1 |
9dba4df1
|
leszek
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2 |
|
|
// Copyright 2016 Leszek Koltunski //
|
3 |
|
|
// //
|
4 |
|
|
// This file is part of Distorted. //
|
5 |
|
|
// //
|
6 |
|
|
// Distorted is free software: you can redistribute it and/or modify //
|
7 |
|
|
// it under the terms of the GNU General Public License as published by //
|
8 |
|
|
// the Free Software Foundation, either version 2 of the License, or //
|
9 |
|
|
// (at your option) any later version. //
|
10 |
|
|
// //
|
11 |
|
|
// Distorted is distributed in the hope that it will be useful, //
|
12 |
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
13 |
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
14 |
|
|
// GNU General Public License for more details. //
|
15 |
|
|
// //
|
16 |
|
|
// You should have received a copy of the GNU General Public License //
|
17 |
|
|
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
|
18 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
19 |
|
|
|
20 |
|
|
package org.distorted.library;
|
21 |
|
|
|
22 |
|
|
import android.opengl.GLES30;
|
23 |
|
|
|
24 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
25 |
|
|
/**
|
26 |
|
|
* Remember the OpenGL state.
|
27 |
ad16ed3b
|
Leszek Koltunski
|
* <p>
|
28 |
|
|
* This is a member of DistortedNode. Remembers the OpenGL state we want to set just before rendering
|
29 |
|
|
* the Node.
|
30 |
9dba4df1
|
leszek
|
*/
|
31 |
|
|
class DistortedRenderState
|
32 |
|
|
{
|
33 |
23eecbd9
|
Leszek Koltunski
|
// TODO: figure this out dynamically; this assumes 8 bit stencil buffer.
|
34 |
|
|
private static final int STENCIL_MASK = (1<<8)-1;
|
35 |
|
|
|
36 |
5b959cc5
|
Leszek Koltunski
|
private static class RenderState
|
37 |
|
|
{
|
38 |
|
|
private int colorMaskR, colorMaskG, colorMaskB, colorMaskA;
|
39 |
|
|
private int depthMask;
|
40 |
|
|
private int stencilMask;
|
41 |
|
|
private int depthTest;
|
42 |
|
|
private int stencilTest;
|
43 |
|
|
private int stencilFuncFunc, stencilFuncRef, stencilFuncMask;
|
44 |
|
|
private int stencilOpSfail, stencilOpDpfail, stencilOpDppass;
|
45 |
|
|
private int depthFunc;
|
46 |
|
|
private int blend;
|
47 |
|
|
private int blendSrc, blendDst;
|
48 |
|
|
}
|
49 |
|
|
|
50 |
|
|
private RenderState mState; // state the current object wants to have
|
51 |
|
|
static private RenderState cState = new RenderState(); // current OpenGL Stave
|
52 |
|
|
static private RenderState sState = new RenderState(); // saved OpenGL state
|
53 |
|
|
|
54 |
|
|
private int mClear;
|
55 |
270c27bc
|
Leszek Koltunski
|
|
56 |
9dba4df1
|
leszek
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
57 |
c834348d
|
leszek
|
// default: color writes on, depth test and writes on, blending on, stencil off.
|
58 |
9dba4df1
|
leszek
|
|
59 |
|
|
DistortedRenderState()
|
60 |
|
|
{
|
61 |
5b959cc5
|
Leszek Koltunski
|
mState = new RenderState();
|
62 |
|
|
|
63 |
|
|
mState.colorMaskR = 1;
|
64 |
|
|
mState.colorMaskG = 1;
|
65 |
|
|
mState.colorMaskB = 1;
|
66 |
|
|
mState.colorMaskA = 1;
|
67 |
|
|
|
68 |
|
|
mState.depthTest = 1;
|
69 |
|
|
mState.depthMask = 1;
|
70 |
|
|
mState.depthFunc = GLES30.GL_LEQUAL;
|
71 |
|
|
|
72 |
|
|
mState.blend = 1;
|
73 |
|
|
mState.blendSrc = GLES30.GL_SRC_ALPHA;
|
74 |
|
|
mState.blendDst = GLES30.GL_ONE_MINUS_SRC_ALPHA;
|
75 |
|
|
|
76 |
|
|
mState.stencilTest = 0;
|
77 |
|
|
mState.stencilMask = STENCIL_MASK;
|
78 |
|
|
mState.stencilFuncFunc = GLES30.GL_NEVER;
|
79 |
|
|
mState.stencilFuncRef = 0;
|
80 |
|
|
mState.stencilFuncMask = STENCIL_MASK;
|
81 |
|
|
mState.stencilOpSfail = GLES30.GL_KEEP;
|
82 |
|
|
mState.stencilOpDpfail = GLES30.GL_KEEP;
|
83 |
|
|
mState.stencilOpDppass = GLES30.GL_KEEP;
|
84 |
ad16ed3b
|
Leszek Koltunski
|
|
85 |
|
|
mClear = 0;
|
86 |
9dba4df1
|
leszek
|
}
|
87 |
|
|
|
88 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
89 |
c834348d
|
leszek
|
// reset state of everything to 'unknown'
|
90 |
9dba4df1
|
leszek
|
|
91 |
|
|
static void reset()
|
92 |
|
|
{
|
93 |
5b959cc5
|
Leszek Koltunski
|
cState.colorMaskR = -1;
|
94 |
|
|
cState.colorMaskG = -1;
|
95 |
|
|
cState.colorMaskB = -1;
|
96 |
|
|
cState.colorMaskA = -1;
|
97 |
|
|
|
98 |
|
|
cState.depthTest = -1;
|
99 |
|
|
cState.depthMask = -1;
|
100 |
|
|
cState.depthFunc = -1;
|
101 |
|
|
|
102 |
|
|
cState.blend = -1;
|
103 |
|
|
cState.blendSrc = -1;
|
104 |
|
|
cState.blendDst = -1;
|
105 |
|
|
|
106 |
|
|
cState.stencilTest = -1;
|
107 |
|
|
cState.stencilMask = -1;
|
108 |
|
|
cState.stencilFuncFunc = -1;
|
109 |
|
|
cState.stencilFuncRef = -1;
|
110 |
|
|
cState.stencilFuncMask = -1;
|
111 |
|
|
cState.stencilOpSfail = -1;
|
112 |
|
|
cState.stencilOpDpfail = -1;
|
113 |
|
|
cState.stencilOpDppass = -1;
|
114 |
9dba4df1
|
leszek
|
}
|
115 |
|
|
|
116 |
580f7d10
|
leszek
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
117 |
|
|
|
118 |
23eecbd9
|
Leszek Koltunski
|
static void colorDepthStencilOn()
|
119 |
580f7d10
|
leszek
|
{
|
120 |
5b959cc5
|
Leszek Koltunski
|
if( cState.colorMaskR!=1 || cState.colorMaskG!=1 || cState.colorMaskB!=1 || cState.colorMaskA!=1 )
|
121 |
580f7d10
|
leszek
|
{
|
122 |
5b959cc5
|
Leszek Koltunski
|
cState.colorMaskR = 1;
|
123 |
|
|
cState.colorMaskG = 1;
|
124 |
|
|
cState.colorMaskB = 1;
|
125 |
|
|
cState.colorMaskA = 1;
|
126 |
580f7d10
|
leszek
|
GLES30.glColorMask(true,true,true,true);
|
127 |
|
|
}
|
128 |
5b959cc5
|
Leszek Koltunski
|
if( cState.depthMask!=1 )
|
129 |
580f7d10
|
leszek
|
{
|
130 |
5b959cc5
|
Leszek Koltunski
|
cState.depthMask = 1;
|
131 |
580f7d10
|
leszek
|
GLES30.glDepthMask(true);
|
132 |
|
|
}
|
133 |
5b959cc5
|
Leszek Koltunski
|
if( cState.stencilMask!= STENCIL_MASK )
|
134 |
23eecbd9
|
Leszek Koltunski
|
{
|
135 |
5b959cc5
|
Leszek Koltunski
|
cState.stencilMask = STENCIL_MASK;
|
136 |
|
|
GLES30.glStencilMask(cState.stencilMask);
|
137 |
23eecbd9
|
Leszek Koltunski
|
}
|
138 |
580f7d10
|
leszek
|
}
|
139 |
|
|
|
140 |
cab7c165
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
141 |
|
|
|
142 |
|
|
static void switchOffDrawing()
|
143 |
|
|
{
|
144 |
|
|
GLES30.glEnable(GLES30.GL_SCISSOR_TEST);
|
145 |
|
|
GLES30.glScissor(0,0,0,0);
|
146 |
|
|
}
|
147 |
|
|
|
148 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
149 |
|
|
|
150 |
|
|
static void restoreDrawing()
|
151 |
|
|
{
|
152 |
|
|
GLES30.glDisable(GLES30.GL_SCISSOR_TEST);
|
153 |
|
|
}
|
154 |
|
|
|
155 |
270c27bc
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
156 |
|
|
|
157 |
|
|
static void setUpStencilMark()
|
158 |
|
|
{
|
159 |
5b959cc5
|
Leszek Koltunski
|
if( cState.stencilTest!=1 )
|
160 |
270c27bc
|
Leszek Koltunski
|
{
|
161 |
5b959cc5
|
Leszek Koltunski
|
cState.stencilTest = 1;
|
162 |
b3120b1b
|
leszek
|
//android.util.Log.d("State", "stencil test on");
|
163 |
270c27bc
|
Leszek Koltunski
|
GLES30.glEnable(GLES30.GL_STENCIL_TEST);
|
164 |
|
|
}
|
165 |
5b959cc5
|
Leszek Koltunski
|
if( cState.stencilFuncFunc!=GLES30.GL_ALWAYS || cState.stencilFuncRef!=1 || cState.stencilFuncMask!=STENCIL_MASK )
|
166 |
270c27bc
|
Leszek Koltunski
|
{
|
167 |
5b959cc5
|
Leszek Koltunski
|
cState.stencilFuncFunc = GLES30.GL_ALWAYS;
|
168 |
|
|
cState.stencilFuncRef = 1;
|
169 |
|
|
cState.stencilFuncMask = STENCIL_MASK;
|
170 |
b3120b1b
|
leszek
|
//android.util.Log.d("State", "stencil func on");
|
171 |
5b959cc5
|
Leszek Koltunski
|
GLES30.glStencilFunc(cState.stencilFuncFunc,cState.stencilFuncRef,cState.stencilFuncMask);
|
172 |
270c27bc
|
Leszek Koltunski
|
}
|
173 |
5b959cc5
|
Leszek Koltunski
|
if( cState.stencilOpSfail!=GLES30.GL_KEEP || cState.stencilOpDpfail!=GLES30.GL_KEEP || cState.stencilOpDppass!=GLES30.GL_REPLACE )
|
174 |
270c27bc
|
Leszek Koltunski
|
{
|
175 |
5b959cc5
|
Leszek Koltunski
|
cState.stencilOpSfail = GLES30.GL_KEEP;
|
176 |
|
|
cState.stencilOpDpfail= GLES30.GL_KEEP;
|
177 |
|
|
cState.stencilOpDppass= GLES30.GL_REPLACE;
|
178 |
b3120b1b
|
leszek
|
//android.util.Log.d("State", "stencil op on");
|
179 |
5b959cc5
|
Leszek Koltunski
|
GLES30.glStencilOp(cState.stencilOpSfail,cState.stencilOpDpfail,cState.stencilOpDppass);
|
180 |
270c27bc
|
Leszek Koltunski
|
}
|
181 |
5b959cc5
|
Leszek Koltunski
|
if( cState.colorMaskR!=0 || cState.colorMaskG!=0 || cState.colorMaskB!=0 || cState.colorMaskA!=0 )
|
182 |
270c27bc
|
Leszek Koltunski
|
{
|
183 |
5b959cc5
|
Leszek Koltunski
|
cState.colorMaskR = 0;
|
184 |
|
|
cState.colorMaskG = 0;
|
185 |
|
|
cState.colorMaskB = 0;
|
186 |
|
|
cState.colorMaskA = 0;
|
187 |
b3120b1b
|
leszek
|
//android.util.Log.d("State", "switch off color writing");
|
188 |
270c27bc
|
Leszek Koltunski
|
GLES30.glColorMask(false,false,false,false);
|
189 |
|
|
}
|
190 |
5b959cc5
|
Leszek Koltunski
|
if( cState.depthMask!=0 )
|
191 |
270c27bc
|
Leszek Koltunski
|
{
|
192 |
5b959cc5
|
Leszek Koltunski
|
cState.depthMask = 0;
|
193 |
b3120b1b
|
leszek
|
//android.util.Log.d("State", "switch off depth writing");
|
194 |
270c27bc
|
Leszek Koltunski
|
GLES30.glDepthMask(false);
|
195 |
|
|
}
|
196 |
5b959cc5
|
Leszek Koltunski
|
if( cState.stencilMask!= STENCIL_MASK )
|
197 |
270c27bc
|
Leszek Koltunski
|
{
|
198 |
5b959cc5
|
Leszek Koltunski
|
cState.stencilMask = STENCIL_MASK;
|
199 |
b3120b1b
|
leszek
|
//android.util.Log.d("State", "stencil mask on");
|
200 |
5b959cc5
|
Leszek Koltunski
|
GLES30.glStencilMask(cState.stencilMask);
|
201 |
270c27bc
|
Leszek Koltunski
|
}
|
202 |
|
|
}
|
203 |
|
|
|
204 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
205 |
|
|
|
206 |
|
|
static void useStencilMark()
|
207 |
|
|
{
|
208 |
5b959cc5
|
Leszek Koltunski
|
if( cState.stencilTest!=1 )
|
209 |
270c27bc
|
Leszek Koltunski
|
{
|
210 |
5b959cc5
|
Leszek Koltunski
|
sState.stencilTest = cState.stencilTest;
|
211 |
|
|
cState.stencilTest = 1;
|
212 |
270c27bc
|
Leszek Koltunski
|
GLES30.glEnable(GLES30.GL_STENCIL_TEST);
|
213 |
|
|
}
|
214 |
5b959cc5
|
Leszek Koltunski
|
if( cState.stencilFuncFunc!=GLES30.GL_EQUAL || cState.stencilFuncRef!=1 || cState.stencilFuncMask!=STENCIL_MASK )
|
215 |
270c27bc
|
Leszek Koltunski
|
{
|
216 |
5b959cc5
|
Leszek Koltunski
|
sState.stencilFuncFunc = cState.stencilFuncFunc;
|
217 |
|
|
sState.stencilFuncRef = cState.stencilFuncRef;
|
218 |
|
|
sState.stencilFuncMask = cState.stencilFuncMask;
|
219 |
|
|
cState.stencilFuncFunc = GLES30.GL_EQUAL;
|
220 |
|
|
cState.stencilFuncRef = 1;
|
221 |
|
|
cState.stencilFuncMask = STENCIL_MASK;
|
222 |
|
|
GLES30.glStencilFunc(cState.stencilFuncFunc,cState.stencilFuncRef,cState.stencilFuncMask);
|
223 |
270c27bc
|
Leszek Koltunski
|
}
|
224 |
|
|
|
225 |
|
|
// TODO: Debatable
|
226 |
5b959cc5
|
Leszek Koltunski
|
if( cState.stencilMask!= 0x00 )
|
227 |
270c27bc
|
Leszek Koltunski
|
{
|
228 |
5b959cc5
|
Leszek Koltunski
|
sState.stencilMask = cState.stencilMask;
|
229 |
|
|
cState.stencilMask = 0x00;
|
230 |
|
|
GLES30.glStencilMask(cState.stencilMask);
|
231 |
270c27bc
|
Leszek Koltunski
|
}
|
232 |
|
|
}
|
233 |
|
|
|
234 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
235 |
|
|
|
236 |
b3120b1b
|
leszek
|
static void unuseStencilMark()
|
237 |
270c27bc
|
Leszek Koltunski
|
{
|
238 |
5b959cc5
|
Leszek Koltunski
|
if( sState.stencilTest!=cState.stencilTest )
|
239 |
270c27bc
|
Leszek Koltunski
|
{
|
240 |
5b959cc5
|
Leszek Koltunski
|
cState.stencilTest = sState.stencilTest;
|
241 |
270c27bc
|
Leszek Koltunski
|
|
242 |
5b959cc5
|
Leszek Koltunski
|
if (cState.stencilTest == 0)
|
243 |
270c27bc
|
Leszek Koltunski
|
{
|
244 |
|
|
GLES30.glDisable(GLES30.GL_STENCIL_TEST);
|
245 |
|
|
}
|
246 |
|
|
else
|
247 |
|
|
{
|
248 |
|
|
GLES30.glEnable(GLES30.GL_STENCIL_TEST);
|
249 |
|
|
}
|
250 |
|
|
}
|
251 |
|
|
|
252 |
5b959cc5
|
Leszek Koltunski
|
if( sState.stencilFuncFunc!=cState.stencilFuncFunc || sState.stencilFuncRef!=cState.stencilFuncRef || sState.stencilFuncMask!=cState.stencilFuncMask )
|
253 |
270c27bc
|
Leszek Koltunski
|
{
|
254 |
5b959cc5
|
Leszek Koltunski
|
cState.stencilFuncFunc = sState.stencilFuncFunc;
|
255 |
|
|
cState.stencilFuncRef = sState.stencilFuncRef ;
|
256 |
|
|
cState.stencilFuncMask = sState.stencilFuncMask;
|
257 |
|
|
GLES30.glStencilFunc(cState.stencilFuncFunc,cState.stencilFuncRef,cState.stencilFuncMask);
|
258 |
270c27bc
|
Leszek Koltunski
|
}
|
259 |
|
|
|
260 |
5b959cc5
|
Leszek Koltunski
|
if( sState.stencilMask!=cState.stencilMask )
|
261 |
270c27bc
|
Leszek Koltunski
|
{
|
262 |
5b959cc5
|
Leszek Koltunski
|
cState.stencilMask = sState.stencilMask;
|
263 |
|
|
GLES30.glStencilMask(cState.stencilMask);
|
264 |
270c27bc
|
Leszek Koltunski
|
}
|
265 |
|
|
}
|
266 |
|
|
|
267 |
9dba4df1
|
leszek
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
268 |
|
|
|
269 |
|
|
void apply()
|
270 |
|
|
{
|
271 |
cc8151c4
|
leszek
|
//android.util.Log.e("State", "APPLYING STATE");
|
272 |
d582c116
|
Leszek Koltunski
|
|
273 |
cc8151c4
|
leszek
|
/////////////////////////////////////////////////////
|
274 |
|
|
// 1. Write to color buffer?
|
275 |
5b959cc5
|
Leszek Koltunski
|
if( mState.colorMaskR!=cState.colorMaskR || mState.colorMaskG!=cState.colorMaskG || mState.colorMaskB!=cState.colorMaskB || mState.colorMaskA!=cState.colorMaskA)
|
276 |
9dba4df1
|
leszek
|
{
|
277 |
cc8151c4
|
leszek
|
//android.util.Log.d("State", "setting color mask");
|
278 |
5b959cc5
|
Leszek Koltunski
|
cState.colorMaskR = mState.colorMaskR;
|
279 |
|
|
cState.colorMaskG = mState.colorMaskG;
|
280 |
|
|
cState.colorMaskB = mState.colorMaskB;
|
281 |
|
|
cState.colorMaskA = mState.colorMaskA;
|
282 |
|
|
GLES30.glColorMask(cState.colorMaskR==1,cState.colorMaskG==1,cState.colorMaskB==1,cState.colorMaskA==1);
|
283 |
9dba4df1
|
leszek
|
}
|
284 |
|
|
|
285 |
cc8151c4
|
leszek
|
/////////////////////////////////////////////////////
|
286 |
d582c116
|
Leszek Koltunski
|
// 2. Enable Depth test?
|
287 |
5b959cc5
|
Leszek Koltunski
|
if( mState.depthTest!=cState.depthTest )
|
288 |
9dba4df1
|
leszek
|
{
|
289 |
5b959cc5
|
Leszek Koltunski
|
cState.depthTest = mState.depthTest;
|
290 |
d582c116
|
Leszek Koltunski
|
|
291 |
5b959cc5
|
Leszek Koltunski
|
if (cState.depthTest == 0)
|
292 |
cc8151c4
|
leszek
|
{
|
293 |
|
|
//android.util.Log.d("State", "disabling depth test");
|
294 |
|
|
GLES30.glDisable(GLES30.GL_DEPTH_TEST);
|
295 |
|
|
}
|
296 |
9dba4df1
|
leszek
|
else
|
297 |
|
|
{
|
298 |
cc8151c4
|
leszek
|
//android.util.Log.d("State", "enable depth test");
|
299 |
|
|
GLES30.glEnable(GLES30.GL_DEPTH_TEST);
|
300 |
9dba4df1
|
leszek
|
}
|
301 |
|
|
}
|
302 |
|
|
|
303 |
cc8151c4
|
leszek
|
/////////////////////////////////////////////////////
|
304 |
|
|
// 3. Change Depth Function?
|
305 |
5b959cc5
|
Leszek Koltunski
|
if( mState.depthFunc!=cState.depthFunc )
|
306 |
cc8151c4
|
leszek
|
{
|
307 |
|
|
//android.util.Log.d("State", "setting depth func");
|
308 |
5b959cc5
|
Leszek Koltunski
|
cState.depthFunc = mState.depthFunc;
|
309 |
|
|
GLES30.glDepthFunc(cState.depthFunc);
|
310 |
cc8151c4
|
leszek
|
}
|
311 |
d582c116
|
Leszek Koltunski
|
|
312 |
cc8151c4
|
leszek
|
/////////////////////////////////////////////////////
|
313 |
|
|
// 4. Write to Depth buffer?
|
314 |
5b959cc5
|
Leszek Koltunski
|
if( mState.depthMask!=cState.depthMask )
|
315 |
d582c116
|
Leszek Koltunski
|
{
|
316 |
cc8151c4
|
leszek
|
//android.util.Log.d("State", "setting depth mask");
|
317 |
5b959cc5
|
Leszek Koltunski
|
cState.depthMask = mState.depthMask;
|
318 |
|
|
GLES30.glDepthMask(cState.depthMask==1);
|
319 |
d582c116
|
Leszek Koltunski
|
}
|
320 |
|
|
|
321 |
cc8151c4
|
leszek
|
/////////////////////////////////////////////////////
|
322 |
|
|
// 5. Enable Blending?
|
323 |
5b959cc5
|
Leszek Koltunski
|
if( mState.blend!=cState.blend )
|
324 |
c834348d
|
leszek
|
{
|
325 |
5b959cc5
|
Leszek Koltunski
|
cState.blend = mState.blend;
|
326 |
d582c116
|
Leszek Koltunski
|
|
327 |
5b959cc5
|
Leszek Koltunski
|
if (cState.blend == 0)
|
328 |
cc8151c4
|
leszek
|
{
|
329 |
|
|
//android.util.Log.d("State", "disabling blending");
|
330 |
|
|
GLES30.glDisable(GLES30.GL_BLEND);
|
331 |
|
|
}
|
332 |
c834348d
|
leszek
|
else
|
333 |
|
|
{
|
334 |
cc8151c4
|
leszek
|
//android.util.Log.d("State", "enabling blending");
|
335 |
c834348d
|
leszek
|
GLES30.glEnable(GLES30.GL_BLEND);
|
336 |
|
|
}
|
337 |
|
|
}
|
338 |
|
|
|
339 |
cc8151c4
|
leszek
|
/////////////////////////////////////////////////////
|
340 |
|
|
// 6. Change Blend function?
|
341 |
5b959cc5
|
Leszek Koltunski
|
if( mState.blendSrc!=cState.blendSrc || mState.blendDst!=cState.blendDst )
|
342 |
cc8151c4
|
leszek
|
{
|
343 |
|
|
//android.util.Log.d("State", "setting blend function");
|
344 |
5b959cc5
|
Leszek Koltunski
|
cState.blendSrc = mState.blendSrc;
|
345 |
|
|
cState.blendDst = mState.blendDst;
|
346 |
|
|
GLES30.glBlendFunc(cState.blendSrc,cState.blendDst);
|
347 |
cc8151c4
|
leszek
|
}
|
348 |
d582c116
|
Leszek Koltunski
|
|
349 |
cc8151c4
|
leszek
|
/////////////////////////////////////////////////////
|
350 |
|
|
// 7. Enable/Disable Stencil Test?
|
351 |
5b959cc5
|
Leszek Koltunski
|
if( mState.stencilTest!=cState.stencilTest )
|
352 |
9dba4df1
|
leszek
|
{
|
353 |
5b959cc5
|
Leszek Koltunski
|
cState.stencilTest = mState.stencilTest;
|
354 |
d582c116
|
Leszek Koltunski
|
|
355 |
5b959cc5
|
Leszek Koltunski
|
if (cState.stencilTest == 0)
|
356 |
cc8151c4
|
leszek
|
{
|
357 |
|
|
//android.util.Log.d("State", "disabling stencil test");
|
358 |
|
|
GLES30.glDisable(GLES30.GL_STENCIL_TEST);
|
359 |
|
|
}
|
360 |
9dba4df1
|
leszek
|
else
|
361 |
|
|
{
|
362 |
cc8151c4
|
leszek
|
//android.util.Log.d("State", "enabling stencil test");
|
363 |
9dba4df1
|
leszek
|
GLES30.glEnable(GLES30.GL_STENCIL_TEST);
|
364 |
|
|
}
|
365 |
|
|
}
|
366 |
d582c116
|
Leszek Koltunski
|
|
367 |
cc8151c4
|
leszek
|
/////////////////////////////////////////////////////
|
368 |
|
|
// 8. Adjust Stencil function?
|
369 |
5b959cc5
|
Leszek Koltunski
|
if( mState.stencilFuncFunc!=cState.stencilFuncFunc || mState.stencilFuncRef!=cState.stencilFuncRef || mState.stencilFuncMask!=cState.stencilFuncMask )
|
370 |
cc8151c4
|
leszek
|
{
|
371 |
|
|
//android.util.Log.d("State", "setting stencil function");
|
372 |
5b959cc5
|
Leszek Koltunski
|
cState.stencilFuncFunc = mState.stencilFuncFunc;
|
373 |
|
|
cState.stencilFuncRef = mState.stencilFuncRef ;
|
374 |
|
|
cState.stencilFuncMask = mState.stencilFuncMask;
|
375 |
|
|
GLES30.glStencilFunc(cState.stencilFuncFunc,cState.stencilFuncRef,cState.stencilFuncMask);
|
376 |
cc8151c4
|
leszek
|
}
|
377 |
|
|
|
378 |
|
|
/////////////////////////////////////////////////////
|
379 |
|
|
// 9. Adjust Stencil operation?
|
380 |
5b959cc5
|
Leszek Koltunski
|
if( mState.stencilOpSfail!=cState.stencilOpSfail || mState.stencilOpDpfail!=cState.stencilOpDpfail || mState.stencilOpDppass!=cState.stencilOpDppass )
|
381 |
cc8151c4
|
leszek
|
{
|
382 |
|
|
//android.util.Log.d("State", "setting stencil op");
|
383 |
5b959cc5
|
Leszek Koltunski
|
cState.stencilOpSfail = mState.stencilOpSfail;
|
384 |
|
|
cState.stencilOpDpfail= mState.stencilOpDpfail;
|
385 |
|
|
cState.stencilOpDppass= mState.stencilOpDppass;
|
386 |
|
|
GLES30.glStencilOp(cState.stencilOpSfail,cState.stencilOpDpfail,cState.stencilOpDppass);
|
387 |
cc8151c4
|
leszek
|
}
|
388 |
d582c116
|
Leszek Koltunski
|
|
389 |
cc8151c4
|
leszek
|
/////////////////////////////////////////////////////
|
390 |
|
|
// 10. Write to Stencil buffer?
|
391 |
5b959cc5
|
Leszek Koltunski
|
if( mState.stencilMask!=cState.stencilMask )
|
392 |
d582c116
|
Leszek Koltunski
|
{
|
393 |
cc8151c4
|
leszek
|
//android.util.Log.d("State", "setting stencil mask");
|
394 |
5b959cc5
|
Leszek Koltunski
|
cState.stencilMask = mState.stencilMask;
|
395 |
|
|
GLES30.glStencilMask(cState.stencilMask);
|
396 |
d582c116
|
Leszek Koltunski
|
}
|
397 |
ad16ed3b
|
Leszek Koltunski
|
|
398 |
cc8151c4
|
leszek
|
/////////////////////////////////////////////////////
|
399 |
|
|
// 11. Clear buffers?
|
400 |
ad16ed3b
|
Leszek Koltunski
|
if( mClear!=0 )
|
401 |
|
|
{
|
402 |
cc8151c4
|
leszek
|
//android.util.Log.d("State", "clearing buffer");
|
403 |
ad16ed3b
|
Leszek Koltunski
|
GLES30.glClear(mClear);
|
404 |
|
|
}
|
405 |
9dba4df1
|
leszek
|
}
|
406 |
|
|
|
407 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
408 |
|
|
|
409 |
|
|
void glColorMask(boolean r, boolean g, boolean b, boolean a)
|
410 |
|
|
{
|
411 |
5b959cc5
|
Leszek Koltunski
|
mState.colorMaskR = (r ? 1:0);
|
412 |
|
|
mState.colorMaskG = (g ? 1:0);
|
413 |
|
|
mState.colorMaskB = (b ? 1:0);
|
414 |
|
|
mState.colorMaskA = (a ? 1:0);
|
415 |
9dba4df1
|
leszek
|
}
|
416 |
|
|
|
417 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
418 |
|
|
|
419 |
|
|
void glDepthMask(boolean mask)
|
420 |
|
|
{
|
421 |
5b959cc5
|
Leszek Koltunski
|
mState.depthMask = (mask ? 1:0);
|
422 |
9dba4df1
|
leszek
|
}
|
423 |
|
|
|
424 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
425 |
|
|
|
426 |
|
|
void glStencilMask(int mask)
|
427 |
|
|
{
|
428 |
5b959cc5
|
Leszek Koltunski
|
mState.stencilMask = mask;
|
429 |
9dba4df1
|
leszek
|
}
|
430 |
|
|
|
431 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
432 |
|
|
|
433 |
|
|
void glEnable(int test)
|
434 |
|
|
{
|
435 |
5b959cc5
|
Leszek Koltunski
|
if( test==GLES30.GL_DEPTH_TEST ) mState.depthTest = 1;
|
436 |
|
|
else if( test==GLES30.GL_STENCIL_TEST ) mState.stencilTest = 1;
|
437 |
|
|
else if( test==GLES30.GL_BLEND ) mState.blend = 1;
|
438 |
9dba4df1
|
leszek
|
}
|
439 |
|
|
|
440 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
441 |
|
|
|
442 |
|
|
void glDisable(int test)
|
443 |
|
|
{
|
444 |
5b959cc5
|
Leszek Koltunski
|
if( test==GLES30.GL_DEPTH_TEST ) mState.depthTest = 0;
|
445 |
|
|
else if( test==GLES30.GL_STENCIL_TEST ) mState.stencilTest = 0;
|
446 |
|
|
else if( test==GLES30.GL_BLEND ) mState.blend = 0;
|
447 |
9dba4df1
|
leszek
|
}
|
448 |
|
|
|
449 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
450 |
|
|
|
451 |
|
|
void glStencilFunc(int func, int ref, int mask)
|
452 |
|
|
{
|
453 |
5b959cc5
|
Leszek Koltunski
|
mState.stencilFuncFunc = func;
|
454 |
|
|
mState.stencilFuncRef = ref;
|
455 |
|
|
mState.stencilFuncMask = mask;
|
456 |
9dba4df1
|
leszek
|
}
|
457 |
|
|
|
458 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
459 |
|
|
|
460 |
|
|
void glStencilOp(int sfail, int dpfail, int dppass)
|
461 |
|
|
{
|
462 |
5b959cc5
|
Leszek Koltunski
|
mState.stencilOpSfail = sfail;
|
463 |
|
|
mState.stencilOpDpfail= dpfail;
|
464 |
|
|
mState.stencilOpDppass= dppass;
|
465 |
9dba4df1
|
leszek
|
}
|
466 |
|
|
|
467 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
468 |
|
|
|
469 |
|
|
void glDepthFunc(int func)
|
470 |
|
|
{
|
471 |
5b959cc5
|
Leszek Koltunski
|
mState.depthFunc = func;
|
472 |
9dba4df1
|
leszek
|
}
|
473 |
c834348d
|
leszek
|
|
474 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
475 |
|
|
|
476 |
|
|
void glBlendFunc(int src, int dst)
|
477 |
|
|
{
|
478 |
5b959cc5
|
Leszek Koltunski
|
mState.blendSrc = src;
|
479 |
|
|
mState.blendDst = dst;
|
480 |
c834348d
|
leszek
|
}
|
481 |
|
|
|
482 |
ad16ed3b
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
483 |
|
|
|
484 |
|
|
void glClear(int mask)
|
485 |
|
|
{
|
486 |
|
|
mClear = mask;
|
487 |
|
|
}
|
488 |
9dba4df1
|
leszek
|
}
|