Revision 5ba19814
Added by Leszek Koltunski over 7 years ago
src/main/res/raw/feedback_vertex_shader.glsl | ||
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precision lowp float; |
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#if USEPOINTS == 1 |
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in float inValue; |
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out float outValue; |
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#else |
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in vec3 inValue; |
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out vec3 outValue; |
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#endif |
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////////////////////////////////////////////////////////////////////////////////////////////// |
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Also available in: Unified diff
This commit (and reading the OpenGL ES 3.0 spec) pretty conclusively proves that, sadly, Nexus 4's Transform Feedback implementation is incomplete (doesn't work with GL_TRIANGLES primitiveMode)