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d333eb6b
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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6a06a912
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Leszek Koltunski
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package org.distorted.library;
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import android.graphics.Bitmap;
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985ea9c5
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Leszek Koltunski
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import android.graphics.Matrix;
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6a06a912
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Leszek Koltunski
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import android.opengl.GLES20;
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import android.opengl.GLUtils;
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e458a4ba
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Leszek Koltunski
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import org.distorted.library.message.EffectListener;
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568b29d8
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Leszek Koltunski
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import org.distorted.library.type.Data1D;
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f2fe7e28
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Leszek Koltunski
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import org.distorted.library.type.Data2D;
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Leszek Koltunski
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import org.distorted.library.type.Data3D;
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import org.distorted.library.type.Data4D;
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350cc2f5
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Leszek Koltunski
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import org.distorted.library.type.Data5D;
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568b29d8
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Leszek Koltunski
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import org.distorted.library.type.Static3D;
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a4835695
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Leszek Koltunski
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Leszek Koltunski
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import java.util.HashMap;
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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b329f352
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Leszek Koltunski
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/**
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437bc43e
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* All Objects to which Distorted Graphics effects can be applied need to be extended from here.
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b73dcaa7
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* <p>
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* General idea is as follows:
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* <ul>
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* <li> Create an instance of (some class descended from) DistortedObject
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* <li> Paint something onto the Bitmap that's backing it up
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* <li> Apply some effects
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* <li> Draw it!
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* </ul>
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* <p>
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* The effects we can apply fall into three general categories:
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* <ul>
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* <li> Matrix Effects, i.e. ones that change the Bitmap's ModelView Matrix (moves, scales, rotations)
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* <li> Vertex Effects, i.e. effects that are implemented in the Vertex Shader. Those typically change
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* the shape of (some sub-Region of) the Bitmap in some way (deforms, distortions, sinks)
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* <li> Fragment Effects, i.e. effects that change (some of) the pixels of the Bitmap (transparency, macroblock)
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* </ul>
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* <p>
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* Just like in DistortedNode and DistortedFramebuffer, we need to have a static list of all
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* DistortedObjects currently created by the application so that we can implement the 'mark for
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* deletion now - actually delete on next render' thing.
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* We need to be able to quickly retrieve an Object by its ID, thus a HashMap.
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*/
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public abstract class DistortedObject
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{
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private static long mNextID =0;
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private static HashMap<Long,DistortedObject> mObjects = new HashMap<>();
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3d590d8d
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private EffectQueueMatrix mM;
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private EffectQueueFragment mF;
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private EffectQueueVertex mV;
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private boolean matrixCloned, vertexCloned, fragmentCloned;
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private long mID;
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private int mSizeX, mSizeY, mSizeZ; // in screen space
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protected DistortedObjectGrid mGrid = null;
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private Bitmap[] mBmp= null; //
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int[] mTextureDataH; // have to be shared among all the cloned Objects
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boolean[] mBitmapSet; //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// We have to flip vertically every single Bitmap that we get fed with.
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//
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// Reason: textures read from files are the only objects in OpenGL which have their origins at the
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// upper-left corner. Everywhere else the origin is in the lower-left corner. Thus we have to flip.
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// The alternative solution, namely inverting the y-coordinate of the TexCoord does not really work-
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// i.e. it works only in case of rendering directly to the screen, but if we render to an FBO and
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// then take the FBO and render to screen, (DistortedNode does so!) things get inverted as textures
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// created from FBO have their origins in the lower-left... Mindfuck!
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private static Bitmap flipBitmap(Bitmap src)
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{
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Matrix matrix = new Matrix();
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matrix.preScale(1.0f,-1.0f);
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return Bitmap.createBitmap(src,0,0,src.getWidth(),src.getHeight(), matrix,true);
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}
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9361b337
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected abstract DistortedObject deepCopy(int flags);
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9361b337
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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3d590d8d
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Leszek Koltunski
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protected void initializeData(int x, int y, int z)
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d425545a
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Leszek Koltunski
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{
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3d590d8d
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mSizeX= x;
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mSizeY= y;
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mSizeZ= z;
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Leszek Koltunski
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mID = mNextID++;
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mObjects.put(mID,this);
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mTextureDataH = new int[1];
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mTextureDataH[0]= 0;
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mBmp = new Bitmap[1];
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mBmp[0] = null;
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mBitmapSet = new boolean[1];
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mBitmapSet[0] = false;
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initializeEffectLists(this,0);
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Leszek Koltunski
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if( Distorted.isInitialized() ) resetTexture();
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}
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6a06a912
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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3d590d8d
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Leszek Koltunski
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private void initializeEffectLists(DistortedObject d, int flags)
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Leszek Koltunski
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{
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015642fb
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Leszek Koltunski
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if( (flags & Distorted.CLONE_MATRIX) != 0 )
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{
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mM = d.mM;
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matrixCloned = true;
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}
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else
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{
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mM = new EffectQueueMatrix(d);
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matrixCloned = false;
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}
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6a06a912
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Leszek Koltunski
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d425545a
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Leszek Koltunski
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if( (flags & Distorted.CLONE_VERTEX) != 0 )
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{
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mV = d.mV;
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vertexCloned = true;
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}
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else
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{
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mV = new EffectQueueVertex(d);
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vertexCloned = false;
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}
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6a06a912
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Leszek Koltunski
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Leszek Koltunski
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if( (flags & Distorted.CLONE_FRAGMENT) != 0 )
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{
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mF = d.mF;
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fragmentCloned = true;
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6a06a912
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Leszek Koltunski
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}
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d425545a
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Leszek Koltunski
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else
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{
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mF = new EffectQueueFragment(d);
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fragmentCloned = false;
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}
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}
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6a06a912
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// this will be called on startup and every time OpenGL context has been lost
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// also call this from the constructor if the OpenGL context has been created already.
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8e34674e
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Leszek Koltunski
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private void resetTexture()
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d425545a
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Leszek Koltunski
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{
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if( mTextureDataH!=null )
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6a06a912
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Leszek Koltunski
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{
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Leszek Koltunski
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if( mTextureDataH[0]==0 ) GLES20.glGenTextures(1, mTextureDataH, 0);
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Leszek Koltunski
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataH[0]);
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GLES20.glTexParameteri ( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR );
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GLES20.glTexParameteri ( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR );
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GLES20.glTexParameteri ( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE );
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GLES20.glTexParameteri ( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE );
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Leszek Koltunski
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d425545a
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Leszek Koltunski
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if( mBmp!=null && mBmp[0]!=null)
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{
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985ea9c5
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Leszek Koltunski
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GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, flipBitmap(mBmp[0]), 0);
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d425545a
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Leszek Koltunski
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mBmp[0] = null;
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6a06a912
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Leszek Koltunski
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}
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}
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d425545a
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Leszek Koltunski
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}
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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ed13a5de
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Leszek Koltunski
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void drawPriv(long currTime, DistortedFramebuffer df)
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d425545a
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Leszek Koltunski
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{
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8e34674e
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Leszek Koltunski
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DistortedFramebuffer.deleteAllMarked();
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16d8b8f3
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Leszek Koltunski
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ed13a5de
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Leszek Koltunski
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GLES20.glViewport(0, 0, df.mWidth, df.mHeight);
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6a06a912
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d425545a
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mM.compute(currTime);
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ed13a5de
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mM.send(df);
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d425545a
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mV.compute(currTime);
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mV.send();
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mF.compute(currTime);
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mF.send();
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d425545a
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mGrid.draw();
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}
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6a06a912
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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ed13a5de
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Leszek Koltunski
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void drawNoEffectsPriv(DistortedFramebuffer df)
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d425545a
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Leszek Koltunski
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{
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ed13a5de
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Leszek Koltunski
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GLES20.glViewport(0, 0, df.mWidth, df.mHeight);
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mM.sendZero(df);
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d425545a
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Leszek Koltunski
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mV.sendZero();
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mF.sendZero();
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mGrid.draw();
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}
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6a06a912
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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8e34674e
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Leszek Koltunski
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private void releasePriv()
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d425545a
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{
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8e34674e
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Leszek Koltunski
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if( !matrixCloned ) mM.abortAll(false);
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if( !vertexCloned ) mV.abortAll(false);
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if( !fragmentCloned) mF.abortAll(false);
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mBmp = null;
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mGrid = null;
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mM = null;
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mV = null;
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mF = null;
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mTextureDataH = null;
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}
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6a06a912
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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237 |
d425545a
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long getBitmapID()
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238 |
8e34674e
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{
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return mBmp==null ? 0 : mBmp.hashCode();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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static synchronized void reset()
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{
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for(long id: mObjects.keySet())
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247 |
6a06a912
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Leszek Koltunski
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{
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248 |
8e34674e
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mObjects.get(id).resetTexture();
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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static synchronized void release()
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{
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for(long id: mObjects.keySet())
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{
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mObjects.get(id).releasePriv();
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259 |
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}
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mObjects.clear();
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mNextID = 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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266 |
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// PUBLIC API
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267 |
ada90d33
|
Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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268 |
d425545a
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Leszek Koltunski
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/**
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269 |
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* Default empty constructor so that derived classes can call it
|
270 |
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*/
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271 |
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public DistortedObject()
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272 |
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{
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273 |
ada90d33
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Leszek Koltunski
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274 |
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}
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275 |
ada90d33
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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277 |
d425545a
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Leszek Koltunski
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/**
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278 |
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* Copy constructor used to create a DistortedObject based on various parts of another object.
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279 |
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* <p>
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280 |
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* Whatever we do not clone gets created just like in the default constructor.
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281 |
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* We only call this from the descendant's classes' constructors where we have to pay attention
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282 |
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* to give it the appropriate type of a DistortedObject!
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283 |
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*
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284 |
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* @param dc Source object to create our object from
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285 |
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* @param flags A bitmask of values specifying what to copy.
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286 |
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* For example, CLONE_BITMAP | CLONE_MATRIX.
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*/
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288 |
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public DistortedObject(DistortedObject dc, int flags)
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289 |
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{
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290 |
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initializeEffectLists(dc,flags);
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291 |
ada90d33
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Leszek Koltunski
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292 |
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mID = mNextID++;
|
293 |
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mObjects.put(mID,this);
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294 |
ada90d33
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295 |
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mSizeX = dc.mSizeX;
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296 |
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mSizeY = dc.mSizeY;
|
297 |
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mSizeZ = dc.mSizeZ;
|
298 |
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mGrid = dc.mGrid;
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299 |
ada90d33
|
Leszek Koltunski
|
|
300 |
d425545a
|
Leszek Koltunski
|
if( (flags & Distorted.CLONE_BITMAP) != 0 )
|
301 |
|
|
{
|
302 |
|
|
mTextureDataH = dc.mTextureDataH;
|
303 |
|
|
mBmp = dc.mBmp;
|
304 |
|
|
mBitmapSet = dc.mBitmapSet;
|
305 |
ada90d33
|
Leszek Koltunski
|
}
|
306 |
d425545a
|
Leszek Koltunski
|
else
|
307 |
|
|
{
|
308 |
|
|
mTextureDataH = new int[1];
|
309 |
|
|
mTextureDataH[0]= 0;
|
310 |
|
|
mBitmapSet = new boolean[1];
|
311 |
|
|
mBitmapSet[0] = false;
|
312 |
|
|
mBmp = new Bitmap[1];
|
313 |
|
|
mBmp[0] = null;
|
314 |
|
|
|
315 |
|
|
if( Distorted.isInitialized() ) resetTexture();
|
316 |
|
|
}
|
317 |
|
|
}
|
318 |
ada90d33
|
Leszek Koltunski
|
|
319 |
6a06a912
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
320 |
|
|
/**
|
321 |
|
|
* Draw the DistortedObject to the location specified by current Matrix effects.
|
322 |
|
|
*
|
323 |
|
|
* @param currTime current time, in milliseconds, as returned by System.currentTimeMillis().
|
324 |
5d923c17
|
Leszek Koltunski
|
* This gets passed on to Dynamics inside the Effects that are currently applied to the
|
325 |
6a06a912
|
Leszek Koltunski
|
* Object.
|
326 |
|
|
*/
|
327 |
d425545a
|
Leszek Koltunski
|
public void draw(long currTime)
|
328 |
|
|
{
|
329 |
|
|
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
|
330 |
57578636
|
Leszek Koltunski
|
|
331 |
d425545a
|
Leszek Koltunski
|
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataH[0]);
|
332 |
ed13a5de
|
Leszek Koltunski
|
|
333 |
|
|
drawPriv(currTime, Distorted.mFramebuffer);
|
334 |
d425545a
|
Leszek Koltunski
|
}
|
335 |
6a06a912
|
Leszek Koltunski
|
|
336 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
337 |
|
|
/**
|
338 |
|
|
* Releases all resources.
|
339 |
|
|
*/
|
340 |
8e34674e
|
Leszek Koltunski
|
public synchronized void delete()
|
341 |
d425545a
|
Leszek Koltunski
|
{
|
342 |
|
|
releasePriv();
|
343 |
8e34674e
|
Leszek Koltunski
|
mObjects.remove(this);
|
344 |
d425545a
|
Leszek Koltunski
|
}
|
345 |
6a06a912
|
Leszek Koltunski
|
|
346 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
347 |
|
|
/**
|
348 |
|
|
* Sets the underlying android.graphics.Bitmap object and uploads it to the GPU.
|
349 |
|
|
* <p>
|
350 |
|
|
* You can only recycle() the passed Bitmap once the OpenGL context gets created (i.e. after call
|
351 |
|
|
* to onSurfaceCreated) because only after this point can the Library upload it to the GPU!
|
352 |
|
|
*
|
353 |
|
|
* @param bmp The android.graphics.Bitmap object to apply effects to and display.
|
354 |
|
|
*/
|
355 |
|
|
|
356 |
d425545a
|
Leszek Koltunski
|
public void setBitmap(Bitmap bmp)
|
357 |
|
|
{
|
358 |
|
|
mBitmapSet[0] = true;
|
359 |
6a06a912
|
Leszek Koltunski
|
|
360 |
d425545a
|
Leszek Koltunski
|
if( Distorted.isInitialized() )
|
361 |
|
|
{
|
362 |
|
|
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
|
363 |
|
|
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataH[0]);
|
364 |
985ea9c5
|
Leszek Koltunski
|
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, flipBitmap(bmp), 0);
|
365 |
d425545a
|
Leszek Koltunski
|
}
|
366 |
|
|
else
|
367 |
|
|
{
|
368 |
|
|
mBmp[0] = bmp;
|
369 |
|
|
}
|
370 |
|
|
}
|
371 |
6a06a912
|
Leszek Koltunski
|
|
372 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
373 |
|
|
/**
|
374 |
|
|
* Adds the calling class to the list of Listeners that get notified each time some event happens
|
375 |
9351ad55
|
Leszek Koltunski
|
* to one of the Effects that are currently applied to the DistortedObject.
|
376 |
6a06a912
|
Leszek Koltunski
|
*
|
377 |
|
|
* @param el A class implementing the EffectListener interface that wants to get notifications.
|
378 |
|
|
*/
|
379 |
d425545a
|
Leszek Koltunski
|
public void addEventListener(EffectListener el)
|
380 |
|
|
{
|
381 |
|
|
mV.addListener(el);
|
382 |
|
|
mF.addListener(el);
|
383 |
|
|
mM.addListener(el);
|
384 |
|
|
}
|
385 |
6a06a912
|
Leszek Koltunski
|
|
386 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
387 |
|
|
/**
|
388 |
|
|
* Removes the calling class from the list of Listeners.
|
389 |
|
|
*
|
390 |
|
|
* @param el A class implementing the EffectListener interface that no longer wants to get notifications.
|
391 |
|
|
*/
|
392 |
d425545a
|
Leszek Koltunski
|
public void removeEventListener(EffectListener el)
|
393 |
|
|
{
|
394 |
|
|
mV.removeListener(el);
|
395 |
|
|
mF.removeListener(el);
|
396 |
|
|
mM.removeListener(el);
|
397 |
|
|
}
|
398 |
6a06a912
|
Leszek Koltunski
|
|
399 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
400 |
|
|
/**
|
401 |
|
|
* Returns the height of the DistortedObject.
|
402 |
|
|
*
|
403 |
|
|
* @return height of the object, in pixels.
|
404 |
|
|
*/
|
405 |
d425545a
|
Leszek Koltunski
|
public int getWidth()
|
406 |
6a06a912
|
Leszek Koltunski
|
{
|
407 |
|
|
return mSizeX;
|
408 |
|
|
}
|
409 |
|
|
|
410 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
411 |
|
|
/**
|
412 |
|
|
* Returns the width of the DistortedObject.
|
413 |
|
|
*
|
414 |
|
|
* @return width of the Object, in pixels.
|
415 |
|
|
*/
|
416 |
d425545a
|
Leszek Koltunski
|
public int getHeight()
|
417 |
6a06a912
|
Leszek Koltunski
|
{
|
418 |
|
|
return mSizeY;
|
419 |
|
|
}
|
420 |
|
|
|
421 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
422 |
|
|
/**
|
423 |
|
|
* Returns the depth of the DistortedObject.
|
424 |
|
|
*
|
425 |
|
|
* @return depth of the Object, in pixels.
|
426 |
|
|
*/
|
427 |
d425545a
|
Leszek Koltunski
|
public int getDepth()
|
428 |
6a06a912
|
Leszek Koltunski
|
{
|
429 |
|
|
return mSizeZ;
|
430 |
|
|
}
|
431 |
|
|
|
432 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
433 |
|
|
/**
|
434 |
|
|
* Returns unique ID of this instance.
|
435 |
|
|
*
|
436 |
|
|
* @return ID of the object.
|
437 |
|
|
*/
|
438 |
d425545a
|
Leszek Koltunski
|
public long getID()
|
439 |
6a06a912
|
Leszek Koltunski
|
{
|
440 |
|
|
return mID;
|
441 |
|
|
}
|
442 |
|
|
|
443 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
444 |
|
|
/**
|
445 |
d07f2950
|
Leszek Koltunski
|
* Aborts all Effects.
|
446 |
|
|
* @return Number of effects aborted.
|
447 |
6a06a912
|
Leszek Koltunski
|
*/
|
448 |
d425545a
|
Leszek Koltunski
|
public int abortAllEffects()
|
449 |
6a06a912
|
Leszek Koltunski
|
{
|
450 |
0df17fad
|
Leszek Koltunski
|
return mM.abortAll(true) + mV.abortAll(true) + mF.abortAll(true);
|
451 |
6a06a912
|
Leszek Koltunski
|
}
|
452 |
|
|
|
453 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
454 |
|
|
/**
|
455 |
d07f2950
|
Leszek Koltunski
|
* Aborts all Effects of a given type, for example all MATRIX Effects.
|
456 |
6a06a912
|
Leszek Koltunski
|
*
|
457 |
d07f2950
|
Leszek Koltunski
|
* @param type one of the constants defined in {@link EffectTypes}
|
458 |
|
|
* @return Number of effects aborted.
|
459 |
6a06a912
|
Leszek Koltunski
|
*/
|
460 |
d425545a
|
Leszek Koltunski
|
public int abortEffects(EffectTypes type)
|
461 |
|
|
{
|
462 |
|
|
switch(type)
|
463 |
6a06a912
|
Leszek Koltunski
|
{
|
464 |
0df17fad
|
Leszek Koltunski
|
case MATRIX : return mM.abortAll(true);
|
465 |
|
|
case VERTEX : return mV.abortAll(true);
|
466 |
|
|
case FRAGMENT: return mF.abortAll(true);
|
467 |
d425545a
|
Leszek Koltunski
|
default : return 0;
|
468 |
6a06a912
|
Leszek Koltunski
|
}
|
469 |
d425545a
|
Leszek Koltunski
|
}
|
470 |
6a06a912
|
Leszek Koltunski
|
|
471 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
472 |
|
|
/**
|
473 |
|
|
* Aborts a single Effect.
|
474 |
|
|
*
|
475 |
|
|
* @param id ID of the Effect we want to abort.
|
476 |
476bbc81
|
Leszek Koltunski
|
* @return number of Effects aborted. Always either 0 or 1.
|
477 |
6a06a912
|
Leszek Koltunski
|
*/
|
478 |
d425545a
|
Leszek Koltunski
|
public int abortEffect(long id)
|
479 |
|
|
{
|
480 |
|
|
int type = (int)(id&EffectTypes.MASK);
|
481 |
1e438fc7
|
Leszek Koltunski
|
|
482 |
d425545a
|
Leszek Koltunski
|
if( type==EffectTypes.MATRIX.type ) return mM.removeByID(id>>EffectTypes.LENGTH);
|
483 |
|
|
if( type==EffectTypes.VERTEX.type ) return mV.removeByID(id>>EffectTypes.LENGTH);
|
484 |
|
|
if( type==EffectTypes.FRAGMENT.type ) return mF.removeByID(id>>EffectTypes.LENGTH);
|
485 |
1e438fc7
|
Leszek Koltunski
|
|
486 |
d425545a
|
Leszek Koltunski
|
return 0;
|
487 |
|
|
}
|
488 |
6a06a912
|
Leszek Koltunski
|
|
489 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
490 |
|
|
/**
|
491 |
e8c81a8e
|
Leszek Koltunski
|
* Abort all Effects of a given name, for example all rotations.
|
492 |
6a06a912
|
Leszek Koltunski
|
*
|
493 |
d07f2950
|
Leszek Koltunski
|
* @param name one of the constants defined in {@link EffectNames}
|
494 |
476bbc81
|
Leszek Koltunski
|
* @return number of Effects aborted.
|
495 |
6a06a912
|
Leszek Koltunski
|
*/
|
496 |
d425545a
|
Leszek Koltunski
|
public int abortEffects(EffectNames name)
|
497 |
|
|
{
|
498 |
|
|
switch(name.getType())
|
499 |
6a06a912
|
Leszek Koltunski
|
{
|
500 |
d425545a
|
Leszek Koltunski
|
case MATRIX : return mM.removeByType(name);
|
501 |
|
|
case VERTEX : return mV.removeByType(name);
|
502 |
|
|
case FRAGMENT: return mF.removeByType(name);
|
503 |
|
|
default : return 0;
|
504 |
6a06a912
|
Leszek Koltunski
|
}
|
505 |
d425545a
|
Leszek Koltunski
|
}
|
506 |
6a06a912
|
Leszek Koltunski
|
|
507 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
508 |
|
|
/**
|
509 |
|
|
* Print some info about a given Effect to Android's standard out. Used for debugging only.
|
510 |
|
|
*
|
511 |
|
|
* @param id Effect ID we want to print info about
|
512 |
|
|
* @return <code>true</code> if a single Effect of type effectType has been found.
|
513 |
|
|
*/
|
514 |
|
|
|
515 |
d425545a
|
Leszek Koltunski
|
public boolean printEffect(long id)
|
516 |
|
|
{
|
517 |
|
|
int type = (int)(id&EffectTypes.MASK);
|
518 |
1e438fc7
|
Leszek Koltunski
|
|
519 |
d425545a
|
Leszek Koltunski
|
if( type==EffectTypes.MATRIX.type ) return mM.printByID(id>>EffectTypes.LENGTH);
|
520 |
|
|
if( type==EffectTypes.VERTEX.type ) return mV.printByID(id>>EffectTypes.LENGTH);
|
521 |
|
|
if( type==EffectTypes.FRAGMENT.type ) return mF.printByID(id>>EffectTypes.LENGTH);
|
522 |
1e438fc7
|
Leszek Koltunski
|
|
523 |
d425545a
|
Leszek Koltunski
|
return false;
|
524 |
|
|
}
|
525 |
6a06a912
|
Leszek Koltunski
|
|
526 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
527 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
528 |
|
|
// Individual effect functions.
|
529 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
530 |
|
|
// Matrix-based effects
|
531 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
532 |
|
|
/**
|
533 |
e8c81a8e
|
Leszek Koltunski
|
* Moves the Object by a (possibly changing in time) vector.
|
534 |
6a06a912
|
Leszek Koltunski
|
*
|
535 |
568b29d8
|
Leszek Koltunski
|
* @param vector 3-dimensional Data which at any given time will return a Static3D
|
536 |
e0a16874
|
Leszek Koltunski
|
* representing the current coordinates of the vector we want to move the Object with.
|
537 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
538 |
6a06a912
|
Leszek Koltunski
|
*/
|
539 |
568b29d8
|
Leszek Koltunski
|
public long move(Data3D vector)
|
540 |
6a06a912
|
Leszek Koltunski
|
{
|
541 |
e0a16874
|
Leszek Koltunski
|
return mM.add(EffectNames.MOVE,vector);
|
542 |
6a06a912
|
Leszek Koltunski
|
}
|
543 |
|
|
|
544 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
545 |
|
|
/**
|
546 |
e8c81a8e
|
Leszek Koltunski
|
* Scales the Object by (possibly changing in time) 3D scale factors.
|
547 |
6a06a912
|
Leszek Koltunski
|
*
|
548 |
568b29d8
|
Leszek Koltunski
|
* @param scale 3-dimensional Dynamic which at any given time returns a Static3D
|
549 |
e0a16874
|
Leszek Koltunski
|
* representing the current x- , y- and z- scale factors.
|
550 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
551 |
6a06a912
|
Leszek Koltunski
|
*/
|
552 |
568b29d8
|
Leszek Koltunski
|
public long scale(Data3D scale)
|
553 |
6a06a912
|
Leszek Koltunski
|
{
|
554 |
e0a16874
|
Leszek Koltunski
|
return mM.add(EffectNames.SCALE,scale);
|
555 |
6a06a912
|
Leszek Koltunski
|
}
|
556 |
|
|
|
557 |
2fce34f4
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
558 |
|
|
/**
|
559 |
e8c81a8e
|
Leszek Koltunski
|
* Scales the Object by one uniform, constant factor in all 3 dimensions. Convenience function.
|
560 |
2fce34f4
|
Leszek Koltunski
|
*
|
561 |
|
|
* @param scale The factor to scale all 3 dimensions with.
|
562 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
563 |
|
|
*/
|
564 |
d425545a
|
Leszek Koltunski
|
public long scale(float scale)
|
565 |
|
|
{
|
566 |
|
|
return mM.add(EffectNames.SCALE, new Static3D(scale,scale,scale));
|
567 |
|
|
}
|
568 |
2fce34f4
|
Leszek Koltunski
|
|
569 |
6a06a912
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
570 |
|
|
/**
|
571 |
568b29d8
|
Leszek Koltunski
|
* Rotates the Object by 'angle' degrees around the center.
|
572 |
|
|
* Static axis of rotation is given by the last parameter.
|
573 |
|
|
*
|
574 |
9351ad55
|
Leszek Koltunski
|
* @param angle Angle that we want to rotate the Object to. Unit: degrees
|
575 |
568b29d8
|
Leszek Koltunski
|
* @param axis Axis of rotation
|
576 |
0df17fad
|
Leszek Koltunski
|
* @param center Coordinates of the Point we are rotating around.
|
577 |
e0a16874
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
578 |
|
|
*/
|
579 |
0df17fad
|
Leszek Koltunski
|
public long rotate(Data1D angle, Static3D axis, Data3D center )
|
580 |
6a06a912
|
Leszek Koltunski
|
{
|
581 |
0df17fad
|
Leszek Koltunski
|
return mM.add(EffectNames.ROTATE, angle, axis, center);
|
582 |
6a06a912
|
Leszek Koltunski
|
}
|
583 |
|
|
|
584 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
585 |
|
|
/**
|
586 |
568b29d8
|
Leszek Koltunski
|
* Rotates the Object by 'angle' degrees around the center.
|
587 |
2fce34f4
|
Leszek Koltunski
|
* Here both angle and axis can dynamically change.
|
588 |
568b29d8
|
Leszek Koltunski
|
*
|
589 |
|
|
* @param angleaxis Combined 4-tuple representing the (angle,axisX,axisY,axisZ).
|
590 |
0df17fad
|
Leszek Koltunski
|
* @param center Coordinates of the Point we are rotating around.
|
591 |
568b29d8
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
592 |
e0a16874
|
Leszek Koltunski
|
*/
|
593 |
0df17fad
|
Leszek Koltunski
|
public long rotate(Data4D angleaxis, Data3D center)
|
594 |
568b29d8
|
Leszek Koltunski
|
{
|
595 |
0df17fad
|
Leszek Koltunski
|
return mM.add(EffectNames.ROTATE, angleaxis, center);
|
596 |
6a06a912
|
Leszek Koltunski
|
}
|
597 |
|
|
|
598 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
599 |
|
|
/**
|
600 |
568b29d8
|
Leszek Koltunski
|
* Rotates the Object by quaternion.
|
601 |
0df17fad
|
Leszek Koltunski
|
*
|
602 |
568b29d8
|
Leszek Koltunski
|
* @param quaternion The quaternion describing the rotation.
|
603 |
0df17fad
|
Leszek Koltunski
|
* @param center Coordinates of the Point we are rotating around.
|
604 |
568b29d8
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
605 |
6a06a912
|
Leszek Koltunski
|
*/
|
606 |
0df17fad
|
Leszek Koltunski
|
public long quaternion(Data4D quaternion, Data3D center )
|
607 |
568b29d8
|
Leszek Koltunski
|
{
|
608 |
0df17fad
|
Leszek Koltunski
|
return mM.add(EffectNames.QUATERNION,quaternion,center);
|
609 |
6a06a912
|
Leszek Koltunski
|
}
|
610 |
|
|
|
611 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
612 |
|
|
/**
|
613 |
568b29d8
|
Leszek Koltunski
|
* Shears the Object.
|
614 |
6a06a912
|
Leszek Koltunski
|
*
|
615 |
8c3cdec5
|
Leszek Koltunski
|
* @param shear The 3-tuple of shear factors. The first controls level
|
616 |
|
|
* of shearing in the X-axis, second - Y-axis and the third -
|
617 |
|
|
* Z-axis. Each is the tangens of the shear angle, i.e 0 -
|
618 |
|
|
* no shear, 1 - shear by 45 degrees (tan(45deg)=1) etc.
|
619 |
0df17fad
|
Leszek Koltunski
|
* @param center Center of shearing, i.e. the point which stays unmoved.
|
620 |
e0a16874
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
621 |
6a06a912
|
Leszek Koltunski
|
*/
|
622 |
0df17fad
|
Leszek Koltunski
|
public long shear(Data3D shear, Data3D center)
|
623 |
6a06a912
|
Leszek Koltunski
|
{
|
624 |
0df17fad
|
Leszek Koltunski
|
return mM.add(EffectNames.SHEAR, shear, center);
|
625 |
6a06a912
|
Leszek Koltunski
|
}
|
626 |
|
|
|
627 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
628 |
|
|
// Fragment-based effects
|
629 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
630 |
|
|
/**
|
631 |
e0a16874
|
Leszek Koltunski
|
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
632 |
6a06a912
|
Leszek Koltunski
|
*
|
633 |
2fce34f4
|
Leszek Koltunski
|
* @param blend 1-dimensional Data that returns the level of blend a given pixel will be
|
634 |
e4878781
|
Leszek Koltunski
|
* mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color.
|
635 |
|
|
* Valid range: <0,1>
|
636 |
b1e91f2c
|
Leszek Koltunski
|
* @param color Color to mix. (1,0,0) is RED.
|
637 |
2fce34f4
|
Leszek Koltunski
|
* @param region Region this Effect is limited to.
|
638 |
|
|
* @param smooth If true, the level of 'blend' will smoothly fade out towards the edges of the region.
|
639 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
640 |
6a06a912
|
Leszek Koltunski
|
*/
|
641 |
8c893ffc
|
Leszek Koltunski
|
public long chroma(Data1D blend, Data3D color, Data4D region, boolean smooth)
|
642 |
6a06a912
|
Leszek Koltunski
|
{
|
643 |
2fce34f4
|
Leszek Koltunski
|
return mF.add( smooth? EffectNames.SMOOTH_CHROMA:EffectNames.CHROMA, blend, color, region);
|
644 |
6a06a912
|
Leszek Koltunski
|
}
|
645 |
|
|
|
646 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
647 |
|
|
/**
|
648 |
2fce34f4
|
Leszek Koltunski
|
* Makes the whole Object smoothly change all three of its RGB components.
|
649 |
|
|
*
|
650 |
|
|
* @param blend 1-dimensional Data that returns the level of blend a given pixel will be
|
651 |
e4878781
|
Leszek Koltunski
|
* mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color.
|
652 |
|
|
* Valid range: <0,1>
|
653 |
b1e91f2c
|
Leszek Koltunski
|
* @param color Color to mix. (1,0,0) is RED.
|
654 |
2fce34f4
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
655 |
6a06a912
|
Leszek Koltunski
|
*/
|
656 |
8c893ffc
|
Leszek Koltunski
|
public long chroma(Data1D blend, Data3D color)
|
657 |
6a06a912
|
Leszek Koltunski
|
{
|
658 |
2fce34f4
|
Leszek Koltunski
|
return mF.add(EffectNames.CHROMA, blend, color);
|
659 |
6a06a912
|
Leszek Koltunski
|
}
|
660 |
|
|
|
661 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
662 |
|
|
/**
|
663 |
e0a16874
|
Leszek Koltunski
|
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
664 |
6a06a912
|
Leszek Koltunski
|
*
|
665 |
2fce34f4
|
Leszek Koltunski
|
* @param alpha 1-dimensional Data that returns the level of transparency we want to have at any given
|
666 |
e4878781
|
Leszek Koltunski
|
* moment: pixel.a *= alpha.
|
667 |
|
|
* Valid range: <0,1>
|
668 |
d7bbef2f
|
Leszek Koltunski
|
* @param region Region this Effect is limited to.
|
669 |
2fce34f4
|
Leszek Koltunski
|
* @param smooth If true, the level of 'alpha' will smoothly fade out towards the edges of the region.
|
670 |
d7bbef2f
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
671 |
6a06a912
|
Leszek Koltunski
|
*/
|
672 |
2fce34f4
|
Leszek Koltunski
|
public long alpha(Data1D alpha, Data4D region, boolean smooth)
|
673 |
6a06a912
|
Leszek Koltunski
|
{
|
674 |
2fce34f4
|
Leszek Koltunski
|
return mF.add( smooth? EffectNames.SMOOTH_ALPHA:EffectNames.ALPHA, alpha, region);
|
675 |
6a06a912
|
Leszek Koltunski
|
}
|
676 |
|
|
|
677 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
678 |
|
|
/**
|
679 |
2fce34f4
|
Leszek Koltunski
|
* Makes the whole Object smoothly change its transparency level.
|
680 |
|
|
*
|
681 |
|
|
* @param alpha 1-dimensional Data that returns the level of transparency we want to have at any
|
682 |
e4878781
|
Leszek Koltunski
|
* given moment: pixel.a *= alpha.
|
683 |
|
|
* Valid range: <0,1>
|
684 |
2fce34f4
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
685 |
6a06a912
|
Leszek Koltunski
|
*/
|
686 |
2fce34f4
|
Leszek Koltunski
|
public long alpha(Data1D alpha)
|
687 |
6a06a912
|
Leszek Koltunski
|
{
|
688 |
2fce34f4
|
Leszek Koltunski
|
return mF.add(EffectNames.ALPHA, alpha);
|
689 |
6a06a912
|
Leszek Koltunski
|
}
|
690 |
|
|
|
691 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
692 |
|
|
/**
|
693 |
e0a16874
|
Leszek Koltunski
|
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
694 |
6a06a912
|
Leszek Koltunski
|
*
|
695 |
2fce34f4
|
Leszek Koltunski
|
* @param brightness 1-dimensional Data that returns the level of brightness we want to have
|
696 |
e4878781
|
Leszek Koltunski
|
* at any given moment. Valid range: <0,infinity)
|
697 |
e0a16874
|
Leszek Koltunski
|
* @param region Region this Effect is limited to.
|
698 |
2fce34f4
|
Leszek Koltunski
|
* @param smooth If true, the level of 'brightness' will smoothly fade out towards the edges of the region.
|
699 |
e0a16874
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
700 |
6a06a912
|
Leszek Koltunski
|
*/
|
701 |
2fce34f4
|
Leszek Koltunski
|
public long brightness(Data1D brightness, Data4D region, boolean smooth)
|
702 |
6a06a912
|
Leszek Koltunski
|
{
|
703 |
2fce34f4
|
Leszek Koltunski
|
return mF.add( smooth ? EffectNames.SMOOTH_BRIGHTNESS: EffectNames.BRIGHTNESS, brightness, region);
|
704 |
6a06a912
|
Leszek Koltunski
|
}
|
705 |
|
|
|
706 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
707 |
|
|
/**
|
708 |
2fce34f4
|
Leszek Koltunski
|
* Makes the whole Object smoothly change its brightness level.
|
709 |
|
|
*
|
710 |
|
|
* @param brightness 1-dimensional Data that returns the level of brightness we want to have
|
711 |
e4878781
|
Leszek Koltunski
|
* at any given moment. Valid range: <0,infinity)
|
712 |
e0a16874
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
713 |
6a06a912
|
Leszek Koltunski
|
*/
|
714 |
2fce34f4
|
Leszek Koltunski
|
public long brightness(Data1D brightness)
|
715 |
6a06a912
|
Leszek Koltunski
|
{
|
716 |
2fce34f4
|
Leszek Koltunski
|
return mF.add(EffectNames.BRIGHTNESS, brightness);
|
717 |
6a06a912
|
Leszek Koltunski
|
}
|
718 |
|
|
|
719 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
720 |
|
|
/**
|
721 |
e0a16874
|
Leszek Koltunski
|
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
722 |
6a06a912
|
Leszek Koltunski
|
*
|
723 |
2fce34f4
|
Leszek Koltunski
|
* @param contrast 1-dimensional Data that returns the level of contrast we want to have
|
724 |
e4878781
|
Leszek Koltunski
|
* at any given moment. Valid range: <0,infinity)
|
725 |
e0a16874
|
Leszek Koltunski
|
* @param region Region this Effect is limited to.
|
726 |
2fce34f4
|
Leszek Koltunski
|
* @param smooth If true, the level of 'contrast' will smoothly fade out towards the edges of the region.
|
727 |
e0a16874
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
728 |
6a06a912
|
Leszek Koltunski
|
*/
|
729 |
2fce34f4
|
Leszek Koltunski
|
public long contrast(Data1D contrast, Data4D region, boolean smooth)
|
730 |
6a06a912
|
Leszek Koltunski
|
{
|
731 |
2fce34f4
|
Leszek Koltunski
|
return mF.add( smooth ? EffectNames.SMOOTH_CONTRAST:EffectNames.CONTRAST, contrast, region);
|
732 |
6a06a912
|
Leszek Koltunski
|
}
|
733 |
|
|
|
734 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
735 |
|
|
/**
|
736 |
2fce34f4
|
Leszek Koltunski
|
* Makes the whole Object smoothly change its contrast level.
|
737 |
|
|
*
|
738 |
|
|
* @param contrast 1-dimensional Data that returns the level of contrast we want to have
|
739 |
e4878781
|
Leszek Koltunski
|
* at any given moment. Valid range: <0,infinity)
|
740 |
e0a16874
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
741 |
6a06a912
|
Leszek Koltunski
|
*/
|
742 |
2fce34f4
|
Leszek Koltunski
|
public long contrast(Data1D contrast)
|
743 |
6a06a912
|
Leszek Koltunski
|
{
|
744 |
2fce34f4
|
Leszek Koltunski
|
return mF.add(EffectNames.CONTRAST, contrast);
|
745 |
6a06a912
|
Leszek Koltunski
|
}
|
746 |
|
|
|
747 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
748 |
|
|
/**
|
749 |
e0a16874
|
Leszek Koltunski
|
* Makes a certain sub-region of the Object smoothly change its saturation level.
|
750 |
6a06a912
|
Leszek Koltunski
|
*
|
751 |
2fce34f4
|
Leszek Koltunski
|
* @param saturation 1-dimensional Data that returns the level of saturation we want to have
|
752 |
e4878781
|
Leszek Koltunski
|
* at any given moment. Valid range: <0,infinity)
|
753 |
e0a16874
|
Leszek Koltunski
|
* @param region Region this Effect is limited to.
|
754 |
2fce34f4
|
Leszek Koltunski
|
* @param smooth If true, the level of 'saturation' will smoothly fade out towards the edges of the region.
|
755 |
e0a16874
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
756 |
6a06a912
|
Leszek Koltunski
|
*/
|
757 |
2fce34f4
|
Leszek Koltunski
|
public long saturation(Data1D saturation, Data4D region, boolean smooth)
|
758 |
6a06a912
|
Leszek Koltunski
|
{
|
759 |
2fce34f4
|
Leszek Koltunski
|
return mF.add( smooth ? EffectNames.SMOOTH_SATURATION:EffectNames.SATURATION, saturation, region);
|
760 |
6a06a912
|
Leszek Koltunski
|
}
|
761 |
|
|
|
762 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
763 |
|
|
/**
|
764 |
2fce34f4
|
Leszek Koltunski
|
* Makes the whole Object smoothly change its saturation level.
|
765 |
|
|
*
|
766 |
|
|
* @param saturation 1-dimensional Data that returns the level of saturation we want to have
|
767 |
e4878781
|
Leszek Koltunski
|
* at any given moment. Valid range: <0,infinity)
|
768 |
e0a16874
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
769 |
6a06a912
|
Leszek Koltunski
|
*/
|
770 |
2fce34f4
|
Leszek Koltunski
|
public long saturation(Data1D saturation)
|
771 |
6a06a912
|
Leszek Koltunski
|
{
|
772 |
2fce34f4
|
Leszek Koltunski
|
return mF.add(EffectNames.SATURATION, saturation);
|
773 |
6a06a912
|
Leszek Koltunski
|
}
|
774 |
|
|
|
775 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
776 |
|
|
// Vertex-based effects
|
777 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
778 |
|
|
/**
|
779 |
e0a16874
|
Leszek Koltunski
|
* Distort a (possibly changing in time) part of the Object by a (possibly changing in time) vector of force.
|
780 |
f2fe7e28
|
Leszek Koltunski
|
*
|
781 |
|
|
* @param vector 3-dimensional Vector which represents the force the Center of the Effect is
|
782 |
|
|
* currently being dragged with.
|
783 |
fa6c352d
|
Leszek Koltunski
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
784 |
f2fe7e28
|
Leszek Koltunski
|
* @param region Region that masks the Effect.
|
785 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
786 |
6a06a912
|
Leszek Koltunski
|
*/
|
787 |
fa6c352d
|
Leszek Koltunski
|
public long distort(Data3D vector, Data3D center, Data4D region)
|
788 |
6a06a912
|
Leszek Koltunski
|
{
|
789 |
f2fe7e28
|
Leszek Koltunski
|
return mV.add(EffectNames.DISTORT, vector, center, region);
|
790 |
6a06a912
|
Leszek Koltunski
|
}
|
791 |
|
|
|
792 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
793 |
|
|
/**
|
794 |
e0a16874
|
Leszek Koltunski
|
* Distort the whole Object by a (possibly changing in time) vector of force.
|
795 |
f2fe7e28
|
Leszek Koltunski
|
*
|
796 |
|
|
* @param vector 3-dimensional Vector which represents the force the Center of the Effect is
|
797 |
|
|
* currently being dragged with.
|
798 |
fa6c352d
|
Leszek Koltunski
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
799 |
e0a16874
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
800 |
6a06a912
|
Leszek Koltunski
|
*/
|
801 |
fa6c352d
|
Leszek Koltunski
|
public long distort(Data3D vector, Data3D center)
|
802 |
d425545a
|
Leszek Koltunski
|
{
|
803 |
02ef26bc
|
Leszek Koltunski
|
return mV.add(EffectNames.DISTORT, vector, center, null);
|
804 |
d425545a
|
Leszek Koltunski
|
}
|
805 |
6a06a912
|
Leszek Koltunski
|
|
806 |
6ebdbbf1
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
807 |
|
|
/**
|
808 |
|
|
* Deform the shape of the whole Object with a (possibly changing in time) vector of force applied to
|
809 |
|
|
* a (possibly changing in time) point on the Object.
|
810 |
|
|
*
|
811 |
|
|
* @param vector Vector of force that deforms the shape of the whole Object.
|
812 |
|
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
813 |
|
|
* @param region Region that masks the Effect.
|
814 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
815 |
|
|
*/
|
816 |
|
|
public long deform(Data3D vector, Data3D center, Data4D region)
|
817 |
|
|
{
|
818 |
|
|
return mV.add(EffectNames.DEFORM, vector, center, region);
|
819 |
|
|
}
|
820 |
|
|
|
821 |
6a06a912
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
822 |
|
|
/**
|
823 |
e0a16874
|
Leszek Koltunski
|
* Deform the shape of the whole Object with a (possibly changing in time) vector of force applied to
|
824 |
9351ad55
|
Leszek Koltunski
|
* a (possibly changing in time) point on the Object.
|
825 |
6a06a912
|
Leszek Koltunski
|
*
|
826 |
f2fe7e28
|
Leszek Koltunski
|
* @param vector Vector of force that deforms the shape of the whole Object.
|
827 |
fa6c352d
|
Leszek Koltunski
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
828 |
e0a16874
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
829 |
6a06a912
|
Leszek Koltunski
|
*/
|
830 |
fa6c352d
|
Leszek Koltunski
|
public long deform(Data3D vector, Data3D center)
|
831 |
6a06a912
|
Leszek Koltunski
|
{
|
832 |
02ef26bc
|
Leszek Koltunski
|
return mV.add(EffectNames.DEFORM, vector, center, null);
|
833 |
6a06a912
|
Leszek Koltunski
|
}
|
834 |
|
|
|
835 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
836 |
|
|
/**
|
837 |
f2fe7e28
|
Leszek Koltunski
|
* Pull all points around the center of the Effect towards the center (if degree>=1) or push them
|
838 |
6a06a912
|
Leszek Koltunski
|
* away from the center (degree<=1)
|
839 |
f2fe7e28
|
Leszek Koltunski
|
*
|
840 |
|
|
* @param sink The current degree of the Effect.
|
841 |
fa6c352d
|
Leszek Koltunski
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
842 |
f2fe7e28
|
Leszek Koltunski
|
* @param region Region that masks the Effect.
|
843 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
844 |
6a06a912
|
Leszek Koltunski
|
*/
|
845 |
fa6c352d
|
Leszek Koltunski
|
public long sink(Data1D sink, Data3D center, Data4D region)
|
846 |
6a06a912
|
Leszek Koltunski
|
{
|
847 |
f2fe7e28
|
Leszek Koltunski
|
return mV.add(EffectNames.SINK, sink, center, region);
|
848 |
6a06a912
|
Leszek Koltunski
|
}
|
849 |
|
|
|
850 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
851 |
|
|
/**
|
852 |
f2fe7e28
|
Leszek Koltunski
|
* Pull all points around the center of the Effect towards the center (if degree>=1) or push them
|
853 |
|
|
* away from the center (degree<=1)
|
854 |
|
|
*
|
855 |
|
|
* @param sink The current degree of the Effect.
|
856 |
fa6c352d
|
Leszek Koltunski
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
857 |
f2fe7e28
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
858 |
6a06a912
|
Leszek Koltunski
|
*/
|
859 |
fa6c352d
|
Leszek Koltunski
|
public long sink(Data1D sink, Data3D center)
|
860 |
d425545a
|
Leszek Koltunski
|
{
|
861 |
|
|
return mV.add(EffectNames.SINK, sink, center);
|
862 |
|
|
}
|
863 |
6a06a912
|
Leszek Koltunski
|
|
864 |
82ee855a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
865 |
|
|
/**
|
866 |
|
|
* Pull all points around the center of the Effect towards a line passing through the center
|
867 |
|
|
* (that's if degree>=1) or push them away from the line (degree<=1)
|
868 |
|
|
*
|
869 |
|
|
* @param pinch The current degree of the Effect + angle the line forms with X-axis
|
870 |
|
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
871 |
|
|
* @param region Region that masks the Effect.
|
872 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
873 |
|
|
*/
|
874 |
|
|
public long pinch(Data2D pinch, Data3D center, Data4D region)
|
875 |
|
|
{
|
876 |
|
|
return mV.add(EffectNames.PINCH, pinch, center, region);
|
877 |
|
|
}
|
878 |
|
|
|
879 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
880 |
|
|
/**
|
881 |
|
|
* Pull all points around the center of the Effect towards a line passing through the center
|
882 |
|
|
* (that's if degree>=1) or push them away from the line (degree<=1)
|
883 |
|
|
*
|
884 |
|
|
* @param pinch The current degree of the Effect + angle the line forms with X-axis
|
885 |
|
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
886 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
887 |
|
|
*/
|
888 |
|
|
public long pinch(Data2D pinch, Data3D center)
|
889 |
|
|
{
|
890 |
|
|
return mV.add(EffectNames.PINCH, pinch, center);
|
891 |
|
|
}
|
892 |
|
|
|
893 |
6a06a912
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
894 |
|
|
/**
|
895 |
f2fe7e28
|
Leszek Koltunski
|
* Rotate part of the Object around the Center of the Effect by a certain angle.
|
896 |
|
|
*
|
897 |
4fde55a0
|
Leszek Koltunski
|
* @param swirl The angle of Swirl (in degrees). Positive values swirl clockwise.
|
898 |
fa6c352d
|
Leszek Koltunski
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
899 |
f2fe7e28
|
Leszek Koltunski
|
* @param region Region that masks the Effect.
|
900 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
901 |
6a06a912
|
Leszek Koltunski
|
*/
|
902 |
fa6c352d
|
Leszek Koltunski
|
public long swirl(Data1D swirl, Data3D center, Data4D region)
|
903 |
6a06a912
|
Leszek Koltunski
|
{
|
904 |
f2fe7e28
|
Leszek Koltunski
|
return mV.add(EffectNames.SWIRL, swirl, center, region);
|
905 |
6a06a912
|
Leszek Koltunski
|
}
|
906 |
|
|
|
907 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
908 |
|
|
/**
|
909 |
f2fe7e28
|
Leszek Koltunski
|
* Rotate the whole Object around the Center of the Effect by a certain angle.
|
910 |
|
|
*
|
911 |
4fde55a0
|
Leszek Koltunski
|
* @param swirl The angle of Swirl (in degrees). Positive values swirl clockwise.
|
912 |
fa6c352d
|
Leszek Koltunski
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
913 |
f2fe7e28
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
914 |
6a06a912
|
Leszek Koltunski
|
*/
|
915 |
fa6c352d
|
Leszek Koltunski
|
public long swirl(Data1D swirl, Data3D center)
|
916 |
d425545a
|
Leszek Koltunski
|
{
|
917 |
|
|
return mV.add(EffectNames.SWIRL, swirl, center);
|
918 |
|
|
}
|
919 |
4fde55a0
|
Leszek Koltunski
|
|
920 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
921 |
|
|
/**
|
922 |
|
|
* Directional, sinusoidal wave effect.
|
923 |
|
|
*
|
924 |
350cc2f5
|
Leszek Koltunski
|
* @param wave A 5-dimensional data structure describing the wave: first member is the amplitude,
|
925 |
ea16dc89
|
Leszek Koltunski
|
* second is the wave length, third is the phase (i.e. when phase = PI/2, the sine
|
926 |
350cc2f5
|
Leszek Koltunski
|
* wave at the center does not start from sin(0), but from sin(PI/2) ) and the next two
|
927 |
|
|
* describe the 'direction' of the wave.
|
928 |
3695d6fa
|
Leszek Koltunski
|
* <p>
|
929 |
d0c902b8
|
Leszek Koltunski
|
* Wave direction is defined to be a 3D vector of length 1. To define such vectors, we
|
930 |
|
|
* need 2 floats: thus the third member is the angle Alpha (in degrees) which the vector
|
931 |
|
|
* forms with the XY-plane, and the fourth is the angle Beta (again in degrees) which
|
932 |
|
|
* the projection of the vector to the XY-plane forms with the Y-axis (counterclockwise).
|
933 |
3695d6fa
|
Leszek Koltunski
|
* <p>
|
934 |
|
|
* <p>
|
935 |
d0c902b8
|
Leszek Koltunski
|
* Example1: if Alpha = 90, Beta = 90, (then V=(0,0,1) ) and the wave acts 'vertically'
|
936 |
|
|
* in the X-direction, i.e. cross-sections of the resulting surface with the XZ-plane
|
937 |
|
|
* will be sine shapes.
|
938 |
3695d6fa
|
Leszek Koltunski
|
* <p>
|
939 |
d0c902b8
|
Leszek Koltunski
|
* Example2: if Alpha = 90, Beta = 0, the again V=(0,0,1) and the wave is 'vertical',
|
940 |
|
|
* but this time it waves in the Y-direction, i.e. cross sections of the surface and the
|
941 |
|
|
* YZ-plane with be sine shapes.
|
942 |
3695d6fa
|
Leszek Koltunski
|
* <p>
|
943 |
d0c902b8
|
Leszek Koltunski
|
* Example3: if Alpha = 0 and Beta = 45, then V=(sqrt(2)/2, -sqrt(2)/2, 0) and the wave
|
944 |
350cc2f5
|
Leszek Koltunski
|
* is entirely 'horizontal' and moves point (x,y,0) in direction V by whatever is the
|
945 |
|
|
* value if sin at this point.
|
946 |
fa6c352d
|
Leszek Koltunski
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
947 |
4fde55a0
|
Leszek Koltunski
|
* @return ID of the effect added, or -1 if we failed to add one.
|
948 |
|
|
*/
|
949 |
fa6c352d
|
Leszek Koltunski
|
public long wave(Data5D wave, Data3D center)
|
950 |
4fde55a0
|
Leszek Koltunski
|
{
|
951 |
02ef26bc
|
Leszek Koltunski
|
return mV.add(EffectNames.WAVE, wave, center, null);
|
952 |
4fde55a0
|
Leszek Koltunski
|
}
|
953 |
|
|
|
954 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
955 |
|
|
/**
|
956 |
|
|
* Directional, sinusoidal wave effect.
|
957 |
|
|
*
|
958 |
3d590d8d
|
Leszek Koltunski
|
* @param wave see {@link DistortedObject#wave(Data5D,Data3D)}
|
959 |
fa6c352d
|
Leszek Koltunski
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
960 |
4fde55a0
|
Leszek Koltunski
|
* @param region Region that masks the Effect.
|
961 |
|
|
* @return ID of the effect added, or -1 if we failed to add one.
|
962 |
|
|
*/
|
963 |
fa6c352d
|
Leszek Koltunski
|
public long wave(Data5D wave, Data3D center, Data4D region)
|
964 |
4fde55a0
|
Leszek Koltunski
|
{
|
965 |
|
|
return mV.add(EffectNames.WAVE, wave, center, region);
|
966 |
|
|
}
|
967 |
f2fe7e28
|
Leszek Koltunski
|
}
|