Revision 4e2382f3
Added by Leszek Koltunski almost 9 years ago
| src/main/java/org/distorted/library/Distorted.java | ||
|---|---|---|
| 354 | 354 |
GLES20.glEnableVertexAttribArray(mNormalH); |
| 355 | 355 |
GLES20.glEnableVertexAttribArray(mTextureCoordH); |
| 356 | 356 |
|
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DistortedObject.reset();
|
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DistortedTexture.reset();
|
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| 358 | 358 |
DistortedObjectTree.reset(); |
| 359 | 359 |
EffectMessageSender.startSending(); |
| 360 | 360 |
} |
| ... | ... | |
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*/ |
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public static void onDestroy() |
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{
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DistortedObject.release();
|
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DistortedTexture.release();
|
|
| 383 | 383 |
DistortedFramebuffer.release(); |
| 384 | 384 |
DistortedObjectTree.release(); |
| 385 | 385 |
EffectQueue.release(); |
| src/main/java/org/distorted/library/DistortedEffectQueues.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2016 Leszek Koltunski // |
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// // |
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// This file is part of Distorted. // |
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// // |
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// Distorted is free software: you can redistribute it and/or modify // |
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// it under the terms of the GNU General Public License as published by // |
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// the Free Software Foundation, either version 2 of the License, or // |
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// (at your option) any later version. // |
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// // |
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// Distorted is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
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// GNU General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU General Public License // |
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.library; |
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import android.opengl.GLES20; |
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import org.distorted.library.message.EffectListener; |
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import org.distorted.library.type.Data1D; |
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import org.distorted.library.type.Data2D; |
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import org.distorted.library.type.Data3D; |
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import org.distorted.library.type.Data4D; |
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import org.distorted.library.type.Data5D; |
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import org.distorted.library.type.Static3D; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Class containing {@link EffectTypes#LENGTH} queues, each a class derived from EffectQueue.
|
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* <p> |
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* The queues hold actual effects to be applied to a given (DistortedTexture,GridObject) combo. |
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*/ |
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public class DistortedEffectQueues |
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{
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private static long mNextID =0; |
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private long mID; |
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private EffectQueueMatrix mM; |
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private EffectQueueFragment mF; |
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private EffectQueueVertex mV; |
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private boolean matrixCloned, vertexCloned, fragmentCloned; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void initializeEffectLists(DistortedEffectQueues d, int flags) |
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{
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if( (flags & Distorted.CLONE_MATRIX) != 0 ) |
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{
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mM = d.mM; |
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matrixCloned = true; |
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} |
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else |
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{
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mM = new EffectQueueMatrix(mID); |
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matrixCloned = false; |
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} |
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|
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if( (flags & Distorted.CLONE_VERTEX) != 0 ) |
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{
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mV = d.mV; |
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vertexCloned = true; |
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} |
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else |
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{
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mV = new EffectQueueVertex(mID); |
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vertexCloned = false; |
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} |
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if( (flags & Distorted.CLONE_FRAGMENT) != 0 ) |
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{
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mF = d.mF; |
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fragmentCloned = true; |
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} |
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else |
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{
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mF = new EffectQueueFragment(mID); |
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fragmentCloned = false; |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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void drawPriv(long currTime, DistortedTexture tex, GridObject grid, DistortedFramebuffer df) |
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{
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DistortedFramebuffer.deleteAllMarked(); |
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GLES20.glViewport(0, 0, df.mWidth, df.mHeight); |
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mM.compute(currTime); |
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mM.send(df,tex.mHalfX,tex.mHalfY,tex.mHalfZ); |
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mV.compute(currTime); |
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mV.send(tex.mHalfX,tex.mHalfY,tex.mHalfZ); |
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mF.compute(currTime); |
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mF.send(tex.mHalfX,tex.mHalfY); |
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grid.draw(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void drawNoEffectsPriv(DistortedTexture tex, GridObject grid, DistortedFramebuffer df) |
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{
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GLES20.glViewport(0, 0, df.mWidth, df.mHeight); |
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mM.sendZero(df,tex.mHalfX,tex.mHalfY,tex.mHalfZ); |
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mV.sendZero(); |
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mF.sendZero(); |
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grid.draw(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void releasePriv() |
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{
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if( !matrixCloned ) mM.abortAll(false); |
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if( !vertexCloned ) mV.abortAll(false); |
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if( !fragmentCloned) mF.abortAll(false); |
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mM = null; |
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mV = null; |
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mF = null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// PUBLIC API |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Create empty effect queue. |
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*/ |
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public DistortedEffectQueues() |
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{
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mID = mNextID++; |
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initializeEffectLists(this,0); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Copy constructor. |
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* <p> |
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* Whatever we do not clone gets created just like in the default constructor. |
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* We only call this from the descendant's classes' constructors where we have to pay attention |
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* to give it the appropriate type of a DistortedObject! |
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* |
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* @param dc Source object to create our object from |
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* @param flags A bitmask of values specifying what to copy. |
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* For example, CLONE_BITMAP | CLONE_MATRIX. |
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*/ |
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public DistortedEffectQueues(DistortedEffectQueues dc, int flags) |
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{
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mID = mNextID++; |
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initializeEffectLists(dc,flags); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Draw the DistortedObject to the location specified by current Matrix effects. |
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* |
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* @param currTime current time, in milliseconds. |
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* This gets passed on to Dynamics inside the Effects that are currently applied to the |
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* Object. |
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*/ |
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public void draw(long currTime, DistortedTexture tex, GridObject grid) |
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{
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GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); |
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, tex.mTextureDataH[0]); |
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drawPriv(currTime, tex, grid, Distorted.mFramebuffer); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Draw the DistortedObject to the Framebuffer passed. |
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* |
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* @param currTime Current time, in milliseconds. |
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* @param df Framebuffer to render this to. |
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*/ |
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public void draw(long currTime, DistortedTexture tex, GridObject grid, DistortedFramebuffer df) |
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{
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df.setAsOutput(); |
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, tex.mTextureDataH[0]); |
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drawPriv(currTime, tex, grid, df); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Releases all resources. |
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*/ |
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public synchronized void delete() |
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{
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releasePriv(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Returns unique ID of this instance. |
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* |
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* @return ID of the object. |
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*/ |
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public long getID() |
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{
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return mID; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Adds the calling class to the list of Listeners that get notified each time some event happens |
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* to one of the Effects that are currently applied to the DistortedObject. |
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* |
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* @param el A class implementing the EffectListener interface that wants to get notifications. |
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*/ |
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public void addEventListener(EffectListener el) |
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{
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mV.addListener(el); |
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mF.addListener(el); |
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mM.addListener(el); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Removes the calling class from the list of Listeners. |
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* |
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* @param el A class implementing the EffectListener interface that no longer wants to get notifications. |
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*/ |
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public void removeEventListener(EffectListener el) |
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{
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mV.removeListener(el); |
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mF.removeListener(el); |
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mM.removeListener(el); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Aborts all Effects. |
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* @return Number of effects aborted. |
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*/ |
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public int abortAllEffects() |
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{
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return mM.abortAll(true) + mV.abortAll(true) + mF.abortAll(true); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Aborts all Effects of a given type, for example all MATRIX Effects. |
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* |
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* @param type one of the constants defined in {@link EffectTypes}
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* @return Number of effects aborted. |
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*/ |
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public int abortEffects(EffectTypes type) |
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{
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switch(type) |
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{
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case MATRIX : return mM.abortAll(true); |
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case VERTEX : return mV.abortAll(true); |
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case FRAGMENT: return mF.abortAll(true); |
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default : return 0; |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Aborts a single Effect. |
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* |
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* @param id ID of the Effect we want to abort. |
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* @return number of Effects aborted. Always either 0 or 1. |
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*/ |
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public int abortEffect(long id) |
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{
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int type = (int)(id&EffectTypes.MASK); |
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if( type==EffectTypes.MATRIX.type ) return mM.removeByID(id>>EffectTypes.LENGTH); |
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if( type==EffectTypes.VERTEX.type ) return mV.removeByID(id>>EffectTypes.LENGTH); |
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if( type==EffectTypes.FRAGMENT.type ) return mF.removeByID(id>>EffectTypes.LENGTH); |
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return 0; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Abort all Effects of a given name, for example all rotations. |
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* |
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* @param name one of the constants defined in {@link EffectNames}
|
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* @return number of Effects aborted. |
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*/ |
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public int abortEffects(EffectNames name) |
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{
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switch(name.getType()) |
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{
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case MATRIX : return mM.removeByType(name); |
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case VERTEX : return mV.removeByType(name); |
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case FRAGMENT: return mF.removeByType(name); |
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default : return 0; |
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} |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Print some info about a given Effect to Android's standard out. Used for debugging only. |
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* |
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* @param id Effect ID we want to print info about |
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* @return <code>true</code> if a single Effect of type effectType has been found. |
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*/ |
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|
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public boolean printEffect(long id) |
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{
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int type = (int)(id&EffectTypes.MASK); |
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if( type==EffectTypes.MATRIX.type ) return mM.printByID(id>>EffectTypes.LENGTH); |
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if( type==EffectTypes.VERTEX.type ) return mV.printByID(id>>EffectTypes.LENGTH); |
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if( type==EffectTypes.FRAGMENT.type ) return mF.printByID(id>>EffectTypes.LENGTH); |
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return false; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Individual effect functions. |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Matrix-based effects |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Moves the Object by a (possibly changing in time) vector. |
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* |
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* @param vector 3-dimensional Data which at any given time will return a Static3D |
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* representing the current coordinates of the vector we want to move the Object with. |
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* @return ID of the effect added, or -1 if we failed to add one. |
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*/ |
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public long move(Data3D vector) |
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{
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return mM.add(EffectNames.MOVE,vector); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Scales the Object by (possibly changing in time) 3D scale factors. |
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* |
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* @param scale 3-dimensional Data which at any given time returns a Static3D |
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* representing the current x- , y- and z- scale factors. |
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* @return ID of the effect added, or -1 if we failed to add one. |
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*/ |
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public long scale(Data3D scale) |
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{
|
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return mM.add(EffectNames.SCALE,scale); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Scales the Object by one uniform, constant factor in all 3 dimensions. Convenience function. |
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* |
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* @param scale The factor to scale all 3 dimensions with. |
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* @return ID of the effect added, or -1 if we failed to add one. |
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*/ |
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public long scale(float scale) |
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{
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return mM.add(EffectNames.SCALE, new Static3D(scale,scale,scale)); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Rotates the Object by 'angle' degrees around the center. |
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* Static axis of rotation is given by the last parameter. |
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* |
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* @param angle Angle that we want to rotate the Object to. Unit: degrees |
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* @param axis Axis of rotation |
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* @param center Coordinates of the Point we are rotating around. |
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* @return ID of the effect added, or -1 if we failed to add one. |
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*/ |
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public long rotate(Data1D angle, Static3D axis, Data3D center ) |
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{
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return mM.add(EffectNames.ROTATE, angle, axis, center); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Rotates the Object by 'angle' degrees around the center. |
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* Here both angle and axis can dynamically change. |
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* |
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* @param angleaxis Combined 4-tuple representing the (angle,axisX,axisY,axisZ). |
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* @param center Coordinates of the Point we are rotating around. |
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* @return ID of the effect added, or -1 if we failed to add one. |
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*/ |
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public long rotate(Data4D angleaxis, Data3D center) |
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{
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return mM.add(EffectNames.ROTATE, angleaxis, center); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Rotates the Object by quaternion. |
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* |
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* @param quaternion The quaternion describing the rotation. |
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* @param center Coordinates of the Point we are rotating around. |
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* @return ID of the effect added, or -1 if we failed to add one. |
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*/ |
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public long quaternion(Data4D quaternion, Data3D center ) |
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{
|
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return mM.add(EffectNames.QUATERNION,quaternion,center); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
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/** |
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* Shears the Object. |
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* |
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| 411 |
* @param shear The 3-tuple of shear factors. The first controls level |
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* of shearing in the X-axis, second - Y-axis and the third - |
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* Z-axis. Each is the tangens of the shear angle, i.e 0 - |
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* no shear, 1 - shear by 45 degrees (tan(45deg)=1) etc. |
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* @param center Center of shearing, i.e. the point which stays unmoved. |
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* @return ID of the effect added, or -1 if we failed to add one. |
|
| 417 |
*/ |
|
| 418 |
public long shear(Data3D shear, Data3D center) |
|
| 419 |
{
|
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| 420 |
return mM.add(EffectNames.SHEAR, shear, center); |
|
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} |
|
| 422 |
|
|
| 423 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 424 |
// Fragment-based effects |
|
| 425 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 426 |
/** |
|
| 427 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components. |
|
| 428 |
* |
|
| 429 |
* @param blend 1-dimensional Data that returns the level of blend a given pixel will be |
|
| 430 |
* mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color. |
|
| 431 |
* Valid range: <0,1> |
|
| 432 |
* @param color Color to mix. (1,0,0) is RED. |
|
| 433 |
* @param region Region this Effect is limited to. |
|
| 434 |
* @param smooth If true, the level of 'blend' will smoothly fade out towards the edges of the region. |
|
| 435 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 436 |
*/ |
|
| 437 |
public long chroma(Data1D blend, Data3D color, Data4D region, boolean smooth) |
|
| 438 |
{
|
|
| 439 |
return mF.add( smooth? EffectNames.SMOOTH_CHROMA:EffectNames.CHROMA, blend, color, region); |
|
| 440 |
} |
|
| 441 |
|
|
| 442 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 443 |
/** |
|
| 444 |
* Makes the whole Object smoothly change all three of its RGB components. |
|
| 445 |
* |
|
| 446 |
* @param blend 1-dimensional Data that returns the level of blend a given pixel will be |
|
| 447 |
* mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color. |
|
| 448 |
* Valid range: <0,1> |
|
| 449 |
* @param color Color to mix. (1,0,0) is RED. |
|
| 450 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 451 |
*/ |
|
| 452 |
public long chroma(Data1D blend, Data3D color) |
|
| 453 |
{
|
|
| 454 |
return mF.add(EffectNames.CHROMA, blend, color); |
|
| 455 |
} |
|
| 456 |
|
|
| 457 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 458 |
/** |
|
| 459 |
* Makes a certain sub-region of the Object smoothly change its transparency level. |
|
| 460 |
* |
|
| 461 |
* @param alpha 1-dimensional Data that returns the level of transparency we want to have at any given |
|
| 462 |
* moment: pixel.a *= alpha. |
|
| 463 |
* Valid range: <0,1> |
|
| 464 |
* @param region Region this Effect is limited to. |
|
| 465 |
* @param smooth If true, the level of 'alpha' will smoothly fade out towards the edges of the region. |
|
| 466 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 467 |
*/ |
|
| 468 |
public long alpha(Data1D alpha, Data4D region, boolean smooth) |
|
| 469 |
{
|
|
| 470 |
return mF.add( smooth? EffectNames.SMOOTH_ALPHA:EffectNames.ALPHA, alpha, region); |
|
| 471 |
} |
|
| 472 |
|
|
| 473 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 474 |
/** |
|
| 475 |
* Makes the whole Object smoothly change its transparency level. |
|
| 476 |
* |
|
| 477 |
* @param alpha 1-dimensional Data that returns the level of transparency we want to have at any |
|
| 478 |
* given moment: pixel.a *= alpha. |
|
| 479 |
* Valid range: <0,1> |
|
| 480 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 481 |
*/ |
|
| 482 |
public long alpha(Data1D alpha) |
|
| 483 |
{
|
|
| 484 |
return mF.add(EffectNames.ALPHA, alpha); |
|
| 485 |
} |
|
| 486 |
|
|
| 487 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 488 |
/** |
|
| 489 |
* Makes a certain sub-region of the Object smoothly change its brightness level. |
|
| 490 |
* |
|
| 491 |
* @param brightness 1-dimensional Data that returns the level of brightness we want to have |
|
| 492 |
* at any given moment. Valid range: <0,infinity) |
|
| 493 |
* @param region Region this Effect is limited to. |
|
| 494 |
* @param smooth If true, the level of 'brightness' will smoothly fade out towards the edges of the region. |
|
| 495 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 496 |
*/ |
|
| 497 |
public long brightness(Data1D brightness, Data4D region, boolean smooth) |
|
| 498 |
{
|
|
| 499 |
return mF.add( smooth ? EffectNames.SMOOTH_BRIGHTNESS: EffectNames.BRIGHTNESS, brightness, region); |
|
| 500 |
} |
|
| 501 |
|
|
| 502 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 503 |
/** |
|
| 504 |
* Makes the whole Object smoothly change its brightness level. |
|
| 505 |
* |
|
| 506 |
* @param brightness 1-dimensional Data that returns the level of brightness we want to have |
|
| 507 |
* at any given moment. Valid range: <0,infinity) |
|
| 508 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 509 |
*/ |
|
| 510 |
public long brightness(Data1D brightness) |
|
| 511 |
{
|
|
| 512 |
return mF.add(EffectNames.BRIGHTNESS, brightness); |
|
| 513 |
} |
|
| 514 |
|
|
| 515 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 516 |
/** |
|
| 517 |
* Makes a certain sub-region of the Object smoothly change its contrast level. |
|
| 518 |
* |
|
| 519 |
* @param contrast 1-dimensional Data that returns the level of contrast we want to have |
|
| 520 |
* at any given moment. Valid range: <0,infinity) |
|
| 521 |
* @param region Region this Effect is limited to. |
|
| 522 |
* @param smooth If true, the level of 'contrast' will smoothly fade out towards the edges of the region. |
|
| 523 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 524 |
*/ |
|
| 525 |
public long contrast(Data1D contrast, Data4D region, boolean smooth) |
|
| 526 |
{
|
|
| 527 |
return mF.add( smooth ? EffectNames.SMOOTH_CONTRAST:EffectNames.CONTRAST, contrast, region); |
|
| 528 |
} |
|
| 529 |
|
|
| 530 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 531 |
/** |
|
| 532 |
* Makes the whole Object smoothly change its contrast level. |
|
| 533 |
* |
|
| 534 |
* @param contrast 1-dimensional Data that returns the level of contrast we want to have |
|
| 535 |
* at any given moment. Valid range: <0,infinity) |
|
| 536 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 537 |
*/ |
|
| 538 |
public long contrast(Data1D contrast) |
|
| 539 |
{
|
|
| 540 |
return mF.add(EffectNames.CONTRAST, contrast); |
|
| 541 |
} |
|
| 542 |
|
|
| 543 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 544 |
/** |
|
| 545 |
* Makes a certain sub-region of the Object smoothly change its saturation level. |
|
| 546 |
* |
|
| 547 |
* @param saturation 1-dimensional Data that returns the level of saturation we want to have |
|
| 548 |
* at any given moment. Valid range: <0,infinity) |
|
| 549 |
* @param region Region this Effect is limited to. |
|
| 550 |
* @param smooth If true, the level of 'saturation' will smoothly fade out towards the edges of the region. |
|
| 551 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 552 |
*/ |
|
| 553 |
public long saturation(Data1D saturation, Data4D region, boolean smooth) |
|
| 554 |
{
|
|
| 555 |
return mF.add( smooth ? EffectNames.SMOOTH_SATURATION:EffectNames.SATURATION, saturation, region); |
|
| 556 |
} |
|
| 557 |
|
|
| 558 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 559 |
/** |
|
| 560 |
* Makes the whole Object smoothly change its saturation level. |
|
| 561 |
* |
|
| 562 |
* @param saturation 1-dimensional Data that returns the level of saturation we want to have |
|
| 563 |
* at any given moment. Valid range: <0,infinity) |
|
| 564 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 565 |
*/ |
|
| 566 |
public long saturation(Data1D saturation) |
|
| 567 |
{
|
|
| 568 |
return mF.add(EffectNames.SATURATION, saturation); |
|
| 569 |
} |
|
| 570 |
|
|
| 571 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 572 |
// Vertex-based effects |
|
| 573 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 574 |
/** |
|
| 575 |
* Distort a (possibly changing in time) part of the Object by a (possibly changing in time) vector of force. |
|
| 576 |
* |
|
| 577 |
* @param vector 3-dimensional Vector which represents the force the Center of the Effect is |
|
| 578 |
* currently being dragged with. |
|
| 579 |
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect. |
|
| 580 |
* @param region Region that masks the Effect. |
|
| 581 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 582 |
*/ |
|
| 583 |
public long distort(Data3D vector, Data3D center, Data4D region) |
|
| 584 |
{
|
|
| 585 |
return mV.add(EffectNames.DISTORT, vector, center, region); |
|
| 586 |
} |
|
| 587 |
|
|
| 588 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 589 |
/** |
|
| 590 |
* Distort the whole Object by a (possibly changing in time) vector of force. |
|
| 591 |
* |
|
| 592 |
* @param vector 3-dimensional Vector which represents the force the Center of the Effect is |
|
| 593 |
* currently being dragged with. |
|
| 594 |
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect. |
|
| 595 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 596 |
*/ |
|
| 597 |
public long distort(Data3D vector, Data3D center) |
|
| 598 |
{
|
|
| 599 |
return mV.add(EffectNames.DISTORT, vector, center, null); |
|
| 600 |
} |
|
| 601 |
|
|
| 602 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 603 |
/** |
|
| 604 |
* Deform the shape of the whole Object with a (possibly changing in time) vector of force applied to |
|
| 605 |
* a (possibly changing in time) point on the Object. |
|
| 606 |
* |
|
| 607 |
* @param vector Vector of force that deforms the shape of the whole Object. |
|
| 608 |
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect. |
|
| 609 |
* @param region Region that masks the Effect. |
|
| 610 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 611 |
*/ |
|
| 612 |
public long deform(Data3D vector, Data3D center, Data4D region) |
|
| 613 |
{
|
|
| 614 |
return mV.add(EffectNames.DEFORM, vector, center, region); |
|
| 615 |
} |
|
| 616 |
|
|
| 617 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 618 |
/** |
|
| 619 |
* Deform the shape of the whole Object with a (possibly changing in time) vector of force applied to |
|
| 620 |
* a (possibly changing in time) point on the Object. |
|
| 621 |
* |
|
| 622 |
* @param vector Vector of force that deforms the shape of the whole Object. |
|
| 623 |
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect. |
|
| 624 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 625 |
*/ |
|
| 626 |
public long deform(Data3D vector, Data3D center) |
|
| 627 |
{
|
|
| 628 |
return mV.add(EffectNames.DEFORM, vector, center, null); |
|
| 629 |
} |
|
| 630 |
|
|
| 631 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 632 |
/** |
|
| 633 |
* Pull all points around the center of the Effect towards the center (if degree>=1) or push them |
|
| 634 |
* away from the center (degree<=1) |
|
| 635 |
* |
|
| 636 |
* @param sink The current degree of the Effect. |
|
| 637 |
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect. |
|
| 638 |
* @param region Region that masks the Effect. |
|
| 639 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 640 |
*/ |
|
| 641 |
public long sink(Data1D sink, Data3D center, Data4D region) |
|
| 642 |
{
|
|
| 643 |
return mV.add(EffectNames.SINK, sink, center, region); |
|
| 644 |
} |
|
| 645 |
|
|
| 646 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 647 |
/** |
|
| 648 |
* Pull all points around the center of the Effect towards the center (if degree>=1) or push them |
|
| 649 |
* away from the center (degree<=1) |
|
| 650 |
* |
|
| 651 |
* @param sink The current degree of the Effect. |
|
| 652 |
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect. |
|
| 653 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 654 |
*/ |
|
| 655 |
public long sink(Data1D sink, Data3D center) |
|
| 656 |
{
|
|
| 657 |
return mV.add(EffectNames.SINK, sink, center); |
|
| 658 |
} |
|
| 659 |
|
|
| 660 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 661 |
/** |
|
| 662 |
* Pull all points around the center of the Effect towards a line passing through the center |
|
| 663 |
* (that's if degree>=1) or push them away from the line (degree<=1) |
|
| 664 |
* |
|
| 665 |
* @param pinch The current degree of the Effect + angle the line forms with X-axis |
|
| 666 |
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect. |
|
| 667 |
* @param region Region that masks the Effect. |
|
| 668 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 669 |
*/ |
|
| 670 |
public long pinch(Data2D pinch, Data3D center, Data4D region) |
|
| 671 |
{
|
|
| 672 |
return mV.add(EffectNames.PINCH, pinch, center, region); |
|
| 673 |
} |
|
| 674 |
|
|
| 675 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 676 |
/** |
|
| 677 |
* Pull all points around the center of the Effect towards a line passing through the center |
|
| 678 |
* (that's if degree>=1) or push them away from the line (degree<=1) |
|
| 679 |
* |
|
| 680 |
* @param pinch The current degree of the Effect + angle the line forms with X-axis |
|
| 681 |
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect. |
|
| 682 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 683 |
*/ |
|
| 684 |
public long pinch(Data2D pinch, Data3D center) |
|
| 685 |
{
|
|
| 686 |
return mV.add(EffectNames.PINCH, pinch, center); |
|
| 687 |
} |
|
| 688 |
|
|
| 689 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 690 |
/** |
|
| 691 |
* Rotate part of the Object around the Center of the Effect by a certain angle. |
|
| 692 |
* |
|
| 693 |
* @param swirl The angle of Swirl (in degrees). Positive values swirl clockwise. |
|
| 694 |
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect. |
|
| 695 |
* @param region Region that masks the Effect. |
|
| 696 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 697 |
*/ |
|
| 698 |
public long swirl(Data1D swirl, Data3D center, Data4D region) |
|
| 699 |
{
|
|
| 700 |
return mV.add(EffectNames.SWIRL, swirl, center, region); |
|
| 701 |
} |
|
| 702 |
|
|
| 703 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 704 |
/** |
|
| 705 |
* Rotate the whole Object around the Center of the Effect by a certain angle. |
|
| 706 |
* |
|
| 707 |
* @param swirl The angle of Swirl (in degrees). Positive values swirl clockwise. |
|
| 708 |
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect. |
|
| 709 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 710 |
*/ |
|
| 711 |
public long swirl(Data1D swirl, Data3D center) |
|
| 712 |
{
|
|
| 713 |
return mV.add(EffectNames.SWIRL, swirl, center); |
|
| 714 |
} |
|
| 715 |
|
|
| 716 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 717 |
/** |
|
| 718 |
* Directional, sinusoidal wave effect. |
|
| 719 |
* |
|
| 720 |
* @param wave A 5-dimensional data structure describing the wave: first member is the amplitude, |
|
| 721 |
* second is the wave length, third is the phase (i.e. when phase = PI/2, the sine |
|
| 722 |
* wave at the center does not start from sin(0), but from sin(PI/2) ) and the next two |
|
| 723 |
* describe the 'direction' of the wave. |
|
| 724 |
* <p> |
|
| 725 |
* Wave direction is defined to be a 3D vector of length 1. To define such vectors, we |
|
| 726 |
* need 2 floats: thus the third member is the angle Alpha (in degrees) which the vector |
|
| 727 |
* forms with the XY-plane, and the fourth is the angle Beta (again in degrees) which |
|
| 728 |
* the projection of the vector to the XY-plane forms with the Y-axis (counterclockwise). |
|
| 729 |
* <p> |
|
| 730 |
* <p> |
|
| 731 |
* Example1: if Alpha = 90, Beta = 90, (then V=(0,0,1) ) and the wave acts 'vertically' |
|
| 732 |
* in the X-direction, i.e. cross-sections of the resulting surface with the XZ-plane |
|
| 733 |
* will be sine shapes. |
|
| 734 |
* <p> |
|
| 735 |
* Example2: if Alpha = 90, Beta = 0, the again V=(0,0,1) and the wave is 'vertical', |
|
| 736 |
* but this time it waves in the Y-direction, i.e. cross sections of the surface and the |
|
| 737 |
* YZ-plane with be sine shapes. |
|
| 738 |
* <p> |
|
| 739 |
* Example3: if Alpha = 0 and Beta = 45, then V=(sqrt(2)/2, -sqrt(2)/2, 0) and the wave |
|
| 740 |
* is entirely 'horizontal' and moves point (x,y,0) in direction V by whatever is the |
|
| 741 |
* value if sin at this point. |
|
| 742 |
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect. |
|
| 743 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 744 |
*/ |
|
| 745 |
public long wave(Data5D wave, Data3D center) |
|
| 746 |
{
|
|
| 747 |
return mV.add(EffectNames.WAVE, wave, center, null); |
|
| 748 |
} |
|
| 749 |
|
|
| 750 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 751 |
/** |
|
| 752 |
* Directional, sinusoidal wave effect. |
|
| 753 |
* |
|
| 754 |
* @param wave see {@link DistortedObject#wave(Data5D,Data3D)}
|
|
| 755 |
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect. |
|
| 756 |
* @param region Region that masks the Effect. |
|
| 757 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 758 |
*/ |
|
| 759 |
public long wave(Data5D wave, Data3D center, Data4D region) |
|
| 760 |
{
|
|
| 761 |
return mV.add(EffectNames.WAVE, wave, center, region); |
|
| 762 |
} |
|
| 763 |
} |
|
| src/main/java/org/distorted/library/DistortedObject.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2016 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Distorted is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.library; |
|
| 21 |
|
|
| 22 |
import android.graphics.Bitmap; |
|
| 23 |
import android.graphics.Matrix; |
|
| 24 |
import android.opengl.GLES20; |
|
| 25 |
import android.opengl.GLUtils; |
|
| 26 |
|
|
| 27 |
import org.distorted.library.message.EffectListener; |
|
| 28 |
import org.distorted.library.type.Data1D; |
|
| 29 |
import org.distorted.library.type.Data2D; |
|
| 30 |
import org.distorted.library.type.Data3D; |
|
| 31 |
import org.distorted.library.type.Data4D; |
|
| 32 |
import org.distorted.library.type.Data5D; |
|
| 33 |
import org.distorted.library.type.Static3D; |
|
| 34 |
|
|
| 35 |
import java.util.HashMap; |
|
| 36 |
|
|
| 37 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 38 |
/** |
|
| 39 |
* All Objects to which Distorted Graphics effects can be applied need to be extended from here. |
|
| 40 |
* <p> |
|
| 41 |
* General idea is as follows: |
|
| 42 |
* <ul> |
|
| 43 |
* <li> Create an instance of (some class descended from) DistortedObject |
|
| 44 |
* <li> Paint something onto the Bitmap that's backing it up |
|
| 45 |
* <li> Apply some effects |
|
| 46 |
* <li> Draw it! |
|
| 47 |
* </ul> |
|
| 48 |
* <p> |
|
| 49 |
* The effects we can apply fall into three general categories: |
|
| 50 |
* <ul> |
|
| 51 |
* <li> Matrix Effects, i.e. ones that change the Bitmap's ModelView Matrix (moves, scales, rotations) |
|
| 52 |
* <li> Vertex Effects, i.e. effects that are implemented in the Vertex Shader. Those typically change |
|
| 53 |
* the shape of (some sub-Region of) the Bitmap in some way (deforms, distortions, sinks) |
|
| 54 |
* <li> Fragment Effects, i.e. effects that change (some of) the pixels of the Bitmap (transparency, macroblock) |
|
| 55 |
* </ul> |
|
| 56 |
* <p> |
|
| 57 |
* Just like in DistortedObjectTree and DistortedFramebuffer, we need to have a static list of all |
|
| 58 |
* DistortedObjects currently created by the application so that we can implement the 'mark for |
|
| 59 |
* deletion now - actually delete on next render' thing. |
|
| 60 |
* We need to be able to quickly retrieve an Object by its ID, thus a HashMap. |
|
| 61 |
*/ |
|
| 62 |
public class DistortedObject |
|
| 63 |
{
|
|
| 64 |
private static long mNextID =0; |
|
| 65 |
private static HashMap<Long,DistortedObject> mObjects = new HashMap<>(); |
|
| 66 |
|
|
| 67 |
private EffectQueueMatrix mM; |
|
| 68 |
private EffectQueueFragment mF; |
|
| 69 |
private EffectQueueVertex mV; |
|
| 70 |
|
|
| 71 |
private boolean matrixCloned, vertexCloned, fragmentCloned; |
|
| 72 |
private long mID; |
|
| 73 |
private int mSizeX, mSizeY, mSizeZ; // in screen space |
|
| 74 |
private float mHalfX, mHalfY, mHalfZ; // halves of the above |
|
| 75 |
|
|
| 76 |
private Bitmap[] mBmp= null; // |
|
| 77 |
int[] mTextureDataH; // have to be shared among all the cloned Objects |
|
| 78 |
boolean[] mBitmapSet; // |
|
| 79 |
|
|
| 80 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 81 |
// We have to flip vertically every single Bitmap that we get fed with. |
|
| 82 |
// |
|
| 83 |
// Reason: textures read from files are the only objects in OpenGL which have their origins at the |
|
| 84 |
// upper-left corner. Everywhere else the origin is in the lower-left corner. Thus we have to flip. |
|
| 85 |
// The alternative solution, namely inverting the y-coordinate of the TexCoord does not really work- |
|
| 86 |
// i.e. it works only in case of rendering directly to the screen, but if we render to an FBO and |
|
| 87 |
// then take the FBO and render to screen, (DistortedObjectTree does so!) things get inverted as textures |
|
| 88 |
// created from FBO have their origins in the lower-left... Mindfuck! |
|
| 89 |
|
|
| 90 |
private static Bitmap flipBitmap(Bitmap src) |
|
| 91 |
{
|
|
| 92 |
Matrix matrix = new Matrix(); |
|
| 93 |
matrix.preScale(1.0f,-1.0f); |
|
| 94 |
|
|
| 95 |
return Bitmap.createBitmap(src,0,0,src.getWidth(),src.getHeight(), matrix,true); |
|
| 96 |
} |
|
| 97 |
|
|
| 98 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 99 |
|
|
| 100 |
private void initializeData(int x, int y, int z) |
|
| 101 |
{
|
|
| 102 |
mSizeX= x; mHalfX = x/2.0f; |
|
| 103 |
mSizeY= y; mHalfY = y/2.0f; |
|
| 104 |
mSizeZ= z; mHalfZ = z/2.0f; |
|
| 105 |
|
|
| 106 |
mID = mNextID++; |
|
| 107 |
mObjects.put(mID,this); |
|
| 108 |
|
|
| 109 |
mTextureDataH = new int[1]; |
|
| 110 |
mTextureDataH[0]= 0; |
|
| 111 |
mBmp = new Bitmap[1]; |
|
| 112 |
mBmp[0] = null; |
|
| 113 |
mBitmapSet = new boolean[1]; |
|
| 114 |
mBitmapSet[0] = false; |
|
| 115 |
|
|
| 116 |
initializeEffectLists(this,0); |
|
| 117 |
|
|
| 118 |
if( Distorted.isInitialized() ) resetTexture(); |
|
| 119 |
} |
|
| 120 |
|
|
| 121 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 122 |
|
|
| 123 |
private void initializeEffectLists(DistortedObject d, int flags) |
|
| 124 |
{
|
|
| 125 |
long objID = d.getID(); |
|
| 126 |
|
|
| 127 |
if( (flags & Distorted.CLONE_MATRIX) != 0 ) |
|
| 128 |
{
|
|
| 129 |
mM = d.mM; |
|
| 130 |
matrixCloned = true; |
|
| 131 |
} |
|
| 132 |
else |
|
| 133 |
{
|
|
| 134 |
mM = new EffectQueueMatrix(objID); |
|
| 135 |
matrixCloned = false; |
|
| 136 |
} |
|
| 137 |
|
|
| 138 |
if( (flags & Distorted.CLONE_VERTEX) != 0 ) |
|
| 139 |
{
|
|
| 140 |
mV = d.mV; |
|
| 141 |
vertexCloned = true; |
|
| 142 |
} |
|
| 143 |
else |
|
| 144 |
{
|
|
| 145 |
mV = new EffectQueueVertex(objID); |
|
| 146 |
vertexCloned = false; |
|
| 147 |
} |
|
| 148 |
|
|
| 149 |
if( (flags & Distorted.CLONE_FRAGMENT) != 0 ) |
|
| 150 |
{
|
|
| 151 |
mF = d.mF; |
|
| 152 |
fragmentCloned = true; |
|
| 153 |
} |
|
| 154 |
else |
|
| 155 |
{
|
|
| 156 |
mF = new EffectQueueFragment(objID); |
|
| 157 |
fragmentCloned = false; |
|
| 158 |
} |
|
| 159 |
} |
|
| 160 |
|
|
| 161 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 162 |
// this will be called on startup and every time OpenGL context has been lost |
|
| 163 |
// also call this from the constructor if the OpenGL context has been created already. |
|
| 164 |
|
|
| 165 |
private void resetTexture() |
|
| 166 |
{
|
|
| 167 |
if( mTextureDataH!=null ) |
|
| 168 |
{
|
|
| 169 |
if( mTextureDataH[0]==0 ) GLES20.glGenTextures(1, mTextureDataH, 0); |
|
| 170 |
|
|
| 171 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataH[0]); |
|
| 172 |
GLES20.glTexParameteri ( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR ); |
|
| 173 |
GLES20.glTexParameteri ( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR ); |
|
| 174 |
GLES20.glTexParameteri ( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE ); |
|
| 175 |
GLES20.glTexParameteri ( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE ); |
|
| 176 |
|
|
| 177 |
if( mBmp!=null && mBmp[0]!=null) |
|
| 178 |
{
|
|
| 179 |
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, flipBitmap(mBmp[0]), 0); |
|
| 180 |
mBmp[0] = null; |
|
| 181 |
} |
|
| 182 |
} |
|
| 183 |
} |
|
| 184 |
|
|
| 185 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 186 |
|
|
| 187 |
void drawPriv(long currTime, GridObject grid, DistortedFramebuffer df) |
|
| 188 |
{
|
|
| 189 |
DistortedFramebuffer.deleteAllMarked(); |
|
| 190 |
|
|
| 191 |
GLES20.glViewport(0, 0, df.mWidth, df.mHeight); |
|
| 192 |
|
|
| 193 |
mM.compute(currTime); |
|
| 194 |
mM.send(df,mHalfX,mHalfY,mHalfZ); |
|
| 195 |
|
|
| 196 |
mV.compute(currTime); |
|
| 197 |
mV.send(mHalfX,mHalfY,mHalfZ); |
|
| 198 |
|
|
| 199 |
mF.compute(currTime); |
|
| 200 |
mF.send(mHalfX,mHalfY); |
|
| 201 |
|
|
| 202 |
grid.draw(); |
|
| 203 |
} |
|
| 204 |
|
|
| 205 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 206 |
|
|
| 207 |
void drawNoEffectsPriv(GridObject grid, DistortedFramebuffer df) |
|
| 208 |
{
|
|
| 209 |
GLES20.glViewport(0, 0, df.mWidth, df.mHeight); |
|
| 210 |
|
|
| 211 |
mM.sendZero(df,mHalfX,mHalfY,mHalfZ); |
|
| 212 |
mV.sendZero(); |
|
| 213 |
mF.sendZero(); |
|
| 214 |
|
|
| 215 |
grid.draw(); |
|
| 216 |
} |
|
| 217 |
|
|
| 218 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 219 |
|
|
| 220 |
private void releasePriv() |
|
| 221 |
{
|
|
| 222 |
if( !matrixCloned ) mM.abortAll(false); |
|
| 223 |
if( !vertexCloned ) mV.abortAll(false); |
|
| 224 |
if( !fragmentCloned) mF.abortAll(false); |
|
| 225 |
|
|
| 226 |
mBmp = null; |
|
| 227 |
mM = null; |
|
| 228 |
mV = null; |
|
| 229 |
mF = null; |
|
| 230 |
mTextureDataH = null; |
|
| 231 |
} |
|
| 232 |
|
|
| 233 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 234 |
|
|
| 235 |
long getBitmapID() |
|
| 236 |
{
|
|
| 237 |
return mBmp==null ? 0 : mBmp.hashCode(); |
|
| 238 |
} |
|
| 239 |
|
|
| 240 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 241 |
|
|
| 242 |
static synchronized void reset() |
|
| 243 |
{
|
|
| 244 |
for(long id: mObjects.keySet()) |
|
| 245 |
{
|
|
| 246 |
mObjects.get(id).resetTexture(); |
|
| 247 |
} |
|
| 248 |
} |
|
| 249 |
|
|
| 250 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 251 |
|
|
| 252 |
static synchronized void release() |
|
| 253 |
{
|
|
| 254 |
for(long id: mObjects.keySet()) |
|
| 255 |
{
|
|
| 256 |
mObjects.get(id).releasePriv(); |
|
| 257 |
} |
|
| 258 |
|
|
| 259 |
mObjects.clear(); |
|
| 260 |
mNextID = 0; |
|
| 261 |
} |
|
| 262 |
|
|
| 263 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 264 |
// PUBLIC API |
|
| 265 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 266 |
/** |
|
| 267 |
* Create empty effect queue with no Bitmap. |
|
| 268 |
*/ |
|
| 269 |
public DistortedObject(int width, int height, int depth) |
|
| 270 |
{
|
|
| 271 |
initializeData(width,height,depth); |
|
| 272 |
} |
|
| 273 |
|
|
| 274 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 275 |
/** |
|
| 276 |
* Copy constructor used to create a DistortedObject based on various parts of another object. |
|
| 277 |
* <p> |
|
| 278 |
* Whatever we do not clone gets created just like in the default constructor. |
|
| 279 |
* We only call this from the descendant's classes' constructors where we have to pay attention |
|
| 280 |
* to give it the appropriate type of a DistortedObject! |
|
| 281 |
* |
|
| 282 |
* @param dc Source object to create our object from |
|
| 283 |
* @param flags A bitmask of values specifying what to copy. |
|
| 284 |
* For example, CLONE_BITMAP | CLONE_MATRIX. |
|
| 285 |
*/ |
|
| 286 |
public DistortedObject(DistortedObject dc, int flags) |
|
| 287 |
{
|
|
| 288 |
initializeEffectLists(dc,flags); |
|
| 289 |
|
|
| 290 |
mID = mNextID++; |
|
| 291 |
mObjects.put(mID,this); |
|
| 292 |
|
|
| 293 |
mSizeX = dc.mSizeX; |
|
| 294 |
mSizeY = dc.mSizeY; |
|
| 295 |
mSizeZ = dc.mSizeZ; |
|
| 296 |
mHalfX = dc.mHalfX; |
|
| 297 |
mHalfY = dc.mHalfY; |
|
| 298 |
mHalfZ = dc.mHalfZ; |
|
| 299 |
|
|
| 300 |
if( (flags & Distorted.CLONE_BITMAP) != 0 ) |
|
| 301 |
{
|
|
| 302 |
mTextureDataH = dc.mTextureDataH; |
|
| 303 |
mBmp = dc.mBmp; |
|
| 304 |
mBitmapSet = dc.mBitmapSet; |
|
| 305 |
} |
|
| 306 |
else |
|
| 307 |
{
|
|
| 308 |
mTextureDataH = new int[1]; |
|
| 309 |
mTextureDataH[0]= 0; |
|
| 310 |
mBitmapSet = new boolean[1]; |
|
| 311 |
mBitmapSet[0] = false; |
|
| 312 |
mBmp = new Bitmap[1]; |
|
| 313 |
mBmp[0] = null; |
|
| 314 |
|
|
| 315 |
if( Distorted.isInitialized() ) resetTexture(); |
|
| 316 |
} |
|
| 317 |
} |
|
| 318 |
|
|
| 319 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 320 |
/** |
|
| 321 |
* Draw the DistortedObject to the location specified by current Matrix effects. |
|
| 322 |
* |
|
| 323 |
* @param currTime current time, in milliseconds. |
|
| 324 |
* This gets passed on to Dynamics inside the Effects that are currently applied to the |
|
| 325 |
* Object. |
|
| 326 |
*/ |
|
| 327 |
public void draw(long currTime, GridObject grid) |
|
| 328 |
{
|
|
| 329 |
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); |
|
| 330 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataH[0]); |
|
| 331 |
drawPriv(currTime, grid, Distorted.mFramebuffer); |
|
| 332 |
} |
|
| 333 |
|
|
| 334 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 335 |
/** |
|
| 336 |
* Draw the DistortedObject to the Framebuffer passed. |
|
| 337 |
* |
|
| 338 |
* @param currTime Current time, in milliseconds. |
|
| 339 |
* @param df Framebuffer to render this to. |
|
| 340 |
*/ |
|
| 341 |
public void draw(long currTime, GridObject grid, DistortedFramebuffer df) |
|
| 342 |
{
|
|
| 343 |
df.setAsOutput(); |
|
| 344 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataH[0]); |
|
| 345 |
drawPriv(currTime,grid, df); |
|
| 346 |
} |
|
| 347 |
|
|
| 348 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 349 |
/** |
|
| 350 |
* Releases all resources. |
|
| 351 |
*/ |
|
| 352 |
public synchronized void delete() |
|
| 353 |
{
|
|
| 354 |
releasePriv(); |
|
| 355 |
mObjects.remove(this); |
|
| 356 |
} |
|
| 357 |
|
|
| 358 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 359 |
/** |
|
| 360 |
* Sets the underlying android.graphics.Bitmap object and uploads it to the GPU. |
|
| 361 |
* <p> |
|
| 362 |
* You can only recycle() the passed Bitmap once the OpenGL context gets created (i.e. after call |
|
| 363 |
* to onSurfaceCreated) because only after this point can the Library upload it to the GPU! |
|
| 364 |
* |
|
| 365 |
* @param bmp The android.graphics.Bitmap object to apply effects to and display. |
|
| 366 |
*/ |
|
| 367 |
|
|
| 368 |
public void setTexture(Bitmap bmp) |
|
| 369 |
{
|
|
| 370 |
mBitmapSet[0] = true; |
|
| 371 |
/* |
|
| 372 |
mSizeX= bmp.getWidth() ; mHalfX = mSizeX/2; |
|
| 373 |
mSizeY= bmp.getHeight(); mHalfY = mSizeY/2; |
|
| 374 |
*/ |
|
| 375 |
if( Distorted.isInitialized() ) |
|
| 376 |
{
|
|
| 377 |
GLES20.glActiveTexture(GLES20.GL_TEXTURE0); |
|
| 378 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataH[0]); |
|
| 379 |
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, flipBitmap(bmp), 0); |
|
| 380 |
} |
|
| 381 |
else |
|
| 382 |
{
|
|
| 383 |
mBmp[0] = bmp; |
|
| 384 |
} |
|
| 385 |
} |
|
| 386 |
|
|
| 387 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 388 |
/** |
|
| 389 |
* Adds the calling class to the list of Listeners that get notified each time some event happens |
|
| 390 |
* to one of the Effects that are currently applied to the DistortedObject. |
|
| 391 |
* |
|
| 392 |
* @param el A class implementing the EffectListener interface that wants to get notifications. |
|
| 393 |
*/ |
|
| 394 |
public void addEventListener(EffectListener el) |
|
| 395 |
{
|
|
| 396 |
mV.addListener(el); |
|
| 397 |
mF.addListener(el); |
|
| 398 |
mM.addListener(el); |
|
| 399 |
} |
|
| 400 |
|
|
| 401 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 402 |
/** |
|
| 403 |
* Removes the calling class from the list of Listeners. |
|
| 404 |
* |
|
| 405 |
* @param el A class implementing the EffectListener interface that no longer wants to get notifications. |
|
| 406 |
*/ |
|
| 407 |
public void removeEventListener(EffectListener el) |
|
| 408 |
{
|
|
| 409 |
mV.removeListener(el); |
|
| 410 |
mF.removeListener(el); |
|
| 411 |
mM.removeListener(el); |
|
| 412 |
} |
|
| 413 |
|
|
| 414 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 415 |
/** |
|
| 416 |
* Returns the height of the DistortedObject. |
|
| 417 |
* |
|
| 418 |
* @return height of the object, in pixels. |
|
| 419 |
*/ |
|
| 420 |
public int getWidth() |
|
| 421 |
{
|
|
| 422 |
return mSizeX; |
|
| 423 |
} |
|
| 424 |
|
|
| 425 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 426 |
/** |
|
| 427 |
* Returns the width of the DistortedObject. |
|
| 428 |
* |
|
| 429 |
* @return width of the Object, in pixels. |
|
| 430 |
*/ |
|
| 431 |
public int getHeight() |
|
| 432 |
{
|
|
| 433 |
return mSizeY; |
|
| 434 |
} |
|
| 435 |
|
|
| 436 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 437 |
/** |
|
| 438 |
* Returns the depth of the DistortedObject. |
|
| 439 |
* |
|
| 440 |
* @return depth of the Object, in pixels. |
|
| 441 |
*/ |
|
| 442 |
public int getDepth() |
|
| 443 |
{
|
|
| 444 |
return mSizeZ; |
|
| 445 |
} |
|
| 446 |
|
|
| 447 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 448 |
/** |
|
| 449 |
* Returns unique ID of this instance. |
|
| 450 |
* |
|
| 451 |
* @return ID of the object. |
|
| 452 |
*/ |
|
| 453 |
public long getID() |
|
| 454 |
{
|
|
| 455 |
return mID; |
|
| 456 |
} |
|
| 457 |
|
|
| 458 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 459 |
/** |
|
| 460 |
* Aborts all Effects. |
|
| 461 |
* @return Number of effects aborted. |
|
| 462 |
*/ |
|
| 463 |
public int abortAllEffects() |
|
| 464 |
{
|
|
| 465 |
return mM.abortAll(true) + mV.abortAll(true) + mF.abortAll(true); |
|
| 466 |
} |
|
| 467 |
|
|
| 468 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 469 |
/** |
|
| 470 |
* Aborts all Effects of a given type, for example all MATRIX Effects. |
|
| 471 |
* |
|
| 472 |
* @param type one of the constants defined in {@link EffectTypes}
|
|
| 473 |
* @return Number of effects aborted. |
|
| 474 |
*/ |
|
| 475 |
public int abortEffects(EffectTypes type) |
|
| 476 |
{
|
|
| 477 |
switch(type) |
|
| 478 |
{
|
|
| 479 |
case MATRIX : return mM.abortAll(true); |
|
| 480 |
case VERTEX : return mV.abortAll(true); |
|
| 481 |
case FRAGMENT: return mF.abortAll(true); |
|
| 482 |
default : return 0; |
|
| 483 |
} |
|
| 484 |
} |
|
| 485 |
|
|
| 486 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 487 |
/** |
|
| 488 |
* Aborts a single Effect. |
|
| 489 |
* |
|
| 490 |
* @param id ID of the Effect we want to abort. |
|
| 491 |
* @return number of Effects aborted. Always either 0 or 1. |
|
| 492 |
*/ |
|
| 493 |
public int abortEffect(long id) |
|
| 494 |
{
|
|
| 495 |
int type = (int)(id&EffectTypes.MASK); |
|
| 496 |
|
|
| 497 |
if( type==EffectTypes.MATRIX.type ) return mM.removeByID(id>>EffectTypes.LENGTH); |
|
| 498 |
if( type==EffectTypes.VERTEX.type ) return mV.removeByID(id>>EffectTypes.LENGTH); |
|
| 499 |
if( type==EffectTypes.FRAGMENT.type ) return mF.removeByID(id>>EffectTypes.LENGTH); |
|
| 500 |
|
|
| 501 |
return 0; |
|
| 502 |
} |
|
| 503 |
|
|
| 504 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 505 |
/** |
|
| 506 |
* Abort all Effects of a given name, for example all rotations. |
|
| 507 |
* |
|
| 508 |
* @param name one of the constants defined in {@link EffectNames}
|
|
| 509 |
* @return number of Effects aborted. |
|
| 510 |
*/ |
|
| 511 |
public int abortEffects(EffectNames name) |
|
| 512 |
{
|
|
| 513 |
switch(name.getType()) |
|
| 514 |
{
|
|
| 515 |
case MATRIX : return mM.removeByType(name); |
|
| 516 |
case VERTEX : return mV.removeByType(name); |
|
| 517 |
case FRAGMENT: return mF.removeByType(name); |
|
| 518 |
default : return 0; |
|
| 519 |
} |
|
| 520 |
} |
|
| 521 |
|
|
| 522 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 523 |
/** |
|
| 524 |
* Print some info about a given Effect to Android's standard out. Used for debugging only. |
|
| 525 |
* |
|
| 526 |
* @param id Effect ID we want to print info about |
|
| 527 |
* @return <code>true</code> if a single Effect of type effectType has been found. |
|
| 528 |
*/ |
|
| 529 |
|
|
| 530 |
public boolean printEffect(long id) |
|
| 531 |
{
|
|
| 532 |
int type = (int)(id&EffectTypes.MASK); |
|
| 533 |
|
|
| 534 |
if( type==EffectTypes.MATRIX.type ) return mM.printByID(id>>EffectTypes.LENGTH); |
|
| 535 |
if( type==EffectTypes.VERTEX.type ) return mV.printByID(id>>EffectTypes.LENGTH); |
|
| 536 |
if( type==EffectTypes.FRAGMENT.type ) return mF.printByID(id>>EffectTypes.LENGTH); |
|
| 537 |
|
|
| 538 |
return false; |
|
| 539 |
} |
|
| 540 |
|
|
| 541 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 542 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 543 |
// Individual effect functions. |
|
| 544 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 545 |
// Matrix-based effects |
|
| 546 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 547 |
/** |
|
| 548 |
* Moves the Object by a (possibly changing in time) vector. |
|
| 549 |
* |
|
| 550 |
* @param vector 3-dimensional Data which at any given time will return a Static3D |
|
| 551 |
* representing the current coordinates of the vector we want to move the Object with. |
|
| 552 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 553 |
*/ |
|
| 554 |
public long move(Data3D vector) |
|
| 555 |
{
|
|
| 556 |
return mM.add(EffectNames.MOVE,vector); |
|
| 557 |
} |
|
| 558 |
|
|
| 559 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 560 |
/** |
|
| 561 |
* Scales the Object by (possibly changing in time) 3D scale factors. |
|
| 562 |
* |
|
| 563 |
* @param scale 3-dimensional Data which at any given time returns a Static3D |
|
| 564 |
* representing the current x- , y- and z- scale factors. |
|
| 565 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 566 |
*/ |
|
| 567 |
public long scale(Data3D scale) |
|
| 568 |
{
|
|
| 569 |
return mM.add(EffectNames.SCALE,scale); |
|
| 570 |
} |
|
| 571 |
|
|
| 572 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 573 |
/** |
|
| 574 |
* Scales the Object by one uniform, constant factor in all 3 dimensions. Convenience function. |
|
| 575 |
* |
|
| 576 |
* @param scale The factor to scale all 3 dimensions with. |
|
| 577 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 578 |
*/ |
|
| 579 |
public long scale(float scale) |
|
| 580 |
{
|
|
| 581 |
return mM.add(EffectNames.SCALE, new Static3D(scale,scale,scale)); |
|
| 582 |
} |
|
| 583 |
|
|
| 584 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 585 |
/** |
|
| 586 |
* Rotates the Object by 'angle' degrees around the center. |
|
| 587 |
* Static axis of rotation is given by the last parameter. |
|
| 588 |
* |
|
| 589 |
* @param angle Angle that we want to rotate the Object to. Unit: degrees |
|
| 590 |
* @param axis Axis of rotation |
|
| 591 |
* @param center Coordinates of the Point we are rotating around. |
|
| 592 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 593 |
*/ |
|
| 594 |
public long rotate(Data1D angle, Static3D axis, Data3D center ) |
|
| 595 |
{
|
|
| 596 |
return mM.add(EffectNames.ROTATE, angle, axis, center); |
|
| 597 |
} |
|
| 598 |
|
|
| 599 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 600 |
/** |
|
| 601 |
* Rotates the Object by 'angle' degrees around the center. |
|
| 602 |
* Here both angle and axis can dynamically change. |
|
| 603 |
* |
|
| 604 |
* @param angleaxis Combined 4-tuple representing the (angle,axisX,axisY,axisZ). |
|
| 605 |
* @param center Coordinates of the Point we are rotating around. |
|
| 606 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 607 |
*/ |
|
| 608 |
public long rotate(Data4D angleaxis, Data3D center) |
|
| 609 |
{
|
|
| 610 |
return mM.add(EffectNames.ROTATE, angleaxis, center); |
|
| 611 |
} |
|
| 612 |
|
|
| 613 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 614 |
/** |
|
| 615 |
* Rotates the Object by quaternion. |
|
| 616 |
* |
|
| 617 |
* @param quaternion The quaternion describing the rotation. |
|
| 618 |
* @param center Coordinates of the Point we are rotating around. |
|
| 619 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 620 |
*/ |
|
| 621 |
public long quaternion(Data4D quaternion, Data3D center ) |
|
| 622 |
{
|
|
| 623 |
return mM.add(EffectNames.QUATERNION,quaternion,center); |
|
| 624 |
} |
|
| 625 |
|
|
| 626 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 627 |
/** |
|
| 628 |
* Shears the Object. |
|
| 629 |
* |
|
| 630 |
* @param shear The 3-tuple of shear factors. The first controls level |
|
| 631 |
* of shearing in the X-axis, second - Y-axis and the third - |
|
| 632 |
* Z-axis. Each is the tangens of the shear angle, i.e 0 - |
|
| 633 |
* no shear, 1 - shear by 45 degrees (tan(45deg)=1) etc. |
|
| 634 |
* @param center Center of shearing, i.e. the point which stays unmoved. |
|
| 635 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 636 |
*/ |
|
| 637 |
public long shear(Data3D shear, Data3D center) |
|
| 638 |
{
|
|
| 639 |
return mM.add(EffectNames.SHEAR, shear, center); |
|
| 640 |
} |
|
| 641 |
|
|
| 642 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 643 |
// Fragment-based effects |
|
| 644 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 645 |
/** |
|
| 646 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components. |
|
| 647 |
* |
|
| 648 |
* @param blend 1-dimensional Data that returns the level of blend a given pixel will be |
|
| 649 |
* mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color. |
|
| 650 |
* Valid range: <0,1> |
|
| 651 |
* @param color Color to mix. (1,0,0) is RED. |
|
| 652 |
* @param region Region this Effect is limited to. |
|
| 653 |
* @param smooth If true, the level of 'blend' will smoothly fade out towards the edges of the region. |
|
| 654 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 655 |
*/ |
|
| 656 |
public long chroma(Data1D blend, Data3D color, Data4D region, boolean smooth) |
|
| 657 |
{
|
|
| 658 |
return mF.add( smooth? EffectNames.SMOOTH_CHROMA:EffectNames.CHROMA, blend, color, region); |
|
| 659 |
} |
|
| 660 |
|
|
| 661 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 662 |
/** |
|
| 663 |
* Makes the whole Object smoothly change all three of its RGB components. |
|
| 664 |
* |
|
| 665 |
* @param blend 1-dimensional Data that returns the level of blend a given pixel will be |
|
| 666 |
* mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color. |
|
| 667 |
* Valid range: <0,1> |
|
| 668 |
* @param color Color to mix. (1,0,0) is RED. |
|
| 669 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 670 |
*/ |
|
| 671 |
public long chroma(Data1D blend, Data3D color) |
|
| 672 |
{
|
|
| 673 |
return mF.add(EffectNames.CHROMA, blend, color); |
|
| 674 |
} |
|
| 675 |
|
|
| 676 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 677 |
/** |
|
| 678 |
* Makes a certain sub-region of the Object smoothly change its transparency level. |
|
| 679 |
* |
|
| 680 |
* @param alpha 1-dimensional Data that returns the level of transparency we want to have at any given |
|
| 681 |
* moment: pixel.a *= alpha. |
|
| 682 |
* Valid range: <0,1> |
|
| 683 |
* @param region Region this Effect is limited to. |
|
| 684 |
* @param smooth If true, the level of 'alpha' will smoothly fade out towards the edges of the region. |
|
| 685 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 686 |
*/ |
|
| 687 |
public long alpha(Data1D alpha, Data4D region, boolean smooth) |
|
| 688 |
{
|
|
| 689 |
return mF.add( smooth? EffectNames.SMOOTH_ALPHA:EffectNames.ALPHA, alpha, region); |
|
| 690 |
} |
|
| 691 |
|
|
| 692 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 693 |
/** |
|
| 694 |
* Makes the whole Object smoothly change its transparency level. |
|
| 695 |
* |
|
| 696 |
* @param alpha 1-dimensional Data that returns the level of transparency we want to have at any |
|
Also available in: Unified diff
Beginnings of split of DistortedObject into two separate classes: DistortedEffectQueues and DistortedTexture.
Still does not compile, but pushing already.