Revision 568b29d8
Added by Leszek Koltunski over 8 years ago
src/main/java/org/distorted/library/DistortedObject.java | ||
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import android.opengl.GLUtils; |
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import org.distorted.library.message.EffectListener; |
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import org.distorted.library.type.Float1D; |
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import org.distorted.library.type.Float2D; |
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import org.distorted.library.type.Float3D; |
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import org.distorted.library.type.Float4D; |
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import org.distorted.library.type.Interpolator; |
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import org.distorted.library.type.Interpolator1D; |
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import org.distorted.library.type.Interpolator2D; |
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import org.distorted.library.type.Interpolator3D; |
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import org.distorted.library.type.Interpolator4D; |
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import org.distorted.library.type.InterpolatorQuat; |
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import org.distorted.library.type.Data1D; |
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import org.distorted.library.type.Data3D; |
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import org.distorted.library.type.Data4D; |
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import org.distorted.library.type.Dynamic; |
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import org.distorted.library.type.Dynamic1D; |
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import org.distorted.library.type.Dynamic2D; |
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import org.distorted.library.type.Dynamic3D; |
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import org.distorted.library.type.Dynamic4D; |
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import org.distorted.library.type.Static1D; |
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import org.distorted.library.type.Static2D; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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import org.distorted.library.type.DynamicQuat; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
... | ... | |
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*/ |
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public abstract class DistortedObject |
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{ |
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private static final Float2D mZero2D = new Float2D(0,0);
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private static final Float3D mZero3D = new Float3D(0,0,0);
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private static final Static2D mZero2D = new Static2D(0,0);
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private static final Static3D mZero3D = new Static3D(0,0,0);
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private static float[] mViewMatrix = new float[16]; |
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|
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Matrix-based effects |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// MOVE |
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/** |
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* Moves the Object by a vector that changes in time as interpolated by the Interpolator.
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* Moves the Object by a vector that changes in time as interpolated by the Dynamic.
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* |
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* @param vector 3-dimensional Interpolator which at any given time will return a Float3D
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* @param vector 3-dimensional Data which at any given time will return a Static3D
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* representing the current coordinates of the vector we want to move the Object with. |
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* @return ID of the effect added, or -1 if we failed to add one. |
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*/ |
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public long move(Interpolator3D vector)
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public long move(Data3D vector)
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{ |
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return mM.add(EffectNames.MOVE,vector); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Moves the Object by a vector that smoothly changes from (0,0,0) to (x,y,z). |
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* |
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* @param x The x-coordinate of the vector we want to move the Object with. |
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* @param y The y-coordinate of the vector we want to move the Object with. |
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* @param z The z-coordinate of the vector we want to move the Object with. |
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* @param duration The time, in milliseconds, it takes to complete the movement. |
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* @return ID of the effect added, or -1 if we failed to add one. |
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*/ |
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public long move(float x,float y,float z, int duration) |
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{ |
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Interpolator3D di = new Interpolator3D(); |
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di.setCount(0.5f); |
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di.setDuration(duration); |
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di.add(new Float3D(0.0f,0.0f,0.0f)); |
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di.add(new Float3D(x,y,z)); |
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498 |
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return mM.add(EffectNames.MOVE,di); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Moves the Object by vector (x,y,z) immediately. |
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* |
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* @param x The x-coordinate of the vector we want to move the Object with. |
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* @param y The y-coordinate of the vector we want to move the Object with. |
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* @param z The z-coordinate of the vector we want to move the Object with. |
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* @return ID of the effect added, or -1 if we failed to add one. |
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*/ |
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public long move(float x,float y,float z) |
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{ |
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return mM.add(EffectNames.MOVE,mZero3D,x,y,z,0.0f); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// SCALE |
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/** |
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* Scales the Object by factors that change in time as returned by the Interpolator. |
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* Scales the Object by factors that change in time as returned by the Dynamic. |
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* |
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* @param scale 3-dimensional Interpolator which at any given time returns a Float3D
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* @param scale 3-dimensional Dynamic which at any given time returns a Static3D
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* representing the current x- , y- and z- scale factors. |
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* @return ID of the effect added, or -1 if we failed to add one. |
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*/ |
525 |
public long scale(Interpolator3D scale)
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public long scale(Data3D scale)
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{ |
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return mM.add(EffectNames.SCALE,scale); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
531 | 497 |
/** |
532 |
* Scales the Object by a factor that smoothly changes from (1,1,1) at time 0 to (xscale,yscale,zscale) |
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* after 'duration' milliseconds. |
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* |
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* @param xscale After time 'duration' passes, Object's width will get multiplied by xscale; e.g. if |
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* xscale=2, after 'duration' milliseconds the Object will become twice broader. |
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* @param yscale Factor to scale Object's height with. |
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* @param zscale Factor to scale Object's depth with. |
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* @param duration Time, in milliseconds, it takes to interpolate to the full (xscale,yscale,zscale) scaling factors. |
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* @return ID of the effect added, or -1 if we failed to add one. |
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*/ |
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public long scale(float xscale,float yscale,float zscale, int duration) |
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{ |
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Interpolator3D di = new Interpolator3D(); |
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di.setCount(0.5f); |
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di.setDuration(duration); |
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di.add(new Float3D(1.0f,1.0f,1.0f)); |
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di.add(new Float3D(xscale,yscale,zscale)); |
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return mM.add(EffectNames.SCALE,di); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Immediately scales the Object's width by (xscale,yscale,zscale). |
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* |
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* @param xscale Object's width gets multiplied by this factor; e.g. if |
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* xscale=2, the Object immediately becomes twice broader. |
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* @param yscale factor to scale Object's height with. |
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* @param zscale factor to scale Object's depth with. |
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* @return ID of the effect added, or -1 if we failed to add one. |
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*/ |
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public long scale(float xscale,float yscale,float zscale) |
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{ |
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return mM.add(EffectNames.SCALE,mZero3D,xscale,yscale,zscale,0.0f); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Convenience function - scale the Object by the same factor in all 3 dimensions. |
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* |
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* @param scale all 3 Object's dimensions get multiplied by this factor; e.g. if |
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* scale=2, the Object immediately becomes twice larger. |
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* @return ID of the effect added, or -1 if we failed to add one. |
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*/ |
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public long scale(float scale) |
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{ |
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return mM.add(EffectNames.SCALE,mZero3D,scale,scale,scale,0.0f); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// ROTATE |
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/** |
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* Rotates the Object around a (possibly moving) point, with angle and axis that change in time. |
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* |
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* @param center 3-dimensional Interpolator which at any given time will return the current center |
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* of the rotation |
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* @param angleAxis 4-dimensional Interpolator which at any given time will return a Float4D |
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* representing the current rotation in the (angle,axisX,axisY,axisY) form. |
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* @return ID of the effect added, or -1 if we failed to add one. |
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*/ |
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public long rotate(Interpolator3D center, Interpolator4D angleAxis) |
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{ |
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return mM.add(EffectNames.ROTATE, center, angleAxis); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Rotates the Object around a static point, with angle and axis that change in time. |
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* |
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* @param center Center of the rotation |
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* @param angleAxis 4-dimensional Interpolator which at any given time will return a Float4D |
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* representing the current rotation in the (angle,axisX,axisY,axisY) form. |
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* @return ID of the effect added, or -1 if we failed to add one. |
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*/ |
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public long rotate(Float3D center, Interpolator4D angleAxis) |
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{ |
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return mM.add(EffectNames.ROTATE, center , angleAxis); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Rotates the Object around a static point, with angle that changes in time, around axis |
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* (axisX, axisY, axisZ). |
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* |
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* @param center Center of the rotation |
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* @param angle 1-dimensional Interpolator which at any given time will return the current rotation |
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* angle. |
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* @param axisX Rotation vector: x-coordinate |
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* @param axisY Rotation vector: y-coordinate |
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* @param axisZ Rotation vector: z-coordinate |
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* @return ID of the effect added, or -1 if we failed to add one. |
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*/ |
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public long rotate(Float3D center, Interpolator1D angle, float axisX, float axisY, float axisZ) |
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{ |
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return mM.add(EffectNames.ROTATE, center , angle, axisX, axisY, axisZ); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Rotates the Object around a (possibly moving) point, with angle that changes in time. |
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* Axis of rotation is the vector (0,0,1), i.e. a vector normal to the screen surface. |
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* |
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* @param center 3-dimensional Interpolator which at any given time will return the current center |
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* of the rotation. |
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* @param angle 1-dimensional Interpolator which returns the current rotation angle. |
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* @return ID of the effect added, or -1 if we failed to add one. |
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*/ |
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public long rotate(Interpolator3D center, Interpolator1D angle) |
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{ |
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return mM.add(EffectNames.ROTATE, center, angle, 0.0f,0.0f,1.0f); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
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/** |
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* Rotates the Object around a constant point, with angle that changes in time. |
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* Axis of rotation is the vector (0,0,1), i.e. a vector normal to the screen surface. |
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* |
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* @param center Coordinates of the Point we are rotating around. |
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* @param angle Angle that we want to rotate the Object to. Unit: degrees |
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* @param duration Time, in milliseconds, it takes to complete one rotation from 0 to 'angle' degrees. |
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* @return ID of the effect added, or -1 if we failed to add one. |
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*/ |
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public long rotate(Float3D center, int angle, int duration) |
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{ |
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Interpolator1D di = new Interpolator1D(); |
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di.setCount(0.5f); |
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di.setDuration(duration); |
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di.add(new Float1D( 0)); |
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di.add(new Float1D(angle)); |
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661 |
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return mM.add(EffectNames.ROTATE, center, di, 0.0f,0.0f,1.0f); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Rotates the Object immediately by 'angle' degrees around point p. |
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* Axis of rotation is given by the last 3 floats. |
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669 |
* |
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* Rotates the Object by 'angle' degrees around the center. |
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* Static axis of rotation is given by the last parameter. |
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* |
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670 | 501 |
* @param center Coordinates of the Point we are rotating around. |
671 | 502 |
* @param angle Angle that we want to rotate the Object to. Unit: degrees |
672 |
* @param axisX Axis of rotation: x-coordinate |
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* @param axisY Axis of rotation: y-coordinate |
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* @param axisZ Axis of rotation: z-coordinate |
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* @param axis Axis of rotation |
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675 | 504 |
* @return ID of the effect added, or -1 if we failed to add one. |
676 | 505 |
*/ |
677 |
public long rotate(Float3D center, float angle, float axisX, float axisY, float axisZ) |
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{ |
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return mM.add(EffectNames.ROTATE, center, angle, axisX, axisY, axisZ); |
|
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} |
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|
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
683 |
/** |
|
684 |
* Rotates the Object immediately by 'angle' degrees around point p. |
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685 |
* |
|
686 |
* @param center Coordinates of the Point we are rotating around. |
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* @param angle The angle that we want to rotate the Object to. Unit: degrees |
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* @return ID of the effect added, or -1 if we failed to add one. |
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*/ |
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public long rotate(Float3D center, int angle) |
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public long rotate(Data3D center, Data1D angle, Static3D axis) |
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691 | 507 |
{ |
692 |
return mM.add(EffectNames.ROTATE, center, angle,0.0f,0.0f,1.0f);
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|
508 |
return mM.add(EffectNames.ROTATE, center, angle, axis);
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|
693 | 509 |
} |
694 | 510 |
|
695 | 511 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
696 |
// QUATERNION |
|
697 | 512 |
/** |
698 |
* Rotates the Object immediately by quaternion (qX,qY,qZ,qW). |
|
699 |
* |
|
700 |
* @param center Coordinates of the Point we are rotating around. |
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701 |
* @param qX Quaternion: x-coordinate |
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702 |
* @param qY Quaternion: y-coordinate |
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703 |
* @param qZ Quaternion: z-coordinate |
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704 |
* @param qW Quaternion: w-coordinate |
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705 |
* @return ID of the effect added, or -1 if we failed to add one. |
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513 |
* Rotates the Object by 'angle' degrees around the center. |
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514 |
* Static axis of rotation is given by the last parameter. |
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515 |
* |
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516 |
* @param center Coordinates of the Point we are rotating around. |
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517 |
* @param angleaxis Combined 4-tuple representing the (angle,axisX,axisY,axisZ). |
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* @return ID of the effect added, or -1 if we failed to add one. |
|
706 | 519 |
*/ |
707 |
public long quaternion(Float3D center, float qX, float qY, float qZ, float qW)
|
|
708 |
{
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|
709 |
return mM.add(EffectNames.QUATERNION,center,qX,qY,qZ,qW);
|
|
520 |
public long rotate(Data3D center, Data4D angleaxis)
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|
521 |
{ |
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522 |
return mM.add(EffectNames.ROTATE, center, angleaxis);
|
|
710 | 523 |
} |
711 | 524 |
|
712 | 525 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
713 | 526 |
/** |
714 |
* Rotates the Object by a quaternion that's at the moment returned by the InterpolatorQuat.
|
|
527 |
* Rotates the Object by quaternion.
|
|
715 | 528 |
* |
716 |
* @param center Coordinates of the Point we are rotating around. |
|
717 |
* @param quat Interpolator that's going to, at any given moment, return a quaternion.
|
|
718 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
529 |
* @param center Coordinates of the Point we are rotating around.
|
|
530 |
* @param quaternion The quaternion describing the rotation.
|
|
531 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
719 | 532 |
*/ |
720 |
public long quaternion(Float3D center, InterpolatorQuat quat)
|
|
721 |
{
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|
722 |
return mM.add(EffectNames.QUATERNION, center, quat);
|
|
533 |
public long quaternion(Data3D center, Data4D quaternion)
|
|
534 |
{ |
|
535 |
return mM.add(EffectNames.QUATERNION,center,quaternion);
|
|
723 | 536 |
} |
724 | 537 |
|
725 | 538 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
726 | 539 |
/** |
727 |
* Rotates the Object around a moving point by a quaternion that's at the moment returned by the InterpolatorQuat. |
|
728 |
* |
|
729 |
* @param center Interpolator that returns the current center of rotation. |
|
730 |
* @param quat Interpolator that's going to, at any given moment, return a quaternion representing |
|
731 |
* the current rotation. |
|
732 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
733 |
*/ |
|
734 |
public long quaternion(Interpolator3D center, InterpolatorQuat quat) |
|
735 |
{ |
|
736 |
return mM.add(EffectNames.QUATERNION,center,quat); |
|
737 |
} |
|
738 |
|
|
739 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
740 |
// SHEAR |
|
741 |
/** |
|
742 |
* Shears the Object. If the Interpolator is 1D, it will shear along the X-axis. 2D Interpolator adds |
|
743 |
* shearing along the Y-axis, 3D one along Z axis. |
|
540 |
* Shears the Object. |
|
744 | 541 |
* |
745 | 542 |
* @param center Center of shearing, i.e. the point which stays unmoved. |
746 |
* @param shear 1- 2- or 3D Interpolator which, at any given point, returns the ordered 1-, 2- |
|
747 |
* or 3-tuple of shear factors. |
|
543 |
* @param shear The 3-tuple of shear factors. |
|
748 | 544 |
* @return ID of the effect added, or -1 if we failed to add one. |
749 | 545 |
*/ |
750 |
public long shear(Float3D center, Interpolator shear)
|
|
546 |
public long shear(Data3D center, Data3D shear)
|
|
751 | 547 |
{ |
752 | 548 |
return mM.add(EffectNames.SHEAR, center, shear); |
753 | 549 |
} |
754 | 550 |
|
755 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
756 |
/** |
|
757 |
* Shears the Object in 3D. Order: first X shearing, then Y, then Z. |
|
758 |
* |
|
759 |
* @param center Center of shearing, i.e. the point which stays unmoved. |
|
760 |
* @param shear ordered 3-tuple (x-degree, y-degree, z-degree) of shearing (tangent of the angle with |
|
761 |
* which the X,Y and Z axis get slanted) |
|
762 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
763 |
*/ |
|
764 |
public long shear(Float3D center, Float3D shear) |
|
765 |
{ |
|
766 |
Interpolator3D di = new Interpolator3D(); |
|
767 |
di.setCount(0.5f); |
|
768 |
di.setDuration(0); |
|
769 |
di.add(new Float3D(0.0f,0.0f,0.0f)); |
|
770 |
di.add(shear); |
|
771 |
|
|
772 |
return mM.add(EffectNames.SHEAR, center, di ); |
|
773 |
} |
|
774 |
|
|
775 | 551 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
776 | 552 |
// Fragment-based effects |
777 | 553 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
778 | 554 |
// MACROBLOCK |
779 | 555 |
/** |
780 |
* Creates macroblocks at and around point defined by the Interpolator2D and the Region.
|
|
781 |
* Size of the macroblocks at any given time is returned by the Interpolator1D.
|
|
556 |
* Creates macroblocks at and around point defined by the Dynamic2D and the Region.
|
|
557 |
* Size of the macroblocks at any given time is returned by the Dynamic1D.
|
|
782 | 558 |
* |
783 |
* @param size 1-dimensional Interpolator which, at any given time, returns the size of the macroblocks.
|
|
559 |
* @param size 1-dimensional Dynamic which, at any given time, returns the size of the macroblocks.
|
|
784 | 560 |
* @param region Region this Effect is limited to. |
785 | 561 |
* Null here means 'apply the effect to the whole Object'. |
786 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
562 |
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D representing the
|
|
787 | 563 |
* current center of the effect. |
788 | 564 |
* @return ID of the effect added, or -1 if we failed to add one. |
789 | 565 |
*/ |
790 |
public long macroblock(Interpolator1D size, Float4D region, Interpolator2D center)
|
|
566 |
public long macroblock(Dynamic1D size, Static4D region, Dynamic2D center)
|
|
791 | 567 |
{ |
792 | 568 |
return mF.add(EffectNames.MACROBLOCK, size, region, center); |
793 | 569 |
} |
... | ... | |
795 | 571 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
796 | 572 |
/** |
797 | 573 |
* Creates macroblocks at and around point defined by the Point2D and the Region. |
798 |
* Size of the macroblocks at any given time is returned by the Interpolator1D.
|
|
574 |
* Size of the macroblocks at any given time is returned by the Dynamic1D.
|
|
799 | 575 |
* <p> |
800 | 576 |
* The difference between this and the previous method is that here the center of the Effect stays constant. |
801 | 577 |
* |
802 |
* @param size 1-dimensional Interpolator which, at any given time, returns the size of the macroblocks.
|
|
578 |
* @param size 1-dimensional Dynamic which, at any given time, returns the size of the macroblocks.
|
|
803 | 579 |
* @param region Region this Effect is limited to. |
804 | 580 |
* Null here means 'apply the effect to the whole Object'. |
805 | 581 |
* @param center Center of the Effect. |
806 | 582 |
* @return ID of the effect added, or -1 if we failed to add one. |
807 | 583 |
*/ |
808 |
public long macroblock(Interpolator1D size, Float4D region, Float2D center)
|
|
584 |
public long macroblock(Dynamic1D size, Static4D region, Static2D center)
|
|
809 | 585 |
{ |
810 | 586 |
return mF.add(EffectNames.MACROBLOCK, size, region, center); |
811 | 587 |
} |
812 | 588 |
|
813 | 589 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
814 | 590 |
/** |
815 |
* Creates macroblocks at and around point defined by the Interpolator2D and the Region.
|
|
591 |
* Creates macroblocks at and around point defined by the Dynamic2D and the Region.
|
|
816 | 592 |
* <p> |
817 | 593 |
* The macroblocks change in size; at time 0 there are none, and after 'duration/2' milliseconds |
818 | 594 |
* they are of (pixels X pixels) size; after 'duration' milliseconds there are again none (i.e. their |
... | ... | |
821 | 597 |
* @param pixels Maximum size, in pixels, of the Macroblocks we want to see. |
822 | 598 |
* @param region Region this Effect is limited to. |
823 | 599 |
* Null here means 'apply the effect to the whole Object'. |
824 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
600 |
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D representing the
|
|
825 | 601 |
* current center of the effect. |
826 | 602 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
827 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
603 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
828 | 604 |
* @return ID of the effect added, or -1 if we failed to add one. |
829 | 605 |
*/ |
830 |
public long macroblock(int pixels, Float4D region, Interpolator2D center, int duration, float count)
|
|
606 |
public long macroblock(int pixels, Static4D region, Dynamic2D center, int duration, float count)
|
|
831 | 607 |
{ |
832 |
Interpolator1D di = new Interpolator1D();
|
|
608 |
Dynamic1D di = new Dynamic1D();
|
|
833 | 609 |
di.setCount(count); |
834 | 610 |
di.setDuration(duration); |
835 |
di.add(new Float1D(1));
|
|
836 |
di.add(new Float1D(pixels));
|
|
611 |
di.add(new Static1D(1));
|
|
612 |
di.add(new Static1D(pixels));
|
|
837 | 613 |
|
838 | 614 |
return mF.add(EffectNames.MACROBLOCK, di, region, center); |
839 | 615 |
} |
... | ... | |
853 | 629 |
* Null here means 'apply the effect to the whole Object'. |
854 | 630 |
* @param center Center of the Effect. |
855 | 631 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
856 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
632 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
857 | 633 |
* @return ID of the effect added, or -1 if we failed to add one. |
858 | 634 |
*/ |
859 |
public long macroblock(int pixels, Float4D region, Float2D center, int duration, float count)
|
|
635 |
public long macroblock(int pixels, Static4D region, Static2D center, int duration, float count)
|
|
860 | 636 |
{ |
861 |
Interpolator1D di = new Interpolator1D();
|
|
637 |
Dynamic1D di = new Dynamic1D();
|
|
862 | 638 |
di.setCount(count); |
863 | 639 |
di.setDuration(duration); |
864 |
di.add(new Float1D(1));
|
|
865 |
di.add(new Float1D(pixels));
|
|
640 |
di.add(new Static1D(1));
|
|
641 |
di.add(new Static1D(pixels));
|
|
866 | 642 |
|
867 | 643 |
return mF.add(EffectNames.MACROBLOCK, di, region, center); |
868 | 644 |
} |
... | ... | |
880 | 656 |
* |
881 | 657 |
* @param pixels Maximum size, in pixels, of the Macroblocks we want to see. |
882 | 658 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
883 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
659 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
884 | 660 |
* @return ID of the effect added, or -1 if we failed to add one. |
885 | 661 |
*/ |
886 | 662 |
public long macroblock(int pixels, int duration, float count) |
887 | 663 |
{ |
888 |
Interpolator1D di = new Interpolator1D();
|
|
664 |
Dynamic1D di = new Dynamic1D();
|
|
889 | 665 |
di.setCount(count); |
890 | 666 |
di.setDuration(duration); |
891 |
di.add(new Float1D(1));
|
|
892 |
di.add(new Float1D(pixels));
|
|
667 |
di.add(new Static1D(1));
|
|
668 |
di.add(new Static1D(pixels));
|
|
893 | 669 |
|
894 | 670 |
return mF.add(EffectNames.MACROBLOCK, di, null, mZero2D); |
895 | 671 |
} |
... | ... | |
900 | 676 |
/** |
901 | 677 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components. |
902 | 678 |
* |
903 |
* @param blend 1-dimensional Interpolator that returns the level of blend a given pixel will be
|
|
679 |
* @param blend 1-dimensional Dynamic that returns the level of blend a given pixel will be
|
|
904 | 680 |
* mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color |
905 | 681 |
* @param color Color to mix. (1,0,0) is RED. |
906 | 682 |
* @param region Region this Effect is limited to. |
907 | 683 |
* Null here means 'apply the Effect to the whole Object'. |
908 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D representing
|
|
684 |
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D representing
|
|
909 | 685 |
* the current center of the effect. |
910 | 686 |
* @return ID of the effect added, or -1 if we failed to add one. |
911 | 687 |
*/ |
912 |
public long chroma(Interpolator1D blend, Float3D color, Float4D region, Interpolator2D center)
|
|
688 |
public long chroma(Dynamic1D blend, Static3D color, Static4D region, Dynamic2D center)
|
|
913 | 689 |
{ |
914 | 690 |
return mF.add(EffectNames.CHROMA, blend, color, region, center); |
915 | 691 |
} |
... | ... | |
920 | 696 |
* <p> |
921 | 697 |
* Here the center of the Effect stays constant. |
922 | 698 |
* |
923 |
* @param blend 1-dimensional Interpolator that returns the level of blend a given pixel will be
|
|
699 |
* @param blend 1-dimensional Dynamic that returns the level of blend a given pixel will be
|
|
924 | 700 |
* mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color |
925 | 701 |
* @param color Color to mix. (1,0,0) is RED. |
926 | 702 |
* @param region Region this Effect is limited to. |
... | ... | |
928 | 704 |
* @param center Center of the Effect. |
929 | 705 |
* @return ID of the effect added, or -1 if we failed to add one. |
930 | 706 |
*/ |
931 |
public long chroma(Interpolator1D blend, Float3D color, Float4D region, Float2D center)
|
|
707 |
public long chroma(Dynamic1D blend, Static3D color, Static4D region, Static2D center)
|
|
932 | 708 |
{ |
933 | 709 |
return mF.add(EffectNames.CHROMA, blend, color, region, center); |
934 | 710 |
} |
... | ... | |
942 | 718 |
* @param color Color to mix. (1,0,0) is RED. |
943 | 719 |
* @param region Region this Effect is limited to. |
944 | 720 |
* Null here means 'apply the Effect to the whole Object'. |
945 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
721 |
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D representing the
|
|
946 | 722 |
* current center of the effect. |
947 | 723 |
* @return ID of the effect added, or -1 if we failed to add one. |
948 | 724 |
*/ |
949 |
public long chroma(float blend, Float3D color, Float4D region, Interpolator2D center)
|
|
725 |
public long chroma(float blend, Static3D color, Static4D region, Dynamic2D center)
|
|
950 | 726 |
{ |
951 | 727 |
return mF.add(EffectNames.CHROMA, blend, color, region, center); |
952 | 728 |
} |
... | ... | |
965 | 741 |
* @param center Center of the Effect. |
966 | 742 |
* @return ID of the effect added, or -1 if we failed to add one. |
967 | 743 |
*/ |
968 |
public long chroma(float blend, Float3D color, Float4D region, Float2D center)
|
|
744 |
public long chroma(float blend, Static3D color, Static4D region, Static2D center)
|
|
969 | 745 |
{ |
970 | 746 |
return mF.add(EffectNames.CHROMA, blend, color, region, center); |
971 | 747 |
} |
... | ... | |
981 | 757 |
* @param color Color to mix. (1,0,0) is RED. |
982 | 758 |
* @return ID of the effect added, or -1 if we failed to add one. |
983 | 759 |
*/ |
984 |
public long chroma(float blend, Float3D color)
|
|
760 |
public long chroma(float blend, Static3D color)
|
|
985 | 761 |
{ |
986 | 762 |
return mF.add(EffectNames.CHROMA, blend, color, null, mZero2D); |
987 | 763 |
} |
... | ... | |
990 | 766 |
/** |
991 | 767 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components. |
992 | 768 |
* |
993 |
* See {@link #chroma(Interpolator1D, Float3D, Float4D, Interpolator2D)}
|
|
769 |
* See {@link #chroma(Dynamic1D, Static3D, Static4D, Dynamic2D)}
|
|
994 | 770 |
*/ |
995 |
public long smooth_chroma(Interpolator1D blend, Float3D color, Float4D region, Interpolator2D center)
|
|
771 |
public long smooth_chroma(Dynamic1D blend, Static3D color, Static4D region, Dynamic2D center)
|
|
996 | 772 |
{ |
997 | 773 |
return mF.add(EffectNames.SMOOTH_CHROMA, blend, color, region, center); |
998 | 774 |
} |
... | ... | |
1001 | 777 |
/** |
1002 | 778 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components. |
1003 | 779 |
* |
1004 |
* See {@link #chroma(Interpolator1D, Float3D, Float4D, Float2D)}
|
|
780 |
* See {@link #chroma(Dynamic1D, Static3D, Static4D, Static2D)}
|
|
1005 | 781 |
*/ |
1006 |
public long smooth_chroma(Interpolator1D blend, Float3D color, Float4D region, Float2D center)
|
|
782 |
public long smooth_chroma(Dynamic1D blend, Static3D color, Static4D region, Static2D center)
|
|
1007 | 783 |
{ |
1008 | 784 |
return mF.add(EffectNames.SMOOTH_CHROMA, blend, color, region, center); |
1009 | 785 |
} |
... | ... | |
1012 | 788 |
/** |
1013 | 789 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components. |
1014 | 790 |
* |
1015 |
* See {@link #chroma(float, Float3D, Float4D, Interpolator2D)}
|
|
791 |
* See {@link #chroma(float, Static3D, Static4D, Dynamic2D)}
|
|
1016 | 792 |
*/ |
1017 |
public long smooth_chroma(float blend, Float3D color, Float4D region, Interpolator2D center)
|
|
793 |
public long smooth_chroma(float blend, Static3D color, Static4D region, Dynamic2D center)
|
|
1018 | 794 |
{ |
1019 | 795 |
return mF.add(EffectNames.SMOOTH_CHROMA, blend, color, region, center); |
1020 | 796 |
} |
... | ... | |
1023 | 799 |
/** |
1024 | 800 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components. |
1025 | 801 |
* |
1026 |
* See {@link #chroma(float, Float3D, Float4D, Float2D)}
|
|
802 |
* See {@link #chroma(float, Static3D, Static4D, Static2D)}
|
|
1027 | 803 |
*/ |
1028 |
public long smooth_chroma(float blend, Float3D color, Float4D region, Float2D center)
|
|
804 |
public long smooth_chroma(float blend, Static3D color, Static4D region, Static2D center)
|
|
1029 | 805 |
{ |
1030 | 806 |
return mF.add(EffectNames.SMOOTH_CHROMA, blend, color, region, center); |
1031 | 807 |
} |
... | ... | |
1034 | 810 |
/** |
1035 | 811 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components. |
1036 | 812 |
* |
1037 |
* See {@link #chroma(float, Float3D)}
|
|
813 |
* See {@link #chroma(float, Static3D)}
|
|
1038 | 814 |
*/ |
1039 |
public long smooth_chroma(float blend, Float3D color)
|
|
815 |
public long smooth_chroma(float blend, Static3D color)
|
|
1040 | 816 |
{ |
1041 | 817 |
return mF.add(EffectNames.SMOOTH_CHROMA, blend, color, null, mZero2D); |
1042 | 818 |
} |
... | ... | |
1047 | 823 |
/** |
1048 | 824 |
* Makes a certain sub-region of the Object smoothly change its transparency level. |
1049 | 825 |
* |
1050 |
* @param alpha 1-dimensional Interpolator that returns the level of transparency we want to have at any given
|
|
826 |
* @param alpha 1-dimensional Dynamic that returns the level of transparency we want to have at any given
|
|
1051 | 827 |
* moment. |
1052 | 828 |
* @param region Region this Effect is limited to. |
1053 | 829 |
* Null here means 'apply the Effect to the whole Object'. |
1054 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
830 |
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D representing the
|
|
1055 | 831 |
* current center of the effect. |
1056 | 832 |
* @return ID of the effect added, or -1 if we failed to add one. |
1057 | 833 |
*/ |
1058 |
public long alpha(Interpolator1D alpha, Float4D region, Interpolator2D center)
|
|
834 |
public long alpha(Dynamic1D alpha, Static4D region, Dynamic2D center)
|
|
1059 | 835 |
{ |
1060 | 836 |
return mF.add(EffectNames.ALPHA, alpha, region, center); |
1061 | 837 |
} |
... | ... | |
1066 | 842 |
* <p> |
1067 | 843 |
* Here the center of the Effect stays constant. |
1068 | 844 |
* |
1069 |
* @param alpha 1-dimensional Interpolator that returns the level of transparency we want to have at any given
|
|
845 |
* @param alpha 1-dimensional Dynamic that returns the level of transparency we want to have at any given
|
|
1070 | 846 |
* moment. |
1071 | 847 |
* @param region Region this Effect is limited to. |
1072 | 848 |
* Null here means 'apply the Effect to the whole Object'. |
1073 | 849 |
* @param center Center of the Effect. |
1074 | 850 |
* @return ID of the effect added, or -1 if we failed to add one. |
1075 | 851 |
*/ |
1076 |
public long alpha(Interpolator1D alpha, Float4D region, Float2D center)
|
|
852 |
public long alpha(Dynamic1D alpha, Static4D region, Static2D center)
|
|
1077 | 853 |
{ |
1078 | 854 |
return mF.add(EffectNames.ALPHA, alpha, region, center); |
1079 | 855 |
} |
... | ... | |
1085 | 861 |
* @param alpha Level of Alpha (between 0 and 1) we want to interpolate to. |
1086 | 862 |
* @param region Region this Effect is limited to. |
1087 | 863 |
* Null here means 'apply the Effect to the whole Object'. |
1088 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
864 |
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D representing the
|
|
1089 | 865 |
* current center of the effect. |
1090 | 866 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
1091 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
867 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
1092 | 868 |
* @return ID of the effect added, or -1 if we failed to add one. |
1093 | 869 |
*/ |
1094 |
public long alpha(float alpha, Float4D region, Interpolator2D center, int duration, float count)
|
|
870 |
public long alpha(float alpha, Static4D region, Dynamic2D center, int duration, float count)
|
|
1095 | 871 |
{ |
1096 |
Interpolator1D di = new Interpolator1D();
|
|
872 |
Dynamic1D di = new Dynamic1D();
|
|
1097 | 873 |
di.setCount(count); |
1098 | 874 |
di.setDuration(duration); |
1099 |
di.add(new Float1D(1));
|
|
1100 |
di.add(new Float1D(alpha));
|
|
875 |
di.add(new Static1D(1));
|
|
876 |
di.add(new Static1D(alpha));
|
|
1101 | 877 |
|
1102 | 878 |
return mF.add(EffectNames.ALPHA, di, region, center); |
1103 | 879 |
} |
... | ... | |
1113 | 889 |
* Null here means 'apply the Effect to the whole Object'. |
1114 | 890 |
* @param center Center of the Effect. |
1115 | 891 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
1116 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
892 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
1117 | 893 |
* @return ID of the effect added, or -1 if we failed to add one. |
1118 | 894 |
*/ |
1119 |
public long alpha(float alpha, Float4D region, Float2D center, int duration, float count)
|
|
895 |
public long alpha(float alpha, Static4D region, Static2D center, int duration, float count)
|
|
1120 | 896 |
{ |
1121 |
Interpolator1D di = new Interpolator1D();
|
|
897 |
Dynamic1D di = new Dynamic1D();
|
|
1122 | 898 |
di.setCount(count); |
1123 | 899 |
di.setDuration(duration); |
1124 |
di.add(new Float1D(1));
|
|
1125 |
di.add(new Float1D(alpha));
|
|
900 |
di.add(new Static1D(1));
|
|
901 |
di.add(new Static1D(alpha));
|
|
1126 | 902 |
|
1127 | 903 |
return mF.add(EffectNames.ALPHA, di, region, center); |
1128 | 904 |
} |
... | ... | |
1139 | 915 |
* @param center Center of the Effect. |
1140 | 916 |
* @return ID of the effect added, or -1 if we failed to add one. |
1141 | 917 |
*/ |
1142 |
public long alpha(float alpha, Float4D region, Float2D center)
|
|
918 |
public long alpha(float alpha, Static4D region, Static2D center)
|
|
1143 | 919 |
{ |
1144 |
Interpolator1D di = new Interpolator1D();
|
|
920 |
Dynamic1D di = new Dynamic1D();
|
|
1145 | 921 |
di.setCount(0.5f); |
1146 | 922 |
di.setDuration(0); |
1147 |
di.add(new Float1D(1));
|
|
1148 |
di.add(new Float1D(alpha));
|
|
923 |
di.add(new Static1D(1));
|
|
924 |
di.add(new Static1D(alpha));
|
|
1149 | 925 |
|
1150 | 926 |
return mF.add(EffectNames.ALPHA, di, region, center); |
1151 | 927 |
} |
... | ... | |
1156 | 932 |
* |
1157 | 933 |
* @param alpha Level of Alpha (between 0 and 1) we want to interpolate to. |
1158 | 934 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
1159 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
935 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
1160 | 936 |
* @return ID of the effect added, or -1 if we failed to add one. |
1161 | 937 |
*/ |
1162 | 938 |
public long alpha(float alpha, int duration, float count) |
1163 | 939 |
{ |
1164 |
Interpolator1D di = new Interpolator1D();
|
|
940 |
Dynamic1D di = new Dynamic1D();
|
|
1165 | 941 |
di.setCount(count); |
1166 | 942 |
di.setDuration(duration); |
1167 |
di.add(new Float1D(1));
|
|
1168 |
di.add(new Float1D(alpha));
|
|
943 |
di.add(new Static1D(1));
|
|
944 |
di.add(new Static1D(alpha));
|
|
1169 | 945 |
|
1170 | 946 |
return mF.add(EffectNames.ALPHA, di,null, mZero2D); |
1171 | 947 |
} |
... | ... | |
1174 | 950 |
/** |
1175 | 951 |
* Makes a certain sub-region of the Object smoothly change its transparency level. |
1176 | 952 |
* |
1177 |
* See {@link #alpha(Interpolator1D, Float4D, Interpolator2D)}
|
|
953 |
* See {@link #alpha(Dynamic1D, Static4D, Dynamic2D)}
|
|
1178 | 954 |
*/ |
1179 |
public long smooth_alpha(Interpolator1D alpha, Float4D region, Interpolator2D center)
|
|
955 |
public long smooth_alpha(Dynamic1D alpha, Static4D region, Dynamic2D center)
|
|
1180 | 956 |
{ |
1181 | 957 |
return mF.add(EffectNames.SMOOTH_ALPHA, alpha, region, center); |
1182 | 958 |
} |
... | ... | |
1185 | 961 |
/** |
1186 | 962 |
* Makes a certain sub-region of the Object smoothly change its transparency level. |
1187 | 963 |
* |
1188 |
* See {@link #alpha(Interpolator1D, Float4D, Float2D)}
|
|
964 |
* See {@link #alpha(Dynamic1D, Static4D, Static2D)}
|
|
1189 | 965 |
*/ |
1190 |
public long smooth_alpha(Interpolator1D alpha, Float4D region, Float2D center)
|
|
966 |
public long smooth_alpha(Dynamic1D alpha, Static4D region, Static2D center)
|
|
1191 | 967 |
{ |
1192 | 968 |
return mF.add(EffectNames.SMOOTH_ALPHA, alpha, region, center); |
1193 | 969 |
} |
... | ... | |
1196 | 972 |
/** |
1197 | 973 |
* Makes a certain sub-region of the Object smoothly change its transparency level. |
1198 | 974 |
* |
1199 |
* See {@link #alpha(float, Float4D, Interpolator2D, int, float)}
|
|
975 |
* See {@link #alpha(float, Static4D, Dynamic2D, int, float)}
|
|
1200 | 976 |
*/ |
1201 |
public long smooth_alpha(float alpha, Float4D region, Interpolator2D center, int duration, float count)
|
|
977 |
public long smooth_alpha(float alpha, Static4D region, Dynamic2D center, int duration, float count)
|
|
1202 | 978 |
{ |
1203 |
Interpolator1D di = new Interpolator1D();
|
|
979 |
Dynamic1D di = new Dynamic1D();
|
|
1204 | 980 |
di.setCount(count); |
1205 | 981 |
di.setDuration(duration); |
1206 |
di.add(new Float1D(1));
|
|
1207 |
di.add(new Float1D(alpha));
|
|
982 |
di.add(new Static1D(1));
|
|
983 |
di.add(new Static1D(alpha));
|
|
1208 | 984 |
|
1209 | 985 |
return mF.add(EffectNames.SMOOTH_ALPHA, di, region, center); |
1210 | 986 |
} |
... | ... | |
1213 | 989 |
/** |
1214 | 990 |
* Makes a certain sub-region of the Object smoothly change its transparency level. |
1215 | 991 |
* |
1216 |
* See {@link #alpha(float, Float4D, Float2D, int, float)}
|
|
992 |
* See {@link #alpha(float, Static4D, Static2D, int, float)}
|
|
1217 | 993 |
*/ |
1218 |
public long smooth_alpha(float alpha, Float4D region, Float2D center, int duration, float count)
|
|
994 |
public long smooth_alpha(float alpha, Static4D region, Static2D center, int duration, float count)
|
|
1219 | 995 |
{ |
1220 |
Interpolator1D di = new Interpolator1D();
|
|
996 |
Dynamic1D di = new Dynamic1D();
|
|
1221 | 997 |
di.setCount(count); |
1222 | 998 |
di.setDuration(duration); |
1223 |
di.add(new Float1D(1));
|
|
1224 |
di.add(new Float1D(alpha));
|
|
999 |
di.add(new Static1D(1));
|
|
1000 |
di.add(new Static1D(alpha));
|
|
1225 | 1001 |
|
1226 | 1002 |
return mF.add(EffectNames.SMOOTH_ALPHA, di, region, center); |
1227 | 1003 |
} |
... | ... | |
1230 | 1006 |
/** |
1231 | 1007 |
* Makes a certain sub-region of the Object smoothly change its transparency level. |
1232 | 1008 |
* |
1233 |
* See {@link #alpha(float, Float4D, Float2D)}
|
|
1009 |
* See {@link #alpha(float, Static4D, Static2D)}
|
|
1234 | 1010 |
*/ |
1235 |
public long smooth_alpha(float alpha, Float4D region, Float2D center)
|
|
1011 |
public long smooth_alpha(float alpha, Static4D region, Static2D center)
|
|
1236 | 1012 |
{ |
1237 |
Interpolator1D di = new Interpolator1D();
|
|
1013 |
Dynamic1D di = new Dynamic1D();
|
|
1238 | 1014 |
di.setCount(0.5f); |
1239 | 1015 |
di.setDuration(0); |
1240 |
di.add(new Float1D(1));
|
|
1241 |
di.add(new Float1D(alpha));
|
|
1016 |
di.add(new Static1D(1));
|
|
1017 |
di.add(new Static1D(alpha));
|
|
1242 | 1018 |
|
1243 | 1019 |
return mF.add(EffectNames.SMOOTH_ALPHA, di, region, center); |
1244 | 1020 |
} |
... | ... | |
1249 | 1025 |
/** |
1250 | 1026 |
* Makes a certain sub-region of the Object smoothly change its brightness level. |
1251 | 1027 |
* |
1252 |
* @param brightness 1-dimensional Interpolator that returns the level of brightness we want to have
|
|
1028 |
* @param brightness 1-dimensional Dynamic that returns the level of brightness we want to have
|
|
1253 | 1029 |
* at any given moment. |
1254 | 1030 |
* @param region Region this Effect is limited to. |
1255 | 1031 |
* Null here means 'apply the Effect to the whole Object'. |
1256 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D representing
|
|
1032 |
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D representing
|
|
1257 | 1033 |
* the current center of the effect. |
1258 | 1034 |
* @return ID of the effect added, or -1 if we failed to add one. |
1259 | 1035 |
*/ |
1260 |
public long brightness(Interpolator1D brightness, Float4D region, Interpolator2D center)
|
|
1036 |
public long brightness(Dynamic1D brightness, Static4D region, Dynamic2D center)
|
|
1261 | 1037 |
{ |
1262 | 1038 |
return mF.add(EffectNames.BRIGHTNESS, brightness, region, center); |
1263 | 1039 |
} |
... | ... | |
1268 | 1044 |
* <p> |
1269 | 1045 |
* Here the center of the Effect stays constant. |
1270 | 1046 |
* |
1271 |
* @param brightness 1-dimensional Interpolator that returns the level of brightness we want to have
|
|
1047 |
* @param brightness 1-dimensional Dynamic that returns the level of brightness we want to have
|
|
1272 | 1048 |
* at any given moment. |
1273 | 1049 |
* @param region Region this Effect is limited to. |
1274 | 1050 |
* Null here means 'apply the Effect to the whole Object'. |
1275 | 1051 |
* @param center Center of the Effect. |
1276 | 1052 |
* @return ID of the effect added, or -1 if we failed to add one. |
1277 | 1053 |
*/ |
1278 |
public long brightness(Interpolator1D brightness, Float4D region, Float2D center)
|
|
1054 |
public long brightness(Dynamic1D brightness, Static4D region, Static2D center)
|
|
1279 | 1055 |
{ |
1280 | 1056 |
return mF.add(EffectNames.BRIGHTNESS, brightness, region, center); |
1281 | 1057 |
} |
... | ... | |
1289 | 1065 |
* anything more than 1- lighten it up. |
1290 | 1066 |
* @param region Region this Effect is limited to. |
1291 | 1067 |
* Null here means 'apply the Effect to the whole Object'. |
1292 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
1068 |
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
|
1293 | 1069 |
* representing the current center of the effect. |
1294 | 1070 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
1295 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
1071 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
1296 | 1072 |
* @return ID of the effect added, or -1 if we failed to add one. |
1297 | 1073 |
*/ |
1298 |
public long brightness(float brightness, Float4D region, Interpolator2D center, int duration, float count)
|
|
1074 |
public long brightness(float brightness, Static4D region, Dynamic2D center, int duration, float count)
|
|
1299 | 1075 |
{ |
1300 |
Interpolator1D di = new Interpolator1D();
|
|
1076 |
Dynamic1D di = new Dynamic1D();
|
|
1301 | 1077 |
di.setCount(count); |
1302 | 1078 |
di.setDuration(duration); |
1303 |
di.add(new Float1D(1));
|
|
1304 |
di.add(new Float1D(brightness));
|
|
1079 |
di.add(new Static1D(1));
|
|
1080 |
di.add(new Static1D(brightness));
|
|
1305 | 1081 |
|
1306 | 1082 |
return mF.add(EffectNames.BRIGHTNESS, di, region, center); |
1307 | 1083 |
} |
... | ... | |
1319 | 1095 |
* Null here means 'apply the Effect to the whole Object'. |
1320 | 1096 |
* @param center Center of the Effect. |
1321 | 1097 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
1322 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
1098 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
1323 | 1099 |
* @return ID of the effect added, or -1 if we failed to add one. |
1324 | 1100 |
*/ |
1325 |
public long brightness(float brightness, Float4D region, Float2D center, int duration, float count)
|
|
1101 |
public long brightness(float brightness, Static4D region, Static2D center, int duration, float count)
|
|
1326 | 1102 |
{ |
1327 |
Interpolator1D di = new Interpolator1D();
|
|
1103 |
Dynamic1D di = new Dynamic1D();
|
|
1328 | 1104 |
di.setCount(count); |
1329 | 1105 |
di.setDuration(duration); |
1330 |
di.add(new Float1D(1));
|
|
1331 |
di.add(new Float1D(brightness));
|
|
1106 |
di.add(new Static1D(1));
|
|
1107 |
di.add(new Static1D(brightness));
|
|
1332 | 1108 |
|
1333 | 1109 |
return mF.add(EffectNames.BRIGHTNESS, di, region, center); |
1334 | 1110 |
} |
... | ... | |
1347 | 1123 |
* @param center Center of the Effect. |
1348 | 1124 |
* @return ID of the effect added, or -1 if we failed to add one. |
1349 | 1125 |
*/ |
1350 |
public long brightness(float brightness, Float4D region, Float2D center)
|
|
1126 |
public long brightness(float brightness, Static4D region, Static2D center)
|
|
1351 | 1127 |
{ |
1352 |
Interpolator1D di = new Interpolator1D();
|
|
1128 |
Dynamic1D di = new Dynamic1D();
|
|
1353 | 1129 |
di.setCount(0.5f); |
1354 | 1130 |
di.setDuration(0); |
1355 |
di.add(new Float1D(1));
|
|
1356 |
di.add(new Float1D(brightness));
|
|
1131 |
di.add(new Static1D(1));
|
|
1132 |
di.add(new Static1D(brightness));
|
|
1357 | 1133 |
|
1358 | 1134 |
return mF.add(EffectNames.BRIGHTNESS, di, region, center); |
1359 | 1135 |
} |
... | ... | |
1364 | 1140 |
/** |
1365 | 1141 |
* Makes a certain sub-region of the Object smoothly change its brightness level. |
1366 | 1142 |
* |
1367 |
* @param brightness 1-dimensional Interpolator that returns the level of brightness we want to have
|
|
1143 |
* @param brightness 1-dimensional Dynamic that returns the level of brightness we want to have
|
|
1368 | 1144 |
* at any given moment. |
1369 | 1145 |
* @param region Region this Effect is limited to. |
1370 | 1146 |
* Null here means 'apply the Effect to the whole Object'. |
1371 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
1147 |
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
|
1372 | 1148 |
* representing the current center of the effect. |
1373 | 1149 |
* @return ID of the effect added, or -1 if we failed to add one. |
1374 | 1150 |
*/ |
1375 |
public long smooth_brightness(Interpolator1D brightness, Float4D region, Interpolator2D center)
|
|
1151 |
public long smooth_brightness(Dynamic1D brightness, Static4D region, Dynamic2D center)
|
|
1376 | 1152 |
{ |
1377 | 1153 |
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, brightness, region, center); |
1378 | 1154 |
} |
... | ... | |
1383 | 1159 |
* <p> |
1384 | 1160 |
* Here the center of the Effect stays constant. |
1385 | 1161 |
* |
1386 |
* @param brightness 1-dimensional Interpolator that returns the level of brightness we want to have
|
|
1162 |
* @param brightness 1-dimensional Dynamic that returns the level of brightness we want to have
|
|
1387 | 1163 |
* at any given moment. |
1388 | 1164 |
* @param region Region this Effect is limited to. |
1389 | 1165 |
* Null here means 'apply the Effect to the whole Object'. |
1390 | 1166 |
* @param center Center of the Effect. |
1391 | 1167 |
* @return ID of the effect added, or -1 if we failed to add one. |
1392 | 1168 |
*/ |
1393 |
public long smooth_brightness(Interpolator1D brightness, Float4D region, Float2D center)
|
|
1169 |
public long smooth_brightness(Dynamic1D brightness, Static4D region, Static2D center)
|
|
1394 | 1170 |
{ |
1395 | 1171 |
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, brightness, region, center); |
1396 | 1172 |
} |
... | ... | |
1404 | 1180 |
* anything more than 1 - lighten it up. |
1405 | 1181 |
* @param region Region this Effect is limited to. |
1406 | 1182 |
* Null here means 'apply the Effect to the whole Object'. |
1407 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
1183 |
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
|
1408 | 1184 |
* represention the current center of the effect. |
1409 | 1185 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
1410 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
1186 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
1411 | 1187 |
* @return ID of the effect added, or -1 if we failed to add one. |
1412 | 1188 |
*/ |
1413 |
public long smooth_brightness(float brightness, Float4D region, Interpolator2D center, int duration, float count)
|
|
1189 |
public long smooth_brightness(float brightness, Static4D region, Dynamic2D center, int duration, float count)
|
|
1414 | 1190 |
{ |
1415 |
Interpolator1D di = new Interpolator1D();
|
|
1191 |
Dynamic1D di = new Dynamic1D();
|
|
1416 | 1192 |
di.setCount(count); |
1417 | 1193 |
di.setDuration(duration); |
1418 |
di.add(new Float1D(1));
|
|
1419 |
di.add(new Float1D(brightness));
|
|
1194 |
di.add(new Static1D(1));
|
|
1195 |
di.add(new Static1D(brightness));
|
|
1420 | 1196 |
|
1421 | 1197 |
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, di, region, center); |
1422 | 1198 |
} |
... | ... | |
1434 | 1210 |
* Null here means 'apply the Effect to the whole Object'. |
1435 | 1211 |
* @param center Center of the Effect. |
1436 | 1212 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
1437 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
1213 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
1438 | 1214 |
* @return ID of the effect added, or -1 if we failed to add one. |
1439 | 1215 |
*/ |
1440 |
public long smooth_brightness(float brightness, Float4D region, Float2D center, int duration, float count)
|
|
1216 |
public long smooth_brightness(float brightness, Static4D region, Static2D center, int duration, float count)
|
|
1441 | 1217 |
{ |
1442 |
Interpolator1D di = new Interpolator1D();
|
|
1218 |
Dynamic1D di = new Dynamic1D();
|
|
1443 | 1219 |
di.setCount(count); |
1444 | 1220 |
di.setDuration(duration); |
1445 |
di.add(new Float1D(1));
|
|
1446 |
di.add(new Float1D(brightness));
|
|
1221 |
di.add(new Static1D(1));
|
|
1222 |
di.add(new Static1D(brightness));
|
|
1447 | 1223 |
|
1448 | 1224 |
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, di, region, center); |
1449 | 1225 |
} |
... | ... | |
1462 | 1238 |
* @param center Center of the Effect. |
1463 | 1239 |
* @return ID of the effect added, or -1 if we failed to add one. |
1464 | 1240 |
*/ |
1465 |
public long smooth_brightness(float brightness, Float4D region, Float2D center)
|
|
1241 |
public long smooth_brightness(float brightness, Static4D region, Static2D center)
|
|
1466 | 1242 |
{ |
1467 |
Interpolator1D di = new Interpolator1D();
|
|
1243 |
Dynamic1D di = new Dynamic1D();
|
|
1468 | 1244 |
di.setCount(0.5f); |
1469 | 1245 |
di.setDuration(0); |
1470 |
di.add(new Float1D(1));
|
|
1471 |
di.add(new Float1D(brightness));
|
|
1246 |
di.add(new Static1D(1));
|
|
1247 |
di.add(new Static1D(brightness));
|
|
1472 | 1248 |
|
1473 | 1249 |
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, di, region, center); |
1474 | 1250 |
} |
... | ... | |
1481 | 1257 |
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image', |
1482 | 1258 |
* anything more than 1- lighten it up. |
1483 | 1259 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
1484 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
1260 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
1485 | 1261 |
* @return ID of the effect added, or -1 if we failed to add one. |
1486 | 1262 |
*/ |
1487 | 1263 |
public long smooth_brightness(float brightness, int duration, float count) |
1488 | 1264 |
{ |
1489 |
Interpolator1D di = new Interpolator1D();
|
|
1265 |
Dynamic1D di = new Dynamic1D();
|
|
1490 | 1266 |
di.setCount(count); |
1491 | 1267 |
di.setDuration(duration); |
1492 |
di.add(new Float1D(1));
|
|
1493 |
di.add(new Float1D(brightness));
|
|
1268 |
di.add(new Static1D(1));
|
|
1269 |
di.add(new Static1D(brightness));
|
|
1494 | 1270 |
|
1495 | 1271 |
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, di,null, mZero2D); |
1496 | 1272 |
} |
... | ... | |
1501 | 1277 |
/** |
1502 | 1278 |
* Makes a certain sub-region of the Object smoothly change its contrast level. |
1503 | 1279 |
* |
1504 |
* @param contrast 1-dimensional Interpolator that returns the level of contrast we want to have
|
|
1280 |
* @param contrast 1-dimensional Dynamic that returns the level of contrast we want to have
|
|
1505 | 1281 |
* at any given moment. |
1506 | 1282 |
* @param region Region this Effect is limited to. |
1507 | 1283 |
* Null here means 'apply the Effect to the whole Object'. |
1508 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
1284 |
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
|
1509 | 1285 |
* representing the current center of the effect. |
1510 | 1286 |
* @return ID of the effect added, or -1 if we failed to add one. |
1511 | 1287 |
*/ |
1512 |
public long contrast(Interpolator1D contrast, Float4D region, Interpolator2D center)
|
|
1288 |
public long contrast(Dynamic1D contrast, Static4D region, Dynamic2D center)
|
|
1513 | 1289 |
{ |
1514 | 1290 |
return mF.add(EffectNames.CONTRAST, contrast, region, center); |
1515 | 1291 |
} |
... | ... | |
1520 | 1296 |
* <p> |
1521 | 1297 |
* Here the center of the Effect stays constant. |
1522 | 1298 |
* |
1523 |
* @param contrast 1-dimensional Interpolator that returns the level of contrast we want to have
|
|
1299 |
* @param contrast 1-dimensional Dynamic that returns the level of contrast we want to have
|
|
1524 | 1300 |
* at any given moment. |
1525 | 1301 |
* @param region Region this Effect is limited to. |
1526 | 1302 |
* Null here means 'apply the Effect to the whole Object'. |
1527 | 1303 |
* @param center Center of the Effect. |
1528 | 1304 |
* @return ID of the effect added, or -1 if we failed to add one. |
1529 | 1305 |
*/ |
1530 |
public long contrast(Interpolator1D contrast, Float4D region, Float2D center)
|
|
1306 |
public long contrast(Dynamic1D contrast, Static4D region, Static2D center)
|
|
1531 | 1307 |
{ |
1532 | 1308 |
return mF.add(EffectNames.CONTRAST, contrast, region, center); |
1533 | 1309 |
} |
... | ... | |
1541 | 1317 |
* anything more than 1 - increase the contrast. |
1542 | 1318 |
* @param region Region this Effect is limited to. |
1543 | 1319 |
* Null here means 'apply the Effect to the whole Object'. |
1544 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
1320 |
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
|
1545 | 1321 |
* represention the current center of the effect. |
1546 | 1322 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
1547 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
1323 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
1548 | 1324 |
* @return ID of the effect added, or -1 if we failed to add one. |
1549 | 1325 |
*/ |
1550 |
public long contrast(float contrast, Float4D region, Interpolator2D center, int duration, float count)
|
|
1326 |
public long contrast(float contrast, Static4D region, Dynamic2D center, int duration, float count)
|
|
1551 | 1327 |
{ |
1552 |
Interpolator1D di = new Interpolator1D();
|
|
1328 |
Dynamic1D di = new Dynamic1D();
|
|
1553 | 1329 |
di.setCount(count); |
1554 | 1330 |
di.setDuration(duration); |
1555 |
di.add(new Float1D(1));
|
|
1556 |
di.add(new Float1D(contrast));
|
|
1331 |
di.add(new Static1D(1));
|
|
1332 |
di.add(new Static1D(contrast));
|
|
1557 | 1333 |
|
1558 | 1334 |
return mF.add(EffectNames.CONTRAST, di, region, center); |
1559 | 1335 |
} |
... | ... | |
1571 | 1347 |
* Null here means 'apply the Effect to the whole Object'. |
1572 | 1348 |
* @param center Center of the Effect. |
1573 | 1349 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
1574 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
1350 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
1575 | 1351 |
* @return ID of the effect added, or -1 if we failed to add one. |
1576 | 1352 |
*/ |
1577 |
public long contrast(float contrast, Float4D region, Float2D center, int duration, float count)
|
|
1353 |
public long contrast(float contrast, Static4D region, Static2D center, int duration, float count)
|
|
1578 | 1354 |
{ |
1579 |
Interpolator1D di = new Interpolator1D();
|
|
1355 |
Dynamic1D di = new Dynamic1D();
|
|
1580 | 1356 |
di.setCount(count); |
1581 | 1357 |
di.setDuration(duration); |
1582 |
di.add(new Float1D(1));
|
|
1583 |
di.add(new Float1D(contrast));
|
|
1358 |
di.add(new Static1D(1));
|
|
1359 |
di.add(new Static1D(contrast));
|
|
1584 | 1360 |
|
1585 | 1361 |
return mF.add(EffectNames.CONTRAST, di, region, center); |
1586 | 1362 |
} |
... | ... | |
1599 | 1375 |
* @param center Center of the Effect. |
1600 | 1376 |
* @return ID of the effect added, or -1 if we failed to add one. |
1601 | 1377 |
*/ |
1602 |
public long contrast(float contrast, Float4D region, Float2D center)
|
|
1378 |
public long contrast(float contrast, Static4D region, Static2D center)
|
|
1603 | 1379 |
{ |
1604 |
Interpolator1D di = new Interpolator1D();
|
|
1380 |
Dynamic1D di = new Dynamic1D();
|
|
1605 | 1381 |
di.setCount(0.5f); |
1606 | 1382 |
di.setDuration(0); |
1607 |
di.add(new Float1D(1));
|
|
1608 |
di.add(new Float1D(contrast));
|
|
1383 |
di.add(new Static1D(1));
|
|
1384 |
di.add(new Static1D(contrast));
|
|
1609 | 1385 |
|
1610 | 1386 |
return mF.add(EffectNames.CONTRAST, di, region, center); |
1611 | 1387 |
} |
... | ... | |
1616 | 1392 |
/** |
1617 | 1393 |
* Makes a certain sub-region of the Object smoothly change its contrast level. |
1618 | 1394 |
* |
1619 |
* @param contrast 1-dimensional Interpolator that returns the level of contrast we want to have
|
|
1395 |
* @param contrast 1-dimensional Dynamic that returns the level of contrast we want to have
|
|
1620 | 1396 |
* at any given moment. |
1621 | 1397 |
* @param region Region this Effect is limited to. |
1622 | 1398 |
* Null here means 'apply the Effect to the whole Object'. |
1623 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
1399 |
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
|
1624 | 1400 |
* representing the current center of the effect. |
1625 | 1401 |
* @return ID of the effect added, or -1 if we failed to add one. |
1626 | 1402 |
*/ |
1627 |
public long smooth_contrast(Interpolator1D contrast, Float4D region, Interpolator2D center)
|
|
1403 |
public long smooth_contrast(Dynamic1D contrast, Static4D region, Dynamic2D center)
|
|
1628 | 1404 |
{ |
1629 | 1405 |
return mF.add(EffectNames.SMOOTH_CONTRAST, contrast, region, center); |
1630 | 1406 |
} |
... | ... | |
1635 | 1411 |
* <p> |
1636 | 1412 |
* Here the center of the Effect stays constant. |
1637 | 1413 |
* |
1638 |
* @param contrast 1-dimensional Interpolator that returns the level of contrast we want to have
|
|
1414 |
* @param contrast 1-dimensional Dynamic that returns the level of contrast we want to have
|
|
1639 | 1415 |
* at any given moment. |
1640 | 1416 |
* @param region Region this Effect is limited to. |
1641 | 1417 |
* Null here means 'apply the Effect to the whole Object'. |
1642 | 1418 |
* @param center Center of the Effect. |
1643 | 1419 |
* @return ID of the effect added, or -1 if we failed to add one. |
1644 | 1420 |
*/ |
1645 |
public long smooth_contrast(Interpolator1D contrast, Float4D region, Float2D center)
|
|
1421 |
public long smooth_contrast(Dynamic1D contrast, Static4D region, Static2D center)
|
|
1646 | 1422 |
{ |
1647 | 1423 |
return mF.add(EffectNames.SMOOTH_CONTRAST, contrast, region, center); |
1648 | 1424 |
} |
... | ... | |
1656 | 1432 |
* anything more than 1 - increase the contrast. |
1657 | 1433 |
* @param region Region this Effect is limited to. |
1658 | 1434 |
* Null here means 'apply the Effect to the whole Object'. |
1659 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
1435 |
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
|
1660 | 1436 |
* representing the current center of the effect. |
1661 | 1437 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
1662 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
1438 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
1663 | 1439 |
* @return ID of the effect added, or -1 if we failed to add one. |
1664 | 1440 |
*/ |
1665 |
public long smooth_contrast(float contrast, Float4D region, Interpolator2D center, int duration, float count)
|
|
1441 |
public long smooth_contrast(float contrast, Static4D region, Dynamic2D center, int duration, float count)
|
|
1666 | 1442 |
{ |
1667 |
Interpolator1D di = new Interpolator1D();
|
|
1443 |
Dynamic1D di = new Dynamic1D();
|
|
1668 | 1444 |
di.setCount(count); |
1669 | 1445 |
di.setDuration(duration); |
1670 |
di.add(new Float1D(1));
|
|
1671 |
di.add(new Float1D(contrast));
|
|
1446 |
di.add(new Static1D(1));
|
|
1447 |
di.add(new Static1D(contrast));
|
|
1672 | 1448 |
|
1673 | 1449 |
return mF.add(EffectNames.SMOOTH_CONTRAST, di, region, center); |
1674 | 1450 |
} |
... | ... | |
1686 | 1462 |
* Null here means 'apply the Effect to the whole Object'. |
1687 | 1463 |
* @param center Center of the Effect. |
1688 | 1464 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
1689 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
1465 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
1690 | 1466 |
* @return ID of the effect added, or -1 if we failed to add one. |
1691 | 1467 |
*/ |
1692 |
public long smooth_contrast(float contrast, Float4D region, Float2D center, int duration, float count)
|
|
1468 |
public long smooth_contrast(float contrast, Static4D region, Static2D center, int duration, float count)
|
|
1693 | 1469 |
{ |
1694 |
Interpolator1D di = new Interpolator1D();
|
|
1470 |
Dynamic1D di = new Dynamic1D();
|
|
1695 | 1471 |
di.setCount(count); |
1696 | 1472 |
di.setDuration(duration); |
1697 |
di.add(new Float1D(1));
|
|
1698 |
di.add(new Float1D(contrast));
|
|
1473 |
di.add(new Static1D(1));
|
|
1474 |
di.add(new Static1D(contrast));
|
|
1699 | 1475 |
|
1700 | 1476 |
return mF.add(EffectNames.SMOOTH_CONTRAST, di, region, center); |
1701 | 1477 |
} |
... | ... | |
1714 | 1490 |
* @param center Center of the Effect. |
1715 | 1491 |
* @return ID of the effect added, or -1 if we failed to add one. |
1716 | 1492 |
*/ |
1717 |
public long smooth_contrast(float contrast, Float4D region, Float2D center)
|
|
1493 |
public long smooth_contrast(float contrast, Static4D region, Static2D center)
|
|
1718 | 1494 |
{ |
1719 |
Interpolator1D di = new Interpolator1D();
|
|
1495 |
Dynamic1D di = new Dynamic1D();
|
|
1720 | 1496 |
di.setCount(0.5f); |
1721 | 1497 |
di.setDuration(0); |
1722 |
di.add(new Float1D(1));
|
|
1723 |
di.add(new Float1D(contrast));
|
|
1498 |
di.add(new Static1D(1));
|
|
1499 |
di.add(new Static1D(contrast));
|
|
1724 | 1500 |
|
1725 | 1501 |
return mF.add(EffectNames.SMOOTH_CONTRAST, di, region, center); |
1726 | 1502 |
} |
... | ... | |
1733 | 1509 |
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast, |
1734 | 1510 |
* anything more than 1 - increase the contrast. |
1735 | 1511 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
1736 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
1512 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
1737 | 1513 |
* @return ID of the effect added, or -1 if we failed to add one. |
1738 | 1514 |
*/ |
1739 | 1515 |
public long smooth_contrast(float contrast, int duration, float count) |
1740 | 1516 |
{ |
1741 |
Interpolator1D di = new Interpolator1D();
|
|
1517 |
Dynamic1D di = new Dynamic1D();
|
|
1742 | 1518 |
di.setCount(count); |
1743 | 1519 |
di.setDuration(duration); |
1744 |
di.add(new Float1D(1));
|
|
1745 |
di.add(new Float1D(contrast));
|
|
1520 |
di.add(new Static1D(1));
|
|
1521 |
di.add(new Static1D(contrast));
|
|
1746 | 1522 |
|
1747 | 1523 |
return mF.add(EffectNames.SMOOTH_CONTRAST, di,null, mZero2D); |
1748 | 1524 |
} |
... | ... | |
1754 | 1530 |
/** |
1755 | 1531 |
* Makes a certain sub-region of the Object smoothly change its saturation level. |
1756 | 1532 |
* |
1757 |
* @param saturation 1-dimensional Interpolator that returns the level of saturation we want to have
|
|
1533 |
* @param saturation 1-dimensional Dynamic that returns the level of saturation we want to have
|
|
1758 | 1534 |
* at any given moment. |
1759 | 1535 |
* @param region Region this Effect is limited to. |
1760 | 1536 |
* Null here means 'apply the Effect to the whole Object'. |
1761 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
1537 |
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
|
1762 | 1538 |
* representing the current center of the effect. |
1763 | 1539 |
* @return ID of the effect added, or -1 if we failed to add one. |
1764 | 1540 |
*/ |
1765 |
public long saturation(Interpolator1D saturation, Float4D region, Interpolator2D center)
|
|
1541 |
public long saturation(Dynamic1D saturation, Static4D region, Dynamic2D center)
|
|
1766 | 1542 |
{ |
1767 | 1543 |
return mF.add(EffectNames.SATURATION, saturation, region, center); |
1768 | 1544 |
} |
... | ... | |
1773 | 1549 |
* <p> |
1774 | 1550 |
* Here the center of the Effect stays constant. |
1775 | 1551 |
* |
1776 |
* @param saturation 1-dimensional Interpolator that returns the level of saturation we want to have
|
|
1552 |
* @param saturation 1-dimensional Dynamic that returns the level of saturation we want to have
|
|
1777 | 1553 |
* at any given moment. |
1778 | 1554 |
* @param region Region this Effect is limited to. |
1779 | 1555 |
* Null here means 'apply the Effect to the whole Object'. |
1780 | 1556 |
* @param center Center of the Effect. |
1781 | 1557 |
* @return ID of the effect added, or -1 if we failed to add one. |
1782 | 1558 |
*/ |
1783 |
public long saturation(Interpolator1D saturation, Float4D region, Float2D center)
|
|
1559 |
public long saturation(Dynamic1D saturation, Static4D region, Static2D center)
|
|
1784 | 1560 |
{ |
1785 | 1561 |
return mF.add(EffectNames.SATURATION, saturation, region, center); |
1786 | 1562 |
} |
... | ... | |
1794 | 1570 |
* anything more than 1 - increase the saturation. |
1795 | 1571 |
* @param region Region this Effect is limited to. |
1796 | 1572 |
* Null here means 'apply the Effect to the whole Object'. |
1797 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
1573 |
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
|
1798 | 1574 |
* representing the current center of the effect. |
1799 | 1575 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
1800 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
1576 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
1801 | 1577 |
* @return ID of the effect added, or -1 if we failed to add one. |
1802 | 1578 |
*/ |
1803 |
public long saturation(float saturation, Float4D region, Interpolator2D center, int duration, float count)
|
|
1579 |
public long saturation(float saturation, Static4D region, Dynamic2D center, int duration, float count)
|
|
1804 | 1580 |
{ |
1805 |
Interpolator1D di = new Interpolator1D();
|
|
1581 |
Dynamic1D di = new Dynamic1D();
|
|
1806 | 1582 |
di.setCount(count); |
1807 | 1583 |
di.setDuration(duration); |
1808 |
di.add(new Float1D(1));
|
|
1809 |
di.add(new Float1D(saturation));
|
|
1584 |
di.add(new Static1D(1));
|
|
1585 |
di.add(new Static1D(saturation));
|
|
1810 | 1586 |
|
1811 | 1587 |
return mF.add(EffectNames.SATURATION, di, region, center); |
1812 | 1588 |
} |
... | ... | |
1824 | 1600 |
* Null here means 'apply the Effect to the whole Object'. |
1825 | 1601 |
* @param center Center of the Effect. |
1826 | 1602 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
1827 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
1603 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
1828 | 1604 |
* @return ID of the effect added, or -1 if we failed to add one. |
1829 | 1605 |
*/ |
1830 |
public long saturation(float saturation, Float4D region, Float2D center, int duration, float count)
|
|
1606 |
public long saturation(float saturation, Static4D region, Static2D center, int duration, float count)
|
|
1831 | 1607 |
{ |
1832 |
Interpolator1D di = new Interpolator1D();
|
|
1608 |
Dynamic1D di = new Dynamic1D();
|
|
1833 | 1609 |
di.setCount(count); |
1834 | 1610 |
di.setDuration(duration); |
1835 |
di.add(new Float1D(1));
|
|
1836 |
di.add(new Float1D(saturation));
|
|
1611 |
di.add(new Static1D(1));
|
|
1612 |
di.add(new Static1D(saturation));
|
|
1837 | 1613 |
|
1838 | 1614 |
return mF.add(EffectNames.SATURATION, di, region, center); |
1839 | 1615 |
} |
... | ... | |
1852 | 1628 |
* @param center Center of the Effect. |
1853 | 1629 |
* @return ID of the effect added, or -1 if we failed to add one. |
1854 | 1630 |
*/ |
1855 |
public long saturation(float saturation, Float4D region, Float2D center)
|
|
1631 |
public long saturation(float saturation, Static4D region, Static2D center)
|
|
1856 | 1632 |
{ |
1857 |
Interpolator1D di = new Interpolator1D();
|
|
1633 |
Dynamic1D di = new Dynamic1D();
|
|
1858 | 1634 |
di.setCount(0.5f); |
1859 | 1635 |
di.setDuration(0); |
1860 |
di.add(new Float1D(1));
|
|
1861 |
di.add(new Float1D(saturation));
|
|
1636 |
di.add(new Static1D(1));
|
|
1637 |
di.add(new Static1D(saturation));
|
|
1862 | 1638 |
|
1863 | 1639 |
return mF.add(EffectNames.SATURATION, di, region, center); |
1864 | 1640 |
} |
... | ... | |
1869 | 1645 |
/** |
1870 | 1646 |
* Makes a certain sub-region of the Object smoothly change its saturation level. |
1871 | 1647 |
* |
1872 |
* @param saturation 1-dimensional Interpolator that returns the level of saturation we want to have
|
|
1648 |
* @param saturation 1-dimensional Dynamic that returns the level of saturation we want to have
|
|
1873 | 1649 |
* at any given moment. |
1874 | 1650 |
* @param region Region this Effect is limited to. |
1875 | 1651 |
* Null here means 'apply the Effect to the whole Object'. |
1876 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
1652 |
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
|
1877 | 1653 |
* representing the current center of the effect. |
1878 | 1654 |
* @return ID of the effect added, or -1 if we failed to add one. |
1879 | 1655 |
*/ |
1880 |
public long smooth_saturation(Interpolator1D saturation, Float4D region, Interpolator2D center)
|
|
1656 |
public long smooth_saturation(Dynamic1D saturation, Static4D region, Dynamic2D center)
|
|
1881 | 1657 |
{ |
1882 | 1658 |
return mF.add(EffectNames.SMOOTH_SATURATION, saturation, region, center); |
1883 | 1659 |
} |
... | ... | |
1888 | 1664 |
* <p> |
1889 | 1665 |
* Here the center of the Effect stays constant. |
1890 | 1666 |
* |
1891 |
* @param saturation 1-dimensional Interpolator that returns the level of saturation we want to have
|
|
1667 |
* @param saturation 1-dimensional Dynamic that returns the level of saturation we want to have
|
|
1892 | 1668 |
* at any given moment. |
1893 | 1669 |
* @param region Region this Effect is limited to. |
1894 | 1670 |
* Null here means 'apply the Effect to the whole Object'. |
1895 | 1671 |
* @param center Center of the Effect. |
1896 | 1672 |
* @return ID of the effect added, or -1 if we failed to add one. |
1897 | 1673 |
*/ |
1898 |
public long smooth_saturation(Interpolator1D saturation, Float4D region, Float2D center)
|
|
1674 |
public long smooth_saturation(Dynamic1D saturation, Static4D region, Static2D center)
|
|
1899 | 1675 |
{ |
1900 | 1676 |
return mF.add(EffectNames.SMOOTH_SATURATION, saturation, region, center); |
1901 | 1677 |
} |
... | ... | |
1909 | 1685 |
* anything more than 1 -increase the saturation. |
1910 | 1686 |
* @param region Region this Effect is limited to. |
1911 | 1687 |
* Null here means 'apply the Effect to the whole Object'. |
1912 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
1688 |
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
|
1913 | 1689 |
* representing the current center of the effect. |
1914 | 1690 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
1915 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
1691 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
1916 | 1692 |
* @return ID of the effect added, or -1 if we failed to add one. |
1917 | 1693 |
*/ |
1918 |
public long smooth_saturation(float saturation, Float4D region, Interpolator2D center, int duration, float count)
|
|
1694 |
public long smooth_saturation(float saturation, Static4D region, Dynamic2D center, int duration, float count)
|
|
1919 | 1695 |
{ |
1920 |
Interpolator1D di = new Interpolator1D();
|
|
1696 |
Dynamic1D di = new Dynamic1D();
|
|
1921 | 1697 |
di.setCount(count); |
1922 | 1698 |
di.setDuration(duration); |
1923 |
di.add(new Float1D(1));
|
|
1924 |
di.add(new Float1D(saturation));
|
|
1699 |
di.add(new Static1D(1));
|
|
1700 |
di.add(new Static1D(saturation));
|
|
1925 | 1701 |
|
1926 | 1702 |
return mF.add(EffectNames.SMOOTH_SATURATION, di, region, center); |
1927 | 1703 |
} |
... | ... | |
1939 | 1715 |
* Null here means 'apply the Effect to the whole Object'. |
1940 | 1716 |
* @param center Center of the Effect. |
1941 | 1717 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
1942 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
1718 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
1943 | 1719 |
* @return ID of the effect added, or -1 if we failed to add one. |
1944 | 1720 |
*/ |
1945 |
public long smooth_saturation(float saturation, Float4D region, Float2D center, int duration, float count)
|
|
1721 |
public long smooth_saturation(float saturation, Static4D region, Static2D center, int duration, float count)
|
|
1946 | 1722 |
{ |
1947 |
Interpolator1D di = new Interpolator1D();
|
|
1723 |
Dynamic1D di = new Dynamic1D();
|
|
1948 | 1724 |
di.setCount(count); |
1949 | 1725 |
di.setDuration(duration); |
1950 |
di.add(new Float1D(1));
|
|
1951 |
di.add(new Float1D(saturation));
|
|
1726 |
di.add(new Static1D(1));
|
|
1727 |
di.add(new Static1D(saturation));
|
|
1952 | 1728 |
|
1953 | 1729 |
return mF.add(EffectNames.SMOOTH_SATURATION, di, region, center); |
1954 | 1730 |
} |
... | ... | |
1967 | 1743 |
* @param center Center of the Effect. |
1968 | 1744 |
* @return ID of the effect added, or -1 if we failed to add one. |
1969 | 1745 |
*/ |
1970 |
public long smooth_saturation(float saturation, Float4D region, Float2D center)
|
|
1746 |
public long smooth_saturation(float saturation, Static4D region, Static2D center)
|
|
1971 | 1747 |
{ |
1972 |
Interpolator1D di = new Interpolator1D(); |
|
1748 |
Dynamic1D di = new Dynamic1D(); |
Also available in: Unified diff
Major push towards simplifying DistortedObject's public API.
All MATRIX effects are using the new API - the 'DataND' marker interfaces.