Revision 5f8e909a
Added by Leszek Koltunski 4 days ago
src/main/java/org/distorted/library/helpers/MatrixHelper.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2023 Leszek Koltunski leszek@koltunski.pl // |
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// // |
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// This file is part of Distorted. // |
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// // |
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// This library is free software; you can redistribute it and/or // |
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// modify it under the terms of the GNU Lesser General Public // |
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// License as published by the Free Software Foundation; either // |
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// version 2.1 of the License, or (at your option) any later version. // |
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// // |
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// This library is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
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// Lesser General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU Lesser General Public // |
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// License along with this library; if not, write to the Free Software // |
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.library.helpers; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public class MatrixHelper |
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{ |
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public static void setIdentity(float[] output) |
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{ |
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output[ 0] = 1; |
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output[ 1] = 0; |
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output[ 2] = 0; |
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output[ 3] = 0; |
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output[ 4] = 0; |
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output[ 5] = 1; |
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output[ 6] = 0; |
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output[ 7] = 0; |
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output[ 8] = 0; |
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output[ 9] = 0; |
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output[10] = 1; |
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output[11] = 0; |
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output[12] = 0; |
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output[13] = 0; |
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output[14] = 0; |
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output[15] = 1; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static void multiply(float[] output, float[] m1, float[] m2) |
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{ |
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output[ 0] = m1[ 0]*m2[ 0] + m1[ 4]*m2[ 1] + m1[ 8]*m2[ 2] + m1[12]*m2[ 3]; |
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output[ 1] = m1[ 1]*m2[ 0] + m1[ 5]*m2[ 1] + m1[ 9]*m2[ 2] + m1[13]*m2[ 3]; |
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output[ 2] = m1[ 2]*m2[ 0] + m1[ 6]*m2[ 1] + m1[10]*m2[ 2] + m1[14]*m2[ 3]; |
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output[ 3] = m1[ 3]*m2[ 0] + m1[ 7]*m2[ 1] + m1[11]*m2[ 2] + m1[15]*m2[ 3]; |
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output[ 4] = m1[ 0]*m2[ 4] + m1[ 4]*m2[ 5] + m1[ 8]*m2[ 6] + m1[12]*m2[ 7]; |
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output[ 5] = m1[ 1]*m2[ 4] + m1[ 5]*m2[ 5] + m1[ 9]*m2[ 6] + m1[13]*m2[ 7]; |
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output[ 6] = m1[ 2]*m2[ 4] + m1[ 6]*m2[ 5] + m1[10]*m2[ 6] + m1[14]*m2[ 7]; |
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output[ 7] = m1[ 3]*m2[ 4] + m1[ 7]*m2[ 5] + m1[11]*m2[ 6] + m1[15]*m2[ 7]; |
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output[ 8] = m1[ 0]*m2[ 8] + m1[ 4]*m2[ 9] + m1[ 8]*m2[10] + m1[12]*m2[11]; |
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output[ 9] = m1[ 1]*m2[ 8] + m1[ 5]*m2[ 9] + m1[ 9]*m2[10] + m1[13]*m2[11]; |
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output[10] = m1[ 2]*m2[ 8] + m1[ 6]*m2[ 9] + m1[10]*m2[10] + m1[14]*m2[11]; |
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output[11] = m1[ 3]*m2[ 8] + m1[ 7]*m2[ 9] + m1[11]*m2[10] + m1[15]*m2[11]; |
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output[12] = m1[ 0]*m2[12] + m1[ 4]*m2[13] + m1[ 8]*m2[14] + m1[12]*m2[15]; |
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output[13] = m1[ 1]*m2[12] + m1[ 5]*m2[13] + m1[ 9]*m2[14] + m1[13]*m2[15]; |
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output[14] = m1[ 2]*m2[12] + m1[ 6]*m2[13] + m1[10]*m2[14] + m1[14]*m2[15]; |
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output[15] = m1[ 3]*m2[12] + m1[ 7]*m2[13] + m1[11]*m2[14] + m1[15]*m2[15]; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static void frustum(float[] output, float l, float r, float b, float t, float n, float f) |
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{ |
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output[0] = 2 * n / (r - l); |
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output[1] = 0; |
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output[2] = 0; |
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output[3] = 0; |
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output[4] = 0; |
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output[5] = 2 * n / (t - b); |
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output[6] = 0; |
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output[7] = 0; |
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output[8] = (r + l) / (r - l); |
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output[9] = (t + b) / (t - b); |
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output[10] = -(f + n) / (f - n); |
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output[11] = -1; |
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output[12] = 0; |
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output[13] = 0; |
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output[14] = -(2 * f * n) / (f - n); |
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output[15] = 0; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static void ortho(float[] output, float l, float r, float b, float t, float n, float f) |
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{ |
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output[0] = 2 / (r - l); |
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output[1] = 0; |
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output[2] = 0; |
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output[3] = 0; |
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output[4] = 0; |
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output[5] = 2 / (t - b); |
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output[6] = 0; |
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output[7] = 0; |
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output[8] = 0; |
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output[9] = 0; |
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output[10] = -2 / (f - n); |
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output[11] = 0; |
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output[12] = -(r + l) / (r - l); |
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output[13] = -(t + b) / (t - b); |
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output[14] = -(f + n) / (f - n); |
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output[15] = 1; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static void setLookAt(float[] output, float eyeX , float eyeY , float eyeZ , |
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float lookX, float lookY, float lookZ, |
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float upX , float upY , float upZ ) |
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{ |
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// TODO |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// this is android.opengl.Matrix.rotateM(), but with pre-computed sin and cos of the angle |
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// and also we have to pre-allocate and pass here two temp arrays. |
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public static void rotateSinCos(float[] output, float[] tmp1, float[] tmp2, float sin, float cos, float x, float y, float z) |
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{ |
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tmp1[0] = (1-cos)*x*x + cos; |
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tmp1[1] = (1-cos)*x*y + sin*z; |
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tmp1[2] = (1-cos)*x*z - sin*y; |
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tmp1[3] = 0; |
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tmp1[4] = (1-cos)*x*y - sin*z; |
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tmp1[5] = (1-cos)*y*y + cos; |
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tmp1[6] = (1-cos)*y*z + sin*x; |
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tmp1[7] = 0; |
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tmp1[8] = (1-cos)*x*z + sin*y; |
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tmp1[9] = (1-cos)*y*z - sin*x; |
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tmp1[10] = (1-cos)*z*z + cos; |
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tmp1[11] = 0; |
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tmp1[12] = 0; |
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tmp1[13] = 0; |
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tmp1[14] = 0; |
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tmp1[15] = 1; |
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tmp2[0] = output[ 0]; |
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tmp2[1] = output[ 1]; |
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tmp2[2] = output[ 2]; |
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tmp2[3] = output[ 3]; |
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tmp2[4] = output[ 4]; |
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tmp2[5] = output[ 5]; |
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tmp2[6] = output[ 6]; |
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tmp2[7] = output[ 7]; |
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tmp2[8] = output[ 8]; |
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tmp2[9] = output[ 9]; |
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tmp2[10] = output[10]; |
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tmp2[11] = output[11]; |
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tmp2[12] = output[12]; |
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tmp2[13] = output[13]; |
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tmp2[14] = output[14]; |
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tmp2[15] = output[15]; |
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multiply(output,tmp2,tmp1); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static void translate(float[] output, float dx, float dy, float dz) |
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{ |
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output[12] += ( output[ 0]*dx + output[ 4]*dy + output[ 8]*dz); |
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output[13] += ( output[ 1]*dx + output[ 5]*dy + output[ 9]*dz); |
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output[14] += ( output[ 2]*dx + output[ 6]*dy + output[10]*dz); |
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output[15] += ( output[ 3]*dx + output[ 7]*dy + output[11]*dz); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static void scale(float[] output, float sx, float sy, float sz) |
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{ |
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output[ 0] *= sx; |
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output[ 1] *= sx; |
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output[ 2] *= sx; |
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output[ 3] *= sx; |
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output[ 4] *= sy; |
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output[ 5] *= sy; |
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output[ 6] *= sy; |
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output[ 7] *= sy; |
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output[ 8] *= sz; |
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output[ 9] *= sz; |
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output[10] *= sz; |
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output[11] *= sz; |
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} |
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} |
src/main/java/org/distorted/library/helpers/MatrixHelper.kt | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2023 Leszek Koltunski leszek@koltunski.pl // |
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// // |
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// This file is part of Distorted. // |
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// // |
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// This library is free software; you can redistribute it and/or // |
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7 |
// modify it under the terms of the GNU Lesser General Public // |
|
8 |
// License as published by the Free Software Foundation; either // |
|
9 |
// version 2.1 of the License, or (at your option) any later version. // |
|
10 |
// // |
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11 |
// This library is distributed in the hope that it will be useful, // |
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12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
|
14 |
// Lesser General Public License for more details. // |
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15 |
// // |
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16 |
// You should have received a copy of the GNU Lesser General Public // |
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// License along with this library; if not, write to the Free Software // |
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.library.helpers; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public class MatrixHelper |
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{ |
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public static void setIdentity(float[] output) |
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{ |
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output[ 0] = 1; |
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output[ 1] = 0; |
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output[ 2] = 0; |
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output[ 3] = 0; |
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output[ 4] = 0; |
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output[ 5] = 1; |
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output[ 6] = 0; |
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output[ 7] = 0; |
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output[ 8] = 0; |
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output[ 9] = 0; |
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output[10] = 1; |
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output[11] = 0; |
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output[12] = 0; |
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output[13] = 0; |
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output[14] = 0; |
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output[15] = 1; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static void multiply(float[] output, float[] m1, float[] m2) |
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{ |
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output[ 0] = m1[ 0]*m2[ 0] + m1[ 4]*m2[ 1] + m1[ 8]*m2[ 2] + m1[12]*m2[ 3]; |
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output[ 1] = m1[ 1]*m2[ 0] + m1[ 5]*m2[ 1] + m1[ 9]*m2[ 2] + m1[13]*m2[ 3]; |
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output[ 2] = m1[ 2]*m2[ 0] + m1[ 6]*m2[ 1] + m1[10]*m2[ 2] + m1[14]*m2[ 3]; |
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output[ 3] = m1[ 3]*m2[ 0] + m1[ 7]*m2[ 1] + m1[11]*m2[ 2] + m1[15]*m2[ 3]; |
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output[ 4] = m1[ 0]*m2[ 4] + m1[ 4]*m2[ 5] + m1[ 8]*m2[ 6] + m1[12]*m2[ 7]; |
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output[ 5] = m1[ 1]*m2[ 4] + m1[ 5]*m2[ 5] + m1[ 9]*m2[ 6] + m1[13]*m2[ 7]; |
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output[ 6] = m1[ 2]*m2[ 4] + m1[ 6]*m2[ 5] + m1[10]*m2[ 6] + m1[14]*m2[ 7]; |
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output[ 7] = m1[ 3]*m2[ 4] + m1[ 7]*m2[ 5] + m1[11]*m2[ 6] + m1[15]*m2[ 7]; |
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output[ 8] = m1[ 0]*m2[ 8] + m1[ 4]*m2[ 9] + m1[ 8]*m2[10] + m1[12]*m2[11]; |
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output[ 9] = m1[ 1]*m2[ 8] + m1[ 5]*m2[ 9] + m1[ 9]*m2[10] + m1[13]*m2[11]; |
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output[10] = m1[ 2]*m2[ 8] + m1[ 6]*m2[ 9] + m1[10]*m2[10] + m1[14]*m2[11]; |
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output[11] = m1[ 3]*m2[ 8] + m1[ 7]*m2[ 9] + m1[11]*m2[10] + m1[15]*m2[11]; |
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output[12] = m1[ 0]*m2[12] + m1[ 4]*m2[13] + m1[ 8]*m2[14] + m1[12]*m2[15]; |
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output[13] = m1[ 1]*m2[12] + m1[ 5]*m2[13] + m1[ 9]*m2[14] + m1[13]*m2[15]; |
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output[14] = m1[ 2]*m2[12] + m1[ 6]*m2[13] + m1[10]*m2[14] + m1[14]*m2[15]; |
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output[15] = m1[ 3]*m2[12] + m1[ 7]*m2[13] + m1[11]*m2[14] + m1[15]*m2[15]; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static void frustum(float[] output, float l, float r, float b, float t, float n, float f) |
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{ |
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output[0] = 2 * n / (r - l); |
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output[1] = 0; |
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output[2] = 0; |
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output[3] = 0; |
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output[4] = 0; |
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output[5] = 2 * n / (t - b); |
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output[6] = 0; |
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output[7] = 0; |
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output[8] = (r + l) / (r - l); |
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output[9] = (t + b) / (t - b); |
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output[10] = -(f + n) / (f - n); |
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output[11] = -1; |
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output[12] = 0; |
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output[13] = 0; |
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output[14] = -(2 * f * n) / (f - n); |
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output[15] = 0; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static void ortho(float[] output, float l, float r, float b, float t, float n, float f) |
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{ |
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output[0] = 2 / (r - l); |
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output[1] = 0; |
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output[2] = 0; |
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output[3] = 0; |
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output[4] = 0; |
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output[5] = 2 / (t - b); |
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output[6] = 0; |
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output[7] = 0; |
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output[8] = 0; |
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output[9] = 0; |
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output[10] = -2 / (f - n); |
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output[11] = 0; |
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output[12] = -(r + l) / (r - l); |
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output[13] = -(t + b) / (t - b); |
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output[14] = -(f + n) / (f - n); |
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output[15] = 1; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static void setLookAt(float[] output, float eyeX , float eyeY , float eyeZ , |
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float lookX, float lookY, float lookZ, |
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float upX , float upY , float upZ ) |
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{ |
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// TODO |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// this is android.opengl.Matrix.rotateM(), but with pre-computed sin and cos of the angle |
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// and also we have to pre-allocate and pass here two temp arrays. |
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public static void rotateSinCos(float[] output, float[] tmp1, float[] tmp2, float sin, float cos, float x, float y, float z) |
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{ |
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tmp1[0] = (1-cos)*x*x + cos; |
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tmp1[1] = (1-cos)*x*y + sin*z; |
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tmp1[2] = (1-cos)*x*z - sin*y; |
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tmp1[3] = 0; |
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tmp1[4] = (1-cos)*x*y - sin*z; |
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tmp1[5] = (1-cos)*y*y + cos; |
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tmp1[6] = (1-cos)*y*z + sin*x; |
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tmp1[7] = 0; |
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tmp1[8] = (1-cos)*x*z + sin*y; |
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tmp1[9] = (1-cos)*y*z - sin*x; |
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tmp1[10] = (1-cos)*z*z + cos; |
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tmp1[11] = 0; |
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tmp1[12] = 0; |
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tmp1[13] = 0; |
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tmp1[14] = 0; |
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tmp1[15] = 1; |
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tmp2[0] = output[ 0]; |
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tmp2[1] = output[ 1]; |
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tmp2[2] = output[ 2]; |
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tmp2[3] = output[ 3]; |
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tmp2[4] = output[ 4]; |
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tmp2[5] = output[ 5]; |
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tmp2[6] = output[ 6]; |
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tmp2[7] = output[ 7]; |
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tmp2[8] = output[ 8]; |
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tmp2[9] = output[ 9]; |
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tmp2[10] = output[10]; |
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tmp2[11] = output[11]; |
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tmp2[12] = output[12]; |
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tmp2[13] = output[13]; |
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tmp2[14] = output[14]; |
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tmp2[15] = output[15]; |
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multiply(output,tmp2,tmp1); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static void translate(float[] output, float dx, float dy, float dz) |
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{ |
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output[12] += ( output[ 0]*dx + output[ 4]*dy + output[ 8]*dz); |
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output[13] += ( output[ 1]*dx + output[ 5]*dy + output[ 9]*dz); |
|
174 |
output[14] += ( output[ 2]*dx + output[ 6]*dy + output[10]*dz); |
|
175 |
output[15] += ( output[ 3]*dx + output[ 7]*dy + output[11]*dz); |
|
176 |
} |
|
177 |
|
|
178 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
179 |
|
|
180 |
public static void scale(float[] output, float sx, float sy, float sz) |
|
181 |
{ |
|
182 |
output[ 0] *= sx; |
|
183 |
output[ 1] *= sx; |
|
184 |
output[ 2] *= sx; |
|
185 |
output[ 3] *= sx; |
|
186 |
|
|
187 |
output[ 4] *= sy; |
|
188 |
output[ 5] *= sy; |
|
189 |
output[ 6] *= sy; |
|
190 |
output[ 7] *= sy; |
|
191 |
|
|
192 |
output[ 8] *= sz; |
|
193 |
output[ 9] *= sz; |
|
194 |
output[10] *= sz; |
|
195 |
output[11] *= sz; |
|
196 |
} |
|
197 |
} |
src/main/java/org/distorted/library/helpers/QuatHelper.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2021 Leszek Koltunski leszek@koltunski.pl // |
|
3 |
// // |
|
4 |
// This file is part of Distorted. // |
|
5 |
// // |
|
6 |
// This library is free software; you can redistribute it and/or // |
|
7 |
// modify it under the terms of the GNU Lesser General Public // |
|
8 |
// License as published by the Free Software Foundation; either // |
|
9 |
// version 2.1 of the License, or (at your option) any later version. // |
|
10 |
// // |
|
11 |
// This library is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
|
14 |
// Lesser General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU Lesser General Public // |
|
17 |
// License along with this library; if not, write to the Free Software // |
|
18 |
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
|
19 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
20 |
|
|
21 |
package org.distorted.library.helpers; |
|
22 |
|
|
23 |
import org.distorted.library.type.Static4D; |
|
24 |
|
|
25 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
26 |
|
|
27 |
public class QuatHelper |
|
28 |
{ |
|
29 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
30 |
// return quat1*quat2 |
|
31 |
|
|
32 |
public static Static4D quatMultiply( Static4D quat1, Static4D quat2 ) |
|
33 |
{ |
|
34 |
float qx = quat1.get0(); |
|
35 |
float qy = quat1.get1(); |
|
36 |
float qz = quat1.get2(); |
|
37 |
float qw = quat1.get3(); |
|
38 |
|
|
39 |
float rx = quat2.get0(); |
|
40 |
float ry = quat2.get1(); |
|
41 |
float rz = quat2.get2(); |
|
42 |
float rw = quat2.get3(); |
|
43 |
|
|
44 |
float tx = rw*qx - rz*qy + ry*qz + rx*qw; |
|
45 |
float ty = rw*qy + rz*qx + ry*qw - rx*qz; |
|
46 |
float tz = rw*qz + rz*qw - ry*qx + rx*qy; |
|
47 |
float tw = rw*qw - rz*qz - ry*qy - rx*qx; |
|
48 |
|
|
49 |
return new Static4D(tx,ty,tz,tw); |
|
50 |
} |
|
51 |
|
|
52 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
53 |
// return quat1*quat2 |
|
54 |
|
|
55 |
public static void quatMultiply( float[] ret, Static4D quat1, Static4D quat2 ) |
|
56 |
{ |
|
57 |
float qx = quat1.get0(); |
|
58 |
float qy = quat1.get1(); |
|
59 |
float qz = quat1.get2(); |
|
60 |
float qw = quat1.get3(); |
|
61 |
|
|
62 |
float rx = quat2.get0(); |
|
63 |
float ry = quat2.get1(); |
|
64 |
float rz = quat2.get2(); |
|
65 |
float rw = quat2.get3(); |
|
66 |
|
|
67 |
ret[0] = rw*qx - rz*qy + ry*qz + rx*qw; |
|
68 |
ret[1] = rw*qy + rz*qx + ry*qw - rx*qz; |
|
69 |
ret[2] = rw*qz + rz*qw - ry*qx + rx*qy; |
|
70 |
ret[3] = rw*qw - rz*qz - ry*qy - rx*qx; |
|
71 |
} |
|
72 |
|
|
73 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
74 |
// return quat1*quat(rx,ry,rz,rw) |
|
75 |
|
|
76 |
public static void quatMultiply( float[] ret, Static4D quat1, float rx, float ry, float rz, float rw ) |
|
77 |
{ |
|
78 |
float qx = quat1.get0(); |
|
79 |
float qy = quat1.get1(); |
|
80 |
float qz = quat1.get2(); |
|
81 |
float qw = quat1.get3(); |
|
82 |
|
|
83 |
ret[0] = rw*qx - rz*qy + ry*qz + rx*qw; |
|
84 |
ret[1] = rw*qy + rz*qx + ry*qw - rx*qz; |
|
85 |
ret[2] = rw*qz + rz*qw - ry*qx + rx*qy; |
|
86 |
ret[3] = rw*qw - rz*qz - ry*qy - rx*qx; |
|
87 |
} |
|
88 |
|
|
89 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
90 |
// return quat1*quat2 |
|
91 |
|
|
92 |
public static float[] quatMultiply( float[] quat1, float[] quat2 ) |
|
93 |
{ |
|
94 |
float qx = quat1[0]; |
|
95 |
float qy = quat1[1]; |
|
96 |
float qz = quat1[2]; |
|
97 |
float qw = quat1[3]; |
|
98 |
|
|
99 |
float rx = quat2[0]; |
|
100 |
float ry = quat2[1]; |
|
101 |
float rz = quat2[2]; |
|
102 |
float rw = quat2[3]; |
|
103 |
|
|
104 |
float tx = rw*qx - rz*qy + ry*qz + rx*qw; |
|
105 |
float ty = rw*qy + rz*qx + ry*qw - rx*qz; |
|
106 |
float tz = rw*qz + rz*qw - ry*qx + rx*qy; |
|
107 |
float tw = rw*qw - rz*qz - ry*qy - rx*qx; |
|
108 |
|
|
109 |
return new float[] {tx,ty,tz,tw}; |
|
110 |
} |
|
111 |
|
|
112 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
113 |
// return quat1*(rx,ry,rz,rw) |
|
114 |
|
|
115 |
public static Static4D quatMultiply( Static4D quat, float rx, float ry, float rz, float rw ) |
|
116 |
{ |
|
117 |
float qx = quat.get0(); |
|
118 |
float qy = quat.get1(); |
|
119 |
float qz = quat.get2(); |
|
120 |
float qw = quat.get3(); |
|
121 |
|
|
122 |
float tx = rw*qx - rz*qy + ry*qz + rx*qw; |
|
123 |
float ty = rw*qy + rz*qx + ry*qw - rx*qz; |
|
124 |
float tz = rw*qz + rz*qw - ry*qx + rx*qy; |
|
125 |
float tw = rw*qw - rz*qz - ry*qy - rx*qx; |
|
126 |
|
|
127 |
return new Static4D(tx,ty,tz,tw); |
|
128 |
} |
|
129 |
|
|
130 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
131 |
// return (qx,qy,qz,qw)*quat |
|
132 |
|
|
133 |
public static Static4D quatMultiply( float qx, float qy, float qz, float qw, Static4D quat ) |
|
134 |
{ |
|
135 |
float rx = quat.get0(); |
|
136 |
float ry = quat.get1(); |
|
137 |
float rz = quat.get2(); |
|
138 |
float rw = quat.get3(); |
|
139 |
|
|
140 |
float tx = rw*qx - rz*qy + ry*qz + rx*qw; |
|
141 |
float ty = rw*qy + rz*qx + ry*qw - rx*qz; |
|
142 |
float tz = rw*qz + rz*qw - ry*qx + rx*qy; |
|
143 |
float tw = rw*qw - rz*qz - ry*qy - rx*qx; |
|
144 |
|
|
145 |
return new Static4D(tx,ty,tz,tw); |
|
146 |
} |
|
147 |
|
|
148 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
149 |
// return (qx,qy,qz,qw)*(rx,ry,rz,rw) |
|
150 |
|
|
151 |
public static Static4D quatMultiply( float qx, float qy, float qz, float qw, float rx, float ry, float rz, float rw ) |
|
152 |
{ |
|
153 |
float tx = rw*qx - rz*qy + ry*qz + rx*qw; |
|
154 |
float ty = rw*qy + rz*qx + ry*qw - rx*qz; |
|
155 |
float tz = rw*qz + rz*qw - ry*qx + rx*qy; |
|
156 |
float tw = rw*qw - rz*qz - ry*qy - rx*qx; |
|
157 |
|
|
158 |
return new Static4D(tx,ty,tz,tw); |
|
159 |
} |
|
160 |
|
|
161 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
162 |
// ret = (qx,qy,qz,qw)*(rx,ry,rz,rw) |
|
163 |
|
|
164 |
public static void quatMultiply( float[] ret, float[] q, float[] r ) |
|
165 |
{ |
|
166 |
ret[0] = r[3]*q[0] - r[2]*q[1] + r[1]*q[2] + r[0]*q[3]; |
|
167 |
ret[1] = r[3]*q[1] + r[2]*q[0] + r[1]*q[3] - r[0]*q[2]; |
|
168 |
ret[2] = r[3]*q[2] + r[2]*q[3] - r[1]*q[0] + r[0]*q[1]; |
|
169 |
ret[3] = r[3]*q[3] - r[2]*q[2] - r[1]*q[1] - r[0]*q[0]; |
|
170 |
} |
|
171 |
|
|
172 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
173 |
// ret = (qx,qy,qz,qw)*(rx,ry,rz,rw) |
|
174 |
|
|
175 |
public static void quatMultiply( float[] ret, Static4D q, float[] r ) |
|
176 |
{ |
|
177 |
float q0 = q.get0(); |
|
178 |
float q1 = q.get1(); |
|
179 |
float q2 = q.get2(); |
|
180 |
float q3 = q.get3(); |
|
181 |
|
|
182 |
ret[0] = r[3]*q0 - r[2]*q1 + r[1]*q2 + r[0]*q3; |
|
183 |
ret[1] = r[3]*q1 + r[2]*q0 + r[1]*q3 - r[0]*q2; |
|
184 |
ret[2] = r[3]*q2 + r[2]*q3 - r[1]*q0 + r[0]*q1; |
|
185 |
ret[3] = r[3]*q3 - r[2]*q2 - r[1]*q1 - r[0]*q0; |
|
186 |
} |
|
187 |
|
|
188 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
189 |
// ret = (qx,qy,qz,qw)*(rx,ry,rz,rw) |
|
190 |
|
|
191 |
public static void quatMultiply( float[] ret, float[] q, Static4D r ) |
|
192 |
{ |
|
193 |
float r0 = r.get0(); |
|
194 |
float r1 = r.get1(); |
|
195 |
float r2 = r.get2(); |
|
196 |
float r3 = r.get3(); |
|
197 |
|
|
198 |
ret[0] = r3*q[0] - r2*q[1] + r1*q[2] + r0*q[3]; |
|
199 |
ret[1] = r3*q[1] + r2*q[0] + r1*q[3] - r0*q[2]; |
|
200 |
ret[2] = r3*q[2] + r2*q[3] - r1*q[0] + r0*q[1]; |
|
201 |
ret[3] = r3*q[3] - r2*q[2] - r1*q[1] - r0*q[0]; |
|
202 |
} |
|
203 |
|
|
204 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
205 |
// ret = (qx,qy,qz,qw)*(rx,ry,rz,rw) |
|
206 |
|
|
207 |
public static void quatMultiply( float[] ret, float qx, float qy, float qz, float qw, float rx, float ry, float rz, float rw ) |
|
208 |
{ |
|
209 |
ret[0] = rw*qx - rz*qy + ry*qz + rx*qw; |
|
210 |
ret[1] = rw*qy + rz*qx + ry*qw - rx*qz; |
|
211 |
ret[2] = rw*qz + rz*qw - ry*qx + rx*qy; |
|
212 |
ret[3] = rw*qw - rz*qz - ry*qy - rx*qx; |
|
213 |
} |
|
214 |
|
|
215 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
216 |
// ret = (qx,qy,qz,qw)*(rx,ry,rz,rw) |
|
217 |
|
|
218 |
private static void quatMultiply( float[] ret, int index, float qx, float qy, float qz, float qw, float rx, float ry, float rz, float rw ) |
|
219 |
{ |
|
220 |
ret[index ] = rw*qx - rz*qy + ry*qz + rx*qw; |
|
221 |
ret[index+1] = rw*qy + rz*qx + ry*qw - rx*qz; |
|
222 |
ret[index+2] = rw*qz + rz*qw - ry*qx + rx*qy; |
|
223 |
ret[index+3] = rw*qw - rz*qz - ry*qy - rx*qx; |
|
224 |
} |
|
225 |
|
|
226 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
227 |
// rotate (x1,x2,x3,x4) by quat ( i.e. return quat*vector*(quat^-1) ) |
|
228 |
|
|
229 |
public static Static4D rotateVectorByQuat(float x, float y, float z, float w, Static4D quat) |
|
230 |
{ |
|
231 |
float qx = quat.get0(); |
|
232 |
float qy = quat.get1(); |
|
233 |
float qz = quat.get2(); |
|
234 |
float qw = quat.get3(); |
|
235 |
|
|
236 |
Static4D tmp = quatMultiply(qx,qy,qz,qw,x,y,z,w); |
|
237 |
|
|
238 |
return quatMultiply(tmp,-qx,-qy,-qz,qw); |
|
239 |
} |
|
240 |
|
|
241 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
242 |
// rotate (x1,x2,x3,x4) by quat ( i.e. return quat*vector*(quat^-1) ) |
|
243 |
|
|
244 |
public static void rotateVectorByQuat(float[] output, float x, float y, float z, float w, Static4D quat) |
|
245 |
{ |
|
246 |
float[] tmp = new float[4]; |
|
247 |
|
|
248 |
float qx = quat.get0(); |
|
249 |
float qy = quat.get1(); |
|
250 |
float qz = quat.get2(); |
|
251 |
float qw = quat.get3(); |
|
252 |
|
|
253 |
quatMultiply(tmp,qx,qy,qz,qw,x,y,z,w); |
|
254 |
quatMultiply(output,tmp[0],tmp[1],tmp[2],tmp[3],-qx,-qy,-qz,qw); |
|
255 |
} |
|
256 |
|
|
257 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
258 |
// rotate (x1,x2,x3,x4) by quat ( i.e. return quat*vector*(quat^-1) ) |
|
259 |
|
|
260 |
public static void rotateVectorByQuat(float[] output, int index, float x, float y, float z, float w, Static4D quat) |
|
261 |
{ |
|
262 |
float[] tmp = new float[4]; |
|
263 |
|
|
264 |
float qx = quat.get0(); |
|
265 |
float qy = quat.get1(); |
|
266 |
float qz = quat.get2(); |
|
267 |
float qw = quat.get3(); |
|
268 |
|
|
269 |
quatMultiply(tmp,qx,qy,qz,qw,x,y,z,w); |
|
270 |
quatMultiply(output,index,tmp[0],tmp[1],tmp[2],tmp[3],-qx,-qy,-qz,qw); |
|
271 |
} |
|
272 |
|
|
273 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
274 |
// rotate (x1,x2,x3,x4) by quat ( i.e. return quat*vector*(quat^-1) ) |
|
275 |
|
|
276 |
public static void rotateVectorByQuat(float[] output, float x, float y, float z, float w, float[] quat) |
|
277 |
{ |
|
278 |
float[] tmp = new float[4]; |
|
279 |
|
|
280 |
float qx = quat[0]; |
|
281 |
float qy = quat[1]; |
|
282 |
float qz = quat[2]; |
|
283 |
float qw = quat[3]; |
|
284 |
|
|
285 |
quatMultiply(tmp,qx,qy,qz,qw,x,y,z,w); |
|
286 |
quatMultiply(output,tmp[0],tmp[1],tmp[2],tmp[3],-qx,-qy,-qz,qw); |
|
287 |
} |
|
288 |
|
|
289 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
290 |
// rotate (x1,x2,x3,x4) by quat ( i.e. return quat*vector*(quat^-1) ) |
|
291 |
|
|
292 |
public static void rotateVectorByQuat(float[] output, int index, float x, float y, float z, float w, float[] quat) |
|
293 |
{ |
|
294 |
float[] tmp = new float[4]; |
|
295 |
|
|
296 |
float qx = quat[0]; |
|
297 |
float qy = quat[1]; |
|
298 |
float qz = quat[2]; |
|
299 |
float qw = quat[3]; |
|
300 |
|
|
301 |
quatMultiply(tmp,qx,qy,qz,qw,x,y,z,w); |
|
302 |
quatMultiply(output,index,tmp[0],tmp[1],tmp[2],tmp[3],-qx,-qy,-qz,qw); |
|
303 |
} |
|
304 |
|
|
305 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
306 |
// rotate vec by quat ( i.e. return quat*vector*(quat^-1) ) |
|
307 |
|
|
308 |
public static void rotateVectorByQuat(float[] output, float[] vec, float[] quat) |
|
309 |
{ |
|
310 |
float[] tmp = new float[4]; |
|
311 |
|
|
312 |
quatMultiply(tmp,quat,vec); |
|
313 |
|
|
314 |
quat[0] = -quat[0]; |
|
315 |
quat[1] = -quat[1]; |
|
316 |
quat[2] = -quat[2]; |
|
317 |
|
|
318 |
quatMultiply(output,tmp,quat); |
|
319 |
|
|
320 |
quat[0] = -quat[0]; |
|
321 |
quat[1] = -quat[1]; |
|
322 |
quat[2] = -quat[2]; |
|
323 |
} |
|
324 |
|
|
325 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
326 |
// rotate vec by quat ( i.e. return quat*vector*(quat^-1) ) |
|
327 |
|
|
328 |
public static void rotateVectorByQuat(float[] output, float[] vec, Static4D quat) |
|
329 |
{ |
|
330 |
float[] tmp = new float[4]; |
|
331 |
|
|
332 |
quatMultiply(tmp,quat,vec); |
|
333 |
|
|
334 |
float x1 = quat.get0(); |
|
335 |
float y1 = quat.get1(); |
|
336 |
float z1 = quat.get2(); |
|
337 |
float w1 = quat.get3(); |
|
338 |
quat.set(-x1,-y1,-z1,w1); |
|
339 |
|
|
340 |
quatMultiply(output,tmp,quat); |
|
341 |
|
|
342 |
float x2 = quat.get0(); |
|
343 |
float y2 = quat.get1(); |
|
344 |
float z2 = quat.get2(); |
|
345 |
float w2 = quat.get3(); |
|
346 |
quat.set(-x2,-y2,-z2,w2); |
|
347 |
} |
|
348 |
|
|
349 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
350 |
// rotate 'vector' by quat ( i.e. return quat*vector*(quat^-1) ) |
|
351 |
|
|
352 |
public static Static4D rotateVectorByQuat(Static4D vector, Static4D quat) |
|
353 |
{ |
|
354 |
float qx = quat.get0(); |
|
355 |
float qy = quat.get1(); |
|
356 |
float qz = quat.get2(); |
|
357 |
float qw = quat.get3(); |
|
358 |
|
|
359 |
Static4D tmp = quatMultiply(qx,qy,qz,qw,vector); |
|
360 |
|
|
361 |
return quatMultiply(tmp,-qx,-qy,-qz,qw); |
|
362 |
} |
|
363 |
|
|
364 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
365 |
// rotate 'vector' by quat^(-1) ( i.e. return (quat^-1)*vector*quat ) |
|
366 |
|
|
367 |
public static Static4D rotateVectorByInvertedQuat(Static4D vector, Static4D quat) |
|
368 |
{ |
|
369 |
float qx = quat.get0(); |
|
370 |
float qy = quat.get1(); |
|
371 |
float qz = quat.get2(); |
|
372 |
float qw = quat.get3(); |
|
373 |
|
|
374 |
Static4D tmp = quatMultiply(-qx,-qy,-qz,qw,vector); |
|
375 |
|
|
376 |
return quatMultiply(tmp,qx,qy,qz,qw); |
|
377 |
} |
|
378 |
|
|
379 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
380 |
// rotate 'vector' by quat^(-1) ( i.e. return (quat^-1)*vector*quat ) |
|
381 |
|
|
382 |
public static void rotateVectorByInvertedQuat(float[] output, float x, float y, float z, float w, float[] quat) |
|
383 |
{ |
|
384 |
float[] tmp = new float[4]; |
|
385 |
|
|
386 |
float qx = quat[0]; |
|
387 |
float qy = quat[1]; |
|
388 |
float qz = quat[2]; |
|
389 |
float qw = quat[3]; |
|
390 |
|
|
391 |
quatMultiply(tmp,-qx,-qy,-qz,qw,x,y,z,w); |
|
392 |
quatMultiply(output,tmp[0],tmp[1],tmp[2],tmp[3],qx,qy,qz,qw); |
|
393 |
} |
|
394 |
|
|
395 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
396 |
// rotate 'vector' by quat^(-1) ( i.e. return (quat^-1)*vector*quat ) |
|
397 |
|
|
398 |
public static void rotateVectorByInvertedQuat(float[] output, float x, float y, float z, float w, Static4D quat) |
|
399 |
{ |
|
400 |
float[] tmp = new float[4]; |
|
401 |
|
|
402 |
float qx = quat.get0(); |
|
403 |
float qy = quat.get1(); |
|
404 |
float qz = quat.get2(); |
|
405 |
float qw = quat.get3(); |
|
406 |
|
|
407 |
quatMultiply(tmp,-qx,-qy,-qz,qw,x,y,z,w); |
|
408 |
quatMultiply(output,tmp[0],tmp[1],tmp[2],tmp[3],qx,qy,qz,qw); |
|
409 |
} |
|
410 |
|
|
411 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
412 |
|
|
413 |
public static Static4D quatFromDrag(float dragX, float dragY) |
|
414 |
{ |
|
415 |
float axisX = dragY; // inverted X and Y - rotation axis is perpendicular to (dragX,dragY) |
|
416 |
float axisY = dragX; // Why not (-dragY, dragX) ? because Y axis is also inverted! |
|
417 |
float axisZ = 0; |
|
418 |
float axisL = (float)Math.sqrt(axisX*axisX + axisY*axisY + axisZ*axisZ); |
|
419 |
|
|
420 |
if( axisL>0 ) |
|
421 |
{ |
|
422 |
axisX /= axisL; |
|
423 |
axisY /= axisL; |
|
424 |
axisZ /= axisL; |
|
425 |
|
|
426 |
float ratio = axisL; |
|
427 |
ratio = ratio - (int)ratio; // the cos() is only valid in (0,Pi) |
|
428 |
|
|
429 |
float cosA = (float)Math.cos(Math.PI*ratio); |
|
430 |
float sinA = (float)Math.sqrt(1-cosA*cosA); |
|
431 |
|
|
432 |
return new Static4D(axisX*sinA, axisY*sinA, axisZ*sinA, cosA); |
|
433 |
} |
|
434 |
|
|
435 |
return new Static4D(0f, 0f, 0f, 1f); |
|
436 |
} |
|
437 |
|
|
438 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
439 |
|
|
440 |
public static double computeCos(double oldX, double oldY, double newX, double newY, double len1, double len2) |
|
441 |
{ |
|
442 |
double ret= (oldX*newX+oldY*newY) / (len1*len2); |
|
443 |
if( ret<-1.0 ) return -1.0; |
|
444 |
if( ret> 1.0 ) return 1.0; |
|
445 |
|
|
446 |
return ret; |
|
447 |
} |
|
448 |
|
|
449 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
450 |
// sin of (signed!) angle between vectors 'old' and 'new', counterclockwise! |
|
451 |
|
|
452 |
public static double computeSin(double oldX, double oldY, double newX, double newY, double len1, double len2) |
|
453 |
{ |
|
454 |
double ret= (newX*oldY-oldX*newY) / (len1*len2); |
|
455 |
if( ret<-1.0 ) return -1.0; |
|
456 |
if( ret> 1.0 ) return 1.0; |
|
457 |
|
|
458 |
return ret; |
|
459 |
} |
|
460 |
|
|
461 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
462 |
// return quat Q that turns 3D vector A=(ax,ay,az) to another 3D vector B=(bx,by,bz) |
|
463 |
// take care of double-cover by ensuring that always Q.get3() >=0 |
|
464 |
|
|
465 |
public static Static4D retRotationQuat(float ax, float ay, float az, float bx, float by, float bz) |
|
466 |
{ |
|
467 |
float nx = ay*bz - az*by; |
|
468 |
float ny = az*bx - ax*bz; |
|
469 |
float nz = ax*by - ay*bx; |
|
470 |
|
|
471 |
float sin = (float)Math.sqrt(nx*nx + ny*ny + nz*nz); |
|
472 |
float cos = ax*bx + ay*by + az*bz; |
|
473 |
|
|
474 |
if( sin!=0 ) |
|
475 |
{ |
|
476 |
nx /= sin; |
|
477 |
ny /= sin; |
|
478 |
nz /= sin; |
|
479 |
} |
|
480 |
|
|
481 |
// Why sin<=0 and cos>=0 ? |
|
482 |
// 0<angle<180 -> 0<halfAngle<90 -> both sin and cos are positive. |
|
483 |
// But1: quats work counterclockwise -> negate cos. |
|
484 |
// But2: double-cover, we prefer to have the cos positive (so that unit=(0,0,0,1)) |
|
485 |
// so negate again both cos and sin. |
|
486 |
float sinHalf =-(float)Math.sqrt((1-cos)/2); |
|
487 |
float cosHalf = (float)Math.sqrt((1+cos)/2); |
|
488 |
|
|
489 |
return new Static4D(nx*sinHalf,ny*sinHalf,nz*sinHalf,cosHalf); |
|
490 |
} |
|
491 |
} |
src/main/java/org/distorted/library/helpers/QuatHelper.kt | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2021 Leszek Koltunski leszek@koltunski.pl // |
|
3 |
// // |
|
4 |
// This file is part of Distorted. // |
|
5 |
// // |
|
6 |
// This library is free software; you can redistribute it and/or // |
|
7 |
// modify it under the terms of the GNU Lesser General Public // |
|
8 |
// License as published by the Free Software Foundation; either // |
|
9 |
// version 2.1 of the License, or (at your option) any later version. // |
|
10 |
// // |
|
11 |
// This library is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
|
14 |
// Lesser General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU Lesser General Public // |
|
17 |
// License along with this library; if not, write to the Free Software // |
|
18 |
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
|
19 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
20 |
|
|
21 |
package org.distorted.library.helpers; |
|
22 |
|
|
23 |
import org.distorted.library.type.Static4D; |
|
24 |
|
|
25 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
26 |
|
|
27 |
public class QuatHelper |
|
28 |
{ |
|
29 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
30 |
// return quat1*quat2 |
|
31 |
|
|
32 |
public static Static4D quatMultiply( Static4D quat1, Static4D quat2 ) |
|
33 |
{ |
|
34 |
float qx = quat1.get0(); |
|
35 |
float qy = quat1.get1(); |
|
36 |
float qz = quat1.get2(); |
|
37 |
float qw = quat1.get3(); |
|
38 |
|
|
39 |
float rx = quat2.get0(); |
|
40 |
float ry = quat2.get1(); |
|
41 |
float rz = quat2.get2(); |
|
42 |
float rw = quat2.get3(); |
|
43 |
|
|
44 |
float tx = rw*qx - rz*qy + ry*qz + rx*qw; |
|
45 |
float ty = rw*qy + rz*qx + ry*qw - rx*qz; |
|
46 |
float tz = rw*qz + rz*qw - ry*qx + rx*qy; |
|
47 |
float tw = rw*qw - rz*qz - ry*qy - rx*qx; |
|
48 |
|
|
49 |
return new Static4D(tx,ty,tz,tw); |
|
50 |
} |
|
51 |
|
|
52 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
53 |
// return quat1*quat2 |
|
54 |
|
|
55 |
public static void quatMultiply( float[] ret, Static4D quat1, Static4D quat2 ) |
|
56 |
{ |
|
57 |
float qx = quat1.get0(); |
|
58 |
float qy = quat1.get1(); |
|
59 |
float qz = quat1.get2(); |
|
60 |
float qw = quat1.get3(); |
|
61 |
|
|
62 |
float rx = quat2.get0(); |
|
63 |
float ry = quat2.get1(); |
|
64 |
float rz = quat2.get2(); |
|
65 |
float rw = quat2.get3(); |
|
66 |
|
|
67 |
ret[0] = rw*qx - rz*qy + ry*qz + rx*qw; |
|
68 |
ret[1] = rw*qy + rz*qx + ry*qw - rx*qz; |
|
69 |
ret[2] = rw*qz + rz*qw - ry*qx + rx*qy; |
|
70 |
ret[3] = rw*qw - rz*qz - ry*qy - rx*qx; |
|
71 |
} |
|
72 |
|
|
73 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
74 |
// return quat1*quat(rx,ry,rz,rw) |
|
75 |
|
|
76 |
public static void quatMultiply( float[] ret, Static4D quat1, float rx, float ry, float rz, float rw ) |
|
77 |
{ |
|
78 |
float qx = quat1.get0(); |
|
79 |
float qy = quat1.get1(); |
|
80 |
float qz = quat1.get2(); |
|
81 |
float qw = quat1.get3(); |
|
82 |
|
|
83 |
ret[0] = rw*qx - rz*qy + ry*qz + rx*qw; |
|
84 |
ret[1] = rw*qy + rz*qx + ry*qw - rx*qz; |
|
85 |
ret[2] = rw*qz + rz*qw - ry*qx + rx*qy; |
|
86 |
ret[3] = rw*qw - rz*qz - ry*qy - rx*qx; |
|
87 |
} |
|
88 |
|
|
89 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
90 |
// return quat1*quat2 |
|
91 |
|
|
92 |
public static float[] quatMultiply( float[] quat1, float[] quat2 ) |
|
93 |
{ |
|
94 |
float qx = quat1[0]; |
|
95 |
float qy = quat1[1]; |
|
96 |
float qz = quat1[2]; |
|
97 |
float qw = quat1[3]; |
|
98 |
|
|
99 |
float rx = quat2[0]; |
|
100 |
float ry = quat2[1]; |
|
101 |
float rz = quat2[2]; |
|
102 |
float rw = quat2[3]; |
|
103 |
|
|
104 |
float tx = rw*qx - rz*qy + ry*qz + rx*qw; |
|
105 |
float ty = rw*qy + rz*qx + ry*qw - rx*qz; |
|
106 |
float tz = rw*qz + rz*qw - ry*qx + rx*qy; |
|
107 |
float tw = rw*qw - rz*qz - ry*qy - rx*qx; |
|
108 |
|
|
109 |
return new float[] {tx,ty,tz,tw}; |
|
110 |
} |
|
111 |
|
|
112 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
113 |
// return quat1*(rx,ry,rz,rw) |
|
114 |
|
|
115 |
public static Static4D quatMultiply( Static4D quat, float rx, float ry, float rz, float rw ) |
|
116 |
{ |
|
117 |
float qx = quat.get0(); |
|
118 |
float qy = quat.get1(); |
|
119 |
float qz = quat.get2(); |
|
120 |
float qw = quat.get3(); |
|
121 |
|
|
122 |
float tx = rw*qx - rz*qy + ry*qz + rx*qw; |
|
123 |
float ty = rw*qy + rz*qx + ry*qw - rx*qz; |
|
124 |
float tz = rw*qz + rz*qw - ry*qx + rx*qy; |
|
125 |
float tw = rw*qw - rz*qz - ry*qy - rx*qx; |
|
126 |
|
|
127 |
return new Static4D(tx,ty,tz,tw); |
|
128 |
} |
|
129 |
|
|
130 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
131 |
// return (qx,qy,qz,qw)*quat |
|
132 |
|
|
133 |
public static Static4D quatMultiply( float qx, float qy, float qz, float qw, Static4D quat ) |
|
134 |
{ |
|
135 |
float rx = quat.get0(); |
|
136 |
float ry = quat.get1(); |
|
137 |
float rz = quat.get2(); |
|
138 |
float rw = quat.get3(); |
|
139 |
|
|
140 |
float tx = rw*qx - rz*qy + ry*qz + rx*qw; |
|
141 |
float ty = rw*qy + rz*qx + ry*qw - rx*qz; |
|
142 |
float tz = rw*qz + rz*qw - ry*qx + rx*qy; |
|
143 |
float tw = rw*qw - rz*qz - ry*qy - rx*qx; |
|
144 |
|
|
145 |
return new Static4D(tx,ty,tz,tw); |
|
146 |
} |
|
147 |
|
|
148 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
149 |
// return (qx,qy,qz,qw)*(rx,ry,rz,rw) |
|
150 |
|
|
151 |
public static Static4D quatMultiply( float qx, float qy, float qz, float qw, float rx, float ry, float rz, float rw ) |
|
152 |
{ |
|
153 |
float tx = rw*qx - rz*qy + ry*qz + rx*qw; |
|
154 |
float ty = rw*qy + rz*qx + ry*qw - rx*qz; |
|
155 |
float tz = rw*qz + rz*qw - ry*qx + rx*qy; |
|
156 |
float tw = rw*qw - rz*qz - ry*qy - rx*qx; |
|
157 |
|
|
158 |
return new Static4D(tx,ty,tz,tw); |
|
159 |
} |
|
160 |
|
|
161 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
162 |
// ret = (qx,qy,qz,qw)*(rx,ry,rz,rw) |
|
163 |
|
|
164 |
public static void quatMultiply( float[] ret, float[] q, float[] r ) |
|
165 |
{ |
|
166 |
ret[0] = r[3]*q[0] - r[2]*q[1] + r[1]*q[2] + r[0]*q[3]; |
|
167 |
ret[1] = r[3]*q[1] + r[2]*q[0] + r[1]*q[3] - r[0]*q[2]; |
|
168 |
ret[2] = r[3]*q[2] + r[2]*q[3] - r[1]*q[0] + r[0]*q[1]; |
|
169 |
ret[3] = r[3]*q[3] - r[2]*q[2] - r[1]*q[1] - r[0]*q[0]; |
|
170 |
} |
|
171 |
|
|
172 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
173 |
// ret = (qx,qy,qz,qw)*(rx,ry,rz,rw) |
|
174 |
|
|
175 |
public static void quatMultiply( float[] ret, Static4D q, float[] r ) |
|
176 |
{ |
|
177 |
float q0 = q.get0(); |
|
178 |
float q1 = q.get1(); |
|
179 |
float q2 = q.get2(); |
|
180 |
float q3 = q.get3(); |
|
181 |
|
|
182 |
ret[0] = r[3]*q0 - r[2]*q1 + r[1]*q2 + r[0]*q3; |
|
183 |
ret[1] = r[3]*q1 + r[2]*q0 + r[1]*q3 - r[0]*q2; |
|
184 |
ret[2] = r[3]*q2 + r[2]*q3 - r[1]*q0 + r[0]*q1; |
|
185 |
ret[3] = r[3]*q3 - r[2]*q2 - r[1]*q1 - r[0]*q0; |
|
186 |
} |
|
187 |
|
|
188 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
189 |
// ret = (qx,qy,qz,qw)*(rx,ry,rz,rw) |
|
190 |
|
|
191 |
public static void quatMultiply( float[] ret, float[] q, Static4D r ) |
|
192 |
{ |
|
193 |
float r0 = r.get0(); |
|
194 |
float r1 = r.get1(); |
|
195 |
float r2 = r.get2(); |
|
196 |
float r3 = r.get3(); |
|
197 |
|
|
198 |
ret[0] = r3*q[0] - r2*q[1] + r1*q[2] + r0*q[3]; |
|
199 |
ret[1] = r3*q[1] + r2*q[0] + r1*q[3] - r0*q[2]; |
|
200 |
ret[2] = r3*q[2] + r2*q[3] - r1*q[0] + r0*q[1]; |
|
201 |
ret[3] = r3*q[3] - r2*q[2] - r1*q[1] - r0*q[0]; |
|
202 |
} |
|
203 |
|
|
204 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
205 |
// ret = (qx,qy,qz,qw)*(rx,ry,rz,rw) |
|
206 |
|
|
207 |
public static void quatMultiply( float[] ret, float qx, float qy, float qz, float qw, float rx, float ry, float rz, float rw ) |
|
208 |
{ |
|
209 |
ret[0] = rw*qx - rz*qy + ry*qz + rx*qw; |
|
210 |
ret[1] = rw*qy + rz*qx + ry*qw - rx*qz; |
|
211 |
ret[2] = rw*qz + rz*qw - ry*qx + rx*qy; |
|
212 |
ret[3] = rw*qw - rz*qz - ry*qy - rx*qx; |
|
213 |
} |
|
214 |
|
|
215 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
216 |
// ret = (qx,qy,qz,qw)*(rx,ry,rz,rw) |
|
217 |
|
|
218 |
private static void quatMultiply( float[] ret, int index, float qx, float qy, float qz, float qw, float rx, float ry, float rz, float rw ) |
|
219 |
{ |
|
220 |
ret[index ] = rw*qx - rz*qy + ry*qz + rx*qw; |
|
221 |
ret[index+1] = rw*qy + rz*qx + ry*qw - rx*qz; |
|
222 |
ret[index+2] = rw*qz + rz*qw - ry*qx + rx*qy; |
|
223 |
ret[index+3] = rw*qw - rz*qz - ry*qy - rx*qx; |
|
224 |
} |
|
225 |
|
|
226 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
227 |
// rotate (x1,x2,x3,x4) by quat ( i.e. return quat*vector*(quat^-1) ) |
|
228 |
|
|
229 |
public static Static4D rotateVectorByQuat(float x, float y, float z, float w, Static4D quat) |
|
230 |
{ |
|
231 |
float qx = quat.get0(); |
|
232 |
float qy = quat.get1(); |
|
233 |
float qz = quat.get2(); |
|
234 |
float qw = quat.get3(); |
|
235 |
|
|
236 |
Static4D tmp = quatMultiply(qx,qy,qz,qw,x,y,z,w); |
|
237 |
|
|
238 |
return quatMultiply(tmp,-qx,-qy,-qz,qw); |
|
239 |
} |
|
240 |
|
|
241 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
242 |
// rotate (x1,x2,x3,x4) by quat ( i.e. return quat*vector*(quat^-1) ) |
|
243 |
|
|
244 |
public static void rotateVectorByQuat(float[] output, float x, float y, float z, float w, Static4D quat) |
|
245 |
{ |
|
246 |
float[] tmp = new float[4]; |
|
247 |
|
|
248 |
float qx = quat.get0(); |
|
249 |
float qy = quat.get1(); |
|
250 |
float qz = quat.get2(); |
|
251 |
float qw = quat.get3(); |
|
252 |
|
|
253 |
quatMultiply(tmp,qx,qy,qz,qw,x,y,z,w); |
|
254 |
quatMultiply(output,tmp[0],tmp[1],tmp[2],tmp[3],-qx,-qy,-qz,qw); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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258 |
// rotate (x1,x2,x3,x4) by quat ( i.e. return quat*vector*(quat^-1) ) |
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|
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260 |
public static void rotateVectorByQuat(float[] output, int index, float x, float y, float z, float w, Static4D quat) |
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{ |
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262 |
float[] tmp = new float[4]; |
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263 |
|
|
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float qx = quat.get0(); |
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float qy = quat.get1(); |
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float qz = quat.get2(); |
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float qw = quat.get3(); |
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quatMultiply(tmp,qx,qy,qz,qw,x,y,z,w); |
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quatMultiply(output,index,tmp[0],tmp[1],tmp[2],tmp[3],-qx,-qy,-qz,qw); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// rotate (x1,x2,x3,x4) by quat ( i.e. return quat*vector*(quat^-1) ) |
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public static void rotateVectorByQuat(float[] output, float x, float y, float z, float w, float[] quat) |
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{ |
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float[] tmp = new float[4]; |
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float qx = quat[0]; |
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float qy = quat[1]; |
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float qz = quat[2]; |
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float qw = quat[3]; |
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quatMultiply(tmp,qx,qy,qz,qw,x,y,z,w); |
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quatMultiply(output,tmp[0],tmp[1],tmp[2],tmp[3],-qx,-qy,-qz,qw); |
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} |
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289 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// rotate (x1,x2,x3,x4) by quat ( i.e. return quat*vector*(quat^-1) ) |
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291 |
|
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292 |
public static void rotateVectorByQuat(float[] output, int index, float x, float y, float z, float w, float[] quat) |
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{ |
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294 |
float[] tmp = new float[4]; |
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295 |
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float qx = quat[0]; |
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float qy = quat[1]; |
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float qz = quat[2]; |
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float qw = quat[3]; |
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300 |
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quatMultiply(tmp,qx,qy,qz,qw,x,y,z,w); |
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quatMultiply(output,index,tmp[0],tmp[1],tmp[2],tmp[3],-qx,-qy,-qz,qw); |
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} |
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305 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// rotate vec by quat ( i.e. return quat*vector*(quat^-1) ) |
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307 |
|
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308 |
public static void rotateVectorByQuat(float[] output, float[] vec, float[] quat) |
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{ |
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310 |
float[] tmp = new float[4]; |
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311 |
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quatMultiply(tmp,quat,vec); |
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quat[0] = -quat[0]; |
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quat[1] = -quat[1]; |
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quat[2] = -quat[2]; |
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quatMultiply(output,tmp,quat); |
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319 |
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320 |
quat[0] = -quat[0]; |
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quat[1] = -quat[1]; |
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322 |
quat[2] = -quat[2]; |
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323 |
} |
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|
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325 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
326 |
// rotate vec by quat ( i.e. return quat*vector*(quat^-1) ) |
|
327 |
|
|
328 |
public static void rotateVectorByQuat(float[] output, float[] vec, Static4D quat) |
|
329 |
{ |
|
330 |
float[] tmp = new float[4]; |
|
331 |
|
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332 |
quatMultiply(tmp,quat,vec); |
|
333 |
|
|
334 |
float x1 = quat.get0(); |
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335 |
float y1 = quat.get1(); |
|
336 |
float z1 = quat.get2(); |
|
337 |
float w1 = quat.get3(); |
|
338 |
quat.set(-x1,-y1,-z1,w1); |
|
339 |
|
|
340 |
quatMultiply(output,tmp,quat); |
|
341 |
|
|
342 |
float x2 = quat.get0(); |
|
343 |
float y2 = quat.get1(); |
|
344 |
float z2 = quat.get2(); |
|
345 |
float w2 = quat.get3(); |
|
346 |
quat.set(-x2,-y2,-z2,w2); |
|
347 |
} |
|
348 |
|
|
349 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
350 |
// rotate 'vector' by quat ( i.e. return quat*vector*(quat^-1) ) |
|
351 |
|
|
352 |
public static Static4D rotateVectorByQuat(Static4D vector, Static4D quat) |
|
353 |
{ |
|
354 |
float qx = quat.get0(); |
|
355 |
float qy = quat.get1(); |
|
356 |
float qz = quat.get2(); |
|
357 |
float qw = quat.get3(); |
|
358 |
|
|
359 |
Static4D tmp = quatMultiply(qx,qy,qz,qw,vector); |
|
360 |
|
|
361 |
return quatMultiply(tmp,-qx,-qy,-qz,qw); |
|
362 |
} |
|
363 |
|
|
364 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
365 |
// rotate 'vector' by quat^(-1) ( i.e. return (quat^-1)*vector*quat ) |
|
366 |
|
|
367 |
public static Static4D rotateVectorByInvertedQuat(Static4D vector, Static4D quat) |
|
368 |
{ |
|
369 |
float qx = quat.get0(); |
|
370 |
float qy = quat.get1(); |
|
371 |
float qz = quat.get2(); |
|
372 |
float qw = quat.get3(); |
|
373 |
|
|
374 |
Static4D tmp = quatMultiply(-qx,-qy,-qz,qw,vector); |
|
375 |
|
|
376 |
return quatMultiply(tmp,qx,qy,qz,qw); |
|
377 |
} |
|
378 |
|
|
379 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
380 |
// rotate 'vector' by quat^(-1) ( i.e. return (quat^-1)*vector*quat ) |
|
381 |
|
|
382 |
public static void rotateVectorByInvertedQuat(float[] output, float x, float y, float z, float w, float[] quat) |
|
383 |
{ |
|
384 |
float[] tmp = new float[4]; |
|
385 |
|
|
386 |
float qx = quat[0]; |
|
387 |
float qy = quat[1]; |
|
388 |
float qz = quat[2]; |
|
389 |
float qw = quat[3]; |
|
390 |
|
|
391 |
quatMultiply(tmp,-qx,-qy,-qz,qw,x,y,z,w); |
|
392 |
quatMultiply(output,tmp[0],tmp[1],tmp[2],tmp[3],qx,qy,qz,qw); |
|
393 |
} |
|
394 |
|
|
395 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
396 |
// rotate 'vector' by quat^(-1) ( i.e. return (quat^-1)*vector*quat ) |
|
397 |
|
|
398 |
public static void rotateVectorByInvertedQuat(float[] output, float x, float y, float z, float w, Static4D quat) |
|
399 |
{ |
|
400 |
float[] tmp = new float[4]; |
|
401 |
|
|
402 |
float qx = quat.get0(); |
|
403 |
float qy = quat.get1(); |
|
404 |
float qz = quat.get2(); |
|
405 |
float qw = quat.get3(); |
|
406 |
|
|
407 |
quatMultiply(tmp,-qx,-qy,-qz,qw,x,y,z,w); |
|
408 |
quatMultiply(output,tmp[0],tmp[1],tmp[2],tmp[3],qx,qy,qz,qw); |
|
409 |
} |
|
410 |
|
|
411 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
412 |
|
|
413 |
public static Static4D quatFromDrag(float dragX, float dragY) |
|
414 |
{ |
|
415 |
float axisX = dragY; // inverted X and Y - rotation axis is perpendicular to (dragX,dragY) |
|
416 |
float axisY = dragX; // Why not (-dragY, dragX) ? because Y axis is also inverted! |
|
417 |
float axisZ = 0; |
|
418 |
float axisL = (float)Math.sqrt(axisX*axisX + axisY*axisY + axisZ*axisZ); |
|
419 |
|
|
420 |
if( axisL>0 ) |
|
421 |
{ |
|
422 |
axisX /= axisL; |
|
423 |
axisY /= axisL; |
|
424 |
axisZ /= axisL; |
|
425 |
|
|
426 |
float ratio = axisL; |
|
427 |
ratio = ratio - (int)ratio; // the cos() is only valid in (0,Pi) |
|
428 |
|
|
429 |
float cosA = (float)Math.cos(Math.PI*ratio); |
|
430 |
float sinA = (float)Math.sqrt(1-cosA*cosA); |
|
431 |
|
|
432 |
return new Static4D(axisX*sinA, axisY*sinA, axisZ*sinA, cosA); |
|
433 |
} |
|
434 |
|
|
435 |
return new Static4D(0f, 0f, 0f, 1f); |
|
436 |
} |
|
437 |
|
|
438 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
439 |
|
|
440 |
public static double computeCos(double oldX, double oldY, double newX, double newY, double len1, double len2) |
|
441 |
{ |
|
442 |
double ret= (oldX*newX+oldY*newY) / (len1*len2); |
|
443 |
if( ret<-1.0 ) return -1.0; |
|
444 |
if( ret> 1.0 ) return 1.0; |
|
445 |
|
|
446 |
return ret; |
|
447 |
} |
|
448 |
|
|
449 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
450 |
// sin of (signed!) angle between vectors 'old' and 'new', counterclockwise! |
|
451 |
|
|
452 |
public static double computeSin(double oldX, double oldY, double newX, double newY, double len1, double len2) |
|
453 |
{ |
|
454 |
double ret= (newX*oldY-oldX*newY) / (len1*len2); |
|
455 |
if( ret<-1.0 ) return -1.0; |
|
456 |
if( ret> 1.0 ) return 1.0; |
|
457 |
|
|
458 |
return ret; |
|
459 |
} |
|
460 |
|
|
461 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
462 |
// return quat Q that turns 3D vector A=(ax,ay,az) to another 3D vector B=(bx,by,bz) |
|
463 |
// take care of double-cover by ensuring that always Q.get3() >=0 |
|
464 |
|
|
465 |
public static Static4D retRotationQuat(float ax, float ay, float az, float bx, float by, float bz) |
|
466 |
{ |
|
467 |
float nx = ay*bz - az*by; |
|
468 |
float ny = az*bx - ax*bz; |
|
469 |
float nz = ax*by - ay*bx; |
|
470 |
|
|
471 |
float sin = (float)Math.sqrt(nx*nx + ny*ny + nz*nz); |
|
472 |
float cos = ax*bx + ay*by + az*bz; |
|
473 |
|
|
474 |
if( sin!=0 ) |
|
475 |
{ |
|
476 |
nx /= sin; |
|
477 |
ny /= sin; |
|
478 |
nz /= sin; |
|
479 |
} |
|
480 |
|
|
481 |
// Why sin<=0 and cos>=0 ? |
|
482 |
// 0<angle<180 -> 0<halfAngle<90 -> both sin and cos are positive. |
|
483 |
// But1: quats work counterclockwise -> negate cos. |
|
484 |
// But2: double-cover, we prefer to have the cos positive (so that unit=(0,0,0,1)) |
|
485 |
// so negate again both cos and sin. |
|
486 |
float sinHalf =-(float)Math.sqrt((1-cos)/2); |
|
487 |
float cosHalf = (float)Math.sqrt((1+cos)/2); |
|
488 |
|
|
489 |
return new Static4D(nx*sinHalf,ny*sinHalf,nz*sinHalf,cosHalf); |
|
490 |
} |
|
491 |
} |
Also available in: Unified diff
Rename .java to .kt