Project

General

Profile

Download (6.43 KB) Statistics
| Branch: | Revision:

library / src / main / java / org / distorted / library / DistortedTexture.java @ 4ebbb17a

1 4e2382f3 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2016 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Distorted.                                                               //
5
//                                                                                               //
6
// Distorted is free software: you can redistribute it and/or modify                             //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Distorted is distributed in the hope that it will be useful,                                  //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19
20
package org.distorted.library;
21
22
import android.graphics.Bitmap;
23
import android.graphics.Matrix;
24 194ab46f Leszek Koltunski
import android.opengl.GLES30;
25 4e2382f3 Leszek Koltunski
import android.opengl.GLUtils;
26
27
///////////////////////////////////////////////////////////////////////////////////////////////////
28 e0b6c593 Leszek Koltunski
/**
29
 * Class which represents a OpenGL Texture object.
30
 * <p>
31
 * Create a Texture of arbitrary size and feed some pixels to it via the setTexture() method.
32
 * <p>
33
 * Keep all objects created in a static LinkedList. The point: we need to be able to mark
34
 * Textures for deletion, and delete all marked objects later at a convenient time (that's
35
 * because we can only delete from a thread that holds the OpenGL context so here we provide a
36
 * framework where one is able to mark for deletion at any time and actual deletion takes place
37
 * on the next render).
38
 */
39 133cbb2b Leszek Koltunski
public class DistortedTexture extends DistortedRenderable
40 4e2382f3 Leszek Koltunski
  {
41 e7a20702 Leszek Koltunski
  private Bitmap mBmp= null;
42 4e2382f3 Leszek Koltunski
43
///////////////////////////////////////////////////////////////////////////////////////////////////
44
// We have to flip vertically every single Bitmap that we get fed with.
45
//
46
// Reason: textures read from files are the only objects in OpenGL which have their origins at the
47
// upper-left corner. Everywhere else the origin is in the lower-left corner. Thus we have to flip.
48
// The alternative solution, namely inverting the y-coordinate of the TexCoord does not really work-
49
// i.e. it works only in case of rendering directly to the screen, but if we render to an FBO and
50 421c2728 Leszek Koltunski
// then take the FBO and render to screen, (DistortedTree does so!) things get inverted as textures
51 4e2382f3 Leszek Koltunski
// created from FBO have their origins in the lower-left... Mindfuck!
52
53
  private static Bitmap flipBitmap(Bitmap src)
54
    {
55
    Matrix matrix = new Matrix();
56
    matrix.preScale(1.0f,-1.0f);
57
58
    return Bitmap.createBitmap(src,0,0,src.getWidth(),src.getHeight(), matrix,true);
59
    }
60
61
///////////////////////////////////////////////////////////////////////////////////////////////////
62 1942537e Leszek Koltunski
// must be called from a thread holding OpenGL Context
63 4e2382f3 Leszek Koltunski
64 133cbb2b Leszek Koltunski
  void create()
65 4e2382f3 Leszek Koltunski
    {
66 133cbb2b Leszek Koltunski
    if( mBmp!=null && mColorH !=null )
67 4e2382f3 Leszek Koltunski
      {
68 2e49718d Leszek Koltunski
      if( mColorH[0]==NOT_CREATED_YET )
69 05403bba Leszek Koltunski
        {
70 133cbb2b Leszek Koltunski
        GLES30.glGenTextures(1, mColorH, 0);
71
        GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, mColorH[0]);
72 194ab46f Leszek Koltunski
        GLES30.glTexParameteri ( GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_MIN_FILTER, GLES30.GL_LINEAR );
73
        GLES30.glTexParameteri ( GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_MAG_FILTER, GLES30.GL_LINEAR );
74
        GLES30.glTexParameteri ( GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_WRAP_S, GLES30.GL_CLAMP_TO_EDGE );
75
        GLES30.glTexParameteri ( GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_WRAP_T, GLES30.GL_CLAMP_TO_EDGE );
76
        GLUtils.texImage2D(GLES30.GL_TEXTURE_2D, 0, flipBitmap(mBmp), 0);
77 05403bba Leszek Koltunski
        }
78
      else
79
        {
80 133cbb2b Leszek Koltunski
        GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, mColorH[0]);
81 194ab46f Leszek Koltunski
        GLUtils.texSubImage2D(GLES30.GL_TEXTURE_2D, 0,0,0,flipBitmap(mBmp));
82 05403bba Leszek Koltunski
        }
83 4e2382f3 Leszek Koltunski
84 e7a20702 Leszek Koltunski
      mBmp = null;
85 4e2382f3 Leszek Koltunski
      }
86
    }
87
88
///////////////////////////////////////////////////////////////////////////////////////////////////
89 1942537e Leszek Koltunski
// must be called from a thread holding OpenGL Context
90 4e2382f3 Leszek Koltunski
91 227ac49a Leszek Koltunski
  void delete()
92 4e2382f3 Leszek Koltunski
    {
93 2e49718d Leszek Koltunski
    if( mColorH !=null && mColorH[0]>=0 )
94 1942537e Leszek Koltunski
      {
95 133cbb2b Leszek Koltunski
      GLES30.glDeleteTextures(1, mColorH, 0);
96 2e49718d Leszek Koltunski
      mColorH[0] = NOT_CREATED_YET;
97 1942537e Leszek Koltunski
      }
98 4e2382f3 Leszek Koltunski
    }
99
100 4ebbb17a Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
101
// called from onDestroy(); mark OpenGL assets as 'not created'
102
103
  void destroy()
104
    {
105
    if( mColorH[0]!=DONT_CREATE ) mColorH[0] = NOT_CREATED_YET;
106
    }
107 f8686932 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
108
109
  static void getUniforms(int mProgramH)
110
    {
111 2e49718d Leszek Koltunski
    int textureH= GLES30.glGetUniformLocation( mProgramH, "u_Texture");
112 f8686932 Leszek Koltunski
113 194ab46f Leszek Koltunski
    GLES30.glActiveTexture(GLES30.GL_TEXTURE0);
114 2e49718d Leszek Koltunski
    GLES30.glUniform1i(textureH, 0);
115 4e2382f3 Leszek Koltunski
    }
116
117
///////////////////////////////////////////////////////////////////////////////////////////////////
118
// PUBLIC API
119
///////////////////////////////////////////////////////////////////////////////////////////////////
120
/**
121
 * Create empty texture of given dimensions.
122
 */
123 3ef3364d Leszek Koltunski
  public DistortedTexture(int width, int height)
124 4e2382f3 Leszek Koltunski
    {
125 2e49718d Leszek Koltunski
    super(width,height,NOT_CREATED_YET);
126
    mBmp= null;
127 4e2382f3 Leszek Koltunski
    }
128
129
///////////////////////////////////////////////////////////////////////////////////////////////////
130
/**
131 1942537e Leszek Koltunski
 * Sets the underlying android.graphics.Bitmap object.
132 4e2382f3 Leszek Koltunski
 * <p>
133
 * You can only recycle() the passed Bitmap once the OpenGL context gets created (i.e. after call
134 432442f9 Leszek Koltunski
 * to GLSurfaceView.onSurfaceCreated) because only after this point can the Library upload it to the GPU!
135 4e2382f3 Leszek Koltunski
 *
136
 * @param bmp The android.graphics.Bitmap object to apply effects to and display.
137
 */
138
  public void setTexture(Bitmap bmp)
139
    {
140 0c827acc Leszek Koltunski
    mBmp= bmp;
141 1942537e Leszek Koltunski
    }
142 4e2382f3 Leszek Koltunski
  }