
* @return number of Effects aborted. |
|
510 |
*/ |
|
511 |
public int abortEffects(EffectNames name) |
|
512 |
{ |
|
513 |
switch(name.getType()) |
|
514 |
{ |
|
515 |
case MATRIX : return mM.removeByType(name); |
|
516 |
case VERTEX : return mV.removeByType(name); |
|
517 |
case FRAGMENT: return mF.removeByType(name); |
|
518 |
default : return 0; |
|
519 |
} |
|
520 |
} |
|
521 |
|
|
522 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
523 |
/** |
|
524 |
* Print some info about a given Effect to Android's standard out. Used for debugging only. |
|
525 |
* |
|
526 |
* @param id Effect ID we want to print info about |
|
527 |
* @return <code>true</code> if a single Effect of type effectType has been found. |
|
528 |
*/ |
|
529 |
|
|
530 |
public boolean printEffect(long id) |
|
531 |
{ |
|
532 |
int type = (int)(id&EffectTypes.MASK); |
|
533 |
|
|
534 |
if( type==EffectTypes.MATRIX.type ) return mM.printByID(id>>EffectTypes.LENGTH); |
|
535 |
if( type==EffectTypes.VERTEX.type ) return mV.printByID(id>>EffectTypes.LENGTH); |
|
536 |
if( type==EffectTypes.FRAGMENT.type ) return mF.printByID(id>>EffectTypes.LENGTH); |
|
537 |
|
|
538 |
return false; |
|
539 |
} |
|
540 |
|
|
541 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
542 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
543 |
// Individual effect functions. |
|
544 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
545 |
// Matrix-based effects |
|
546 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
547 |
/** |
|
548 |
* Moves the Object by a (possibly changing in time) vector. |
|
549 |
* |
|
550 |
* @param vector 3-dimensional Data which at any given time will return a Static3D |
|
551 |
* representing the current coordinates of the vector we want to move the Object with. |
|
552 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
553 |
*/ |
|
554 |
public long move(Data3D vector) |
|
555 |
{ |
|
556 |
return mM.add(EffectNames.MOVE,vector); |
|
557 |
} |
|
558 |
|
|
559 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
560 |
/** |
|
561 |
* Scales the Object by (possibly changing in time) 3D scale factors. |
|
562 |
* |
|
563 |
* @param scale 3-dimensional Data which at any given time returns a Static3D |
|
564 |
* representing the current x- , y- and z- scale factors. |
|
565 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
566 |
*/ |
|
567 |
public long scale(Data3D scale) |
|
568 |
{ |
|
569 |
return mM.add(EffectNames.SCALE,scale); |
|
570 |
} |
|
571 |
|
|
572 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
573 |
/** |
|
574 |
* Scales the Object by one uniform, constant factor in all 3 dimensions. Convenience function. |
|
575 |
* |
|
576 |
* @param scale The factor to scale all 3 dimensions with. |
|
577 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
578 |
*/ |
|
579 |
public long scale(float scale) |
|
580 |
{ |
|
581 |
return mM.add(EffectNames.SCALE, new Static3D(scale,scale,scale)); |
|
582 |
} |
|
583 |
|
|
584 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
585 |
/** |
|
586 |
* Rotates the Object by 'angle' degrees around the center. |
|
587 |
* Static axis of rotation is given by the last parameter. |
|
588 |
* |
|
589 |
* @param angle Angle that we want to rotate the Object to. Unit: degrees |
|
590 |
* @param axis Axis of rotation |
|
591 |
* @param center Coordinates of the Point we are rotating around. |
|
592 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
593 |
*/ |
|
594 |
public long rotate(Data1D angle, Static3D axis, Data3D center ) |
|
595 |
{ |
|
596 |
return mM.add(EffectNames.ROTATE, angle, axis, center); |
|
597 |
} |
|
598 |
|
|
599 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
600 |
/** |
|
601 |
* Rotates the Object by 'angle' degrees around the center. |
|
602 |
* Here both angle and axis can dynamically change. |
|
603 |
* |
|
604 |
* @param angleaxis Combined 4-tuple representing the (angle,axisX,axisY,axisZ). |
|
605 |
* @param center Coordinates of the Point we are rotating around. |
|
606 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
607 |
*/ |
|
608 |
public long rotate(Data4D angleaxis, Data3D center) |
|
609 |
{ |
|
610 |
return mM.add(EffectNames.ROTATE, angleaxis, center); |
|
611 |
} |
|
612 |
|
|
613 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
614 |
/** |
|
615 |
* Rotates the Object by quaternion. |
|
616 |
* |
|
617 |
* @param quaternion The quaternion describing the rotation. |
|
618 |
* @param center Coordinates of the Point we are rotating around. |
|
619 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
620 |
*/ |
|
621 |
public long quaternion(Data4D quaternion, Data3D center ) |
|
622 |
{ |
|
623 |
return mM.add(EffectNames.QUATERNION,quaternion,center); |
|
624 |
} |
|
625 |
|
|
626 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
627 |
/** |
|
628 |
* Shears the Object. |
|
629 |
* |
|
630 |
* @param shear The 3-tuple of shear factors. The first controls level |
|
631 |
* of shearing in the X-axis, second - Y-axis and the third - |
|
632 |
* Z-axis. Each is the tangens of the shear angle, i.e 0 - |
|
633 |
* no shear, 1 - shear by 45 degrees (tan(45deg)=1) etc. |
|
634 |
* @param center Center of shearing, i.e. the point which stays unmoved. |
|
635 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
636 |
*/ |
|
637 |
public long shear(Data3D shear, Data3D center) |
|
638 |
{ |
|
639 |
return mM.add(EffectNames.SHEAR, shear, center); |
|
640 |
} |
|
641 |
|
|
642 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
643 |
// Fragment-based effects |
|
644 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
645 |
/** |
|
646 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components. |
|
647 |
* |
|
648 |
* @param blend 1-dimensional Data that returns the level of blend a given pixel will be |
|
649 |
* mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color. |
|
650 |
* Valid range: <0,1> |
|
651 |
* @param color Color to mix. (1,0,0) is RED. |
|
652 |
* @param region Region this Effect is limited to. |
|
653 |
* @param smooth If true, the level of 'blend' will smoothly fade out towards the edges of the region. |
|
654 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
655 |
*/ |
|
656 |
public long chroma(Data1D blend, Data3D color, Data4D region, boolean smooth) |
|
657 |
{ |
|
658 |
return mF.add( smooth? EffectNames.SMOOTH_CHROMA:EffectNames.CHROMA, blend, color, region); |
|
659 |
} |
|
660 |
|
|
661 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
662 |
/** |
|
663 |
* Makes the whole Object smoothly change all three of its RGB components. |
|
664 |
* |
|
665 |
* @param blend 1-dimensional Data that returns the level of blend a given pixel will be |
|
666 |
* mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color. |
|
667 |
* Valid range: <0,1> |
|
668 |
* @param color Color to mix. (1,0,0) is RED. |
|
669 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
670 |
*/ |
|
671 |
public long chroma(Data1D blend, Data3D color) |
|
672 |
{ |
|
673 |
return mF.add(EffectNames.CHROMA, blend, color); |
|
674 |
} |
|
675 |
|
|
676 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
677 |
/** |
|
678 |
* Makes a certain sub-region of the Object smoothly change its transparency level. |
|
679 |
* |
|
680 |
* @param alpha 1-dimensional Data that returns the level of transparency we want to have at any given |
|
681 |
* moment: pixel.a *= alpha. |
|
682 |
* Valid range: <0,1> |
|
683 |
* @param region Region this Effect is limited to. |
|
684 |
* @param smooth If true, the level of 'alpha' will smoothly fade out towards the edges of the region. |
|
685 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
686 |
*/ |
|
687 |
public long alpha(Data1D alpha, Data4D region, boolean smooth) |
|
688 |
{ |
|
689 |
return mF.add( smooth? EffectNames.SMOOTH_ALPHA:EffectNames.ALPHA, alpha, region); |
|
690 |
} |
|
691 |
|
|
692 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
693 |
/** |
|
694 |
* Makes the whole Object smoothly change its transparency level. |
|
695 |
* |
|
696 |
* @param alpha 1-dimensional Data that returns the level of transparency we want to have at any |
Also available in: Unified diff
Beginnings of split of DistortedObject into two separate classes: DistortedEffectQueues and DistortedTexture.
Still does not compile, but pushing already.