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Revision 5ba19814

Added by Leszek Koltunski over 7 years ago

This commit (and reading the OpenGL ES 3.0 spec) pretty conclusively proves that, sadly, Nexus 4's Transform Feedback implementation is incomplete (doesn't work with GL_TRIANGLES primitiveMode)

View differences:

src/main/res/raw/feedback_vertex_shader.glsl
19 19

  
20 20
precision lowp float;
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#if USEPOINTS == 1
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in float inValue;
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out float outValue;
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#else
26 22
in vec3 inValue;
27 23
out vec3 outValue;
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#endif
29 24

  
30 25
//////////////////////////////////////////////////////////////////////////////////////////////
31 26

  

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