Revision 56c6ca24
Added by Leszek Koltunski almost 6 years ago
src/main/java/org/distorted/library/main/DistortedOutputSurface.java | ||
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78 | 78 |
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79 | 79 |
// Global buffers used for postprocessing. |
80 | 80 |
private static DistortedOutputSurface[] mBuffer = new DistortedOutputSurface[EffectQuality.LENGTH]; |
81 |
private static DistortedOutputSurface mBufferOIT; |
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81 | 82 |
|
82 | 83 |
private long mTime; |
83 | 84 |
private float mFOV; |
... | ... | |
184 | 185 |
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185 | 186 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
186 | 187 |
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private static void createBuffers(int width, int height, float near) |
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private static void createPostprocessingBuffers(int width, int height, float near)
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188 | 189 |
{ |
189 | 190 |
float mipmap=1.0f; |
190 | 191 |
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for(int j=0; j<EffectQuality.LENGTH; j++) |
|
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for (int j=0; j<EffectQuality.LENGTH; j++)
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192 | 193 |
{ |
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mBuffer[j] = new DistortedFramebuffer(2,BOTH_DEPTH_STENCIL,TYPE_SYST, (int)(width*mipmap), (int)(height*mipmap) );
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mBuffer[j] = new DistortedFramebuffer(2, BOTH_DEPTH_STENCIL, TYPE_SYST, (int) (width * mipmap), (int) (height * mipmap));
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194 | 195 |
mBuffer[j].mMipmap = mipmap; |
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mBuffer[j].mNear = near; // copy mNear as well (for blitting- see PostprocessEffect.apply() )
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mBuffer[j].glClearColor(1.0f,1.0f,1.0f,0.0f);
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mBuffer[j].mNear = near; // copy mNear as well (for blitting- see PostprocessEffect.apply() ) |
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mBuffer[j].glClearColor(1.0f, 1.0f, 1.0f, 0.0f);
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197 | 198 |
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198 | 199 |
mipmap *= EffectQuality.MULTIPLIER; |
199 | 200 |
} |
... | ... | |
202 | 203 |
|
203 | 204 |
GLES31.glStencilMask(0xff); |
204 | 205 |
GLES31.glDepthMask(true); |
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GLES31.glColorMask(true,true,true,true);
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GLES31.glClearColor(1.0f,1.0f,1.0f,0.0f);
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GLES31.glColorMask(true, true, true, true);
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GLES31.glClearColor(1.0f, 1.0f, 1.0f, 0.0f);
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207 | 208 |
GLES31.glClearDepthf(1.0f); |
208 | 209 |
GLES31.glClearStencil(0); |
209 | 210 |
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for(int j=0; j<EffectQuality.LENGTH; j++) |
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for (int j=0; j<EffectQuality.LENGTH; j++)
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211 | 212 |
{ |
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mBuffer[j].setAsOutput(); |
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GLES31.glFramebufferTexture2D(GLES31.GL_FRAMEBUFFER, GLES31.GL_COLOR_ATTACHMENT0, GLES31.GL_TEXTURE_2D, mBuffer[j].mColorH[1], 0); |
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GLES31.glClear(GLES31.GL_COLOR_BUFFER_BIT|GLES31.GL_DEPTH_BUFFER_BIT|GLES31.GL_STENCIL_BUFFER_BIT);
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GLES31.glClear(GLES31.GL_COLOR_BUFFER_BIT | GLES31.GL_DEPTH_BUFFER_BIT | GLES31.GL_STENCIL_BUFFER_BIT);
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215 | 216 |
GLES31.glFramebufferTexture2D(GLES31.GL_FRAMEBUFFER, GLES31.GL_COLOR_ATTACHMENT0, GLES31.GL_TEXTURE_2D, mBuffer[j].mColorH[0], 0); |
216 | 217 |
GLES31.glClear(GLES31.GL_COLOR_BUFFER_BIT); |
217 | 218 |
} |
218 | 219 |
} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private static void initializeOIT(DistortedOutputSurface surface) |
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{ |
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if( mBufferOIT==null ) |
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{ |
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mBufferOIT = new DistortedFramebuffer(1, BOTH_DEPTH_STENCIL, TYPE_SYST, surface.mWidth, surface.mHeight); |
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mBufferOIT.mMipmap = 1.0f; |
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mBufferOIT.mNear = surface.mNear; // copy mNear as well (for blitting- see PostprocessEffect.apply() ) |
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mBufferOIT.glClearColor(1.0f, 1.0f, 1.0f, 0.0f); |
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DistortedObject.toDo(); // create the FBOs immediately. This is safe as we must be holding the OpenGL context now. |
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mBufferOIT.setAsOutput(); |
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GLES31.glFramebufferTexture2D(GLES31.GL_FRAMEBUFFER, GLES31.GL_COLOR_ATTACHMENT0, GLES31.GL_TEXTURE_2D, mBufferOIT.mColorH[0], 0); |
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GLES31.glClear(GLES31.GL_COLOR_BUFFER_BIT | GLES31.GL_DEPTH_BUFFER_BIT | GLES31.GL_STENCIL_BUFFER_BIT); |
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} |
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if( mBufferOIT.mWidth != surface.mWidth || mBufferOIT.mHeight != surface.mHeight ) |
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{ |
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mBufferOIT.mWidth = (int)(surface.mWidth *mBufferOIT.mMipmap); |
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mBufferOIT.mHeight = (int)(surface.mHeight*mBufferOIT.mMipmap); |
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mBufferOIT.mNear = surface.mNear; // Near plane is independent of the mipmap level |
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//android.util.Log.e("surface", "viewport "+i+" to ("+from.mWidth+"x"+from.mHeight+")"); |
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mBufferOIT.createProjection(); |
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int maxw = mBufferOIT.mWidth > mBufferOIT.mRealWidth ? mBufferOIT.mWidth : mBufferOIT.mRealWidth; |
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int maxh = mBufferOIT.mHeight > mBufferOIT.mRealHeight ? mBufferOIT.mHeight : mBufferOIT.mRealHeight; |
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if (maxw > mBufferOIT.mRealWidth || maxh > mBufferOIT.mRealHeight) |
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{ |
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mBufferOIT.mRealWidth = maxw; |
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mBufferOIT.mRealHeight = maxh; |
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mBufferOIT.recreate(); |
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mBufferOIT.create(); |
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} |
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} |
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if( mBufferOIT.mNear != surface.mNear || mBufferOIT.mFOV != surface.mFOV ) |
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{ |
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mBufferOIT.mNear = surface.mNear; |
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mBufferOIT.mFOV = surface.mFOV; |
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mBufferOIT.createProjection(); |
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} |
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GLES31.glBindFramebuffer(GLES31.GL_FRAMEBUFFER, mBufferOIT.mFBOH[0]); |
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DistortedRenderState.colorDepthStencilOn(); |
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GLES31.glClearColor(surface.mClearR, surface.mClearG, surface.mClearB, surface.mClearA); |
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GLES31.glClearDepthf(surface.mClearDepth); |
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GLES31.glClearStencil(surface.mClearStencil); |
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GLES31.glClear(surface.mClear); |
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DistortedRenderState.colorDepthStencilRestore(); |
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DistortedEffects.zeroOutAtomic(); |
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DistortedEffects.oitClear(surface); |
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GLES31.glMemoryBarrier(GLES31.GL_SHADER_STORAGE_BARRIER_BIT|GLES31.GL_ATOMIC_COUNTER_BARRIER_BIT); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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static synchronized void onDestroy() |
... | ... | |
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{ |
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mBuffer[j] = null; |
227 | 292 |
} |
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mBufferOIT = null; |
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228 | 295 |
} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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// smaller. That takes care of outputting pixels to them. When we use them as input, we have to |
234 | 301 |
// adjust the texture coords - see the get{Width|Height}Correction functions. |
235 | 302 |
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private static void cloneViewport(DistortedOutputSurface from) |
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private static void clonePostprocessingViewport(DistortedOutputSurface from)
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{ |
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if( mBuffer[0].mWidth != from.mWidth ) |
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if( mBuffer[0].mWidth != from.mWidth || mBuffer[0].mHeight != from.mHeight )
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239 | 306 |
{ |
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DistortedOutputSurface surface; |
241 | 308 |
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... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private int blitWithDepth(long currTime, DistortedOutputSurface buffer)
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private int oitBuild(long currTime, DistortedOutputSurface buffer)
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{ |
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GLES31.glViewport(0, 0, mWidth, mHeight); |
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setAsOutput(currTime); |
... | ... | |
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GLES31.glActiveTexture(GLES31.GL_TEXTURE1); |
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GLES31.glBindTexture(GLES31.GL_TEXTURE_2D, buffer.mDepthStencilH[0]); |
280 | 347 |
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GLES31.glDisable(GLES31.GL_STENCIL_TEST); |
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GLES31.glStencilMask(0x00); |
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//GLES31.glDisable(GLES31.GL_STENCIL_TEST); |
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//GLES31.glStencilMask(0x00); |
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DistortedRenderState.colorDepthStencilOn(); |
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DistortedRenderState.enableDepthTest(); |
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DistortedEffects.blitDepth(this, buffer.getWidthCorrection(), buffer.getHeightCorrection() );
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DistortedEffects.oitBuild(this, buffer.getWidthCorrection(), buffer.getHeightCorrection() );
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GLES31.glActiveTexture(GLES31.GL_TEXTURE0); |
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GLES31.glBindTexture(GLES31.GL_TEXTURE_2D, 0); |
287 | 357 |
GLES31.glActiveTexture(GLES31.GL_TEXTURE1); |
288 | 358 |
GLES31.glBindTexture(GLES31.GL_TEXTURE_2D, 0); |
289 | 359 |
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DistortedRenderState.colorDepthStencilRestore(); |
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DistortedRenderState.restoreDepthTest(); |
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return 1; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private int mergeOIT(long currTime, DistortedOutputSurface buffer)
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private int oitRender(long currTime, DistortedOutputSurface buffer)
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{ |
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GLES31.glViewport(0, 0, mWidth, mHeight); |
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setAsOutput(currTime); |
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GLES31.glActiveTexture(GLES31.GL_TEXTURE0); |
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GLES31.glBindTexture(GLES31.GL_TEXTURE_2D, buffer.mColorH[0]); |
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299 | 374 |
GLES31.glActiveTexture(GLES31.GL_TEXTURE1); |
300 | 375 |
GLES31.glBindTexture(GLES31.GL_TEXTURE_2D, buffer.mDepthStencilH[0]); |
301 | 376 |
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DistortedRenderState.enableStencil(); |
303 | 378 |
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DistortedEffects.mergeOIT(this, buffer.getWidthCorrection(), buffer.getHeightCorrection() );
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DistortedEffects.oitRender(this, buffer.getWidthCorrection(), buffer.getHeightCorrection() );
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305 | 380 |
GLES31.glActiveTexture(GLES31.GL_TEXTURE1); |
306 | 381 |
GLES31.glBindTexture(GLES31.GL_TEXTURE_2D, 0); |
307 | 382 |
|
... | ... | |
331 | 406 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Render all children, one by one. If there are no postprocessing effects, just render to THIS. |
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// Otherwise, render to a buffer and on each change of Postprocessing Bucket, apply the postprocessing |
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// to a whole buffer (lastQueue.postprocess) and merge it (this.blitWithDepth).
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// to a whole buffer (lastQueue.postprocess) and merge it (this.oitBuild).
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335 | 410 |
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int renderChildren(long time, int numChildren, ArrayList<DistortedNode> children) |
337 | 412 |
{ |
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int quality=0, internalQuality = 0, numRenders = 0, bucketChange = 0; |
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DistortedNode child1, child2; |
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EffectQueuePostprocess lastQueue=null, currQueue; |
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long lastBucket=0, currBucket; |
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long lastBucket=0, currBucket=0; |
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initializeOIT(this); |
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for(int i=0; i<numChildren; i++) |
344 | 421 |
{ |
... | ... | |
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currQueue = child1.getPostprocessQueue(); |
347 | 424 |
currBucket= currQueue.getID(); |
348 | 425 |
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if( currBucket==0 ) numRenders += child1.draw(time,this); |
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if( currBucket==0 ) |
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{ |
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GLES31.glBindFramebuffer(GLES31.GL_FRAMEBUFFER, mBufferOIT.mFBOH[0]); |
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numRenders += child1.draw(time, mBufferOIT); |
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//setAsOutput(time); |
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//numRenders += child1.draw(time,this); |
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} |
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350 | 434 |
else |
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{ |
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if( mBuffer[0]==null ) createBuffers(mWidth,mHeight,mNear); |
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if( mBuffer[0]==null ) createPostprocessingBuffers(mWidth,mHeight,mNear);
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353 | 437 |
|
354 | 438 |
if( lastBucket!=currBucket ) |
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{ |
356 | 440 |
if( lastBucket==0 ) |
357 | 441 |
{ |
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DistortedEffects.zeroOutAtomic();
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clonePostprocessingViewport(this);
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359 | 443 |
} |
360 | 444 |
else |
361 | 445 |
{ |
... | ... | |
366 | 450 |
} |
367 | 451 |
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368 | 452 |
numRenders += lastQueue.postprocess(mBuffer); |
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numRenders += blitWithDepth(time, mBuffer[quality]);
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numRenders += mBufferOIT.oitBuild(time, mBuffer[quality]);
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370 | 454 |
clearBuffer(mBuffer[quality]); |
371 | 455 |
} |
372 | 456 |
|
373 | 457 |
internalQuality = currQueue.getInternalQuality(); |
374 | 458 |
quality = currQueue.getQuality(); |
375 | 459 |
bucketChange = i; |
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cloneViewport(this); |
|
378 | 460 |
} |
379 | 461 |
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mBuffer[quality].setAsOutput(time); |
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380 | 463 |
child1.drawNoBlend(time,mBuffer[quality]); |
381 | 464 |
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382 | 465 |
if( i==numChildren-1 ) |
... | ... | |
388 | 471 |
} |
389 | 472 |
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390 | 473 |
numRenders += currQueue.postprocess(mBuffer); |
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numRenders += blitWithDepth(time, mBuffer[quality]);
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GLES31.glMemoryBarrier(GLES31.GL_ALL_BARRIER_BITS);
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numRenders += mergeOIT(time,mBuffer[quality]); // merge the OIT linked list
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numRenders += mBufferOIT.oitBuild(time, mBuffer[quality]);
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GLES31.glMemoryBarrier(GLES31.GL_SHADER_STORAGE_BARRIER_BIT);
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numRenders += oitRender(time,mBufferOIT); // merge the OIT linked list
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394 | 477 |
clearBuffer(mBuffer[quality]); |
395 | 478 |
} |
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} |
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} // end else (postprocessed child)
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397 | 480 |
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398 | 481 |
lastQueue = currQueue; |
399 | 482 |
lastBucket= currBucket; |
483 |
} // end main for loop |
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if( currBucket==0 ) // there was no postprocessing - we need to merge the main buffer |
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{ |
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numRenders += oitRender(time,mBufferOIT); |
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400 | 488 |
} |
401 | 489 |
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402 | 490 |
return numRenders; |
... | ... | |
669 | 757 |
mNear=0.99f; |
670 | 758 |
} |
671 | 759 |
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if( mBuffer[0]!=null ) |
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{ |
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for(int j=0; j<EffectQuality.LENGTH; j++) mBuffer[j].mNear = mNear; |
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} |
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677 | 760 |
createProjection(); |
678 | 761 |
} |
679 | 762 |
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Also available in: Unified diff
OIT: lots of progress on all fronts. Still a few bugs to solve though!