Revision 5f8e909a
Added by Leszek Koltunski 7 months ago
| src/main/java/org/distorted/library/helpers/MatrixHelper.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2023 Leszek Koltunski leszek@koltunski.pl // |
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// // |
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// This file is part of Distorted. // |
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// // |
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// This library is free software; you can redistribute it and/or // |
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// modify it under the terms of the GNU Lesser General Public // |
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// License as published by the Free Software Foundation; either // |
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// version 2.1 of the License, or (at your option) any later version. // |
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// // |
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// This library is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
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// Lesser General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU Lesser General Public // |
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// License along with this library; if not, write to the Free Software // |
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.library.helpers; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public class MatrixHelper |
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{
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public static void setIdentity(float[] output) |
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{
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output[ 0] = 1; |
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output[ 1] = 0; |
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output[ 2] = 0; |
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output[ 3] = 0; |
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output[ 4] = 0; |
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output[ 5] = 1; |
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output[ 6] = 0; |
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output[ 7] = 0; |
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output[ 8] = 0; |
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output[ 9] = 0; |
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output[10] = 1; |
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output[11] = 0; |
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output[12] = 0; |
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output[13] = 0; |
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output[14] = 0; |
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output[15] = 1; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static void multiply(float[] output, float[] m1, float[] m2) |
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{
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output[ 0] = m1[ 0]*m2[ 0] + m1[ 4]*m2[ 1] + m1[ 8]*m2[ 2] + m1[12]*m2[ 3]; |
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output[ 1] = m1[ 1]*m2[ 0] + m1[ 5]*m2[ 1] + m1[ 9]*m2[ 2] + m1[13]*m2[ 3]; |
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output[ 2] = m1[ 2]*m2[ 0] + m1[ 6]*m2[ 1] + m1[10]*m2[ 2] + m1[14]*m2[ 3]; |
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output[ 3] = m1[ 3]*m2[ 0] + m1[ 7]*m2[ 1] + m1[11]*m2[ 2] + m1[15]*m2[ 3]; |
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output[ 4] = m1[ 0]*m2[ 4] + m1[ 4]*m2[ 5] + m1[ 8]*m2[ 6] + m1[12]*m2[ 7]; |
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output[ 5] = m1[ 1]*m2[ 4] + m1[ 5]*m2[ 5] + m1[ 9]*m2[ 6] + m1[13]*m2[ 7]; |
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output[ 6] = m1[ 2]*m2[ 4] + m1[ 6]*m2[ 5] + m1[10]*m2[ 6] + m1[14]*m2[ 7]; |
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output[ 7] = m1[ 3]*m2[ 4] + m1[ 7]*m2[ 5] + m1[11]*m2[ 6] + m1[15]*m2[ 7]; |
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output[ 8] = m1[ 0]*m2[ 8] + m1[ 4]*m2[ 9] + m1[ 8]*m2[10] + m1[12]*m2[11]; |
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output[ 9] = m1[ 1]*m2[ 8] + m1[ 5]*m2[ 9] + m1[ 9]*m2[10] + m1[13]*m2[11]; |
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output[10] = m1[ 2]*m2[ 8] + m1[ 6]*m2[ 9] + m1[10]*m2[10] + m1[14]*m2[11]; |
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output[11] = m1[ 3]*m2[ 8] + m1[ 7]*m2[ 9] + m1[11]*m2[10] + m1[15]*m2[11]; |
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output[12] = m1[ 0]*m2[12] + m1[ 4]*m2[13] + m1[ 8]*m2[14] + m1[12]*m2[15]; |
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output[13] = m1[ 1]*m2[12] + m1[ 5]*m2[13] + m1[ 9]*m2[14] + m1[13]*m2[15]; |
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output[14] = m1[ 2]*m2[12] + m1[ 6]*m2[13] + m1[10]*m2[14] + m1[14]*m2[15]; |
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output[15] = m1[ 3]*m2[12] + m1[ 7]*m2[13] + m1[11]*m2[14] + m1[15]*m2[15]; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static void frustum(float[] output, float l, float r, float b, float t, float n, float f) |
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{
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output[0] = 2 * n / (r - l); |
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output[1] = 0; |
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output[2] = 0; |
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output[3] = 0; |
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output[4] = 0; |
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output[5] = 2 * n / (t - b); |
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output[6] = 0; |
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output[7] = 0; |
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output[8] = (r + l) / (r - l); |
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output[9] = (t + b) / (t - b); |
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output[10] = -(f + n) / (f - n); |
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output[11] = -1; |
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output[12] = 0; |
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output[13] = 0; |
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output[14] = -(2 * f * n) / (f - n); |
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output[15] = 0; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static void ortho(float[] output, float l, float r, float b, float t, float n, float f) |
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{
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output[0] = 2 / (r - l); |
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output[1] = 0; |
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output[2] = 0; |
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output[3] = 0; |
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output[4] = 0; |
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output[5] = 2 / (t - b); |
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output[6] = 0; |
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output[7] = 0; |
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output[8] = 0; |
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output[9] = 0; |
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output[10] = -2 / (f - n); |
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output[11] = 0; |
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output[12] = -(r + l) / (r - l); |
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output[13] = -(t + b) / (t - b); |
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output[14] = -(f + n) / (f - n); |
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output[15] = 1; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static void setLookAt(float[] output, float eyeX , float eyeY , float eyeZ , |
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float lookX, float lookY, float lookZ, |
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float upX , float upY , float upZ ) |
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{
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// TODO |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// this is android.opengl.Matrix.rotateM(), but with pre-computed sin and cos of the angle |
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// and also we have to pre-allocate and pass here two temp arrays. |
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public static void rotateSinCos(float[] output, float[] tmp1, float[] tmp2, float sin, float cos, float x, float y, float z) |
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{
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tmp1[0] = (1-cos)*x*x + cos; |
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tmp1[1] = (1-cos)*x*y + sin*z; |
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tmp1[2] = (1-cos)*x*z - sin*y; |
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tmp1[3] = 0; |
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tmp1[4] = (1-cos)*x*y - sin*z; |
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tmp1[5] = (1-cos)*y*y + cos; |
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tmp1[6] = (1-cos)*y*z + sin*x; |
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tmp1[7] = 0; |
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tmp1[8] = (1-cos)*x*z + sin*y; |
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tmp1[9] = (1-cos)*y*z - sin*x; |
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tmp1[10] = (1-cos)*z*z + cos; |
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tmp1[11] = 0; |
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tmp1[12] = 0; |
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tmp1[13] = 0; |
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tmp1[14] = 0; |
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tmp1[15] = 1; |
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tmp2[0] = output[ 0]; |
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tmp2[1] = output[ 1]; |
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tmp2[2] = output[ 2]; |
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tmp2[3] = output[ 3]; |
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tmp2[4] = output[ 4]; |
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tmp2[5] = output[ 5]; |
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tmp2[6] = output[ 6]; |
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tmp2[7] = output[ 7]; |
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tmp2[8] = output[ 8]; |
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tmp2[9] = output[ 9]; |
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tmp2[10] = output[10]; |
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tmp2[11] = output[11]; |
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tmp2[12] = output[12]; |
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tmp2[13] = output[13]; |
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tmp2[14] = output[14]; |
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tmp2[15] = output[15]; |
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multiply(output,tmp2,tmp1); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static void translate(float[] output, float dx, float dy, float dz) |
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{
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output[12] += ( output[ 0]*dx + output[ 4]*dy + output[ 8]*dz); |
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output[13] += ( output[ 1]*dx + output[ 5]*dy + output[ 9]*dz); |
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output[14] += ( output[ 2]*dx + output[ 6]*dy + output[10]*dz); |
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output[15] += ( output[ 3]*dx + output[ 7]*dy + output[11]*dz); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static void scale(float[] output, float sx, float sy, float sz) |
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{
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output[ 0] *= sx; |
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output[ 1] *= sx; |
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output[ 2] *= sx; |
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output[ 3] *= sx; |
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output[ 4] *= sy; |
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output[ 5] *= sy; |
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output[ 6] *= sy; |
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output[ 7] *= sy; |
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output[ 8] *= sz; |
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output[ 9] *= sz; |
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output[10] *= sz; |
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output[11] *= sz; |
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} |
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} |
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| src/main/java/org/distorted/library/helpers/MatrixHelper.kt | ||
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| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2023 Leszek Koltunski leszek@koltunski.pl // |
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// // |
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// This file is part of Distorted. // |
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// // |
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// This library is free software; you can redistribute it and/or // |
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// modify it under the terms of the GNU Lesser General Public // |
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// License as published by the Free Software Foundation; either // |
|
| 9 |
// version 2.1 of the License, or (at your option) any later version. // |
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| 10 |
// // |
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// This library is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
|
| 14 |
// Lesser General Public License for more details. // |
|
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// // |
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// You should have received a copy of the GNU Lesser General Public // |
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// License along with this library; if not, write to the Free Software // |
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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package org.distorted.library.helpers; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public class MatrixHelper |
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{
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public static void setIdentity(float[] output) |
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{
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output[ 0] = 1; |
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output[ 1] = 0; |
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output[ 2] = 0; |
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output[ 3] = 0; |
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output[ 4] = 0; |
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output[ 5] = 1; |
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output[ 6] = 0; |
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output[ 7] = 0; |
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output[ 8] = 0; |
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output[ 9] = 0; |
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output[10] = 1; |
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output[11] = 0; |
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output[12] = 0; |
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output[13] = 0; |
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output[14] = 0; |
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output[15] = 1; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static void multiply(float[] output, float[] m1, float[] m2) |
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{
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output[ 0] = m1[ 0]*m2[ 0] + m1[ 4]*m2[ 1] + m1[ 8]*m2[ 2] + m1[12]*m2[ 3]; |
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output[ 1] = m1[ 1]*m2[ 0] + m1[ 5]*m2[ 1] + m1[ 9]*m2[ 2] + m1[13]*m2[ 3]; |
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output[ 2] = m1[ 2]*m2[ 0] + m1[ 6]*m2[ 1] + m1[10]*m2[ 2] + m1[14]*m2[ 3]; |
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output[ 3] = m1[ 3]*m2[ 0] + m1[ 7]*m2[ 1] + m1[11]*m2[ 2] + m1[15]*m2[ 3]; |
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output[ 4] = m1[ 0]*m2[ 4] + m1[ 4]*m2[ 5] + m1[ 8]*m2[ 6] + m1[12]*m2[ 7]; |
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output[ 5] = m1[ 1]*m2[ 4] + m1[ 5]*m2[ 5] + m1[ 9]*m2[ 6] + m1[13]*m2[ 7]; |
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output[ 6] = m1[ 2]*m2[ 4] + m1[ 6]*m2[ 5] + m1[10]*m2[ 6] + m1[14]*m2[ 7]; |
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output[ 7] = m1[ 3]*m2[ 4] + m1[ 7]*m2[ 5] + m1[11]*m2[ 6] + m1[15]*m2[ 7]; |
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output[ 8] = m1[ 0]*m2[ 8] + m1[ 4]*m2[ 9] + m1[ 8]*m2[10] + m1[12]*m2[11]; |
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output[ 9] = m1[ 1]*m2[ 8] + m1[ 5]*m2[ 9] + m1[ 9]*m2[10] + m1[13]*m2[11]; |
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output[10] = m1[ 2]*m2[ 8] + m1[ 6]*m2[ 9] + m1[10]*m2[10] + m1[14]*m2[11]; |
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output[11] = m1[ 3]*m2[ 8] + m1[ 7]*m2[ 9] + m1[11]*m2[10] + m1[15]*m2[11]; |
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output[12] = m1[ 0]*m2[12] + m1[ 4]*m2[13] + m1[ 8]*m2[14] + m1[12]*m2[15]; |
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output[13] = m1[ 1]*m2[12] + m1[ 5]*m2[13] + m1[ 9]*m2[14] + m1[13]*m2[15]; |
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output[14] = m1[ 2]*m2[12] + m1[ 6]*m2[13] + m1[10]*m2[14] + m1[14]*m2[15]; |
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output[15] = m1[ 3]*m2[12] + m1[ 7]*m2[13] + m1[11]*m2[14] + m1[15]*m2[15]; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static void frustum(float[] output, float l, float r, float b, float t, float n, float f) |
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{
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output[0] = 2 * n / (r - l); |
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output[1] = 0; |
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output[2] = 0; |
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output[3] = 0; |
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output[4] = 0; |
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output[5] = 2 * n / (t - b); |
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output[6] = 0; |
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output[7] = 0; |
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output[8] = (r + l) / (r - l); |
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output[9] = (t + b) / (t - b); |
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output[10] = -(f + n) / (f - n); |
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output[11] = -1; |
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output[12] = 0; |
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output[13] = 0; |
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output[14] = -(2 * f * n) / (f - n); |
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output[15] = 0; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static void ortho(float[] output, float l, float r, float b, float t, float n, float f) |
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{
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output[0] = 2 / (r - l); |
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output[1] = 0; |
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output[2] = 0; |
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output[3] = 0; |
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output[4] = 0; |
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output[5] = 2 / (t - b); |
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output[6] = 0; |
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output[7] = 0; |
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output[8] = 0; |
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output[9] = 0; |
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output[10] = -2 / (f - n); |
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output[11] = 0; |
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output[12] = -(r + l) / (r - l); |
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output[13] = -(t + b) / (t - b); |
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output[14] = -(f + n) / (f - n); |
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output[15] = 1; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public static void setLookAt(float[] output, float eyeX , float eyeY , float eyeZ , |
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float lookX, float lookY, float lookZ, |
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float upX , float upY , float upZ ) |
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{
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// TODO |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// this is android.opengl.Matrix.rotateM(), but with pre-computed sin and cos of the angle |
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// and also we have to pre-allocate and pass here two temp arrays. |
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|
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public static void rotateSinCos(float[] output, float[] tmp1, float[] tmp2, float sin, float cos, float x, float y, float z) |
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{
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tmp1[0] = (1-cos)*x*x + cos; |
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tmp1[1] = (1-cos)*x*y + sin*z; |
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tmp1[2] = (1-cos)*x*z - sin*y; |
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tmp1[3] = 0; |
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tmp1[4] = (1-cos)*x*y - sin*z; |
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tmp1[5] = (1-cos)*y*y + cos; |
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tmp1[6] = (1-cos)*y*z + sin*x; |
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tmp1[7] = 0; |
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tmp1[8] = (1-cos)*x*z + sin*y; |
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tmp1[9] = (1-cos)*y*z - sin*x; |
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tmp1[10] = (1-cos)*z*z + cos; |
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tmp1[11] = 0; |
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tmp1[12] = 0; |
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tmp1[13] = 0; |
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tmp1[14] = 0; |
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tmp1[15] = 1; |
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|
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tmp2[0] = output[ 0]; |
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tmp2[1] = output[ 1]; |
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tmp2[2] = output[ 2]; |
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tmp2[3] = output[ 3]; |
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tmp2[4] = output[ 4]; |
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| 153 |
tmp2[5] = output[ 5]; |
|
| 154 |
tmp2[6] = output[ 6]; |
|
| 155 |
tmp2[7] = output[ 7]; |
|
| 156 |
tmp2[8] = output[ 8]; |
|
| 157 |
tmp2[9] = output[ 9]; |
|
| 158 |
tmp2[10] = output[10]; |
|
| 159 |
tmp2[11] = output[11]; |
|
| 160 |
tmp2[12] = output[12]; |
|
| 161 |
tmp2[13] = output[13]; |
|
| 162 |
tmp2[14] = output[14]; |
|
| 163 |
tmp2[15] = output[15]; |
|
| 164 |
|
|
| 165 |
multiply(output,tmp2,tmp1); |
|
| 166 |
} |
|
| 167 |
|
|
| 168 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 169 |
|
|
| 170 |
public static void translate(float[] output, float dx, float dy, float dz) |
|
| 171 |
{
|
|
| 172 |
output[12] += ( output[ 0]*dx + output[ 4]*dy + output[ 8]*dz); |
|
| 173 |
output[13] += ( output[ 1]*dx + output[ 5]*dy + output[ 9]*dz); |
|
| 174 |
output[14] += ( output[ 2]*dx + output[ 6]*dy + output[10]*dz); |
|
| 175 |
output[15] += ( output[ 3]*dx + output[ 7]*dy + output[11]*dz); |
|
| 176 |
} |
|
| 177 |
|
|
| 178 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 179 |
|
|
| 180 |
public static void scale(float[] output, float sx, float sy, float sz) |
|
| 181 |
{
|
|
| 182 |
output[ 0] *= sx; |
|
| 183 |
output[ 1] *= sx; |
|
| 184 |
output[ 2] *= sx; |
|
| 185 |
output[ 3] *= sx; |
|
| 186 |
|
|
| 187 |
output[ 4] *= sy; |
|
| 188 |
output[ 5] *= sy; |
|
| 189 |
output[ 6] *= sy; |
|
| 190 |
output[ 7] *= sy; |
|
| 191 |
|
|
| 192 |
output[ 8] *= sz; |
|
| 193 |
output[ 9] *= sz; |
|
| 194 |
output[10] *= sz; |
|
| 195 |
output[11] *= sz; |
|
| 196 |
} |
|
| 197 |
} |
|
| src/main/java/org/distorted/library/helpers/QuatHelper.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2021 Leszek Koltunski leszek@koltunski.pl // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// This library is free software; you can redistribute it and/or // |
|
| 7 |
// modify it under the terms of the GNU Lesser General Public // |
|
| 8 |
// License as published by the Free Software Foundation; either // |
|
| 9 |
// version 2.1 of the License, or (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// This library is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
|
| 14 |
// Lesser General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU Lesser General Public // |
|
| 17 |
// License along with this library; if not, write to the Free Software // |
|
| 18 |
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
|
| 19 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 20 |
|
|
| 21 |
package org.distorted.library.helpers; |
|
| 22 |
|
|
| 23 |
import org.distorted.library.type.Static4D; |
|
| 24 |
|
|
| 25 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 26 |
|
|
| 27 |
public class QuatHelper |
|
| 28 |
{
|
|
| 29 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 30 |
// return quat1*quat2 |
|
| 31 |
|
|
| 32 |
public static Static4D quatMultiply( Static4D quat1, Static4D quat2 ) |
|
| 33 |
{
|
|
| 34 |
float qx = quat1.get0(); |
|
| 35 |
float qy = quat1.get1(); |
|
| 36 |
float qz = quat1.get2(); |
|
| 37 |
float qw = quat1.get3(); |
|
| 38 |
|
|
| 39 |
float rx = quat2.get0(); |
|
| 40 |
float ry = quat2.get1(); |
|
| 41 |
float rz = quat2.get2(); |
|
| 42 |
float rw = quat2.get3(); |
|
| 43 |
|
|
| 44 |
float tx = rw*qx - rz*qy + ry*qz + rx*qw; |
|
| 45 |
float ty = rw*qy + rz*qx + ry*qw - rx*qz; |
|
| 46 |
float tz = rw*qz + rz*qw - ry*qx + rx*qy; |
|
| 47 |
float tw = rw*qw - rz*qz - ry*qy - rx*qx; |
|
| 48 |
|
|
| 49 |
return new Static4D(tx,ty,tz,tw); |
|
| 50 |
} |
|
| 51 |
|
|
| 52 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 53 |
// return quat1*quat2 |
|
| 54 |
|
|
| 55 |
public static void quatMultiply( float[] ret, Static4D quat1, Static4D quat2 ) |
|
| 56 |
{
|
|
| 57 |
float qx = quat1.get0(); |
|
| 58 |
float qy = quat1.get1(); |
|
| 59 |
float qz = quat1.get2(); |
|
| 60 |
float qw = quat1.get3(); |
|
| 61 |
|
|
| 62 |
float rx = quat2.get0(); |
|
| 63 |
float ry = quat2.get1(); |
|
| 64 |
float rz = quat2.get2(); |
|
| 65 |
float rw = quat2.get3(); |
|
| 66 |
|
|
| 67 |
ret[0] = rw*qx - rz*qy + ry*qz + rx*qw; |
|
| 68 |
ret[1] = rw*qy + rz*qx + ry*qw - rx*qz; |
|
| 69 |
ret[2] = rw*qz + rz*qw - ry*qx + rx*qy; |
|
| 70 |
ret[3] = rw*qw - rz*qz - ry*qy - rx*qx; |
|
| 71 |
} |
|
| 72 |
|
|
| 73 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 74 |
// return quat1*quat(rx,ry,rz,rw) |
|
| 75 |
|
|
| 76 |
public static void quatMultiply( float[] ret, Static4D quat1, float rx, float ry, float rz, float rw ) |
|
| 77 |
{
|
|
| 78 |
float qx = quat1.get0(); |
|
| 79 |
float qy = quat1.get1(); |
|
| 80 |
float qz = quat1.get2(); |
|
| 81 |
float qw = quat1.get3(); |
|
| 82 |
|
|
| 83 |
ret[0] = rw*qx - rz*qy + ry*qz + rx*qw; |
|
| 84 |
ret[1] = rw*qy + rz*qx + ry*qw - rx*qz; |
|
| 85 |
ret[2] = rw*qz + rz*qw - ry*qx + rx*qy; |
|
| 86 |
ret[3] = rw*qw - rz*qz - ry*qy - rx*qx; |
|
| 87 |
} |
|
| 88 |
|
|
| 89 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 90 |
// return quat1*quat2 |
|
| 91 |
|
|
| 92 |
public static float[] quatMultiply( float[] quat1, float[] quat2 ) |
|
| 93 |
{
|
|
| 94 |
float qx = quat1[0]; |
|
| 95 |
float qy = quat1[1]; |
|
| 96 |
float qz = quat1[2]; |
|
| 97 |
float qw = quat1[3]; |
|
| 98 |
|
|
| 99 |
float rx = quat2[0]; |
|
| 100 |
float ry = quat2[1]; |
|
| 101 |
float rz = quat2[2]; |
|
| 102 |
float rw = quat2[3]; |
|
| 103 |
|
|
| 104 |
float tx = rw*qx - rz*qy + ry*qz + rx*qw; |
|
| 105 |
float ty = rw*qy + rz*qx + ry*qw - rx*qz; |
|
| 106 |
float tz = rw*qz + rz*qw - ry*qx + rx*qy; |
|
| 107 |
float tw = rw*qw - rz*qz - ry*qy - rx*qx; |
|
| 108 |
|
|
| 109 |
return new float[] {tx,ty,tz,tw};
|
|
| 110 |
} |
|
| 111 |
|
|
| 112 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 113 |
// return quat1*(rx,ry,rz,rw) |
|
| 114 |
|
|
| 115 |
public static Static4D quatMultiply( Static4D quat, float rx, float ry, float rz, float rw ) |
|
| 116 |
{
|
|
| 117 |
float qx = quat.get0(); |
|
| 118 |
float qy = quat.get1(); |
|
| 119 |
float qz = quat.get2(); |
|
| 120 |
float qw = quat.get3(); |
|
| 121 |
|
|
| 122 |
float tx = rw*qx - rz*qy + ry*qz + rx*qw; |
|
| 123 |
float ty = rw*qy + rz*qx + ry*qw - rx*qz; |
|
| 124 |
float tz = rw*qz + rz*qw - ry*qx + rx*qy; |
|
| 125 |
float tw = rw*qw - rz*qz - ry*qy - rx*qx; |
|
| 126 |
|
|
| 127 |
return new Static4D(tx,ty,tz,tw); |
|
| 128 |
} |
|
| 129 |
|
|
| 130 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 131 |
// return (qx,qy,qz,qw)*quat |
|
| 132 |
|
|
| 133 |
public static Static4D quatMultiply( float qx, float qy, float qz, float qw, Static4D quat ) |
|
| 134 |
{
|
|
| 135 |
float rx = quat.get0(); |
|
| 136 |
float ry = quat.get1(); |
|
| 137 |
float rz = quat.get2(); |
|
| 138 |
float rw = quat.get3(); |
|
| 139 |
|
|
| 140 |
float tx = rw*qx - rz*qy + ry*qz + rx*qw; |
|
| 141 |
float ty = rw*qy + rz*qx + ry*qw - rx*qz; |
|
| 142 |
float tz = rw*qz + rz*qw - ry*qx + rx*qy; |
|
| 143 |
float tw = rw*qw - rz*qz - ry*qy - rx*qx; |
|
| 144 |
|
|
| 145 |
return new Static4D(tx,ty,tz,tw); |
|
| 146 |
} |
|
| 147 |
|
|
| 148 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 149 |
// return (qx,qy,qz,qw)*(rx,ry,rz,rw) |
|
| 150 |
|
|
| 151 |
public static Static4D quatMultiply( float qx, float qy, float qz, float qw, float rx, float ry, float rz, float rw ) |
|
| 152 |
{
|
|
| 153 |
float tx = rw*qx - rz*qy + ry*qz + rx*qw; |
|
| 154 |
float ty = rw*qy + rz*qx + ry*qw - rx*qz; |
|
| 155 |
float tz = rw*qz + rz*qw - ry*qx + rx*qy; |
|
| 156 |
float tw = rw*qw - rz*qz - ry*qy - rx*qx; |
|
| 157 |
|
|
| 158 |
return new Static4D(tx,ty,tz,tw); |
|
| 159 |
} |
|
| 160 |
|
|
| 161 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 162 |
// ret = (qx,qy,qz,qw)*(rx,ry,rz,rw) |
|
| 163 |
|
|
| 164 |
public static void quatMultiply( float[] ret, float[] q, float[] r ) |
|
| 165 |
{
|
|
| 166 |
ret[0] = r[3]*q[0] - r[2]*q[1] + r[1]*q[2] + r[0]*q[3]; |
|
| 167 |
ret[1] = r[3]*q[1] + r[2]*q[0] + r[1]*q[3] - r[0]*q[2]; |
|
| 168 |
ret[2] = r[3]*q[2] + r[2]*q[3] - r[1]*q[0] + r[0]*q[1]; |
|
| 169 |
ret[3] = r[3]*q[3] - r[2]*q[2] - r[1]*q[1] - r[0]*q[0]; |
|
| 170 |
} |
|
| 171 |
|
|
| 172 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 173 |
// ret = (qx,qy,qz,qw)*(rx,ry,rz,rw) |
|
| 174 |
|
|
| 175 |
public static void quatMultiply( float[] ret, Static4D q, float[] r ) |
|
| 176 |
{
|
|
| 177 |
float q0 = q.get0(); |
|
| 178 |
float q1 = q.get1(); |
|
| 179 |
float q2 = q.get2(); |
|
| 180 |
float q3 = q.get3(); |
|
| 181 |
|
|
| 182 |
ret[0] = r[3]*q0 - r[2]*q1 + r[1]*q2 + r[0]*q3; |
|
| 183 |
ret[1] = r[3]*q1 + r[2]*q0 + r[1]*q3 - r[0]*q2; |
|
| 184 |
ret[2] = r[3]*q2 + r[2]*q3 - r[1]*q0 + r[0]*q1; |
|
| 185 |
ret[3] = r[3]*q3 - r[2]*q2 - r[1]*q1 - r[0]*q0; |
|
| 186 |
} |
|
| 187 |
|
|
| 188 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 189 |
// ret = (qx,qy,qz,qw)*(rx,ry,rz,rw) |
|
| 190 |
|
|
| 191 |
public static void quatMultiply( float[] ret, float[] q, Static4D r ) |
|
| 192 |
{
|
|
| 193 |
float r0 = r.get0(); |
|
| 194 |
float r1 = r.get1(); |
|
| 195 |
float r2 = r.get2(); |
|
| 196 |
float r3 = r.get3(); |
|
| 197 |
|
|
| 198 |
ret[0] = r3*q[0] - r2*q[1] + r1*q[2] + r0*q[3]; |
|
| 199 |
ret[1] = r3*q[1] + r2*q[0] + r1*q[3] - r0*q[2]; |
|
| 200 |
ret[2] = r3*q[2] + r2*q[3] - r1*q[0] + r0*q[1]; |
|
| 201 |
ret[3] = r3*q[3] - r2*q[2] - r1*q[1] - r0*q[0]; |
|
| 202 |
} |
|
| 203 |
|
|
| 204 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 205 |
// ret = (qx,qy,qz,qw)*(rx,ry,rz,rw) |
|
| 206 |
|
|
| 207 |
public static void quatMultiply( float[] ret, float qx, float qy, float qz, float qw, float rx, float ry, float rz, float rw ) |
|
| 208 |
{
|
|
| 209 |
ret[0] = rw*qx - rz*qy + ry*qz + rx*qw; |
|
| 210 |
ret[1] = rw*qy + rz*qx + ry*qw - rx*qz; |
|
| 211 |
ret[2] = rw*qz + rz*qw - ry*qx + rx*qy; |
|
| 212 |
ret[3] = rw*qw - rz*qz - ry*qy - rx*qx; |
|
| 213 |
} |
|
| 214 |
|
|
| 215 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 216 |
// ret = (qx,qy,qz,qw)*(rx,ry,rz,rw) |
|
| 217 |
|
|
| 218 |
private static void quatMultiply( float[] ret, int index, float qx, float qy, float qz, float qw, float rx, float ry, float rz, float rw ) |
|
| 219 |
{
|
|
| 220 |
ret[index ] = rw*qx - rz*qy + ry*qz + rx*qw; |
|
| 221 |
ret[index+1] = rw*qy + rz*qx + ry*qw - rx*qz; |
|
| 222 |
ret[index+2] = rw*qz + rz*qw - ry*qx + rx*qy; |
|
| 223 |
ret[index+3] = rw*qw - rz*qz - ry*qy - rx*qx; |
|
| 224 |
} |
|
| 225 |
|
|
| 226 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 227 |
// rotate (x1,x2,x3,x4) by quat ( i.e. return quat*vector*(quat^-1) ) |
|
| 228 |
|
|
| 229 |
public static Static4D rotateVectorByQuat(float x, float y, float z, float w, Static4D quat) |
|
| 230 |
{
|
|
| 231 |
float qx = quat.get0(); |
|
| 232 |
float qy = quat.get1(); |
|
| 233 |
float qz = quat.get2(); |
|
| 234 |
float qw = quat.get3(); |
|
| 235 |
|
|
| 236 |
Static4D tmp = quatMultiply(qx,qy,qz,qw,x,y,z,w); |
|
| 237 |
|
|
| 238 |
return quatMultiply(tmp,-qx,-qy,-qz,qw); |
|
| 239 |
} |
|
| 240 |
|
|
| 241 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 242 |
// rotate (x1,x2,x3,x4) by quat ( i.e. return quat*vector*(quat^-1) ) |
|
| 243 |
|
|
| 244 |
public static void rotateVectorByQuat(float[] output, float x, float y, float z, float w, Static4D quat) |
|
| 245 |
{
|
|
| 246 |
float[] tmp = new float[4]; |
|
| 247 |
|
|
| 248 |
float qx = quat.get0(); |
|
| 249 |
float qy = quat.get1(); |
|
| 250 |
float qz = quat.get2(); |
|
| 251 |
float qw = quat.get3(); |
|
| 252 |
|
|
| 253 |
quatMultiply(tmp,qx,qy,qz,qw,x,y,z,w); |
|
| 254 |
quatMultiply(output,tmp[0],tmp[1],tmp[2],tmp[3],-qx,-qy,-qz,qw); |
|
| 255 |
} |
|
| 256 |
|
|
| 257 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 258 |
// rotate (x1,x2,x3,x4) by quat ( i.e. return quat*vector*(quat^-1) ) |
|
| 259 |
|
|
| 260 |
public static void rotateVectorByQuat(float[] output, int index, float x, float y, float z, float w, Static4D quat) |
|
| 261 |
{
|
|
| 262 |
float[] tmp = new float[4]; |
|
| 263 |
|
|
| 264 |
float qx = quat.get0(); |
|
| 265 |
float qy = quat.get1(); |
|
| 266 |
float qz = quat.get2(); |
|
| 267 |
float qw = quat.get3(); |
|
| 268 |
|
|
| 269 |
quatMultiply(tmp,qx,qy,qz,qw,x,y,z,w); |
|
| 270 |
quatMultiply(output,index,tmp[0],tmp[1],tmp[2],tmp[3],-qx,-qy,-qz,qw); |
|
| 271 |
} |
|
| 272 |
|
|
| 273 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 274 |
// rotate (x1,x2,x3,x4) by quat ( i.e. return quat*vector*(quat^-1) ) |
|
| 275 |
|
|
| 276 |
public static void rotateVectorByQuat(float[] output, float x, float y, float z, float w, float[] quat) |
|
| 277 |
{
|
|
| 278 |
float[] tmp = new float[4]; |
|
| 279 |
|
|
| 280 |
float qx = quat[0]; |
|
| 281 |
float qy = quat[1]; |
|
| 282 |
float qz = quat[2]; |
|
| 283 |
float qw = quat[3]; |
|
| 284 |
|
|
| 285 |
quatMultiply(tmp,qx,qy,qz,qw,x,y,z,w); |
|
| 286 |
quatMultiply(output,tmp[0],tmp[1],tmp[2],tmp[3],-qx,-qy,-qz,qw); |
|
| 287 |
} |
|
| 288 |
|
|
| 289 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 290 |
// rotate (x1,x2,x3,x4) by quat ( i.e. return quat*vector*(quat^-1) ) |
|
| 291 |
|
|
| 292 |
public static void rotateVectorByQuat(float[] output, int index, float x, float y, float z, float w, float[] quat) |
|
| 293 |
{
|
|
| 294 |
float[] tmp = new float[4]; |
|
| 295 |
|
|
| 296 |
float qx = quat[0]; |
|
| 297 |
float qy = quat[1]; |
|
| 298 |
float qz = quat[2]; |
|
| 299 |
float qw = quat[3]; |
|
| 300 |
|
|
| 301 |
quatMultiply(tmp,qx,qy,qz,qw,x,y,z,w); |
|
| 302 |
quatMultiply(output,index,tmp[0],tmp[1],tmp[2],tmp[3],-qx,-qy,-qz,qw); |
|
| 303 |
} |
|
| 304 |
|
|
| 305 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 306 |
// rotate vec by quat ( i.e. return quat*vector*(quat^-1) ) |
|
| 307 |
|
|
| 308 |
public static void rotateVectorByQuat(float[] output, float[] vec, float[] quat) |
|
| 309 |
{
|
|
| 310 |
float[] tmp = new float[4]; |
|
| 311 |
|
|
| 312 |
quatMultiply(tmp,quat,vec); |
|
| 313 |
|
|
| 314 |
quat[0] = -quat[0]; |
|
| 315 |
quat[1] = -quat[1]; |
|
| 316 |
quat[2] = -quat[2]; |
|
| 317 |
|
|
| 318 |
quatMultiply(output,tmp,quat); |
|
| 319 |
|
|
| 320 |
quat[0] = -quat[0]; |
|
| 321 |
quat[1] = -quat[1]; |
|
| 322 |
quat[2] = -quat[2]; |
|
| 323 |
} |
|
| 324 |
|
|
| 325 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 326 |
// rotate vec by quat ( i.e. return quat*vector*(quat^-1) ) |
|
| 327 |
|
|
| 328 |
public static void rotateVectorByQuat(float[] output, float[] vec, Static4D quat) |
|
| 329 |
{
|
|
| 330 |
float[] tmp = new float[4]; |
|
| 331 |
|
|
| 332 |
quatMultiply(tmp,quat,vec); |
|
| 333 |
|
|
| 334 |
float x1 = quat.get0(); |
|
| 335 |
float y1 = quat.get1(); |
|
| 336 |
float z1 = quat.get2(); |
|
| 337 |
float w1 = quat.get3(); |
|
| 338 |
quat.set(-x1,-y1,-z1,w1); |
|
| 339 |
|
|
| 340 |
quatMultiply(output,tmp,quat); |
|
| 341 |
|
|
| 342 |
float x2 = quat.get0(); |
|
| 343 |
float y2 = quat.get1(); |
|
| 344 |
float z2 = quat.get2(); |
|
| 345 |
float w2 = quat.get3(); |
|
| 346 |
quat.set(-x2,-y2,-z2,w2); |
|
| 347 |
} |
|
| 348 |
|
|
| 349 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 350 |
// rotate 'vector' by quat ( i.e. return quat*vector*(quat^-1) ) |
|
| 351 |
|
|
| 352 |
public static Static4D rotateVectorByQuat(Static4D vector, Static4D quat) |
|
| 353 |
{
|
|
| 354 |
float qx = quat.get0(); |
|
| 355 |
float qy = quat.get1(); |
|
| 356 |
float qz = quat.get2(); |
|
| 357 |
float qw = quat.get3(); |
|
| 358 |
|
|
| 359 |
Static4D tmp = quatMultiply(qx,qy,qz,qw,vector); |
|
| 360 |
|
|
| 361 |
return quatMultiply(tmp,-qx,-qy,-qz,qw); |
|
| 362 |
} |
|
| 363 |
|
|
| 364 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 365 |
// rotate 'vector' by quat^(-1) ( i.e. return (quat^-1)*vector*quat ) |
|
| 366 |
|
|
| 367 |
public static Static4D rotateVectorByInvertedQuat(Static4D vector, Static4D quat) |
|
| 368 |
{
|
|
| 369 |
float qx = quat.get0(); |
|
| 370 |
float qy = quat.get1(); |
|
| 371 |
float qz = quat.get2(); |
|
| 372 |
float qw = quat.get3(); |
|
| 373 |
|
|
| 374 |
Static4D tmp = quatMultiply(-qx,-qy,-qz,qw,vector); |
|
| 375 |
|
|
| 376 |
return quatMultiply(tmp,qx,qy,qz,qw); |
|
| 377 |
} |
|
| 378 |
|
|
| 379 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 380 |
// rotate 'vector' by quat^(-1) ( i.e. return (quat^-1)*vector*quat ) |
|
| 381 |
|
|
| 382 |
public static void rotateVectorByInvertedQuat(float[] output, float x, float y, float z, float w, float[] quat) |
|
| 383 |
{
|
|
| 384 |
float[] tmp = new float[4]; |
|
| 385 |
|
|
| 386 |
float qx = quat[0]; |
|
| 387 |
float qy = quat[1]; |
|
| 388 |
float qz = quat[2]; |
|
| 389 |
float qw = quat[3]; |
|
| 390 |
|
|
| 391 |
quatMultiply(tmp,-qx,-qy,-qz,qw,x,y,z,w); |
|
| 392 |
quatMultiply(output,tmp[0],tmp[1],tmp[2],tmp[3],qx,qy,qz,qw); |
|
| 393 |
} |
|
| 394 |
|
|
| 395 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 396 |
// rotate 'vector' by quat^(-1) ( i.e. return (quat^-1)*vector*quat ) |
|
| 397 |
|
|
| 398 |
public static void rotateVectorByInvertedQuat(float[] output, float x, float y, float z, float w, Static4D quat) |
|
| 399 |
{
|
|
| 400 |
float[] tmp = new float[4]; |
|
| 401 |
|
|
| 402 |
float qx = quat.get0(); |
|
| 403 |
float qy = quat.get1(); |
|
| 404 |
float qz = quat.get2(); |
|
| 405 |
float qw = quat.get3(); |
|
| 406 |
|
|
| 407 |
quatMultiply(tmp,-qx,-qy,-qz,qw,x,y,z,w); |
|
| 408 |
quatMultiply(output,tmp[0],tmp[1],tmp[2],tmp[3],qx,qy,qz,qw); |
|
| 409 |
} |
|
| 410 |
|
|
| 411 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 412 |
|
|
| 413 |
public static Static4D quatFromDrag(float dragX, float dragY) |
|
| 414 |
{
|
|
| 415 |
float axisX = dragY; // inverted X and Y - rotation axis is perpendicular to (dragX,dragY) |
|
| 416 |
float axisY = dragX; // Why not (-dragY, dragX) ? because Y axis is also inverted! |
|
| 417 |
float axisZ = 0; |
|
| 418 |
float axisL = (float)Math.sqrt(axisX*axisX + axisY*axisY + axisZ*axisZ); |
|
| 419 |
|
|
| 420 |
if( axisL>0 ) |
|
| 421 |
{
|
|
| 422 |
axisX /= axisL; |
|
| 423 |
axisY /= axisL; |
|
| 424 |
axisZ /= axisL; |
|
| 425 |
|
|
| 426 |
float ratio = axisL; |
|
| 427 |
ratio = ratio - (int)ratio; // the cos() is only valid in (0,Pi) |
|
| 428 |
|
|
| 429 |
float cosA = (float)Math.cos(Math.PI*ratio); |
|
| 430 |
float sinA = (float)Math.sqrt(1-cosA*cosA); |
|
| 431 |
|
|
| 432 |
return new Static4D(axisX*sinA, axisY*sinA, axisZ*sinA, cosA); |
|
| 433 |
} |
|
| 434 |
|
|
| 435 |
return new Static4D(0f, 0f, 0f, 1f); |
|
| 436 |
} |
|
| 437 |
|
|
| 438 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 439 |
|
|
| 440 |
public static double computeCos(double oldX, double oldY, double newX, double newY, double len1, double len2) |
|
| 441 |
{
|
|
| 442 |
double ret= (oldX*newX+oldY*newY) / (len1*len2); |
|
| 443 |
if( ret<-1.0 ) return -1.0; |
|
| 444 |
if( ret> 1.0 ) return 1.0; |
|
| 445 |
|
|
| 446 |
return ret; |
|
| 447 |
} |
|
| 448 |
|
|
| 449 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 450 |
// sin of (signed!) angle between vectors 'old' and 'new', counterclockwise! |
|
| 451 |
|
|
| 452 |
public static double computeSin(double oldX, double oldY, double newX, double newY, double len1, double len2) |
|
| 453 |
{
|
|
| 454 |
double ret= (newX*oldY-oldX*newY) / (len1*len2); |
|
| 455 |
if( ret<-1.0 ) return -1.0; |
|
| 456 |
if( ret> 1.0 ) return 1.0; |
|
| 457 |
|
|
| 458 |
return ret; |
|
| 459 |
} |
|
| 460 |
|
|
| 461 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 462 |
// return quat Q that turns 3D vector A=(ax,ay,az) to another 3D vector B=(bx,by,bz) |
|
| 463 |
// take care of double-cover by ensuring that always Q.get3() >=0 |
|
| 464 |
|
|
| 465 |
public static Static4D retRotationQuat(float ax, float ay, float az, float bx, float by, float bz) |
|
| 466 |
{
|
|
| 467 |
float nx = ay*bz - az*by; |
|
| 468 |
float ny = az*bx - ax*bz; |
|
| 469 |
float nz = ax*by - ay*bx; |
|
| 470 |
|
|
| 471 |
float sin = (float)Math.sqrt(nx*nx + ny*ny + nz*nz); |
|
| 472 |
float cos = ax*bx + ay*by + az*bz; |
|
| 473 |
|
|
| 474 |
if( sin!=0 ) |
|
| 475 |
{
|
|
| 476 |
nx /= sin; |
|
| 477 |
ny /= sin; |
|
| 478 |
nz /= sin; |
|
| 479 |
} |
|
| 480 |
|
|
| 481 |
// Why sin<=0 and cos>=0 ? |
|
| 482 |
// 0<angle<180 -> 0<halfAngle<90 -> both sin and cos are positive. |
|
| 483 |
// But1: quats work counterclockwise -> negate cos. |
|
| 484 |
// But2: double-cover, we prefer to have the cos positive (so that unit=(0,0,0,1)) |
|
| 485 |
// so negate again both cos and sin. |
|
| 486 |
float sinHalf =-(float)Math.sqrt((1-cos)/2); |
|
| 487 |
float cosHalf = (float)Math.sqrt((1+cos)/2); |
|
| 488 |
|
|
| 489 |
return new Static4D(nx*sinHalf,ny*sinHalf,nz*sinHalf,cosHalf); |
|
| 490 |
} |
|
| 491 |
} |
|
| src/main/java/org/distorted/library/helpers/QuatHelper.kt | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2021 Leszek Koltunski leszek@koltunski.pl // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// This library is free software; you can redistribute it and/or // |
|
| 7 |
// modify it under the terms of the GNU Lesser General Public // |
|
| 8 |
// License as published by the Free Software Foundation; either // |
|
| 9 |
// version 2.1 of the License, or (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// This library is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
|
| 14 |
// Lesser General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU Lesser General Public // |
|
| 17 |
// License along with this library; if not, write to the Free Software // |
|
| 18 |
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
|
| 19 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 20 |
|
|
| 21 |
package org.distorted.library.helpers; |
|
| 22 |
|
|
| 23 |
import org.distorted.library.type.Static4D; |
|
| 24 |
|
|
| 25 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 26 |
|
|
| 27 |
public class QuatHelper |
|
| 28 |
{
|
|
| 29 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 30 |
// return quat1*quat2 |
|
| 31 |
|
|
| 32 |
public static Static4D quatMultiply( Static4D quat1, Static4D quat2 ) |
|
| 33 |
{
|
|
| 34 |
float qx = quat1.get0(); |
|
| 35 |
float qy = quat1.get1(); |
|
| 36 |
float qz = quat1.get2(); |
|
| 37 |
float qw = quat1.get3(); |
|
| 38 |
|
|
| 39 |
float rx = quat2.get0(); |
|
| 40 |
float ry = quat2.get1(); |
|
| 41 |
float rz = quat2.get2(); |
|
| 42 |
float rw = quat2.get3(); |
|
| 43 |
|
|
| 44 |
float tx = rw*qx - rz*qy + ry*qz + rx*qw; |
|
| 45 |
float ty = rw*qy + rz*qx + ry*qw - rx*qz; |
|
| 46 |
float tz = rw*qz + rz*qw - ry*qx + rx*qy; |
|
| 47 |
float tw = rw*qw - rz*qz - ry*qy - rx*qx; |
|
| 48 |
|
|
| 49 |
return new Static4D(tx,ty,tz,tw); |
|
| 50 |
} |
|
| 51 |
|
|
| 52 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 53 |
// return quat1*quat2 |
|
| 54 |
|
|
| 55 |
public static void quatMultiply( float[] ret, Static4D quat1, Static4D quat2 ) |
|
| 56 |
{
|
|
| 57 |
float qx = quat1.get0(); |
|
| 58 |
float qy = quat1.get1(); |
|
| 59 |
float qz = quat1.get2(); |
|
| 60 |
float qw = quat1.get3(); |
|
| 61 |
|
|
| 62 |
float rx = quat2.get0(); |
|
| 63 |
float ry = quat2.get1(); |
|
| 64 |
float rz = quat2.get2(); |
|
| 65 |
float rw = quat2.get3(); |
|
| 66 |
|
|
| 67 |
ret[0] = rw*qx - rz*qy + ry*qz + rx*qw; |
|
| 68 |
ret[1] = rw*qy + rz*qx + ry*qw - rx*qz; |
|
| 69 |
ret[2] = rw*qz + rz*qw - ry*qx + rx*qy; |
|
| 70 |
ret[3] = rw*qw - rz*qz - ry*qy - rx*qx; |
|
| 71 |
} |
|
| 72 |
|
|
| 73 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 74 |
// return quat1*quat(rx,ry,rz,rw) |
|
| 75 |
|
|
| 76 |
public static void quatMultiply( float[] ret, Static4D quat1, float rx, float ry, float rz, float rw ) |
|
| 77 |
{
|
|
| 78 |
float qx = quat1.get0(); |
|
| 79 |
float qy = quat1.get1(); |
|
| 80 |
float qz = quat1.get2(); |
|
| 81 |
float qw = quat1.get3(); |
|
| 82 |
|
|
| 83 |
ret[0] = rw*qx - rz*qy + ry*qz + rx*qw; |
|
| 84 |
ret[1] = rw*qy + rz*qx + ry*qw - rx*qz; |
|
| 85 |
ret[2] = rw*qz + rz*qw - ry*qx + rx*qy; |
|
| 86 |
ret[3] = rw*qw - rz*qz - ry*qy - rx*qx; |
|
| 87 |
} |
|
| 88 |
|
|
| 89 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 90 |
// return quat1*quat2 |
|
| 91 |
|
|
| 92 |
public static float[] quatMultiply( float[] quat1, float[] quat2 ) |
|
| 93 |
{
|
|
| 94 |
float qx = quat1[0]; |
|
| 95 |
float qy = quat1[1]; |
|
| 96 |
float qz = quat1[2]; |
|
| 97 |
float qw = quat1[3]; |
|
| 98 |
|
|
| 99 |
float rx = quat2[0]; |
|
| 100 |
float ry = quat2[1]; |
|
| 101 |
float rz = quat2[2]; |
|
| 102 |
float rw = quat2[3]; |
|
| 103 |
|
|
| 104 |
float tx = rw*qx - rz*qy + ry*qz + rx*qw; |
|
| 105 |
float ty = rw*qy + rz*qx + ry*qw - rx*qz; |
|
| 106 |
float tz = rw*qz + rz*qw - ry*qx + rx*qy; |
|
| 107 |
float tw = rw*qw - rz*qz - ry*qy - rx*qx; |
|
| 108 |
|
|
| 109 |
return new float[] {tx,ty,tz,tw};
|
|
| 110 |
} |
|
| 111 |
|
|
| 112 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 113 |
// return quat1*(rx,ry,rz,rw) |
|
| 114 |
|
|
| 115 |
public static Static4D quatMultiply( Static4D quat, float rx, float ry, float rz, float rw ) |
|
| 116 |
{
|
|
| 117 |
float qx = quat.get0(); |
|
| 118 |
float qy = quat.get1(); |
|
| 119 |
float qz = quat.get2(); |
|
| 120 |
float qw = quat.get3(); |
|
| 121 |
|
|
| 122 |
float tx = rw*qx - rz*qy + ry*qz + rx*qw; |
|
| 123 |
float ty = rw*qy + rz*qx + ry*qw - rx*qz; |
|
| 124 |
float tz = rw*qz + rz*qw - ry*qx + rx*qy; |
|
| 125 |
float tw = rw*qw - rz*qz - ry*qy - rx*qx; |
|
| 126 |
|
|
| 127 |
return new Static4D(tx,ty,tz,tw); |
|
| 128 |
} |
|
| 129 |
|
|
| 130 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 131 |
// return (qx,qy,qz,qw)*quat |
|
| 132 |
|
|
| 133 |
public static Static4D quatMultiply( float qx, float qy, float qz, float qw, Static4D quat ) |
|
| 134 |
{
|
|
| 135 |
float rx = quat.get0(); |
|
| 136 |
float ry = quat.get1(); |
|
| 137 |
float rz = quat.get2(); |
|
| 138 |
float rw = quat.get3(); |
|
| 139 |
|
|
| 140 |
float tx = rw*qx - rz*qy + ry*qz + rx*qw; |
|
| 141 |
float ty = rw*qy + rz*qx + ry*qw - rx*qz; |
|
| 142 |
float tz = rw*qz + rz*qw - ry*qx + rx*qy; |
|
| 143 |
float tw = rw*qw - rz*qz - ry*qy - rx*qx; |
|
| 144 |
|
|
| 145 |
return new Static4D(tx,ty,tz,tw); |
|
| 146 |
} |
|
| 147 |
|
|
| 148 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 149 |
// return (qx,qy,qz,qw)*(rx,ry,rz,rw) |
|
| 150 |
|
|
| 151 |
public static Static4D quatMultiply( float qx, float qy, float qz, float qw, float rx, float ry, float rz, float rw ) |
|
| 152 |
{
|
|
| 153 |
float tx = rw*qx - rz*qy + ry*qz + rx*qw; |
|
| 154 |
float ty = rw*qy + rz*qx + ry*qw - rx*qz; |
|
| 155 |
float tz = rw*qz + rz*qw - ry*qx + rx*qy; |
|
| 156 |
float tw = rw*qw - rz*qz - ry*qy - rx*qx; |
|
| 157 |
|
|
| 158 |
return new Static4D(tx,ty,tz,tw); |
|
| 159 |
} |
|
| 160 |
|
|
| 161 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 162 |
// ret = (qx,qy,qz,qw)*(rx,ry,rz,rw) |
|
| 163 |
|
|
| 164 |
public static void quatMultiply( float[] ret, float[] q, float[] r ) |
|
| 165 |
{
|
|
| 166 |
ret[0] = r[3]*q[0] - r[2]*q[1] + r[1]*q[2] + r[0]*q[3]; |
|
| 167 |
ret[1] = r[3]*q[1] + r[2]*q[0] + r[1]*q[3] - r[0]*q[2]; |
|
| 168 |
ret[2] = r[3]*q[2] + r[2]*q[3] - r[1]*q[0] + r[0]*q[1]; |
|
| 169 |
ret[3] = r[3]*q[3] - r[2]*q[2] - r[1]*q[1] - r[0]*q[0]; |
|
| 170 |
} |
|
| 171 |
|
|
| 172 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 173 |
// ret = (qx,qy,qz,qw)*(rx,ry,rz,rw) |
|
| 174 |
|
|
| 175 |
public static void quatMultiply( float[] ret, Static4D q, float[] r ) |
|
| 176 |
{
|
|
| 177 |
float q0 = q.get0(); |
|
| 178 |
float q1 = q.get1(); |
|
| 179 |
float q2 = q.get2(); |
|
| 180 |
float q3 = q.get3(); |
|
| 181 |
|
|
| 182 |
ret[0] = r[3]*q0 - r[2]*q1 + r[1]*q2 + r[0]*q3; |
|
| 183 |
ret[1] = r[3]*q1 + r[2]*q0 + r[1]*q3 - r[0]*q2; |
|
| 184 |
ret[2] = r[3]*q2 + r[2]*q3 - r[1]*q0 + r[0]*q1; |
|
| 185 |
ret[3] = r[3]*q3 - r[2]*q2 - r[1]*q1 - r[0]*q0; |
|
| 186 |
} |
|
| 187 |
|
|
| 188 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 189 |
// ret = (qx,qy,qz,qw)*(rx,ry,rz,rw) |
|
| 190 |
|
|
| 191 |
public static void quatMultiply( float[] ret, float[] q, Static4D r ) |
|
| 192 |
{
|
|
| 193 |
float r0 = r.get0(); |
|
| 194 |
float r1 = r.get1(); |
|
| 195 |
float r2 = r.get2(); |
|
| 196 |
float r3 = r.get3(); |
|
| 197 |
|
|
| 198 |
ret[0] = r3*q[0] - r2*q[1] + r1*q[2] + r0*q[3]; |
|
| 199 |
ret[1] = r3*q[1] + r2*q[0] + r1*q[3] - r0*q[2]; |
|
| 200 |
ret[2] = r3*q[2] + r2*q[3] - r1*q[0] + r0*q[1]; |
|
| 201 |
ret[3] = r3*q[3] - r2*q[2] - r1*q[1] - r0*q[0]; |
|
| 202 |
} |
|
| 203 |
|
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| 204 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 205 |
// ret = (qx,qy,qz,qw)*(rx,ry,rz,rw) |
|
| 206 |
|
|
| 207 |
public static void quatMultiply( float[] ret, float qx, float qy, float qz, float qw, float rx, float ry, float rz, float rw ) |
|
| 208 |
{
|
|
| 209 |
ret[0] = rw*qx - rz*qy + ry*qz + rx*qw; |
|
| 210 |
ret[1] = rw*qy + rz*qx + ry*qw - rx*qz; |
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| 211 |
ret[2] = rw*qz + rz*qw - ry*qx + rx*qy; |
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| 212 |
ret[3] = rw*qw - rz*qz - ry*qy - rx*qx; |
|
| 213 |
} |
|
| 214 |
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|
| 215 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 216 |
// ret = (qx,qy,qz,qw)*(rx,ry,rz,rw) |
|
| 217 |
|
|
| 218 |
private static void quatMultiply( float[] ret, int index, float qx, float qy, float qz, float qw, float rx, float ry, float rz, float rw ) |
|
| 219 |
{
|
|
| 220 |
ret[index ] = rw*qx - rz*qy + ry*qz + rx*qw; |
|
| 221 |
ret[index+1] = rw*qy + rz*qx + ry*qw - rx*qz; |
|
| 222 |
ret[index+2] = rw*qz + rz*qw - ry*qx + rx*qy; |
|
| 223 |
ret[index+3] = rw*qw - rz*qz - ry*qy - rx*qx; |
|
| 224 |
} |
|
| 225 |
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| 226 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 227 |
// rotate (x1,x2,x3,x4) by quat ( i.e. return quat*vector*(quat^-1) ) |
|
| 228 |
|
|
| 229 |
public static Static4D rotateVectorByQuat(float x, float y, float z, float w, Static4D quat) |
|
| 230 |
{
|
|
| 231 |
float qx = quat.get0(); |
|
| 232 |
float qy = quat.get1(); |
|
| 233 |
float qz = quat.get2(); |
|
| 234 |
float qw = quat.get3(); |
|
| 235 |
|
|
| 236 |
Static4D tmp = quatMultiply(qx,qy,qz,qw,x,y,z,w); |
|
| 237 |
|
|
| 238 |
return quatMultiply(tmp,-qx,-qy,-qz,qw); |
|
| 239 |
} |
|
| 240 |
|
|
| 241 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 242 |
// rotate (x1,x2,x3,x4) by quat ( i.e. return quat*vector*(quat^-1) ) |
|
| 243 |
|
|
| 244 |
public static void rotateVectorByQuat(float[] output, float x, float y, float z, float w, Static4D quat) |
|
| 245 |
{
|
|
| 246 |
float[] tmp = new float[4]; |
|
| 247 |
|
|
| 248 |
float qx = quat.get0(); |
|
| 249 |
float qy = quat.get1(); |
|
| 250 |
float qz = quat.get2(); |
|
| 251 |
float qw = quat.get3(); |
|
| 252 |
|
|
| 253 |
quatMultiply(tmp,qx,qy,qz,qw,x,y,z,w); |
|
| 254 |
quatMultiply(output,tmp[0],tmp[1],tmp[2],tmp[3],-qx,-qy,-qz,qw); |
|
| 255 |
} |
|
| 256 |
|
|
| 257 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 258 |
// rotate (x1,x2,x3,x4) by quat ( i.e. return quat*vector*(quat^-1) ) |
|
| 259 |
|
|
| 260 |
public static void rotateVectorByQuat(float[] output, int index, float x, float y, float z, float w, Static4D quat) |
|
| 261 |
{
|
|
| 262 |
float[] tmp = new float[4]; |
|
| 263 |
|
|
| 264 |
float qx = quat.get0(); |
|
| 265 |
float qy = quat.get1(); |
|
| 266 |
float qz = quat.get2(); |
|
| 267 |
float qw = quat.get3(); |
|
| 268 |
|
|
| 269 |
quatMultiply(tmp,qx,qy,qz,qw,x,y,z,w); |
|
| 270 |
quatMultiply(output,index,tmp[0],tmp[1],tmp[2],tmp[3],-qx,-qy,-qz,qw); |
|
| 271 |
} |
|
| 272 |
|
|
| 273 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 274 |
// rotate (x1,x2,x3,x4) by quat ( i.e. return quat*vector*(quat^-1) ) |
|
| 275 |
|
|
| 276 |
public static void rotateVectorByQuat(float[] output, float x, float y, float z, float w, float[] quat) |
|
| 277 |
{
|
|
| 278 |
float[] tmp = new float[4]; |
|
| 279 |
|
|
| 280 |
float qx = quat[0]; |
|
| 281 |
float qy = quat[1]; |
|
| 282 |
float qz = quat[2]; |
|
| 283 |
float qw = quat[3]; |
|
| 284 |
|
|
| 285 |
quatMultiply(tmp,qx,qy,qz,qw,x,y,z,w); |
|
| 286 |
quatMultiply(output,tmp[0],tmp[1],tmp[2],tmp[3],-qx,-qy,-qz,qw); |
|
| 287 |
} |
|
| 288 |
|
|
| 289 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 290 |
// rotate (x1,x2,x3,x4) by quat ( i.e. return quat*vector*(quat^-1) ) |
|
| 291 |
|
|
| 292 |
public static void rotateVectorByQuat(float[] output, int index, float x, float y, float z, float w, float[] quat) |
|
| 293 |
{
|
|
| 294 |
float[] tmp = new float[4]; |
|
| 295 |
|
|
| 296 |
float qx = quat[0]; |
|
| 297 |
float qy = quat[1]; |
|
| 298 |
float qz = quat[2]; |
|
| 299 |
float qw = quat[3]; |
|
| 300 |
|
|
| 301 |
quatMultiply(tmp,qx,qy,qz,qw,x,y,z,w); |
|
| 302 |
quatMultiply(output,index,tmp[0],tmp[1],tmp[2],tmp[3],-qx,-qy,-qz,qw); |
|
| 303 |
} |
|
| 304 |
|
|
| 305 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 306 |
// rotate vec by quat ( i.e. return quat*vector*(quat^-1) ) |
|
| 307 |
|
|
| 308 |
public static void rotateVectorByQuat(float[] output, float[] vec, float[] quat) |
|
| 309 |
{
|
|
| 310 |
float[] tmp = new float[4]; |
|
| 311 |
|
|
| 312 |
quatMultiply(tmp,quat,vec); |
|
| 313 |
|
|
| 314 |
quat[0] = -quat[0]; |
|
| 315 |
quat[1] = -quat[1]; |
|
| 316 |
quat[2] = -quat[2]; |
|
| 317 |
|
|
| 318 |
quatMultiply(output,tmp,quat); |
|
| 319 |
|
|
| 320 |
quat[0] = -quat[0]; |
|
| 321 |
quat[1] = -quat[1]; |
|
| 322 |
quat[2] = -quat[2]; |
|
| 323 |
} |
|
| 324 |
|
|
| 325 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 326 |
// rotate vec by quat ( i.e. return quat*vector*(quat^-1) ) |
|
| 327 |
|
|
| 328 |
public static void rotateVectorByQuat(float[] output, float[] vec, Static4D quat) |
|
| 329 |
{
|
|
| 330 |
float[] tmp = new float[4]; |
|
| 331 |
|
|
| 332 |
quatMultiply(tmp,quat,vec); |
|
| 333 |
|
|
| 334 |
float x1 = quat.get0(); |
|
| 335 |
float y1 = quat.get1(); |
|
| 336 |
float z1 = quat.get2(); |
|
| 337 |
float w1 = quat.get3(); |
|
| 338 |
quat.set(-x1,-y1,-z1,w1); |
|
| 339 |
|
|
| 340 |
quatMultiply(output,tmp,quat); |
|
| 341 |
|
|
| 342 |
float x2 = quat.get0(); |
|
| 343 |
float y2 = quat.get1(); |
|
| 344 |
float z2 = quat.get2(); |
|
| 345 |
float w2 = quat.get3(); |
|
| 346 |
quat.set(-x2,-y2,-z2,w2); |
|
| 347 |
} |
|
| 348 |
|
|
| 349 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 350 |
// rotate 'vector' by quat ( i.e. return quat*vector*(quat^-1) ) |
|
| 351 |
|
|
| 352 |
public static Static4D rotateVectorByQuat(Static4D vector, Static4D quat) |
|
| 353 |
{
|
|
| 354 |
float qx = quat.get0(); |
|
| 355 |
float qy = quat.get1(); |
|
| 356 |
float qz = quat.get2(); |
|
| 357 |
float qw = quat.get3(); |
|
| 358 |
|
|
| 359 |
Static4D tmp = quatMultiply(qx,qy,qz,qw,vector); |
|
| 360 |
|
|
| 361 |
return quatMultiply(tmp,-qx,-qy,-qz,qw); |
|
| 362 |
} |
|
| 363 |
|
|
| 364 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 365 |
// rotate 'vector' by quat^(-1) ( i.e. return (quat^-1)*vector*quat ) |
|
| 366 |
|
|
| 367 |
public static Static4D rotateVectorByInvertedQuat(Static4D vector, Static4D quat) |
|
| 368 |
{
|
|
| 369 |
float qx = quat.get0(); |
|
| 370 |
float qy = quat.get1(); |
|
| 371 |
float qz = quat.get2(); |
|
| 372 |
float qw = quat.get3(); |
|
| 373 |
|
|
| 374 |
Static4D tmp = quatMultiply(-qx,-qy,-qz,qw,vector); |
|
| 375 |
|
|
| 376 |
return quatMultiply(tmp,qx,qy,qz,qw); |
|
| 377 |
} |
|
| 378 |
|
|
| 379 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 380 |
// rotate 'vector' by quat^(-1) ( i.e. return (quat^-1)*vector*quat ) |
|
| 381 |
|
|
| 382 |
public static void rotateVectorByInvertedQuat(float[] output, float x, float y, float z, float w, float[] quat) |
|
| 383 |
{
|
|
| 384 |
float[] tmp = new float[4]; |
|
| 385 |
|
|
| 386 |
float qx = quat[0]; |
|
| 387 |
float qy = quat[1]; |
|
| 388 |
float qz = quat[2]; |
|
| 389 |
float qw = quat[3]; |
|
| 390 |
|
|
| 391 |
quatMultiply(tmp,-qx,-qy,-qz,qw,x,y,z,w); |
|
| 392 |
quatMultiply(output,tmp[0],tmp[1],tmp[2],tmp[3],qx,qy,qz,qw); |
|
| 393 |
} |
|
| 394 |
|
|
| 395 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 396 |
// rotate 'vector' by quat^(-1) ( i.e. return (quat^-1)*vector*quat ) |
|
| 397 |
|
|
| 398 |
public static void rotateVectorByInvertedQuat(float[] output, float x, float y, float z, float w, Static4D quat) |
|
| 399 |
{
|
|
| 400 |
float[] tmp = new float[4]; |
|
| 401 |
|
|
| 402 |
float qx = quat.get0(); |
|
| 403 |
float qy = quat.get1(); |
|
| 404 |
float qz = quat.get2(); |
|
| 405 |
float qw = quat.get3(); |
|
| 406 |
|
|
| 407 |
quatMultiply(tmp,-qx,-qy,-qz,qw,x,y,z,w); |
|
| 408 |
quatMultiply(output,tmp[0],tmp[1],tmp[2],tmp[3],qx,qy,qz,qw); |
|
| 409 |
} |
|
| 410 |
|
|
| 411 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 412 |
|
|
| 413 |
public static Static4D quatFromDrag(float dragX, float dragY) |
|
| 414 |
{
|
|
| 415 |
float axisX = dragY; // inverted X and Y - rotation axis is perpendicular to (dragX,dragY) |
|
| 416 |
float axisY = dragX; // Why not (-dragY, dragX) ? because Y axis is also inverted! |
|
| 417 |
float axisZ = 0; |
|
| 418 |
float axisL = (float)Math.sqrt(axisX*axisX + axisY*axisY + axisZ*axisZ); |
|
| 419 |
|
|
| 420 |
if( axisL>0 ) |
|
| 421 |
{
|
|
| 422 |
axisX /= axisL; |
|
| 423 |
axisY /= axisL; |
|
| 424 |
axisZ /= axisL; |
|
| 425 |
|
|
| 426 |
float ratio = axisL; |
|
| 427 |
ratio = ratio - (int)ratio; // the cos() is only valid in (0,Pi) |
|
| 428 |
|
|
| 429 |
float cosA = (float)Math.cos(Math.PI*ratio); |
|
| 430 |
float sinA = (float)Math.sqrt(1-cosA*cosA); |
|
| 431 |
|
|
| 432 |
return new Static4D(axisX*sinA, axisY*sinA, axisZ*sinA, cosA); |
|
| 433 |
} |
|
| 434 |
|
|
| 435 |
return new Static4D(0f, 0f, 0f, 1f); |
|
| 436 |
} |
|
| 437 |
|
|
| 438 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 439 |
|
|
| 440 |
public static double computeCos(double oldX, double oldY, double newX, double newY, double len1, double len2) |
|
| 441 |
{
|
|
| 442 |
double ret= (oldX*newX+oldY*newY) / (len1*len2); |
|
| 443 |
if( ret<-1.0 ) return -1.0; |
|
| 444 |
if( ret> 1.0 ) return 1.0; |
|
| 445 |
|
|
| 446 |
return ret; |
|
| 447 |
} |
|
| 448 |
|
|
| 449 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 450 |
// sin of (signed!) angle between vectors 'old' and 'new', counterclockwise! |
|
| 451 |
|
|
| 452 |
public static double computeSin(double oldX, double oldY, double newX, double newY, double len1, double len2) |
|
| 453 |
{
|
|
| 454 |
double ret= (newX*oldY-oldX*newY) / (len1*len2); |
|
| 455 |
if( ret<-1.0 ) return -1.0; |
|
| 456 |
if( ret> 1.0 ) return 1.0; |
|
| 457 |
|
|
| 458 |
return ret; |
|
| 459 |
} |
|
| 460 |
|
|
| 461 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 462 |
// return quat Q that turns 3D vector A=(ax,ay,az) to another 3D vector B=(bx,by,bz) |
|
| 463 |
// take care of double-cover by ensuring that always Q.get3() >=0 |
|
| 464 |
|
|
| 465 |
public static Static4D retRotationQuat(float ax, float ay, float az, float bx, float by, float bz) |
|
| 466 |
{
|
|
| 467 |
float nx = ay*bz - az*by; |
|
| 468 |
float ny = az*bx - ax*bz; |
|
| 469 |
float nz = ax*by - ay*bx; |
|
| 470 |
|
|
| 471 |
float sin = (float)Math.sqrt(nx*nx + ny*ny + nz*nz); |
|
| 472 |
float cos = ax*bx + ay*by + az*bz; |
|
| 473 |
|
|
| 474 |
if( sin!=0 ) |
|
| 475 |
{
|
|
| 476 |
nx /= sin; |
|
| 477 |
ny /= sin; |
|
| 478 |
nz /= sin; |
|
| 479 |
} |
|
| 480 |
|
|
| 481 |
// Why sin<=0 and cos>=0 ? |
|
| 482 |
// 0<angle<180 -> 0<halfAngle<90 -> both sin and cos are positive. |
|
| 483 |
// But1: quats work counterclockwise -> negate cos. |
|
| 484 |
// But2: double-cover, we prefer to have the cos positive (so that unit=(0,0,0,1)) |
|
| 485 |
// so negate again both cos and sin. |
|
| 486 |
float sinHalf =-(float)Math.sqrt((1-cos)/2); |
|
| 487 |
float cosHalf = (float)Math.sqrt((1+cos)/2); |
|
| 488 |
|
|
| 489 |
return new Static4D(nx*sinHalf,ny*sinHalf,nz*sinHalf,cosHalf); |
|
| 490 |
} |
|
| 491 |
} |
|
Also available in: Unified diff
Rename .java to .kt