Revision 568b29d8
Added by Leszek Koltunski over 9 years ago
| src/main/java/org/distorted/library/DistortedObject.java | ||
|---|---|---|
| 24 | 24 |
import android.opengl.GLUtils; |
| 25 | 25 |
|
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import org.distorted.library.message.EffectListener; |
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import org.distorted.library.type.Float1D; |
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import org.distorted.library.type.Float2D; |
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import org.distorted.library.type.Float3D; |
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import org.distorted.library.type.Float4D; |
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import org.distorted.library.type.Interpolator; |
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import org.distorted.library.type.Interpolator1D; |
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import org.distorted.library.type.Interpolator2D; |
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import org.distorted.library.type.Interpolator3D; |
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import org.distorted.library.type.Interpolator4D; |
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import org.distorted.library.type.InterpolatorQuat; |
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import org.distorted.library.type.Data1D; |
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import org.distorted.library.type.Data3D; |
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import org.distorted.library.type.Data4D; |
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import org.distorted.library.type.Dynamic; |
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import org.distorted.library.type.Dynamic1D; |
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import org.distorted.library.type.Dynamic2D; |
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import org.distorted.library.type.Dynamic3D; |
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import org.distorted.library.type.Dynamic4D; |
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import org.distorted.library.type.Static1D; |
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import org.distorted.library.type.Static2D; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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import org.distorted.library.type.DynamicQuat; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
| ... | ... | |
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*/ |
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public abstract class DistortedObject |
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{
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private static final Float2D mZero2D = new Float2D(0,0);
|
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private static final Float3D mZero3D = new Float3D(0,0,0);
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private static final Static2D mZero2D = new Static2D(0,0);
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private static final Static3D mZero3D = new Static3D(0,0,0);
|
|
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|
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private static float[] mViewMatrix = new float[16]; |
| 48 | 51 |
|
| ... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Matrix-based effects |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// MOVE |
|
| 469 | 471 |
/** |
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* Moves the Object by a vector that changes in time as interpolated by the Interpolator.
|
|
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* Moves the Object by a vector that changes in time as interpolated by the Dynamic.
|
|
| 471 | 473 |
* |
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* @param vector 3-dimensional Interpolator which at any given time will return a Float3D
|
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* @param vector 3-dimensional Data which at any given time will return a Static3D
|
|
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* representing the current coordinates of the vector we want to move the Object with. |
| 474 | 476 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 475 | 477 |
*/ |
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public long move(Interpolator3D vector)
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public long move(Data3D vector)
|
|
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{
|
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return mM.add(EffectNames.MOVE,vector); |
| 479 | 481 |
} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 482 | 484 |
/** |
| 483 |
* Moves the Object by a vector that smoothly changes from (0,0,0) to (x,y,z). |
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* |
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* @param x The x-coordinate of the vector we want to move the Object with. |
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* @param y The y-coordinate of the vector we want to move the Object with. |
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* @param z The z-coordinate of the vector we want to move the Object with. |
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* @param duration The time, in milliseconds, it takes to complete the movement. |
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* @return ID of the effect added, or -1 if we failed to add one. |
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*/ |
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public long move(float x,float y,float z, int duration) |
|
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{
|
|
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Interpolator3D di = new Interpolator3D(); |
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di.setCount(0.5f); |
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di.setDuration(duration); |
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di.add(new Float3D(0.0f,0.0f,0.0f)); |
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di.add(new Float3D(x,y,z)); |
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|
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return mM.add(EffectNames.MOVE,di); |
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} |
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|
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 503 |
/** |
|
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* Moves the Object by vector (x,y,z) immediately. |
|
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* |
|
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* @param x The x-coordinate of the vector we want to move the Object with. |
|
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* @param y The y-coordinate of the vector we want to move the Object with. |
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* @param z The z-coordinate of the vector we want to move the Object with. |
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* @return ID of the effect added, or -1 if we failed to add one. |
|
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*/ |
|
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public long move(float x,float y,float z) |
|
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{
|
|
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return mM.add(EffectNames.MOVE,mZero3D,x,y,z,0.0f); |
|
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} |
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| 515 |
|
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 517 |
// SCALE |
|
| 518 |
/** |
|
| 519 |
* Scales the Object by factors that change in time as returned by the Interpolator. |
|
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* Scales the Object by factors that change in time as returned by the Dynamic. |
|
| 520 | 486 |
* |
| 521 |
* @param scale 3-dimensional Interpolator which at any given time returns a Float3D
|
|
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* @param scale 3-dimensional Dynamic which at any given time returns a Static3D
|
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| 522 | 488 |
* representing the current x- , y- and z- scale factors. |
| 523 | 489 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 524 | 490 |
*/ |
| 525 |
public long scale(Interpolator3D scale)
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public long scale(Data3D scale)
|
|
| 526 | 492 |
{
|
| 527 | 493 |
return mM.add(EffectNames.SCALE,scale); |
| 528 | 494 |
} |
| 529 | 495 |
|
| 530 | 496 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 531 | 497 |
/** |
| 532 |
* Scales the Object by a factor that smoothly changes from (1,1,1) at time 0 to (xscale,yscale,zscale) |
|
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* after 'duration' milliseconds. |
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* |
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| 535 |
* @param xscale After time 'duration' passes, Object's width will get multiplied by xscale; e.g. if |
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* xscale=2, after 'duration' milliseconds the Object will become twice broader. |
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* @param yscale Factor to scale Object's height with. |
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* @param zscale Factor to scale Object's depth with. |
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* @param duration Time, in milliseconds, it takes to interpolate to the full (xscale,yscale,zscale) scaling factors. |
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* @return ID of the effect added, or -1 if we failed to add one. |
|
| 541 |
*/ |
|
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public long scale(float xscale,float yscale,float zscale, int duration) |
|
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{
|
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Interpolator3D di = new Interpolator3D(); |
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di.setCount(0.5f); |
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di.setDuration(duration); |
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di.add(new Float3D(1.0f,1.0f,1.0f)); |
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di.add(new Float3D(xscale,yscale,zscale)); |
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|
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return mM.add(EffectNames.SCALE,di); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 554 |
/** |
|
| 555 |
* Immediately scales the Object's width by (xscale,yscale,zscale). |
|
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* |
|
| 557 |
* @param xscale Object's width gets multiplied by this factor; e.g. if |
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| 558 |
* xscale=2, the Object immediately becomes twice broader. |
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| 559 |
* @param yscale factor to scale Object's height with. |
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* @param zscale factor to scale Object's depth with. |
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* @return ID of the effect added, or -1 if we failed to add one. |
|
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*/ |
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| 563 |
public long scale(float xscale,float yscale,float zscale) |
|
| 564 |
{
|
|
| 565 |
return mM.add(EffectNames.SCALE,mZero3D,xscale,yscale,zscale,0.0f); |
|
| 566 |
} |
|
| 567 |
|
|
| 568 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 569 |
/** |
|
| 570 |
* Convenience function - scale the Object by the same factor in all 3 dimensions. |
|
| 571 |
* |
|
| 572 |
* @param scale all 3 Object's dimensions get multiplied by this factor; e.g. if |
|
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* scale=2, the Object immediately becomes twice larger. |
|
| 574 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 575 |
*/ |
|
| 576 |
public long scale(float scale) |
|
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{
|
|
| 578 |
return mM.add(EffectNames.SCALE,mZero3D,scale,scale,scale,0.0f); |
|
| 579 |
} |
|
| 580 |
|
|
| 581 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 582 |
// ROTATE |
|
| 583 |
/** |
|
| 584 |
* Rotates the Object around a (possibly moving) point, with angle and axis that change in time. |
|
| 585 |
* |
|
| 586 |
* @param center 3-dimensional Interpolator which at any given time will return the current center |
|
| 587 |
* of the rotation |
|
| 588 |
* @param angleAxis 4-dimensional Interpolator which at any given time will return a Float4D |
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| 589 |
* representing the current rotation in the (angle,axisX,axisY,axisY) form. |
|
| 590 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 591 |
*/ |
|
| 592 |
public long rotate(Interpolator3D center, Interpolator4D angleAxis) |
|
| 593 |
{
|
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| 594 |
return mM.add(EffectNames.ROTATE, center, angleAxis); |
|
| 595 |
} |
|
| 596 |
|
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| 597 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 598 |
/** |
|
| 599 |
* Rotates the Object around a static point, with angle and axis that change in time. |
|
| 600 |
* |
|
| 601 |
* @param center Center of the rotation |
|
| 602 |
* @param angleAxis 4-dimensional Interpolator which at any given time will return a Float4D |
|
| 603 |
* representing the current rotation in the (angle,axisX,axisY,axisY) form. |
|
| 604 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 605 |
*/ |
|
| 606 |
public long rotate(Float3D center, Interpolator4D angleAxis) |
|
| 607 |
{
|
|
| 608 |
return mM.add(EffectNames.ROTATE, center , angleAxis); |
|
| 609 |
} |
|
| 610 |
|
|
| 611 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 612 |
/** |
|
| 613 |
* Rotates the Object around a static point, with angle that changes in time, around axis |
|
| 614 |
* (axisX, axisY, axisZ). |
|
| 615 |
* |
|
| 616 |
* @param center Center of the rotation |
|
| 617 |
* @param angle 1-dimensional Interpolator which at any given time will return the current rotation |
|
| 618 |
* angle. |
|
| 619 |
* @param axisX Rotation vector: x-coordinate |
|
| 620 |
* @param axisY Rotation vector: y-coordinate |
|
| 621 |
* @param axisZ Rotation vector: z-coordinate |
|
| 622 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 623 |
*/ |
|
| 624 |
public long rotate(Float3D center, Interpolator1D angle, float axisX, float axisY, float axisZ) |
|
| 625 |
{
|
|
| 626 |
return mM.add(EffectNames.ROTATE, center , angle, axisX, axisY, axisZ); |
|
| 627 |
} |
|
| 628 |
|
|
| 629 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 630 |
/** |
|
| 631 |
* Rotates the Object around a (possibly moving) point, with angle that changes in time. |
|
| 632 |
* Axis of rotation is the vector (0,0,1), i.e. a vector normal to the screen surface. |
|
| 633 |
* |
|
| 634 |
* @param center 3-dimensional Interpolator which at any given time will return the current center |
|
| 635 |
* of the rotation. |
|
| 636 |
* @param angle 1-dimensional Interpolator which returns the current rotation angle. |
|
| 637 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 638 |
*/ |
|
| 639 |
public long rotate(Interpolator3D center, Interpolator1D angle) |
|
| 640 |
{
|
|
| 641 |
return mM.add(EffectNames.ROTATE, center, angle, 0.0f,0.0f,1.0f); |
|
| 642 |
} |
|
| 643 |
|
|
| 644 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 645 |
/** |
|
| 646 |
* Rotates the Object around a constant point, with angle that changes in time. |
|
| 647 |
* Axis of rotation is the vector (0,0,1), i.e. a vector normal to the screen surface. |
|
| 648 |
* |
|
| 649 |
* @param center Coordinates of the Point we are rotating around. |
|
| 650 |
* @param angle Angle that we want to rotate the Object to. Unit: degrees |
|
| 651 |
* @param duration Time, in milliseconds, it takes to complete one rotation from 0 to 'angle' degrees. |
|
| 652 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 653 |
*/ |
|
| 654 |
public long rotate(Float3D center, int angle, int duration) |
|
| 655 |
{
|
|
| 656 |
Interpolator1D di = new Interpolator1D(); |
|
| 657 |
di.setCount(0.5f); |
|
| 658 |
di.setDuration(duration); |
|
| 659 |
di.add(new Float1D( 0)); |
|
| 660 |
di.add(new Float1D(angle)); |
|
| 661 |
|
|
| 662 |
return mM.add(EffectNames.ROTATE, center, di, 0.0f,0.0f,1.0f); |
|
| 663 |
} |
|
| 664 |
|
|
| 665 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 666 |
/** |
|
| 667 |
* Rotates the Object immediately by 'angle' degrees around point p. |
|
| 668 |
* Axis of rotation is given by the last 3 floats. |
|
| 669 |
* |
|
| 498 |
* Rotates the Object by 'angle' degrees around the center. |
|
| 499 |
* Static axis of rotation is given by the last parameter. |
|
| 500 |
* |
|
| 670 | 501 |
* @param center Coordinates of the Point we are rotating around. |
| 671 | 502 |
* @param angle Angle that we want to rotate the Object to. Unit: degrees |
| 672 |
* @param axisX Axis of rotation: x-coordinate |
|
| 673 |
* @param axisY Axis of rotation: y-coordinate |
|
| 674 |
* @param axisZ Axis of rotation: z-coordinate |
|
| 503 |
* @param axis Axis of rotation |
|
| 675 | 504 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 676 | 505 |
*/ |
| 677 |
public long rotate(Float3D center, float angle, float axisX, float axisY, float axisZ) |
|
| 678 |
{
|
|
| 679 |
return mM.add(EffectNames.ROTATE, center, angle, axisX, axisY, axisZ); |
|
| 680 |
} |
|
| 681 |
|
|
| 682 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 683 |
/** |
|
| 684 |
* Rotates the Object immediately by 'angle' degrees around point p. |
|
| 685 |
* |
|
| 686 |
* @param center Coordinates of the Point we are rotating around. |
|
| 687 |
* @param angle The angle that we want to rotate the Object to. Unit: degrees |
|
| 688 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 689 |
*/ |
|
| 690 |
public long rotate(Float3D center, int angle) |
|
| 506 |
public long rotate(Data3D center, Data1D angle, Static3D axis) |
|
| 691 | 507 |
{
|
| 692 |
return mM.add(EffectNames.ROTATE, center, angle,0.0f,0.0f,1.0f);
|
|
| 508 |
return mM.add(EffectNames.ROTATE, center, angle, axis);
|
|
| 693 | 509 |
} |
| 694 | 510 |
|
| 695 | 511 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 696 |
// QUATERNION |
|
| 697 | 512 |
/** |
| 698 |
* Rotates the Object immediately by quaternion (qX,qY,qZ,qW). |
|
| 699 |
* |
|
| 700 |
* @param center Coordinates of the Point we are rotating around. |
|
| 701 |
* @param qX Quaternion: x-coordinate |
|
| 702 |
* @param qY Quaternion: y-coordinate |
|
| 703 |
* @param qZ Quaternion: z-coordinate |
|
| 704 |
* @param qW Quaternion: w-coordinate |
|
| 705 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 513 |
* Rotates the Object by 'angle' degrees around the center. |
|
| 514 |
* Static axis of rotation is given by the last parameter. |
|
| 515 |
* |
|
| 516 |
* @param center Coordinates of the Point we are rotating around. |
|
| 517 |
* @param angleaxis Combined 4-tuple representing the (angle,axisX,axisY,axisZ). |
|
| 518 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 706 | 519 |
*/ |
| 707 |
public long quaternion(Float3D center, float qX, float qY, float qZ, float qW)
|
|
| 708 |
{
|
|
| 709 |
return mM.add(EffectNames.QUATERNION,center,qX,qY,qZ,qW);
|
|
| 520 |
public long rotate(Data3D center, Data4D angleaxis)
|
|
| 521 |
{
|
|
| 522 |
return mM.add(EffectNames.ROTATE, center, angleaxis);
|
|
| 710 | 523 |
} |
| 711 | 524 |
|
| 712 | 525 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 713 | 526 |
/** |
| 714 |
* Rotates the Object by a quaternion that's at the moment returned by the InterpolatorQuat.
|
|
| 527 |
* Rotates the Object by quaternion.
|
|
| 715 | 528 |
* |
| 716 |
* @param center Coordinates of the Point we are rotating around. |
|
| 717 |
* @param quat Interpolator that's going to, at any given moment, return a quaternion.
|
|
| 718 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 529 |
* @param center Coordinates of the Point we are rotating around.
|
|
| 530 |
* @param quaternion The quaternion describing the rotation.
|
|
| 531 |
* @return ID of the effect added, or -1 if we failed to add one.
|
|
| 719 | 532 |
*/ |
| 720 |
public long quaternion(Float3D center, InterpolatorQuat quat)
|
|
| 721 |
{
|
|
| 722 |
return mM.add(EffectNames.QUATERNION, center, quat);
|
|
| 533 |
public long quaternion(Data3D center, Data4D quaternion)
|
|
| 534 |
{
|
|
| 535 |
return mM.add(EffectNames.QUATERNION,center,quaternion);
|
|
| 723 | 536 |
} |
| 724 | 537 |
|
| 725 | 538 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 726 | 539 |
/** |
| 727 |
* Rotates the Object around a moving point by a quaternion that's at the moment returned by the InterpolatorQuat. |
|
| 728 |
* |
|
| 729 |
* @param center Interpolator that returns the current center of rotation. |
|
| 730 |
* @param quat Interpolator that's going to, at any given moment, return a quaternion representing |
|
| 731 |
* the current rotation. |
|
| 732 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 733 |
*/ |
|
| 734 |
public long quaternion(Interpolator3D center, InterpolatorQuat quat) |
|
| 735 |
{
|
|
| 736 |
return mM.add(EffectNames.QUATERNION,center,quat); |
|
| 737 |
} |
|
| 738 |
|
|
| 739 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 740 |
// SHEAR |
|
| 741 |
/** |
|
| 742 |
* Shears the Object. If the Interpolator is 1D, it will shear along the X-axis. 2D Interpolator adds |
|
| 743 |
* shearing along the Y-axis, 3D one along Z axis. |
|
| 540 |
* Shears the Object. |
|
| 744 | 541 |
* |
| 745 | 542 |
* @param center Center of shearing, i.e. the point which stays unmoved. |
| 746 |
* @param shear 1- 2- or 3D Interpolator which, at any given point, returns the ordered 1-, 2- |
|
| 747 |
* or 3-tuple of shear factors. |
|
| 543 |
* @param shear The 3-tuple of shear factors. |
|
| 748 | 544 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 749 | 545 |
*/ |
| 750 |
public long shear(Float3D center, Interpolator shear)
|
|
| 546 |
public long shear(Data3D center, Data3D shear)
|
|
| 751 | 547 |
{
|
| 752 | 548 |
return mM.add(EffectNames.SHEAR, center, shear); |
| 753 | 549 |
} |
| 754 | 550 |
|
| 755 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 756 |
/** |
|
| 757 |
* Shears the Object in 3D. Order: first X shearing, then Y, then Z. |
|
| 758 |
* |
|
| 759 |
* @param center Center of shearing, i.e. the point which stays unmoved. |
|
| 760 |
* @param shear ordered 3-tuple (x-degree, y-degree, z-degree) of shearing (tangent of the angle with |
|
| 761 |
* which the X,Y and Z axis get slanted) |
|
| 762 |
* @return ID of the effect added, or -1 if we failed to add one. |
|
| 763 |
*/ |
|
| 764 |
public long shear(Float3D center, Float3D shear) |
|
| 765 |
{
|
|
| 766 |
Interpolator3D di = new Interpolator3D(); |
|
| 767 |
di.setCount(0.5f); |
|
| 768 |
di.setDuration(0); |
|
| 769 |
di.add(new Float3D(0.0f,0.0f,0.0f)); |
|
| 770 |
di.add(shear); |
|
| 771 |
|
|
| 772 |
return mM.add(EffectNames.SHEAR, center, di ); |
|
| 773 |
} |
|
| 774 |
|
|
| 775 | 551 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 776 | 552 |
// Fragment-based effects |
| 777 | 553 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 778 | 554 |
// MACROBLOCK |
| 779 | 555 |
/** |
| 780 |
* Creates macroblocks at and around point defined by the Interpolator2D and the Region.
|
|
| 781 |
* Size of the macroblocks at any given time is returned by the Interpolator1D.
|
|
| 556 |
* Creates macroblocks at and around point defined by the Dynamic2D and the Region.
|
|
| 557 |
* Size of the macroblocks at any given time is returned by the Dynamic1D.
|
|
| 782 | 558 |
* |
| 783 |
* @param size 1-dimensional Interpolator which, at any given time, returns the size of the macroblocks.
|
|
| 559 |
* @param size 1-dimensional Dynamic which, at any given time, returns the size of the macroblocks.
|
|
| 784 | 560 |
* @param region Region this Effect is limited to. |
| 785 | 561 |
* Null here means 'apply the effect to the whole Object'. |
| 786 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
| 562 |
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D representing the
|
|
| 787 | 563 |
* current center of the effect. |
| 788 | 564 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 789 | 565 |
*/ |
| 790 |
public long macroblock(Interpolator1D size, Float4D region, Interpolator2D center)
|
|
| 566 |
public long macroblock(Dynamic1D size, Static4D region, Dynamic2D center)
|
|
| 791 | 567 |
{
|
| 792 | 568 |
return mF.add(EffectNames.MACROBLOCK, size, region, center); |
| 793 | 569 |
} |
| ... | ... | |
| 795 | 571 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 796 | 572 |
/** |
| 797 | 573 |
* Creates macroblocks at and around point defined by the Point2D and the Region. |
| 798 |
* Size of the macroblocks at any given time is returned by the Interpolator1D.
|
|
| 574 |
* Size of the macroblocks at any given time is returned by the Dynamic1D.
|
|
| 799 | 575 |
* <p> |
| 800 | 576 |
* The difference between this and the previous method is that here the center of the Effect stays constant. |
| 801 | 577 |
* |
| 802 |
* @param size 1-dimensional Interpolator which, at any given time, returns the size of the macroblocks.
|
|
| 578 |
* @param size 1-dimensional Dynamic which, at any given time, returns the size of the macroblocks.
|
|
| 803 | 579 |
* @param region Region this Effect is limited to. |
| 804 | 580 |
* Null here means 'apply the effect to the whole Object'. |
| 805 | 581 |
* @param center Center of the Effect. |
| 806 | 582 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 807 | 583 |
*/ |
| 808 |
public long macroblock(Interpolator1D size, Float4D region, Float2D center)
|
|
| 584 |
public long macroblock(Dynamic1D size, Static4D region, Static2D center)
|
|
| 809 | 585 |
{
|
| 810 | 586 |
return mF.add(EffectNames.MACROBLOCK, size, region, center); |
| 811 | 587 |
} |
| 812 | 588 |
|
| 813 | 589 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 814 | 590 |
/** |
| 815 |
* Creates macroblocks at and around point defined by the Interpolator2D and the Region.
|
|
| 591 |
* Creates macroblocks at and around point defined by the Dynamic2D and the Region.
|
|
| 816 | 592 |
* <p> |
| 817 | 593 |
* The macroblocks change in size; at time 0 there are none, and after 'duration/2' milliseconds |
| 818 | 594 |
* they are of (pixels X pixels) size; after 'duration' milliseconds there are again none (i.e. their |
| ... | ... | |
| 821 | 597 |
* @param pixels Maximum size, in pixels, of the Macroblocks we want to see. |
| 822 | 598 |
* @param region Region this Effect is limited to. |
| 823 | 599 |
* Null here means 'apply the effect to the whole Object'. |
| 824 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
| 600 |
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D representing the
|
|
| 825 | 601 |
* current center of the effect. |
| 826 | 602 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
| 827 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
| 603 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
| 828 | 604 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 829 | 605 |
*/ |
| 830 |
public long macroblock(int pixels, Float4D region, Interpolator2D center, int duration, float count)
|
|
| 606 |
public long macroblock(int pixels, Static4D region, Dynamic2D center, int duration, float count)
|
|
| 831 | 607 |
{
|
| 832 |
Interpolator1D di = new Interpolator1D();
|
|
| 608 |
Dynamic1D di = new Dynamic1D();
|
|
| 833 | 609 |
di.setCount(count); |
| 834 | 610 |
di.setDuration(duration); |
| 835 |
di.add(new Float1D(1));
|
|
| 836 |
di.add(new Float1D(pixels));
|
|
| 611 |
di.add(new Static1D(1));
|
|
| 612 |
di.add(new Static1D(pixels));
|
|
| 837 | 613 |
|
| 838 | 614 |
return mF.add(EffectNames.MACROBLOCK, di, region, center); |
| 839 | 615 |
} |
| ... | ... | |
| 853 | 629 |
* Null here means 'apply the effect to the whole Object'. |
| 854 | 630 |
* @param center Center of the Effect. |
| 855 | 631 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
| 856 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
| 632 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
| 857 | 633 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 858 | 634 |
*/ |
| 859 |
public long macroblock(int pixels, Float4D region, Float2D center, int duration, float count)
|
|
| 635 |
public long macroblock(int pixels, Static4D region, Static2D center, int duration, float count)
|
|
| 860 | 636 |
{
|
| 861 |
Interpolator1D di = new Interpolator1D();
|
|
| 637 |
Dynamic1D di = new Dynamic1D();
|
|
| 862 | 638 |
di.setCount(count); |
| 863 | 639 |
di.setDuration(duration); |
| 864 |
di.add(new Float1D(1));
|
|
| 865 |
di.add(new Float1D(pixels));
|
|
| 640 |
di.add(new Static1D(1));
|
|
| 641 |
di.add(new Static1D(pixels));
|
|
| 866 | 642 |
|
| 867 | 643 |
return mF.add(EffectNames.MACROBLOCK, di, region, center); |
| 868 | 644 |
} |
| ... | ... | |
| 880 | 656 |
* |
| 881 | 657 |
* @param pixels Maximum size, in pixels, of the Macroblocks we want to see. |
| 882 | 658 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
| 883 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
| 659 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
| 884 | 660 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 885 | 661 |
*/ |
| 886 | 662 |
public long macroblock(int pixels, int duration, float count) |
| 887 | 663 |
{
|
| 888 |
Interpolator1D di = new Interpolator1D();
|
|
| 664 |
Dynamic1D di = new Dynamic1D();
|
|
| 889 | 665 |
di.setCount(count); |
| 890 | 666 |
di.setDuration(duration); |
| 891 |
di.add(new Float1D(1));
|
|
| 892 |
di.add(new Float1D(pixels));
|
|
| 667 |
di.add(new Static1D(1));
|
|
| 668 |
di.add(new Static1D(pixels));
|
|
| 893 | 669 |
|
| 894 | 670 |
return mF.add(EffectNames.MACROBLOCK, di, null, mZero2D); |
| 895 | 671 |
} |
| ... | ... | |
| 900 | 676 |
/** |
| 901 | 677 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components. |
| 902 | 678 |
* |
| 903 |
* @param blend 1-dimensional Interpolator that returns the level of blend a given pixel will be
|
|
| 679 |
* @param blend 1-dimensional Dynamic that returns the level of blend a given pixel will be
|
|
| 904 | 680 |
* mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color |
| 905 | 681 |
* @param color Color to mix. (1,0,0) is RED. |
| 906 | 682 |
* @param region Region this Effect is limited to. |
| 907 | 683 |
* Null here means 'apply the Effect to the whole Object'. |
| 908 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D representing
|
|
| 684 |
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D representing
|
|
| 909 | 685 |
* the current center of the effect. |
| 910 | 686 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 911 | 687 |
*/ |
| 912 |
public long chroma(Interpolator1D blend, Float3D color, Float4D region, Interpolator2D center)
|
|
| 688 |
public long chroma(Dynamic1D blend, Static3D color, Static4D region, Dynamic2D center)
|
|
| 913 | 689 |
{
|
| 914 | 690 |
return mF.add(EffectNames.CHROMA, blend, color, region, center); |
| 915 | 691 |
} |
| ... | ... | |
| 920 | 696 |
* <p> |
| 921 | 697 |
* Here the center of the Effect stays constant. |
| 922 | 698 |
* |
| 923 |
* @param blend 1-dimensional Interpolator that returns the level of blend a given pixel will be
|
|
| 699 |
* @param blend 1-dimensional Dynamic that returns the level of blend a given pixel will be
|
|
| 924 | 700 |
* mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color |
| 925 | 701 |
* @param color Color to mix. (1,0,0) is RED. |
| 926 | 702 |
* @param region Region this Effect is limited to. |
| ... | ... | |
| 928 | 704 |
* @param center Center of the Effect. |
| 929 | 705 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 930 | 706 |
*/ |
| 931 |
public long chroma(Interpolator1D blend, Float3D color, Float4D region, Float2D center)
|
|
| 707 |
public long chroma(Dynamic1D blend, Static3D color, Static4D region, Static2D center)
|
|
| 932 | 708 |
{
|
| 933 | 709 |
return mF.add(EffectNames.CHROMA, blend, color, region, center); |
| 934 | 710 |
} |
| ... | ... | |
| 942 | 718 |
* @param color Color to mix. (1,0,0) is RED. |
| 943 | 719 |
* @param region Region this Effect is limited to. |
| 944 | 720 |
* Null here means 'apply the Effect to the whole Object'. |
| 945 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
| 721 |
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D representing the
|
|
| 946 | 722 |
* current center of the effect. |
| 947 | 723 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 948 | 724 |
*/ |
| 949 |
public long chroma(float blend, Float3D color, Float4D region, Interpolator2D center)
|
|
| 725 |
public long chroma(float blend, Static3D color, Static4D region, Dynamic2D center)
|
|
| 950 | 726 |
{
|
| 951 | 727 |
return mF.add(EffectNames.CHROMA, blend, color, region, center); |
| 952 | 728 |
} |
| ... | ... | |
| 965 | 741 |
* @param center Center of the Effect. |
| 966 | 742 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 967 | 743 |
*/ |
| 968 |
public long chroma(float blend, Float3D color, Float4D region, Float2D center)
|
|
| 744 |
public long chroma(float blend, Static3D color, Static4D region, Static2D center)
|
|
| 969 | 745 |
{
|
| 970 | 746 |
return mF.add(EffectNames.CHROMA, blend, color, region, center); |
| 971 | 747 |
} |
| ... | ... | |
| 981 | 757 |
* @param color Color to mix. (1,0,0) is RED. |
| 982 | 758 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 983 | 759 |
*/ |
| 984 |
public long chroma(float blend, Float3D color)
|
|
| 760 |
public long chroma(float blend, Static3D color)
|
|
| 985 | 761 |
{
|
| 986 | 762 |
return mF.add(EffectNames.CHROMA, blend, color, null, mZero2D); |
| 987 | 763 |
} |
| ... | ... | |
| 990 | 766 |
/** |
| 991 | 767 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components. |
| 992 | 768 |
* |
| 993 |
* See {@link #chroma(Interpolator1D, Float3D, Float4D, Interpolator2D)}
|
|
| 769 |
* See {@link #chroma(Dynamic1D, Static3D, Static4D, Dynamic2D)}
|
|
| 994 | 770 |
*/ |
| 995 |
public long smooth_chroma(Interpolator1D blend, Float3D color, Float4D region, Interpolator2D center)
|
|
| 771 |
public long smooth_chroma(Dynamic1D blend, Static3D color, Static4D region, Dynamic2D center)
|
|
| 996 | 772 |
{
|
| 997 | 773 |
return mF.add(EffectNames.SMOOTH_CHROMA, blend, color, region, center); |
| 998 | 774 |
} |
| ... | ... | |
| 1001 | 777 |
/** |
| 1002 | 778 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components. |
| 1003 | 779 |
* |
| 1004 |
* See {@link #chroma(Interpolator1D, Float3D, Float4D, Float2D)}
|
|
| 780 |
* See {@link #chroma(Dynamic1D, Static3D, Static4D, Static2D)}
|
|
| 1005 | 781 |
*/ |
| 1006 |
public long smooth_chroma(Interpolator1D blend, Float3D color, Float4D region, Float2D center)
|
|
| 782 |
public long smooth_chroma(Dynamic1D blend, Static3D color, Static4D region, Static2D center)
|
|
| 1007 | 783 |
{
|
| 1008 | 784 |
return mF.add(EffectNames.SMOOTH_CHROMA, blend, color, region, center); |
| 1009 | 785 |
} |
| ... | ... | |
| 1012 | 788 |
/** |
| 1013 | 789 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components. |
| 1014 | 790 |
* |
| 1015 |
* See {@link #chroma(float, Float3D, Float4D, Interpolator2D)}
|
|
| 791 |
* See {@link #chroma(float, Static3D, Static4D, Dynamic2D)}
|
|
| 1016 | 792 |
*/ |
| 1017 |
public long smooth_chroma(float blend, Float3D color, Float4D region, Interpolator2D center)
|
|
| 793 |
public long smooth_chroma(float blend, Static3D color, Static4D region, Dynamic2D center)
|
|
| 1018 | 794 |
{
|
| 1019 | 795 |
return mF.add(EffectNames.SMOOTH_CHROMA, blend, color, region, center); |
| 1020 | 796 |
} |
| ... | ... | |
| 1023 | 799 |
/** |
| 1024 | 800 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components. |
| 1025 | 801 |
* |
| 1026 |
* See {@link #chroma(float, Float3D, Float4D, Float2D)}
|
|
| 802 |
* See {@link #chroma(float, Static3D, Static4D, Static2D)}
|
|
| 1027 | 803 |
*/ |
| 1028 |
public long smooth_chroma(float blend, Float3D color, Float4D region, Float2D center)
|
|
| 804 |
public long smooth_chroma(float blend, Static3D color, Static4D region, Static2D center)
|
|
| 1029 | 805 |
{
|
| 1030 | 806 |
return mF.add(EffectNames.SMOOTH_CHROMA, blend, color, region, center); |
| 1031 | 807 |
} |
| ... | ... | |
| 1034 | 810 |
/** |
| 1035 | 811 |
* Makes a certain sub-region of the Object smoothly change all three of its RGB components. |
| 1036 | 812 |
* |
| 1037 |
* See {@link #chroma(float, Float3D)}
|
|
| 813 |
* See {@link #chroma(float, Static3D)}
|
|
| 1038 | 814 |
*/ |
| 1039 |
public long smooth_chroma(float blend, Float3D color)
|
|
| 815 |
public long smooth_chroma(float blend, Static3D color)
|
|
| 1040 | 816 |
{
|
| 1041 | 817 |
return mF.add(EffectNames.SMOOTH_CHROMA, blend, color, null, mZero2D); |
| 1042 | 818 |
} |
| ... | ... | |
| 1047 | 823 |
/** |
| 1048 | 824 |
* Makes a certain sub-region of the Object smoothly change its transparency level. |
| 1049 | 825 |
* |
| 1050 |
* @param alpha 1-dimensional Interpolator that returns the level of transparency we want to have at any given
|
|
| 826 |
* @param alpha 1-dimensional Dynamic that returns the level of transparency we want to have at any given
|
|
| 1051 | 827 |
* moment. |
| 1052 | 828 |
* @param region Region this Effect is limited to. |
| 1053 | 829 |
* Null here means 'apply the Effect to the whole Object'. |
| 1054 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
| 830 |
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D representing the
|
|
| 1055 | 831 |
* current center of the effect. |
| 1056 | 832 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1057 | 833 |
*/ |
| 1058 |
public long alpha(Interpolator1D alpha, Float4D region, Interpolator2D center)
|
|
| 834 |
public long alpha(Dynamic1D alpha, Static4D region, Dynamic2D center)
|
|
| 1059 | 835 |
{
|
| 1060 | 836 |
return mF.add(EffectNames.ALPHA, alpha, region, center); |
| 1061 | 837 |
} |
| ... | ... | |
| 1066 | 842 |
* <p> |
| 1067 | 843 |
* Here the center of the Effect stays constant. |
| 1068 | 844 |
* |
| 1069 |
* @param alpha 1-dimensional Interpolator that returns the level of transparency we want to have at any given
|
|
| 845 |
* @param alpha 1-dimensional Dynamic that returns the level of transparency we want to have at any given
|
|
| 1070 | 846 |
* moment. |
| 1071 | 847 |
* @param region Region this Effect is limited to. |
| 1072 | 848 |
* Null here means 'apply the Effect to the whole Object'. |
| 1073 | 849 |
* @param center Center of the Effect. |
| 1074 | 850 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1075 | 851 |
*/ |
| 1076 |
public long alpha(Interpolator1D alpha, Float4D region, Float2D center)
|
|
| 852 |
public long alpha(Dynamic1D alpha, Static4D region, Static2D center)
|
|
| 1077 | 853 |
{
|
| 1078 | 854 |
return mF.add(EffectNames.ALPHA, alpha, region, center); |
| 1079 | 855 |
} |
| ... | ... | |
| 1085 | 861 |
* @param alpha Level of Alpha (between 0 and 1) we want to interpolate to. |
| 1086 | 862 |
* @param region Region this Effect is limited to. |
| 1087 | 863 |
* Null here means 'apply the Effect to the whole Object'. |
| 1088 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D representing the
|
|
| 864 |
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D representing the
|
|
| 1089 | 865 |
* current center of the effect. |
| 1090 | 866 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
| 1091 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
| 867 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
| 1092 | 868 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1093 | 869 |
*/ |
| 1094 |
public long alpha(float alpha, Float4D region, Interpolator2D center, int duration, float count)
|
|
| 870 |
public long alpha(float alpha, Static4D region, Dynamic2D center, int duration, float count)
|
|
| 1095 | 871 |
{
|
| 1096 |
Interpolator1D di = new Interpolator1D();
|
|
| 872 |
Dynamic1D di = new Dynamic1D();
|
|
| 1097 | 873 |
di.setCount(count); |
| 1098 | 874 |
di.setDuration(duration); |
| 1099 |
di.add(new Float1D(1));
|
|
| 1100 |
di.add(new Float1D(alpha));
|
|
| 875 |
di.add(new Static1D(1));
|
|
| 876 |
di.add(new Static1D(alpha));
|
|
| 1101 | 877 |
|
| 1102 | 878 |
return mF.add(EffectNames.ALPHA, di, region, center); |
| 1103 | 879 |
} |
| ... | ... | |
| 1113 | 889 |
* Null here means 'apply the Effect to the whole Object'. |
| 1114 | 890 |
* @param center Center of the Effect. |
| 1115 | 891 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
| 1116 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
| 892 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
| 1117 | 893 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1118 | 894 |
*/ |
| 1119 |
public long alpha(float alpha, Float4D region, Float2D center, int duration, float count)
|
|
| 895 |
public long alpha(float alpha, Static4D region, Static2D center, int duration, float count)
|
|
| 1120 | 896 |
{
|
| 1121 |
Interpolator1D di = new Interpolator1D();
|
|
| 897 |
Dynamic1D di = new Dynamic1D();
|
|
| 1122 | 898 |
di.setCount(count); |
| 1123 | 899 |
di.setDuration(duration); |
| 1124 |
di.add(new Float1D(1));
|
|
| 1125 |
di.add(new Float1D(alpha));
|
|
| 900 |
di.add(new Static1D(1));
|
|
| 901 |
di.add(new Static1D(alpha));
|
|
| 1126 | 902 |
|
| 1127 | 903 |
return mF.add(EffectNames.ALPHA, di, region, center); |
| 1128 | 904 |
} |
| ... | ... | |
| 1139 | 915 |
* @param center Center of the Effect. |
| 1140 | 916 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1141 | 917 |
*/ |
| 1142 |
public long alpha(float alpha, Float4D region, Float2D center)
|
|
| 918 |
public long alpha(float alpha, Static4D region, Static2D center)
|
|
| 1143 | 919 |
{
|
| 1144 |
Interpolator1D di = new Interpolator1D();
|
|
| 920 |
Dynamic1D di = new Dynamic1D();
|
|
| 1145 | 921 |
di.setCount(0.5f); |
| 1146 | 922 |
di.setDuration(0); |
| 1147 |
di.add(new Float1D(1));
|
|
| 1148 |
di.add(new Float1D(alpha));
|
|
| 923 |
di.add(new Static1D(1));
|
|
| 924 |
di.add(new Static1D(alpha));
|
|
| 1149 | 925 |
|
| 1150 | 926 |
return mF.add(EffectNames.ALPHA, di, region, center); |
| 1151 | 927 |
} |
| ... | ... | |
| 1156 | 932 |
* |
| 1157 | 933 |
* @param alpha Level of Alpha (between 0 and 1) we want to interpolate to. |
| 1158 | 934 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
| 1159 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
| 935 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
| 1160 | 936 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1161 | 937 |
*/ |
| 1162 | 938 |
public long alpha(float alpha, int duration, float count) |
| 1163 | 939 |
{
|
| 1164 |
Interpolator1D di = new Interpolator1D();
|
|
| 940 |
Dynamic1D di = new Dynamic1D();
|
|
| 1165 | 941 |
di.setCount(count); |
| 1166 | 942 |
di.setDuration(duration); |
| 1167 |
di.add(new Float1D(1));
|
|
| 1168 |
di.add(new Float1D(alpha));
|
|
| 943 |
di.add(new Static1D(1));
|
|
| 944 |
di.add(new Static1D(alpha));
|
|
| 1169 | 945 |
|
| 1170 | 946 |
return mF.add(EffectNames.ALPHA, di,null, mZero2D); |
| 1171 | 947 |
} |
| ... | ... | |
| 1174 | 950 |
/** |
| 1175 | 951 |
* Makes a certain sub-region of the Object smoothly change its transparency level. |
| 1176 | 952 |
* |
| 1177 |
* See {@link #alpha(Interpolator1D, Float4D, Interpolator2D)}
|
|
| 953 |
* See {@link #alpha(Dynamic1D, Static4D, Dynamic2D)}
|
|
| 1178 | 954 |
*/ |
| 1179 |
public long smooth_alpha(Interpolator1D alpha, Float4D region, Interpolator2D center)
|
|
| 955 |
public long smooth_alpha(Dynamic1D alpha, Static4D region, Dynamic2D center)
|
|
| 1180 | 956 |
{
|
| 1181 | 957 |
return mF.add(EffectNames.SMOOTH_ALPHA, alpha, region, center); |
| 1182 | 958 |
} |
| ... | ... | |
| 1185 | 961 |
/** |
| 1186 | 962 |
* Makes a certain sub-region of the Object smoothly change its transparency level. |
| 1187 | 963 |
* |
| 1188 |
* See {@link #alpha(Interpolator1D, Float4D, Float2D)}
|
|
| 964 |
* See {@link #alpha(Dynamic1D, Static4D, Static2D)}
|
|
| 1189 | 965 |
*/ |
| 1190 |
public long smooth_alpha(Interpolator1D alpha, Float4D region, Float2D center)
|
|
| 966 |
public long smooth_alpha(Dynamic1D alpha, Static4D region, Static2D center)
|
|
| 1191 | 967 |
{
|
| 1192 | 968 |
return mF.add(EffectNames.SMOOTH_ALPHA, alpha, region, center); |
| 1193 | 969 |
} |
| ... | ... | |
| 1196 | 972 |
/** |
| 1197 | 973 |
* Makes a certain sub-region of the Object smoothly change its transparency level. |
| 1198 | 974 |
* |
| 1199 |
* See {@link #alpha(float, Float4D, Interpolator2D, int, float)}
|
|
| 975 |
* See {@link #alpha(float, Static4D, Dynamic2D, int, float)}
|
|
| 1200 | 976 |
*/ |
| 1201 |
public long smooth_alpha(float alpha, Float4D region, Interpolator2D center, int duration, float count)
|
|
| 977 |
public long smooth_alpha(float alpha, Static4D region, Dynamic2D center, int duration, float count)
|
|
| 1202 | 978 |
{
|
| 1203 |
Interpolator1D di = new Interpolator1D();
|
|
| 979 |
Dynamic1D di = new Dynamic1D();
|
|
| 1204 | 980 |
di.setCount(count); |
| 1205 | 981 |
di.setDuration(duration); |
| 1206 |
di.add(new Float1D(1));
|
|
| 1207 |
di.add(new Float1D(alpha));
|
|
| 982 |
di.add(new Static1D(1));
|
|
| 983 |
di.add(new Static1D(alpha));
|
|
| 1208 | 984 |
|
| 1209 | 985 |
return mF.add(EffectNames.SMOOTH_ALPHA, di, region, center); |
| 1210 | 986 |
} |
| ... | ... | |
| 1213 | 989 |
/** |
| 1214 | 990 |
* Makes a certain sub-region of the Object smoothly change its transparency level. |
| 1215 | 991 |
* |
| 1216 |
* See {@link #alpha(float, Float4D, Float2D, int, float)}
|
|
| 992 |
* See {@link #alpha(float, Static4D, Static2D, int, float)}
|
|
| 1217 | 993 |
*/ |
| 1218 |
public long smooth_alpha(float alpha, Float4D region, Float2D center, int duration, float count)
|
|
| 994 |
public long smooth_alpha(float alpha, Static4D region, Static2D center, int duration, float count)
|
|
| 1219 | 995 |
{
|
| 1220 |
Interpolator1D di = new Interpolator1D();
|
|
| 996 |
Dynamic1D di = new Dynamic1D();
|
|
| 1221 | 997 |
di.setCount(count); |
| 1222 | 998 |
di.setDuration(duration); |
| 1223 |
di.add(new Float1D(1));
|
|
| 1224 |
di.add(new Float1D(alpha));
|
|
| 999 |
di.add(new Static1D(1));
|
|
| 1000 |
di.add(new Static1D(alpha));
|
|
| 1225 | 1001 |
|
| 1226 | 1002 |
return mF.add(EffectNames.SMOOTH_ALPHA, di, region, center); |
| 1227 | 1003 |
} |
| ... | ... | |
| 1230 | 1006 |
/** |
| 1231 | 1007 |
* Makes a certain sub-region of the Object smoothly change its transparency level. |
| 1232 | 1008 |
* |
| 1233 |
* See {@link #alpha(float, Float4D, Float2D)}
|
|
| 1009 |
* See {@link #alpha(float, Static4D, Static2D)}
|
|
| 1234 | 1010 |
*/ |
| 1235 |
public long smooth_alpha(float alpha, Float4D region, Float2D center)
|
|
| 1011 |
public long smooth_alpha(float alpha, Static4D region, Static2D center)
|
|
| 1236 | 1012 |
{
|
| 1237 |
Interpolator1D di = new Interpolator1D();
|
|
| 1013 |
Dynamic1D di = new Dynamic1D();
|
|
| 1238 | 1014 |
di.setCount(0.5f); |
| 1239 | 1015 |
di.setDuration(0); |
| 1240 |
di.add(new Float1D(1));
|
|
| 1241 |
di.add(new Float1D(alpha));
|
|
| 1016 |
di.add(new Static1D(1));
|
|
| 1017 |
di.add(new Static1D(alpha));
|
|
| 1242 | 1018 |
|
| 1243 | 1019 |
return mF.add(EffectNames.SMOOTH_ALPHA, di, region, center); |
| 1244 | 1020 |
} |
| ... | ... | |
| 1249 | 1025 |
/** |
| 1250 | 1026 |
* Makes a certain sub-region of the Object smoothly change its brightness level. |
| 1251 | 1027 |
* |
| 1252 |
* @param brightness 1-dimensional Interpolator that returns the level of brightness we want to have
|
|
| 1028 |
* @param brightness 1-dimensional Dynamic that returns the level of brightness we want to have
|
|
| 1253 | 1029 |
* at any given moment. |
| 1254 | 1030 |
* @param region Region this Effect is limited to. |
| 1255 | 1031 |
* Null here means 'apply the Effect to the whole Object'. |
| 1256 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D representing
|
|
| 1032 |
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D representing
|
|
| 1257 | 1033 |
* the current center of the effect. |
| 1258 | 1034 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1259 | 1035 |
*/ |
| 1260 |
public long brightness(Interpolator1D brightness, Float4D region, Interpolator2D center)
|
|
| 1036 |
public long brightness(Dynamic1D brightness, Static4D region, Dynamic2D center)
|
|
| 1261 | 1037 |
{
|
| 1262 | 1038 |
return mF.add(EffectNames.BRIGHTNESS, brightness, region, center); |
| 1263 | 1039 |
} |
| ... | ... | |
| 1268 | 1044 |
* <p> |
| 1269 | 1045 |
* Here the center of the Effect stays constant. |
| 1270 | 1046 |
* |
| 1271 |
* @param brightness 1-dimensional Interpolator that returns the level of brightness we want to have
|
|
| 1047 |
* @param brightness 1-dimensional Dynamic that returns the level of brightness we want to have
|
|
| 1272 | 1048 |
* at any given moment. |
| 1273 | 1049 |
* @param region Region this Effect is limited to. |
| 1274 | 1050 |
* Null here means 'apply the Effect to the whole Object'. |
| 1275 | 1051 |
* @param center Center of the Effect. |
| 1276 | 1052 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1277 | 1053 |
*/ |
| 1278 |
public long brightness(Interpolator1D brightness, Float4D region, Float2D center)
|
|
| 1054 |
public long brightness(Dynamic1D brightness, Static4D region, Static2D center)
|
|
| 1279 | 1055 |
{
|
| 1280 | 1056 |
return mF.add(EffectNames.BRIGHTNESS, brightness, region, center); |
| 1281 | 1057 |
} |
| ... | ... | |
| 1289 | 1065 |
* anything more than 1- lighten it up. |
| 1290 | 1066 |
* @param region Region this Effect is limited to. |
| 1291 | 1067 |
* Null here means 'apply the Effect to the whole Object'. |
| 1292 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
| 1068 |
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
|
| 1293 | 1069 |
* representing the current center of the effect. |
| 1294 | 1070 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
| 1295 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
| 1071 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
| 1296 | 1072 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1297 | 1073 |
*/ |
| 1298 |
public long brightness(float brightness, Float4D region, Interpolator2D center, int duration, float count)
|
|
| 1074 |
public long brightness(float brightness, Static4D region, Dynamic2D center, int duration, float count)
|
|
| 1299 | 1075 |
{
|
| 1300 |
Interpolator1D di = new Interpolator1D();
|
|
| 1076 |
Dynamic1D di = new Dynamic1D();
|
|
| 1301 | 1077 |
di.setCount(count); |
| 1302 | 1078 |
di.setDuration(duration); |
| 1303 |
di.add(new Float1D(1));
|
|
| 1304 |
di.add(new Float1D(brightness));
|
|
| 1079 |
di.add(new Static1D(1));
|
|
| 1080 |
di.add(new Static1D(brightness));
|
|
| 1305 | 1081 |
|
| 1306 | 1082 |
return mF.add(EffectNames.BRIGHTNESS, di, region, center); |
| 1307 | 1083 |
} |
| ... | ... | |
| 1319 | 1095 |
* Null here means 'apply the Effect to the whole Object'. |
| 1320 | 1096 |
* @param center Center of the Effect. |
| 1321 | 1097 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
| 1322 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
| 1098 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
| 1323 | 1099 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1324 | 1100 |
*/ |
| 1325 |
public long brightness(float brightness, Float4D region, Float2D center, int duration, float count)
|
|
| 1101 |
public long brightness(float brightness, Static4D region, Static2D center, int duration, float count)
|
|
| 1326 | 1102 |
{
|
| 1327 |
Interpolator1D di = new Interpolator1D();
|
|
| 1103 |
Dynamic1D di = new Dynamic1D();
|
|
| 1328 | 1104 |
di.setCount(count); |
| 1329 | 1105 |
di.setDuration(duration); |
| 1330 |
di.add(new Float1D(1));
|
|
| 1331 |
di.add(new Float1D(brightness));
|
|
| 1106 |
di.add(new Static1D(1));
|
|
| 1107 |
di.add(new Static1D(brightness));
|
|
| 1332 | 1108 |
|
| 1333 | 1109 |
return mF.add(EffectNames.BRIGHTNESS, di, region, center); |
| 1334 | 1110 |
} |
| ... | ... | |
| 1347 | 1123 |
* @param center Center of the Effect. |
| 1348 | 1124 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1349 | 1125 |
*/ |
| 1350 |
public long brightness(float brightness, Float4D region, Float2D center)
|
|
| 1126 |
public long brightness(float brightness, Static4D region, Static2D center)
|
|
| 1351 | 1127 |
{
|
| 1352 |
Interpolator1D di = new Interpolator1D();
|
|
| 1128 |
Dynamic1D di = new Dynamic1D();
|
|
| 1353 | 1129 |
di.setCount(0.5f); |
| 1354 | 1130 |
di.setDuration(0); |
| 1355 |
di.add(new Float1D(1));
|
|
| 1356 |
di.add(new Float1D(brightness));
|
|
| 1131 |
di.add(new Static1D(1));
|
|
| 1132 |
di.add(new Static1D(brightness));
|
|
| 1357 | 1133 |
|
| 1358 | 1134 |
return mF.add(EffectNames.BRIGHTNESS, di, region, center); |
| 1359 | 1135 |
} |
| ... | ... | |
| 1364 | 1140 |
/** |
| 1365 | 1141 |
* Makes a certain sub-region of the Object smoothly change its brightness level. |
| 1366 | 1142 |
* |
| 1367 |
* @param brightness 1-dimensional Interpolator that returns the level of brightness we want to have
|
|
| 1143 |
* @param brightness 1-dimensional Dynamic that returns the level of brightness we want to have
|
|
| 1368 | 1144 |
* at any given moment. |
| 1369 | 1145 |
* @param region Region this Effect is limited to. |
| 1370 | 1146 |
* Null here means 'apply the Effect to the whole Object'. |
| 1371 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
| 1147 |
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
|
| 1372 | 1148 |
* representing the current center of the effect. |
| 1373 | 1149 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1374 | 1150 |
*/ |
| 1375 |
public long smooth_brightness(Interpolator1D brightness, Float4D region, Interpolator2D center)
|
|
| 1151 |
public long smooth_brightness(Dynamic1D brightness, Static4D region, Dynamic2D center)
|
|
| 1376 | 1152 |
{
|
| 1377 | 1153 |
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, brightness, region, center); |
| 1378 | 1154 |
} |
| ... | ... | |
| 1383 | 1159 |
* <p> |
| 1384 | 1160 |
* Here the center of the Effect stays constant. |
| 1385 | 1161 |
* |
| 1386 |
* @param brightness 1-dimensional Interpolator that returns the level of brightness we want to have
|
|
| 1162 |
* @param brightness 1-dimensional Dynamic that returns the level of brightness we want to have
|
|
| 1387 | 1163 |
* at any given moment. |
| 1388 | 1164 |
* @param region Region this Effect is limited to. |
| 1389 | 1165 |
* Null here means 'apply the Effect to the whole Object'. |
| 1390 | 1166 |
* @param center Center of the Effect. |
| 1391 | 1167 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1392 | 1168 |
*/ |
| 1393 |
public long smooth_brightness(Interpolator1D brightness, Float4D region, Float2D center)
|
|
| 1169 |
public long smooth_brightness(Dynamic1D brightness, Static4D region, Static2D center)
|
|
| 1394 | 1170 |
{
|
| 1395 | 1171 |
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, brightness, region, center); |
| 1396 | 1172 |
} |
| ... | ... | |
| 1404 | 1180 |
* anything more than 1 - lighten it up. |
| 1405 | 1181 |
* @param region Region this Effect is limited to. |
| 1406 | 1182 |
* Null here means 'apply the Effect to the whole Object'. |
| 1407 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
| 1183 |
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
|
| 1408 | 1184 |
* represention the current center of the effect. |
| 1409 | 1185 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
| 1410 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
| 1186 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
| 1411 | 1187 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1412 | 1188 |
*/ |
| 1413 |
public long smooth_brightness(float brightness, Float4D region, Interpolator2D center, int duration, float count)
|
|
| 1189 |
public long smooth_brightness(float brightness, Static4D region, Dynamic2D center, int duration, float count)
|
|
| 1414 | 1190 |
{
|
| 1415 |
Interpolator1D di = new Interpolator1D();
|
|
| 1191 |
Dynamic1D di = new Dynamic1D();
|
|
| 1416 | 1192 |
di.setCount(count); |
| 1417 | 1193 |
di.setDuration(duration); |
| 1418 |
di.add(new Float1D(1));
|
|
| 1419 |
di.add(new Float1D(brightness));
|
|
| 1194 |
di.add(new Static1D(1));
|
|
| 1195 |
di.add(new Static1D(brightness));
|
|
| 1420 | 1196 |
|
| 1421 | 1197 |
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, di, region, center); |
| 1422 | 1198 |
} |
| ... | ... | |
| 1434 | 1210 |
* Null here means 'apply the Effect to the whole Object'. |
| 1435 | 1211 |
* @param center Center of the Effect. |
| 1436 | 1212 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
| 1437 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
| 1213 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
| 1438 | 1214 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1439 | 1215 |
*/ |
| 1440 |
public long smooth_brightness(float brightness, Float4D region, Float2D center, int duration, float count)
|
|
| 1216 |
public long smooth_brightness(float brightness, Static4D region, Static2D center, int duration, float count)
|
|
| 1441 | 1217 |
{
|
| 1442 |
Interpolator1D di = new Interpolator1D();
|
|
| 1218 |
Dynamic1D di = new Dynamic1D();
|
|
| 1443 | 1219 |
di.setCount(count); |
| 1444 | 1220 |
di.setDuration(duration); |
| 1445 |
di.add(new Float1D(1));
|
|
| 1446 |
di.add(new Float1D(brightness));
|
|
| 1221 |
di.add(new Static1D(1));
|
|
| 1222 |
di.add(new Static1D(brightness));
|
|
| 1447 | 1223 |
|
| 1448 | 1224 |
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, di, region, center); |
| 1449 | 1225 |
} |
| ... | ... | |
| 1462 | 1238 |
* @param center Center of the Effect. |
| 1463 | 1239 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1464 | 1240 |
*/ |
| 1465 |
public long smooth_brightness(float brightness, Float4D region, Float2D center)
|
|
| 1241 |
public long smooth_brightness(float brightness, Static4D region, Static2D center)
|
|
| 1466 | 1242 |
{
|
| 1467 |
Interpolator1D di = new Interpolator1D();
|
|
| 1243 |
Dynamic1D di = new Dynamic1D();
|
|
| 1468 | 1244 |
di.setCount(0.5f); |
| 1469 | 1245 |
di.setDuration(0); |
| 1470 |
di.add(new Float1D(1));
|
|
| 1471 |
di.add(new Float1D(brightness));
|
|
| 1246 |
di.add(new Static1D(1));
|
|
| 1247 |
di.add(new Static1D(brightness));
|
|
| 1472 | 1248 |
|
| 1473 | 1249 |
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, di, region, center); |
| 1474 | 1250 |
} |
| ... | ... | |
| 1481 | 1257 |
* 1 - level of brightness unchanged, anything less than 1 - 'darken the image', |
| 1482 | 1258 |
* anything more than 1- lighten it up. |
| 1483 | 1259 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
| 1484 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
| 1260 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
| 1485 | 1261 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1486 | 1262 |
*/ |
| 1487 | 1263 |
public long smooth_brightness(float brightness, int duration, float count) |
| 1488 | 1264 |
{
|
| 1489 |
Interpolator1D di = new Interpolator1D();
|
|
| 1265 |
Dynamic1D di = new Dynamic1D();
|
|
| 1490 | 1266 |
di.setCount(count); |
| 1491 | 1267 |
di.setDuration(duration); |
| 1492 |
di.add(new Float1D(1));
|
|
| 1493 |
di.add(new Float1D(brightness));
|
|
| 1268 |
di.add(new Static1D(1));
|
|
| 1269 |
di.add(new Static1D(brightness));
|
|
| 1494 | 1270 |
|
| 1495 | 1271 |
return mF.add(EffectNames.SMOOTH_BRIGHTNESS, di,null, mZero2D); |
| 1496 | 1272 |
} |
| ... | ... | |
| 1501 | 1277 |
/** |
| 1502 | 1278 |
* Makes a certain sub-region of the Object smoothly change its contrast level. |
| 1503 | 1279 |
* |
| 1504 |
* @param contrast 1-dimensional Interpolator that returns the level of contrast we want to have
|
|
| 1280 |
* @param contrast 1-dimensional Dynamic that returns the level of contrast we want to have
|
|
| 1505 | 1281 |
* at any given moment. |
| 1506 | 1282 |
* @param region Region this Effect is limited to. |
| 1507 | 1283 |
* Null here means 'apply the Effect to the whole Object'. |
| 1508 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
| 1284 |
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
|
| 1509 | 1285 |
* representing the current center of the effect. |
| 1510 | 1286 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1511 | 1287 |
*/ |
| 1512 |
public long contrast(Interpolator1D contrast, Float4D region, Interpolator2D center)
|
|
| 1288 |
public long contrast(Dynamic1D contrast, Static4D region, Dynamic2D center)
|
|
| 1513 | 1289 |
{
|
| 1514 | 1290 |
return mF.add(EffectNames.CONTRAST, contrast, region, center); |
| 1515 | 1291 |
} |
| ... | ... | |
| 1520 | 1296 |
* <p> |
| 1521 | 1297 |
* Here the center of the Effect stays constant. |
| 1522 | 1298 |
* |
| 1523 |
* @param contrast 1-dimensional Interpolator that returns the level of contrast we want to have
|
|
| 1299 |
* @param contrast 1-dimensional Dynamic that returns the level of contrast we want to have
|
|
| 1524 | 1300 |
* at any given moment. |
| 1525 | 1301 |
* @param region Region this Effect is limited to. |
| 1526 | 1302 |
* Null here means 'apply the Effect to the whole Object'. |
| 1527 | 1303 |
* @param center Center of the Effect. |
| 1528 | 1304 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1529 | 1305 |
*/ |
| 1530 |
public long contrast(Interpolator1D contrast, Float4D region, Float2D center)
|
|
| 1306 |
public long contrast(Dynamic1D contrast, Static4D region, Static2D center)
|
|
| 1531 | 1307 |
{
|
| 1532 | 1308 |
return mF.add(EffectNames.CONTRAST, contrast, region, center); |
| 1533 | 1309 |
} |
| ... | ... | |
| 1541 | 1317 |
* anything more than 1 - increase the contrast. |
| 1542 | 1318 |
* @param region Region this Effect is limited to. |
| 1543 | 1319 |
* Null here means 'apply the Effect to the whole Object'. |
| 1544 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
| 1320 |
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
|
| 1545 | 1321 |
* represention the current center of the effect. |
| 1546 | 1322 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
| 1547 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
| 1323 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
| 1548 | 1324 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1549 | 1325 |
*/ |
| 1550 |
public long contrast(float contrast, Float4D region, Interpolator2D center, int duration, float count)
|
|
| 1326 |
public long contrast(float contrast, Static4D region, Dynamic2D center, int duration, float count)
|
|
| 1551 | 1327 |
{
|
| 1552 |
Interpolator1D di = new Interpolator1D();
|
|
| 1328 |
Dynamic1D di = new Dynamic1D();
|
|
| 1553 | 1329 |
di.setCount(count); |
| 1554 | 1330 |
di.setDuration(duration); |
| 1555 |
di.add(new Float1D(1));
|
|
| 1556 |
di.add(new Float1D(contrast));
|
|
| 1331 |
di.add(new Static1D(1));
|
|
| 1332 |
di.add(new Static1D(contrast));
|
|
| 1557 | 1333 |
|
| 1558 | 1334 |
return mF.add(EffectNames.CONTRAST, di, region, center); |
| 1559 | 1335 |
} |
| ... | ... | |
| 1571 | 1347 |
* Null here means 'apply the Effect to the whole Object'. |
| 1572 | 1348 |
* @param center Center of the Effect. |
| 1573 | 1349 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
| 1574 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
| 1350 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
| 1575 | 1351 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1576 | 1352 |
*/ |
| 1577 |
public long contrast(float contrast, Float4D region, Float2D center, int duration, float count)
|
|
| 1353 |
public long contrast(float contrast, Static4D region, Static2D center, int duration, float count)
|
|
| 1578 | 1354 |
{
|
| 1579 |
Interpolator1D di = new Interpolator1D();
|
|
| 1355 |
Dynamic1D di = new Dynamic1D();
|
|
| 1580 | 1356 |
di.setCount(count); |
| 1581 | 1357 |
di.setDuration(duration); |
| 1582 |
di.add(new Float1D(1));
|
|
| 1583 |
di.add(new Float1D(contrast));
|
|
| 1358 |
di.add(new Static1D(1));
|
|
| 1359 |
di.add(new Static1D(contrast));
|
|
| 1584 | 1360 |
|
| 1585 | 1361 |
return mF.add(EffectNames.CONTRAST, di, region, center); |
| 1586 | 1362 |
} |
| ... | ... | |
| 1599 | 1375 |
* @param center Center of the Effect. |
| 1600 | 1376 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1601 | 1377 |
*/ |
| 1602 |
public long contrast(float contrast, Float4D region, Float2D center)
|
|
| 1378 |
public long contrast(float contrast, Static4D region, Static2D center)
|
|
| 1603 | 1379 |
{
|
| 1604 |
Interpolator1D di = new Interpolator1D();
|
|
| 1380 |
Dynamic1D di = new Dynamic1D();
|
|
| 1605 | 1381 |
di.setCount(0.5f); |
| 1606 | 1382 |
di.setDuration(0); |
| 1607 |
di.add(new Float1D(1));
|
|
| 1608 |
di.add(new Float1D(contrast));
|
|
| 1383 |
di.add(new Static1D(1));
|
|
| 1384 |
di.add(new Static1D(contrast));
|
|
| 1609 | 1385 |
|
| 1610 | 1386 |
return mF.add(EffectNames.CONTRAST, di, region, center); |
| 1611 | 1387 |
} |
| ... | ... | |
| 1616 | 1392 |
/** |
| 1617 | 1393 |
* Makes a certain sub-region of the Object smoothly change its contrast level. |
| 1618 | 1394 |
* |
| 1619 |
* @param contrast 1-dimensional Interpolator that returns the level of contrast we want to have
|
|
| 1395 |
* @param contrast 1-dimensional Dynamic that returns the level of contrast we want to have
|
|
| 1620 | 1396 |
* at any given moment. |
| 1621 | 1397 |
* @param region Region this Effect is limited to. |
| 1622 | 1398 |
* Null here means 'apply the Effect to the whole Object'. |
| 1623 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
| 1399 |
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
|
| 1624 | 1400 |
* representing the current center of the effect. |
| 1625 | 1401 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1626 | 1402 |
*/ |
| 1627 |
public long smooth_contrast(Interpolator1D contrast, Float4D region, Interpolator2D center)
|
|
| 1403 |
public long smooth_contrast(Dynamic1D contrast, Static4D region, Dynamic2D center)
|
|
| 1628 | 1404 |
{
|
| 1629 | 1405 |
return mF.add(EffectNames.SMOOTH_CONTRAST, contrast, region, center); |
| 1630 | 1406 |
} |
| ... | ... | |
| 1635 | 1411 |
* <p> |
| 1636 | 1412 |
* Here the center of the Effect stays constant. |
| 1637 | 1413 |
* |
| 1638 |
* @param contrast 1-dimensional Interpolator that returns the level of contrast we want to have
|
|
| 1414 |
* @param contrast 1-dimensional Dynamic that returns the level of contrast we want to have
|
|
| 1639 | 1415 |
* at any given moment. |
| 1640 | 1416 |
* @param region Region this Effect is limited to. |
| 1641 | 1417 |
* Null here means 'apply the Effect to the whole Object'. |
| 1642 | 1418 |
* @param center Center of the Effect. |
| 1643 | 1419 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1644 | 1420 |
*/ |
| 1645 |
public long smooth_contrast(Interpolator1D contrast, Float4D region, Float2D center)
|
|
| 1421 |
public long smooth_contrast(Dynamic1D contrast, Static4D region, Static2D center)
|
|
| 1646 | 1422 |
{
|
| 1647 | 1423 |
return mF.add(EffectNames.SMOOTH_CONTRAST, contrast, region, center); |
| 1648 | 1424 |
} |
| ... | ... | |
| 1656 | 1432 |
* anything more than 1 - increase the contrast. |
| 1657 | 1433 |
* @param region Region this Effect is limited to. |
| 1658 | 1434 |
* Null here means 'apply the Effect to the whole Object'. |
| 1659 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
| 1435 |
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
|
| 1660 | 1436 |
* representing the current center of the effect. |
| 1661 | 1437 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
| 1662 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
| 1438 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
| 1663 | 1439 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1664 | 1440 |
*/ |
| 1665 |
public long smooth_contrast(float contrast, Float4D region, Interpolator2D center, int duration, float count)
|
|
| 1441 |
public long smooth_contrast(float contrast, Static4D region, Dynamic2D center, int duration, float count)
|
|
| 1666 | 1442 |
{
|
| 1667 |
Interpolator1D di = new Interpolator1D();
|
|
| 1443 |
Dynamic1D di = new Dynamic1D();
|
|
| 1668 | 1444 |
di.setCount(count); |
| 1669 | 1445 |
di.setDuration(duration); |
| 1670 |
di.add(new Float1D(1));
|
|
| 1671 |
di.add(new Float1D(contrast));
|
|
| 1446 |
di.add(new Static1D(1));
|
|
| 1447 |
di.add(new Static1D(contrast));
|
|
| 1672 | 1448 |
|
| 1673 | 1449 |
return mF.add(EffectNames.SMOOTH_CONTRAST, di, region, center); |
| 1674 | 1450 |
} |
| ... | ... | |
| 1686 | 1462 |
* Null here means 'apply the Effect to the whole Object'. |
| 1687 | 1463 |
* @param center Center of the Effect. |
| 1688 | 1464 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
| 1689 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
| 1465 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
| 1690 | 1466 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1691 | 1467 |
*/ |
| 1692 |
public long smooth_contrast(float contrast, Float4D region, Float2D center, int duration, float count)
|
|
| 1468 |
public long smooth_contrast(float contrast, Static4D region, Static2D center, int duration, float count)
|
|
| 1693 | 1469 |
{
|
| 1694 |
Interpolator1D di = new Interpolator1D();
|
|
| 1470 |
Dynamic1D di = new Dynamic1D();
|
|
| 1695 | 1471 |
di.setCount(count); |
| 1696 | 1472 |
di.setDuration(duration); |
| 1697 |
di.add(new Float1D(1));
|
|
| 1698 |
di.add(new Float1D(contrast));
|
|
| 1473 |
di.add(new Static1D(1));
|
|
| 1474 |
di.add(new Static1D(contrast));
|
|
| 1699 | 1475 |
|
| 1700 | 1476 |
return mF.add(EffectNames.SMOOTH_CONTRAST, di, region, center); |
| 1701 | 1477 |
} |
| ... | ... | |
| 1714 | 1490 |
* @param center Center of the Effect. |
| 1715 | 1491 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1716 | 1492 |
*/ |
| 1717 |
public long smooth_contrast(float contrast, Float4D region, Float2D center)
|
|
| 1493 |
public long smooth_contrast(float contrast, Static4D region, Static2D center)
|
|
| 1718 | 1494 |
{
|
| 1719 |
Interpolator1D di = new Interpolator1D();
|
|
| 1495 |
Dynamic1D di = new Dynamic1D();
|
|
| 1720 | 1496 |
di.setCount(0.5f); |
| 1721 | 1497 |
di.setDuration(0); |
| 1722 |
di.add(new Float1D(1));
|
|
| 1723 |
di.add(new Float1D(contrast));
|
|
| 1498 |
di.add(new Static1D(1));
|
|
| 1499 |
di.add(new Static1D(contrast));
|
|
| 1724 | 1500 |
|
| 1725 | 1501 |
return mF.add(EffectNames.SMOOTH_CONTRAST, di, region, center); |
| 1726 | 1502 |
} |
| ... | ... | |
| 1733 | 1509 |
* 1 - level of contrast unchanged, anything less than 1 - reduce contrast, |
| 1734 | 1510 |
* anything more than 1 - increase the contrast. |
| 1735 | 1511 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
| 1736 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
| 1512 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
| 1737 | 1513 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1738 | 1514 |
*/ |
| 1739 | 1515 |
public long smooth_contrast(float contrast, int duration, float count) |
| 1740 | 1516 |
{
|
| 1741 |
Interpolator1D di = new Interpolator1D();
|
|
| 1517 |
Dynamic1D di = new Dynamic1D();
|
|
| 1742 | 1518 |
di.setCount(count); |
| 1743 | 1519 |
di.setDuration(duration); |
| 1744 |
di.add(new Float1D(1));
|
|
| 1745 |
di.add(new Float1D(contrast));
|
|
| 1520 |
di.add(new Static1D(1));
|
|
| 1521 |
di.add(new Static1D(contrast));
|
|
| 1746 | 1522 |
|
| 1747 | 1523 |
return mF.add(EffectNames.SMOOTH_CONTRAST, di,null, mZero2D); |
| 1748 | 1524 |
} |
| ... | ... | |
| 1754 | 1530 |
/** |
| 1755 | 1531 |
* Makes a certain sub-region of the Object smoothly change its saturation level. |
| 1756 | 1532 |
* |
| 1757 |
* @param saturation 1-dimensional Interpolator that returns the level of saturation we want to have
|
|
| 1533 |
* @param saturation 1-dimensional Dynamic that returns the level of saturation we want to have
|
|
| 1758 | 1534 |
* at any given moment. |
| 1759 | 1535 |
* @param region Region this Effect is limited to. |
| 1760 | 1536 |
* Null here means 'apply the Effect to the whole Object'. |
| 1761 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
| 1537 |
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
|
| 1762 | 1538 |
* representing the current center of the effect. |
| 1763 | 1539 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1764 | 1540 |
*/ |
| 1765 |
public long saturation(Interpolator1D saturation, Float4D region, Interpolator2D center)
|
|
| 1541 |
public long saturation(Dynamic1D saturation, Static4D region, Dynamic2D center)
|
|
| 1766 | 1542 |
{
|
| 1767 | 1543 |
return mF.add(EffectNames.SATURATION, saturation, region, center); |
| 1768 | 1544 |
} |
| ... | ... | |
| 1773 | 1549 |
* <p> |
| 1774 | 1550 |
* Here the center of the Effect stays constant. |
| 1775 | 1551 |
* |
| 1776 |
* @param saturation 1-dimensional Interpolator that returns the level of saturation we want to have
|
|
| 1552 |
* @param saturation 1-dimensional Dynamic that returns the level of saturation we want to have
|
|
| 1777 | 1553 |
* at any given moment. |
| 1778 | 1554 |
* @param region Region this Effect is limited to. |
| 1779 | 1555 |
* Null here means 'apply the Effect to the whole Object'. |
| 1780 | 1556 |
* @param center Center of the Effect. |
| 1781 | 1557 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1782 | 1558 |
*/ |
| 1783 |
public long saturation(Interpolator1D saturation, Float4D region, Float2D center)
|
|
| 1559 |
public long saturation(Dynamic1D saturation, Static4D region, Static2D center)
|
|
| 1784 | 1560 |
{
|
| 1785 | 1561 |
return mF.add(EffectNames.SATURATION, saturation, region, center); |
| 1786 | 1562 |
} |
| ... | ... | |
| 1794 | 1570 |
* anything more than 1 - increase the saturation. |
| 1795 | 1571 |
* @param region Region this Effect is limited to. |
| 1796 | 1572 |
* Null here means 'apply the Effect to the whole Object'. |
| 1797 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
| 1573 |
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
|
| 1798 | 1574 |
* representing the current center of the effect. |
| 1799 | 1575 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
| 1800 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
| 1576 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
| 1801 | 1577 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1802 | 1578 |
*/ |
| 1803 |
public long saturation(float saturation, Float4D region, Interpolator2D center, int duration, float count)
|
|
| 1579 |
public long saturation(float saturation, Static4D region, Dynamic2D center, int duration, float count)
|
|
| 1804 | 1580 |
{
|
| 1805 |
Interpolator1D di = new Interpolator1D();
|
|
| 1581 |
Dynamic1D di = new Dynamic1D();
|
|
| 1806 | 1582 |
di.setCount(count); |
| 1807 | 1583 |
di.setDuration(duration); |
| 1808 |
di.add(new Float1D(1));
|
|
| 1809 |
di.add(new Float1D(saturation));
|
|
| 1584 |
di.add(new Static1D(1));
|
|
| 1585 |
di.add(new Static1D(saturation));
|
|
| 1810 | 1586 |
|
| 1811 | 1587 |
return mF.add(EffectNames.SATURATION, di, region, center); |
| 1812 | 1588 |
} |
| ... | ... | |
| 1824 | 1600 |
* Null here means 'apply the Effect to the whole Object'. |
| 1825 | 1601 |
* @param center Center of the Effect. |
| 1826 | 1602 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
| 1827 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
| 1603 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
| 1828 | 1604 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1829 | 1605 |
*/ |
| 1830 |
public long saturation(float saturation, Float4D region, Float2D center, int duration, float count)
|
|
| 1606 |
public long saturation(float saturation, Static4D region, Static2D center, int duration, float count)
|
|
| 1831 | 1607 |
{
|
| 1832 |
Interpolator1D di = new Interpolator1D();
|
|
| 1608 |
Dynamic1D di = new Dynamic1D();
|
|
| 1833 | 1609 |
di.setCount(count); |
| 1834 | 1610 |
di.setDuration(duration); |
| 1835 |
di.add(new Float1D(1));
|
|
| 1836 |
di.add(new Float1D(saturation));
|
|
| 1611 |
di.add(new Static1D(1));
|
|
| 1612 |
di.add(new Static1D(saturation));
|
|
| 1837 | 1613 |
|
| 1838 | 1614 |
return mF.add(EffectNames.SATURATION, di, region, center); |
| 1839 | 1615 |
} |
| ... | ... | |
| 1852 | 1628 |
* @param center Center of the Effect. |
| 1853 | 1629 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1854 | 1630 |
*/ |
| 1855 |
public long saturation(float saturation, Float4D region, Float2D center)
|
|
| 1631 |
public long saturation(float saturation, Static4D region, Static2D center)
|
|
| 1856 | 1632 |
{
|
| 1857 |
Interpolator1D di = new Interpolator1D();
|
|
| 1633 |
Dynamic1D di = new Dynamic1D();
|
|
| 1858 | 1634 |
di.setCount(0.5f); |
| 1859 | 1635 |
di.setDuration(0); |
| 1860 |
di.add(new Float1D(1));
|
|
| 1861 |
di.add(new Float1D(saturation));
|
|
| 1636 |
di.add(new Static1D(1));
|
|
| 1637 |
di.add(new Static1D(saturation));
|
|
| 1862 | 1638 |
|
| 1863 | 1639 |
return mF.add(EffectNames.SATURATION, di, region, center); |
| 1864 | 1640 |
} |
| ... | ... | |
| 1869 | 1645 |
/** |
| 1870 | 1646 |
* Makes a certain sub-region of the Object smoothly change its saturation level. |
| 1871 | 1647 |
* |
| 1872 |
* @param saturation 1-dimensional Interpolator that returns the level of saturation we want to have
|
|
| 1648 |
* @param saturation 1-dimensional Dynamic that returns the level of saturation we want to have
|
|
| 1873 | 1649 |
* at any given moment. |
| 1874 | 1650 |
* @param region Region this Effect is limited to. |
| 1875 | 1651 |
* Null here means 'apply the Effect to the whole Object'. |
| 1876 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
| 1652 |
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
|
| 1877 | 1653 |
* representing the current center of the effect. |
| 1878 | 1654 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1879 | 1655 |
*/ |
| 1880 |
public long smooth_saturation(Interpolator1D saturation, Float4D region, Interpolator2D center)
|
|
| 1656 |
public long smooth_saturation(Dynamic1D saturation, Static4D region, Dynamic2D center)
|
|
| 1881 | 1657 |
{
|
| 1882 | 1658 |
return mF.add(EffectNames.SMOOTH_SATURATION, saturation, region, center); |
| 1883 | 1659 |
} |
| ... | ... | |
| 1888 | 1664 |
* <p> |
| 1889 | 1665 |
* Here the center of the Effect stays constant. |
| 1890 | 1666 |
* |
| 1891 |
* @param saturation 1-dimensional Interpolator that returns the level of saturation we want to have
|
|
| 1667 |
* @param saturation 1-dimensional Dynamic that returns the level of saturation we want to have
|
|
| 1892 | 1668 |
* at any given moment. |
| 1893 | 1669 |
* @param region Region this Effect is limited to. |
| 1894 | 1670 |
* Null here means 'apply the Effect to the whole Object'. |
| 1895 | 1671 |
* @param center Center of the Effect. |
| 1896 | 1672 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1897 | 1673 |
*/ |
| 1898 |
public long smooth_saturation(Interpolator1D saturation, Float4D region, Float2D center)
|
|
| 1674 |
public long smooth_saturation(Dynamic1D saturation, Static4D region, Static2D center)
|
|
| 1899 | 1675 |
{
|
| 1900 | 1676 |
return mF.add(EffectNames.SMOOTH_SATURATION, saturation, region, center); |
| 1901 | 1677 |
} |
| ... | ... | |
| 1909 | 1685 |
* anything more than 1 -increase the saturation. |
| 1910 | 1686 |
* @param region Region this Effect is limited to. |
| 1911 | 1687 |
* Null here means 'apply the Effect to the whole Object'. |
| 1912 |
* @param center 2-dimensional Interpolator which, at any given time, returns a Float2D
|
|
| 1688 |
* @param center 2-dimensional Dynamic which, at any given time, returns a Static2D
|
|
| 1913 | 1689 |
* representing the current center of the effect. |
| 1914 | 1690 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
| 1915 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
| 1691 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
| 1916 | 1692 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1917 | 1693 |
*/ |
| 1918 |
public long smooth_saturation(float saturation, Float4D region, Interpolator2D center, int duration, float count)
|
|
| 1694 |
public long smooth_saturation(float saturation, Static4D region, Dynamic2D center, int duration, float count)
|
|
| 1919 | 1695 |
{
|
| 1920 |
Interpolator1D di = new Interpolator1D();
|
|
| 1696 |
Dynamic1D di = new Dynamic1D();
|
|
| 1921 | 1697 |
di.setCount(count); |
| 1922 | 1698 |
di.setDuration(duration); |
| 1923 |
di.add(new Float1D(1));
|
|
| 1924 |
di.add(new Float1D(saturation));
|
|
| 1699 |
di.add(new Static1D(1));
|
|
| 1700 |
di.add(new Static1D(saturation));
|
|
| 1925 | 1701 |
|
| 1926 | 1702 |
return mF.add(EffectNames.SMOOTH_SATURATION, di, region, center); |
| 1927 | 1703 |
} |
| ... | ... | |
| 1939 | 1715 |
* Null here means 'apply the Effect to the whole Object'. |
| 1940 | 1716 |
* @param center Center of the Effect. |
| 1941 | 1717 |
* @param duration Time, in milliseconds, it takes to do one full interpolation. |
| 1942 |
* @param count Controls how many interpolations we want to do. See {@link Interpolator#setCount(float)}
|
|
| 1718 |
* @param count Controls how many interpolations we want to do. See {@link Dynamic#setCount(float)}
|
|
| 1943 | 1719 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1944 | 1720 |
*/ |
| 1945 |
public long smooth_saturation(float saturation, Float4D region, Float2D center, int duration, float count)
|
|
| 1721 |
public long smooth_saturation(float saturation, Static4D region, Static2D center, int duration, float count)
|
|
| 1946 | 1722 |
{
|
| 1947 |
Interpolator1D di = new Interpolator1D();
|
|
| 1723 |
Dynamic1D di = new Dynamic1D();
|
|
| 1948 | 1724 |
di.setCount(count); |
| 1949 | 1725 |
di.setDuration(duration); |
| 1950 |
di.add(new Float1D(1));
|
|
| 1951 |
di.add(new Float1D(saturation));
|
|
| 1726 |
di.add(new Static1D(1));
|
|
| 1727 |
di.add(new Static1D(saturation));
|
|
| 1952 | 1728 |
|
| 1953 | 1729 |
return mF.add(EffectNames.SMOOTH_SATURATION, di, region, center); |
| 1954 | 1730 |
} |
| ... | ... | |
| 1967 | 1743 |
* @param center Center of the Effect. |
| 1968 | 1744 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 1969 | 1745 |
*/ |
| 1970 |
public long smooth_saturation(float saturation, Float4D region, Float2D center)
|
|
| 1746 |
public long smooth_saturation(float saturation, Static4D region, Static2D center)
|
|
| 1971 | 1747 |
{
|
| 1972 |
Interpolator1D di = new Interpolator1D(); |
|
| 1748 |
Dynamic1D di = new Dynamic1D(); |
|
Also available in: Unified diff
Major push towards simplifying DistortedObject's public API.
All MATRIX effects are using the new API - the 'DataND' marker interfaces.