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Revision 61441ce2

Added by Leszek Koltunski over 6 years ago

A little progress making the postprocessing buffers static.

View differences:

src/main/java/org/distorted/library/main/DistortedOutputSurface.java
79 79

  
80 80
  private ArrayList<Job> mJobs = new ArrayList<>();
81 81

  
82
  DistortedOutputSurface[] mBuffer;
82
  // buffers used for postprocessing.
83
  private DistortedOutputSurface[] mBuffer;
83 84

  
84 85
  private long mTime;
85 86
  private float mFOV;
......
99 100

  
100 101
  private int mDebugLevel;
101 102

  
102
  protected int mRealWidth;   // the Surface can be backed up with a texture that is
103
  protected int mRealHeight;  // larger than the viewport we have to it.
104
                              // mWidth,mHeight are the sizes of the Viewport, those -
105
                              // sizes of the backing up texture.
103
  int mRealWidth;   // the Surface can be backed up with a texture that is
104
  int mRealHeight;  // larger than the viewport we have to it.
105
                    // mWidth,mHeight are the sizes of the Viewport, those -
106
                    // sizes of the backing up texture.
106 107

  
107 108
  ////////////////////////////////////////////////////////////////////////////////
108 109
  // section dealing with Shader Storage Buffer Object (for counting transparency)
......
415 416
              numRenders += child2.markStencilAndDepth(time,mBuffer[internalQuality],lastQueue);
416 417
              }
417 418

  
418
            numRenders += lastQueue.postprocess(this);
419
            numRenders += lastQueue.postprocess(mBuffer);
419 420
            numRenders += blitWithDepth(time, mBuffer[quality]);
420 421
            }
421 422

  
......
425 426
          }
426 427

  
427 428
        child1.draw(time,mBuffer[quality]);
428
        //numRenders += currQueue.draw(child1,time,mBuffer);
429 429

  
430 430
        if( i==numChildren-1 )
431 431
          {
......
435 435
            numRenders += child2.markStencilAndDepth(time,mBuffer[internalQuality],currQueue);
436 436
            }
437 437

  
438
          numRenders += currQueue.postprocess(this);
438
          numRenders += currQueue.postprocess(mBuffer);
439 439
          numRenders += blitWithDepth(time, mBuffer[quality]);
440 440
          }
441 441
        }
......
693 693
 * @param fov Vertical 'field of view' of the Projection frustrum (in degrees).
694 694
 *            Valid values: 0<=fov<180. FOV==0 means 'parallel projection'.
695 695
 * @param near Distance between the screen plane and the near plane.
696
 *             Valid vaules: 0<near<1. When near==0, the Near Plane is exactly at the tip of the
697
 *             pyramid. When near==1 (illegal!) the near plane is equivalent to the screen plane.
696
 *             Valid vaules: 0<near<1. When near==0 (illegal!), the Near Plane is exactly at the tip of
697
 *             the pyramid. When near==1 (illegal!) the near plane is equivalent to the screen plane.
698 698
 */
699 699
  public void setProjection(float fov, float near)
700 700
    {
src/main/java/org/distorted/library/main/EffectQueuePostprocess.java
99 99

  
100 100
///////////////////////////////////////////////////////////////////////////////////////////////////
101 101

  
102
  int postprocess(DistortedOutputSurface surface)
102
  int postprocess(DistortedOutputSurface[] buffers)
103 103
    {
104 104
    int numRenders = 0;
105 105

  
106 106
    for(int i=0; i<mNumEffects; i++)
107 107
      {
108
      numRenders += ((PostprocessEffect)mEffects[i]).apply(mUniforms,NUM_UNIFORMS*i, surface.mBuffer);
108
      numRenders += ((PostprocessEffect)mEffects[i]).apply(mUniforms,NUM_UNIFORMS*i, buffers);
109 109
      }
110 110

  
111 111
    return numRenders;

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